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Showing content with the highest reputation on 12/24/23 in Posts
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13 points
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Dear Partners, fellow 3rd Parties and Pilots, Thank you for the continued support and words of encouragement. As are we; the community is very passionate for the aircraft we develop, and take heart to everything aspect of the module. We'll do good on our end and get those pesky remaining bugs squashed in the coming year. This year has been quite an aerobatic routine. Between developing the F4U-1D, and other exciting unannounced projects, we've managed to get the Corsair on the final stretch, along with it's Essex Class Carrier and Japanese Ground Assets. We are starting to make time to upgrade our older modules. First by implementing the extremely long awaited LoDs. and eventually the full MiG-21bis Phase II update. Updates will start picking up pace, so hold on to your HOTAS and stay tuned! With that, Merry Christmas and Happy New Year! May all your dreams come true during this holiday season, and your hearts be filled with love, happiness, and gratitude!12 points
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From Polychop Simulations: "Dear DCS community, The Polychop Simulations team wishes you a merry Christmas and a happy New Year! With the year coming to an end it seems like a good time to reflect on the past and look at the future. Let’s address the big elephant in the room first. While this year has not been the year of the OH-58D Kiowa Warrior release, we’re thrilled to finally see a light at the end of the tunnel. In fact, we’re approaching the end of the tunnel fast. While the development of the module hasn’t been exactly a smooth ride, the progress made in the past year has been immense. As the new coders took over the project from our parting engineer, they saw the need to either rewrite or refactor most of the code that drives the module to ensure the desired internal quality threshold in systems and the flight model as well as make it more efficient, dynamic and future proof. Artwork has been touched up and finalized. On top of that new features have been added which include but are not limited to Level 2 Manned-Unmanned System (L2MUMS), an overhauled Control Display Subsystem, Optical Display Assembly, Pilot Display Unit and the Improved Data Modem. Last but not least, the module has been sent to Eagle Dynamics and passed the flight model tests. All this would not have been possible without the continued efforts put in by our subject matter experts and testers who have stuck with us for many years now. We’re confident it will soon™ be time to lift the veil and break the radio silence surrounding the development of the OH-58D Kiowa Module. The past year has not been all about the OH-58D Kiowa Warrior though. While the original plan was to work on an overhaul of the SA-342 Gazelle after the release of the OH-58D Kiowa Warrior module, a decision based on the original planned development timeline, the newly formed team revised that plan and started to develop the SA-342 Gazelle overhaul in tandem instead. With the first few updates for the SA-342 released in 2023 we’re off to a good start but we’re not even close to being done. The SA-342 Gazelle will see intermittent updates, including but not limited to the flight model, A.I. gunners, a graphical facelift and English cockpit. We’d like to express our sincere gratitude to a number of contributors from the community who have dedicated their time and spared no efforts in providing the most excellent liveries that are now part of the module."11 points
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Dear all, we would like to take the opportunity and thank you for your kind and tremendous support! You are simply the best community there is and we could not feel more blessed with all the enthusiasm you showed us and the very kind patience you give us - we do not take it for granted, and we take the responsibility it puts on us very seriously. 2023 has been an overall great year, despite some shortcomings and delays, we had hoped to have the early F-14A out by now, for example, but our promises to you of course remain and we will not stop working hard and doing our best until we fulfilled all of them. With the F-4 on the horizon - and many great things cooking in the background - we hope that we can up our game even more during 2024 and to finally also make good on the still remaining items for all our modules. What remains to say is that we wish you all a Merry Christmas and/or Happy Holidays and a Happy New Year 2024. We wish you, your families and loved ones peace, health, prosperity and success in whatever you do, and thank you for being a part of this journey - a journey that we feel has many new and great stops ahead for all of us in the future. Thank you all from the entire Heatblur Team. Onwards and upwards! (screenshot: Yae Sakura, from last year's christmas screenshot competition.)7 points
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Dear DCS community, The Polychop Simulations team wishes you a merry Christmas and a happy New Year! With the year coming to an end it seems like a good time to reflect on the past and look at the future. Let’s address the big elephant in the room first. While this year has not been the year of the OH-58D Kiowa Warrior release, we’re thrilled to finally see a light at the end of the tunnel. In fact, we’re approaching the end of the tunnel fast. While the development of the module hasn’t been exactly a smooth ride, the progress made in the past year has been immense. As the new coders took over the project from our parting engineer, they saw the need to either rewrite or refactor most of the code that drives the module to ensure the desired internal quality threshold in systems and the flight model as well as make it more efficient, dynamic and future proof. Artwork has been touched up and finalized. On top of that new features have been added which include but are not limited to Level 2 Manned-Unmanned System (L2MUMS), an overhauled Control Display Subsystem, Optical Display Assembly, Pilot Display Unit and the Improved Data Modem. Last but not least, the module has been sent to Eagle Dynamics and passed the flight model tests. All this would not have been possible without the continued efforts put in by our subject matter experts and testers who have stuck with us for many years now. We’re confident it will soon™ be time to lift the veil and break the radio silence surrounding the development of the OH-58D Kiowa Module. The past year has not been all about the OH-58D Kiowa Warrior though. While the original plan was to work on an overhaul of the SA-342 Gazelle after the release of the OH-58D Kiowa Warrior module, a decision based on the original planned development timeline, the newly formed team revised that plan and started to develop the SA-342 Gazelle overhaul in tandem instead. With the first few updates for the SA-342 released in 2023 we’re off to a good start but we’re not even close to being done. The SA-342 Gazelle will see intermittent updates, including but not limited to the flight model, A.I. gunners, a graphical facelift and English cockpit. We’d like to express our sincere gratitude to a number of contributors from the community who have dedicated their time and spared no efforts in providing the most excellent liveries that are now part of the module.6 points
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Dear friends! The challenging year for many of us is coming to an end. We look forward with faith and hope. May the upcoming year be full of pleasant surprises. May it be peaceful, bright, and interesting! May the virtual sky expand and enrich! Merry Christmas and Happy New Year! See you in 2024! OctopusG Team6 points
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Good news :). From FB of Polychop Simulations: "Dear DCS community, The Polychop Simulations team wishes you a merry Christmas and a happy New Year! With the year coming to an end it seems like a good time to reflect on the past and look at the future. Let’s address the big elephant in the room first. While this year has not been the year of the OH-58D Kiowa Warrior release, we’re thrilled to finally see a light at the end of the tunnel. In fact, we’re approaching the end of the tunnel fast. While the development of the module hasn’t been exactly a smooth ride, the progress made in the past year has been immense. As the new coders took over the project from our parting engineer, they saw the need to either rewrite or refactor most of the code that drives the module to ensure the desired internal quality threshold in systems and the flight model as well as make it more efficient, dynamic and future proof. Artwork has been touched up and finalized. On top of that new features have been added which include but are not limited to Level 2 Manned-Unmanned System (L2MUMS), an overhauled Control Display Subsystem, Optical Display Assembly, Pilot Display Unit and the Improved Data Modem. Last but not least, the module has been sent to Eagle Dynamics and passed the flight model tests. All this would not have been possible without the continued efforts put in by our subject matter experts and testers who have stuck with us for many years now. We’re confident it will soon™ be time to lift the veil and break the radio silence surrounding the development of the OH-58D Kiowa Module. The past year has not been all about the OH-58D Kiowa Warrior though. While the original plan was to work on an overhaul of the SA-342 Gazelle after the release of the OH-58D Kiowa Warrior module, a decision based on the original planned development timeline, the newly formed team revised that plan and started to develop the SA-342 Gazelle overhaul in tandem instead. With the first few updates for the SA-342 released in 2023 we’re off to a good start but we’re not even close to being done. The SA-342 Gazelle will see intermittent updates, including but not limited to the flight model, A.I. gunners, a graphical facelift and English cockpit. We’d like to express our sincere gratitude to a number of contributors from the community who have dedicated their time and spared no efforts in providing the most excellent liveries that are now part of the module."5 points
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I wish you all a wonderful Christmas holidays and all the best for the New Year! First of all, I want to thank you all for your comments and likes. This year has been influenced by my work on Tornado a lot. Some things unfortunately didn't work out as I had planned but some did and I had time to work on. Just like this year, for the next year I have a plan of what things need to be done and what I want to work on, step by step. I really appreciate your interest in this aircraft and I as always I try to do my best to bring you the joy and experience of flying this airplane at DCS. Once again, my thanks to you, and I wish that the next year will be successful not only for me but also for you!5 points
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In this DCS: AH-64D video, we’ll discuss sending and receiving attack results over the datalink for better coordination between flight members. Once the battle is over, the flight lead can collect BDA Reports, or Battle Damage Assessments. As you probably noticed, each time you fire a missile, a green X appears on the FCR page, and on the TSD page if you have it set to Attack phase. These represent target locations that have been engaged with missiles, which you then review on the TSD SHOT page. It’s important to understand that these reports only indicate that a missile has been fired at a target, it does not indicate if the target was actually destroyed. In the second half of this video, we’ll discuss how to set FCR contacts as Target Points and ways to slave the TSD to an FCR-identified target. To view my own SHOT file, I’ll press COORD at T5, then press SHOT at T6. Each target location that I shot a missile at will display its corresponding target symbol, the missile type as RF for a radar-guided missile, SAL for a laser-guided missile, the time that I launched the missile, and the coordinates of the target. Note that these locations are recorded for all missiles, regardless of whether they were radar-guided or laser-guided variants, and regardless of whether I engaged with the FCR or the TADS. However, an Unknown square symbol will always be displayed for any engagements that are performed using the TADS, since only the FCR is able to classify a target type. If I want to send my SHOT file to another flight member, I can do so on the TSD Report page. I select the main TSD page, select RPT at T1, and select BDA at L1. I have several options to choose from. I can send my own SHOT file to my Primary members by selecting OWN, or I can send ALL SHOT files on board my aircraft. When ALL is selected, the BDA report will include my own SHOT file as well as any other SHOT files that I’ve received from other flight members, allowing me to forward them to other flights as necessary. Alternatively, I can request a BDA report from my teammate in the other aircraft, which I’ll do by toggling the MSG type from SEND to RQST (Request), select his callsign, and then press SEND. His system will automatically send me the data in reply to my request. Now, you can see additional green X symbols that are displayed in a dim green, which represent the locations that he has engaged. If I return to the SHOT page, I can now see entries that are labeled as “DL”, for datalink SHOT files, in addition to my own SHOT file entries labeled as “OWN”. If I wanted to delete any SHOT file entries received over the datalink, I can press the DEL button on the left side. But I can’t delete any of my own. I also want to go over how to store FCR targets as TSD Target points. This can be particularly useful if you intend to gather reconnaissance data on enemy positions which you intend to send to other AH-64D’s or to bring back with you for follow-on missions. Since the FCR data is overwritten after each scan, storing FCR targets in this manner can be a small but crucial capability that can pay dividends for large-scale missions. NOTE 1. Yes, we plan to allow George to engage with the FCR, but only after we complete FCR development. Also, once the FCR is complete, we will add new datalink functions between aircraft. For now, AH-64D to AH-64D datalink is multiplayer-only. NOTE 2. We will later add LINK mode that will slave the TADS to the FCR NTS. NOTE 3. We will add the FCR to the reloading/refueling pop-up. This is currently planned for the January 2024 Open Beta update but is subject to change based on testing. NOTE 4. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos.5 points
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Have a Happy New Year also4 points
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The James Bond Collection Brought to you by James Bond has driven, flown, and ridden more vehicles that you might imagine! https://en.wikipedia.org/wiki/List_of_James_Bond_vehicles I do not have this many! Inside, find, Little Nellie! https://www.dropbox.com/scl/fi/6ktw0ndh8l52n00jjniy8/James-Bond-Little-Nellie-V1.2.4.zip?rlkey=hlha1c60litkodse3d01uak6t&dl=0 The folding Aircraft! https://www.dropbox.com/scl/fi/1m6ybyyb410yrmqj4vmmz/James-Bond-Foldable-Aircraft-1.0.0.zip?rlkey=fsj4osvachapcib6qrb57wf4r&dl=0 The Jet Pack! https://www.dropbox.com/scl/fi/q1316z0rl69tnb6yp0kct/James-Bond-Jetpack-V1.2.4.zip?rlkey=czf542l88g5h1k3vzxwsd6lrq&dl=0 Mr Bond Himself! https://www.dropbox.com/scl/fi/suycvp4qcr8nl3z68b7vm/James-Bond-V1.0.0.zip?rlkey=z55nt11i118gpzi48xttuyekn&dl=0 And, lets not forget, The Q Boat! https://www.dropbox.com/scl/fi/zmhq5svo50nd99tpom9sb/James-Bond-007-Q-Boat-V1.2.9.zip?rlkey=56pme33d6j9oachkjtu9mj8x4&dl=0 Most 3D models from GrabCad some from SketchFab Free to use. Saved games install location. OvGME ready The aircraft MIGHT be flyable! Not tested. The rest are ai only Armed! Have a Merry Christmas with James BOND under the DCS Tree! Bloody well right!4 points
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The radar mode switch switches... the radar modes. GTM, or ground target mapping, is a PPI (plan position indicator) scope, meaning it's a top down view where angles and ranges are not skewed in any way. It can identify and classify moving and stationary ground targets and low flying aircraft. RMAP is the same, but in a B-Scope format, meaning that azimuth is distorted such that each vertical line is a separate azimuth line, as commonly found in fighter jets' radars. other than that, it's exactly the same as GTM. ATM, or air target mode, has the radar defaulted upwards by 3° and there is no automatic elevation control. It's a PPI scope designed to find air targets. the radar sweep is also not limited to 90° as with the ground modes and in the wide setting it will rotate all the way around, with a blind spot behind the aircraft due to the tail. Medium scan size is 180°, narrow is 90° and zoom is 45°. For all 3, C-Scope (elevation over azimuth scope) can project target symbols onto the HMD/TADS. TPM, or terrain profile mode, is used to detect terrain and obstacles, such as power poles or antenna towers. It has a NEAR mode which scans -3° out to roughly 1000m, and a far mode at -0.5° for 2500m. Weather, such as heavy rain, might limit you to near mode effectively (not sure if DCS will model weather effects on radar). In TPM, the scan zone is determined by the ground speed and it switches automatically from 180° to 90° if you accelerate past 55 knots and back to 180° when you slow down below 45 knots. On the radar screen you will see black for safe, dark gray for an altitude below aircraft but above the margin set on the FCR page (can be set to 20, 50, 100 or 200ft), white for terrain above the aircraft altitude, and bright gray for radar shadow/unknown elevation. Obstacles will be shown in yellow as symbols. C-Scope can also project terrain profile lines (none and up to 4) at different distances (different preset settings are available for those distances) and obstacles onto the HMD.3 points
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Merry Chrismas to the DCS World Community, wishing you all the very best in 2024! Timex 33 points
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I choose the term „placebo“ because none of the methods seem to reliable cure the symptoms for everybody. (Including the ones, I was sure did the trick last time) As far as my overview of the posts go, all the different suggestions seem to work „sometimes“ for „some“ people. Alt-tab-ing and messing with the cores has some effect for me as well, but before I changed cpus, I had flatlines always everytime - so there has to be a solution that sticks. Unfortunately with the current cpu, nothing seem to work. I may get some short-term improvement sometimes, but nothing that lasts…… Tomorrow I will revert back to the 5900X. I‘m curious if that solves the problem again, which would be a result on its own, but unfortunately I doubt it. I seem to have been very lucky last time. Some observations I made through the last hours of messing around - the only time I had smooth fps again without any frametime spikes was after I spent 30 minutes adjusting the OSD of Afterburner with DCS running, frequently switching between applications without closing either one. After that I could run my benchmark scene a couple of times without issues. Unfortunately after a restart of DCS I was back to square one. - the core usage of all cores jumps to 100 when a spike occurs. Can’t say if cause or effect of the problem. - Due to the frequent tabbing between applications seemingly solving the issue, I had the suspicion that the fullscreen and or v-sync option could be a culprit or part of the problem. But altering those settings made no difference either way.3 points
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Thank you for your feedback, we have collected the pool results. We are going to consider your preferences for our future projects, taking into account also the access to the real aircraft and documentation. For the moment, we want you to know that we got a license for a new exciting project for DCS World. We can not provide any details yet, but we can say that the next project after the G.91 won't be Italian nor European, but it is an aircraft that flew in Europe during one recent conflict. Inviato dal mio SM-F731B utilizzando Tapatalk3 points
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WIP OH-6A coming soon. Join the discord here Merry Christmas3 points
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https://github.com/tobi-be/DCS-OH-6A Main features: Non linear realistic flight model based on blade element theory and wind tunnel data Detailed clickable cockpit Weapons: Minigun Rockets Smokegrenades HE Grenades Working AI Doorgunner Automatically tracking searchlight https://discord.gg/zMjzfJuk262 points
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Thanks @-Rudel- and Magnitude 3 LLC, for you too, however, it seems to me that we were very good and polite this year and we deserved at least Zero AI (or different Japanese plane), even one without great details for this assets . Pretty please!2 points
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I prefer the Satellite images too and is the main reason I got this map it wouldn't be the same otherwise2 points
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Дорогие друзья! Подходит к концу непростой для многих из нас год. Мы с верой и надеждой смотрим вперёд. Пусть наступающий год будет полон только приятных сюрпризов. Пусть он будет мирным, светлым и интересным! Пусть виртуальное небо развивается и дополняется! С Новым годом и Рождеством! До встречи в 2024! Команда OctopusG https://youtu.be/1BNp9p1evuQ2 points
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2 points
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Heatblur Christmas 2023 - Merry Christmas & Happy New Year 20242 points
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Joyeux Noël et bonnes fête de fin d'années à tous....* *Merry Christmas and happy New year to all....2 points
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Поддержу. Перепробовал все варианты сглаживания, все портят картинку на мой взгляд. MSAAx4 и 1,5 были отличным вариантом для меня и система это тянула хорошо. Никак не вернуть эту настройку?2 points
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Correct. Delete all my old singles. Otherwise you’ll get conflicts.2 points
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The last patch broke some triggers with zone for whole DCS , so Im sure 99% that this is it. Confirmed by ED: We have to wait :(, I hope not to the half or more of January.2 points
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Yes, that's exactly the problem. The DCS JTAC doesn't care what your laser codes are, he wants you to use his. That's both impossible and unrealistic.2 points
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With so many changes to the maps and objects, we may have missed a few bugs.2 points
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Let me show Dottie Mae, the only airworthy 47D-28 in existence: Note the modded Ordinance switches. 3 for 3 hard-points, 2 for rockets. This is earlier than the D-30 keep in mind. Notice the bomb release button too. This is just absent on the D-30 Early? Here she is restored. D-28 had no bomb release except for the T-bar jettison handles, which implies only the D-28 forbode this feature, until a modification to standard was established. Don't believe that? Here's an earlier D-23 razorback. Courtesy of Air Corps in Bemidji, MN2 points
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There is an universal saying that states that logic ends where military thinking starts.2 points
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Thanks a lot for all the care put onto keeping the manual updated ... wish you a very happy xmas alongside your family2 points
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Hello Viggen drivers out there! Caused by a bug that I found in the last version (this was in the manual since the beginning), I decided to give you another update of the RC2.1, according to DCS version Openbeta 2.9.2.49629. Update 2023-12-24: .) pages 23-27: Reworked some items, added labels, etc. .) page 25: Item 46 now reads "AFK lever (REGLAGEBROMS AFK) (Auto throttle)" instead of "Throttle friction" .) page 251: Modified the notes for Data input / output .) page 251: Added picture for the data cartridge slot (3D model of cartridge was changed by Heatblur) .) page 251: Modified text for chapter Data cartridge loading Happy Christmas & kind regards, TOViper2 points
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FC3 has a different coding structure. Most of the files are locked away in encrypted files. There's an "aircrafts/common" folder somewhere. It may be in there but I'm not at my computer to check.2 points
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2 points
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Primary download links are online again! I still haven't got a confirmation from Dropbox though, so I don't know if it's temporary until the quota is filled again, or if they're up permanent. Something tells me that we'll probably find out soon enough.2 points
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By default, you can only bind that command to keyboard and joystick, headtracking and mouse are not implemented. You can use the Quaggles utility to add the Mouse binding to your install, like this user, @virgo47, did for the Mig-21:2 points
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2 points
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Вопрос по поводу нового сглаживания. Как теперь быть тем, у кого монитор FHD? В движении всё мыльновато, когда ставишь на паузу - нормально. Поднятием резкости это не решается, потому что мыло именно при движении. Если ставить MSAA 4х, всё равно не особо сглажено выглядит картинка. До этого было очень хорошо, ставишь сглаживание и потом в поднастройке ещё выбираешь 1.5х и оно было изумительным и не кушало ресурсы. Теперь этот пункт (не помню, как назвалось) убрали. Как быть в итоге? Глазу при таком мыле летать конечно не комфортно.2 points
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@Raz_SpecterSorry i missed the poll - however for my tuppence. I see online quite a few people complain about how Barren the landscape is lol. I find it quite amusing, people that haven't even been to the Falklands commenting on what it should look like. I think the South Atlantic map offers something quite unique in DCS and also some of the most realistic looking terrain we have (i have along time ago been to the Falklands) and yes the area is pretty bleak, think the very north and desolate parts of Scotland and that is a good starter, its also bloody cold and windy, often with poor flying conditions. The mainland itself has vast areas that are pretty remote (i've been fortunate enough to also go climbing in Patagonia) and well i don't know what people expect to be honest. Again think for those that are EU think northern Norway gives you an idea for the area's around Ushuaia and going West. My only wishes are not for any changes to a fake synthetic map, but if anything increase what you have done, certainly a further mesh bump in topography resolution would always be welcome (although then others will complain on performance or map size, which is a real bug bear, why limit people when SSDs are so cheap these days - i'd have no issues a map being 150GB). I actually did a fly around yday in free fly mode and so many parts i've not even been to yet, the West side of the Andes, some great terrain to be found across the whole map. Think the map is excellent, however people always want something perfect yet run it on something with 8GB vram and a 8 year old CPU wanting everying on high, i think alot of the issues are unrealistic expectations and terrain setting to low (which does look radically different). If i had to request anything for consideration it would be increased seasonal weather with snow, however appreciate that might be impossible given working on sat images, which is fine if so. Also remove the light aircraft shelters at Goose Green strip, they are definately not there in the real world, unless its a recent thing? Other VRP's would be handy such as Camila Creek House etc although you can make out the location from the gorse bush on the sat image and well i place a barn there in the ME. Also the rock textures could be more jagged in places and defined (not the set of rounded rocks that is repeated) as the rock outcrops are pretty sharp across the islands. But yea with that im sure would come increase performance drops with shadows etc etc. Lastly i think the map would benefit from a good sustained marketing campaign and ED could do alot more with that for you with their youtube shorts, some of the mountain scenery makes for great shots - there is so much nonsense and negativity around the map that people don't actually know what it looks like. keep up the good work and thankyou for allowing me to virtually fly around a part of the world i love seeing, but can't just hop to, VR does a great job these days though, it's a long way since Janes F15!2 points
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I said it a couple of times (in this thread and in a DM to @Raz_Specter) There's just too little information added in this poll, to base a deliberate decision on. One or two example comparison screenshots, indicating the pro's and con's for both choices, would help.2 points
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