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В этой одиночной миссии вы, как пилот ЛА, выполняйте случайные задания авиационного полка выбрав любой имеющейся у вас в DCS ВС, не надо открывать конструктор и менять свой самолёт или вертолёт на желаемый. Особенности миссии: · Атмосферная озвучка: почти каждое действие пилота озвучено, что создает ощущение полного погружения в атмосферу работы авиаполка и серьезности происходящего. Детали: – На аэродроме вылета присутствует техника, живая сила союзника, суда взлетают и садятся, он живет своей жизнью. - Используйте БПЛА для подсветки войск противника. - 200 аудиофайлов: подлинные переговоры пилотов, инструкции по выполнению задач, голос работы диспетчеров, оперативного штаба, авиационного крыла поддержки. Только 30% из них были озвучены с помощью искусственного интеллекта, но с использованием высококачественных и реалистичных голосов. Остальные же были записаны реальными пилотами и другими специалистами, имеющие непосредственное отношение к ВКС. - Задания можно получить на стоянке ЛА аэродрома Нальчик, там же есть возможность их изменить. - Присутствуют, несколько видов заданий: «ОВО» – общевойсковые операции, «СЗ» – специальные задания, «БГЗ» – боевые задачи в горной местности. - Каждое задание уникально, повторений и похожих нет. - Что-то пришлось упростить, но только для полного понимания игрока игрового процесса. Правила игры: Чтобы воспользоваться радио меню, нажмите «/» на клавиатуре. В меню выберите пункт F10 Другое… и далее: - «ВЗЯТЬ ЗАДАНИЕ» — для замены или получения полётной задачи; - «Текущее задание» — для просмотра выбранной задачи; - «Запустить БПЛА» — для управления дроном откройте карту местности, кнопка F10, наведите на дрон и задавайте ему маршрут, техника противника будет маркироваться дымом красного цвета, код лазера 1113. - После выполнения задания вернитесь на аэродром базирования Нальчик. Чтобы пополнить боекомплект, воспользуйтесь ВП или любым аэродромом. - Вы можете сменить летательный аппарат через меню миссии, нажав «esc». При этом ваши достижения в выполнении задач останутся прежними. · Слушайте радиопереговоры и следуйте указаниям. · Отвлекитесь от суеты и погрузитесь в атмосферу событий. · Миссия считается завершенной после завершения задачи и посадки на стоянку ЛА Нальчик, взять следующую необходимо так же на стоянке ЛА Нальчика, остановив ваш «пепелац». От автора: Миссия идеально подойдёт для освоения выбранного Вами ЛА, сверх сложных, невыполнимых задач нет. Приятной игры и отличного настроения! В этих миссиях вы не будете чувствовать себя одиноким, всё двигается, кто-то общается, есть юмор есть и трагедия. Будучи внимательным и зорким, при выполнении заданий есть подсказки, например: найти автоколонну движущейся по шассе, по протяженности участка дороги по которой едет предполагаемый противник поставлены статические здания, объекты инструкторы … По всем вопросам, предложениям и пожеланиям пишите в комментариях. Я буду рад ответить вам, прочитать вашу критику или идеи. Эта миссия была разработана с особой тщательностью, и потрачено огромное количество времени, чтобы создать для вас, истинных ценителей нашего лучшего симулятора, настоящий праздник!
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fixed "Cabin Pressure Switch - NORMAL" Needs FIX
RATTMAN posted a topic in Controller Questions and Bugs
The Cabin Pressure binding for NORMAL is incorrect. "Cabin Pressure Switch - NORMAL" Functions the same as "Cabin Pressure Switch - Defog Only" "Down" Maps to "NORMAL" in the cockpit. So use down -
Recently, ED announced that they are using a revolutionary new technology called Photogrammetry for their upcoming MiG-29 full fidelity module. Given that the remastered F-5E cockpit is the same mesh as the old one and does not fit into the external model, I would like to request that ED re-build the F-5E cockpit to modern standards, scaled true to life compared to the real thing. Here are a few reasons why: ED's other cockpits are amazing. You could 1:1 replace an instrument in the F-18 or F-16 cockpits with a 3D scanned real life equivalent, and it would fit. They're amazing. The same cannot be said for the F-5 - all of the panels are incorrectly shaped in length and width and height at random intervals which are not consistent with the real pit. For example, the width of the main front panel is wrong compared to a real F-5E (I have the measurements for this panel and many others). This does not meet ED's own standards. The Cockpit is where DCS players spend 99% of their time when flying. While the external model is nice and helps you sell more modules, the cockpit is where players actually sit once they have given you the money. By scanning a real cockpit, you can finally be morally correct when you deny peoples requests for features we can finally agree on a single F-5E version. As it stands, our DCS franken-jet does not represent a single F-5E that ever existed, with that radio and lack of INS, it's not a Swiss F-5E, and with that RWR it is not a USAF F-5E-3. So you can finally pick one and be right. Mixed reality: with the increasing popularity of the Quest 3 with color passthrough, mixed reality builders are having a field day with DCS. This helps DCS gain popularity online as people see what is probably the coolest flight combat sim experience ever! This is great with the F-16 and F-18 etc - but the F-5E cockpit does not line up with the real life jet, so this leads to a problem: Do you build a cockpit based on the real dimensions, or based on the DCS cockpit? Why do you have to choose, shouldn't they be the same? Look at projects like Authentekit, or the WinWing F-18 MFD's, there is an appetite for accurate 1:1 cockpits. This is impossible with the F-5E because the cockpit is not 1:1 to real life.
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First of, the mod, models and original post on ED'S user file is from @denissoliveira The mod can be found here: https://www.digitalcombatsimulator.com/en/files/3332396/ The mod in it's current version is only a graphic mod and is not a functioning AAR probe. denissoliveira was not able to have the F-5 communicate with the tanker. I have manage to make it communicate by adding the following to the F-5E-3.lua file: tanker_type = 2, -- Tanker type if the plane is airrefuel capable is_tanker = false, air_refuel_receptacle_pos = {4.761657, 0.829126, 0.824903}, And this to the comm.lua file included in the F-5E-3 mods folder: utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/Tanker.lua', getfenv()))(6) Now the F-5 can communicate with the tanker, have the drogue extend, but the tanker do not recognize the contact and therefor do not start the fuel transfer. null If anyone knows what would be the next step, please let us know so we can finally have a AAR capable F-5E-3 in DCS!!
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FONTE: - http://forums.eagle.ru/showpost.php?p=2418985&postcount=1 - http://forums.eagle.ru/showpost.php?p=2419180&postcount=26 - http://forums.eagle.ru/showpost.php?p=2419797&postcount=57 Bye Phant
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I don't know if you noticed the cover of the Steam version. The F-5E looks more detailed. I wonder if an update is coming? https://store.steampowered.com/news/app/223750/view/6682873376129679474
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Would like to see the Lima variant of the AIM-9 Sidewinder added to this and the FC2024 F-5E
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Hi everyone, Something that I've noticed for a while is that the landing lights logic seems a little broken, in that the navigation lights switch seems to determine whether or not the lights extend and whether or not you can turn them on or not. With the navigation lights set to off, the landing lights switch doesn't do anything, the landing lights stay retracted and off. With the navigation lights set to on, and the landing lights switch off, the landing lights extend. With the navigation lights set to on, and the landing lights switch on, the landing lights come on. If you now switch off the navigation and landing lights, the landing lights switch off, but stay extended. Is this correct behaviour? It seems really strange compared to other aircraft. One thing I tested was whether or not the navigation lights were working as a master lights switch (which still wouldn't explain the extending/retracting behaviour), but the formation and beacon lights behave exactly as you'd expect - they correspond to their respective switches, and function independently of the navigation lights. It's a minor bug sure, but it has been around for some time. F-5E-3_Landing_Light_Bug.miz.trk
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Is there a way to extrapolate measurements from an EDM file viewer , been searching all over the net and can't find width and height of the damn F-5 cockpit structure. Where do developers find these datas, or are the models built only on approximations ? I have some actual parts of that cockpit but need more infos before i build my simpit. P5250217.jfif
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I have started trying to build my own home cockpit panels for the F-5 as a fun project. I have heard that DCS BIOS is what I should be using but after hours and hours of trying to understand and trying to get DCS-BIOS to work I am stuck. I have no clue what I'm doing. I have a Teensy 3.5 and an Arduino Uno to use. I know there is some way to just use the Teensy as a HID but I don't know how to code at all and the internet was not helpful. Thanks for the help. -Ben (I'm really cheap so it is not a perfect replica.)
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I am wondering the logic behind different modules exhibiting radically different structural failure characteristics. The most obvious example is the F-5E compared to the Mirage F1CE. The two aircraft have incredibly similar published structural limitations, yet one is very easy to rip both wings off and the other behaves completely differently. I know opinions vary on which is more realistic. I would argue the Mirage is a lot closer to reality. However, my concern is the inconsistency in module development. Life might be a box of chocolates but structural limitations modeling should not be. Structural failure behaviors should be similar for all aircraft absent some very obvious public data demonstrating otherwise.
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Hi. I'm trying to get a finer Trim in the F-5. In default LUA there are the following lines: { pressed = iCommandPlaneTrimDown, up = iCommandPlaneTrimStop, name = _('Elevator Trimmer Switch - PUSH(DESCEND)'), category = {_('Stick'), _('Flight Control')}}, { pressed = iCommandPlaneTrimUp, up = iCommandPlaneTrimStop, name = _('Elevator Trimmer Switch - PULL(CLIMB)'), category = {_('Stick'), _('Flight Control')}}, no value are passed. I added them myself but, as I guessed, they are ignored. { down = iCommandPlaneTrimUp, up = iCommandPlaneTrimStop, value_down = 0.1, value_up = 0, name = _('Elevator Trimmer Up Fine J'), category = _('FinerTrim')}, { down = iCommandPlaneTrimDown, up = iCommandPlaneTrimStop, value_down = 0.1, value_up = 0, name = _('Elevator Trimmer Down Fine J'), category = _('FinerTrim')}, Is there a way to get a finer trim (without use of the joystick software)?
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Hi, My first contribution on here, I am getting to grips with the F-5e and have been gathering documents to read, one of them is the flight manual (T.O. 1F-5E-1 - Flight Manual - F-5E-F (01-08-1978)). Not sure if someone else has done this but I have bookmarked the sections/chapters in the pdf and also turned the table of contents into direct links to the relevant sections as well as the parts of the flight characteristics. Makes it a lot easier to reference the document, I hope it is of some use. Link to google drive folder below (also has a blank takeoff and landing data card): https://drive.google.com/drive/folders/1l4hYlNo0A0KVeHEDfvKx5aBcZtqI4cJG?usp=sharing
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As part of the F-5E improvements coming this year, I would humbly like to request the following: Optional Air Refueling Probe, as this was a purchasable option for the F-5E, and would allow for more variety with mission planning Raw scan or measurements of interior cockpit dimensions, for those of us (like me!) who wish to build an F-5E sim pit Thank you for your consideration!
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Hi everyone, Another bug that's been around for quite some time, that appears similar to this bug, that was reported nearly 4 years ago. When the TACAN is tuned and placed into any T/R mode, the volume knob is completely non-functional, until the HSI displays the bearing and range, whereby it functions as you'd expect. (Fast forward to around 06:32:30 in the track for the TACAN test). F-5E-3_TACAN_Volume_Bug.miz.trk
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RAF Sukhumi - Airbase MOD - puts you right in the heart of a modern day RAF fast jet training base right here in Caucasus Map of DCS World. Sitting on the coastline Sukhumi airfield has been extensively upgraded via VPC MOD to host RAF Hawk T1, RAF F-5E, RAF L-39 and RAF F/A-18C squadrons. Use this mission as a base for training or LAUNCH one of two Low Level Training Sorties with a pair of RAF F-5E’s or Hawk T1 via COMMS F10 MENU. Blast off from a foggy, atmospheric sunrise at RAF Sukhumi in this fast and exciting mission - similar to my earlier Low Level Sortie with RAF Tornado - DCS MISSION The F-5E has been used here in DCS as it is similar to the Bae Hawk T2 which is currently used by the RAF to qualify its fast jet pilots before they move onto frontline squadrons and operate aircraft like the EUROFIGHTER TYPHOON or F-35. Take in the amazing lakes, rivers, valleys and mountains of the Caucasus Map in DCS as you maintain formation in this thrilling and exciting low level flying training mission lead by RAF F-5E fast jet trainers. Point to point, tactical, low level aviation and navigation with real comms from your flight lead as he guides you around this awesome route. Visit the local low level flying area AKA The Kutaisi Loop, a series of tight, winding valleys similar to The Mach Loop training area in the UK. This mission gives you a full and enhanced DCS flying experience and includes ON SCREEN MESSAGES, COMMUNICATION MENU ITEMS and CUSTOM PILOT AUDIO WELCOME TO RAF SUKHUMI - Upgrades include... • Upgraded Tower • Squadron apron and hangars • Squadron aircraft and liveries. • Base support vehicles • Fire station • Visiting Aircraft • Cold War Aviation Museum • BUNDLED PDF with links to MODs/skins & install instructions Available Aircraft Slots (Players) • RAF F-5E - 29 Sqn (x4) • RAF L-29C - 208 Sqn (x2) • RAF F/A-18C - XIII Sqn (x3) Support: Single Player and Multiplayer Easy and fun for beginner and pro alike Mission Time: Around 40 mins FEATURES: - HOT START AIRCRAFT - CUSTOM AUDIO FROM LEAD PILOT (229 AM - Pre-tuned in aircraft) WARNING - AUDIO/ON SCREEN MESSAGES!!! Make sure HELMET AUDIO VOLUME is turned up ON-SCREEN MESSAGES and COMMUNICATIONS MENU (F10) USED THROUGHOUT MISSION!!! I will update this mission to iron out any bugs or to add more functionality Cheers and all the best for the holidays Stevie Thanks
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