Arink429 Posted January 27, 2019 Share Posted January 27, 2019 Hi. Using selective jettison stations the AGM-88 fire. (Using Emerg Jett they work well). Thanks. Antonio. ASUS ROG MAXIMUS X HERO WiFi AC / i7-8700K@5.0 GHz / 2xM.2 Toshiba OCZ RD400 1Tb / 4xCorsair 8Gb (32Gb) DDR4@3000 MHz / 2xGeforce GTX 1080 Ti + 1Geforce GTX 680 / SoundBlaster Fatal1ty / Windows 10 Home x64 / TM Warthog / TM TPR Pedals / Oculus Rift / Samsung UE32EH5000W Link to comment Share on other sites More sharing options...
VFA41_Lion Posted January 29, 2019 Share Posted January 29, 2019 same bug here. reproducible in any mission Link to comment Share on other sites More sharing options...
MegOhm_SD Posted January 29, 2019 Share Posted January 29, 2019 (edited) Same here, Yup pretty funny, jumped by bandits I had to jettison two. When I peripherally saw the flash and smoke I initially thought I had been hit. But then I saw them at my 12 high, streaking away side by side. Hilarious. Edited January 29, 2019 by MegOhm_SD Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 30, 2019 ED Team Share Posted January 30, 2019 (edited) Does anyone have a track? I have reported, but next time, please include a track, thanks! Edited January 30, 2019 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
mcnabb100 Posted January 30, 2019 Share Posted January 30, 2019 Here's a track.HARM-bug.trk Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 31, 2019 Share Posted January 31, 2019 SEL JETT is supposed to launch HARMs, one per press, in the anti-compromise mode, according to the NATOPS. Seems like correct behavior. Link to comment Share on other sites More sharing options...
mcnabb100 Posted January 31, 2019 Share Posted January 31, 2019 It launches all of them at almost the same time. The release is very slightly staggered, but you can launch 4 of them with one press. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 31, 2019 ED Team Share Posted January 31, 2019 SEL JETT is supposed to launch HARMs, one per press, in the anti-compromise mode, according to the NATOPS. Seems like correct behavior. Yeah, I think you are correct: 2-67. SELECT JETT Switch. Located on the pilot’s left vertical control panel, the select jettison switch is a five-positionswitch used to select the station or type of jettison to be accomplished. The SAFE position inhibits all select jettison functions.The L FUS MSL and R FUS MSL or left and right fuselage missile position selects the respective fuselage station for selective jettison. The RACK/LCHR position selects weapons and stores on BRU-32s for selective jettison. The STORES positionselects weapons (on VERs, MERs, TERs, and BRU-32s), Maverick launcher and weapon, air-to-air launcher and weapon, droptanks and data pods on BRU-32s for selected jettison with the exception of HARM, which is fired off unguided Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Smartis Posted October 22, 2021 Share Posted October 22, 2021 (edited) When selective jettisoning HARMs, their rocket motor engages and flies off to the nether.. Pressing "Emergency jettison", and they fall off as expected. Tested on newest open beta build 2.7.7.14727, in Caucasus, Marianas and Persian Gulf.. All with same results. Harms_Jettison.trk Edited October 22, 2021 by Smartis [sIGPIC][/sIGPIC] Specs: i7 9700K, 32GB RAM, RTX 2080ti, 1TB nVME, 27"@ 2560x1440, Rift S Controls: WT Hotas, MFG Crosswinds, DIY FreeTrack Link to comment Share on other sites More sharing options...
Tholozor Posted October 22, 2021 Share Posted October 22, 2021 (edited) This is by design as an anti-compromise measure. The missile will fire off but unguided. Edited October 22, 2021 by Tholozor 1 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
A A ron Posted June 22, 2022 Share Posted June 22, 2022 I have had to jettison the agm 88 harms twice in the air. Both times they will fire straight off instead of just free falling. I set my jettison to stores and push the jettison button. My stations are selected correctly. Link to comment Share on other sites More sharing options...
razo+r Posted June 22, 2022 Share Posted June 22, 2022 https://forum.dcs.world/search/?q=harm jettison&quick=1&type=forums_topic&nodes=320&updated_after=any&sortby=relevancy&search_and_or=and Link to comment Share on other sites More sharing options...
AdrianL Posted June 22, 2022 Share Posted June 22, 2022 It is by design Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 23, 2022 ED Team Share Posted June 23, 2022 Hi, yes this is correct as is. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
NoJoy Posted June 25, 2022 Share Posted June 25, 2022 Thus it's correct as IRL I'm interested why the HARM is fired straight away instead of just being dropped when jettisoned. Could be a problem sending it to an unpredictable point of impact...no? Any thoughts on this? Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
Tholozor Posted June 25, 2022 Share Posted June 25, 2022 (edited) If you drop the missile, it's possible it could be recovered and studied/reverse-engineered. Firing it off deprives/reduces the possibility of anyone from being able to recover sensitive materials. Edited June 25, 2022 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Vlad_Mig Posted June 25, 2022 Share Posted June 25, 2022 So they should fire too if emergency jettison is pressed? Or should it fire only if it’s selective jettison? 23.10.2021 в 01:04, Smartis сказал: When selective jettisoning HARMs, their rocket motor engages and flies off to the nether.. Pressing "Emergency jettison", and they fall off as expected. Tested on newest open beta build 2.7.7.14727, in Caucasus, Marianas and Persian Gulf.. All with same results. Harms_Jettison.trk 105 \u041a\u0431 · 14 скачиваний Link to comment Share on other sites More sharing options...
Tholozor Posted June 25, 2022 Share Posted June 25, 2022 I believe it only happens with Selective Jettison, since Emergency Jettison commands the BRU in the wing pylon to release. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
NoJoy Posted June 26, 2022 Share Posted June 26, 2022 16 hours ago, Tholozor said: If you drop the missile, it's possible it could be recovered and studied/reverse-engineered. Firing it off deprives/reduces the possibility of anyone from being able to recover sensitive materials. Thanks for your thoughts which makes totally sense, though I think there wouldn't be much to recover when the missile hits the ground with maybe 400 ~ 600 kts Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
Dragon1-1 Posted June 26, 2022 Share Posted June 26, 2022 You're not necessarily jettisoning it high enough or fast enough for it to hit the ground at that speed. If you fire it off, however, it may hit the ground at the speed of Mach 2 or 3, declassifying it pretty definitely. HARM is particularly sensitive since it contains radar data, if the enemy gets their hands on it, they'll know how it tracks them and will develop countermeasures specifically targeted against that. Link to comment Share on other sites More sharing options...
NoJoy Posted June 26, 2022 Share Posted June 26, 2022 Alrightalright, you guys are right thanks for your insights and sorry for not thinking this to the end. Cheers Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
Razor18 Posted June 27, 2022 Share Posted June 27, 2022 Caring to look back in this topic also had the explanation... Link to comment Share on other sites More sharing options...
Nealius Posted June 28, 2022 Share Posted June 28, 2022 Fact check me on this, but doesn't a fired HARM have a self-destruct timer in case it doesn't hit a target? I imagine that timer is only triggered when the missile motor burns, so in addition to yeeting the missile off somewhere difficult to locate, the missile should self destruct before hitting the ground. Link to comment Share on other sites More sharing options...
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