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  1. DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: DTC Crash if in track restart mission, then take control and restart again. Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases. Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP. DCS: F/A-18C by Eagle Dynamics Fixed: Crash FA18C.dll. Fixed: Crash cockpit UHF ARC-210. DCS: F-16C Viper by Eaglе Dynamics Fixed: Radar RWS TDC bumping range and azimuth settings no longer work. DCS: AH-64D by Eagle Dynamics Fixed: LASER power button is not functioning. DCS: F-5E by Eagle Dynamics Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares. Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not. DCS: F-4E by Heatblur Fixed JESTER failing to Align the INS on start-up. DCS: Kola map by Orbx New: ENAT - Alta airport New: ENEV - Evenes airport New: EFET - Enontekiö arctic airport New: EFSO - Sodankylä airfield New: Airstrip Road 924 near Hosio New: Populated areas around Kuusamo airport New: Populated areas around Kallax airport New: Added missing charts for Civilian airports Fixed: A disconnected road near Borjelsbyn Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel Fixed: Added a missing bridge near Ruka Fixed: Updated runway numbers on Kittila airport Fixed: Missing PAPI added to ESPA Fixed: Changed map date for winter to start on the 15th November instead of 1st December Fixed: Optimisation first pass Fixed: Fixed model causing FPS drops at Rovaniemi
    11 points
  2. On my case, I'm satisfied with this Map .. of course one can ask for more detail and variety, but keep into account the cost: just a single airport for a well known civil flight sim can cost 20 dollars, so having this Map at around US$ 55 seems entirely reasonable to me.
    9 points
  3. We are working on it now. There will also be changes to the external model to support new EFM functionality.
    9 points
  4. Just detected this thread - AWESOME! I did develop this scenery those days for FSX/P3D. So please give me a shout if you are interested in any british objects (all objects are done with Gmax, but will be surely possible to convert in any other format).
    8 points
  5. Unfortunately, I have to agree - mixed feelings. The first hours I liked the green map. Berlin looks great with all the famous buildings that we all know. But some geographical coverage is not correct. I know, we can not expect a map and details like in the MS Flight Simulator, but if the geopraphical quality is to rough, it is just a green map. Well, it is early access and work is in progress, so I hope things are getting fixed and sure, they will improve over time. Some points I have noticed (so far): - There are to much trees. The forest areas are too large - Hills, mountains and bridges should be correct - Cities should be recognized (at least) by there size. Some big cities have only a few houses and are looking like small villages, e.g. Wuerzburg (there are also some very nice historical buildings...) - The street lightning on highways (Autobahnen) looks great, but in Germany, we don't have this lightning. It differs to other countries like the Netherlands or Belgium - Autobahnen don't have crossroads - Autobahnen should have some cars (well, it might be a performance thing or it is just war and nobody is using the streets...) - Many graveyards in East Germany have orthodox crucifix, but only a few People there where orthodox. That is not important for me, but it seems that it was important for the map design and that's why I mention it I am looking forward for the next updates.
    7 points
  6. I started creating liveries for DCS back in 2018. Over the years, I’ve continuously worked on improving my skills, learning more about the art of texturing, and connecting with amazing people in the community who helped me grow. (@wolfthrower@Roughmaster@sadjad-vosoul@Mach3DS @2IAE-CrashBG, Fish ) Creating liveries for Heatblur has been an incredibly experience. Since the beginning of this exciting journey in April 2024, I’ve had the pleasure of contributing to a project I'm truly passionate about. Working with the talented team at Heatblur has been an honor @Cobra847@IronMike@ben_der, and I’m grateful for the opportunity to be a small part of their amazing work. Thank you, Heatblur, for this unforgettable adventure! Special thanks to Umut Özturk and Yücel Türk for the stencils and reference images, and to Cem Doğut for the Son Seytanlar reference images. .by Aqil "chaosbaal" Huseynov member of heatblur testing team and rivet counting squad. https://www.artstation.com/artwork/NqB6RN
    6 points
  7. Given Cold War Germany i think a whole slew of ground assets are needed. Sure there are plenty of Anti Air assets that can fit for a 1980s time frame. but i think there is need to have 1980s Nato/Warpact Infantry and armored assets to fit the era. Soviet Union/Russia T55 within DCS is only really fitting for GDR, but in turn there is not an appropriate T72 variation for that faction. Should be T72M and/or T72M1. The T72B was not used by GDR. For Soviets the T72B object 1985 was in service before the end of the cold war but T72's were only used with Category B soviet army formations. They are lower readiness units ( 70 – 80%) that were either stationed in military districts in Russia or lesser important parts of Warpact, and were not deployed as part of Soviet Forces in Germany. All of such divisions were of "category A". 95% or higher readiness and equipped with better equipment. T72 was a mass mobilization tank replacement of T55, whereas Category A units as part of Soviet forces in Germany were either equipped with T64 or T80 tank variations which had previously replaced T62 tanks. Sure the T80U is in the asset list as well , but according to CFE treaty document of 1990 only 420 were in service " west of the urals" at the time but as far as i could tell they were not actually deployed to East Germany. In Contrast to the 617 T80BV's that were in service or the 3020 T80B's in that exact year. In short the T80U barely fits into the 1980s so earlier variations that were produced and put into service in earlier portion of the 1980s and in much higher numbers should be added. BTR80 and BMP-2 are fitting for 1980s frame APC and IFV respectively but for an earlier portion of the 1980s Btr70 was also in service in this timeframe. Older model BTR like Btr60PB was still used by GDR so its also worth considering as a asset. BMP1 exists but a BMP-1P variation would also nice to have and fitting for early 80s. The CWG trailer showed off Btr70 and the T62M ( a modernization of the T62 which from exterior can be discerned due to laser rangefinder and applique armor package on turret and upper front plate) , but this vehicle AFAIk was only issued to Soviet military districts in the far east and combat deployed in support of Soviet forces in Afghanistan conflict. So whilst period accurate for the 1980s its not part of Group of Soviet forces in Germany. Since the T62M like BTR70 was not part of the recent patch I can assume asset is not ready but will be added at some point in the future? Soviet Motorized Infantry- early to late 80s, SSSH 68 helmet M69 pattern uniform. Ak74 rifle. Soviet Airborne Infantry - SSH68 helmet options are M88 (afghanka) BDU, or KLMK oversuit, 6b2 or 6b3 body armor. AKS-74 rifle The UK Chieftain mk3 is in the assets but this is rather early variant for a 1980s timeframe. Cheiftan Mk10 and maybe Mk11 should be added for the UK along with the Challenger 1. UK infantry 1980s - Mk6 helmet, DPM BDU, L85 rife. The US Army Humvee exists and the model looks like M1025 which can fit into the 1980s timeframe but could use with a 3d model update, but it is a very late cold war vehicle, being relevant for the 2nd half of the 1980s. M151 jeep. prior to the humvee being put into service this was the non armored utility vehicle in service since the late 1950s. It is relevant for early to mid 1980s timeframe of the map. Has M1A2 and M1A2C, which are anachronistic for the 1980s. M1A1 would probably be easiest model to make since the M1A2 existing model could be used as a basis for the M1A1. All the M1A1 3d model needs is the deletion of the CITV. Most M1A1’s produced had mounting ports for CITV so that part of the model could stay. Apart from that just maybe adjust some aspects of the Skin/ markings for the time period. M1A1 was produced since 1985 but not deployed in quantity until reforger 1988, so it’s a late 1980s service tank. M1 ( 105mm) is also aught to be included for early 80s to late 80s. although i think M1A1 should be priority in being added first just because that asset would fit into 1990s scenarios such as GW1 and early GWOT period. M2A2 Bradley exists as an asset. But they did not start being issued to units until FY1989. So like T80U it is a very tail end cold war vehicle that was not yet issued in substantial quanties. M2A1 or even initial M2 Bradley 3d model aught to be added for an earlier portion of the 1980s. Such earlier model bradleys did see use in 1990s conflict such as 1st gulf war, since US army had not converted its entire fleet to M2A2 standard yet even by 1991. M113 exists as an asset but is dated and could do with a new model. M60A3 already exist as an asset appropriate for the time period but is old 3d model and could do with updated model. Smoke dischargers are of the wrong sort for what the US army used in the 1980s so that would need fixing anyways. US Infantry models – early 80s – M81 woodland pattern BDU, M1 steel helmet ( m81 cover), PASGT flak jacket or M69 Flak jacket , M16A1 rifle. ( note whilst 82nd Airborne had PASGT Helmet and PASGT vest in 1983 during invasion of Grenada, most other units in early 80s still had older gear or a mix of old and new during that transition period) US infantry model- mid to late 80s - M81 BDU, PASGT helmet and PASGT flak vest, M16A2 rifle. For West Germany Leopard 2a4 exist as an asset, but this a mid to late 1980s vehicle. Leopard 1a4 exists an asset and of course various Leopard 1 models were in service in the 1980s still making a notable portion of the armor forces, but Leopard 1A4 is an aged model that could do with a remake or new model. West German Infantry - M62 helmet (very similar to US M1) Olive green BDU.and HK G3 battle rifle. Sources on NAto and WARPACT Table of organization and equipment https://boardgamegeek.com/thread/2426107/soviet-tanks-in-gsfg https://www.scribd.com/doc/149485971/Nato-Order-of-Battle-1989 https://orbat.info/history/historical/nato/warsawpact.html
    6 points
  8. Thanks alot, @zsoltfireman No the GR 7 will not be part of this project, i would need 20 years probably, happy enough that we got a Harrier allready in the sim, to many flyables allready anyway IMHO. More focus on landscape and all that please !!! Thanks for the Videos, i found some nice drone footage too, and nice work @Manschy will probably come back to you sooner or later. Again this all will take a lot of time. For Now, i think i found the right military RAF green building/concrete/plaster type texture i guess, and started to work on the buildings in the western shelter area..
    6 points
  9. While the criticism for the use of large templates is fair, I think it should be expected and is acceptable for a map of this size. Especially for things like army bases, barracks or industrial sites. Credit must be given to Ugra for the incredible number of unique airfields with a lot more still to come. I think priorities were weighted correctly here. Also I support the idea that nice generic templates for SA-2/3/5 and Hawk SAM sites are used. But I would expect that these SAM site templates will ultimately be placed on every known position in Germany (the community has provided a lot of references for this). I absolutely love the map and think Ugra has done a fantastic job. The negative things that stood out most for me yet are the colors and the Autobahns. The greens seem too bright to me but will probably not change much, as this seems to be a design decision by Ugra (see also Normandy). I am from Switzerland, so while not from the map area it probably looks similar here. If I look outside, I see some light green trees (especially now in spring) but the forests are generally quite dark. There are basically no natural forests left in Switzerland (outside the national park) so all forests are managed with a high degree of conifer, which is very dark. The fall and winter seasons will probably be the solutions for those that take issue with the green tone. We have to wonder though how the spring textures will look like... The Autobahns are difficult to make out from the air, being too small without a Grünstreifen and emergency lanes. Also there shouldn't be any crossroads, instead overpasses and exits/entries. What is also becoming quite apparent is the blocky nature of roads and especially the Autobahns. This is probably nothing that Ugra can do anything about in the map-SDK. But don't you think in 2025 roads should have smooth curves?
    6 points
  10. Might be worth its own post in the wishlist section so it doesnt get easily missed Sorry to hear you are dissapointed, generally maps in DCS are not meant to be 1:1 to real world and only meant to give a look and feel that would be believeable, that said because its early access now is the time to give this feedback, especially if you have some photos or suggestions about improving the map, now is the time and one of the biggest reasons for Early Access. Make sure you get your feedback in the bugs or the wishlist section so the team sees it. As for the Cold War thing, well, I would guess that 100% of all missions, campaigns and such are not going to replicate any real world battle 100%. The idea of a Cold War gone hot is a very interesting 'what if' scenario for many, and I think it will be a lot of fun, especially as the plane offerings grow. Thanks!
    6 points
  11. Version 20250421 - initial release Download (here) Explore the sights of cold war Hamburg! Use the Tour Guide to mark POI for you for easier approach. The Germany Cold War Map is full of beautiful sights. I grew up in Hamburg, and I put together this "tourist map" so you can visit some of the sights. Not all of the sights I marked down currently exist or are fully modeled. If they should be there but aren't, they are in "Quotes", e.g. "Köhlbrandbrücke". All attractions are also marked on the map. CONSULT YOUR TOUR GUIDE! There's an interactive tour guide available that you can engage through Communications-->Other. The Tour Guide will - list the five closest attractions to your current location (the labelled locations on the F-10 Map view) - more importantly, guide you to the closest attraction by constantly giving you bearing, "clock directions" and distance. - if you still can't find the attraction (some are difficult to find), the tour guide can even mark the location with blue smoke for you. Use the tour guide to make sure that you don't miss any of the great attractions that the great people over at Ugra have put into this map. Remember that attractions that are listed on the map in "Quotes" are at this point in the real-world and do not (yet) have a representation on this map - but may at a later date. The map comes with a couple of aircraft added to Fuhlsbüttel, and you can simply add your own favorite aircraft - the mission will support any aircraft automatically. Put differently: your Tour Guide won't mind what aircraft you come in, they work with any player aircraft at any location. Likewise, there's even a CA drivable car parked at Hamburg Rathaus (City Hall) that you can use to drive through Hamburg IMPORTANT: Should you find an interesting or beautiful Hamburg detail, please post its location and perhaps name/description in this thread and I will try to include it into the tourist map as soon as possible. Please be advise that this map is for Hamburg only. There are myriads of other sights to explore on this map. This is a map for Hamburg only. Enjoy, -ch
    5 points
  12. Hey guys, and Ugra team, please check out my review of the Cold War Germany Map. Overall hats off to those that have worked on this project. It's the best map to have been created for DCS IMHO and is a breath of fresh air compared to the constant stream of "Early Access" maps that are coming in like hot cakes but are so patchy and unfinished. Can't wait for further expansions and whatever improvements may be on the way. Truly a new staple for DCS maps. My only remarks would be - it's a real shame to not have any road bases modeled. Perhaps something that could come in the future? I didn't mention this in the video but it would be a great addition. And I agree with some of the earlier comments regarding the dry sandy patches around bases and airports runways and taxiways - sometimes it looks a bit overdone.
    5 points
  13. Forget the jets! I (or my mission-making doppler tttiger) will be using this map for Warbirds missions, particularly the Mosquito. Mossies were long range aircraft that flew missions deep into Germany and frequently over Denmark and the Kattegat as well. In my book, this is a new Warbird map!
    5 points
  14. I understand that we can't expect a map of this size being entirely handcrafted. I also don't see an issue alike "too few" points of interest being modeled. I totally get that the creation of such an enormous map size will require some shortcuts, and templates might be an acceptable thing. Yet for some reason I struggle to not feeling annoyed by such widespread copy pasting of quite the big templates here. We all value Ugra for their invention of details, of raising the standards for map fidelity and inventing new ideas. Yet this slowly starts to feels like an attempt to use the incredible details on stuff like oil barrels, wall clocks, drawer handles and chairs and monitors in airfield towers, combined harvesters, blue bicycles and hot air balloons to distract us from quite the repetitive use of templates of so far unseen size. Or in other words, at this point I can't follow why it was deemed necessary to create beautifully detailed interiors of factories and power plants (for any other purpose than nice teasing pictures building up hype and the wow effect when visiting these ingame for the first and second time) while the effort would rather have been a better investment for adding some more building archetypes or increased support for the AI or whatever procedure was used to interpret all the data required for map creation. Yes, this is early access and I am already happily contributing hints and advise in this forum, to support Ugra and their product. Yet right now I wish they would have focused on those details responsible for an historically accurate depiction of things which are supposed to make this map a cold war themed map. Adding the Iron curtain and selected models of renown historic landmarks are a good basis. Its sad to see this immersion reduced by dropping ever the same templates of actually big complexes (as beautifully detailed as they may be) across the map. This is a small compilation. There are many more of these out there. Each of them is as big as several city blocks or a little village. While alone they look beautiful in their detail, the copy pasting has gotten out of control.
    4 points
  15. PLANNER https://dcs-web-editor.github.io/dcs-web-viewer-deploy/ LIVE MAP https://dcs-web-editor.github.io/dcs-web-viewer-deploy/live/
    4 points
  16. It is us, who have to thank you, dear Aqil! All your liveries are stunning and amazing, and we could not be more grateful. Thank you for being such an integral part of the Heatblur family! Teşekkür ederim!
    4 points
  17. Don´t know if it´s already been mentioned, but EDHG Lüneburg is a gras strip in reality, not paved like in the sim now https://de.wikipedia.org/wiki/Datei:Aerial_image_of_the_Lüneburg_airfield.jpg Also, what is it with those Rapunzel-towers everywhere? They are way way way to many of those
    4 points
  18. The repo is currently private but will go public soon after Cobra figured out some last legal topics. It contains all the source files.
    4 points
  19. I suspect, the reason the Autobahn was modelled with street lighting was the relative absence of performance hungry cars / traffic. Otherwise, you would not recognize them at night. Also observing the countryside these days, I realized that the "size" of forests on the map is very much caused by its monoton green. In RL, forest areas show multiple shades of green because of different types of trees. That breaks monotony and large areas of forests into smaller ones. We all know and do compare to the real thing. But then again, Ugra should have been aware of that in the first place.
    4 points
  20. I have a ton of historically accurate missions for the Mossie that I couldn't make because I didn't have a proper map. Having much of Denmark and the Baltic Coast also will allow others. Thanks for the kind words!!!
    4 points
  21. Absolutely Tengah. I am working on fine tuning the colors right now. The paint kit has a funky colorspace, so sample colors do not translate correctly. I'll be doing standard Sembach airframes, followed by some George AFB birds. I also have my own rendition of Some Bitburg, Keflavik, and Kadena Ghost scheme Eagles in work. Can never have too many you know? In all honesty the Eagles are pretty much ready for release. -Woog
    4 points
  22. I was able to load the Ford Mod as it was posted here and it showed in game just fine. I tested the SAMs and the RAM missiles seem to splash into the ocean most of the time. But I'm seeing the same issue with the RAMs on stock ships and even Mods with custom RAM-116 missiles. Has anyone else noticed this? I know a recent update did cause issues with some ships not showing in game. I believe it was certain aircraft Mods causing the problem. ED did release a "Hotfix" that seemed to clear up the issue for many. My recent test had most of CH's latest mod installed and a few other ship/aircraft mods as well. As I add more stuff back in I'll keep an eye on the Ford and see if I encounter any issues.
    4 points
  23. What I don't understand with this criticism is that every single DCS map has repetitive Tiles, and its far far worse on other maps, Germany is arguably one of the least repetitive looking maps. Take a proper critical look at Syria, Sinai, Caucasus and Persian Gulf and tell me its not repetitive. Perhaps its more visible on Germany because its not just endless sand. nobody notices repetitive tiles when the tiles is all sand anyway, but even the villages are just if not more repetitive on other maps. Please take a look and tell me that Germany is more repetitive in actuality than any other map.
    4 points
  24. Yep, and add a time-machine feature so I can roll it back to the '40s please .
    4 points
  25. Bought this map 2 days ago. First off, thank you for doing this, UGRA! I know I'm early with this, since a lot will hopefully be added or fixed, but anyway, here we go again... I decided to get back into modding as much as possible. I know I never really finished what I started back then, but I can say I learned a lot. This time it feels different, because it's Germany — I live here on the westide if germany, grew up here, and know many of the bases since I was a little kid in the early '90s. So there's a personal connection to it to some degree. (Even if LA is my second home.) This isn't meant to bash anyone, but I did pay $55 for this map, so yeah — while I don't expect much accurate cities or villages (it's not possible without satellite data or AI generating detailed roadmaps and building placements), I do at least expect the airbases to be accurate. Right now, RAF Gütersloh looks like a civilian airport, with 99% inaccurate buildings. Also, the shelters are wrong — too many colorful buildings and so on. It's fun to have a bike at all the main gates, but I'd prefer accuracy over little details like that. So, I decided to start this project. And yes, it will take time and resources — I'm on my own doing this. More about that later. This is just a start — models are not finished yet, it's all work in progress. The only thing that's finished right now is the shelter concrete texture. Sad thing already: the AI gets scared when you place something "over" their "heads" — jets automatically choose the next available ramp start spot to take off from, even though the shelters don't even have a collision shell yet. Choosing ground start is no option since the Harrier go full speed and just crash somewhere.. very buggy So the idea with Shelters is, to some degree, useless until one of the following happens: - UGRA Media adopts my hardened shelter model, - or they create their own, - or ED tweaks the AI so they're less "scared". (Also hoping the scenery remove object tool gets enhanced too.) enough talk for now... very early stages shots
    3 points
  26. There are probably some already, but please include some more in the south like Neuschwanstein and Hohenzollern Castle.
    3 points
  27. Noticed when I took off from Ramstein and landed at Hahn, there is way too much brush and bushes in the infield of airports, between runways and taxiways, and alongside runways. Note that this seem to be a problem in other maps as well, but really stands out on NATO airfields (where I was stationed and flew out of at the time portrayed). Airports all have standards for clear areas around runways to keep birds and game away, and to minimize obstructions to vision of airfield signs. So pretty much everything around the runways is cleared and mowed. Having random bushes obscure distance markers is not a good idea... Otherwise...GREAT MAP! Can't wait to drop an LGB into my old office on Ramstein. Vulture
    3 points
  28. In Europe, we've been lucky to have some reasonable prices for cards like Palit and Gainward, so I snatched one. To summarize my 1440p VSYNC 60fps gaming experience, I made this video: tl;dr: You can fly in the very nice DCS 1440p, with most detail sliders at the top. I'm very satisfied.
    3 points
  29. We would like to extend our gratitude to all individuals who have dedicated their time to submit entries and provide feedback and concerns regarding custom livery painting for our customers. Consequently, we have decided to cancel this contest while we explore options to enhance our support for those who appreciate painting and sharing their livery creations. Regarding the current entries, while we will not be adding any to the game at this time, we would like to offer a small gift to you for your effort and hope that when this contest returns, you will consider resubmitting your work. We will contact you shortly. Thanks again for all the feedback we have received on this, and we look forward to improving this in the future. The ED Team
    3 points
  30. Ich bin sehr zufrieden. Der Herkules, das Wahrzeichen von Kassel (real): Und in DCS aus der F-5E Auch andere Objekte in Nordhessen sind wirklich gelungen. Z.B. Point Alpha
    3 points
  31. I agree to some extent, but then again, they draw lines on a map and call them Phase 1-3 and then they just ommit Luftwaffe Airbases that are within the boundaries of at least Phase 3. Scratching Wittmund, Jever and Oldenburg from the list simply erases 3 Fighter or FighterBomber Wings of the Luftwaffe from the map. One of which is an F-4 Wing. Yes...I am biased, but I still find it odd, since the F-4 is a very much alive module in DCS. The other 2 bases being a Tornado and a Fiat G91 /Alphajet base. If you now add the Luftwaffe bases that are further north that are scratched off as well even though they are within the drawn boundaries, that makes it a bit of a bummer to some of us. Sure, it´s still playable and enjoyable...
    3 points
  32. Hi folks, can you attach short track replay examples of this happening, please do not use any unofficial mods in the mission, and we will take a look.
    3 points
  33. For the price, what we got, and what we will get, I think it's good. If, on the other hand, we were asked to pay maybe $150 for the map and it weighs about 300 or 400GB, then I would expect more. And just for the record, if a dev wants to make a $150 map that comes in at 400GB, I'm all in.
    3 points
  34. One thing that hasn't been mentioned yet is what I like to call "fapping for energy" - it is a technique on how to use the stick, and in fact very simple to practice. As others already have stated you want to manage your energy, that is Gs and speed. Ideally you want both at ideal numbers, so corner speed at around 6ish G. But that won't always be the case, a climb may reduce speed, a sharper pull will reduce it, and a dive for speed may reduce your Gs, etc. Now, of course we need to stay observant of our instruments (in time you also get a feel for it, as the cockpit rattling and buffeting feeds back to you, so you can have more eyes on the bandit). But how does that actually look in terms of stick work, if say we fly a level turn - hypothetically (since usually you should go half a circle up and half a circle down). So, let us say, we fly a level turn and suddenly have too much speed and not enough G? How to get back G load without really bleeding all your speed? A good technique is to pull (quick release), pull (quick release), pull (quick release), pull (quick release) ... on the stick, aka very fast stick aft movements. This will quickly load G back on, without bleeding speed, since you have a brief release of the stick between the pulls (hence fapping for energy). Vice versa, if you have a lot of G, but losing speed, you do it in the opposite direction. You push (quick pull aft), push (quick pull aft), push (quick pull aft), push (quick pull aft), ... This will allow you to load back on speed without sacrificing too much G, aka just letting go of the stick and G load. Note that while the "fapping for G" is a more pronounced quick and sharp pull and release, the "release for speed" is a more relaxed, slower movement that you adjust as needed, sometimes as little as one slightly relaxed ease forward on the stick, can gain you back enough speed, and then you bring the stick back again to hold the Gs, etc. Try and train that by simply flying level turns, and observing how either loads back on G, or releases G and loads back on speed. And observe how the aircraft behaves. It is a very good thing to have in your muscles memory for dogfighting. This technique is not Tomcat specific and can be applied in any dogfighting aircraft, even in a glider, a fokker dr1 in ww1, a bf 109 in ww2, an F-4 in Vietnam, or an F35 in post modern times... and allows you to stay at full throttle at all times (which you generally should, unless you are trying to force an overshoot, or as a last resort, or some more advanced split throttle shenanigans, yada, which I'd consider more of a gimmick than base dogfighting skill.) I hope I explained it well enough to make sense. Happy training!
    3 points
  35. Personally, I'm suuper happy with the map, however there are some points In ouod like to see refinements/improvements applied to: - SAM site infrastructure: there are 40 in total, but there are only 4 different templates as far as I can tell, which have been placed in the historically accurate locations (HAWK, PATRIOT, SA-3 and SA-5(I think that's it, please correct me if I'm wrong)). I'd have appreciated some NIKE SAM site infrastructure as well even though we do not yet have a NIKE SAM itself (same with the SA-4 which was all over the place in the East). - Historical Airfield charts and approach/departure documentation is completely missing. I think it is very important to provide these for a map that is not set in the present or recent history, or at least provide sources where one could get these from. - Shelter types used in East and West Germany looked different, yet on the map there are shelters that are both on the east and west side of the iron curtain (example: Pferdsfeld) - Some of the terrain can look like it's stitched together with very differing levels of fidelity. Farmlands that look very very nice are bordering others that are just the satellite image with a normal map overlay. I have no doubt this will be improved upon in the future, however at the moment it can look a little distracting in low level flight. All in all though, fantastic map and very much worth the purchase. I'd rate it.
    3 points
  36. Personally I like the map. Its's early access so there are going to be issues. But even in this state of release it looks good.
    3 points
  37. Addition, I did more testing. Flew along the black line, keeping the stutter always in front of me in an effort to find the zone that's causing it. Sometimes I zoomed in all the way to narrow down my "search cone". And I think I found it. It's the northernmost part of the little islands, I put a label down there. The second you go feet wet and fly over the coastline the FPS jump back to normal. So whatever is on that island, it's too much for everything from a 3060 to a 4080 apparently. When flying red side this is particularly awful, because you're basically always in the area that's affected. And yes I tried the usual tricks with deleting fxo, metashaders before. I also checked if preload radius affects it - it doesn't. Even with preload to 0 it still happens. View distance has no effect either. I also tested different vehicles, although not as in depth as with the Hind I used to search in detail. The thing is, in a flanker quick mission where you gen an airstart this didn't happen, and in an F5 it didn't happen either (I wasn't in that exact spot with those, but close). So it did happen in the Mig21 and Hind, it did not happen in the Flanker and F5. So you could make a theory that it depends on the plane you're using. But I put a big question mark behind that theory. I hope Ugra looks into this, its really annoying
    3 points
  38. Great news, I look forward to your mission content for this new map ... also, I'd like to give you a very public and heartfelt thank you, for all the free missions that you've created for the Mossie: I have not flown all of them yet, but I do intend to visit each at least once. Thank you again
    3 points
  39. I can confirm that. Being north and looking north causes massive FPS drop. Happens online and offline, isn't server/hardware related. Since a lot of others are affected, I think it's a bug. Here's a short video:
    3 points
  40. Confirmed, the hotfix is in, but due to Easter holidays for our team, the changelog entry did not make it in in time.
    3 points
  41. DCS: F-5E Remastered in colors of F-5E Tigre III of Chilean Air Force (FACH) 1.0 Here's my entry. For now, I'm only sharing the DDS files for download. If you can send me FTP access privately, I can upload the layered Photoshop files, since they weigh around 15GB. DOWNLOAD
    3 points
  42. For those who don't like the look of the bush and scrub on the airfields, it can harmlessly be removed the following way. Hide or rename the following files to remove bush and scrb; GermanyColdWar.sd5 Anabasis_setifera.ref Azalea.ref JuniperShrub.ref Hide or rename the following file if you want to remove the small trees found at some airfields; KousaDogwood.ref They can be found here; C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\GermanyColdWar\surfaceDetails When you restart the sim the bush and scrub wont load and you will be left with just green grassy fields. The best bit is, this wont break IC because no files were replaced or changed. You will have to do this every time you repair or update DCS as the scrub will be restored. How to? The simplest way is to create new folder with in your surfaceDetails folder and name it _Hide, then the move the files you want to hide into there. Don't worry DCS and the map will run just fine with out them.
    3 points
  43. @The_Fragger Cold War Germany is on the doorstep, prime PAH-1 territory. Do you have any progress news?
    3 points
  44. It's becoming a problem that will make many users stop buying their products in the future... (you'll soon have to buy an 8TB SSD). It's completely excessive for just a few textures (whether you have the module or not), because in both cases, those who don't have it download them anyway, and those who do might not even use them or, to save space, might not be interested in them and prefer to have maps, which for me are more than just a texture... Besides, in my flight group, I use my own squadron texture, so the rest are irrelevant to me. Today it's a warning, and tomorrow it's going to become a problem, and in the future it could cause unnecessary financial losses for Eagle Dynamics
    2 points
  45. The way I see it, that system could be much more optimized for value (some things there are excessive)... but I don't know if budget is a concern or not. Nor if you're a content creator or just want this for gaming, and if you're hardware savvy (who's building this? you? or is it a prebuild?). Going in parts that I'd likely change: CPU - - - - - - - - - - - - - You don't need a 9950X3D ($699) if this is mostly for gaming - in this case the 9800X3D is more than you'll need, and it's far less money (at $499). I'd go for an AMD Ryzen 7 9800X3D CPU Cooler - - - - - - - - - - - - - If you decide on the 9800X3D CPU (I would) then you don't need liquid cooling for it. Then I'd go for the Thermalright Phantom Spirit 120 Note that any version of the Phantom Spirit 120 is good, among the very best air coolers and it's just $45 (even matches 240 AIOs at over double its price). Motherboard - - - - - - - - - - - - - X870 motherboards are great, but are a tad expensive (most at well over $300) and you really don't need it for a gaming intended system. A good mid-range B850 motherboard (usually around $200) is all you'll need then. I'm partial to the MSI Tomahawk motherboard in this segment, but any of these will be good: - Asrock B850 Steel Legend WiFi - Asrock B850 Pro RS WiFi - MSI MAG B850 Tomahawk Max WiFi - MSI PRO B850-P WiFi - Gigabyte B850 Gaming X WiFi MEMORY (RAM)- - - - - - - - - - - - - I don't know what is the purpose of 7200Mhz DDR5 RAM on an AM5 system (maybe I'm missing something?) and 48GB (2x 24?) is too little for DCS. I'd go instead with a good kit of DDR5 64GB (2x 32GB) 6000 CL30 "AMD EXPO". For example, Gskill X-Flare F5-6000J3040G32GX2-FX5 or Gskill Trident Z5 Neo F5-6000J3040G32GX2-TZ5N PRIMARY DRIVE (NVME/SSD) - - - - - - - - - - - - - Lexar NM790 is a great NVME but it's DRAMless, so I wouldn't recommend it for a primary (and sole) drive on a higher-end gaming system. I'd go instead with a good proven NVME gen4 with its own DRAM, if it's to be a 4TB capacity primary drive. For example, the Samsung 990 PRO 4TB or the WD Black SN850X 4TB Maybe see what next replies indicate.
    2 points
  46. я бы вам советовал начать с квест3. оно не очень дорогое (на момент написания я думаю на авито можно зацепить за 35, но надо проверять). ну и если не зайдет (а такое бывает тоже) - оно на авите уйдет быстро. из дополнительных (но всегда обязательных) расходов: - если шлем неактивирован и лень возиться с тремя буквами - на авито за 700 рублей умельцы решают вопрос. - покупка лицензии VDS под квест 1500-2000 рублей на авито (если есть карточка которая на западе работает - можете сами). можно попиратить, но оно того, как по мне не стоит. учитывая политику меты. - если wifi роутер у вас не VR-like , то возможно либо заменить роутер, либо поиграться с прямым подключением к роутеру по меди (тоже опционально) на выходе вы получите красивую плавную картинку (исходя из вашей конфигурации, я думаю c QV/SSW можно кадров 80 нарулить) - и, возможно, квест3 останется вашим верным другом на долгое время.
    2 points
  47. It would be very very cool to have the Trall fly around our supplies rather than the crusty C-130s or a bootleg repainted An-26 ^^
    2 points
  48. DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: DTC Crash if in track restart mission, then take control and restart again. Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases. Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP. DCS: F/A-18C by Eagle Dynamics Fixed: Crash FA18C.dll. Fixed: Crash cockpit UHF ARC-210. DCS: F-16C Viper by Eaglе Dynamics Fixed: Radar RWS TDC bumping range and azimuth settings no longer work. DCS: AH-64D by Eagle Dynamics Fixed: LASER power button is not functioning. DCS: F-5E by Eagle Dynamics Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares. Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not. DCS: F-4E by Heatblur Fixed JESTER failing to Align the INS on start-up. DCS: Kola map by Orbx New: ENAT - Alta airport New: ENEV - Evenes airport New: EFET - Enontekiö arctic airport New: EFSO - Sodankylä airfield New: Airstrip Road 924 near Hosio New: Populated areas around Kuusamo airport New: Populated areas around Kallax airport New: Added missing charts for Civilian airports Fixed: A disconnected road near Borjelsbyn Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel Fixed: Added a missing bridge near Ruka Fixed: Updated runway numbers on Kittila airport Fixed: Missing PAPI added to ESPA Fixed: Changed map date for winter to start on the 15th November instead of 1st December Fixed: Optimisation first pass Fixed: Fixed model causing FPS drops at Rovaniemi
    2 points
  49. At the moment I can't equip my AI AH-64As with Hellfires as the version we have is too modern for the CW Germany map. Can we have an older version please?
    2 points
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