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Showing content with the highest reputation on 06/21/25 in all areas
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Hi Neil, until the dispute is resolved no one knows for sure. So we just have to wait and see, the modules are working in their current state and have been for over a year in DCS since RAZBAM paused development, so continue to enjoy them. We all hope for a good out come. best regards Scott / bignewy9 points
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Hi guys, As usual, I decided to make a Quick Checklist for the new Module. I usually make them to myself, but I always make it available to the community. Version 1.0 is already available at F4U-1D Quick Checklist at user files download page. Bellow goes the first page as an example: Second page covers landing, shutdown and armament employment. I am really happy to se soo many Checklists versions coming out to the community. Now there is a style to match everyone's taste. All the best, Sydy8 points
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(Dedicated campaign topic). Info + links. Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The campaign is out now: DOWNLOAD LINK CAMPAIGN: https://www.digitalcombatsimulator.com/en/files/3345522/ DOWLOAD LINK SKIN: https://www.digitalcombatsimulator.com/en/files/3345514/ NOTE (important!): Before starting the campaign, be sure to read the whole manual ("Manual campaign OH58D") in the DOC folder, The path: DCS World\Mods\campaigns\OH-58D - Through the desert dust\Doc (folder) or directly after downloading in a zip file. There is a situational description (the most important historical background) as well as a method for installing the campaign, skin and user tips and FAQ. Btw. You can ask questions about the plot in this thread, or seek advices, but if you want to reveal the plot, it would be nice to use a "spoiler window" so as not to reveal the mission's assumptions and so that others can enjoy it as much as you do:7 points
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As I said in the FAQ. I will primarily make sure the mods are still working. And I will most likely remove redundant assets, as they get introduced as new and updated versions in core DCS. But since I really enjoy creating assets for DCS, I will probably add new stuff to the mods also.7 points
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Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The topic related to the discussion of the campaign will be located at the OH-58D module, LINK HERE.6 points
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5 points
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Could you please change the default kneeboard position to the right side instead of the left. On the left side it interferes with multiplayer/kill messages that appear on the left side. Thanks for all the hard work on the F4U. I am really enjoying it.5 points
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My initial thoughts after 2-3 hours flying time: Nice job visually. I seem to remember seeing some options to choose a 2k resolution set of internal texture, which is probably a good thing for people using GPU with lower VRAM levels Flight Model. I thought it was OK, certainly not bad and for Early Access, it's fine. Feels like it could do with more polish, but hey, it's early access There's a few "areas of opportunity" with the control bindings, i.e. I'd like to see my axes options, it's missing a few, and some don't work (have raised a bug report about that) The engine cooling seems to be "early access" as I accidentally overheated it, with no apparent engine damage. Casmo mentioned that he'd not experienced any issues, which could be the fact that he's a much better pilot than I'll ever be, but is also possible that engine damage isn't yet finalised I was able to start it up and take off, just based on having previously flown the P47 a decent amount. Watching Casmo's first video helped me with a couple of elements that I was struggling with (i.e. use of the mixture) No real issues on take off or landing. Made my first carrier landing tonight. As already mentioned, it's a bit of a brown trouser feeling as I expect the wire to catch me towards the rear of the ship (as per on the supercarrier). On the Essex, it was a good deal further down the deck, which rather took me by surprise BTW, when putting the hook down, ensure the gear is already down, as otherwise the hook won't extend FFB seems fine, though I did wonder about the shake of the stick whilst firing the guns. In a real aircraft, would that happen, whilst the rest of the airframe seems unaffected? My guess is not I have all of the other warbirds, and do enjoy flying them. The Corsair is a very interesting addition and being a Brit, and having read about the use of the F4U by the Royal Navy Pacific Fleet, I'm really happy to be able to experience it in VR. Thanks Mag3!5 points
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20 June 2025 Dear Fighter Pilots, Partners and Friends, In collaboration with Magnitude 3 we are delighted to bring you the long awaited early access launch of the DCS: F4U-1D Corsair. The ‘Bent Wing Bird’, as she was affectionately named, was built for long range air-to-air and air-to-ground attack operations and packed a serious punch with rockets, bombs and machine guns. It mainly flew over the expanse of the Pacific theater from land bases, but also operated from Essex-class aircraft carriers. Take a look at the launch video here. This is a classic not to miss. This week’s update focuses on providing a number of quality of life core improvements including AI and weapon improvements, with further refinement of the Quick Action Generator. Aircraft such as the F-16C, F/A-18C, and AH-64D as well as several 3rd party aircraft also received important enhancements, In addition to the Corsair, this update features the release of the highly detailed free DCS: Marianas WWII map. This is the first stage of our Pacific Theater of Operations scenario. We will be attending the FlightSimExpo 2025 from the 27th to the 29th of June at the Rhode Island Convention Center in Providence! Come and find us as guests of the WINWING booth; we’ll be showing off DCS with their latest hardware. Thank you for your passion and support. Yours sincerely, Eagle Dynamics F4U-1D Corsair Fly it in early access The early-access Corsair features a highly detailed and realistic cockpit and external model that are rendered entirely with PBR textures. The featured -1D version includes a Mk.8 Mod.1 fixed gunsight and even the ASM-N-2 Bat glide bomb. Flight modelling simulates the aircraft’s unique characteristics that made it a deadly opponent to Japanese forces in 1944 and quite a challenge to operate from an aircraft carrier. The Corsair's powerful engine and massive prop torque provides exceptional speed and climb that leant towards its slashing attack tactics against slower and less capable aircraft. Along with the Corsair release, an Essex-class aircraft carrier, Japanese coastal guns and ground vehicles will be available for free as part of the Core update. Other assets are being created such as the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Official Newsletters - ED Forums. For this scenario, we are creating an extensive and accurate set of units that match the time and location. This will allow you to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea. The DCS: F4U-1D Corsair is available now for only $47.99 during the early access phase. Please note that once the module is released, the price will increase to $59.99. DCS Update Development Progress This week’s update is headlined by the free DCS: Marianas WWII map and the long-awaited DCS: F4U-1D Corsair. This update has also squashed several stability and performance bugs, improved AI behaviour, overhauled several missile flight models, and pushed a healthy list of quality-of-life fixes to the Quick Action Generator, Mission Editor, and Voice Chat. Marianas WWII A free map of the Mariana islands that includes Guam, Saipan, Tinian, Rota, and Pagan. Based on period maps and photos of the islands in the summer of 1944, they are characterized by hastily bulldozed runways, cane fields, volcanic ridges and villages under Imperial Japanese control. DCS Core Texture streaming now uses less RAM and disk I/O; Mission-Editor templates and resource-manager copy functions are now working correctly; WWII ground units received proper radar returns; SAM logic prioritises targets more sensibly; Buk and Kub missiles received improved aerodynamics, while the R-27 series of air-to-air missiles now deliver more accurate velocities. The Quick Mission Generator received several improvements such as fixing era/country mismatches, restoring missing aircraft and adjusting altitude and airspeeds. Voice-chat mode selection and mid-transmission slot-switch crashes have also been fixed. Eagle Dynamics Modules F/A-18C received more accurate AIM-7 FLOOD and AIM-9 uncage logic, and the flashlight behaviour has been fixed. Work continues on the new Terrain Avoidance radar mode and the ability to set surveillance MSI surveillance tracks as an L&S and DT2. F-16C Viper saw AGM-65 seeker fixes, INS/GPS drift corrections, HMCS symbology tweaks, and a long list of HAD and CMDS improvements, while the new AN/ASP-33 pod moved into extended testing. Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features such as Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. The planned release is for summer 2025. CH-47F receives a major CDU/MFD feature drop including hover-mode HSD, full fuel-and-power pages, data search, progress pages, plus keyboard entry options and pedal-trim fixes. Miscellaneous: the Su-25T instant-actions were added for the Iraq map; the F-86F jettison sound bug is silenced; and the Black Shark 3 enjoys ABRIS accuracy tweaks. Third-Party Additions Orbx – Kola adds six new arctic bases, colour-corrected summer textures, runway-data fixes and an optimisation sweep. Deka – JF-17 introduces TWS-EXP radar mode and radar-page HPT fixes. New Campaigns and Improvements The F-4E Northern Defenders Campaign by Flying Cyking and the P-47D Wolfpack II Overlord Campaign by Reflected Simulations are also now available. Along with the improvements included in last week's update, more campaign improvements will follow later in June. Read the full changelog. FlightSimExpo 2025 Come hang out with us! From the 27th to the 29th of June at the Rhode Island Convention Center in Providence, we’ll be at FlightSimExpo 2025 showcasing two state-of-the-art cockpits equipped with the latest WINWING hardware and ready for you to jump in and experience DCS. We're also excited to share that Grinnelli Designs will be at the show with their own booth, showcasing the highly anticipated DCS: F-100D Super Sabre; a legendary Cold War-era jet. FlightSimExpo 2025 will also host several of our partners, including Orbx, Tobii, PIMAX, and many more. This show offers an exciting glimpse into the future of flight simulation. Come and say hello, try the latest gear, and join our community! Thank you again for your passion and support, Yours sincerely,4 points
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While I’m sure that there are probably some no-competition clauses between the two, I think that this would be the main obstacle. The lion‘s share of the profits are already made, and the negative publicity around this issue will take years to dissipate, so no business case can be made to remake the mudhen in the next few years, especially if an FF „C“ is already announced. The E is IMHO burned for now, and I’ll try to make the most of it as long as it’s still supported. It *is* a great module to play with, unfinished state and all.4 points
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It is something we would like to do, but it would require some technical improvements to be able to do it justice, the amount of trees alone is going to be huge. So possibly something for the future.4 points
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3 points
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3 points
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unzip the file, and get the JF-17 folder copy to DCS World/Mods/aircraft/ and replace original ones (two files should be replaced) please report if it breaks the IC (only works for standalone (eshop) version) JF-17 release hotfix 2.9.17.12034.zip JF-17 release hotfix 2.9.17.12034.zip3 points
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Would it be possible to create the ZPU-2 and ZPU-4 anti aircraft guns? This would round out the Warsaw Pact AAA guns in game.3 points
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This is hands down the best interview/documentary I have seen on the Corsair. 100% worth the watch start to finish. Do not cheat yourself. The last story about the British pilot that ditched in the sea and was picked up by a US submarine was worth the wait. Total honor to listen to these pilots. What I took from it for DCS corsair on the landing is this. Best approach in the Corsair on a carrier is the turning approach. As your wings are coming level with the ship, you should be pretty much one wheel or both close to the deck. When wings level cut the throttle completely. Sounds like a 3-point landing almost. Touch down speed from what the pilots said was 88 to 90 knots. Through a little research total speed over the deck was 28 to 30 knots (need to adjust this in the mission editor. I find a balance between wind speed and Essex Speed). Something I want to try is lifting the tail on takeoff with the brakes applied as stated in the video. Highly recommend listening to these pilots and trying this out in DCS. I will do the same and post a video here. Something else I noticed in the footage was it appeared most Corsairs on deck were launching with cowl flaps closed. I will try this a keep an eye on the temps. Looked like they all had them open on landing. I assume this helps with two things, reducing speed and heat. The other thing I noticed in the footage was on what appeared to be on the break, they were already in full landing configuration with flap, gear, hook down. Not sure if these were wave offs in the video or the proper approach. A lot of good stuff in that video. Look forward to hearing the comments on it.3 points
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Where says that taking off should be hard? Why? I find it as difficult as any other warbird. But its way more difficult after the take off, you have to be way more careful not to do something stupid to make the plane stall, then any other warbird.3 points
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Instead of spending time to vent your frustrations out in public (it appears you're the only one experiencing these issues), wouldn't you agree your time could have been spend more useful reaching out directly to ED? (Sorry to vent my frustration now, but all these negative "I don't like DCS" and "that's it, I quit" kinda complain-posts aren't useful to anyone)3 points
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3 points
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I thought it was just me and my server at first, somewhat glad to see other people experiencing the same thing. Two of my friends and I dd some extensive testing on this today... We thought maybe it was mods or 2D versus VR... But we kept having the issue in multiplayer even after these tests: -2D and VR tested -Clean install of DCS on server (no mods) and removed mods on my gaming rig -Tested only on Marianas WW2 map, but no mods as said before and no scripts. An interesting side note: We discovered that when entering a server with players already flying, whatever the gear state is of another client when you join is what you see continually. So, if you join a server and a F4U client has their gear up, it visually stays up regardless if they bring their gear down (and even if they land!). If their gear is down when you join, it remains down visually regardless if they raise it. We tested this on my server and other random servers with same results. Something else interesting to note... when joining a server with a client with their gear up, when that client lowers their gear what is seen is the main gear DOORS opening, but no gear extension. here's a couple screenshots after a client landed that had their gear up when we joined the server.3 points
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It pains me to see this thread. M3 had sent me messages a long time ago, years now, but unfortunately they went cold on us. Maybe we will get contacted again if enough "noise" is made, but not sure. Polychop saw the opportunity to work with us, and the community has loved our work and involvement on projects. So, why not... It's up to Magnitude 3 at this point if they choose to re-engage in conversations with us. I hope they do, but we'll see.3 points
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If I have to choose between on-time and high quality, I'd take high quality. Only one chance to make a first impression!3 points
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I recently added a center stick with extension, and it's really improved the feel of all Warbirds, including the F4U for me.3 points
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Hi, Turns out its the same folder name as for its liveries: "F4U-1D_CW" ... now I have a working custom kneeboard for both variants ... I may end-up placing a junction link there, so as to use a single kneeboard set of pages for both variants, to save a bit of drive space and to ease update maintenance Cheers!3 points
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+1, its true, it could be a little brighter. Good example is F-4E of HB. In such situations you should either use a different colours of roughmet or not black but a grayish texture.3 points
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https://silodrome.com/japanese-zero-fighter-plane/ Now there's no excuse. We need a Zero to go along with our shiny new Corsairs! P.S. Long time lurker, first time poster. Hi!2 points
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Diesen Monat soll eine kostenlose Kampagne für die OH-58D Kiowa Warrior rauskommen: Klingt sehr vielversprechend!2 points
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+1 I have increased gamma in the meantime but it would be fantastic to have the cockpit a bit brighter to see all those beautiful details better.2 points
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Fantastic! Thanks for your contributions to the community!2 points
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2 points
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No way! Wow, this is top level cool YoYo. Incredibly impressive!!!!2 points
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When you turn, it wants you to anticipate with rudder input, same as one of the tailwheel planes I fly IRL, some planes are like that, so I don't know if it is overdone or not, but it feels the same as when I turn IRL, all the turns needs to be coordinated with rudder or else lots of yaw.2 points
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Hopefully there is more attention to the Lightning now that the Pacific Campaign is underway in DCS.2 points
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Here's what I'm using: Pitch - curve 22, y saturation 80, deadzone 3 Roll - curve 22, y saturation 80, deadzone 3 Rudder - curve 30, y saturation 80, deadzone 3 This is working good for my setup, (rig specs in my sig). Using a WH stick with a VPC WarBRD base and no stick extension. YMMV.2 points
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Here is one of the best reference videos I have ever seen landing the Corsair on carriers narrated from the British pilots who flew her. Going to use this as a guide to start landing her in DCS. Highly recommend the watch. Great footage.2 points
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Hi, dear friends from Magnitude 3, I just want join the gang and say THANK YOU for such lovely module. We all know I will evolve and we will be together on this path. Once again, Congratulations! All the best, Sydy2 points
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That's a bit like blaming the road if your car's engine stops every time you hit a pot hole. Not an ideal situation, but a proper car should be able to deal with it. The DCS client and master server should simply be more resilient to less than ideal internet connections. Even if a session check with the master server fails, the client should try to reauthenticate Instead of just terminating. That should be a relatively straightforward change that'll make a lot of paying customers less frustrated. I've litigated the issue in detail here (first post updated since you reported it to the team):2 points
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2 points
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At least you acknowledge that you are already filled with hate, which can be a first step in recognizing where a problem may be. Of course two things can be true at once, and yes, there are definitely toxic people around. AFAIK, @Kanelbolle is not amongst them. I usually recommend that you do not interpret, and simply try and find out the facts. You already have everything you need, and it would have taken you another minute - less than it would have taken you to write your angry post - to find out (and I do agree that DCS documentation is bad. Really bad. That's why it's better to try and find out). Are you sure that you weren't just looking for a way to vent your anger? You do sound angry to me. If you want to force your will on others (instead of talking to them and coming to a mutual agreement), that is of course your prerogative. Your server, your rules. It won't be a popular server if the rules that you enforce go against the mainstream, and that may not be your goal. I run my servers so people can have fun which ever way they want.2 points
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Hi, yes the team plan to update the cliffs in a future update. thank you2 points
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update: hotfix for HUD SPI target box elevation issue2 points
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https://ww2aircraft.net/forum/threads/the-myth-of-the-british-fixing-the-corsair.63807/ Here is a long discussion about the myths and controversies about the carrier suitability of the Corsair that might be interesting. One of the reasons the F4U was delayed for sea duty in USN service was to avoid the complex logistics of carrying two separate fighter types on a single ship/supply chain. The Navy initially decided to go with the F6F, which was obviously getting the job done.2 points
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2 points
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The Corsair is not using EDs new damage model system. It is still in testing. Once ED are happy with their result, jets will get it....afterwards, 3rd parties2 points
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Understandable, but can you explain which country's summer are we talking about here? Thanks.2 points
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Make sure you drop the landing gear first, then the hook. Hook won't come down unless the gears down.2 points
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I know that this is not the answer to your question, but you might want to reconsider your approach here: Either use 72Hz mode or use 120Hz and lock to half framerate (without smartsmoothing). I would think that both options offer you a better experience than what you are doing currently. But thats up to you. As for the Super: I guess you won‘t be able to make use of the full resolution of the Super, but yes, DFR will help.2 points
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Hands up who thought they were in a hangar when they first spawned into the Corsair cockpit Folding wings. So cool! The detail is incredible.2 points
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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.17.11733/ Addition of the free DCS: Mariana Islands World War II map. Addition of the DCS: F4U-1D Corsair Early Access release. Addition of the DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign. Addition of the DCS: P-47D Wolfpack II: Overlord Campaign. NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. 80mm Type 3 Flak 75mm Type 88 Flak 25mm Type 96 AAA Type 98 Ki Ni Type89 I Go Type 96 Truck mounted AAA Type 98 So Da Type 94 Truck In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea. DCS Core CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed. CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed ME. The template is not placed through Edit - Add template - fixed. ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed ME. Multi-Select tool icon artefact - fixed ME. Range rings prevent the selection of units / waypoints -fixed. GUI. MP Dynamic spawn fields list not sorted by name - fixed GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed. GUI. F10 map, MGRS and NET show buttons state now will be saved to last used. MP respawn - improved algorithm for checking park space before spawn for suitability AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed AI Aircraft. The AI aircraft stops on the runway in some cases, blocking it and not going further - fixed. AI Aircraft. AIs can show false positions of flight control surfaces when flying in group - fixed. AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed. AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected. AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously - fixed. AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc. AI Ground. Added radar signatures for WWII units. Ground units. Fixed incorrect targeting for SAM Buk (SA-11). Ground units. Adjusted priority target for armor units. Ground units. Disabled firing of AP shells at infantry from a tank. Ground units. Fixed guidance to multiple targets for SAM systems. Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed. Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode. Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul. Weapons. SA-6 Kub. Add control delay after launch. Weapons. R-27 missile family. Missiles now give AI more information so AI could better calculate decisions for launches. Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved. Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range Su-25T. Added Instant Action Missions for Iraq map. Quick Action Generator fixes and improvements: Optimize map processing for mission generation. Wrong list of countries in Era presets - fixed. Not enough tasks for Spitfire - fixed.. Start from an Airfield - wrong starting location of player - fixed. Incorrectly generated mission Anti-Ship SR - fixed. Allied units list only updates with added units after closing and re-opening - fixed. Speed and altitude of units do not have appropriate minimum and maximum limits - fixed. Removed old F-14A. Su-25 was missing - fixed. AV-8B was missing as a player controllable aircraft - fixed. Player aircraft icon does not rotate to face the target - fixed. Own aircraft selection limits country selection options - fixed. AJS-37 is missing as a player controllable aircraft - fixed. AI Aircraft skill level lacks Random option - fixed. GUI Error trying to return to generator after Planner - fixed. Nothing happens when you press the Regenerate button in some cases - fixed. The "Сancel" button doesn't cancel changes in the window Setup Loadout - fixed. F-4E-45-MC is not an option when the era is not set to "All" - fixed. Cannot choose an Air Defence enemy unit after choosing an Air Defence Site - fixed. Removed the old F-4E. Certain Mission in the QAG place units off map on Cold War Germany - fixed. Voice chat Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected Fixed: Client crashes when changes slot during radio transmission of another client DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: FDTC Lua state doesn't clear in DTC destructor. Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables. Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables. Fixed: UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots. Fixed: SEARCH only radars must be set to the default CMDS program of NONE. DCS: F/A-18C by Eagle Dynamics Fixed: AIM-7 FLOOD option disappears after momentary track loss. Fixed: Randomly can't uncage AIM-9. Fixed: Flash light options stop working after engine start. The FCR Terrain avoidance (TA) mode is under active development and testing. This Terrain avoidance (TA) mode is planned for release in summer 2025. NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update. DCS: F-16C Viper by Eaglе Dynamics Fixed: Default azimuth is set to A1 instead of A6. Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior. Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate. Fixed: HAD Threat Class numbers disappear when selected. Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously. Fixed: Navigation continues to work even after the INS is turned off. Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time. Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor. Fixed: AA TD Symbology is missing in the HMCS. Fixed: AOA bracket is showing the wrong angles. Fixed: HMD A-A TGP TD arrow stuck after un-designation. Fixed: HAD Page mode cycle only works with handoff. NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025. DCS: AH-64D by Eagle Dynamics Fixed: Logic for removal of TADS from crewmember's ACQ list. Fixed: BOOST button cannot be manually enabled. NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025. DCS: CH-47F by Eagle Dynamics MFD updates: Implemented HSD Hover display mode (HSDH): The mode is functional in both FULL and HALF display formats. Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key. Hover ACP can be set (overridden) to the current helicopter position via L8 key. Hover display scale can be changed via L7 bezel key. Implemented FPLN FUEL & POWER page. Implemented LEG DATA page (some data fields are work in progress). In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading. In NRT mode the Heading Box now reflects the current heading value. The heading displayed values range is now [1, 360] (was [0, 359]). Added range rings to HSD in HALF display format. Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs. Implemented default leg params assignment for STP and LND FPPs. Added TQ AVL/REQ values for Engine Instrument/Power Train Page. CDU updates: Implemented Data Search functionality: Implemented the following CDU pages: DATA SEARCH MENU CLOSEST DATA DATA Implemented data search for the following ACP types: Airports Navaids Fixes User and Target ACPs Markpoints Implemented the data search process using RPID/UDID Implemented the DUPLICATE CDU page Updated CDU pages: INAV page EGI1/2 pages, INU1/2 pages, GPSs page (work in progress) EGI1/2 POSITION UPDATE INU1/2 POSITION UPDATE START PAGE 2/2 (INAV modes added) Added CDU pages: PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page) MODEL AIRCRAFT subpage MSN 1/2, MSN 2/2 pages MSN SETUP page MSN SELECT PAGE Maintenance Page 1/2, 2/2 (work in progress) IFF 1/2, 2/2 pages Group of LRU ACFT MNGMT SYS pages Displays the CDU# STATUS Displays the MFD# STATUS LRU MGMT SYSTEM (work in progress) Other CDU improvements: Updated the loading logic for flight plans and waypoints Made minor adjustments to device mode behavior for FPLN CDU pages Fixed: Anti-torque pedal trim is not respecting Special options Fixed: Marianas map is offset in the MFD Added: Keyboard input option for MFDs. Added: Keyboard input option for CDUs. DCS: Mi-24P Hind by Eagle Dynamics ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used. DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. DCS: Mi-8 Magnificent Eight by Eagle Dynamics DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed F2 view, the entire crew is stuck in looking down animation - fixed. DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: HOG menu Back button not modeled. Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message). Fixed: Radio Channel Select AFT [CN DN] and FWD [CN UP] are reversed in the key bindings. Fixed: MPD and VSI freeze at Midnight. Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input. Fixed: NVG Intensity Increase/Decrease very slow. DCS: F-86F by Eagle Dynamics Fixed: Jettison sound bug. DCS: L-39 Albatros by Eagle Dynamics Added Instant Action Missions for Iraq map DCS: Black Shark 3 by Eagle Dynamics Fixed non-localized hint in cockpit ABRIS. SNS accuracy low - improved SAI drift is too high - improved DCS Mirage F1 by Aerges General: F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros. F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros. Fixed artifact when canopy is opened mid-air. Weapons: Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again. Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled. Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example). Systems: Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands. Improved Optical Sight font readability, removed font artifacts at lower zooms. DCS: C-101 Aviojet by AvioDev Fixed not working 4 stations ripple launches. Airspeed indicator reference bug now has unrestricted 360 degrees rotation. The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise. Fixed the problem with the rear cockpit throttle being not properly animated. RIP mode logic was updated - bombs are dropped now one by one, not in pairs. A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb). Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals. Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example). DCS: JF-17 by Deka Ironwork Simulations Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter) Fixed. HPT info not displayed on radar page if in RWS-DTT mode. Mission. Resaved mission files to fix fuze issue for laser weapons Mission. Added more qualification missions. DCS: Kola map by Orbx New Airfield: XLMW - Kilpyavr Air Base New Airfield: XLML - Luostari Air Base New Airfield: XLMY - Koshka Yavr Air Base New Airfield: ULPK - Kalevala Airport New Airfield: XLPU - Poduzhemye Air Base New Airfield: XLMF - Afrikanda Air Base New infrastructure around new airfields Replaced Summer Textures (Still WIP) Fixed: First Colour pass correction Fixed: Optimization Pass across the map Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed Fixed: F10 runway text updated on Kitilla airport Fixed: Runway heading information correct at Alta airport Fixed: Minor terrain glitches around the map addressed Fixed: Parking Number duplication Fixed: Spelling error on Evenes terminal corrected Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed. DCS: AV-8B Kerman Campaign by Ground Pounder Sims Mission 6 - Minor adjustments to FARP Romeo. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 13,14,15,16 - Various minor updates and fixes. DCS: F/A-18C The Rampagers by Baltic Dragon Mission 11 created failsafe for SA-8 missile launch Mission 12 updated failsafe for bank vault destruction DCS: F4U-1D By Magnitude 3 - Known issues Engine oil temperature dynamics initial implementation - WIP Engine cooling dynamics implemented, but WIP Rocket box switch cover clickable region very small Hook clipping through ground and carrier Starter switch accessible without cover open Pilot body twists left when turning aircraft left Pilot falls through cockpit when ejecting on ground Cockpit reflections WIP USS Essex - 127mm Guns have no firing sounds F4U AI Will not use BAT Bomb Flap control arm clips when wings folded BAT Bomb Target Alarm light does not illuminate BAT Bomb has issues when used with unlimited ammo2 points
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Hello, everyone I ran some test on CCIP (too many unexpected misses) and wanted to share the following: Basically I used 40c weather with no wind or turbulence and two 30m marked radius with a live tank in the middle as targets for FA-18C & F-16CM while I use CCIP bombing in both platforms. The Hornet CCIP is accurate enough to shack the target & hit inside of the 30m radius (marked with green smoke) While the Viper hits always fall short and well outside 30m target radius (marked with red smoke). * Looks like the F-16 CCIP inaccuracy grows with the mission temperature value (20C hits closer then 40C ). Mission file: #REL - Dead Sherman Range - Nevada.miz .trk files: CCIP Test 2.trkCCIP Test3.trk Videos links: 1. first run 2. second run 3. Third run 4. BDA run Mission details: null null null I hope that's enough data to help ED team to investigate & fix the issue.2 points
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