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Showing content with the highest reputation on 04/03/23 in all areas
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15 points
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10 points
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it is technically possible to make only icons and their location. Any static object that is included in the map If we make green mosques for Cairo, they will turn green all over the map (we will do this, no problem). Now there is traffic on the Nile, and car traffic. Trains, birds, possibly dolphins will be added Balloons are a cool idea, I'll think about how to do it, I like it.6 points
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Edit 1: Molevitch kindly sent me a video showing each dial moving, see it in the attached files at the bottom. There are some inaccuracies in the way the ARK-15 frequency selectors work in game. I discussed the matter with @molevitch , another forum member, who has a real ARK-15 control panel. He gave me a description and pictures on how each selector should work, and I will quote his description where applicable. I also provided a track showing the selectors’ movements in game. Here are the issues: Middle ring (10 kHz selector) issue 1: The 10 kHz knob stays on the bottom and rotates around itself, which would be mechanically impossible. Correction: The knob should be attached to the middle ring and move around the center in the semicircular slot. I found plenty of examples showing the way it works in real life (more attached at the end of the post): Middle ring (10 kHz selector) issue 2: The values on the dial start from 0 and go to 9. Correction: The sequence of the numbers should be as follows: 1-2-3-4-5-6-7-8-9-0. There may also be a blank position at the beginning, as described and shown here: “An image showing 4 x snapshots of middle dial from blank to 1, to 9, to 0. You can see the handle moving around with the dial position.” Centre knob (1 kHz selector) issue: The knob can’t turn continuously. Correction: It should be possible to rotate the selector continuously, going from 9.5 to zero: “Each dial has 20 positions, (same rotary switch structure/wafers), so the inner dial has 20 x 0.5 increments. It can be turned continuously, so at 9.5 it rolls over to 0.” Outer ring (100 kHz selector) issue: This ring currently goes from 0 to 17 without the possibility of rolling over. Correction: The selector should have 20 positions in total: one blank on each end and numbers 0-17 in between them. The dial should be able to turn continuously: “Each dial has 20 positions,... Outer dial can be turned continuously from 0-17 plus 2 blank positions.” *New* See attached video showing the movement of the knobs. Some additional pictures: This is a frame from this Mi-24 cockpit video: https://youtu.be/2kC3tWzwD_A?t=53 It clearly shows how the 1 and 0 positions are on the opposite end of the 10 kHz selector. From what appears to be a Tu-134 navigator station, with the dials in various positions: Mi24_ARK15_selector_issue.trk ARK_15_dials.mov5 points
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4 points
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Now we got a good feedback, we are finishing the map for early access, there will be a few new things that we have not announced, but I think that this will pleasantly surprise the users.4 points
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Hey! Thanks for the suggestion. But I think my newly implemented naming convention makes it easy enough to find my assets in the ME. All my assets are then displayed together in the ME selection lists. I like the idea of adding CH to the packages though. And I'm well aware that I've not been consistent with the displayed names of my assets. I will make a decision and update them all to the same convention. [CH] <Asset name> <Asset type> [CH] Tor M2 SHORAD4 points
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I can only speak from experience with the ATAR 9C5 from Which the 9K50 was derived. As to recovery time I guess it depends on exactly the severity of the stall and what you do Airspeed wise to recover. In reality you wouldn't sit there for 40 seconds hoping it was going to clear. I reckon I would have given it 10-15 seconds unless JPT was rising rapidly to the limit (750C) if no recovery Stop cock the engine whilst getting into the relight envelope and go for the relight. The ATAR9C5 had 3 basic types of Compressor stall or Surge. Momentary .. which was quick and cleared with no pilot intervention. A Partial surge that needed throttle to idle and increasing IAS 300-500K faster is better. The most extreme was the total surge.... required engine Shut down and relight. Mirage III bold face stated: If the stall is not cleared within 40 seconds or if the EGT(T4) exceeds 750C, or if the engine flames out : Throttle to Stop, Relight in the relight envelope. The Mirage F1 Emerg Checklist says: What I see in the TRK I would have interpreted as a Total surge. A really severe compressor stall can be most impressive with reverse flow flames out the intakes and even Blow in doors being blown clear out of the aeroplane. The only compressor stalls I ever experienced were relatively mild or partial (all caused by my over aggressive maneuvering) all cleared by selecting Idle and getting the aeroplane in balanced flight ASAP.4 points
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4 points
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Hi all! I'd like to present to you skinpack for Polish Air Force MiG-29 from PKW "Orlik 1". PKW "Orlik" started on January 1, 2006. The mission was part of NATO Baltic Air Policeing. Five MiG-29s and five pilots from the 1st Tactical Air Squadron in Mińsk Mazowiecki took part in it. The task of the crews was to patrol the airspace of Lithuania, Latvia and Estonia. Skinpack includes skins of five planes that took part in that mission. Three of them has special "nose arts" These are the symbols painted in dedication to the three pilots involved in this mission. Skins have custom pilot textures (based on Jack_59th's texture). Nozzeles, stencils and spec maps by Jack_59th. https://www.digitalcombatsimulator.com/en/files/3330194/3 points
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Would love to see the Russian warships like the Kirov battlecruiser and the Krivak get updated models to put them more on par with the other detailed naval assets. Also, would like to see additional RU Navy vessels like the Sovremenny and Udaloy class DDGs as well as possibly the Akula class SSN seeing as we only the have the Kilo class.3 points
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I agree with the thread's goal to add all assignments to the MFD Cougar frames. As to the assertion how long it takes, you might be surprised to learn that not every 2 minute action can be finished in 2 minutes. The following is my understanding of the process, but I'm just a Closed Beta Tester, so things may be much different than outlined here. Anyway, here's my take on it. People reading this forum aren't necessarily the devs implementing features, so it needs to be brought to their attention. And like every report, the more precise and to the point it is, the easier it'll be for the people in charge to actually implement the desired changes. For instance, I just wrote a Closed Beta Tester wishlist item where it's likely to get some attention. I timed my actions and didn't do anything else while I was at it. It took me 13 minutes just to write the wishlist post, including a screenshot of the greyed out key assignments and paths to all files that need to be changed in order to affect both the A-10C and the A-10C II modules (unless I forgot some paths, but I don't think I did). Since it's not a bug and by all means a very low priority item, it'll probably take time until it gets addressed. When it does get addressed, I estimate it'll still take an experienced person with detailed knowledge of the DCS file layout more than 2 minutes to implement the actual change, taking into account that "F16 MFD 1.lua" and "F16 MFD 2.lua" need to retain their respective plug and play capability with the Cougar frames for the left and right MFCDs in both the A-10C and the A-10C II modules. Unless the devs have pure magic at their hands, I guess starting DCS will take them about as long as it takes me, so there's another one or two minutes down the drain just to fire up DCS and open OPTIONS -> CONTROLS and check if the changes made it in without breaking anything (or maybe they have software test suites available to automate this process; they probably do). If the dev implementing the change doesn't have TM Cougar MFD frames, the actual result then needs to be tested by someone who does. Of course for the changes to make it into DCS in the first place, the changed files need to be committed into the version management system, including a brief description of the change in question which will later be used in the changelogs, and this commit needs to be pulled by the testers, which probably happens at a later time and is not isolated to just one single commit. Once this has gone through internal testing, it'll make its way to the Closed Beta Testers where some of us might check if everything works as expected; if it doesn't, there would need to be another round of bug reports and bug fixing and internal testing and Closed Beta testing until the feature is good and can make its way into the Open Beta, where there's a chance that some of you might find issues that we failed to spot in the previous testing phases, going into yet another round of public and internal reports, fixes, internal and then Closed Beta and Open Beta testing until the feature eventually makes its way into the Stable release, where there's still a chance that the much larger global player base finds issues that we all previously missed, possibly sending this thing into yet another round of reporting, fixing and testing. So the next time you assert that the tiniest of changes takes only two minutes, you might want to take a minute or two and reconsider your assumptions and just imagine how many people are involved in updating four Lua files.3 points
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If Eagle Dynamics would graciously step back and allow Ugra Media to model the “Channel Map” area in high detail, it would: +remove a blemish on an otherwise PERFECT WWII map +finally unite the WWII player base with a single definitive map +relinquish Eagle Dynamics responsibilities in updating and bug-proofing the Channel Map in the future- leaving their devs more time to work on core game enhancements +squash a lot of the confusion that we saw when Normandy 2.0 was announced I think it’s win-win for Eagle Dynamics at this point. It’s a good PR move.3 points
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Hey! Thank you! The most common reason for this behavior is the target aircraft breaks the lock with ECM. The missile will then self destruct. Try the same mission/test with an aircraft without ECM or make sure it's fully disabled. The Pantsir, Tor and Patriot PAC-2 missiles are all fully dependent on the track radar keeping the target locked. Unlike the Patriot PAC-3 which has an active radar seeker, or an Igla MANPADS which is IR guided. Thanks guys, appreciate it!3 points
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@Rudel_chwso im including the A10C - the A10C2 is literally a few extra things added, and the lua code for the thrustmaster MFD's is legacy from both along with 99% of the code, so yea its been a long time. Its an easy fix, and one that should have been done along time ago (esp pre ARC210 days so could use the MFD's to control radio's with a modifer) Buttons are locked so you can only bind the MFD keys on the cougar MFD's to the left and right MFD buttons in game. You cannot add anything else to them (greyed out in options menu) so for example if you have a modifer on your stick no secondary functions. If you have addional MFD's and the cougars become secondary button panels they are useless completely.3 points
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I love Max Afterburners' stuff, but he is very new to DCS, its possible it's a setup issue or something else, I will flag this with the team, but remember we also have a number of SMEs looking at our stuff as well as some FM stuff still in progress. Thanks.3 points
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This has been answered many times in many threads, they will ALL have leading edge slats as retrofitted through '74 on the earlier block jets. Serials from 66-69 series with those upgrades will be the initial release, and later serials from 71- onward with TISEO and DMAS will be the later release.3 points
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"No, but I was on the AB of JaboG 36 in Rheine/Hopsten. To be more precise, I currently live very close by. I really can't wait any longer...... When I think about the fact that I saw the "air defense diesel" flying over my head in my childhood and now I'll be sitting in it virtually myself........that doesn't necessarily make the waiting any easier" so you all dont have to google translate it3 points
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I can't speak for other people but for me "no LSS Function, less zoom capability and a much worse image quality" kinda is "loosing a feature" for me. And I understand your points of ongoing development with new informations. But I, as a customer, expect ED as a developer to deliver the features on the modules that they advertise and promise. Everything else is false advertising imho. You can't advertise a red ferrari with 350hp and deliver a green lada niva with 16hp because you don't have the necessary informations available to develop the ferrari. Naturally, you will have to "change" a feature or a function when it is not working as intended or because you recieved "new" informations. I understand this, really. But just "pulling" a (core) feature, like in this case the lightning TGP from the features list completely is not a consumer friendly way of "changing functionalities with new informations". Sorry to say. This damages my trust in ED as a developer and for your early access modules in general. How am I supposed to buy my next module, for example the AH-64 when I can't be sure that you have the necessary informations / documentations to implement the Fire Control Radar as a core feature. Maybe you are pulling this from the feature List when you get "new" informations"? I guess ED has made it's point as a developer here and I have stated my opinion as a customer. I personally would love to see ED to overthink their way of "handling new informations" in this case and in future cases like this. Otherwise I am not sure if and how I will buy further modules in early acces development. Thanks.3 points
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LET'S TURN AND BURN Hi Everyone! Currently, the Heatblur team is undertaking a large effort to refine and finalise the flight modelling of the F-14 Tomcat. In the previous update, the changes delivered were exclusively for the F-14A; the TF-30 powered version of the aircraft. The overall goal of this tuning pass was to even more closely match published performance data and ensure that the F-14A performs as it did in reality. The Heatblur F-14A is now even more accurate in how it maintains energy states across the whole flight envelope, meaning more accurate performance while manoeuvring. Further refinements include an overhaul of some of the intrinsic behaviour of the aircraft, such as wing rock. Wing rock in the Tomcat is now more pronounced and accurate to reality, and associated buffeting has also been improved to be more in tune with the real aircraft. The flight modelling refinements for the F-14A are now practically complete and the team is focusing on the F-14B, the F110 engine powered variant of the Tomcat. We thus figured we’d write-up a full and detailed breakdown of the latest DCS: F-14 flight modelling changes, our assumptions, methodologies and some of the theory behind the why and how. F-14 Flight Model Tuning - Part I - click to read. We hope you enjoy! full link: https://heatblur.se/fmupdate/ We love to share and learn together as a community and enthusiasts, and considering these changes impact the way you fly and fight the F-14; why not have you be part of this last step of our development journey. We’ve spent a considerable amount of time recently perfecting and tuning the last parts of the flight model for our F-14. As mentioned above, we’ve focused entirely on the F-14A first; the TF-30 powered version of the aircraft. To give you a better overview of the how and why, let’s do a quick deep dive and give you some background (pls follow the link above). F-14 Flight Model Future With this process nearing completion, the F-14A flight model is nearly in a fully finished state. The journey has been long, initially focusing on handling qualities with our very dedicated pilot SME, Victory205. We wanted to get those out of the way first to make sure handling was correct, with extra time spent focusing on handling qualities around the boat to ensure a very authentic carrier trapping experience. In the near future we will update the following FM items: AOA buffet update to be more realistic (new checkbox option) - will be included in DCS Patch April 13th 2023 Finish performance tuning for F-14B - will be included in DCS Patch April 13th 2023 Improve ground handling Misc minor handling qualities and performance updates as needed Of course the biggest of the items above is to finish a similar pass to the above for the F-14B; also fine-tuning the performance to perfectly match the available data and plots. We’ll chime in with another flight modelling update focusing on the F-14B results once we’re ready! If you have questions or just want to leave your feedback or else discuss the new performance and FM changes, feel free to discuss here. As always, we're looking forward to your input! Thanks for reading, and for your support – we hope you enjoy this deep dive, especially as a precursor to similar articles for the DCS: F-4E, DCS: A-6E and Eurofighter aircraft. Sincerely, Team Heatblur EDIT April 13th, 2023: - Adding Performance and FM Changes to F-14B, inlcuding level flight acceleration, turn performance and top speed and access power across the flight envelope. Feel free to also join the official Heatblur Simulations Discord and discuss with us there: https://discord.gg/heatblur-simulations2 points
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Dear AH-64D virtual pilots, Although the DCS: AH-64D was released with a rich set of features, there are certainly important features that will still be provided during the Early Access period. To help understand what is still planned and the status of each, we’ve created a roadmap to ensure clarity. As with other roadmaps, we will color-code items based on their status: Green – delivered. Blue – in development. Gray – to be developed. Our roadmap features are as follows: Auxiliary Fuel Tank / Gun Ammunition Option AGM-114L Radar-Guided Hellfire Laser Spot Tracker (LST) Improved Flight Model and Stability and Control Augmentation System (SCAS) Improvements (continuing improvements) Datalink Laser Warning Receiver FARM Reports BDA/SHOT Reports Fire Control Radar (FCR). GTM first being developed. AI Damage Model Improvements Priority and No Fire Zone Data Transfer LINK Mode ZOOM C-Scope FCR RMAP Mode FCR Air-to-Air Mode FCR Multicrew Synch TPM FCR Mode After Early Access Continued Flight Model and Flight Control System Tuning Campaign Data Transfer Cartridge Anti-Ice System Radar Frequency Interferometer (RFI) Radar Jammer Selectable Pilot Patches Automatic Pedal-Input Assist Option Kind regards, Wags2 points
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Guy's, I'm not going to route out the old posts, of which there was a few. Thrustmaster MFD's are locked to literally the left and right MFD buttons, which is insanity given with a modifer we still cannot use them for anything else. Also and more importantly as people (like myself) who move on from them to say total controls or the excellent Winwing MFD's these original mfd's would be extreamely helpful to be able to use on other keybinds, aka CMS panels, Stability controls, manual reversion, radio's you get the drift. Note people in the community have already wrote and made the change, however with pure clients on it will fail. Please can you literally copy paste the keybinds section into these and open it up for all - its very limiting and has been for along time! Why this was ever done in the first place god alone knows - its a mistake (its the only module also to have this). Please can you at long last resolve for all the A10 community with MFD's.2 points
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Don't know if it is my settings or an actual bug, but the meatball on the Forrestal is completely unreadable. It looks like a bright green hazy blob. I'm using a Reverb G2, so maybe it is my settings? Also, when I hit the deck, the Forrestal takes 1% damage (my landings aren't perfect, but they're usually a solid 'OK' 2 or 3 wire).2 points
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2 points
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2 points
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Strange. Could you maybe create a super simple miz-file where you encounter this issue. Because I just ran a mission with a single Tor M2 against one or two Hornets at 15 000 ft and the first missile/s were defeated with ECM, but the Tor would then re-engage and take them out. I ran this like 30 times without any issues.2 points
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Hello, As for messages where the level message to unit(outTextForUnit) was recently introduced, for mission designers it would be a great help to have the possibility to create menus dedicated to units (currently it is only possible for coalition and group). For example: addOtherCommandForUnit.2 points
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Even though the last mission was just "plain flying", it was so enjoyable. I just sat there a while after the credits without moving out of the cockpit. Such a enjoyable experience. And a well worthy final!2 points
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Аirfields use 4 pavement options, these are new asphalt, old asphalt, new and old concrete. At the Cairo airfield, this strip turned out to be new, as I understand it, this is new asphalt. And it seems dark, but the albedo of the new asphalt is about the same as that of coal - 4-5%. I agree that the 05R-23L lane looks more like old asphalt, it will be fixed, thanks!2 points
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2 points
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I love this beautiful drawing of the Helo pilot doing his job……Seen it several times before, but every time I look at it at makes me so smile….Tank you!2 points
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Hi folks, I'd adore the option of having the mission builder force an ILS on on airfields and not rely on the game to decide whether there's enough wind from the correct direction to warrant the precision approach aid to go active. Also, I can fly backcourses. Any takers, or does that just bother me? THX.2 points
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I'm afraid I'l have to pull off the "you'll have to trust me on that one" here. I do recall HB stating a few times that it will DSCG being first, DMAS being later in various forum posts etc, but can't quite dig them out right now :). But yeah, it isn't stated in that FAQ. Really sure they won't be at the same time at release though. Perhaps @IronMike or @Cobra847 may clarify the order when/if they are able2 points
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2 points
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Hi patpat, well, I don't have these issues with the 2 Pantsir variants defending an airport against a wing including several F-4 attacking low (200 and 500 ft). They are all killed. The same goes when replacing the 2 Pantsir with the 3 Tor variants, simultaneously hitting all the F-4. And appearently, no missile self destruct. The only way to avoid being hit I have found was to have two different wings of several aircraft flying very low from very different locations apart. Some of them sometimes manage to save their lives... I'm using DCS last OB 2.8.2.35759 (not 2.8.3). Many thanks to Currenthill for his amazing work ! Enjoy !2 points
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2 points
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I think it's similar to the civil sector, too. Just some differences. Until You aren't on ground-power supply, the external lights goes on first after the generator is on bus after engine-startup. When the engine is running, You need to inform other about that with the strobe as we don't have any red beacons. Taxi light turned on short befor taxiing, until lined-up on rwy. Then change to landing light. Let the switch on and as You slow down the landing-run, on rwy exit change to taxi-light again, until stop on the apron. That's all business2 points
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2 points
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The Hornet doesnt send designations like the F-16 does. The Hornet uses Target Designate (TXDSG), which is enabled by default, and shares the aircraft's TGT on the network. Some of the symbology has changed since this video came out, but it basically behaves like this:2 points
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As was mentioned before, you need to wait for a later update in which the rudder authority at high AoA has been adjusted. However, even with the upcoming change, you should not be able to hold a 90-degree knife edge without altitude loss. Thank you I will flag with the team.2 points
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As Heatblur is updating the F-14, binding "Ready pre-contact" like the FA-18 has would be very helpful for A/A refueling.2 points
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If anyone's still interested, here's an important-looking table for the USAF birds, this and the next page: https://archive.org/details/fphantomiiusaffe00kinz/page/n29/mode/2up2 points
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2 points
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CAS in general needsto be overhauled before we get a dynamic campaign. First obviously for the modern era we need the J-STARS. Then for all eras we need a command post or aircraft to direct us to a FAC. Bellow is the description of the typically CAS set up on the Vietnam war https://qr.ae/prB6P12 points
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Really hoping for the map to be released within the next days - with now having lots of teasing and preview Videos available and the easter holidays approaching , it would perfectly make sense. Pls let the Sinai Map happen as THE Easter Egg of 2023 !2 points
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These are simulations of combat aircraft. The F-4s were not sent to combat to deliver flowers.2 points
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I will soon release the Tor SHORAD assets featuring: Tor M2 with tracked chassis and the 9M332 missile (x8). Tor M2M with tracked chassis and the 9M338 missile (x16). Tor M2K with wheeled chassis and the 9M332 missile (x8). In the clip you'll see the most advanced version with the newest 9M338 missiles defending incoming Tomahawk cruise missiles.2 points
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Well, I know that tomorrow is April Fool's Day, so I thought I should get this out NOW so that no one thinks it's a prank! Some of you may have seen the recent video by Grim Reapers showing the F22 vs F23 using the AIM-260 JATM. I contacted Cap and asked if I could obtain that missile for use in the F-22 mod. He checked with CurrentHill and permission was given. Thank you! @currenthill He provided me the model and textures. I based the LUA code on the AIM-120D-2 and after some testing and refinement I'm pretty happy with the results. The Raptor can carry six of them internally. Yes, there is some clipping on the rear of them, but then again, there is with AMRAAM's too. It is what it is. I named the missile the AIM-260A JATM (Joint Advanced Tactical Missile). Every missile I've ever heard of went into service in US military with the "A" designation, I don't see why this would be any different. I modified the texture accordingly. The missile was added to the same A2A_Missiles.lua file and the external weapons patch and single player versions have been updated. Links in the first post. Readme contains: "Added AIM-260A JATM by Currenthill (textures) and w3bby82 (3D Model) used with permission and provided by Cap (Grim Reapers) LUA based on AIM-120D-2."2 points
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HELLO PILOTS Welcome to Digital Train Simulator We paid attention to the production of railway lines - this is not accidental, because railways are an important part of the infrastructure. During the war, the railroad accounted for most of the cargo turnover of the participating countries. Railway stations are important targets, landmarks, and train stations in London and Paris are real architectural treasures. London Victoria London Waterloo London Liverpool Street Paris-Est Paris-Nord Paris-Saint-Lazare Paris-Montparnasse2 points
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2 points
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