Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/05/24 in all areas

  1. Hey RWC & CRUD thanks for the feedback. RWC, sorry to hear you're having issues with the latest Rebel mod. I also updated DCS to the latest version but I didn't have any graphics issues. I'm using an NVIDIA GeForce RTX 3080 TI graphics card. Did you see anything in the DCS Logs that would give you an indication of what it might be? Let me know. Thanks. CRUD, you're right the Tarantul Corvette has stopped working in DCS. ED has probably updated their weapons code which caused the existing code to stop working. Whenever a mod doesn't appear in DCS. The first thing I do is disable all the weapons and or a few weapons and that helps me determine sometimes where the problem lies. --- CRUD, I have all new USCGC mods. To include the Island, Sentinel-class, and new small patrol boats including a new USCG Response boat so there coming. Maybe one month i will just create all small patrol boats. 99% of the time when a mod doesn't appear in DCS it's usually because of the weapons code at least that's what I see. So I disabled all the weapons in the Tarantul mod files and it appeared in DCS. So I need to rework the weapon code on the Tarantul mod. With that said, I will bring it into the shipyard and work on her. Thanks again CRUD. --- Concerning the Italian Fleet. For some reason, the hull numbers on the FREMM are blurry when looking at them from a distance in DCS. Once completed, I will release them. Sorry, it's taking a while but it seems Medical appointments have become my part-time job and I'm not getting paid for them. --- On another note. Thank you all for your continued interest in the mods. Otherwise, I probably would have stopped creating mods by now due to the ongoing health issues but as long as you all have an interest the more AI DCS Ship mods I will create. The Horizon Class Missile Frigates are next in line. Stay safe out there.
    9 points
  2. Makes exterior lights render from much further out. Mod is set to 10 times further than default. Easily configured inside the mod, open "fake_lights_debug_uniforms", ctrl+f "Arttu", and change to your liking. Affects: Position lights, Strobe lights, Boat lights, Ground fires (maybe more, these are confirmed) Does not affect: Formation lights, city lights No noticeable performance loss. Breaks IC OVGME Ready Arttu's Light Fix.zip
    7 points
  3. Simple tweak to star.fx to make stars better. Especially useful for high supersampling, 4k, VR OVGME Ready Breaks IC Comparison video kindly provided by VR Flight Guy in PJ Pants Arttu's Night Sky.zip
    7 points
  4. I have bought and tried to like both Kola and Afghanistan. Both seem utterly unsuited for the tech being used to produce them given the prevelance of rocky, mountainous areas and the inabilty of the imagery to render them as anything but to fuzzy felt blobs. Moreover, the pre-release images of the airfields from OrbX do not, on any level, represent what we ended up with. I cant celebrate either at this point.
    7 points
  5. Hi, when can we expect the F16 to work as well as it did at the beginning of this year? The FCR and the cooperating modules are in a terrible state. Especially the functions concerning the TWS. There are so many issues, and, as if that's not enough, with every new patch we get more of them, mostly related to each other. So guess what, 2 new TWS bugs were added with this patch. Many of the problems are known for several months and have not been fixed even after 3 major updates. Look at the F16 FCR, especially the TWS section. It's a mess right now. The sad thing is, it has worked pretty well in the past! 1000 times better than now. Instead, fixing all those stone old bugs, you add the new ground radar shadows, but you can't fix the sticking to the cross bug for the ground radar. That all wouldn't be a problem, if the F16 systems never worked better in the past, but most, if not all, did! In the past, the F16 Radar and all the modules were working much better than now! Are you not aware in what bad state the F16 Module is right now? All that was starting with the first big patch this year, and since then it gets worse and worse. One fix, two new issues. Two fixes, four new issues. The Bug-Section is full of "stone old" Bugs, reported but not fixed. I suggest instead of constantly implementing new "features" for the F16, or new modules, you should start to fix all the game breaking bugs at first. Am I right? It's no problem, if the progress is "not fast", but it's a huge problem, if the progress seems to be that we will get more and more bugs for systems who worked very well before. Some known F16 bugs: 1. F16 Switching modes, Dogfight/ missile resets the radar setting 2. TMS up command starts a radar slew from left azimuth locking the first target that comes into its sight (ACM mode) 3. radar in "NO RAD" with JHMCS still locks targets ( ACM mode) 4. TWS: Cancelling a Cursor/Bugged Target doesn't return Azimuth Scan Limits to a normal TWS scan 5. AG Radar Image sticking to Crosshairs (it's marked as fixed with this patch, but it isn't) 6. Unable to use Spotlight in TWS 7. Air Boresight Issues 8. F-16 Radar takes too long to create track targets with FCR in TWS 9. IFF MASTER Selector behaviour 10. Difficulty upgrading Track Targets to System Targets ......... And there are many, many more. If it takes me 5 Minutes of testing to find 2 new bugs (TWS section) coming with this patch, jumping right into my face, I can say for sure, nobody ever tested it. I found 2 new bugs in less than 5 minutes. So now, after this patch, we not only can't have a stable MFD setting with RWS or TWS, we now can't switch back from TWS to RWS with the long TMS right press anymore. And, as if this wasn't enough "fun", we can't spotlight in TWS anymore. A small hint, both things worked pretty well till this patch. At the end, some small fixes and 2 new bugs. Not good. The F16 is no fun right now. I need for most of the systems workarounds, more than ever before. The "funny" part is, there were no new systems implemented. Those systems are old, but getting filled with new bugs every new patch. So I have to ask: "What's going on?" Why you (ED) add so many bugs to working systems without any reason? The 2 new bugs are made because of what? The F16 systems are old. They worked well. And now, instead of fixing the old bugs, you add more new issues. Stop it, please. Please fix the bugs and stop to implement new ones! Thank you for reading.
    5 points
  6. Now a dogfight look like this: - . -- . - . We are back to the 80's!
    5 points
  7. This, I suffered this improved spotting before.. It made me leave the sim for weeks or revert to the last build. If ED is going to force all of us to play with them let's say clearly from now to avoid purchase more modules.. Yes, I hate these dots.
    5 points
  8. You don't understand our request. We want to be able to turn them off like before the last update. We don't want this and never ask for it.
    5 points
  9. A collection of old F-86 Liveries that I made a long time ago, as far as I know they all still work. There are better versions of some of the US Skins in here, if you already have those stick with them, they are much better than mine. The RCAF Camo (Carte Blanche) skin is an actual NATO Germany exercise skin from the 1960' or 70's. You would not believe how long it took me to get that right, it turned me into the shambling wreck of a man I now am !! https://www.dropbox.com/scl/fi/0bo2iybnphxx0e8fqbaaj/CrazyEddies-F-86-Liveries.zip?rlkey=p9f0rp89vcyh7cntlwp0u1kzb&st=xbt12dw6&dl=0
    5 points
  10. The Kola map is my fav map in DCS right now, the initial release started off a bit rough but the work Orbx have done over the last 3 updates has been amazing. Sent from my CPH2333 using Tapatalk
    5 points
  11. You can just chaff any New API SARH missile head on by turning ECM off while chaffing. With a well timed execution, for example with a macro, you can even do this with only 4 chaff. I suspect the issue might be that when ECM is turned off, the new API missiles stop tracking for a short time during which they become susceptible to chaff, based on how the RWR reacts in one of the submitted tracks. Regardless of why it happens, the result is easily reproducable. Attached are 2 tracks and the 2 respective tacviews of it being done vs. Super530 and AIM-7P. The target does not need to break lock, let alone even crank if its done right. (PS: They are labeled incorrectly, this has nothing to do with memory mode) This has been an issue for a very long time, but now its being discovered by more and more people. The common myth is that this is only due to the M-2000C jammer blinking without enough of a cooldown. But in reality it is not an issue with the ECM cooldown, as even with a single blink this will usually already happen. Here is an example of why this is game breaking for anyone playing 1980s scenarios: Normally, this engagement would lead to one of the two parties being required to turn away or notch and thus lose the fight, or a trade. However, both parties here just easily survive with this exploit, and it leads to a dogfight every time, thus taking away the need to even bring FOX-1 missiles in the first place in order to have a less draggy jet in the dogfight. The 2 people in this tacview have only started experimenting with this today, but as you can see, the red jet is already doing it with only a very small amount of chaff and no real maneuvers, and the Blue one can at the very least do the same plus have multiple attempts at it: f15_memory_mode_exploit.trk f18_memory_mode_exploit.trk ECM_exploit_F15.acmi ECM_exploit_F18.acmi
    4 points
  12. Ops Center by Mike Solyom - Multithreading Explained In Under Six Minutes - YouTube — https://www.youtube.com/watch?v=w2lDjYKzF2o
    4 points
  13. A very faint voice from the warbirds development undergrounds and WW2 asset pack...... S.....O......S.... Either through news letters or even better through change logs / updates. Thanks,
    4 points
  14. IT IS BROKEN! You can't turn them off. This is the primary issue. OPTIONS > GAMEPLAY > Improved Spotting Dots On or OFF does nothing. No, they're aren't communicating. They are repeating a PR blurb of "we are taking feedback and working on improving it". They have made NO mention of how the option is unable to be turned off which is fundamentally the issue. The people that don't want to use them CAN'T.
    4 points
  15. Totally agree, awful. The use new spotting option doesn't seem to make any difference. At least let us turn if off if we want to.
    4 points
  16. Hi fighters! Congratulations on the map update. Let's see what's new. The update was conceived as a minor one: we first collected your wishes on the forum and worked on them, while simultaneously conducting optimization. But in the end, we decided to add new objects and expand the functionality for pilots and mission creators: Attack aircraft, new targets have been prepared for you: many military bases have been added. Helicopter pilots, many opportunities are open to you, your flight geography has been increased. Check out the map: you need to deliver personnel and cargo to military bases, pick up a general from a new training ground, or make a difficult landing at a stadium. What we have in the release: The scenes of 51 airfields have been improved. Improved scenes of 50 military bases: - Syria 30 - Israel 8 - Lebanon 3 (UN bases) - Turkey 2 - Cyprus 7 61 new military bases have been added: - Syria 24 - Israel 17 - Jordan 5 - Lebanon 15 Helicopter pads have been added to 93 military bases. Helicopter pads have been added to standard hospitals, stadiums, and oil fields. New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site. The territory of the central part of Israel has been added. Missing parts of the aeronautical charts have been added. The models were optimized. Scenes have been optimized. Fixed: - increased parking size for F-4E aircraft at Sayqal Air Base; - lighting in the hangar of the Incirlik Air Base; - taxiways at Muwaffak Salti airfield; - the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased; - changed the Amman airfield icon in the mission editor; - part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield; - Added an air traffic control tower at the King Hussein Air College; - added an air traffic control tower at the King Abdullah II Air Base; - objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed; - added runway and taxiway signs at Prince Hassan Air Base; - TACAN upgraded to VORTAC at Prince Hassan Air Base; - ILS identifier and frequency at Prince Hassan Air Base; - relief of the monument to the unknown soldier in Damascus; - relief Sanctuary of Notre Dame du Lebanon in Beirut; - broken road and bridge near Latakia; - many visible joints of earth textures; - a lot of minor flaws in the relief of the map. - the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased. 1. Military bases. More than 100 bases across the map. 2. Tank training grounds. In addition to the training ground, they include a military town, warehouses and garages for equipment, and helipads. 3. Hospitals with helipads. Try yourself in the difficult conditions of the city. Watch your altitude! 4. Torches and helipads at oil and gas fields. "It's not personal. It's just business" - fuel is always needed. You will have to transport a team of workers or guard these objects. 5. New objects. Surely you have seen such flags, now you will have no doubts over which territory you are. Added civilian airfield equipment and diversified static liveries. 6. Night. It's just beautiful Fly, have fun, leave reviews - we read everything, but do not relax: we hope that in October we will be able to please map users with news about another update.
    3 points
  17. I'm null for editing videos, but here is a very short flight on vanilla DCS: and this is with Arttu's Mod: Seems like a keeper to me, and I'm a single player fan, so the IC is not a problem to me
    3 points
  18. Haha, yep, that's something I haven't solved yet. But I'll look into it. Thank you! I'll take your suggestion into consideration. Unfortunately, as you might have noticed with my infantry, I'm not very fond of making a lot of organic animations. If I were to make animals, I'd give them wheels or tracks. Yep, the Buk M3 is on top of my list. the Pantsir-SM as well, if I can find a suitable model. I also had plans for the modernized Admiral Nakhimov, but I've been waiting for more news and detailed pictures of it. Like @nghitran said in the post above, an DCS update broke the weapons. I've spent many hours trying to find a replacement solution. It's either the current (non ballistic) version or no one at all. I'm doing great, thank you. Thanks for the suggestions! Did you check that your target was located between the minimum and maximum range of the weapons? Often users don't notice the minimum range.
    3 points
  19. I added a number of concrete type slabs to my Misc Liveries pack for Massun's Stuff that is now included in the core game files. Its under the LHD_LHA option, they are drop downs in the ME. I included a couple of blanks that you could also use, feel free to do with them as you wish. HOWEVER - As everyone has said 'dust' is universal, its part of the game. I dont know of any way to hide it, unles there is a mod to reduce it in some way, that might be an option, but not one I know of. https://www.dropbox.com/scl/fi/1i99bfzevs37h724ngmyn/CrazyEddies-Misc-Liveries-Pack..zip?rlkey=so7ymqgqa5oe5ib42degbeypi&st=0u2fcjss&dl=0
    3 points
  20. 3 points
  21. Prince of repeat! [emoji1] Sent from my SM-A536B using Tapatalk
    3 points
  22. Do you even notice you are arguing with yourself here?
    3 points
  23. I can’t quantify the improvement in FPS because I was already at 60. But I was able to increase settings for a better experience and still maintain that same 60 FPS. Something I was unable to do before the patch.
    3 points
  24. Yep, all I know is, that the current pod is a mix of the old and the sniper pod to "test" it. Isn't our DCS World version the stable on? So, why do we have to test this in the stable version? I thought, the stable version is for stable things!? At the beginning of this year, the F16 was so much fun. Most systems were working well, but now, I play some minutes and I start to get frustrated, because of all the issues coming to system who worked well in the past, without any reason. If they have never worked before, I could understand that, but that, no, that's BS. Right now, I need workarounds for workaround with every new patch. Not happy with that, and it seems it doesn't care ED much.
    3 points
  25. I have been testing various new flight models and have now found out how to achieve stable flight to 78,000, I can get it to 80,000 but its just a bit on the edge at the moment in certain situations. Anyway 78 is good enough for me and as near to its known ceiling. I have also made changes to a number of other things that now make it possible to air start at any altitude and also runway start and climb to 78,000 without adding additional waypoints in the mission editor. In addition I have now tested against SAM sites and it will overfly all DSC SAM units, only S300-PMU2 and S300VM shot this thing down. I have not tried it against any Currenthill Mods. There is still more testing to do on this but someone else can have a go. As this is not my mod I will contact Hawkeye60 and see if he wants to include the updated lua in his Mod
    3 points
  26. I think the weird part is why the change was released at all. It's just broken in VR, so why release it? Why not just hold it back until they figured it out.
    3 points
  27. 3 points
  28. Would be winter treat if Fulcrum released in 2024 !
    3 points
  29. thanks we are aware, it's on the list. cheers
    3 points
  30. The problem is that they forgot to add trimmer modes for pedals. They now run on central trimmer mode which is totally counter intuitive to realistic helicopter flying. Usually, each helicopter in DCS has trimmer options for pedals too in special options. Why they did forget this for the Chinook is a mystery for me. Atm the module is kind of unflyable for me.
    3 points
  31. @Graphics no any info about progress of ‚Hellcat” or MiG-29A? Any chances to see the release in this year still?
    3 points
  32. We players read all the notes, we are greedy for patches. So, to understand, we should keep this crap, which no one asked you, for how long?. The patch should improve, not make the situation worse. But haven't you experienced this nonsense that you have released? We just need a hotfix, like for the f10 map, to disable them. Thanks
    3 points
  33. @OnReTechare we going to get an answer about the city of tyre in lebanon and why it was removed. You guys keep saying you are going to look into it but yet here we are several patch cycles later and still no resolution, not even a comment. Great customer relations there guys! If you guys are not going to reinstate it, at least have the balls to say so
    3 points
  34. I Reported The BALT STBY Flag Bug In IG To Heatblur and Heatblur Fixed The Issue (And I Thank Heatblur For Quick Fix) but Now Both Cockpits BALT Have Bugged , The 3 Position " Reset-STBY" Switch Will Not Spring Back to Neutral Position and Will Remain On Reset or STBY Front Cockpit BALT Stuck WSO BALT Switch Stuck as well
    2 points
  35. We need more Navy vessels to fill our missions. With a lot of focus on the Cold War era, imagine flying your Phantom and underneath you see an Iowa class battleship turning it's turrets and firing. Or you're in your Warbird, and you see the Bismarck or Tirpitz. Pacific fleets, U.S. and Empire of Japan. Just watched a video on YouTube by HIP, that there's 18 modules being worked on. I'd like to see more work done on asset packs. I'll buy a $30 WW2 Pacific asset pack. I'll buy a $30 Cold War asset pack. I'll buy a $30 modern asset pack. I'll buy a $30 dollar airfield pack akin to Super Carrier. I will NOT buy every one of the 18 modules in development. We have so many planes and helos to fly, and maps to fly on, and I'm excited for some of the ones that are coming. But I personally would love to see more stuff that makes the world we fly in better, more diverse, complete, interactive as far as ATC goes, etc. Anyway my $0.02
    2 points
  36. Nothing presents it better than a flat top:
    2 points
  37. It makes most lights that are dynamic (so not cities) visible from much further out. Examples are navigation lights on aircraft, supercarrier lights, etc.
    2 points
  38. I agree that ED should work on better spotting system, but until it is done and properly tested, why should we all suffer consequences that we had before, than fixed, then got them back again? I don't get it? We already tested it and it was BAD. Now we are testing the same BAD thing again? How hard is to make default dot for majority, and improved dot for some people who like it? There is literary no mission I can do properly right now without seeing those "dots" (read: graphic artefacts) everywhere there is a unit of any kind. Do your experiments with your testers, not with general users. We are not Open Beta anymore.
    2 points
  39. Thank you so much for your support and updates! Updated the server: VARG SAR Search and rescue Angels of the Levant
    2 points
  40. Hi, there, In fact, ASTI was mainly created to import large static sets where dynamic (simple) elements can be associated with them. (something that the DCS mission editor does very badly). So it's true that we don't know how to import complex dynamic elements (such as aircraft with flight plans, aircraft carriers with associated aircraft, etc.) for the simple reason that the mission editor already does this very well. Renaming elements and groups is mandatory. If the user decides to import the same template 3 times, the names must be changed. DCS does not support duplicate group.name, unit.name, groupId and unitId. However, it's clear that I haven't taken into account the old DCS naming, I'll look into it. In your case, the template calls the Dickey library, so it will call [‘DictKey_UnitName_7’] = ‘Roosevelt’, I'll look into it, thanks for your feedback PS: for the aircraft/static elements placed on an aircraft carrier, I hadn't planned that either, I'll check with Cef whether we're looking at that or not. Translated with DeepL.com (free version)
    2 points
  41. Folding the wings an F/A-18 can pass trough the gate (I did it) so I guess you just not lined up properly as you said.
    2 points
  42. Agreed, I’ve been using DLAA and preset F for a few months now and I notice no smearing or cockpit issues, it looks great
    2 points
  43. This map is better with every update, fantastic job!
    2 points
  44. Did not know that you can copy skins like that (gave away my age). Works fine, looks like the refueling probe is retracted in the CE folder and extended in the EE folder. Brings back many memories. Love the skins, thanks, got some goose bumps when I saw them. Used to be an ATC at Hoedspruit when these beasts were still flying. I may have to put you on my Christmas list. Our entire DCS squadron appreciates the hard work. Well done.
    2 points
  45. I have flown since the latest update with no issues. I am running comms through SRS though, not directly through DCS. Also, you need to ensure both radios are turned on and the colume is turned up for both.
    2 points
  46. The new spotting dots are really awful, as in they are BIG BLOCKS. I'm also requesting a hot fix for the user and/or the server to have the option to disable this feature.
    2 points
  47. You misunderstand. I’m all in favor of this being realistic. I don’t think this can ever be achieved using dots though. And dots are already available as labels.
    2 points
  48. Something that worked one update before (to be able to turn spotting dots off) shouldnt be so big deal to give it us back by one hotfix.
    2 points
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...