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13 points
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Please note : from DCS 2.9.8.1107 both bin and mt-bin folders contain Multithreading. Single threaded DCS is now legacy and removed from DCS. DCS Multithreading F.A.Q Users who want to test the new multithreading version of DCS can do so by following the steps described below. Multithreading contains some known issues, but we will gladly receive reports. Please make reports as full and clear as possible that are reproducible. Also, please send crash information using the automatic send-crash tool, if possible. Launching Multithreading DCS For the standalone version from our eShop DCS: You can find the new folder "bin-mt" in your DCS / DCS Open Beta main root folder where you have installed DCS. i.e. "D:\Eagle Dynamics\DCS World\". To launch the multithreading version, navigate to the "bin-mt" folder and launch DCS.exe from it. i.e. "D:\Eagle Dynamics\DCS World\bin-mt\DCS.exe". For your convenience, you may want to create a shortcut for "D:\Eagle Dynamics\DCS World\bin-mt\DCS.exe" on your desktop. Be advised that the DCS launch shortcut that is automatically created on your desktop after DCS installation will launch the DCS updater from i.e. "D:\Eagle Dynamics\DCS World\bin\DCS_updater.exe". You may have gotten used to the process where you launch DCS and it checks for available updates before launching the game. If you make a shortcut for the multithreading version (i.e. "D:\Eagle Dynamics\DCS World\bin-mt\DCS.exe") then this shortcut will launch DCS, and it will not check for updates before launching the game. For STEAM users: Use the Play MT Preview in launch options. To do so, right click on DCS World Steam Edition in Steam and select PLAY; you should see the below pop-up. What is multithreading (MT)? MT is a programming technique that allows multiple threads to exist within the context of a single process. A thread is an independent path of execution within a program, and MT allows a program to perform multiple tasks concurrently, improving its performance and responsiveness. However, MT also introduces some complexities, such as thread synchronization and resource sharing, which must be carefully managed to avoid issues such as race conditions and deadlocks. Why am I seeing no to little performance gain? There are several reasons that could account for this. One of the most common reasons for lower-than-expected performance gains is being GPU limited. Whereas MT can greatly improve CPU efficiency and resulting performance, most of the graphical rendering elements are still reliant on the graphics card. To check this, play a mission and press Right Control + Pause at the same time to display your performance Frame Per Second (FPS) and rendering information. If it indicated GPU BOUND, your graphics card is holding back the maximum possible frame rate that the CPU can provide. MT is most effective in large missions with many units. In small missions with a limited number of units, CPU calculations are not a gating performance limit. As such, you may not see much of an MT performance gain in small missions. Older CPUs will not benefit as much from MT as more modern CPUs with a greater number of cores/threads. Please be sure that you are using the current Open Beta and that you are using the DCS.exe from the Eagle Dynamics\DCS World OpenBeta\bin-mt\ folder if using the standalone version. Controls HOG PLUG is enabled. Please ensure that that HOT PLUG is disabled from OPTION / CONTROLS tab. You may not have appropriate BIOS setting for your CPU. If you have 32 or less cores, please ensure that HT/SMT is enabled. If you 33 or more cores, please disable this. If you have Vsync enabled in OPTIONS/SYSTM, uncheck the box Are there any known issues that I should be aware of? As an initial test version, yes. NS430 inoperable. Not in 2D neither 3D Sporadic stuttering in 2D and VR Ka-50: IT-23 display is colored. Supercarrier: there is no picture on LSO displays Display issues with a limited set of VR devices Dedicated server doesn't start automatically first time after update, hoster have to launch server manually by clicking on “start” button for mission or server itself in web GUI Motion Blur causes blue/black 'fog' (in single-thread only) Invisible player aircraft sometimes Cockpit tooltips AH-64D Instant action Persian Gulf - animator.dll crash If you notice other problems that you'd like to report, please visit: Multi-Threading Bug Reports (Temp) - ED Forums (dcs.world) Why is MT currently optional? As MT is a complex addition to DCS, we have made it optional for initial public testing. Once fully tested and working well, it will be enabled by default. How long will MT be in preview? It depends on public test results and feedback; we will keep you all informed as things develop. What is the maximum number of threads the game can utilize? About half of P-cores are dedicated for the graphics needs. Currently the rendering pool scales up to 16 threads on P-cores (1 core = 2 threads). The other P-cores are used by the main logic thread, sound engine threads, and the auxiliary thread pool that occupy all available space. E-cores are used only by the resources streaming pool that has no limits (1 core = 1 thread). Will VR and flatscreen have an equal performance improvement? MT is agnostic between a 2D monitor and VR. Both will see the same proportion of improvement. Note that VR is in general more demanding so you will see lower FPS than flatscreen performance given the higher rendering overhead. Will performance be improved for people currently bottlenecked by their GPU? MT may not help with performance if you have a GPU bottleneck. This is because the GPU is responsible for rendering and processing graphics, and it operates independently of the CPU. So MT may not directly improve GPU performance, but it can help to improve overall application performance by offloading non-GPU related tasks to separate CPU threads. Are there any downsides to MT if I have a CPU with few cores (Like an old quad core)? While MT can improve performance on a CPU with multiple cores, it may not provide significant benefits on a CPU with few cores. In fact, it could even lead to decreased performance in some cases. Will the dedicated server also be multithreading? Currently, the dedicated server is ST. MT dedicated server should behave exactly like ST one including performance because the game logic is still running on a single thread. If you have issues with performance or anything else, please make detailed reports for us to review. Will I be able to play on MT servers/large missions that I couldn't before? You should see improvement in larger missions, but mission designers should still consider unit count in any mission they create. Overloading a multiplayer mission with units will result in loss of performance. Will MT and Single Thread (ST) be updated separately or updated at the same time? You can update DCS in the usual way. Can MT and ST clients join the same server? Yes, MT and ST users can play on the same server. Should I enable HT / SMT in my motherboard BIOS? Currently, users with more than 32 threads should disable HT/SMT, but for everyone else we recommend enabling HT/SMT. Can I expect more bugs with MT, and can they be reported the same way or do I need to do separate reports for MT and ST? MT is a very complex addition to DCS, we have done a lot of testing but you may see issues we have missed. If you do, please report them on the forum bugs section. When reporting issues, please make it clear that you are using multithreading by either by adding “MT” to the title or in the topic itself. I have not seen any improvement what can I do? If you are not seeing any improvement in performance, please make a forum post with your dcs.log dxdiag and a track replay example in the performance issues forum section. How can I launch VR in MT? Same way you do now but using the bin-mt/ dcs.exe with the added launch parameters. ( example "C:\DCS\bin-mt\DCS.exe" --force_enable_VR ) Steam users will have a MT VR option in the launch pop up. Or try starting in 2D and enabling VR in the DCS VR tab, then restarting DCS. Experiencing a crash on first launch of MT DCS? If anyone has an early crash when starting MT DCS and sees almost empty dcs.log file with/without the stack, it would be great to get additional CPU information from such user. 1. add mt.lua to Saved Games\DCS\Config\ mt.lua 2. launch DCS 3. provide Saved Games\DCS\Logs\dcs.log attached to forum post 4. remove mt.lua11 points
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Please find here a manual for the ARC-210 as it is current being modelled by ED. Or download here: https://www.476vfightergroup.com/downloads.php?do=download&downloadid=499 TO 1A-10C-ARC-210-ADM.pdf10 points
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By comparing the display settings of modules that are working with export viewports using the new multi-threading, both correctly and incorrectly, I have found a temporary solution for myself. For F-16 file \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\Cockpit\Scripts\Displays\MFD\indicator\LCD\page.lua line picture.additive_alpha = true change to picture.additive_alpha = false For FA-18 file \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\BAKE\MPD_common_bake_page.lua line picture.additive_alpha = true change to picture.additive_alpha = false This is not a solution to the root of the problem, as artifacts are still noticeable around the edges. It also hasn't been tested for integrity in multiplayer. I hope that ED will soon find a solution.8 points
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Hello fighters! We're excited to introduce what you've been asking about: Airfield Lighting Systems. Lights . . . . . . . . . . . . . ON Unexpectedly, many airfields were equipped with permanent lighting systems. The Allies and the Wehrmacht ensured round-the-clock operation of airfields and already in those years, lights hidden in the ground were created - the ancestors of airfield lights that we can see now in airports. Depending on the situation, you can choose the mode when the lights are on or off. P.S.: We congratulate the ED team on the introduction of multithreading in DCS World. The entire DCS community benefits from this: for users, this is an increase performance, for developers, this is pushing the boundaries of development possibilities. Tangmere Needs Oar Point Odiham Amiens Glisy7 points
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7 points
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Small PSA/FYI for everyone, we will publish the major update and performance update likely tomorrow, we decided to give a bit room for the MT update, as the majority of pilots is concentrated on that atm. Thank you for your kind patience.6 points
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checked with our artist, and got below answers 1. there will be more than 10 new liveries added in the following 2 or 3 updates. Most of them are fictional 2. To better manage the livery and control the quality, our artist would like alternative solution: community players submit their own design pictures, and our artist choose good design and make the livery (credit still to original designer) 3. once all liveries (in 1) added to DCS, template will be released together 4. uvw no change, and will not have big change in future. So existing customized liv should still work 5. texture updates include: improved skin and metal texture, fixed some bugs6 points
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I loaded up a mission that I struggle to get 30fps on, and I was hovering in the 90s with runs to 120 (the max refresh for my monitor and the FPS limit I set). It's running everything significantly faster. I have an 8-core/16-thread CPU, and I used to never see more than about 15% CPU utilization MAX during DCS (given that most cores were idle), but now it's using 70% of my CPU, which means I'm maxing out numerous cores. My 2080Ti finally sees 100% utilization too. While it helps VR to some extent (I had one VR session glitch down to like 11FPS, but most held 40-80), from my testing, my monitor (5120 x 1440) sees a much larger benefit. I gotta be honest, ED didn't seemed super-optimistic that MT was going to be a huge deal, so my expectations were fairly low. I figured they'd throw some damage-model tasks to a couple of other threads, and call it a day. I figured it would help a little, but not be overwhelming (kind of like when iRacing threaded their damage models). After a couple hours of use, however, this seems like a game-changer to me. Really nice job, from what I've seen so far, it finally makes those multi-core gaming CPUs worth the money, and it lets the graphics cards use all of their resources.5 points
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Многопоточность (ЧАВО) Пользователи, желающие протестировать новую многопоточную версию DCS, могут сделать это, выполнив описанные ниже действия. Открытая бета-версия с поддержкой многопоточности содержит некоторые известные проблемы, и мы с радостью примем сообщения о найденных ошибках с вашей стороны. Пожалуйста, делайте сообщения как можно более полными и понятными с полной последовательностью для их воспроизведения. Также, если возможно, присылайте информацию о сбоях с помощью автоматического Сборщика ошибок DCS. Запуск версии DCS с многопоточностью Версия ОБ с нашего магазин (eShop DCS): После следующего обновления Open Beta вы сможете найти новую папку "bin-mt" в основной корневой папке DCS Open Beta, куда вы установили DCS Open Beta. т.е. "D:\Eagle Dynamics\DCS World OpenBeta\". Для запуска многопоточной версии перейдите в папку "bin-mt" и запустите из нее DCS.exe. Например, "D:\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe". Для удобства вы можете создать ярлык для "D:\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe" на рабочем столе. Имейте в виду, что ярлык запуска DCS, который автоматически создается на рабочем столе после установки DCS, будет запускать программу обновления DCS, т.е. "D:\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe". Возможно, вы уже привыкли к процессу, когда вы запускаете DCS, а он проверяет наличие доступных обновлений перед запуском игры. Если вы создадите ярлык для многопоточной версии (т.е. "D:\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe"), то этот ярлык запустит DCS, и он не будет проверять наличие обновлений перед запуском игры. Для пользователей STEAM (на примере англ. версии): Используйте опцию Play MT Preview в списке лаунчера Steam для DCS. Чтобы его увидеть сделайте правый щелчок мыши на DCS World Steam Edition in Steam и выберите ИГРАТЬ; должен появиться список с выбором: Что такое многопоточность (Multithreading, MT)? MT - это техника программирования, которая позволяет нескольким процессорным потокам выполняться в контексте одного старшего процесса. Поток - это независимый путь выполнения в программе, и МТ позволяет программе выполнять несколько задач одновременно, повышая ее производительность и скорость реакции. Однако MT также вводит некоторые сложности, такие как синхронизация потоков и совместное использование ресурсов, которыми необходимо тщательно управлять, чтобы избежать таких проблем, как race conditions (гонка потоков) и deadlocks (тупиковые ситуации). Почему сейчас MT доступна только как опция? Это весьма сложная и трудоёмкая задача для того, чтобы быть способным переделать уже существующий код под многопоточность с одного захода. Мы не идем на такой риск в публичном релизе. Как только мы убедимся, что все полностью работает, тогда и сделаем многопоточную версию основной и единственной. Как долго MT будет находится в статусе опции? Это зависит от результатов тестирования, ваших отзывов и грамотных сообщений об ошибках. Какое количество потоков может создавать и использовать игра? Примерно половина P-ядер (P-core, Performace core) выделена для графических нужд. В настоящее время пул рендеринга масштабируется до 16 потоков на P-ядрах (1 ядро = 2 потока). Остальные P-ядра используются основным логическим потоком ИИ, потоками звукового движка и пулом вспомогательных потоков, которые занимают все доступное пространство. Ядра типа E (E-core, Efficient core) используются только пулом потоковых ресурсов, который не имеет ограничений (1 ядро = 1 поток). Пользователи VR и обычных мониторов получат одинаковый выигрыш? MT не зависит от 2D-монитора и VR. И в том, и в другом случае улучшение будет одинаковым. Обратите внимание, что VR в целом более требователен, поэтому традиционно для VR будет нужно более производительное "железо". Улучшится ли производительность для пользователей со слабыми видеокартами? К сожалению, MT почти ничем не сможет помочь с производительностью, если у вас узкое звено - это графический процессор (GPU). Это связано с тем, что GPU отвечает за рендеринг и обработку графики и работает независимо от CPU. Поэтому MT не может напрямую улучшить производительность GPU, но он может помочь улучшить общую производительность приложения за счет перераспределения не связанных с GPU задач на отдельные потоки CPU. У меня мало ядер на CPU. Может ли мне помочь MT? Многопоточность призвана повысить производительность на процессоре с несколькими ядрами, однако она может не дать значительных преимуществ на старом процессоре с небольшим количеством ядер. Более того, в некоторых случаях это может даже привести к снижению производительности. Выделенный сервер будет переведен на MT? В настоящее время выделенный сервер работает в один поток. Работы по переводу на MT будут проведены позднее. Ранее, я не мог играть на серверах с тяжелыми миссиями. Смогу ли теперь Вы должны увидеть прирост производительности в тяжелых сетевых миссиях, но разработчики миссий все равно должны учитывать количество юнитов в любой создаваемой ими миссии. Перегрузка многопользовательской миссии избыточными юнитами всегда приводит к снижению производительности. DCS World с MT и без MT потребуют разных обновлений? Вы можете обновляться обычным образом, как и привыкли делать раньше. Могут ли клиенты с MT и без МТ находиться на одном сервере одновременно? Да, пользователи обоих версий могут играть на одном сервере. Мне надо включать поддержку HT / SMT в БИОС моей материнской платы? На настоящий момент пользователи с процессорами, обеспечивающими 32 и более потоков должны выключить HT/SMT на своей плате, всем остальным пользователям мы рекомендуем включить эту опцию. Предположительно, количество багов связанных с MT будет заметным в первое время, следует ли мне сообщать о них обычным образом, или писать в специальной ветке. Сообщайте об ошибках обычным образом в предназначенной для этого ветке на форуме по найденным ошибкам, только обязательно помечайте в теме, что замеченный баг относится к "MT"! Известные проблемы MT на момент первичного выпуска в тестирование. Навигатор NS430 не функционирует. Проблемы с экспортом изображений на внешние мониторы. DCS не стартует на системах с процессором имеющим 32 и более потоков (16 P-ядер). Возможны периодические подтормаживания (stuttering). Цветной дисплей ИТ-23 на Ка-50. Supercarrier. Жезлы регулировщиков и стоп линии не видны. Supercarrier: Изображение на мониторе LSO может отсутствовать. Проблемы с изображением на некоторых устройствах VR. Выделенный сервер не стартует автоматически после обновления. Необходимо запускать вручную. При первом запуске возможны искажения текстур в кабине. В однопоточном режиме активация опции "Размытие в движении" вызывает эффект синего и черного "тумана". Не видны всплывающие подсказки на органах управления в кабине. СПО (RWR) не реагирует на излучения в некоторых случаях. Проблемы с межсамолётной связью (даталинк) на модулях из комплекта "Горячие скалы". Вы всегда можете написать баг репорт в специальной ветке обсуждения многопоточности. Что делать, если я не заметил повышения производительности от MT? Возможно, что у вас очень производительной процессор и вы запускаете несложную миссию – в этом случае, ваш процессор и без MT прекрасно справляется с задачей, и у вас почти не будет разницы. Однако если вы заметили, что не получили разницы в производительности в насыщенных миссиях напишите об этом на форуме, приложив dcs.log, информацию dxdiag, и игровые треки в специализированной ветке форума по производительности или тут.5 points
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the Dev's are very busy, the resources exist for a reason, you should always default to the approved data set first, if it isn't in there then ask the question.5 points
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TTI SP is crashing in MT. - I found a fix for this, and will likely update in a few hours. Just letting folks know it's being fixed soon! MT is awesome for TTI, and I can't wait for everyone to enjoy better performance.5 points
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Some of the thrilling sorties flown by Mosquito units in World War II belong to movie screens rather than history books. The ’wooden wonder’ flew in an astonishing variety of roles, and some of them were truly stranger than fiction. ’V for Victory’ will take you through most of these different sorties: Night intruder, ranger, oboe pathfinder, noball, photo recce, Joan Eleanor - just to mention a few. It also contains accurate recreations of some of the most iconic Mossie missions of the war. Help the prisoners break out from the Amiens prison, bomb the Gestapo headquarters, or attack the radio station as Reichsmarshall Goering is delivering a propaganda speech. Put on your Irvin jacket, climb into the cockpit, and see if you have what it takes to be the leader of a Mosquito Squadron. Key Features: 12 historical and semi historical missions based on extensive research Detailed campaign documentation Realistic briefings and briefing images, including separate PDF mission files Unique kneeboard cards and checklists for each mission Nearly a thousand specially recorded voice-over messages and radio broadcasts Historically accurate custom skins A wide array of historically accurate missions Accurate WW2 RAF procedures BUY HERE: https://www.digitalcombatsimulator.com/en/shop/campaigns/mosquito_fb_vi_-_v_for_victory_campaign/4 points
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Heh, Maxsin, I also wrote earlier today that we postponed the update to tomorrow due to the huge and predominant interest in the MT update, which is normal. We don't need to take first stage all the time, this is ED's moment, they did such an amazing job with it. Just enjoy it for a moment be patient a couple days and the indepth FM/Performance update and discussion thread will be up. And seriously, you need to stop picking fights with everyone, they don't mean ill, they mean well. And I know, you will now say, they are picking fights with you, but, from an outside view: it is how you take it, not necessarily how they give it, and the way you keep coming back at everyone, just always invites even more dispute. This, too, btw, is not an attack on you or personal, it is well meant advice.4 points
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видимо миссия для процессора с т.з.затрат - "семечки". Он если в ST почти не "работал" (т.е. много простаивал), то и в МТ "работать" тем более не будет чтобы оценить в полной мере МТ, добавь 1000 юнитов, которые воевали бы друг с другом, и запусти и там, и там..4 points
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I asked the Gazelle developper about it, and here is his answer: "Hey there, In the current version, the gazelle still uses our own Mistral. This has to do with the fact that the ED mistral has had a sound issue that was only resolved last week. We plan to switch to the ED missiles in an upcoming update." And here is a pic of the upcoming updated launcher tubes he attached to his message:4 points
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Yep, it's the Chinese Type 625E SPAAGM with a six barrel gatling gun and 8 x FB-10A short range surface to air missile.4 points
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It would be nice to respect those who give us presents... they're not paid and are therefore not at our service4 points
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Это просто космос какой то! Огромное спасибо, разработчикам! Комп: AMD Ryzen 9 5900X, rtx 3070, оперативка 32 gb 3700 Mhz, ssd m2 970 evo 1tb Например создаю миссию: F-18C, Сирия, дождь, MSAA x4, SSAA x1.5, разрешение 3440х1440 настройки на скрине. MT от 50 до 55 фпс, в однопотоке 28-30 Быстрый старт, Сирия, свободный полет, настройки на скрине ST:50-62 фпс, включаю SSAA 1.5 26-32 фпс MT: 57-72 фпс, включаю SSAA 1.5 58-68 фпс Это с включенными зеркалами, если зеркала убрать + 5-8 фпс Удивило и порадовало что теперь можно играть с MSAA x4 и SSAA x1.5 одновременно. Не знаю какой прирост даст вулкан, но вот длсс очень жду4 points
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3080 on a g2 is extremely gpu bound.... MT has removed almost all CPU bottleneck, so GPU is the limit. I'm GPU bound now on a 4090 with a g24 points
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I suggest you change your attitude a bit on our forums, please, especially towards other forum members. It's not fun at all to read along anymore, and honestly, the more you display this kind of attitude, the less we care about what you would like to get. There will be no tactical or gameplay stuff in our manuals in principle, for reasons folks explained above quite well, no need to add anything there on my part. And yes, documentation was more extensive in the 70s and 80s about pretty much everything. There also was no internet with tons of knowledge openly available to everyone to augment the basics. You had to write thick books to collect every bit of whatever information. I had 3 full encyclopedias filling almost an entire room at that time, Brockhouse, Britannica and Encyclopédie Francaise, and boy am I happy that they are gone and I can just clickly click to whatever I need to know online... It's not our job to teach you how to play the game, by the fact alone that there are a plethora of ways how to play the game. Why do you think we support guys like Karon, and others and provide a place where to look for their tremendously helpful work to give you a headstart with that kind of stuff? You decide how you want to play and where you want to look. Not us. At this point, honestly, since you know everything so much better than everyone else, I suggest you go and create your own module and show us all how it is done proper...4 points
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4 points
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Хочу поблагодарить разработчиков за проделанную работу, вы большие молодцы, мы все очень долго ждали этого дня! Производительность в vr выросла значительно, теперь летаю на высоких настройках на родных 90 гц без репроекции кадров!!! Это настоящее наслаждение спасибо вам за это!4 points
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Since todays update, i get no RWR warning about SAM missile launches on my aircraft when flying the F-16. a friend also reported this when flying the f-18. seems RWR is broken in general3 points
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Dear all, we're happy to bring you this update with a few novelties and some significant steps bringing us closer to the full release of the Tomcat. Apart from multithred compatibility, the first iteration (or preview) of FORGE, adjustable mirrors and removable fuel pylons, a significant improvement most of you have been waiting for is the F-14A FM performance improvement and overhaul. We will publish more detailed updates about the general state of development progress across Heatblur modules and in particular for the FM and performance later today. As always thank you for your feedback and kind support and we hope you enjoy the update. It is paramount that you add if you are running on ST (singlethread) or MT (multithreading) to your report please, everyone. Thank you! DCS: F-14 Tomcat by Heatblur Simulations NEW: Added ability to remove fuel pylons. NEW: Cockpit mirrors can now be adjusted. NEW: Began adding dynamic cockpit (FORGE) elements. Major improvement and overhaul of F-14A FM performance characteristics: Tuned F-14A level flight acceleration. Tuned F-14A turn performance. Tuned F-14A top speed and excess power across the flight envelope. Restored wing rock behaviour at high AOA (F-14A and B). Adjusted dead engine spin down rate (TF30 and F110). Updated entire F-14A/B codebase for multithread compatibility. Improved strength of formation lighting, especially at a distance. Corrected notch and default position of RIO ARC-182 radio knob. Corrected direction of refuelling probe illumination. Increased power of refuelling probe light. Adjusted default RoughMet textures to remove permanent fuel pylon shadow. Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can. AIM-7 hot trigger now also depends on WCS transmit enabled. Fixed IMU sync error on own altitude entry during alignment. Fixed bomb fall line being inaccurate due to NAV error. Fixed RADALT not pegged at 5000 feet during RADALT warmup. Fixed Clock getting inaccurate after a certain amount of time. Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked. Airspeed indicator needle now comes alive earlier, below 80 kts. Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection. Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind). Fixed several typos in the keybind menu. Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn. Removed Op. Reforger I Supercarrier version. Fixed Chinese Localization (thank you Alphabet_Ghost). Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost). Updated Top Gun 114 livery by LanceCriminal86. Updated VF-1 Wolfpack liveries by Yae Sakura. Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach3DS. Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86. Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der.3 points
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folks stop the back and forth there is no need for it. Please do not derail this thread if it continues I will hand out warnings. thank you3 points
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3 points
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@Moonshine reproduced and reported, thanks. There were some refinements made to the Markpoint logic, in that if a sensor is in track mode, it will automatically select the corresponding Mark option when the DED MARK page is opened. As long as the TGP is installed and powered, and the master mode/sub-mode is not in A-A, MSL ORIDE, DGFT, A-G CCIP, or A-G STRF, the "TGP" markpoint option should be available from the MARK rotary on the DED page, not just on initial display of the DED MARK page. This is working fine for me. However if you find some other conditions that cause this, please open a new bug report thread. One bug, one thread, please. It makes the community managers jobs easier when trying to sort through which bug threads have been reported, resolved, etc.3 points
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For info: Persian Freedom will require a minor update for the A-10C II version following the introduction of the ARC 210 radio. Until this is released the radio presets will not function so you will need to manually tune the radio. Due to the way the campaign was originally programmed you will always need to observe the following rules: - All Comms listed as VHF AM should be done through the ARC 210 radio. - All Comms listed as UHF should be done through the original UHF radio. Do not use the ARC 210, the mission will not detect UHF frequencies on this radio. - The VHF FM radio is unchanged.3 points
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Just go look at the manual my dude! You can read the forums here so you can read the manual. Be a little more curious, its a beneficial trait to have in life. I’m not at my computer otherwise I’d post the pages describing the F-14 wing rock here.3 points
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You must be seeing things, there's no-one here saying the manual won't be updated. Not agreeing with what you think should be in a manual is a whole nother thing.3 points
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3 points
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So I upgraded yesterday to 2.8.3.37556 and I got a decent (10%) bump in multi thread performance and flat shadows seems to be "fixed". FPS 10% Low 1% Low 0.1% Low app CPU(ms) render CPU(ms) GPU (ms) FPS app CPU render CPU GPU Notes 68.24 57.67 47.95 44.80 14.89 11.86 14.52 0.00 0.00 0.00 0.00 2.8.3 Baseline 67.31 58.96 56.93 56.60 14.96 11.71 14.83 -0.94 -0.07 0.14 -0.31 Flat Shadows On 74.80 64.84 58.45 56.67 12.26 8.50 13.24 6.56 2.63 3.36 1.28 Multi-Thread note the increase in 1% lows , though that could be mostly shadow related.3 points
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Yes, you just have to install into the new MT directory.3 points
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3 points
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3 points
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Issue confirmed, we will ask for a DCS hotfix as soon as possible. Here is a patch fixing the issue in the mean time clickabledata.lua3 points
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I can't bare it lol hopefully they patch it out or add option to special menu.3 points
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В ВР ещё не пробовал, времени не было (и, кстати как ВР запустить с МТ в Стиме? Из вариантов только просто МТ, МТ в ВР не видел) Но на плоском экране ФПС аж в два раза вырос на моей 1080/4770К/16 ОЗУ. Теперь буду с нормальным графонием летать. Боже, храни ЕД и их программистов, которые это проделали.3 points
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Just want to show the difference between Multi-threading On vs off in terms of FPS and CPU Load System win 11 AMD ryzen 75800x3D Nvidia 4090 Same track replay with and without MT · Blue track is FPS with MT · Yellow track is CPU Frame time with MT on · Orange is FPS without MT · Gray is CPU Frame time with MT OFF Conclusion: In my system MT dos not help in getting higher FPS since I am GPU bound most of the time. But if you look at the CPU frame time you can se a clear difference, the frame time is significant lower with MT on. So, systems with CPU limitations will benefit from MT. One thing I have noticed with MT on is that the graphical quality seems to suffer, and introduce shimmering3 points
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3 points
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I 2nd that as a ordinance man for the air force the capabilities of the aircraft from the Factory and in the Squadron's ordinance workup for mission's can be very different as not all aircraft will have avionics package or mission avionics to have all the capabilities. some Squadron's have set ordinance workup for their battle plan's. But unlike new weapon's come online just like the f-117 and the gbu-28 for desert storm. Alot of squadron's have left capabilities on the table becasue the labor and time it would take to reconfigure a aircraft for that mission. Perfect example would be the f-16 Squadron I was attached to they would keep the under wing drop tanks for all their missions as it would be a full day to change them out. I would you go the way ED. did with the harm missle on the f-16 keep the capabilities and let the people do want they want.3 points
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People having big gains in fps and some guys still blaming ED… Ridiculous3 points
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According to Patch notes they're limiting them to 2015 USMC loadouts. Which I agree would have been fine if we had been restricted to that from the start, but having options and having them taken away is really not cool. Me personally, 90% of the flying in the harrier isn't realistic and I'm not really that bothered whether a specific loadout was approved in real life, as long as the aircraft can physically load it. I much prefer to have the choice to stick to historical accuracy or not. They can be enforced on individual multiplayer servers too if that's a concern.3 points
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It would prolly be a good idea to make new presets w/ MT anyway, But the Binaries will only be separate for so long, The new version of the App may be ready by the end of March, but it really depends on circumstances beyond my control (and EDs for that matter). Myself and the other testers have been abusing the new functions, some are still WIP, others are being cleaned and condensed.3 points
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I love this wee aircraft, but I'm seriously fed up hacking around trying to get it to work every time DCS Updates. I appreciate its not a DCS issue and its entirely up to the developer to get it working again but there has to be something wrong with the cockpit in this mod, it has always worked fine as an AI Mod so logic suggests its a cockpit issue. Sadly I dont have the expertise to fix it, I wish I did. Back to waiting again, last time it was eon's before a fix was issued. (I might have exaggerated the eon's bit - it was a while though !!)2 points
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I just wanted to post about the same thing but you beat me to it. ;-D So, I just flew a mission with that said BARAX pod and I also think, roll in asymmetric loadouts still needs some tuning as it is just too harsh under certain condiotions. Especially with just one Magic or Sidewinder missile left on the wingtip pylons roll is a bit too exaggerated in my opinion. So yeah, I would also opt for some adjustment in this area. Overall though, this patch is quite a remarkable step forward for the F1 so here is a big thank you to the Aerges team.2 points
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