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Posted
Dec 2019 to Mar (possibly April) 2020

 

3 (possibly four) months - has there ever been such a long gap between updates to the stable version?

(Clue - No)

 

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.5.41371/

 

I'd rather have the issues taken care of. Imagine the tone on these boards if the issues identified so far made it to the stable version.

Modules: Wright Flyer, Spruce Goose, Voyager 1

Posted (edited)
Appreciate Nineline's Tuesday update info.

 

where is this update located. Never mind found it tucked away above the Community News forum

Edited by Rocky49

System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2

Posted
I am guessing whatever update it was has been pulled back. I cannot open the thread.

 

Here's the text:

 

"Dear all,

 

As of this time, we do not expect to have a new update this week. As you know we are working on some significant issues, and they require more testing time.

 

The plan is to have something ready by March 4th, but even this is not set in stone. As we get more news or info, we will share it.

 

Thanks for your patience and support.

The ED Team"

Modules: Wright Flyer, Spruce Goose, Voyager 1

Posted
Dec 2019 to Mar (possibly April) 2020

 

3 (possibly four) months - has there ever been such a long gap between updates to the stable version?

(Clue - No)

 

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.5.41371/

 

Moot point - it gets updated to stable - when it gets updated to stable. They're not released on a schedule, it's released when it's ready.

 

The point of stable is that most major (especially game-breaking) issues are sorted and features better implemented. OB is for testing, which is why it gets more frequent updates, and it's why it's more buggy - so user can report them so they'll be fixed when it comes to stable.

 

I get it it's annoying and you have to patient (I exclusively run stable so I'm well aware), but I'd rather have a 2.5.6 that isn't a FPS killer and its features ironed out more. ED are working on the issues that 2.5.6 has brought. Your best bet is to look at the next OB changelog, give it a day or 2, then look at bug reports.

 

If they're minor predict a week or 2, if they're major (especially if multiple users are reporting the same thing, like the current performance issues). Then add a month.

 

Repeat and adjust based on feedback. I'm not expecting a stable build until the end of March, I'll be happy if it comes before, but I'm not going to be too disappointed if it reaches into April.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted
Here's the text:

 

"Dear all,

 

As of this time, we do not expect to have a new update this week. As you know we are working on some significant issues, and they require more testing time.

 

The plan is to have something ready by March 4th, but even this is not set in stone. As we get more news or info, we will share it.

 

Thanks for your patience and support.

The ED Team"

 

They certainly opened a huge can of worms with 2.5.6, so it's perfectly understandable that they want to work on it some more before they release a fix. What's the point of releasing a quick fix only to still have many issues, and then they wouldn't be able to follow if the new bug reports are about old or new ones. It would get confusing. Better take their time and iron out what they can. I also appreciate the heads up so we don't just wait here not knowing what's going on. 2.5.6 looks very promising with the new lighting and all!

Posted
They certainly opened a huge can of worms with 2.5.6, so it's perfectly understandable that they want to work on it some more before they release a fix. What's the point of releasing a quick fix only to still have many issues, and then they wouldn't be able to follow if the new bug reports are about old or new ones. It would get confusing. Better take their time and iron out what they can. I also appreciate the heads up so we don't just wait here not knowing what's going on. 2.5.6 looks very promising with the new lighting and all!

 

+1 :thumbup:

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

VCAW-99_sig_BD_ED.png

Posted
After having bought the helo's in the sale, I've been reading in the forums about new problems in the Huey campaigns. Are these generally expected to be addressed before the stable update? I am not in the OB, and wish to purchase these campaigns as soon as I get competent in the UH-1.

 

I'm on stable as well, but I can tell you of a bug with the UN campaign that I wish could be addressed: the total lack of ability to push your copilot out his door mid-flight. Can we get a keybind for that? His dialogue really killed the campaign for me in the first mission

 

If you got the shark as well, the deployment campaign is really pretty good.

[sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play

 

 

 

Modules: All of them

System:

 

I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE

 

Posted

:QUOTE=ngreenaway;4225936]I'm on stable as well, but I can tell you of a bug with the UN campaign that I wish could be addressed: the total lack of ability to push your copilot out his door mid-flight. Can we get a keybind for that? His dialogue really killed the campaign for me in the first mission

 

If you got the shark as well, the deployment campaign is really pretty good.

 

:megalol:

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Posted
They certainly opened a huge can of worms with 2.5.6, so it's perfectly understandable that they want to work on it some more before they release a fix. What's the point of releasing a quick fix only to still have many issues, and then they wouldn't be able to follow if the new bug reports are about old or new ones. It would get confusing. Better take their time and iron out what they can. I also appreciate the heads up so we don't just wait here not knowing what's going on. 2.5.6 looks very promising with the new lighting and all!

 

With as much as I'd like to see an update, finally fly the Jeff& new shark pit, I can't overstate how much I appreciate a conservative approach to bringing 256 to stable. It's nice to have fewer , but more substantial, updates which introduce as few bugs as possible. Thanx, ED, for the delay and continued work

[sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play

 

 

 

Modules: All of them

System:

 

I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE

 

Posted

" significant issues " means, what ?!

 

:D

I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG  Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5

Posted
@Eldur: 66.5 IPD (or World Scale) in DCS? You must be sitting in a miniature cockpit in-game then. Seems as if 66.5 is your actual interpupillary distance (IPD) I assume?

 

Please do not confuse the mislabeled IPD in DCS with your interpupillary distance. :)

 

In DCS (where IPD should be considered "world scale" or better yet - "cockpit scale"), try to match your hands to those of the 3D pilot, or match the size of the throttle or stick to that of your HOTAS by adjusting those values.

 

Much better in the end.

 

Well, it actually is and if you take a close look at the shot, I have it unchecked since it literally made no difference on or off. It's just the last value I kept in while trying to figure what it does. And I haven't seen what you describe at all. The scale always was the same even when I tried extreme values like 20 or 100+. Only difference I noticed was that my eyes troubled focussing things resulting in double imagery shifting away from each other the more I set the IPD value there off from 66.5, in either direction. And IIRC the default value was 66 or 68 anyway.

 

Appreciate Nineline's Tuesday update info.

 

Same, although as much as I'd rather an update to the low performance sooner than later, I reckon when it needs more time in the oven, it shall have it. And TBH, after playing some old DOS games, 20-30fps (instead of the usual 45 I had in 255) is lots. We always keep forgetting that after getting used to like 60+fps... well, I'll just stay offline then, because MP usually runs at a third to max half of the offline FPS.

dcsdashie-hb-ed.jpg

 

Posted
Here's the text:

 

 

 

"Dear all,

 

 

 

As of this time, we do not expect to have a new update this week. As you know we are working on some significant issues, and they require more testing time.

 

 

 

The plan is to have something ready by March 4th, but even this is not set in stone. As we get more news or info, we will share it.

 

 

 

Thanks for your patience and support.

 

The ED Team"

Thanks for sharing.

 

As for the update, that is quite understandable. ED should spend more time to address the many issues that ranges from performance to login security. I still cannot play dcs online for 4 minutes. Gets kicked out for someone logging in from a different machine reason.

 

2.5.6 is great but requires more work.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

Posted

If ED think they need more time to fix things, then so be it.

My squadron were still able to fly last night multiplayer, so the issues can be worked around, and we know that this will lead to game improvements.

 

Lastly, if this really is killing you, revert to stable, which will put you back to 2.5.5. Being part of the beta group is a choice.

 

My thanks to the ED team for their continued efforts

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted
Can some tell me how to roll back to previous version or point in the direction to find out how. I found an old link (https://forums.eagle.ru/showthread.php?t=114030) but I seem to keep doing something wrong. OpenBeta is not playable for me at this time until they fix the performance issues. Thanks!
Easiest way is to use SkateZilla's updater utility

 

Sent from my SM-T835 using Tapatalk

Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D  grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal

Posted
Easiest way is to use SkateZilla's updater utility

 

Sent from my SM-T835 using Tapatalk

 

The link

 

https://forums.eagle.ru/showthread.php?t=160053

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

Posted
I'd rather have the issues taken care of. Imagine the tone on these boards if the issues identified so far made it to the stable version.

 

 

I agree wholeheartedly...BUT I'm not necessarily talking about the new lighting and wholesale issues addressed in 2.5.6 - BUT since December 2019, 3rd party developers have released multiple bug-fixes to campaigns...and there are multiple other examples of small discrete bug-fixes that don't interact with the core code

Is there a particular reason they haven't been pushed out to what is ostensibly the "core" community (Stable Version) for such a long period of time? (A period unprecedented since the release of 2.5)

Airbag_signatur.png

Posted
I agree wholeheartedly...BUT I'm not necessarily talking about the new lighting and wholesale issues addressed in 2.5.6 - BUT since December 2019, 3rd party developers have released multiple bug-fixes to campaigns...and there are multiple other examples of small discrete bug-fixes that don't interact with the core code

Is there a particular reason they haven't been pushed out to what is ostensibly the "core" community (Stable Version) for such a long period of time? (A period unprecedented since the release of 2.5)

That's a very good question since we know that the same version number itself does not mean the same content (ie. JF-17).

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted
Lastly, if this really is killing you, revert to stable, which will put you back to 2.5.5. Being part of the beta group is a choice.

 

That's not even necessary. Just roll back to 41962.

 

DCS_Updater.exe update 2.5.5.41962@openbeta

 

You'd at least keep your Jiffypop and tons of fixes that the Stable branch doesn't sport yet that way. And it runs butter smooth. At least it did for me rainbowdashwink.png

 

It just might take ages to get the old terrain data (and then again when updating to the next OB or any other future version), but that'd be the same when rolling back to Stable anyway.

dcsdashie-hb-ed.jpg

 

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