Leaderboard
Popular Content
Showing content with the highest reputation on 02/07/23 in all areas
-
I did a sneaky update for the Hornet guide (6/02/2023 revision), finally including the mysterious ACLS Case III Recovery. It's a fairly complex procedure, but I tried to simplify it as much as possible compared to the ICLS tutorial. Let's learn how to do a "hands off" landing and how to make a ham sandwich while doing so. Oh, and as a side note, I also realized that some of the advice I was giving in my air-to-air refueling tutorials for the Harrier, JF-17, Hornet, F-14B and Mirage 2000 was incorrect (or, more accurately, it made the player's life more miserable than it needed to be). Hopefully, the notes in the revised documents should be more helpful.15 points
-
9 points
-
If you're interested, here's the start seq for a 15 (It's been nearly 20 years since I've kicked a Strike out of chocks but here ya go!) Both ENG MASTER switches - ON Both ENG CONTROL switches - ON Both ENG GEN switches - ON JFS STARTER switch - ON (THIS IS VERY IMPORTANT) JFS HANDLE - PULL (If JFS start is unsuccessful, ROTATE handle CCW, and PULL again) JFS READY LIGHT - ON AMAD FIRE TEST switch - TEST WHEN READY TO START #2 ENG FINGER LIFT - RAISE (#2 engine is always started first unless otherwise required by maintenance) Listen for audible JFS acceleration and airframe vibration from CGB engagement and isolation decupler rotation Verify UTILITY HYD and PC2 HYD press increase Verify OIL press increase AT 20% ENG RPM #2 throttle - ADVANCE TO IDLE STOP AT 50% ENG RPM, JFS should decelerate to idle AMAD/ENG FIRE TEST switch - TEST NLG PIN REMOVAL - VERIFY (Crew Chief is holding it up for you to see before stowing) #1 ENG START (Same as #2 except no fire test and at 50%, JFS will decelerate and shut off. Also verify PC1 HYD Press)8 points
-
From Baltic Dragon ”Training missions for Strike Eagle. I'm going to break with the tradition of having long, overly complex sessions in favour of larger selection of much shorter ones, lasting max 10 minutes. So instead of flying a 40m sortie to learn about the navigation, you will have 5 or 8 more concise missions, each covering one system at a time. That also has an added value of being much better in terms of updating / troubleshooting later on.”8 points
-
Hi all, with the permission of the Autor Marco1985_IT and with help of VSN Team, I present you the SU-15 Flagon AI Mod. It provides you the A and TM versions, with custom R8R, R8T, R98MR and R98MT (NATO sign AA-3 ANAB). You can download it here and start busting some Boeing or protecting them. https://www.digitalcombatsimulator.com/en/files/3328398/ Thank you. Enjoy!6 points
-
6 points
-
Well, you definitely don't have to be a professional programmer to create a DCS asset. Sure, it will definitely makes things easier if you have that background, but it's not a requirement. It's actually the diversity that I love about making these assets for DCS. I spend a lot of time researching the asset, its characteristics, weapons, systems etc and formulate a plan of how to emulate these capabilities within the DCS framework. Then it's the 3D model with its customization to fit the desired outcome, all the rigging and animations. I then make the textures, which is good fun in itself, and very different from the other work. Then it's time for the code, to implement the research into actual performance. I tend to make my own weapons, and ammunition so that I can tune its performance in detail. I also customize the sound configuration to make the asset feel less generic. Finally it's all about packaging and creating necessary documentation. I am by no means an expert in any of these areas, but I'm dedicated and willing to spend time learning them all. That's what I enjoy. TL;DR: You need time and dedication - the rest will come.6 points
-
The VSN A-7 Corsair II This is a Cad Nav model. It is NOT the original VSN model. It has a creative commons license. Credit belongs to the VSN team for kind permission to re-create, Using their old code, this wonderful mod. Please take note, this is a low poly model, modified for DCS. All 3D work, and DCS implementation Is by myself, With the VSN teams blessing. I thank them! Saved games install OvGME ready All errors or omissions are my own. Have fun! A Beta release. Report errors here please. New version! 3.5 Release candidate. With a big thanks to Spino for the pylons, his own, and lua weapon and code up-date. And to the VSN team, and Kobra for the use of the original mod as a template. Feel free to create skins. Post issues here, in this thread. All model errors are my own. And have FUN! https://www.dropbox.com/s/lpqk2q2fbk4v1yx/VSN A-7E V 3.5.rar?dl=05 points
-
5 points
-
No thanks. Modern era maps: Caucasus Persian Gulf Syria Nevada Marianas South Atlantic WW2 maps: Channel Normandy As a DCS:WW2 user I don't want to see modern airfields on a historical map - there are a great number of modern maps that you can use for modern scenarios, leave the WW2 maps as authentic as they can be.5 points
-
German La$$es wiv drrrty A$$e$ Bit the bullet and made the downwash texture seamless and fluid. Just to realize ive produce a large seam on a dumb place cause i forgot a mask. Also fixed the group beams as the outline is cut off at the tailband. Reduced chipping considerably in not overly exposed areas and added a paint-up around gun ports as an option. Redid the top camo parts for a late war demarcation line. Ive paid attention on the lowering and rising curves imitating the different angles a spraygun would be held when paintin the surface. Means, downcurves have a sharp edge as the gun is held 0°. The up strokes are angled and thus result in a smooth curve. The effect is subtle but visible. Snippet of the actual texture. About an 8th of its size.5 points
-
Add custom data to your Winwing F18 UFC using this addon. Installation instructions below. TLDR: Replace the Scripts/wwt folder with the downloaded Latest Release wwt folder. Base Profile: For any aircraft no listed here, includes altitude, airspeed, vs, flares, chaff, fuel (Readouts may vary on aircraft so keep an eye out) Super Bug Mod: Displays working UFC from Super bug [Credit: @Trigati] AH-64: KU Keyboard, chaff/flare, radar altitude, [Credit @Wostg @ANDR0ID] A29: Heading, fuel, aircraft mode, altitude [Credit @ANDR0ID @Wostg] C130 Herc Mod: Heading, fuel, altitude, chaff/flare [Credit @ANDR0ID] T45: Heading, fuel, altitude, radio freq, master arm, airspeed [Credit @ANDR0ID AV88 Harrier: UFC + ODU A4 [Credit @Wostg] F-15E [Credit @Wostg] F-16 [General data fields shown on UFC] [Credit @Wostg] KA-50 2+3: Altitude, waypoints, chaff, flare, gun count,. [Credit @Wostg] MI-24/MI-8/UH-60/UH-1H: Radio coms, radar altimeter, chaff/flare, arm state, etc [Credit @ANDR0ID] JF17: Mimic JF17 UFC displays [Credit @ANDR0ID] TF51D: Radio selection, altitude, true heading [Credit @ANDR0ID] A10C2: Static text on the option displays. FUNC, HACK, LTR, MK, ALT, displays master caution light status Other modules: Any module can be supported, just needs to be added. Comment any modules you want to see supported or leave a "issue" on the Github Project. Github Project + Source Code This add-on does not effect other parts of SimApp Pro and preserves all functionality as you would expect. It just enables other modules to show UFC data and is customizable. Install Instructions Install Tutorial Video: Install Text Instruction Download the Latest Release Unzip the .zip file using 7-zip or some other compression program. You will have a folder titled wwt. Ensure SimApp Pro is running Note: SimApp Pro may overwrite Scripts/wwt/wwtExport.lua. If this happens, this add-on will need to be re-copied over. This may happen during a SimApp Pro update or clicking "Repair Lua" in SimApp Pro Settings. See Note on step 6 for a more permanent way to install. Make a copy of your <USER>/Saved Games/<DCS>/Scripts/wwt folder incase you ever want to undo these changes, I keep mine on my desktop just in case. Copy the wwt folder into <USER>/Saved Games/<DCS>/Scripts/ and replace the existing wwt folder Note: More permanent install (until SimApp Pro has a version update): Do step 5, then replace C:\Program Files (x86)\SimAppPro\resources\app.asar.unpacked\Events\wwt with the wwt folder from step 3 (the one you also copied in step 6 This makes it so every time SimApp Pro starts up, it will not overwrite your add-on). **Requires installation after SimApp Pro does an update.** Launch DCS Select a compatible module. AV88 Harrier: Supports ODU and UFC replica of DCS UH1 Huey: Supports Radar Altimeter on scratch pad A-10C2: Supports static text on the option displays. FUNC, HACK, LTR, MK, ALT MyCustomModuleExample: Shows an example of adding a new module Fly DCS and verify UFC is working. If something does not look right, take a look at <USER>/Saved Games/<DCS>/Logs/dcs.log and look for any errors from the WWT log output. You can also file an issue if you are having problems. Have issues? Leave a comment, i'll do my best to help you. Want to remove this add-on? In SimApp Pro go to Settings->Repair Lua. This will install a fresh version of the "wwtExport.lua" and this add-on will no longer be active. To re-install, re-follow the steps in the Instructions section above. Other modules: Please leave feedback on what module and features you want to see added. Any data about the module can be shown on the UFC. Gun count, airspeed, fuel remaining, VSI, engine percent, etc. These are all module specific and will have to be added, but the add-on is easily update-able to include new modules. If something does not look right: - SimApp Pro most likely overwrote the `Scripts/wwt` folder you added. Just re-copy over the addon `wwt` folder after launching SimApp Pro and you should be good to go. - Look at <USER>/Saved Games/<DCS>/Logs/dcs.log and look for any errors from the WWT log output. You can also file an issue if you are having problems. Know a little bit of coding/lua? You can edit the wwt/ufcPatch/ufcPatch.lua file and export your own data to a module of your choice! Refer to the "CustomModuleExample" for adding a new aircraft and adding new UFC fields. Explore other modules and get that data flowing! Want to pair on this, reach out and I help get you started. How does this addon work? SimApp Pro generates some export lua files to extract game state into SimApp Pro. SimApp Pro then interacts with the UFC. This updated export lua adds code that extracts Harrier ODU/UFC data (and adds the possibility for future module support) and sends what SimApp Pro thinks is an F18 UFC Payload message. But this message bound for SimApp Pro contains custom data from a specific module.4 points
-
4 points
-
Dear all, A-10C II Texture template can be found here https://updates.digitalcombatsimulator.com/templates/A-10C_II_Template.zip thank you Bignewy4 points
-
Hi The Normandy2 map is nearing completion. The development team would like to thank the participants of the DCS Forum for their great interest in the project and for their active participation in the discussion of the first results shown last fall. On the map added the original airfield Orly and standart airfields Stoney Cross, Lymington, Odiham, Deadland, Friston, Amiens-Glisy, Poix, Ronai, which were important for this theater. The total number of airfields will be 65. In recent months, considerable effort has been devoted to the task of streamlining the project, and a great deal of work has been done to adjust the color scheme of the whitewashed component parts of the project - buildings, fields, and trees. Much attention was paid to the original objects of Paris and London, including famous historical monuments. Transport and military infrastructure have been worked out in detail. Original objects Airfields (Thanks to the guys from the forum, they made the changes that were possible) What time is it now?4 points
-
In need for an extra few dials to augment my VR setup for things like the F/A-18 Radar Alt setting or the A-10 & F-16C HSI CRS and HDG dials the internet seemingly pointed me to the perfect solution - a thing called the Knobster… looked perfect but wait… 95€??? And it only works with a 30€ plug-in that may or may not work with DCS?… so $130+ plus shipping from Europe? Good lord cut me a break.. No thanks… having dabbled in Arduino boards for a previous button box and finding the dual encoders necessary online with a slick mini-board w headers I figured I’d just make my own (as I’m sure many people have done as well). (2) $13 encoders from Propwashsim.com (1) $24 arduino micro w headers $10 in short header wires $10 in small plastic project box (Pack of 5 mind you) $6 6ft USB - micro USB cable from Amazon and (with a leftover L bracket I had in the garage) voila a DIY version for < $60… and a deluxe edition with 2 dials instead of 1 LOL the soldering of the encoders to the mini-circuit board was a bit fiddily (Pretty small pins to deal with) but otherwise it was pretty simple to assemble and fits pretty perfectly into the small project boxes I found on Amazon. Shows up as a 10 button joystick in windows easily mapped in DCS so no 30€ plug-in required I’ve got the simple arduino code and 4 project boxes left over happy to throw a box in the mail (USPS) for karma sake if anyone with basic soldering skills is interested in doing the same just DM me… cheers3 points
-
Hello everyone, it has recently come to my attention that the AIM-9, while in Slave mode on the SMS page, will not actually slave it's seeker to the RADAR Line Of Sight. Instead, once an STT lock is gained, it is stuck to the boresight cross. However this is incorrect, as the AIM-9 seeker should be immediately "slaved" to a radar lock once that is gained. This is what "slave" mode refers to. The evidence is supported by the publicly MLU M1 update manual, page 139, bottom of the page where the AIM-9 SMS features are described. Additionally, further evidence can be provided in PMs with community managers, if desired. We can also see this video of the AIM-9 seeker head immediately slaving to the RADAR lock. I know this video is not the exact F-16 version we have in DCS, but this particular behavior of the AIM-9 should be the same: https://www.youtube.com/watch?v=VBWBnBrMUfkI have attached trackfiles for both AIM-9X and AIM-9M. Thanks and have an easy week! AIM9MSlaveBug.trk AIM9XSlaveBug.trk3 points
-
Which is strange, this that's literally what people asked for. More realistic colours. Instead we get a map more than twice in size of thr original, tones of new assets, Paris and London. But they kept the super light green grass.3 points
-
Razbam and "meet the schedule" should never be used in the same sentence!3 points
-
I think only important thing is runway heading, and frequencies. Thank You3 points
-
It looks quite amazing but that fluorescent grass does seem a little odd, should be quite a bit darker.3 points
-
Cleaned and fixed the exhaust residue so theres no seams... Also forgot about the radiator flaps. Dirties them up and gave em some abuse3 points
-
3 points
-
I believe you are referring to the display shown on the right side of this image, which is probably one of the equipment used for armament testing. This aircraft spent most of its time from commissioning to retirement in the Air Development and Test Wing (ATDW) and participated in numerous test programs. In particular, a missile-shaped camera pod was used during the testing of the original Japanese AAM-3 missile, and I suspect that this display may be intended to show that camera image. I will eventually talk to someone who has been involved with that aircraft.3 points
-
3 points
-
Собрал корпус рус ффб.Сборка прошла на отлично.Все отверстия совпадают.На скринах два вида удлинителей.Алюминивый и стальной(черный).Стальной можно развернуть на 180грд. Высота корпуса-210мм.Длина-280мм.Ширина-200мм. Высота от пола до верха ручки-750мм на обоих удлинителях.3 points
-
What seems odd to me is, in October 2022 a 2022 release was still projected. So it can't be THAT far off if in October they thought it would be ready to release within 3 months. So I very much hope an imminent release Q1 of 2023. And instead of being trickled info over months, we get "two weeks" of videos followed by a release. I just hope that since the F-4 missed it's initial launch window, it isn't being held back because of the F-15's launch window. Heatblur said they don't have a problem with a simultaneous release, but that doesn't mean RAZBAM doesn't. They might be lobbying ED to hold the F-4 back for X amount of time to not lose sales. I hope I'm wrong, but it wouldn't surprise me if I'm right. Sent from my SM-G960U using Tapatalk3 points
-
Dear all the texture template for Black Shark 3 is now available https://updates.digitalcombatsimulator.com/templates/Ka-50_3_Template.zip thank you bignewy3 points
-
@Phantom_Mark 1. get a USB-C 10G cable (USB 3.2 Gen2) / WLAN still needed for the startup copyright protection check of Virtual Desktop 2. Enable Developer Mode: Go to Settings > General > About -> Then scroll down and click 7 times on 'Software Version' 3. install the settings.apk https://drive.google.com/file/d/1PUTpT9boTKssDXQ2qUCLxOKM3LPxQtlA/view 4. Enable USB tethering via the settings app on Pico 4 5. Check Windows network settings for the new ethernet connection and set it to "private" 6. launch Virtual Desktop on Pico 4 and VD Streamer on Windows (WLAN still active on Pico 4 !!) 7. Let VD connect like usual via WLAN, wait a couple of seconds and then switch off WLAN on the Pico 4 VD should now automatically switch to the USB network connection... Steps 1-3/5 only need to be done once.3 points
-
@Currenthill Ignore muppets. Your mods are the best. Love to see what you could achieve if you did this full time. Keep up the great work Thank you!3 points
-
Not only do we need the Warning star but I think the menu item should be switched from AWACS to EW and include both AWACS and GCI radars3 points
-
3 points
-
Personally I find the F-4EJ to be one of the coolest aspects of DCS: F-4E! We'll be introducing a Japanese pilot option post-EA release as well3 points
-
DCS now supports OpenXR natively Depending on which headset you have select the openXR runtime and DCS will work without any third party apps. Edit: OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS. If you need to force openXR in DCS command parameter is --force_enable_VR --force_OpenXR Please ensure you are doing the command parameter on the DCS.exe or a shortcut from the DCS.exe (NOT the DCS_updater.exe) for multithreading it is the same process but you are using the bin-mt DCS.exe thank you2 points
-
2 points
-
2 points
-
I don't want to spoil the party - and on its own, I'm all for destroyable trees and stuff - I'm just afraid that such things would make my cpu melt.....2 points
-
Something else to try, Can you disable force feedback in DCS settings and retry. do you notice a difference?2 points
-
I now have ready for release the first update in my Naval Aviation Update Mod version NAUM v1.F "the Marine Nationale", RN-91 Charles De Gaulle and Rafale M. Now updated for use with AI aircraft allowing up 16 aircraft on the deck for take off and landing. The ability to fly the Rafale as in the original mod(s) should not be affected. You must already have the original Cuesta Brothers Team Charles De Gaulle and aircraft mods installed. (Rafale/Etentard) Update to the Charles De Gaulle include: Name changed in ME to FS-R-91 Charles De Gaulle. Map uses short display name R-91 during mission. Two catapults and up to 14 spawn points for correct French and US Navy aircraft including; Rafale, Super Etentard, E-2 Hawkeye, C2a greyhound, F/A-18C (ED) E/F/G (cjs superbug),VSN F-35C (it might someday). Other aircraft may work but have not been tested. Best results with Rafale and Etentard. 8 Helicopter spawns for take off, not all tested for landing but a t least one or work. Mixed Helicopter and Aircraft take off possible. Mixed landing a very bad idea. Air Boss View update by Marroux SAM uodate by thedisturingspaniard Rafale M updates; All 3 versions Rafale_M , Rafale_A_S and NOUNOU now work as AI aircraft from French and US carriers; Charles De Gaulle, Clemenceau and Nimitz class. AI flight data should now be the same or as close as possible for all versions (I’ve not tested and am unsure how this might affect player flown aircraft?) Rafale Sensor weapons updates by Eole ME names change to Rafale M/AA, Rafale M/AG, Rafale M/TK Known issues: Only tested for aircraft groups o 2 or 1. Groups of 3-4 may not work. Helicopter groups up to 4 work Nose wheel-catapult hook up not working correctly but close Aircraft-catapult alignment not always correct from taxi varies by starting position. Worse for larger aircraft like E-2 Mixed aircraft types from ramp start may cause issues. Some combination will work. I’m sure some will not Launching and landing large amount of aircraft at the same time work BUT must be planned in the ME following some basic guidelines In the Read ME file Taxi routes and take off order are not perfect but the best I could get working currently. (improvements planned) Clemnceau/Etentard should be done soon as well Google translate J'ai maintenant prêt à publier la première mise à jour de ma version Naval Aviation Update Mod NAUM v1.F "la Marine Nationale", RN-91 Charles De Gaulle et Rafale M. Maintenant mis à jour pour une utilisation avec des avions AI permettant jusqu'à 16 avions sur le pont pour le décollage et l'atterrissage. La possibilité de piloter le Rafale comme dans le(s) mod(s) original(s) ne devrait pas être affectée. Vous devez déjà avoir installé les mods originaux de l'équipe Cuesta Brothers Charles De Gaulle et de l'avion. (Rafale/Étentard) La mise à jour du Charles De Gaulle comprend : Nom changé en ME en FS-R-91 Charles De Gaulle. La carte utilise le nom d'affichage court R-91 pendant la mission. Deux catapultes et jusqu'à 14 points d'apparition pour les bons avions de la marine française et américaine, y compris ; Rafale, Super Etentard, E-2 Hawkeye, C2a greyhound, F/A-18C (ED) E/F/G (cjs superbactérie), VSN F-35C (ça pourrait un jour). D'autres avions peuvent fonctionner mais n'ont pas été testés. Meilleurs résultats avec Rafale et Etentard. 8 hélicoptères apparaissent pour le décollage, pas tous testés pour l'atterrissage mais au moins un ou le travail. Décollage mixte Hélicoptère et Avion possible. Atterrissage mixte une très mauvaise idée. Mise à jour Air Boss View par Marroux Mise à jour SAM par thedisturingspaniard mises à jour du Rafale M ; Les 3 versions Rafale_M, Rafale_A_S et NOUNOU fonctionnent désormais comme des avions IA des transporteurs français et américains ; Classe Charles De Gaulle, Clemenceau et Nimitz. Les données de vol de l'IA devraient maintenant être les mêmes ou aussi proches que possible pour toutes les versions (Je n'ai pas testé et je ne sais pas comment cela pourrait affecter les avions pilotés par les joueurs ?) Scalp AtG ajouté au Rafale_A_S par Eole Les noms ME changent en Rafale M/AA, Rafale M/AG, Rafale M/TK Problèmes connus: Testé uniquement pour les groupes d'avions o 2 ou 1. Les groupes de 3-4 peuvent ne pas fonctionner. Groupes d'hélicoptère jusqu'à 4 travaux Le crochet roue avant-catapulte ne fonctionne pas correctement mais se ferme L'alignement avion-catapulte pas toujours correct depuis le roulage varie selon la position de départ. Pire pour les gros avions comme le E-2 Des types d'avions mixtes depuis le démarrage de la rampe peuvent causer des problèmes. Une combinaison fonctionnera. Je suis sûr que certains ne le feront pas Le lancement et l'atterrissage d'un grand nombre d'avions en même temps fonctionnent MAIS doivent être planifiés dans le ME en suivant certaines directives de base Dans le fichier Read ME Les itinéraires de taxi et l'ordre de décollage ne sont pas parfaits, mais le mieux que je puisse faire actuellement. (améliorations prévues) Clemnceau/Etentard devrait être fait bientôt aussi Charles de Gaulle vide.lua CDG_RAFALE READ ME.txt Rafale_M.lua Rafale_A_S.lua WEAPONS_AIR_SOL.lua Rafale_M_NOUNOU.lua2 points
-
2 points
-
There is one by Grinelli released an year or so ago. But those are various type of (flyable) hot air balloons, I'm not sure if it has the type of balloon you are looking for. Saw a couple of mods in GR and GS videos too.2 points
-
For those of you who use it - I have updated my little utility to include command-line support now. Hope you find it helpful! See: https://www.digitalcombatsimulator.com/en/files/3322208/2 points
-
Much appreciated! Thanks! Well, since I've done quite some assets by now, and I love process improvements, my workflow is getting pretty efficient. I usually have at least a couple of assets in the works at the same time, so that I can switch between them if I get bored, stuck or just annoyed by one of them. A large asset like a ship probably takes like a week or two (since I'm working on several assets at once and I have a day job). The smaller ones can be made in like 4-5 days.2 points
-
2 points
-
? Those functions that the F-16 does have, like the OVFLY, are NOT on the vipers roadmap, and they are implemented, so that answer doesn´t mean anything2 points
-
Hi, Just noticed that Luiz Renault has released an updated version for DCS 2.8: https://github.com/luizrenault/a-29b-community#version-052---25-jan-2023 Just tried it and seems to work with no issues ... but I still can't guess how to use the FLIR Will test it more completely dirong the next week.2 points
-
2 points
-
@Thinder Man, if you use Virtual Desktop you can NEVER use Pico Streaming Assistant at the same time! VD's compression quality is much better and it also lets you start SteamVR without any problem. It's always Streaming Assistant OR Virtual Desktop. And now, with all your information, it seems that you never run Virtual Desktop properly to be able to tell about the difference. Your settings are also far away from being efficient and your jittery video shows it. MSAA, SSLR and SSAO should be off (MSAA can be traded for Super Sampling)... PD in DCS is also inefficient, it's better to use SteamVR's render resolution setting to tune Super Sampling. Whatever is going on on your system, 130-180 fps in VR (???), should never look this choppy at 00:16:00: Whatever info is shown there in the left corner is not what is really going on.2 points
-
2 points
-
Recently Browsing 0 members
- No registered users viewing this page.