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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ DCS Core Aircraft AI. B-52. Incorrect connection during refueling - fixed Aircraft AI. Helicopters cannot retrieve cargo from moving ship - fixed Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed Aircraft AI. S-3B refueling lights adjustment Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed Ship AI. Fixed 054A CIWS Ship AI. Fixed 071 livery Ship AI. LS Ropucha damaged LOD missing - fixed Countries. Mi-8MTV2 added to Iraq Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed Dedicated Server. Missions list shuffle function do not work - fixed Graphics. Fix artifacts on clouds Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed Ground AI. JTAC. IR pointer is not shifted to other target - fixed Ground AI. KS-19 sounder fixed Ground AI. New sounds for Flak 38 Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update Ground AI. New sounds for Oerlikon 20mm Gun Ground AI. New sounds for S-60 57mm gun + minor fixes Ground AI. New sounds for twin and quad 20mm Flak gun Ground AI. S75 ZIL truck model issue with windshield fixed Ground AI. Added desert camo and updated other liveries for T-72B3 Ground AI. Sound Update for cannons Ground AI. Added civilian Ural trucks models and updated liveries GUI. Radio messages clipped by F10 map bar - fixed GUI. Message history window won't close after exiting track - fixed GUI. Most logbook A-10 patches are not usable - fixed Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed MP. FARP warehouses not synchronized on player join - fixed Weapons. Active Maverick camera starts to shake at certain camera angles - fixed Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones. Weapons. BLG-66 animation corrected Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values. Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature. Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed NS430 memory leak - fixed DCS: F-16C Viper by Eagle Dynamics Fixed Crash when click OVRD on MFD. Fixed: Radar elevation control freeze after fail to track in VSR. Fixed: RWS DTT attempting to drop single track drops both and resets radar back to search. Fixed: While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target. Fixed: HMCS Boresight locking - No rad but locking anyway. Fixed: A-A radar false targets appear with radar not emitting. Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding. Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped. DCS: F/A-18C by Eagle Dynamics Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed. Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence. Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch. DCS: AH-64D by Eagle Dynamics Added default value of the VRS audio notification in the Special Options to disabled/un-checked. Fixed crash when George AI try detect targets. Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission). Fixed: George AI detects unactivated units and fires at them. Fixed: George AI does not see the targets when fog is in Auto mod. Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre. Fixed: FCR RF Handover does not work with the front seater. Fixed: TSD Cursor show option should be independent between phases. Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation. Fixed: Wheel сhocks miss texture. DCS: Supercarrier by Eagle Dynamics Fixed: Starting cold & dark the crew will not direct planes (multiplayer). Forced option 'disable deck crew' don't work. Fixed: Switching to Airboss view shows incomplete player aircraft. Fixed: Wheel chocks are placed permanently in some cases. Fixed: Stuck at Awaiting requested crew member. Fixed: MT IFLOS lights are difficult to see. DCS: F-5E by Eagle Dynamics Fixed errors in liveries: Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers. Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose. Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles. Returned the formation lights to some liveries. Added protective brushes to the gaps under the flap rod on the fuselage. Removed and corrected several minor errors and inaccuracies in the liveries. Added template. Added livery: Aggressor VFC-13 11 Aggressor VFC-13 21 Sundowners VFC-111 01 USAF "Southeast Asia" IRIAF F-5E Standard IRIAF - 43rd TFS IRIAF - 41rd TFS Fixed: Some activities take up to 5 times longer. Fixed: Attitude Indicator rotation is backwards. Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram. Fixed: The antenna crashes into the hatch. Fixed: Fix the profile shape of the front of the suspension tank. Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt. Fixed: The RWR antenna is missing, on the rear, on the right. DCS: Mi-24P Hind by Eagle Dynamics Fixed: “Launcher arm” usage leads to rockets being fired in some cases DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed: Helicopter weight is different from the one that was set in ME in certain cases DCS: Flaming Cliffs 2024 by Eagle Dynamics А-10A. Added new IA missions for Marianas and Caucasus Su-25. Added new IA missions for Caucasus MiG-29. Added new IA missions for Afghanistan F-15C. Added new IA combat missions for Marianas DCS Mirage F1 by Aerges Input and clickability: Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative. F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed). Fixed some 'Wrong connector name' messages in dcs.log. Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version. Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel. IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel. F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible. Systems and general: Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft. Fixed engine fire lights that stayed lit after all electrics were turned off. The F1BE rear seat safety pin doesn't block the front seat ejection anymore. F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start. Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions. F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled. DCS: C-101 Aviojet by AvioDev CLB-200, BIN-200, BR-250 and BR-500 models improved. Jettisoned canopy is restored now at aircraft repair. Batteries’ temperature and capacity are now restored to initial values at aircraft repair. Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: ADI does not move when mission starts in cold & dark DCS: MiG-21bis by Magnitude 3 Increased radar return signature brightness Added missing pointers for VR controls DCS: Christen Eagle II by Magnitude 3 Fixed floating radio and fuel gauge displays Fixed propeller blur effect Campaigns DCS: P-47D Wolfpack Campaign by Reflected Simulations Formation updates P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Fixed some spawn error bugs DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – More adjustments to get the taxi director work as it should Mission 1 – Taxi director forced off to enable player to taxi right back to catapult after recovery Mission 4 – trigger zones adjusted Mission 4 – tanker holding area adjusted Mission 4 – fixes to prevent landing aircraft to stuck on the deck Mission 4 – Fixed missing kneeboard in briefing images Mission 5 – Fixed Enfield 2 returning after launch Mission 8 – Fixed CAS flight not following orders and enemy helo missing DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 6 - VBIEDS. Adjusted mission fail triggers as reported in ED Forums. Spaced out events to allow better gameplay and SA. Added immortal mode. Made first wave of VBIEDS easier to destroy. Adjusted weather to hot and dusty settings for desert scenario. Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMS. Moved tankers closer and fixed error. Improved mission ending and flypast. Mission 9 - The Oil Business - Part 3. Adjusted bomb fusing for CBU-99. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Mission 11 spawn issue fixed Kill markings added to skins Spitfire IX The Big Show Campaign by Reflected Simulations Mission 6 - heading typo corrected on briefing map DCS: P-47D Wolfpack Campaign by Reflected Simulations Performance optimization Mission 11 48 ship formation fix Correct markings for the actual squadron COs Updated the order of battle slides with names Clear prop callouts from other pilots Crew chief image added Optional radio news broadcasts added to most missions Pilots notes included for the correct version of P-47D New UI Background and loading screen Kill markings and further skin fixes Campaign end cutscene added DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 7 missile defense improved Mission 13 - Mayday parade smokes rearranged for better visibility DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Typo fixes M3 Comms tower added for consistency with the Hornet campaign DCS; F/A-18C Serpent’s Head 2 by Badger633 Missions 1,4 to 6, 8 to10: Super Carrier variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 1by Badger633 Missions 2,3,6 to 9, 12 to 15 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 9 Part B all variants: Mig attack adjusted. Missions 3 to 8 and 10 to 13 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Operation Green Line by Badger633 Missions 3: Radio call corrected, Carrier taxi and parking order fixed. Missions 1,4,6,9,10 to 12: Carrier taxi and parking order fixed. Mission 2: Red’s formations eased to stop crashes due to AI changes. Mission 5: Matrix not following Ford fixed, Typo in brief corrected, Carrier taxi and parking order fixed.Brief Mission 5: Typo corrected. DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon Horizontal: added document with scoring to campaign docs M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase; M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission) DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 1: Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. Mission 5: Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. Mission 6: Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce. Mission 10: Adjustments of Briefing text.38 points
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DCS Core Aircraft AI. B-52. Incorrect connection during refueling - fixed Aircraft AI. Helicopters cannot retrieve cargo from moving ship - fixed Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed Aircraft AI. S-3B refueling lights adjustment Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed Ship AI. Fixed 054A CIWS Ship AI. Fixed 071 livery Ship AI. LS Ropucha damaged LOD missing - fixed Countries. Mi-8MTV2 added to Iraq Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed Dedicated Server. Missions list shuffle function do not work - fixed Graphics. Fix artifacts on clouds Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed Ground AI. JTAC. IR pointer is not shifted to other target - fixed Ground AI. KS-19 sounder fixed Ground AI. New sounds for Flak 38 Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update Ground AI. New sounds for Oerlikon 20mm Gun Ground AI. New sounds for S-60 57mm gun + minor fixes Ground AI. New sounds for twin and quad 20mm Flak gun Ground AI. S75 ZIL truck model issue with windshield fixed Ground AI. Added desert camo and updated other liveries for T-72B3 Ground AI. Sound Update for cannons Ground AI. Added civilian Ural trucks models and updated liveries GUI. Radio messages clipped by F10 map bar - fixed GUI. Message history window won't close after exiting track - fixed GUI. Most logbook A-10 patches are not usable - fixed Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed MP. FARP warehouses not synchronized on player join - fixed Weapons. Active Maverick camera starts to shake at certain camera angles - fixed Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones. Weapons. BLG-66 animation corrected Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values. Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature. Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed NS430 memory leak - fixed DCS: F-16C Viper by Eagle Dynamics Fixed Crash when click OVRD on MFD. Fixed: Radar elevation control freeze after fail to track in VSR. Fixed: RWS DTT attempting to drop single track drops both and resets radar back to search. Fixed: While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target. Fixed: HMCS Boresight locking - No rad but locking anyway. Fixed: A-A radar false targets appear with radar not emitting. Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding. Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped. DCS: F/A-18C by Eagle Dynamics Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed. Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence. Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch. DCS: AH-64D by Eagle Dynamics Added default value of the VRS audio notification in the Special Options to disabled/un-checked. Fixed crash when George AI try detect targets. Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission). Fixed: George AI detects unactivated units and fires at them. Fixed: George AI does not see the targets when fog is in Auto mod. Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre. Fixed: FCR RF Handover does not work with the front seater. Fixed: TSD Cursor show option should be independent between phases. Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation. Fixed: Wheel сhocks miss texture. DCS: Supercarrier by Eagle Dynamics Fixed: Starting cold & dark the crew will not direct planes (multiplayer). Forced option 'disable deck crew' don't work. Fixed: Switching to Airboss view shows incomplete player aircraft. Fixed: Wheel chocks are placed permanently in some cases. Fixed: Stuck at Awaiting requested crew member. Fixed: MT IFLOS lights are difficult to see. DCS: F-5E by Eagle Dynamics Fixed errors in liveries: Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers. Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose. Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles. Returned the formation lights to some liveries. Added protective brushes to the gaps under the flap rod on the fuselage. Removed and corrected several minor errors and inaccuracies in the liveries. Added template. Added livery: Aggressor VFC-13 11 Aggressor VFC-13 21 Sundowners VFC-111 01 USAF "Southeast Asia" IRIAF F-5E Standard IRIAF - 43rd TFS IRIAF - 41rd TFS Fixed: Some activities take up to 5 times longer. Fixed: Attitude Indicator rotation is backwards. Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram. Fixed: The antenna crashes into the hatch. Fixed: Fix the profile shape of the front of the suspension tank. Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt. Fixed: The RWR antenna is missing, on the rear, on the right. DCS: Mi-24P Hind by Eagle Dynamics Fixed: “Launcher arm” usage leads to rockets being fired in some cases DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed: Helicopter weight is different from the one that was set in ME in certain cases DCS: Flaming Cliffs 2024 by Eagle Dynamics А-10A. Added new IA missions for Marianas and Caucasus Su-25. Added new IA missions for Caucasus MiG-29. Added new IA missions for Afghanistan F-15C. Added new IA combat missions for Marianas DCS Mirage F1 by Aerges Input and clickability: Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative. F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed). Fixed some 'Wrong connector name' messages in dcs.log. Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version. Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel. IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel. F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible. Systems and general: Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft. Fixed engine fire lights that stayed lit after all electrics were turned off. The F1BE rear seat safety pin doesn't block the front seat ejection anymore. F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start. Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions. F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled. DCS: C-101 Aviojet by AvioDev CLB-200, BIN-200, BR-250 and BR-500 models improved. Jettisoned canopy is restored now at aircraft repair. Batteries’ temperature and capacity are now restored to initial values at aircraft repair. Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: ADI does not move when mission starts in cold & dark DCS: MiG-21bis by Magnitude 3 Increased radar return signature brightness Added missing pointers for VR controls DCS: Christen Eagle II by Magnitude 3 Fixed floating radio and fuel gauge displays Fixed propeller blur effect Campaigns DCS: P-47D Wolfpack Campaign by Reflected Simulations Formation updates P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Fixed some spawn error bugs DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – More adjustments to get the taxi director work as it should Mission 1 – Taxi director forced off to enable player to taxi right back to catapult after recovery Mission 4 – trigger zones adjusted Mission 4 – tanker holding area adjusted Mission 4 – fixes to prevent landing aircraft to stuck on the deck Mission 4 – Fixed missing kneeboard in briefing images Mission 5 – Fixed Enfield 2 returning after launch Mission 8 – Fixed CAS flight not following orders and enemy helo missing DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 6 - VBIEDS. Adjusted mission fail triggers as reported in ED Forums. Spaced out events to allow better gameplay and SA. Added immortal mode. Made first wave of VBIEDS easier to destroy. Adjusted weather to hot and dusty settings for desert scenario. Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMS. Moved tankers closer and fixed error. Improved mission ending and flypast. Mission 9 - The Oil Business - Part 3. Adjusted bomb fusing for CBU-99. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Mission 11 spawn issue fixed Kill markings added to skins Spitfire IX The Big Show Campaign by Reflected Simulations Mission 6 - heading typo corrected on briefing map DCS: P-47D Wolfpack Campaign by Reflected Simulations Performance optimization Mission 11 48 ship formation fix Correct markings for the actual squadron COs Updated the order of battle slides with names Clear prop callouts from other pilots Crew chief image added Optional radio news broadcasts added to most missions Pilots notes included for the correct version of P-47D New UI Background and loading screen Kill markings and further skin fixes Campaign end cutscene added DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 7 missile defense improved Mission 13 - Mayday parade smokes rearranged for better visibility DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Typo fixes M3 Comms tower added for consistency with the Hornet campaign DCS; F/A-18C Serpent’s Head 2 by Badger633 Missions 1,4 to 6, 8 to10: Super Carrier variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 1by Badger633 Missions 2,3,6 to 9, 12 to 15 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 9 Part B all variants: Mig attack adjusted. Missions 3 to 8 and 10 to 13 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Operation Green Line by Badger633 Missions 3: Radio call corrected, Carrier taxi and parking order fixed. Missions 1,4,6,9,10 to 12: Carrier taxi and parking order fixed. Mission 2: Red’s formations eased to stop crashes due to AI changes. Mission 5: Matrix not following Ford fixed, Typo in brief corrected, Carrier taxi and parking order fixed.Brief Mission 5: Typo corrected. DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon Horizontal: added document with scoring to campaign docs M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase; M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission) DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 1: Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. Mission 5: Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. Mission 6: Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce. Mission 10: Adjustments of Briefing text.11 points
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Expect mostly fixes, once the team returned from New Years break they focused on trying to address the high priority issues raised in the last patch. Log will have more detail of course.11 points
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As promised in my 2025 development YT video, the extended demo of Falklands '14 is now available from: https://www.groundpoundersims.com/demo-missions Here you'll find the first three missions along with the campaign prologue, all documents and liveries. Enjoy, and I look forwards to returning to work on the campaign in the future.9 points
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Did your poll answer your question for you? Hopefully you can see that we have made the right choice and it will take DCS to new levels for the future. thank you9 points
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The ALR-45 equipped early -A is in active finalization progress based on our RWR work in the F-4E, and I hope it will drop in Q1.7 points
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Current version number: DCS 2.9.11.4686 Next planned update: 20th January 2025 ( subject to change ) Depending on final checks, I will post the change logs just before we go live. thank you6 points
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I really doubt they would be doing an F-35 if they weren't aware of the challenges awaiting them. It isn't their first airplane.6 points
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Sea Wolf and Exocet fitted to the the Lender Class that was linked in the thread. Message me if you would like to try the lua files. You will need Admiral's Normandie mod install for the Exocet missiles. 3-D model has some minor issues. The Sea Wolf GWS-25 missile launcher only has 1 connector not the 6 it should. It will fire all 6 missiles but they all launch from the same tube. Exocet launcher hatches are not animated. The rear Sea Cat Launcher is still fitted and should have been removed for the Sea Wolf Update. If the SA Sea Cat code works I will add it so the launcher works.6 points
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It represents no version at all, but somehow they can't add the Air Refueling Probe because "it's not acurate". They should split the F-5 into diferent versions if they want to be accurate about the Aggressors/ Swiss or export versions (pointy nose and tigershark nose too), but we know that this is not going to happen. Aerges aproach to the same issue is, in comparison, very comprehensive for the player. Minor details on the external model can be changed with arguments from the description.lua file, and they already have 3 versions on top of it (CE, EE and BE), with one more in the works (F1M).6 points
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About fidelity. Lots of discussion has been going on from time to time among pilots about what a study level simulator is. One would typically use a study level simulator on a PC to improve flying skills in some way or the other (I have been flying myself for more than 40 years, and still am. I also own more than one aircraft). The short answer, there's no such thing as a study level simulator. It's a marketing term with no specific definition. Commercial simulators are graded A through D, where D is the highest grading. What this means is that an hour in a level D simulator is equivalent to an hour in a real aircraft, as far as training goes at least. I have never used such a simulator myself. If the producer of a simulator say it is a study level simulation, then that's what it is. It's as simple as that. However, there's still some merit to the term. A very common definition is a simulator/aircraft with accurate systems modelling. Study level then means the simulator can be used to study the systems. This is a bit moot and vague however. Even the simplest aircraft with no systems to speak of at all can be used to study air combat maneuvers for instance. Such an aircraft/sim would be equally study level, only now the FM is what's important to get correct as well as the weapons. The simplest will be a gunfight, and then also the bullet trajectories would have to be modelled for instance. The most common definition is accurate systems modelling. This is important for IFR in big jets in particular. You want the systems to brake down in a realistic manner, so you can mitigate the situation in a realistic manner. This requires detailed and accurate systems modelling. MSFS has some good planes, but the main platform for this kind of simulations is X-Plane where all the systems modelling is there from the start in any aircraft. Now, perhaps the best definition of study level simulation I have seen, I read in some magazine way back. It's not about the usage, but about the producer having studied to get the simulation correct. This is better because the term study has a specific meaning. This is from Oxford: "a detailed investigation and analysis of a subject or situation". This makes much more sense. After all, if the simulator should be used for "studying" something, then a requirement is that a study, as defined by Oxford, has been done by the producer of the simulator. Back to the F-35. Using any definition of study level simulator, this will indeed be what we get. There are tons of stuff to be studied available for the F-35, and that stuff will be modelled in the DCS version of the aircraft for us to study. I think we can agree that the F-35 will be a study level simulator by any definition of the term. Then fidelity. Fidelity schmidelity When study level simulator is hard to define, then the term fidelity is a level or two harder. I think this is purely subjective. For some the visual aspects are high up on the list. Some are even expecting laser scanning. To me this is completely weird anyway. In what universe is a laser scanning better than old fashioned blue-prints or a CAD model ? For others it is the sound that has to be good. There's also a purely artistic dimension here, there's an X-factor that's really hard to define, it's a feeling. For me it's the FM. A mediocre/crappy flight model ruins everything for me even if all else are just superb, but that's me. The term is a big, hairy, fuzzy and subjective multi-dimensional ball that looks different depending on your perspective in that multidimensional universe. The only concrete thing to be said is bigger is better, and that the size is proportional to the study. Maybe, just maybe the F-35 has to be viewed from a slightly different perspective? I don't think it will, but if that should be the case. Will that decrease the fidelity? I would say no. Fidelity is after all proportional to the study, and for the F-35 tons of studies exist. I don't think I have anything more to say on this matter now. I am confident the F-35 will be just superb and very cool.6 points
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I know every DCS module is not 100% close to the real one. But I know developers research deeply into official manuals and documentation, and this fuels the illusion that DCS is a procedural simulator. I am aware I will not become a fighter pilot by playing DCS, but DCS is the closest thing to becoming a fighter pilot that an "enthusiast from the desktop" can aspire. The excuses: "we cannot add this system because it's not specific to the version we are simulating" or "there are not enough available data for this airplane" contributed to the illusion I was playing a real simulator. A module based on public presentations can't provide the same illusion. I'm sure the f-35 will be a wonderful module, full of details and minutiae as only DCS can provide, but I will know it is not "real". The f-35 breaks the illusion, not only for itself but also for other modules: how can I be sure that public presentations won't be considered enough when doing the f-15c? That's my concern as a DCS lover: I hope I will be able to maintain the illusion even after the F-35, but I am not so sure.6 points
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We are looking forward to it as well. It's been a module I've been wanting to add to DCS for many years. Best wishes, Matt6 points
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DCS: F-5E Remastered Texture template https://www.digitalcombatsimulator.com/upload/iblock/ccd/hcc36kacwy6pylnbuc6di2cv4mzh9mcp/F-5-E3_Template.rar Edit: updated link added5 points
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Delivering the template without any solution for the broken model viewer/encryption situation introduced with this module is useless. Since no one on ED's side has even indicated their recognition of the problem, I can only assume that there are no plans to restore this most basic and essential tool that livery makers have been using to add value to ED's products for decades. Been waiting and following up on this for months by now for any sign of a solution. If this is the way it's going to be, there simply won't be community-made liveries in DCS anymore.5 points
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You shouldn't see this issue anymore with today's update. Please ping me if you see otherwise.5 points
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Hey, First of all, thank you for releasing the template. However, in its current state, it’s extremely difficult to achieve proper results. I’d like to highlight a few key issues and suggest potential solutions: Lack of a Usable Model in ModelViewer: Not having an .edm file to open in ModelViewer significantly hampers the workflow. I understand that encryption is necessary to prevent unauthorized copying and reuse of the 3D model in older mod versions. However, would it be possible to provide an .edm file with a built-in visual watermark—such as a large 3D text overlay? This would prevent in-game use while still allowing us to accurately place details and align textures. Missing Examples for description.lua: We currently have no reference for enabling the correct antennas and country-specific details in the description.lua. Without access to existing liveries or clear documentation, it’s challenging to configure these elements correctly. Could you provide sample files or a more detailed guide to help us set this up properly? Pilot and Helmet Templates: As of now, we don’t have access to the pilot or helmet templates. I assume these are still in progress, but it would be helpful to get confirmation on their status and an estimated release timeframe. These elements are essential for completing a fully detailed and accurate livery. I appreciate the hard work you’re putting into this and hope these concerns can be addressed to improve the workflow for all creators. Looking forward to your feedback. Best regards, Tango5 points
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What really bugs me is that ED says they go for most accurate representation, yet they make bigger stretches to accommodate equipment in their Hornet (to not mention the F-35 LOL). The F5-E has so much potential with so little to add… And I simply cannot understand with the amount of people asking for those upgrades, ED simply chooses to take the other way around.5 points
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A decade ago DCS MiG-21, the very 1st 3rd party FF module, was published. Compared to the latest DCS offerings, it is a bit of a YOLO frankenplane itself, with some fictional loadouts, simplified/fictional systems operation and FM issues existing to this day. It was, however, (and still is) considered "good enough" for ED to include in DCS ecosystem, and is still being sold nowadays for full price. To me that shows two things: 1) Cobra, who was a lead dev at that time, moved to create Heatblur but didn't rest on his laurels from module fidelity point of view and pushed each of their later releases towards higher and higher accuracy - even though clearly he didn't have to and might as well have settled for "MiG-21-grade" modules later on. ED wouldn't stop him. It means that no, 3rd parties never were, and will not be "incentivized" by ED to lower the bar by ED supposedly lowering its own bar. Individual 3rd parties know what they want to do, they know what segment of DCS customers they aim at and they don't need ED's opinion about anything (well, apart from at last basic FM, systems and visual fidelity). Some will push for higher accuracy (with some coding solutions sometimes even surpassing the ED ones), some will settle for lower, but they would be doing it anyway as the bar was never set THAT high in the first place. 2) The "expected" fidelity level of FF modules was never "fixed" and has been somewhat flexible for everyone since the very MiG-21 beginning. For ED and some 3rd party devs "80%-real" will be legally, financially and technically sufficient, for others 50% will do, with the rest being roughly approximated. Both cases fall exactly into the same "best FF representation possible" category, which, by definition, is rather vague and can mean whatever. In the end, I think the greates outcome of all of this F-35 "drama" is - more customers will just have to learn to start using brains for a change, be patient and do RESEARCH before buying a new module, rather than storming the ED-shop on release day as if it was walmart on Black Friday (sorry, "African American Friday"). Exactly like in Afghanistan vs Iraq case, some modules will offer higher and better documented accuracy, while some will offer less documented one. Mind you, I'm not talking about folks who are already very excited about the -35 and will buy it no matter what, because if their favourite kite. I understand it, because I myself will do the same with M3's F4U Corsair when/if it ever comes. For the rest of DCS players, though, It will (and should) be up to each individual customer to judge if the F-35 "simulation value" after release is sufficient for him/her to pay full price for it, or wait for further systems improvements of it, or wait for sale, or not buy it at all. As both community managers hinted, wait and see how it turns out and what it brings to DCS as a whole, even if it means loosing that usual 20-30% preorder discount.5 points
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Well, it's not me being wrong 100% of the time and shifting goalposts to make a false narrative fit. I guess it's up to you to - start being responsive to arguments by people who know more about this subject than you, - stop the personal attacks, - provide actual beneficial content to the discussion. If you can't, well, "ignore list" it is for you. The 104 could carry about half as much as the F-100D (not counting MER, TER or double racks which weren't designed for the 104 yet), but itcould reach the CAS area quicker and hence had a shorter response time, which is a quality in itself. I suggest you take the time and read Sharkbait Delashaw's thoughts on the 104 in SEA, which was linked some time before. I also suggest to read a couple of other testimonies of pilots who have experience in the 104 vs F-4 to give you a better idea of what the strengths and weaknesses of either airplane were. The 104 was mainly bought to drop a nuke onto the Soviet Union from airbases in central Europe, which itcould perform well and better than most other jets in the early-mid 60s. It had about a 50% greater mission radius than the F-4 in that role. When the decision was made to procure the 104G for the WGAF, the F-4 was still a paper aircraft.5 points
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As promised in my 2025 development YT video, the extended demo of Falklands '14 is now available from: https://www.groundpoundersims.com/demo-missions Here you'll find the first three missions along with the campaign prologue, all documents and liveries. Enjoy, and I look forwards to returning to work on the campaign in the future.5 points
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Berlin in the 80s hits so much harder than it does today. I hope Ugra nails the night lighting with the brightly lit death strip cutting through its core. I could imagine non-combat sorties in support of some special operations going on in the November mist; Keeping a trenchcoat wearing guy in the TGP while trying to avoid WWIII by not entering restricted airspace...5 points
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I've created a revised set of HGV textures with revised base colors roughmets and surface materials.5 points
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1. Ist die F35 soweit weg das sich eh keiner ein Urteil bilden kann 2. Peilt von uns allen eh keiner was am Ende fehlt oder nicht 200% simuliert ist 3. Weiß von uns halbstarken Besserwissern auch niemand was an der echten F35 anders funktioniert als in DCS Vielleicht überrascht uns ED, vielleicht ist es auch am Ende nur ein FF Modell mit einfachen Systemen für 49 USD und ein Zugpferd für mehr Kundschaft. Was soll's, über die neuen Xbox und Gamestar User im zivilen Lager haben sich am Anfang auch alle aufgeregt, was hat es uns gebracht?: ganz viel neue und günstige Hardware, eine nie da gewesene Auswahl zu nie da gewesenen dumping Preisen. Der VR Markt hat auch mittlerweile richtig Fahrt aufgenommen Das kann auch alles was gutes haben Zudem kann man sich kein Urteil bilden ohne das Ergebnis zu kennen5 points
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Yes, full fidelity analog A-10A from Cold War and Desert Storm (pre-LASTE modernization) would be awesome with Fulda Gap and Iraq maps. No boring, hard to remeber, electronic procedures and standoff weapon - but just pure adrenaline, piloting skills and fun, flying between the trees, manually aiming guns, rockets, dumb bombs, Mavericks when dodging Soviet AAA, Cold War Gone Hot! One of many A-10A rquests, with cool video:5 points
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I honestly don't understand how people can complain when you get not one, not two, not three, but FOUR modules, AND a carrier, for the price of ONE module, and it's the best module in DCS at that. So what the last 2 variants took longer than expected. Be happy you get them, for free. Can't wait for the B(u) and will happily pay for it to support HB.5 points
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Starting around 2010, hands-on F-35 demonstrations became commonplace at defense tradeshows. These featured detailed system demonstrations that covered a broad range of operations and capabilities that provided great insight into the operation of the aircraft across different mission types. Our goal is to create an F-35A simulation that combines this wealth of data with academic papers, public sub-systems data, and common Pilot Vehicle Interface (PVI) to fill in only a few areas lacking any information (like other existing DCS aircraft). Compared to other modern aircraft, we’ve discovered a great deal more information about its operation than most 4 and 4+ generation aircraft. Our F-35A will not be based on guesswork, watching air shows, Wikipedia or anything like that. Rather it is being designed in relation to credible data that we feel very confident will provide a good representation of what it is to operate this aircraft in the context of a study-level flight simulation game for the entertainment market.5 points
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4 points
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TL;DR There are literally dozens of posts now in this forum that go something like this: “Yes, well we understand that some are skeptical about DCS ability to model the F-35, but nothing has been released yet so there is no merit to your objections, because you can’t be critical of something you haven’t even seen”. Well I beg to differ: I think we can be critical of the decision to model the F-35 already now, and here is a concrete example of why: On the F-35, there is just one big humongous screen that can hold a myriad of different windows and tables etc. And, yes, we can see what they show us at demos and airshow and that can give us some idea about how the display may look like IRL. However, the only thing we can be absolutely sure of is that this will not be what the pilot will see in an operational aircraft. This is just common sense. You don’t show classified presentation modes for operational aircraft publicly. So already here we are lost. But wait, it gets worse: Because instead of a couple of MFD’s with knowns sub-menus and display properties, supplemented by the ubiquitous round RWR we see in most 3rd and 4th generation fighters (you know, the type of displays & systems DCS modeled up till now), you will in the F-35 have just one big screen where you have absolutely no idea how the disposition of different display windows will be. Why? Well because the big thing with 5th generation aircraft is the sensor fusion and how this will be displayed is top secret. For example, when you’re dozing off in nav mode, and you suddenly get lit up by a SAM or fighter radar, how will that enormous display react? Will it be overlaid something already there or will a threat window pop up which takes up 10, 20, 30 or 50% of the big screen? Where will it be located? How will threat zones be displayed? If, dynamic, how will this be displayed? Missile position and if you are inside or outside projected range? Birds eye view, or obliquely? What other windows will be active? Stores, radar, IRST etc? And if so where? Bottom right? Top left? etc etc. And this is where the 6th gen secret lies: How do you fuse not only your own, but your wingman’s, ship and AWAC data? And how do you in the best way filter and present all this data? And the only thing we can be sure of here is that what we see in manufacturers booths at airshow will be fluffy concept modes, and exactly NOT how it will be displayed IRL. Because this is what separates the wheat from the chaff. And not only for reasons of security, but also not to divulge trade secrets to your competitors, will you be showing how you have solved all this. The winner will present not all data, but the right data at the right time in the right way (SAAB is good at this!). But there is no way SAAB or Lockheed Martin are going to share this with us either in air show booths or in open documentation. So whatever DCS comes up with will be guesswork. And yes, some may scoff at the figure of 85% guesswork that was thrown around here earlier on, but how are you even going to get THAT close when you are working with one huge display that could be used in a myriad of ways, all of which are classified? However, if the aircraft you are modeling has two MFD’s, a round little RWR, and a bunch of manuals which tells you exactly how those MFD’s function and look in all sub modes (3rd and 4th generation fighters), well then 85% ACCURACY and not GUESSWORK seems within reach. And this is why it's currently possible to do high fidelity 3rd or 4th gen sim aircraft, but only 6th gen game aircraft, and while IMHO DCS should stick to the two former.4 points
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4 points
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4 points
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Ich denke, Dir ist nicht wirklich bewußt, worum es den Leuten mit den Bedenken tatsächlich geht. Jedem ist bewußt, dass DCS nicht zu 100% ein reales Kampfflugzeug nachbilden kann. Aber es macht einen Unterschied, ob zu einem bestimmten Muster alle möglichen Daten offiziell verfügbar und bekannt sind, um eben möglichst nahe am Original bleiben zu können, oder ob man sich eben auf Videos von Flugvorführungen u.ä. stützt. Die DCS F-35 wird mit Sicherheit nicht denselben Stand erreichen können, wie z.B. die DCS F-4E, da schlicht die offiziellen Daten fehlen, die man eben bei einer F-4 hat. Am Ende wird sicher eine F-35 dabei rauskommen, die Spaß macht und sich wie blöd verkaufen wird, aber eben mit dem Wissen, dass es, was die Simulation anbelangt, sicher keine F-4 ist und das mag den ein oder anderen stören und darf das auch.4 points
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4 points
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I think currently all the modules in DCS are greater than 80% real, while DCS:F-35 is infinitely close to 0% real. I don't know why so many people say this, the first third party module is Belsimtek's UH-1H.4 points
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Touché! For graphics cards, you need an Nvidia RTX 3090, 4090, 5090, AMD RTX7900XT or XTX (i.e, more than 16GB VRAM), if you're hoping to run those modules in one of the latest maps in VR. And it seems the trend is spreading to every new module and map. I don't care how "high-end-hardcore-elitism-best-art-ubber-detail-fidelity" type of arguments are thrown to excuse such a poor decision. This is absurd, and we've been saying it for some five years now. More, to add insult to injury, the reduction of texture setting in the game options means a horrible downgrade in image quality, because it's done through the MIPs of the .DDS texture (modules use single set of textures, they don't have HIGH and LOW packages, only the terrain maps), really blurry as there is no propper textures resizing through manual process, to ensure it's done in the best quality. Honestly, at this point I simply give up, it's useless.4 points
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You know, I was trying to stay out of this argument. An abnormally heavy conventional bomb load of 3x 1000lb Mk83, along with full internal fuel and empty wingtip tanks, works out to a drag index of 45 and gross weight of 24600lb for the F-104G. From the flight manual charts this gives a top speed in military (non-afterburning) power of M0.89 = 589kts at sea level. A contemporary A-6A can reach no more than 561kts at SL per its S.A.C., even with the lightest payload (single centerline bomb). A contemporary A-4C with one centerline Mk28 is even slower than the A6 (545kts). Navy subsonic attack aircraft can fly higher and further, with more bombs (it would be insane if they couldn't) but during their final run-in to the target, they physically cannot go faster than a badly overloaded F104G in mil power. Then after the F104G drops its bombs, it can easily out-pace any interceptor from the 1960s at low level. The poor A-6 can't even out-run a MiG-15. Also, while it is not usually practical, an F-104G most certainly can carry and release some bombs supersonic. This is specifically and clearly approved by the flight manual. P.S.: Why would an F-104G pilot forget the Hi-Lo-Lo-Hi mission profile he has been taught by the F-104 Fighter Weapons School, after all that effort to learn and practice it?4 points
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Вам нужны факты? Вот вам факт. Сотрудник ЕД привлекался за сбор технической информации по самолетам в США. Можете вы назвать факты привлечения сотрудников любой авиасимуляторной студии ФСБ за сбор такой информации? На счет сознательного нарушения законов США вы сами придумали? Или приговор суда есть? Тоже факт. Или сотрудник сидит?4 points
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Hello, I Flight simulators from Solo Flight on PC , F-18 Amiga - MSFS95. I loved the SSI-Eagle dimamics SU-27 simulator, because you flew a RUSSIAN SU-27. The only one who made a SU-27 sim. What happened along the way that they never did it properly, at least with the data that was known to date. It is a plane from the year 1970. I am not asking for a SU-35. Any news about working on very old 2003 the external models? Some models are from LOMAC 2.5. For my part, there are too many planes and helicopters of the blue force and there is not the same counterpart of the red forces in full fidelity. More aircraft from the red forces are missing. On the other hand, some boats are also LOMAC 2.5 from 2003. 22 years without updating them!!It is my wish that all boats with current models be updated. Planes also have very old models. For example, you fly an F-14, you intercept a Tu-95 and it seems like something from another game. But then you zoom in on a house on the Marianas Map and a bicycle has more details than a plane or boat in 3D. so that! I would love for this to be the counterpart of the blue force plane-helicopter house, with the data that is available. At least it's something and not just nothing. WHY F-35?? ---Now to balance the su-57 would be missing F16-Mig-29 in progres ok F-15 -Su-27 when??? is very important this plane for balance the forces. F-15E - Su-30/35 When? same. F18-Su-33 FF Clickcleable cockpit FF - When? Apache - Mi28-Havoc - When? Uss Carrier - Kuznetsov all same level of detail an function of american carriers Moskova Helicopter carrier in 3d! Regards.4 points
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Thank you for the support we appreciate it, I know many of you will have a great time with an F-35A4 points
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Building a plane model in DCS shouldn't take over twice as long as WWII lasted itself.4 points
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That's why we have a patch on our Discord and are making some changes soon. Here is the fix: https://discord.com/channels/809729166790361088/852631912539226113/11880661550683914864 points
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It's not official guys, greenlight as in I asked permission to make the SU-57 AI for DCS and I was told to try my best, if after I present the SU-57 Ai and show ED my ability to deliver a good AI then we will see what happens. It's not official as of yet, not yet, please read carefully my message.4 points
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4 points
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Please speak for yourself rather than everyone. Whilst the information sources for the F35A might be your number one priority, it most definately in NOT mine. You suggest no-one cares about the World Map or ATC which I can catogorically say is NOT true. The ATC improvements are my personal number one priority so please don't speak for me. Everyone will have their own personal priorities and whilst some will surely align with yours, not everyones will. Regards, Gary4 points
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Tut mir leid, aber das mit dem Üben wird nichts. Mehr als ein Krüppelmodul kann DCS nicht liefern, da alles eingestuft ist. Was in den Medien offiziell gezeigt wird, sind nur Bruchstücke der eigentlichen Fähigkeiten und Ausstattung. Ich habe gestern einen für die F-35-Umschulung vorgesehenen Eurofighter-Piloten, mit dem ich auch schon in real life im EF unterwegs war und der ebenfalls DCS spielt, nach seiner Meinung zu diesem geplanten Modul gefragt. Die (zu erwartende) Antwort: "Totaler Quatsch."4 points
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I rarely wrote on the forum before, but now I am incredibly excited about the F-35 announcement. However, the abundance of criticism has slightly overshadowed my impressions. And this is despite the fact that mods for 5th generation aircraft have been around for a long time, which shows the obvious interest of the community. Therefore, despite everything, I would like to thank the ED team for such a truly important step in the development of DCS. I am sure that this will only push the development of the entire project. To those people who are still dissatisfied, I would like to say: just think about it, even if this module will be perhaps a little less realistic than others, given the experience of the developers, we will still get the best F-35 simulator ever created, for years to come. And over time, it will only become better and closer to reality. Is this not enough for you? Many of us did not even hope to ever touch the 5th generation with our own hands, at the level that DCS can offer. I am a little offended that many people do not seem very grateful for this. So once again, thank you ED, and I can only wish you success on this difficult path!4 points
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That's a CF, but it's not really making any difference. Should be enough to prove the jet can only carry either - bombs or tanks. Here's proof it can't carry comparable missiles to the Viggen. It also can't carry missiles and tanks at the same time.3 points
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At the same time you're saying you're disappointed by HB showing screens and clips of something that isn't yet announced and something that HB potentially would like to do. This changes nothing for the early version of the F-14A which is still something that is part of the current module and being worked on. Has it been a long time since the release of the F-14? Yeah, arguably, and can I understand wanting the last two remaining versions? Yeah, absolutely. But they are being worked on and they will come. That said it is a bit odd to expect HB not to show anything new they they would like to do in the future at all because of this. There is no scenario in which an early F-14A stands against a F-14B(U) (which still hasn't officially been announced, I might add), the early F-14A is a part of the current module and something that needs done before it's a completely module. A prospective future F-14B(U) will always be a later consideration than that.3 points
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Affected modules are: Flaming Cliffs (A-10A / F-15C / J-11A / MiG-29 / Su-25 / Su-25T / Su-27 / Su-33) AH-64D AJS37 AV-8B F-16C F-4E F-5E F-86F F/A-18C I-16 JF-17 L-39 M-2000C MB-339 Mi-24P Mi-8MTV2 MiG-15bis MiG-19P OH-58D UH-1H Gunner and "General" (I believe that if this category gets fixed, a lot of the above will be fixed too) I couldn't find the Visual Recon command for the F-14, MiG-21bis, SA342. I'll report this.3 points
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It is still being worked on in my spare time. I had to redo everything since I recently upgraded my computer and forgot to move the project folder across, thankfully I still had the mod folder at least as a quasi backup. Can't give a timeframe unfortunately but it is at least being worked on in dribs and drabs.3 points
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