Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/22/24 in Posts

  1. Hi zusammen, ich dachte ich teile mal mein kleines Projekt vom Wochenende und inspiriere eventuell andere Neulinge. Ich bin noch neu in der DCS-Welt und habe mir gerade erst mein HOTAS gekauft, sodass ich nicht direkt die nächste Bestellung bei Monstertech für weitere 200-300 Euro absetzen konnte. Ich möchte mir langfristig einen Eigenbau aus Aluprofilen und Gleitschiene bauen, aber habe gemerkt, dass kurzfristig eine Halterung für den Throttle und Stick her muss. Speziell die Höhe des Sticks ist ansonsten unbequem und die Präzision leidet. Außerdem halten die Saugnäpfe von WinWing auf meinem Tisch nicht wirklich, sodass die Base mit kippte bei voller Ausnutzung der Stickbewegung. Also habe ich kurzerhand den Baumarkt besucht und ca. 20 EUR ausgegeben: - 4 EUR Restposten Multiplex Platte - 5 EUR 2x Einschraubmuffen, 2x Muttern, 2x Sterngriffe - 12 EUR Buntlack Schwarz Ein paar Schrauben, Bohrer, Stichsäge und Werkzeug muss man natürlich zuhause haben oder leihen. Zuerst also auf dem Papier die Maße vorbereiten. Wichtig ist hier den Bewegungsradius des Sticks zu beachten, um nicht an die Tischkante zu stoßen. Auch der Throttlegrif muss ganz vorgeschoben werden können, um dann noch alles bedienen zu können. Alles mit einem ersten Versuchsrohling ausprobiert und nachgebessert, danach in die Serienfertigung Aufnahmen für Stick und Throttle übertragen und Löcher bohren: Der Befestigungsmechanismus ist abenteuerlich, aber funktioniert. Den Sterngriff komplett durch die Eindrehmuffe drehen und am Ende zwei Muttern gegeneinander kontern, damit sie sich nicht lösen. Darüber ein passendes kleines Stück Multiplex und eine zur Mutter passende Ausbohrung mit dem Forstnerbohrer erstellen (aber nicht durchbohren). Der Sterngriff drückt dann das kleine Stück von unten an die Tischplatte. Jetzt noch alles schwarz lackieren und montieren.
    10 points
  2. Lot of armchair generals in a topic asking if our plane will have any form of datalink.
    4 points
  3. Abstract In this article I explain how to reduce the F-14’s Liveries folder size by 2.4GB (-18%) and perhaps more, with zero impact on quality and possible positive impact on performance and loading times, by disposing duplicates and unused files. I also present other ideas on how Heatblur can further reduce the folder size. At the end I’m posting my version of the folder with most of the work done. Introduction A good portion of the community is aware of how big the F-14 liveries folder is. Sizing at 13.5GB, it dwarfs the second place, the Mirage F1 at 3.5GB. Comprising almost 10% of the entire base game size. The F-14 sure have a lot of liveries, and they all look of incredible quality. But this is not the sole reason for the files being this big. Whoever got in charge of making and organizing the liveries made excessive use of duplicates, and also left many undesired/unused assets behind. When a livery is similar to another, it will in many situations have parts that look exactly the same (eg.: Helmets, Pylons, Pilot uniforms, etc). The livery creator will normally copy an already existing livery containing all the assets they require and modify on top of it. But they most of the times end up not modifying all of the assets, leaving many of these assets as exact copies of the original livery, while also not properly configuring the description.lua file. The description.lua is a file present in each livery folder, responsible for telling the game which one of the assets that specific livery will use in place of the Default aircraft livery (normally a plain and boring gray one). The description.lua contains lines like this: {"HB_F14_EXT_01", 0 ,"HB_F14_EXT_01",false}; {"HB_F14_EXT_01", 1 ,"HB_F14_EXT_01_Nrm",false}; {"HB_F14_EXT_01", 13 ,"HB_F14_EXT_01_RoughMet",false}; This will tell the game to use the asset of name “HB_F14_EXT_01.dds” for the diffuse texture, the one with the paint, numbers and all the beautiful drawings. Then to use “HB_F14_EXT_01_Nrm.dds” as the normal map for that texture, dictating the illusion of depth in the material. And to use “HB_F14_EXT_01_RoughMet.dds” as the specular map, dictating how the surface reflects light, giving its shininess. Although, in the situations where the creator decides to reuse an unchanged asset from another livery, it is not required to have a copy of that asset in their new livery. It is possible, through the description.lua, to call that asset from the parent livery during the game’s loading. In our example was the creator willing to reuse the normal and specular maps while only changing the painting the lines would be: {"HB_F14_EXT_01", 0 ,"HB_F14_EXT_01",false}; {"HB_F14_EXT_01", 1 ," ../Livery name/HB_F14_EXT_01_Nrm",false}; {"HB_F14_EXT_01", 13 ," ../../Variant/Livery name/HB_F14_EXT_01_RoughMet",false}; In this case, the game will use the newly created diffuse texture. While importing the normal map from another livery in the same directory. And importing the specular map from a livery in the directory of a different variant of the aircraft. This functionality exists for the purpose of optimizing liveries size, and reducing memory allocation, that means instead of your graphics card holding a bunch of copies of an asset it holds just one and applies it to all the objects in scene demanding that asset. Some of the F-14’s liveries make proper use of this function, but the majority of them don’t. This could be because multiple individuals worked on the liveries, without complete knowledge of each other’s work, different philosophies or simply applying different levels of care. Some make use of assets that are already present in multiple other liveries. Others leave assets inside the liveries folders that aren’t being called by any of the description.lua’s, which means no one will ever see those while playing. This work is separated as follow. In Section 1, it is presented how was my process of finding duplicates and undesired assets. In Section 2, a simple benchmark is used to roughly illustrate how this problem can affect the player negatively. In Section 3, I grumble about inconsistencies on Heatblur’s work and propose ideas to tackle those and reduce liveries size even more. In Section 4 there is a detailing of my findings for each livery. along with a link to download my version of the Liveries folder, in case anyone want to check my work and claims. Files are not available anymore, check 1. My method for finding duplicates 2. Benchmark 3. Grumbling 4. The Specifics Conclusions
    3 points
  4. Jein, W11 ist nicht mehr oder weniger Cloud-basiert als W10. Und die Änderungen in den Microsoft "Terms and Conditions" auf die Du Dich beziehst gelten für W10 genauso. Wer Onedrive nutzt oder sich online mit Microsoft-ID anmeldet, hat in beiden Varianten nichts mehr zu melden. Nur um das klar zu sagem, es geht mir nicht darum, dass W11 irgendwie besser sei. Ich will nur darauf hinweisen, dass man ohne weitere Maßnahmen datenschutz-bezogen nichts gewinnt, bloß weil man bei W10 bleibt. Ich würde für beide empfehlen: - Offline-Konto verwenden - Telemetrie deaktivieren (dass ist etwas auffwendiger, wenn man es gründlich machen will) - einen DNS-Filter a la PiHole oder Adguard verwenden, und entsprechende - auf Microsoft zugeschnittene - Blacklists verwenden
    3 points
  5. While AI accuracy is an issue, 2 hits of 5.45x39mm against an Apache bringing down said Apache (assuming the rounds didn't hit and incapacitate the pilot) points to the projectile itself dealing more damage than is realistic. The assault on Karbala in 2003 saw 30 out of 31 Apaches return home absolutely shredded by small arms fire, including projectiles much larger than 5.45x39mm. The one that was lost had its hydraulics shot out and was ditched (as in still controllable enough to ditch it) with both crew surviving. DCS small arms is simply overpowered (or Apache resiliance too weak), regardless of AI accuracy.
    3 points
  6. You were right! I used a dinosaurus winrar 3.6 Thank you very much for your help!
    3 points
  7. And we are live! https://totalcontrols.eu/product/eject-handle/
    3 points
  8. So, about the dog... must have for the FF Fulcrum static object, correct?
    3 points
  9. Another asset for the China pack update...
    3 points
  10. Spudknocker F-15E Pilot strike tasking preferred
    2 points
  11. HRP | Trigger - MiG-29A HRP | Fiber - MiG-29A HRP | Derby - F5 (WHERE F5?) / Mirage F1EE (in case no F5) HRP | Brand - Mirage F1EE HRP | Juquinha - Mirage F1EE HRP | Ghost - GCI
    2 points
  12. Correct, the path is saved in the zip. It goes into the DCS Open Beta folder, not the saved games folder.
    2 points
  13. Love the Huey! I have a cheap but very effective collective, as you can see from the pics. I used a piece of bamboo and black tape to modify the Saitek throttle quadrant as a collective. The MS FF2 stick is great and with the JetPad and SimShaker for Aviators software I can literally fly by the seat of my pants. Pimax 5k + VR Headset MS FF2 Joystick Thrustmaster VG TWCS Throttle Saitek Pro Flight Throttle Quadrant (two of) MFG Crosswind Rudder Pedals Corsair HS60 haptic headset JetPad FF seat Powered by Gametrix with SSA & SSW software
    2 points
  14. There are many wrong statements being made here, as per open forum standards. Let's try and clean it up a bit: With regards to what the general idea and purpose of DCS is as a simulator, here is the extract from the welcoming page for www.dcsworld.com: "Digital Combat Simulator World (DCS World) 2.9 is a free-to-play digital battlefield game. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase." I suggest everyone read the above very closely, to understand the spirit of the developers. If you want a module for which there is insufficient information for, I suggest you wait for ED's "game"-variant of DCS, or simply go for available games out there. This is afterall a simulator, as per definition, and its main interest lies in delivering an authentic experience. That's all there is to it, topic finished! Now, as to some comparisons being made earlier here: - The Ka-50 we have, was not only a prototype, but an actual variant ready for production. It was ready for full-scale production, if Soviet Union would have decided to go on ahead with the product (ultimately, financial matters, and the collapse of Soviet Union, decided on the matter). The Ka-50 we have has been tested and evaluated in combat (two of them, to be precise), and proved their worth. Again, this was a complete product ready for mass production. - There is only one IL-2 with a Alison V-1710-113 engine, a restored one residing in US. The original ones (non-restored) used Mikulin, with propositions for Shvetsov that never materialized. I get what the author tried to argue with, but frankly, it's not the best example. I will point out; while ED and their subordinates (3rd parties) have on occasion made dubious choices with regards to armaments/systems (something that has bit them in the tail in the aftermath - questions raised on the forums), most of these "artefacts" have been handled with "will be solved". For example, it took quite some time for the Mirage 2000C to be corrected based on input supplied by pilots from AdA (French Air Force), same with the Sa-342 (after initial developer reluctance). As to MiG-21Bis, as mentioned earlier in the thread, it is not neccessarily an abomination, but certainly a module with many faults in it (not bugs!). It has been confirmed that it will be redone in MiG-21Bis 2.0, and so far, let's stick to that. It just goes to show that if you screw up with realism initially, you are adding yourself work for later. Deka surely has no lack of ambition in wanting to bring more Chinese modules to the market, however as has been hinted earlier on, it's a matter of local laws granting persecution. For comparison, we will never have as modern aircraft modelled from Russia, as there currently are from US (F-16, F-18, F-15, etc...). Better accept that, and move on. Little can be done about it. If Deka feels that this is the most relevant aircraft that can be represented without infringing themselves, then I suppose that's an educated choice. Especially, if they are confident that they have enough information on the matter, and pilots, who even with approximation, can give a solid feedback. Be patient, I'm sure they'll deliver! Lastly, much has been mentioned about the "westernization" and "stealing" of tech, to then implement it in ones own. Well guess what, the western crowd might be the loudest on this side of the forum, but let me point out the following; US would not have had the F-22/F-35 and the concept for stealth, if not for Pyotr Yakovlevich Ufimtsev (father of modern mathematics behind stealth - his formulas were used by US to develop F-22 and F-35 stealth models). F-35 alone, was based mainly on Yak-141, which they participated in funding, as they saw benefit in it themselves. I guess flying an F-35 today, one cannot help but feel like flying a Yak-141, or? (Sarcasm). Maybe helmet mounted sight is original US? I guess not, actually, it was made originally by a private military subcontractor in South Africa. Datalink, another conecept which came originally from Russia (the way we see it as a system today). Automation in ships/submarines/aircraft, I won't even mention... US, Russia, China, any other country, the way it works is that each country steals technology from their peers. Let's not forget who was first to invent black powder, and how it magically ended up in the west without any credit being paid. When it comes to aerial warfare, due to China being a relatively new (but competent) player in the field, you'll see some mixed foreign components in their designs from 60s and all the way up to 2000s. This is common practice, afterall.
    2 points
  15. I had totally forgot about Taz's work. I've been using his files for the Mi-24P since release. What he did to the F-14 liveries basically proves my points in section 3. He went on downscaling most of the assets that have no reason being 4K down to 2K (and 2K to 1K), and just like that he cut down the liveries folder from 13.5GB to 8.8GB, and he didn't even got rid of the duplicates/unused. I believe mixing his work with mine it can come down to the 7.X GBs. His liveries still look as crisp as the originals, because he left all the necessary 4K difuse as 4K and only downscaled for the smaller parts (like pilot suit and Helmets) and normals/roughmets. And we can play "spot the difference" all day here comparing his work with the originals, and I bet no one will be able to guess which is which most of the times.
    2 points
  16. Glad I found this Weather Mod today.. Better late than never! Maybe many others will get a chance to enjoy the extra Cloud Types in this mod while ED contines work on their list of tasks for 2024.
    2 points
  17. Yes, the TGP and HTS are both considered CAT III stores. Here we go again. The jet does not know what is installed on stations 5L and 5R. Therefore it is the pilots' responsibility to know what is loaded and to ensure that he stays in the correct CAT. If he has the TGP or HTS pods he is still CAT III. Even after you release stores off of stations 3 and 7 and you get the caution light you should ignore it and stay in CAT III. Remember the jet does not know that you have stores on 5L and 5R. Please refer to my other comments in this forum. Per the -2 TGPs and pods are CATIII regardless of other stores.
    2 points
  18. Hi ,currenthill, I like your every mod ! thank you give us so many toys !
    2 points
  19. Ah I see, though I think @RustBelt may be correct in that it mustn’t be how the actual detents works as the above picture shows it to be. As that shows Mil being less the 1/4 after idle and the other 3/4 being for Max. I’m going to attempt to make the cover like the diagram shows and just slightly larger than the throttle stem width so that there is less play along the tracks. I’ve also reinforced my friction handle, flaps handle and both throttle stems with metal. I’ll post soon on how I did it.
    2 points
  20. The TF30's on most youtube videos are sourced from VHS LP Tapes, If you prefer that, goto your audio control panel in windows and cut the audio freq. to sub 24Khz sample rate.
    2 points
  21. I'll add the missing textures to the issue log. I'm reworking all my weapons and radars to make them more realistic, as baseline I use data that's become available during ongoing conflicts. I believe the radar of the core game Gepard is too weak, that's why it won't engage the Kh-101. My China asset pack contains the PGZ-09 which is pretty much the same asset as the Gepard, and it will engage the Kh-101 (but it's pretty close range and engaging it doesn't necessarily mean defeating it). I've held off the infantry additions as DCS has hinted about core game infantry updates several times lately. That and the fact that I'm terrible at human animations. If you want to chat about your work send me a message in Discord (currenthill). Yep, I have the Kh-15 on my list since I released both the 95 and the 160.
    2 points
  22. Wanted a full fidelity Mig-29 since Lock On, but was in love with it since i was a kid. Used to see a lot of those, just like the Mi-24 since Polish Air Force operates them. Dream come true.
    2 points
  23. Not true, MiG-21Bis Flight Model has been updated several times during it's life (since 2014) and the lasts updates came not long ago actually. As for your other assumptions, MiG-21Bis was a pretty heavy aircraft as expected since it was the last big iteration of the model, you can listen to some Finish pilot's interview on YT speaking about that and how he preferred MiG-21F-13 over Bis for actual combat, though that means dogfight and not any real modern BVR combat at all in which MiG-21 would be really limited facing capable contemporary counterparts, let alone more modern ones. So Bis is exactly what is expected to be as you can see in the actual real manual, MiG-21 wasn't really a dogfighter unless against contemporary aircraft with limited to none capacities in that regard, same as MiG-21. Against other more modern fighters it's no match without proper strategies. And as that it's depicted here. MiG-21Bis wasn't ever a nimble fighter aircraft, you're probably confusing and mixing different models.
    2 points
  24. Эти тени в настройках можно убрать поставив "Улучшение теней (SSS)" на выкл. вот это за них отвечает. Не благодарите. Теперь собственно вопрос, за что улучшение теней отвечает. У меня оно всегда было отключено, поэтому увидев такие тени под номером я удивился, вот порылся и нашёл, откуда эти тени берутся и какая настройках на них влияет. Ещё вопрос разработчикам, почему нельзя реализовать изменение настроек (некоторых) непременно при игровом процессе, как во многих играх такое реализовано, без перезапуска сима. В DCS же это реализовано только, если выйти в меню - это очень раздражает тем, что тратится время на загрузку, подргузку сима. Вот к примеру, я сейчас пытался понять, что же даёт такие тени под стандартным номером - я раз 20 зашёл, вышел, пока все пункты повыключал и повключал. Почему это нельзя сделать при игровом процессе? Есть какие-то ограничения? И ещё вопрос, а сами тени вообще можно сделать качественней или нет? Сейчас их граница довольно размытая и ступенчатая. И ещё вопрос по сглаживанию. Раньше при включенном DLSS на дисплее присутствовало сглаживание и лесенки не было, теперь же идёт жуткая лесенка, как быть? См. на дисплей отображения маршрута и ИЛС.
    2 points
  25. I've found tweaking the haze in the atmosphere.hsl works but never looks quite right as DCS uses the haze for blending purposes, so the textures or blending in the distance can look a little odd. I strongly recommend using ReShade for reducing the haze and enhancing the overall look of the sim and it won't intefear with the IC. Along with the Sweet.fx shaders I recommend installing Astray.fx shaders when installing ReShade. I have the following enabled: Blooming_HDR.fx (This is were the magic happens and it adjusts the lighting and bloom in real time according to where you look.) ColourMatrix.fx (Makes the terrain look more photo real to me but removes a lot of red) Vibrance.fx (I use this to bring back colour a little after enabling ColourMatrix) Clarity.fx (This makes things really pop out but can look too noisy if you already have a lot of in game sharpening already applied.) Note however the Blooming_HDR.fx can look a little odd in some night time conditions and outstanding in others. I mostly just turn ReShade off at night but one can experiment with making a separate preset for when its dark. There is a nice review of the Blooming_HDR.fx Here Screenshots just don't do it justice but here are some comparison screens below with my in game with sharpening set at 0.2 and Gamma at 2.2. Ive also attached my current ReShade preset below. Hope this helps some of you Default: ReShade: Default: ReShade: Default: ReShade: Default: ReShade: Day Mixed.ini
    2 points
  26. Hi, yes it looks great, we have more weather work to come in the future but I will share this thread with the team. thanks
    2 points
  27. Curious as we already have a base code layer that could probably be used from the aircraft carrier / F-18,and since we are always hearing that the F-16 team is also concurrently working on the 18 etc sharing the same devs. It would add another layer of those with systems functions and bringing an aircraft back to the field. https://theaviationgeekclub.com/impressive-footage-shows-a-u-s-air-force-f-16-fighting-falcon-conducting-an-aircraft-arresting-system-test/ Obviously the cable systems with a slower and lengthier arrest would have to be coded into the fields or either add a object that can be placed in the M.E. to simulate this cable system. I know that the Sinai terrain has several cable systems indicated on the runways. Would be a great added feature.
    1 point
  28. Not the top priority, but it would be really cool to have some water ditching physics and the possibility to eject or egress on water without dying, especially for warbirds and helos.
    1 point
  29. [M] Zachrix F16C F18 RESERVE
    1 point
  30. 1 point
  31. Hi Gunslinger, I have moved this to the AI area, we are happy to look at issues but we will need a track replay example to investigate more. it is important to note: AI skill level that is selected by the mission creator makes a difference, often servers will use high AI skill levels or random which can still use the higher levels. If you want the AI to be less accurate lower the skill level they use. I know it can be frustrating when getting wrecked in MP, we really do understand the frustration, but often when we check related tracks we see pilots flying directly into engagement ranges and not taking any evasive / defensive action. Again we are happy to check so if you have short track replay examples please attach them. With that said we do have some reports open working on AI and how they engage, so maybe you will see improvement in the future. best regards bignewy
    1 point
  32. Bookmarking this topic. MY POST WILL BECOME RELEVANT IF DCS IMPLEMENTS THE FRAME GENERATION OPTION AS DISCUSSED HERE. THIS TOOL ALLOWS 20xx AND 30xx TO IMPLEMENT THE 40xx CARD FRAME GENERATION, AND WITH ANOTHER GITHUB MOD, IT CAN BE APPLIED TO ANY GAME THAT SUPPORTS THE FEATURE (hopefully DCS in the near future. In fact, this info might be a compelling reason for DCS debs to implement this feature, as it opens the process to 20xx and 30xx owners!) But right now, if you own FS2020, read on... Today I found a fantastic mod that allowed users of NON 40xx Nvidia cards to implement the frame generation in FS2020. The setup was very simple, and it works FANTASTIC in FS2020. With my 13900k processor and 3080 Ti GPU, after applying the mod/fix, the Regeneration setting became enabled in FS2020, I flipped it on, and it is a GAME CHANGER! I even maxed everything out in graphics to ULTRA, and I mean EVERYTHING. There is literally no more graphics to apply. I always restrict my flight sim FPS in NVCP, and with my frames restricted to 60fps I get a solid 50-60 fps at LAX and JFK. In other areas less graphic intensive, I get a solid, locked 60 FPS. FS202 for me is now everything it should be, with ALL graphics on max at 2560x1440. Now, reference artifacts, etc. There are some. There is also the occasional microstutter. However, I can tell you, it is not bothersome at all. Most of it is the game menu's jittering when you look around with TrackIR, like when you open the ATC menu. But otherwise, it's really not noticeable at all. I found this topic because I was hoping to try it with DCS. There is an additional process to allow you to apply the same modification to anything else, as long as the game supports the frame generation for 40xx cards, you can enable it on the 20xx and 30xx also. Unfortunately it appears we can't do that. However, if you have FS2020 and a 20xx or 30xx care, I HIGHLY RECOMMEND you give this a shot. It's real easy. Here are the links for any FS2020 owners if you are interested, and I've also attached my own little sheet for the steps I took, but there is a very small readme with the download that tells you what to do. Again, very simple, you can do it in 2 minutes. I only wrote my own little "guide" so I can remember things I did (like backing up the FS folder, registry, and creating a restore point first. If DCS ends up enabling this process, then this neat little mod would certainly be applicable for those with non-40xx cards. Trust me FS2020 drivers....I wouldn't have posted this unless I was totally amazed by this. GITHUB link for original (it will send you to Vortex: GitHub - Nukem9/dlssg-to-fsr3: Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg). GITHUB link for applying it to other/all games that support regen: Enabling Frame Generation · Issue #15 · Nukem9/dlssg-to-fsr3 · GitHub Vortex for the file: dlssg-to-fsr3 (Replace Nvidia DLSS-G Frame Gen with AMD FSR 3 Frame Gen) at Modding Tools - Nexus Mods The video showing it (also contains link to GITHUB, which sends you to the zip file on Vortex) Enable Frame Generation on ALL RTX Cards-STEPS.txt
    1 point
  33. Thank you. Can't wait to finish the campaign!
    1 point
  34. sfw is under fixing the cluster bomb one was just fixed internally
    1 point
  35. Hi. Similar approach lights situations are seen in Cyprus. How about them ? Gecitkale RW27 Paphos RW29
    1 point
  36. Absolutely and those of us using this throttle can't say it enough. @Yogi8 we are so grateful for your tremendous efforts in making this happen. This morning I found that the blade for the right throttle is presenting a challenge using the larger switch. This will definitely take some rework of the blade and depending on the best way to go about that mod, perhaps the main body of the throttle quadrant. I'll think about it today and see what would require the least amount of work. My 3D design skills are seriously lacking though so any help on this is much appreciated.
    1 point
  37. Yes, we would like to have a balanced map in terms of performance and details like Syria (or even Sinai). I hope Orbx has taken note of how not to do things like SA.
    1 point
  38. This is just brilliant Bandit... The new presets are absolutely awesome, such an experience to just fly by Thanks a lot for sharing your time and work on this mod.
    1 point
  39. I said it a couple of times (in this thread and in a DM to @Raz_Specter) There's just too little information added in this poll, to base a deliberate decision on. One or two example comparison screenshots, indicating the pro's and con's for both choices, would help.
    1 point
  40. Hi, it has caught our eye, but I can not promise anything at the moment, teams are extremely busy on tasks thanks
    1 point
  41. I wonder if OP has misunderstood aileron reversal at high AOA where you need to roll with rudder to avoid departing? Otherwise add me to the list of confused posters.
    1 point
  42. or at minimum provide him all modules for free....
    1 point
  43. Another detail of J-8. https://www.bilibili.com/video/BV1m84y1M78x/ At the beginning of this video, you will see a J-8II (perhaps H or F variant) with the tail fairing cones cut off (the original design has a pair of sharp fairing cones between the two nozzles, similar to MiG-19), leaving two holes there with even no cover. I saw this design on a J-8 (maybe E variant) in the museum. At that moment I thought it was an exhibition lacking maintenance and losing its cone so didn't take a photo. According to the designer's memoir, the J-8 was encumbered by vibration caused by various factors. Many modifications were implemented to eliminate the vibration during design, test and service. The tail cone is vulnerable to the high temperature of engine jet flow, and sometimes it also causes vibration. In 1990s the air force reported the cones were often heavily cracked. They tried to reduce its length and the vibration became more severe, but when the tail cone was further cut in length and moved forward, conversely the vibration disappeared. Finally in later batch of J-8 and J-8II the tail cone was completely cut off.
    1 point
  44. Огромное спасибо команде разработчиков за замечательный модуль! Я застал еще дисковый ка 50 и играл на нем с клавиатуры. Надеюсь работа над вертолетом еще будет продолжаться. Хотелось бы конечно кликабельности двери и РРУД, вроде мелочь но так не хватает ))
    1 point
  45. local redFlagValue = trigger.misc.getUserFlag("1") local blueFlagValue = trigger.misc.getUserFlag("2") local msg = string.format("RED: %i BLUE: %i", redFlagValue, blueFlagValue) trigger.action.outText(msg, 10)This will display the message for ten seconds to all players.
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...