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Update video for 0.3.0: The team is busy working on 0.3.1 to bring some needed improvements to the mod. We hope for a soonish release, within two weeks (tm) Cheers, TeTeT4 points
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If you try to change the specific Liveries to use "standard" Roughmets or other textures you will ruin the overall look of the aircraft. I can only speak for myself, but my liveries are custom made, with custom Roughmets, Normals and Diffuse. I made the VF-301 livery. If the Tail doesn't have MipMaps, that's just an error that I didn't catch, as my default export is to have MipMaps autogenerated. I think your premise is wrong. No offense intended. But many of the high quality liveries are because they DO NOT use standard cookie cutter textures. So custom textures which were added, may increase the size from default textures in order to introduce higher resolution imagery or new imagery )like normals that don't exist in the default for example), for increased detail over stock items. Not all liveries are like that. But some are. Generally the passion projects for the livery artists will have much more detail. If you were to replace all the RM from the liveries I made, for example, you would destroy the overall final finished look of the aircraft since mine were made with specific Roughmets that contains the additional details present in the normals and the albedo. Along with adjusted albedo colors to support the Roughmets that were created for them. For example, NONE of mine use generic CIC patterns or weathering patterns. All of them are unique and based on photos of the real aircraft with as similar weathering patterns as can be achieved from historic record.4 points
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4 points
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Похоже что это баг и все поломалось. Мне вообще не удалось запустить даталинк при холодном старте. При горячем старте все работает. Делал по инструкции Мэтта Вагнера с ютуба. UPD: Я разобрался, просто у Мэтта этого не было в видеоролике. На первой странице DLINK на ICP нужно сначала выключить "GPS TIME" там в нижней строчке "SYNC" будет "IN PROG", когда там будет "COARSE", то надо опять включить "GPS TIME" и даталинк заработает, SYNC через некоторое время станет "FINE". Переключается эта функция там по нажатию любой цифры на UFС кроме "0 M-SEL". Но "TNDL INIT REQD" при этом все равно не пропадает. Надо ждать когда уже напишут все это в мануале. UPD 2: Сначала нужно выставить инерциалку любым способом а уже потом включать тумблер даталинка и галетник MIDS. Ну или просто после выставления инерциалки выключить их и включить снова.4 points
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After playing Reflected’s “V for Victory” campaign I was impressed by the huge difference his scripted navigator made for immersion. The voice really made me feel like I have a crewman with me. Following that I set up VoiceSttack with voice replies to some of my commands - my “navigator” now operates the undercarriage, flaps, feathers the props, fire extinguishers and arms the bombs on my voice commands and confirms the action by his (rather robotic unfortunately) voice. Some of that could be easily done by an AI navigator. Now, I don’t mean that it should tell jokes, but keep it practical and “professional” only. Here is a list of some simple actions I would like my AI navigator to be able to do. Whenever it is a non verbal action I would like him to confirm by voice that he performed it. 1. Read out speeds on take off. 2. Call out when fuel in inner/outer tanks reaches 50%, 25%, and 5 gallons left. 3. Upon request estimate flight time left for the current fuel state and engine settings. 4. Call out engine fire when it starts. 5. Warn when I exceed speed limits with undercarriage or flaps extended. 6. Warn if oxygen is low and we are above 10,000 feet. 7. Upon request take a drift reading (while I keep the aircraft stable). Then tell me my ground speed, and what is the course correction to compensate for drift at my current speed. 8. Upon request give heading back to takeoff base. 9. Upon request fire a Very flare (when we get one). 10 Upon request start/stop fuel transfer from the drop tanks. 11. Call out when fuel transfer from the drop tanks has finished.3 points
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3 points
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3 points
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Maybe we should just crowd fund the damn Eagle C? And once there is a good size pot of funding, offer it up to a quality 3rd party dev.3 points
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Abstract In this article I explain how to reduce the F-14’s Liveries folder size by 2.4GB (-18%) and perhaps more, with zero impact on quality and possible positive impact on performance and loading times, by disposing duplicates and unused files. I also present other ideas on how Heatblur can further reduce the folder size. At the end I’m posting my version of the folder with most of the work done. Introduction A good portion of the community is aware of how big the F-14 liveries folder is. Sizing at 13.5GB, it dwarfs the second place, the Mirage F1 at 3.5GB. Comprising almost 10% of the entire base game size. The F-14 sure have a lot of liveries, and they all look of incredible quality. But this is not the sole reason for the files being this big. Whoever got in charge of making and organizing the liveries made excessive use of duplicates, and also left many undesired/unused assets behind. When a livery is similar to another, it will in many situations have parts that look exactly the same (eg.: Helmets, Pylons, Pilot uniforms, etc). The livery creator will normally copy an already existing livery containing all the assets they require and modify on top of it. But they most of the times end up not modifying all of the assets, leaving many of these assets as exact copies of the original livery, while also not properly configuring the description.lua file. The description.lua is a file present in each livery folder, responsible for telling the game which one of the assets that specific livery will use in place of the Default aircraft livery (normally a plain and boring gray one). The description.lua contains lines like this: {"HB_F14_EXT_01", 0 ,"HB_F14_EXT_01",false}; {"HB_F14_EXT_01", 1 ,"HB_F14_EXT_01_Nrm",false}; {"HB_F14_EXT_01", 13 ,"HB_F14_EXT_01_RoughMet",false}; This will tell the game to use the asset of name “HB_F14_EXT_01.dds” for the diffuse texture, the one with the paint, numbers and all the beautiful drawings. Then to use “HB_F14_EXT_01_Nrm.dds” as the normal map for that texture, dictating the illusion of depth in the material. And to use “HB_F14_EXT_01_RoughMet.dds” as the specular map, dictating how the surface reflects light, giving its shininess. Although, in the situations where the creator decides to reuse an unchanged asset from another livery, it is not required to have a copy of that asset in their new livery. It is possible, through the description.lua, to call that asset from the parent livery during the game’s loading. In our example was the creator willing to reuse the normal and specular maps while only changing the painting the lines would be: {"HB_F14_EXT_01", 0 ,"HB_F14_EXT_01",false}; {"HB_F14_EXT_01", 1 ," ../Livery name/HB_F14_EXT_01_Nrm",false}; {"HB_F14_EXT_01", 13 ," ../../Variant/Livery name/HB_F14_EXT_01_RoughMet",false}; In this case, the game will use the newly created diffuse texture. While importing the normal map from another livery in the same directory. And importing the specular map from a livery in the directory of a different variant of the aircraft. This functionality exists for the purpose of optimizing liveries size, and reducing memory allocation, that means instead of your graphics card holding a bunch of copies of an asset it holds just one and applies it to all the objects in scene demanding that asset. Some of the F-14’s liveries make proper use of this function, but the majority of them don’t. This could be because multiple individuals worked on the liveries, without complete knowledge of each other’s work, different philosophies or simply applying different levels of care. Some make use of assets that are already present in multiple other liveries. Others leave assets inside the liveries folders that aren’t being called by any of the description.lua’s, which means no one will ever see those while playing. This work is separated as follow. In Section 1, it is presented how was my process of finding duplicates and undesired assets. In Section 2, a simple benchmark is used to roughly illustrate how this problem can affect the player negatively. In Section 3, I grumble about inconsistencies on Heatblur’s work and propose ideas to tackle those and reduce liveries size even more. In Section 4 there is a detailing of my findings for each livery. along with a link to download my version of the Liveries folder, in case anyone want to check my work and claims. Files are not available anymore, check 1. My method for finding duplicates 2. Benchmark 3. Grumbling 4. The Specifics Conclusions2 points
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Hi All, Since 2.5.4, I just noticed the "USER THEME" in wallpaper list. After some investigation and test, I figured out how to install customized wallpaper, loading picture, and BGM. Enjoy2 points
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In this mission I fly with 35 other. Spitfires(veteran AI) we meet 36 fw190A8 and 109s also on veteran. I kill 4. We loose 3 Spitfires. Germans lost 27! That's a score of 3 to 27. The most lopsided score I've ever seen in ww2 dcs. Not only are the Spitfires super deadly accurate. But they can fly on WEP all the time, they can't break the engine by flying straight up for 10 seconds like the player. So except for the top speed the DCS Spitfire Mk IX is closer to Mk XIV in performance ( on top of that they don't get problems with Gs) So you have created a super plane. Also AI can't cope with other planes flying tighter than them. If you fly a p47 or p51. The German AI can put up a fight. But if you fly a Spitfire (or even the I-16) once you've beaten their turn rate. And gone inside their turn. The AI just turns of and continues to do a turn. Until you've caught up and blast them. If you fly a P51 or P47 you'll notice the AI will use more vertical. But in the Spitfire. You'll beat their turn in the first merge and the AI goes lazy and just contine to turn. They don't try and to up or down. Just a lazy turn waiting for death. Basically a turn fighter will break the ww2 AI. In the P47, the German AI will put up a much harder fight. Even if you stay fast and high. They'll be able to do a 180 turn, and catch you even if you are several thousand feet above them.2 points
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Edit: "Part of group in zone - Activates when it should not" this has been fixed and should be in the next patch thanks2 points
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See here, work for all thirdparty and CH mods. https://www.digitalcombatsimulator.com/en/files/3313521/2 points
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2 points
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You could.. But crowdfunding a project like this is not easy and to make it more enticing you would need to offer money back if the project never starts.2 points
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2 points
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Wokenmaus (cloud mouse). https://airfighters.com/photo/212294/M/Germany-Air-Force/McDonnell-Douglas-F-4F-Phantom-II/37-51/2 points
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Aren't they self explanatory? Radio menu and PTT behavior - Changes the radio push-to-talk button behavior when using SRS radio mod vs radio comms menu Use head movement to select items in Jester menu - Allows using head movement (with VR or trackIR) to select Jester menu items (convenient if you like it, not if you use binds or voice commands instead) Jester landing callouts - Jester can call altitude steps when landing, like "...100 feet... 50 feet..." Switch PD-STT to P-STT lock when going WVR - Jester can automatically switch from PD-STT lock to P-STT when close enough (target around 15nm IIRC, useful, RIO should do it, but can result in losing lock in some conditions, esp. in bad moment) Jester menu camera - You can display camera view pointed at Jester in the middle of Jester menu (this is stupid and not realistic imho but some people like it) Repeat RIO weapon type wheel on TID - There's a weapon type selection indicator in RIO pit. Font is very small so this option allows some users to display the type on the TID (no such optnion in real aircraft) Require weapon selector press between OFF and GUN - In real aircraft you have to push the weapon selector to move it between OFF and GUN position - this is an option to simulate this behavior Allow weapon selector up to emulate press in SP/PH position - If you don't have or want to use the weapon selector push bind, this option allows you to use weapon selector up bind as a push, which toggles between Sparrow and Phoenix missile Use FFB trim implementation - For force feedback stick users - some special HB trim implementation Enable Afterburner Gate - For using Afterburner gate option for throttle if you want whole range of motion for the MIL only as default Automatic external lights at carrier launch - Allows using common carrier launch bind at night which turns on external lights which is the RL sign that you're ready to launch (instead of day salute, more realistic is to use the external lights switch) Emergency Wing Sweep Handle raised condition - If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned) Enable Alternate AOA buffet - Enables more realistic, a bit less shaky cockpit when at high alpha and other rattling conditions (less visual feedback can be seen as disadvantage by some in the simulation since we lack the G forces feeling)2 points
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with weight on wheels, the F-16 radar is not radiating in the game. displaying the FCR page does not necessarily mean it's radiating.2 points
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2 points
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2 points
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Lot of armchair generals in a topic asking if our plane will have any form of datalink.2 points
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2 points
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Not over water it's not (which is what this thread is primarily concerned with) - and that's from the link you provided. Of course the real solution is: And there I'm definitely with you. But I'm going to maintain that decoupling the 33 ft and 1600 ft winds would definitely be a good stop-gap for the time being, given just how long the new weather system is taking (and we still don't know what it'll even entail) - having them be locked together with one just over 2× over open ocean isn't realistic.2 points
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Still early in the process, but here I go... I am making an AT6 Texan/SNJ/Harvard as a two seat trainer in the Warbird category. This will take a while but I am aiming pretty high. I have a discord and patreon (links in the youtube video description) and I would also like to post here with updates. I am joining the club gents. YouTube announcement:1 point
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Would like to be able to look back and see troops in the back and see them embark and disembark. Very much looking forward to this helicopter. Happy landings, Talisman1 point
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All ED jets can't loop in vertical plane perfectly when the only input is pulling the stick,they will roll,while third party jets can(I tested AV-8B,AJS-37,C-101,F-14B,JF-17,MiG-21bis).To eliminate rolling I tested them with keyboard 'down' to provide a constant amount of stick pull,and there is no wind,no turbulence and I found it's not due to fuel.Is it bug? F-86F.trk MiG-15bis.trk F-5E.trk FA-18C.trk F-16C.trk F-15C.trk A-10C II.trk L-39C.trk AV-8B.trk1 point
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Hi All I have just upgraded my Warthog Throttle to a Viper TQS. Therefore after about 10 years of reliable use I'll give away my old Warthog Throttle to a deserving DCS player (preferably based in the UK for postage reasons) To manage expectations its in good condition with the exception of the radio switch on the throttle handle (the one on the left operated with your little finger) which broke about 5 years ago (its gone all floppy) I will ask the person who gets it, to pay for postage - but you can do that once it arrives - will prob be £15 or so I expect. I would also ask the person who replies here 'wanting it' not to think they will just sell it on ebay and make a few £'s..... its really for someone who can not afford this type of stuff but is an avid DCS player and would love to have it ...... please respect these wishes I'll leave this post here a couple of weeks and then pick one reply at random - mention it to anyone who you think fits the bill. NOW ALLOCTED TO A DCS USER SO NO LONGER AVAILABLE No PM's requesting it please1 point
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S! When spreading wings on the F-18 you can push in the handle right away. This is not the case in the real bird. You have to wait until wings are fully spread before pushing the handle in or you would break the locking pins. Also when folding wings you have to wait a few seconds after pulling out the handle to verify ailerons are flsuh and FCS page shows correct indications. After that you turn the handle to Fold. After wings up you leave handle in Hold and do not push in the handle. Just a few items..1 point
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1 point
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это что-то с восприятием. Мы в Ми-8 управление и динамику полета никак не трогали Звуки меняли, был замысел их более разделить по секторам (как было сделано в Ка50), и версии настроек получили одобрение у нескольких летчиков и техников. Мы все разные, восприятие разное, тем более, когда звук в игре создается совсем не так как в реальности. Но еще послушаем.. понастраиваем, раз есть вопросы. Тем, кому кажется звук не таким - приложите плиз свой референс и желательно в сравнении с тем же местом и режимом из DCS. Потому как сложно понять где звук не такой. Я в Газели например не летал, но если человек который в ней летал даст референсы, где Ми-8 похож на Газель - будем благодарны! Пока что посмотрим про пояснение OnAira про закрытую и открытую дверь грузовой кабины... это может пригодится так сейчас есть или так должно быть, а этого нет?1 point
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When EGI fails, the TPOD is indeed reverting to pure INS information provided by the last updated data. If anyone has any publicly available information or documentation stating otherwise, please PM @BIGNEWYabout it and we'll have a look.1 point
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Have you tried to upload the file to www.virustotal.com? Most likely a false positive, but better save than sorry.1 point
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The biggest part of parking place between Mi-24, it's rather difficult to make a mistake because there is no other similar place there, other places are filled with trucks. Did you turn off engines and was waiting few seconds more? Maybe I will do more clear info about parking spot in the incoming patch (after ED OB patch). Solution:1 point
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1 point
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Probably worth mentioning DCS has unit templates, which usually include some of the SAM systems arranged in groups already. Pick the template, place it down, one click for working SAM. The templates vary by country, which can complicate things, but it's worth trying the templates and seeing if they have ones relevant to you.1 point
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1 point
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They aren't in the same group. See its unit 1 of 1. That means you have unit 1 selected in the group, which has only 1 unit in it. Use the + icon or the > button on the right to add units to the group. + inserts a unit at whatever index you are at to the left. Which means what was unit 1 becomes unit 2. Where-as if you add the unit via > it adds the unit to the end of the group.1 point
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You did not follow the installation instructions. The download is a RAR archive containing the directory 'Su-30_EFM_V2.7.3\', above which are all the file and directories belonging to the mod. The directory 'Su-30_EFM_V2.7.3\' must be copied into 'C:\Users\[[USERNAME]]\Saved Games\DCS.openbeta\Mods\aircraft\'. If you want to uses OMM to manage this mod, you must do one of two things: 1) Create the directory structure OMM can use to build your mod installation package, or 2) Create a channel specifically for aircraft-mod downloads without '..\Mods\aircraft\' directories directly preceding the actual aircraft-mod directory; eg 'C:\Users\[[USERNAME]]\Saved Games\DCS.openbeta\Mods\aircraft\' Personally I would prefer 1) bc is is universal and allow having all aircraft mods in the same place. Also, this channel seems to already exist for you, from my understanding. To do 1) simply create a directory, with the name you will use in OMM to manage the package, for example '..\SU-30\', in a convenient location. Underneath 'SU-30\'' create 'Mods\'. Underneath 'Mods\' create 'aircraft\'. Now unpack 'Su-30_EFM_V2.7.3.rar' directly into '..\SU-30\'Mods\aircraft\'. Select you mods channel with 'C:\Users\[[USERNAME]]\Saved Games\DCS.openbeta\' as the target. On the main page of OMM, select the 'Tools' pulldown, and select 'Mod Package Editor'. In the Mod-Package editor window, click the folder with the gear laying on it to open the 'Build from directory' cialog. in the 'Open mod directory' window Navigate to '..\SU-30\' and select it. Make any changes in the window in accordance with OMM operations, and click File -> Save As.. Click Save. Now you can install and uninstall the SU-30 using OMM as intended.1 point
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Hello Jaccuru, thank you for your issue report. You are right, the guide should be public, but currently needs registration. I will repair this very soon. For the time beeing, I attached the guide to the OT of this thread. Kind regards, TOViper1 point
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Hi @Trigati Will double check winds and course. At some point will possibly think of changing but the Hornet gives such an all round ability both on land and sea. So can make quite varied missions.1 point
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@Andrew8604 Just convert the Stable to OpenBeta. Easiest way to do this is using Skatezilla's excellent GUI Updater/Launcher app. Cheers! Sent from my SM-A536B using Tapatalk1 point
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it goes without saying you need exactly the same version eg openbeta or release version AND the same build number for the version for it to work1 point
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1 point
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This doesn't appear to be fixed. On startup the pod shows masked and turns itself on automatically any time I switch to a master mode. I have to go through each master mode and set the pod to STBY for each mode to get rid of it.1 point
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Very nice pictures! Yes hopefully the ALQ-101 and the ALQ-119 become available. Although with DCS' current implementation of jamming, the benefit will be mainly cosmetic. Not that aesthetics is ever a bad thing!1 point
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Not sure I understand this comment. Last week I spent most of the week on WWII bugs, no I didn't get them all as of yet, but I am working on them. Ancient threads being updated, while a nice idea would be a lot of work to do so. Generally reported is the last state we leave a thread in, from time to time we feel the need to reply something is fixed or other info but we cant always. General WWII progress is tough right now. The WWII team is very small and this year has been about some rather large core updates. Of all the teams this has hurt the WWII team the most. I will raise concerns with management but this is the basic reasoning why this year hasn't been a great year for WWII. I think most of you know I am a huge WWII guy so I feel your pain for sure on all these things. I know its not a great answer but right this very moment it is all I have.1 point
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