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Showing content with the highest reputation on 10/11/23 in all areas
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Devs will share information when they are ready to, that is the simple truth of it, appreciate it may not be the way some of you would do it, or want it, but that is the way it is. Someone will always be upset no matter what a dev does. Heatblur are busy developing, you know its coming, any pre-order has to go through media planning and preparation, it all takes a lot of time, be supportive if you can. thank you6 points
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6 points
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Dear friends, I have created an ILS approach chart for Kutaisi airport in Caucasus region. Chart created from scratch of DCS World v2.8.7.42718 and is not an adaptation of a real chart in order to have inaccuracies. It is under scale, that means it has extreme precision! Pay special attention to the date that you fly your mission, in order to be valid the bearings of the chart (years 2016-2023). E.g. If your mission has date 31 December 2015 (and for some years ago), then the Mag. Var. will be 6 deg. E and then the Loc course will be 068 deg. (instead of 067 of the chart) and the TACAN radial at IAF will be 247 (instead of 246 of the chart). Procedure is based and as possible close can be to the real KTS VOR, ILS Z RWY 07. A preview of it below: Download link: https://www.digitalcombatsimulator.com/en/files/3333214/ I hope to enjoy it. Feel free to post your questions and remarks. Nikos.5 points
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Open Beta Public testing build Current version number: DCS Open Beta 2.8.8.43704 Next update: To be announced. Dear all, we continue to prepare 2.9 internally and would like to thank our testers for their efforts testing 2.9 We will share a patch date with you all as soon as we are ready, however there will be no patch this week. Thank you again for your patience5 points
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Here are some early WIP images from a project I'm doing to expand on 1950s Korean war era aircraft we currently have. This will try to accurately replicate the F9F-2 early era Panther from the start of the Korean war. The aircraft will be capable of taking off and landing on capable carriers in the game. I'm hoping for a full fidelity module using the EFM with interactive cockpit physics and damage model. And able to use the common air to ground weapons found on the F9F-2 20mm cannons and up to two 1.000 pound bombs and unguided rockets for ground attack missions. See rest of this topic for regular updates!4 points
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I'm sure that if you purchased it and donated it to CH, he'd happiliy oblige, but it's asking a lot to expect moddellers to pay for these models, and then give them away for free4 points
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ok so we're going to do it this way then. @SMH You want to keep complaining about left pedal requirement. So allow me to prove you wrong on that front. In your previous image you conveniently didn't provide information on the air temperature, so I'll assume the default of 20C your torque is at about 54psi. the torque gauge on the huey reads 54psi at about 1247.5shp. 1247.5shp results in a coefficient of power at 20C of about 30. at a coefficient of power of 30, we should see a coefficient of thrust of about 39.3 so what does this mean. Well, if we look at the OGE hover chart. We can see that at this coefficient of thrust presented from our coefficient of power, we need a pedal input of 1.2 inches from full left. 1.2 inches from full left in a flight profile that produces 54psi on the torque gauge. ok but we can't really do anything with that information if we don't know how much travel the pedals have but we do know how much travel the pedals have 7.7 inches. so lets just do this then Looks close enough to me. You can stop complaining about left pedal now.4 points
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@DjanKlotVandamTerminator, может, ты сначала попробуешь, а потом будешь расстраиваться и возмущаться?) А то может случиться так, что тебя наоборот ещё больше вштырит новая отзывчивость и ты будешь в полнейшем восторге)4 points
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Presents, DCS Satellites V 1.0.0 ------------------------------------------------------------------- Up-date 16/10/2023 New version Two new Spy sats Five have all new code. https://www.dropbox.com/scl/fi/i0bw10ih1uc0oz53xjk6u/DCS-Satellites-V-1.2.1.zip?rlkey=mep52kbwjk4q33xcoefam7za9&dl=0 ---------------------------------------------------------------------------------------- By request. A saved game location add on. OvGME ready Collision not tested. Models from various locations, all with free to use consent. I Suspect the height may be changed by editing the main lua of each one. The code to edit is the wheel position. Three numbers. F/B, U/D, L/R Edit U?D to be a higher number, Test. YMMV Enjoy! And Have FUN! https://www.dropbox.com/scl/fi/7kmjqo270ok3qbfekqx8o/DCS-Satellites-V-1.0.0.zip?rlkey=tq968hrc6n60wgj6as9l45q1f&dl=0 ISS Mir And More!3 points
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Actually, it's the other way around: I'm able to help a lot because I don't sleep that much.3 points
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I bought mine months ago coming from the Reverb, And I got a lot of people telling me to wait or you are stupid for buying it! I even got some people on YouTube getting violent at me for buying it? Other than that, I am really happy with the Aero, It was totally worth it! Software, quality, resolution is top notch. If I had just one complaint and that is I wish it had a bigger FOV.3 points
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I sincerely apologize, but I forgot a mod installed some time ago. I also did a repair and the flight time is recorded correctly. Thanks again for support. Antonio.3 points
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map problem, not aircraft; been reported for ages. makes some of the most interesting airfields on PG not very useable if ILS approaches are needed/wanted here some of the posts about it, there is many more in the PG bug report section3 points
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Вот это уже интересно. Давай подискутируем. Только есть вопросы. Угловые скорости чего? Откуда данные? Кто и как сравнивал?3 points
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A-20G Havoc ser. no.43-9521 nicknamednamed "LITTLE CHIEF" of the 321st BS, 90th BG "Jolly Rogers", New Guinea. Nicknamed "Little Chief" with the nose art of a woman wearing a leather jacket with a 90th Bomb Group patch, her legs resting on boxes stenciled "Gin Cairns" and her head on a parachute with "521" below her arm. This A-20 was used as a "fat cat" for flight from New Guinea to Australia for fresh food and alcohol, essentially a beer run hack. Why Little Chief? The B 24 in the same bomber group, was Big Chief. I have included a generic version without the Little Chief nose art. Not historically correct since the Jolly Rogers were pretty much a B-24 squadron but who doesn't like a shiny, bare aluminum aircraft. Link: https://www.digitalcombatsimulator.com/en/files/3333233/ Douglas A-20G Boston, A28-52 DU-C of No 22 Sqn., RAAF This A-20G was delivered in June 1944 and served with the Squadron until it was badly damaged at Morotai on 22 November 1944. It was subsequently written off and reduced to spares. Note the larger diameter fuselage roundel proportions. This A-20G was possibly painted in the field with the original Olive Drab being painted over with RAAF Foliage Green whilst still retaining its Neutral Gray undersides. I have included a generic version with selectable Bort letters. Link: https://www.digitalcombatsimulator.com/en/files/3333234/ Douglas A-20G Boston, A28-67 DU-V of No 22 Sqn., RAAF This A-20G was delivered in August 1944 and served with the Squadron until it was damaged in an air raid in October 1944 and was later reduced to components. Standard Olive Drab upper surfaces over Neutral Gray undersides. Note heavy weathering and darker shade of Olive Drab tail fin with Medium Green splotching on the rudder. I have included a generic version with selectable Bort letters. Link: https://www.digitalcombatsimulator.com/en/files/3333235/3 points
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@SMH I'm going to make it as simple as possible for you. Since you're having an issue comprehending it. The rotor does not generate enough lift, thus meaning, for any specific volume of lift generated by the rotor, you need to apply more power than is realistic. So, with the unrealistically high power requirement, that also brings about an unrealistically high left pedal requirement. This isn't saying that the engine currently has too much power in dcs, quite the opposite, at the high end it does not have enough. The reason real pilots don't use that much left pedal, is because they never go into those power ranges, because the machine does not need to. The official Vne of the UH-1H is about 120knots. This means that pilots are encouraged to stay below this speed, not that the machine can't physically pass it. At sea level, at 15C At 120knots, at 6500lbs, the torque gauge should be at about 31.8psi At 120knots, 9500lbs, the torque gauge should be at about 39psi 39psi to reach the machine's Vne 39psi on the huey's torque gauge is when the engine is pushing about 912shp to the drivetrain Read that again. 912shaft horsepower, to go 120knots while at a weight of 9500lbs. The transmission is rated for 1158shp, the engine itself at sea level is capable of pushing out 1390shp. And yes, the engine can in fact push all 1390shp through the transmission into the rotor and overtorque the drivetrain. Yes, this means that the UH-1H from the 90s, IE the one we have, as engineered, has a SIGNIFICANT portion of excess engine power available to it that simply goes unused most of the time. This is no "super huey", in fact it's quite weak as it stands due to the low volume of lift generated by the rotor. ______________ Now, I, and I'm sure many others, would appreciate it if you would do more experiments and provide test data, but only post about it when you are CONFIDENT in your results. No more half answers, no more guesses, no more improperly tested theories. I previously fell into that trap. When I realized what I was doing, I stopped entirely. Sat down, and asked myself. "Do I actually know what I'm talking about?" At the time, the answer was no. So I took a step back and wondered, "how many huey documents are there?" As it turns out, there are a LOT, this machine was brutally tested and documented in multiple stages of development at multiple times. I quite literally took an entire year to sit down and go through as many huey documents as I could find. I will tell you this right now. I previously did not know what I was talking about, but I now realize A lot of people on here don't know what they're talking about either. Because I now know at least a little of the truth. So please, step back, and take your time to test your theories properly. Do some thorough research. Give it a few months. Gather as much data as you can. And then come back and we'll chat about it.3 points
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COMING SOON In this DCS: AH-64D video, we’ll discuss the laser warning system and how it warns the crew of threats that are lasing the aircraft. It can detect laser threats from 360 degrees around aircraft, just like the Radar Warning Receiver. When a laser strikes the laser warning sensors, the laser is categorized as either a rangefinder, a designator, or as beam-riding guidance. The laser warning system is integrated with the RWR as the combined “RLWR”, or “Radar/Laser Warning System”, and laser threats are displayed as “snowflake” symbols along with the radar symbols on either the TSD page or on the ASE page. When a laser threat is displayed, audio alerts will also warn the crew of the laser threat type and direction, just like the RWR. • Rangefinders show as a snowflake with a box around it • Designators show as a snowflake with a box around it and a dashed line to the ownship • Beam-riders display the same as Designators but with a flashing box Since the RLWR is limited to just 7 symbols of the highest priority threats, the laser threats will be prioritized along with the radar threats so that the most critical threats are displayed to the crew. This means that if a tank is lasing the aircraft with just a rangefinder while several radar threats are locked on to the ownship or launching missiles at it, the rangefinder may not be displayed if the number of higher priority threats is 7 or more. A few more points before we see this in action: • Rangefinders are considered Acquisition-level threats • Designators are considered Track-level threats • Beam-riders are considered Launch-level threats This is how they are prioritized along with the radar threat counterparts. We also understand that many of you are looking forward to the Fire Control Radar, or FCR, for the AH-64D. This is being done in parallel by our radar team, and they are making great progress. In fact, I’m sure most of you have noticed the previews. While it is not planned for the 2.9 update, it will not be long after it. We will first release it with Ground Target Mode, or GTM, and this will allow you to detect, track, and engage units. It will also tie into datalink capabilities of sending and receiving Priority Fire Zones and No Fire Zones between Primary members.3 points
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Well....I think this got a little out of hand. I think the original post was reasonably polite but then the "I don`t need people to believe me..." came along a little arrogant. Now in his defense, the OP stated his sources and some things are simply hard to prove with publicly available hard facts. Especially since this is just the "wish list" and not even a bug report, I would have just consideered it as a "bump" so that ED could recheck the speedbrake behaviour with their SMEs. The speedbrake as it is right now must be based on some sort of data. Otherwise we could just ask the other way around: Where is the evidence, that the current behaviour is correct? (I know, I know...ED does not have to prove that their product is correct...I understand that). As for the actual topic: I agree, 26sec to decelerate from 550-300 seems looooong....2 points
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@Luisflo A wise man once said to me, "If someone misunderstand you, it's probably your own fault". A wish is usually a humble request. Nothing you have written is humble, nor comes with any proof. You even demand people to just believe you, because you've talked to pilots and have seen a "real simulator", whatever that is. It seems to me that this is what makes other users comment and react to. So I found @Cab 's comment quite spot on, even funny. Apologies! Now, things gets lost in translation daily here, it is an international forum after all. Always be prepared! Cheers! Sent from my SM-A536B using Tapatalk2 points
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I did. Following the steps in this fixed it. A. DCS main menu does not appear I'll have to reinstall the backup I have of my options settings (Unless that's a bad idea) but other than that it's sorted. Well done Flappie, you must sleep well knowing how much help you are around here. Thanks a bundle.2 points
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Thanks! I’m going to go over this once again in the coming weeks. Hopefully I can fix those small issues.2 points
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It would be very nice to be able to select a group of units by Left Mouse click and drag the mouse to select those you want instead of painstakingly holding down the Left Shifty key and then selecting each unit individually. Very annoying when you've click on twenty units and miss the next one so you have to start over again. Most useful if you have a large force that you want to place somewhere else on the map or duplicate.2 points
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I've had my Aero since May this year and been totally happy with my investment. I also came from a G2 which I was happy with too both good headsets but the Varjo Aero is a huge step up/forward. I have zero problems with anything as far as Varjo software the headsets performance, eye tracking and the outstanding clarity of the Aero. The FOV thingy I don't ponder on at all because the headset looks perfectly nature as like putting a helmet on and looks realistic enough for me to enjoy and just have fun. I'm using the Aero with OXR- DFR and running the res at 39PPD and I don't see VR getting any better then this combination until we get better support from E D. A lot are soooo hooked on running at a stable 90 fps all the time at different altitudes and scenery/maps, well that's not gonna happen we are always gonna see fluctuation in fps with what we got in DCS at the moment. The solid fps that can be able to achieve a steady fps is locking the vsycn in Varjo Base to 45 fps which works perfect especially in congested multiplayer servers which I do often but mainly just disable it and let the numbers roll. I see a lot of 90 fps up in higher altitudes but mostly anywhere from 55-75 fps. Varjo and E D can't make everyone happy but they make me very happy. My VR experience and performance right now is absolutely awesome, no gripes here and in the cockpit.2 points
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2 points
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Success (partial) at last. As the old saying goes, there is more than one way to skin a cat. I have had no success in getting the MM to work in windows. It kept disappearing after about 1 minute and no one could figure out why it was doing that. When scommander2 suggested that I use a second computer to run MM, I realized that, although I did not have a second windows computer, I did have an old Amazon Fire tablet that runs a version of Android. It turns out that that awhile ago I had put Google Play Store on the Amazon Fire. So, after charging the Amazon Fire, I downloaded MM and it worked. I then paid the $5 and got the full version of the MM. So, after several days of trying to figure out why MM would not work on my Windows machine, I now have it working on my 10-inch Amazon Fire. This is actually a better solution as it frees up space on my computer screens for other stuff.2 points
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Петрович и так сеичас перебафан. Супер зоркий, супер меткий, супер сообразительный. Когда после него летаешь с Джорджем, такое чувство, что он не выпускник летной академии, а школы-интерната для детей с отставанием в развитии ничего не видит, попадает через раз и вообще с дикцией проблемы. На таком контрасте делать еще более точное целеуказание Петровичу просто не честно)))) Длинный список целей хотя бы дает какую-то реалистичную задержку при выборе целей, а если он будет еще и по взгляду командира наводиться в момент, то это извините бред какой-то. Хочется релизьму и приятных ощущений, найдите себе напарника и летайте вместе, модуль совершенно с другой стороны раскрывается и в разы круче чем с надувным Петровичем (аналогии проведите самостоятельно). Лучше баги с автопушкой починить, которая сама стрелять начинает при подключении оператора игрока, вот это реально выбешивает.2 points
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Buy the one you like. That way, you'll be more inclined to spend the time to master it. An emotional attachment is more meaningful than some arbitrary better/worse criteria. However, if you love naval aviation, and want true multi-role, then go with the Hornet. There is no other option really.2 points
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No rush Currenthill but would like to see plz this container for IRIS-T missiles currently in the Swedish pak in-game plz. Having the Swedish version of only 4 IRIS-Ts to a launcher can be... underwhelming. https://3dmodels.org/de/3d-models/iris-t-sl-launcher/#description For radar, a Hensoldt TRML-4D radar or Thales Ground Master 200 MM/C radar works. Just my thoughts. Thanks.2 points
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We had a similar issue before and it was fixed in 2021, but not noticed it recently. We will need to try and reproduce, can you ensure you are not using any unofficial mods or edits, run a repair or verify if steam. Tack replays, and dcs logs my help also. thanks2 points
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Hi all, please keep the discussion friendly and allow us time, as you can see we have a handful of people all making various claims about the flight model and we have to take our time checking. We do appreciate your comments, and know that flight models are important to you and it is the same for us, DCS has a special breed of dedicated rivet counters with huge passion for accuracy which is awesome to see. Again ensure you are keeping to our rules which can be found at the top of the forum. thank you2 points
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Well at standard day the coefficient of power would be 29.5 thus the end result is about 1.5inches from full left which is still close enough to be considered standard deviation. However. I have not once denied that the amount of engine power required in a hover is wrong. It is wrong. That's exactly what this chart from the opening post details This chart shows exactly how much lift is produced for any amount of given power. As we can see, in no situation is it correct. In every case we are producing far too little lift for any given input power, especially while out of ground effect. Out of ground effect is actually the most important one there, because that is the rotor producing lift with nothing else interacting with it, meaning that is the baseline performance of the rotor, if that is wrong, everything else is wrong because of it. If you fix the rotor, the engine power required comes down, the left pedal requirement eases up yes, the engine needs more work I have said that on multiple occasions but it's not just the engine. it's the rotor it's the flight dynamics it's tweaking the ground effect. Yes, the amount of left pedal required for any amount of input torque is close enough but the amount of torque required for any amount of lift is not. thus the amount of left pedal required for any amount of lift is not correct. because the lift is not correct.2 points
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Пробуйте так: "Выполнить скрипт" - в текстовое поле вписать скрипт: _Name_1 = { ["category"] = "Fortifications", ["canCargo"] = false, ["shape_name"] = "saray-c", ["type"] = "Subsidiary structure C", ["unitId"] = 1076, ["rate"] = 100, ["y"] = 439446.52232142, ["x"] = -64298.767020089, ["name"] = "DictKey_GroupName_2031", ["heading"] = 1.9896753472735, } coalition.addStaticObject(0, _Name_1); ["y"], ["x"] и ["heading"] можно посмотреть в чистой миссии, если поставить туда нужный объект в нужное место и потом открыть файл миссии.2 points
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This is literally my new favourite thing. Cheers @Grimm2 points
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If you're a naval aviation guy the answer is semi obvious, because there are really only three full-fidelity ship capable aircraft. Oh, and the overweight wanker. It doesn't have a launch bar, though. The next question to ask yourself is whether or not a particular period of time gets your motor running. Then what kind of pilot you are? A real pilot, or one of those kids who play in the dirt? Then whether or not you really care about country of origin And whether you want full-fidelity, or FC3 Right now the F-18 is hands down the air frame I have the most hours in, by an order of magnitude, and the reason I got into DCS, but I own them all. Lately I've been flying the F-16 for no particular reason, other than it's cool. The rest I might have controls configured for, and I might be able to take off and land, but I probably can't find where I'm going. What should you buy? None of them. Do the two week test drive, take notes, watch tutorials to get the basics down, and then decide where your hard earned bongo bucks should go after you've got a few hours of flight time behind you.2 points
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2 points
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Define fully loaded. Do you believe 9500lbs is ACTUALLY fully loaded? Because the real thing can hover at over 13,000lbs at sea level 2ft off the ground. The 9500lbs MTOW is not the weight at which it can no longer hover and take off at, it is the weight at which the engineers are confident with what the airframe is going to do during maneuvers. Also, what are the conditions your claims are being made in? At what temperature? At what air pressure? At what altitude? External stores or just internal cargo? Is it raining? Is there icing on the rotor? How high are you pushing the torque? I'm not sure what point you're trying to make, because as it stands, the huey is significantly UNDER performing in a hover. As per the data recorded by real pilots and flight engineers, and I trust their claims far more than I trust yours. The data I have been working with is from our exact model of huey, The WSPS from 1979 The new particle separator from 1988 The new rotor blades from 1989 Yes, our huey is from the 90s. No, the new performance model is not perfect, it has some big issues. However, the old performance model was worse overall. Just because you LIKED the old performance model and got used to it over time, does not mean it was realistic. Enough of this. I have documents to look through.2 points
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Better ATC (right now it's an immersion killer), decent AI (it's better now, but still not perfect), WWII warbirds possible to shoot down and unable to fly miles with dead engine to perform perfect belly landing.2 points
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Dear SMH, while I understand your frustration and what you have deemed as issues with the Huey improvements, as BN said you have to have patience. We have real helo guys on staff, including an AH-64 guy. None of these guys on staff let our devs off the hook easy either, and if they feel there is an issue they will push as hard as anyone to get it resolved. That said, please try to remain constructive and mature in your feedback. The AH-64D is still in early access and like all modules in this state can have good and bad months. It's part of being involved in Early Access. The Huey, while fully released, received major changes and tuning and bug hunting are ongoing. We know it's never fast enough but the team is working hard to check and address any issues. We have not lost anyone from the dev team, that said, we have very talented people on staff and, they can also be stretched between projects when needed. As you can imagine talented people like we have are hard to come by or train up. And, as always, it's much faster to find an issue than to fix it in most cases, again pointing back to the talent on the team and the complexity of these flight models. We will see if we can get an update on these reported issues, but while patience is hard, being constructive is not. Thanks.2 points
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ist eh oben ein ganz normale Headset Eingang. Ich bin weiterhin begeistert, und so heiß wird er doch nicht (schon ziemlich, aber ich denke, es ist im normalen Rahmen, das ist die Grafikkarte, nur wenn ich DCS aufgedreht habe, wird es warm) - ich hab die Kiste jetzt etwas anders platziert, dass es mir nicht auf die Beine bläst . Man kann die Grafikeinstellungn fast alle ganz raufdrehen und es fliegt sich trotzdem ruckelfrei, es ist ein Traum. V.a. auch die Sicht auf ganz weit gestellt, das ist alles wirklich großartig. Danke nochmals!2 points
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Due to the way how DCS works right now, that would not work. At least not directly. What you can do (and what I'm doing for my CSAR missions), however, is when you remove the parachute guy, replace it with a normal (e.g. M4 Soldier) unit. Those you can work with, and remove at your leisure; you know where they are, and you know how long they have been milling around. You'll still need the script that always runs in the background, and that then allocates the M4 Soldiers for you. Then you can later remove those at your leisure. There are readily made scripts that you can use right now, so you don't even have to roll your own. I personally like to use the scripts included with DML (for obvious reasons, there are others available). This may give you a step up:2 points
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Well, in its base, DCS World is.. Trust me mate, I'm well aware that work should be paid. But imho, adding these kind of assets, should be part of DCS's general development plan, instead of creating an unlimited amount of dlc's (I mean, only this "insurgent dlc"? An "improved AI 3D models" dlc? Or why not a dlc for every wish that passes on this forum?). How ED run their development stategy and how they ensure a steady income to provide for all these improvements we're seeing with every update, I do not know. If it would help speed up progress on additional assets (like mentioned by the OP), I'd gladly pay more for flyable modules. But asking money for AI assets that the community uses to create content/ missions from, will scatter the already quite thin MP community.2 points
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Gentlemen, I am seriously jealous of the your pit Mumbles! That beast is absolutely beautiful. I'm trying to talk my wife into letting me do that but she wants children... I don't think she understands... this is my baby! This forum keeps me motivated and I really love seeing the photos of everyone's work. Anyways. I know from the photos that it doesn’t look like much has changed but pretty much everything is different. I made it to v25 before I realized a mistake that pushed me back to v3. Derp. Anyways, I’ve hit roughly a 95% solution in modeling. At some point I’ll model the “REMOVE COVER FOR SWITCH ACCESS” cover, throttle position covers, flaps and friction position cover, but not any time soon. This has been a lot of work. I’m leaning towards not modeling the lettering on any of the handles (ie flaps and throttles) because I’d like to laser engrave those instead of 3d printing them. I modeled brackets for the Dzus rail because I want to build a sim pit and sliding this bad boy in there would be the crown jewel. That means I’ll be modeling the throttle arms with an angle offset at some point in the future. That shouldn’t be too much work (haha). Some changes have been made. The friction brake… it actually works.. finally.. The last photo is a little shot of the friction brake and all its bits and pieces. However, due to the friction brake being a dick, and the circumference of its parts being too large.. the flaps, right throttle and left throttle bearings have been changed from 603 2RS ball bearings to 6203. The 6203 has a larger center hole, which accommodates the size of the friction brake assembly. The emergency wing sweep bearing is still a 603 2RS. The emergency wing sweep arm articulates up and down and locks into place and the push button actually acts as a release! It has a tiny litlte spring inside and fiddly bits that are probably going to drive me bonkers during the assembly but at least it looks nice! That ended up being a lot of work but a very cool exercise in how parts move in relation to one another. I moved the Arduino. It can fit inside the throttle quadrant but because I’m in the process of sourcing/modeling/building rudder pedals and a stick, I’m considering having a stand alone box and wiring everything there with mini din connectors from each of the 3 devices so I can do a quick disconnect. I’d be happy to model mounts and holes inside the box if anyone needs. The stepper motor that drives the emergency wing sweep has been upgraded to a Nema 17. All told there are roughly 60 screws, 10+ buttons and switches of various forms, 4 hall effect sensors, washers, nuts and well over 200 parts. I think I’m going to take a few weeks off from this before I start 3d printing. This has been a lot of fun to do and I’m excited to bring this baby to life! Let me know if you guys have any questions!2 points
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What Gunfreak just said!! +1000!!! AI gunnery (non-electronically directed) in DCS World needs a major overhaul!!2 points
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