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Showing content with the highest reputation on 09/01/24 in all areas

  1. Status update As you can see above I've now released fix updates for all asset packs that was affected by the change in sensor and missile configurations due to DCS updates. I've also fixed issues that I've collected by reports from you guys. And while I was at it I also added the new DCS feature of case ejection for relevant assets. The next asset pack to be updated is my first and oldest one, the Swedish asset pack. It needs to be updated to the current standard, which will include some 3D models, textures and configurations. I also want to thank you for all your support, whether it being test efforts, livery creation, 3d meshes or donations! Thank you!
    7 points
  2. Military Asset Pack Iran 1.0.2 released! Changelog Version 1.0.2 Added FAC MG/AShM case ejection Added FAC MG/MANPADS case ejection Changed Shahed 136 RCS Fixed C701 not launching at correct range Fixed all missiles seeker head generation configuration Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for a tremendous testing effort!
    7 points
  3. Military Asset Pack China 1.1.4 released! Changelog Version 1.1.4 Added LD-3000 Stationary reloads Added LD-3000 Stationary vehicle recoil Added LD-3000 case ejection Added LD-3000 reloads Added PGL-625 case ejection Added PGL-625 reloads Added PGZ-95 case ejection Added PGZ-95 reloads Added PLZ-07 case ejection Added Type 052D case ejection Added Type 054B case ejection Added Type 055 case ejection Added Type 056A case ejection Added ZBL-09 case ejection Added ZTL-11 case ejection Added ZTZ-99A2 case ejection Changed Type 052D HQ-9B missile characteristics Changed Type 055 HQ-9B missile characteristics Fixed HQ-17A sensor issue due to DCS update Fixed LD-3000 sensor issue due to DCS update Fixed PGL-625 FB-10A guidance Fixed PGL-625 sensor issue due to DCS update Fixed PGZ-09 sensor issue due to DCS update Fixed PGZ-09 sight Fixed PGZ-95 sensor issue due to DCS update Fixed PGZ-95 sight Fixed PLZ-07 sensor issue due to DCS update Fixed Type 055 YJ-18 not launching at correct range Fixed ZBD-04A-AT sensor issue due to DCS update Fixed ZBL-09 sensor issue due to DCS update Fixed all air to air missiles seeker head generation configuration Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for a tremendous testing effort! Also thank you @HighMaintenanceB for the hull number liveries!
    7 points
  4. Military Asset Pack Germany 1.1.1 released! Changelog Version 1.1.1 Added Boxer AFV UK two tone camouflage Added Boxer IFV case ejection Added Eagle IV case ejection Added Leopard 2A7V case ejection Added MAN HX60 UK green livery Added MAN HX77 UK green livery Added Marder 1A5 case ejection Added Puma A1 case ejection Added Skynex HX case ejection Added Skyshield case ejection Added Wiesel 1A4 case ejection Fixed Boxer IFV MK 30-2 rate of fire Fixed all air to air missiles seeker head generation configuration Fixed missing FIM-92K booster model and textures Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for a tremendous testing effort!
    6 points
  5. Military Asset Pack USA 1.1.5 released! Changelog Version 1.1.5 Added L-ATV case ejection Added LAV-AD case ejection Added M-ATV case ejection Added M10 case ejection Added M1A2 case ejection Added M270 GMLRS UK two tone camouflage Added M2A3 case ejection Added M551 case ejection Added US Infantry case ejection Fixed B-21 disabled surface radar Fixed Constellation Frigate RIM-116C launch angles Fixed MIM-104 LTAMDS HEMTT STR not working Fixed MIM-104 LTAMDS STR not working Fixed all assets sensor issue due to DCS update Fixed all missiles seeker head generation configuration Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for a tremendous testing effort! Also thank you @HighMaintenanceB for the hull number liveries!
    5 points
  6. Military Asset Pack Ukraine 1.1.1 released! Changelog Version 1.1.1 Added BTR-4 case ejection Added Kozak case ejection Added Spartan case ejection Fixed all assets sensor issue due to DCS update Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for a tremendous testing effort!
    5 points
  7. Military Asset Pack Russia 1.1.3 released! Changelog Version 1.1.3 Added 2S38 case ejection Added DShK case ejection Added Pantsir S1 case ejection Added Pantsir S2 case ejection Added Tigr-M case ejection Changed T14 sights to SOSNA-U Changed T90M sights to SOSNA-U Changed Tor M2 to enable placement on ships Changed Tor M2M to enable placement on ships Fixed Admiral Gorshkov Frigate missing RCS value Fixed Iskander-K 9M729 missile terrain following altitude Fixed Karakurt Corvette missing RCS value Fixed all missiles seeker head generation configuration Fixed all ships damage values Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Special thanks A big thanks goes out to @daskjdhjah for a tremendous testing effort! Also thank you @HighMaintenanceB for the hull number liveries!
    5 points
  8. Фоторедактор? В игре? По моему это перебор. Есть же Фотошоп и куча других, в том числе бесплатных вариантов.
    5 points
  9. this is generic mi-8 russia but still WIP If you have a Russian CAMO reference, please POST here thanks!
    3 points
  10. Hi all. My take on it all. Congrats to all and well done to the winners!
    3 points
  11. Daily MiG-29 Ukrainian 9.13 "Ukrainian Falcons"
    3 points
  12. It would all be modern, like everything else they do. I don't want a modern Korean Peninsula, or Vietnam map. 50s, 60s, 70s. Make me a F8F Bearcat so I can be a French fighter pilot at Dien Bien Phu. I'd get more use out of the Bearcat than I would the i-16 on the Caucasus map.
    3 points
  13. Following the thread for a while now and i think we have to differentiate between two kinds of performance bugs here. On one side we have users with degrading fps since the last few updates, and on the other hand we have users with degrading performance caused by high cpu-load. Reducing graphic-settings may help if you count yourself to the first category, but not if you belong to the second one. Furthermore, if your cpu is saturated (main-thread / render-thread) you may lose fps as well, simply because the cpu cannot shovel the data fast enough to your graphicscard. In my personal case i can say, that fiddling around with graphics settings wouldn't change anything. Simply because my 6900XT is idling around and the frametimes are skyhigh because the cpu-load on one core is maxed out (using MT by the way, but one core is ALWAYS saturated after some time into the mission in SP, depends on the number of active units), whatever DCS is doing on this one. Additional it's not only the game itself, that kind of performance problem also happens on the dedicated server, which doesn't have any rendering to do at all. And... im pretty sure to say, it has something to do with groundunits in particular. I have a mission i was playing with some friends that worked for months without problems, and that was fine with 2.9.5. Now at 2.9.7 even the dedicated server starts crashing ~1h into the mission because the cpu-load on one core is so high, that the server is completely unresponsive. In the past the mission could handle ~900 groundunits without problems, now it struggles with something like ~300. And yes i know, the dedicated server is ST, but that single thread is not supposed to set it's corresponding cpu core permanent to 100% - at least, it was not in the past.
    3 points
  14. OH-6A version 1.4 is out We splitted the releases for individual parts (OH-6A, Liveries, VAP and Playground assets pack) NEW: OH-6A: https://github.com/tobi-be/DCS-OH-6A/releases/tag/v1.4 OH-6A Livery Pack: https://github.com/tobi-be/DCS-OH-6A/releases/tag/Liverypack_v1.3 Individual Download for the unchanged VAP and Playground assets Pack can be found here: Vietnam Assets Pack: https://github.com/tobi-be/DCS-OH-6A/releases/tag/VAPv1.0 Playground Pack: https://github.com/tobi-be/DCS-OH-6A/releases/tag/opp-v1.0 See the readme https://github.com/tobi-be/DCS-OH-6A for short descriptions of the features Changelog: Flightmodel improvements: - Improved suspension code: more energy is absorbed during landings, - Increased lateral skid friction - Further tuning of engine dynamics New Features - Optional RWR System equippable in ME/default is off - Optional Flare/Chaff Dispenser equippable in ME/default is off - Specific callsigns - New liveries Bugfixes - Increased gunner accuracy - Improved gunner script performance - Increased gun accuracy - Allow frontdoors for rockets, minigun and door gunner - SRS stopped working - Missing cameraman textures - Can't open rearm/refuel window with LAlt+' - Fixed missing image at rearm menu
    3 points
  15. Hello.. First of all thanks for your mod! I have a suggestion for future releases..Why don't you put something in your pics in the mission editor in order to distinguish your mod from vanilla? For example (and personal use) i used photoshop and placed a yellowish frame on your mod.
    3 points
  16. Been wanting to cover this for a while to clear some things up. I am 47Driver on YouTube, some of you have been watching my videos on the DCS CH-47F, (I really appreciate that), and everybody wants to know about all these weird acronyms that I mention, along with many others. First of all I want to point out something in regards to the flight model. I see a ton of complaints about how unrealistic it is, etc. Yes, the FM is very WIP and that is what it is. Tandem Rotor physics are straight up wizardry. This is far and away the most complex flight model that ED has ever tried to replicate, and I can say that confidently as an actual Pilot of this aircraft and someone who understands a fair bit about aerodynamics. Tandem rotor helicopters are very weird, and what I'm seeing in the flight model so far indicates that the devs have done their research on how these helicopters behave when none of the things that are built in to help you fly are working, which is true in the module's current state. Please keep that in mind as you fly this thing. AFCS: Automated/Advanced Flight Control System. This alone is what makes the Chinook so easy to fly. Put your feet flat on the floor, don't touch the pedals, and fly all day long. Thanks Turn Coordination. She's very smooth, steady, coordinated, and controllable when this system is on. When the AFCS in DCS is fully fleshed out, it's gonna make a huge difference. DAFCS: Digital Advanced Flight Control System. Super cool autopilot(ish) functionality. Basically allows us to capture current Inertial Altitude or Radar Altitude, maintain low speed over the ground via TRC or Translational Rate Command, or capture current position over the ground via P-Hold. P-Hold + Altitude mode = perfect hands off hovering. We also have a full 4 axis autopilot via Flight Director for cruise/instrument flight. DASH: Differential Air Speed Hold. As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will decrease in length. You'll notice eventually when this is modeled that as you increase speed, you'll actually start moving cyclic backwards towards center and the aircraft will keep the speed. Pretty nice and allows us to fly with a more neutral cyclic position. LCT: Longitudinal Cyclic Trim (Actuators). As speed increases, the LCTs will extend, this will increase forward tilt in both the fwd and aft heads. Allows a more level fuselage at cruise and reduces stress on rotor system. You'll be flying at 140kts and the fuselage will be completely level with the horizon. No more staring at the ground 10deg nose low anymore. When you land, the LCTs drive to the GND position, allowing easier ground taxi. When you hover, they drive to the RET position to facilitate a level hover attitude. DCP: Differential Collective Pitch. This is mostly why the Thrust Lever is called the Thrust Lever and not a collective. DCP comes from longitudinal cyclic input. Forward cyclic increases collective pitch on the aft rotor system while decreasing collective pitch on the fwd, and vice versa. So basically, the cyclic is also a collective... Hope this clears some things up and helps you folks understand why the flight model feels so weird right now. With most of these things not being implemented yet, because I'd imagine they're all very hard to simulate, the Chinook is gonna fly a little weird. I'm still having a great time with the module and I'm very excited for more systems depth to be added, so I can continue to share with you guys. Thanks! 47Driver
    2 points
  17. Hello all, I am sorry to be bringing up the same topic again as from months ago, however I feel it is still worth mentioning again and something that might help out a lot of people who are having issues since the latest few releases. As pointed out in a post in March 2023 by @Taz1004 a lot of the normal map, roughmet, and FLIR texture sizes in the game are absolutely huge. These texture files do not need to be this huge (22+MB and some reaching 64+MB) and are furthermore stored as uncompressed 32bit textures when they can easily be compressed without giving up any visual quality. The FLIR textures don't have to be 4K since all we ever see them through is our MFD's or similar sensors which do not have this resolution in the first place. The textures that are affected are mostly found in a lot of the newer modules but they are not exclusive to them. They are also not exclusive to player controlled modules or aircraft/helicopters. Ground units have the same issues. The issue also occurs with many off the addon modules not developed by ED themselves so perhaps a word from ED to the other developers to have a streamlined and standardized texture creation procedure could be considered? From what I can tell from some of the videos I have seen regarding the latest issues with stuttering many of us seem to be suffering from, it appears that DCS is trying to use as many cores as it can get to constantly load/unload textures between SSD->VRAM->RAM->page file leading to massive bottlenecks on the SSD side as the threads end up waiting on the SSD and thus each other. Perhaps one way to combat this issue would be to have the normal map, roughmet, and FLIR textures reduced in size which would, without sacrificing image quality; 1. Alleviate some of the bandwidth requirements between all these different components. 2. Reduce overall VRAM and RAM usage. 3. Reduce texture loading times. 4. Reduce the size of the sim itself (which stands at 861GB for me personally as I own nearly all modules and terrains). I totally understand the dev team is busy but if a modder can make these changes in a matter of a week or two it should be possible for the dev team to put someone on the task of hunting down these insane textures and make them a much more reasonable size. I implore you @BIGNEWY and @NineLine to please pass this message on to the responsible people and take another hard look at these texture files since this was first reported already over a year ago. As someone who has been using DCS since the days of LOMAC, please pass this on and take it seriously because I feel this could make the sim so much more enjoyable for many. Kind regards, Vincent van Veen
    2 points
  18. The scope of Chinook missions could be expanded if Chinooks are able to perform firefighting. Disaster relief is another important mission of Chinooks.
    2 points
  19. You guys need to watch out. I hear there is a tiger on the loose. -Foxtrot1 Update: https://www.digitalcombatsimulator.com/en/files/3340473/
    2 points
  20. Thanks @currenthill for this upgrade packs. For Swedish army we are missing Patria vehichles( useful for many countries), and maybe Pansarbandvagn 302 ( going to be used in Ukraine), possibly Stockholm class corvete.
    2 points
  21. Mission Complete. I love flying the F-14B, but this plane, this campaign, are simply overwhelming. The level of teaching and learning is remarkable. Great job. Thank you so much for making it possible to be part of the first class of the 1969 TopGun course.
    2 points
  22. I agree, I'll edit the thumbnails for the next update. Thanks for the suggestion.
    2 points
  23. I would do it for free to fix the textures if i had the time. Its really a mess and a low effort to make it right. I've got some experience with texturing and UV Mapping and i bet other people in the DCS Community would join / help to fix this if they are invited. There is some amazing talent within the community and in the end its a matter of willing and caring about every aspect of your product.
    2 points
  24. I had reported it to our developers. They will take a look at it.
    2 points
  25. Hello all, Still no messages I see? I did some digging through the texture files and noticed every single texture is an uncompressed 32bit file. Again for normal maps, bump maps, roughmets and specular highlights this is not needed. It is using up valuable RAM, VRAM, and disk space. Don’t get me wrong, I do not want the game to go down in graphical fidelity. But these textures are a waste of space. And I know I can set my texture resolution to medium. This helps and is the only way I can actually run the game normally on my 6900XT with my Pimax Crystal, but the cockpits of older modules such as the F-5, UH-1 and Mi-8 are nearly unreadable and a blurry mess because the colour texture files are not high res enough. They are readable at texture resolution high. If there would be a real effort to optimise all these unnecessarily large and uncompressed texture the game could run so much better at the high texture resolution setting. I am currently not at my home PC but I will have a try at changing these textures to more suitable resolutions and post some before/after shots as well as run some benchmarks. Again @BIGNEWY and @NineLine I ask you to please take this to the developers. As well as third party devs and ask them to re-examine the texturing process. The way it is done now doesn’t work and needs optimising, badly, and has done so far well over a year. 65MB textures for the chair of the AH-64 alone doesn’t make any sense, nor does it make sense for ground units or the FLIR images. We are trying to fly a flight simulator, not take screenshots where the FPS and VRAM usage is irrelevant. Perhaps it would be an idea to offer people a chance to use the super over the top textures as an addon so they can choose to load up the sim to these unrealistic textures for screenshot taking? This way the rest of us who just want to fly can use the following: Colour textures 4096x4096xDXT5 Normal and Roughmet 2048x2048xDXT5 FLIR textures 1024x1024xDXT5 And a look at the damage model textures which are often huge, some even 8192x8129x32bit Sincerely, Vincent van Veen
    2 points
  26. You can see this same level of detail in the Apache, Mi-24, Ka-50v3, F-14, F-18, F-16, A-10Cv2 and F-4E modules. And yes! The level of detail in the Kiowa in 2024 is shameful! Amateur stuff!
    2 points
  27. I find that a best practice is to rename a folder/file first, if I have any concerns about it. I only delete it, if everything remains as expected after doing that.
    2 points
  28. Are any of those flyable right now? I'm not being flippant, the ability to actually use a module is a big issue. Screenshots can look amazing if they don't have to do anything besides look pretty.
    2 points
  29. OK, I'll see if I can add one You're supposed to land at the pad. Tricky? You bet. Welcome to 'Nam
    2 points
  30. Yep, quite usual old tutorials get broken over time whenever one tries to use them many years later. It's a shame but I guess the long term maintenance for old modules isn't easy for small teams and MiG-21 is the oldest module from a small team. Anyway, as you say, there are plenty of tutorials out there nowadays. The big problem with this, and it happens to other modules as well, is not only they're stuck working other modules by now but as they plan a v2.0 of the module it's probably worthless to spend a lot of time (stopper bugs aside) with this module when there'll be a whole new module out of this one in due time with newly done tutorials. I'm not there but I guess that's really problematic for your schedule when you have limited resources.
    2 points
  31. Yes, place text file and image file aside the Mod directory (within the Library folder) and give them the same name the Mod folder you want to associate with.
    2 points
  32. Agreed, let's get back to Vulkan.
    2 points
  33. Sorry guys, this is not the how to enable Dcs to run on Linux thread... Do you want to take it to a separate discussion thread that people will be able to discover.
    2 points
  34. If I understand you correctly and my understanding of OMM is correct, then no, OMM does not rewrite files at each launch, it does it once and never checks again. So if an update overwrites the files OMM does not know or care. If look in your DCS folder after an update without uninstalling the mods you will see a /backup folder with all the files it overwrote. Please bear in mind that for the last 400 years I have uninstalled mods every time an update comes through, so I am not entirely sure how dcs behaves anymore with regards to alien files as things may have changed, but that's how it used to be back in the bronze age.
    2 points
  35. She is further along than I remember! Stay tuned!
    2 points
  36. @Rudel_chw You are quite correct my friend I have been delinquent in my duties! Or is it just plain I AM a delinquent ? Little of both I suspect! I will get her out ASAP! She is needed with the assets we now have. Thanks for the nudge, and reminder. You perform a very valuable service to all the community, especially with your training missions. And I do like your airport templates. Also very useful and time saving. Cheers!
    2 points
  37. I made this screenshot as a tribute to C.J. Heatley, Heater. A Tomcat pilot and a photographer, who took this picture which appeared in the "California" magazine back in 1983, in an article called "Top Guns" by Ehud Yonay, which inspired the famous movie "Top Gun"! He also appeared in the movie and many of his photos are decorating the movie set. It was not trivial to arrange this screenshot, and it could get better, but it was close enough under the limitations of the sim. Enjoy, Ron
    2 points
  38. Hiya! The K-51 I bought arrived, and its awesome! I play in VR, and this has totally been great for the immersion, especially when trying to make challenging landings! As the person said above, the customer service was spot on!
    2 points
  39. To be honest I would rather see the A-6 Intruder before the Eurofighter…
    2 points
  40. Outside of the Marketplace back end, Steam's distribution is the exact same files.
    2 points
  41. For a lawyer you don’t read very carefully. I didn’t say that not caring about visual is silly, but that it is silly to suggest that it is a good idea for a developer to do only one thing without caring about the other*….and in the same sense that a lot of (I assume most) care about both. *And for the record, I don’t think that Polychop did that or that the visuals are particular bad. I can however see some spots where they don’t meet the current standards and could use some polishing. I don’t think though that they limit in any way, shape or form the overall appeal of the module.
    2 points
  42. Решение 0xc0000142 здесь.
    2 points
  43. I did not submit anything so I have no dog in this fight. But honestly it makes me wonder how the winner was decided. It is the most generic DCS screenshot imaginable. Default Hornet with an airquake loadout. I see that basically every time I fly the Hornet.
    2 points
  44. 2 points
  45. This is on an AMD 5600x with a 6950xt GPU and 32Gb ram
    2 points
  46. It's a shame that no one noticed one very striking thing. This contest is biased. It primarily promotes equipment made in the USA, especially jets. I've seen many better shots in this thread that deserve at least a mention and there was no American equipment there. Congratulations to the winners.
    2 points
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