Leaderboard
Popular Content
Showing content with the highest reputation on 07/26/23 in all areas
-
It's on the list. Yep, I'll probably make one. Yep, it's the issue with DCS binary detection system. I've set the reflection pretty low for the AGM-158B and C since they are suppose to be rather stealthy, that's their main USP. The issue with this is that a lot of radars in game will react very binary to this, where it either detects it or not. So not a range thing like I would have wanted. In this case, as some of you noticed, the Tor systems will detect it, since their radar is configured differently from the Pantsir. I will consider the options. I will check and see what is possible to implement. I already have issues separating the elevation of the cannons from the missile arms since they are mounted to the same DCS weapon station. DCS isn't very feature rich in this regard.10 points
-
Haha, duely noted @Victory205. I don't doubt for a second that this was the norm, and that the majority of moments were comprised of a professional demeanor and atmosphere. And of course, your job was not to entertain. But it is a bit like the increased buffeting, for the screen, and for entertainment purposes, it is not a strong exposition and does not translate very well long term. I would never assume that any one pilot or RIO or WSO was ever as comedic as Jester, but the fact remains that he's still taking examples from real life stories, from scanner audios, from stories we've been told, from videos, etc... and condenses it into a character and personality, who unlike real life pilots and NFOs, has to entertain at the same time. It's less taking examples from Hollywood (a reason why except for the obligatory one liner there are little to no Top Gun references) than making Jester a fan of Hollywood (with the premise that in his "timeline" Top Gun never existed), a fan of movies, and drawing from those stories mentioned above and the movies into his persona. It's not that I do not understand the wish of some to have a more "strictly business", or, if you will, a leaner RIO (and for Jester 2.0 we will be looking into solutions how to offer more options for Jester), it's that I am asking to understand why we cannot write characters that would appear bland or pale to a large degree, if they would not have a bit of an over the top attitude. It's not easy to give an AI that has language stitched together from call snippets a personality that also displays a range of emotions, which are all compatible, but also distinct from each other at the same time (and with his own cultural background). Caricaturizing the character, by overdrawing his edges, exposes his contoures better, makes it possible to contrast his traits. Which is needed to make him appear more human-like, while he is in fact a quite limited "AI" program, not even with a mind of his own, but following a behavioral tree. His behavior can only ever be situational, where ofc we try to make him as human-like, too, but by breaking the robotic repetitiveness of tasks with his contrasting demeanor, you get something much closer to a "pal in the backseat" than a program interfacing the RIO systems for you. His maturity is based on the maturity of someone in his mid twenties, as I have seen displayed by servicemen in their twenties plenty, pilots or not. But, here, too, it is caricaturized, no one person is ever always like that. Everything here is condensed and overdrawn ofc. Would he had been written as a character in a novel, this would be different, it would be bad writing in fact, 100%. He is cliché and what in theatre would be called a charged role, like Firs in Chekhov's The Cherry Orchard. They are great if you make them walk across the stage once or twice, but cannot serve as main characters. But a novel or a theatre play has not the limits we have. 11k voice calls sounds a lot, but is not nearly enough to write free dialogue, or a fully nuanced, life-like character, a human in thought, expression and demeanor, living out a story and growing througout. We cannot tell Jester's humor and lifestory in the ready room, or pre flight, or in the bunks at night, at the bar with his buddies, or laughingly stumbling arm in arm with his pilot over the flight deck reminiscing of a funny moment. We have to take aspects of it, magnify it, charge it, and displace that into the cockpit.10 points
-
Unfortunately a slider would not help much, neither would "phase of flight", it really would be a rather either/or solution, because the jokes are part of the call variations, which can only ever happen for a set situation in that situation, for example in a dofight, if the joke is part of a directional call, like you would only ever hear the wire trap remarks when trapping a specific wire. So say you defined trapping on the boat as "serious phase of flight", just as an arbitrary example now, then you would hear no jokes when trapping at all, if you removed them from the call-stack. It is intertwined, as in there is not a set of calls labeled "jokes" that get added to a situation. Much rather the joke is included in or part of the call variation belonging to the situation (as this is a much more natural way to create situational comedy). This btw also means that his jokes are somewhat isolated to specific situations, he is not that overall goofey as some make it out to be, it is ofc repetition at some point that stacks his comedic remarks, while there is also enough arbitrary variation that some calls/jokes may never be heard by someone. We really are very limited in what we can draw from, and already bloated his repertoire to 11k calls, of which there are maybe some 200 to 300 jokes at best, if not much less. Breaking the 4th wall on purpose is playing towards the gaming aspect of the sim, which imo is just as important. I doubt any pilot irl would appreciate his RIO going "boink boink bolter" when they bolter, haha, but in the sim, when you learn trapping, or have a bad day, and frustration starts to eat away at the enjoyment of your leisure activity, the comedic relief returns a bit of the entertainment/enjoyment that has been lost through the tedious/frustrating phase of simming. And depending on your goals, frustration can draw some further in, but also push away others, while Jester tries to make them both chuckle and remind them: we're here to have fun. Would this be a professional sim aimed at irl training, he would ofc exhibit none of that, to the contrary, he would be structured to offer only ever that which is needed. While the module itself aims to stand the test against the irl professionals who operated or worked on or with these aircraft, and aims at historic accuracy, trying to honor both aircraft and crew, Jester aims to stand the test of entertaining a widespread and diverse community who plays the sim at different levels of skill, immersion, time invested and simulation or arcadish fun, coming from all sorts of backgrounds. All of which are valid, and in the end, would like to be entertained, to different levels through different means. Hence offering options is something we like to do, whenever it is faisable. I would not oppose a "personality intensity" setting for Jester at all, I just would not want to compromise in writing his character and/or personality. But also, we have a lot more important things to tackle first, which is making him better and more professional and human like in the way he fulfills his tasks, and serves as a RIO and WSO in the F4. All of your input, including this thread, will figure into Jester 2.0, and we always appreciate these ideas and listen very closely, I can assure you all of that. But please also remember, everyone, that Jester is in majority appreciated as is, when it comes to personality, and tastes do differ, while his shortcomings in functionality and operation otoh are shared among you all more or less evenly, which just naturally sets a priority to focus on improving his functionality above all. More and added functionality, means also more situations to spread out his call variations, including new calls that add to his professional side, though we will ofc also keep adding the occasional joke here and there, if we feel it is necessary or fits or helps us expand the Jester persona or lore. Generally though we are striving to offer you more options with Jester in the future, not less, and we will see how we can approach such ideas best.7 points
-
This I think would be a grave misunderstanding of Robin Olds, who stands for "bending the rules" likely more than most. He was a very empathic leader, witty, funny, and willing to push the envelope of dos and don'ts, someone who openly opposed procedure, if it favored a better outcome, someone who was willing to fly an airshow to get his promotion declined so he can keep flying and who had his GIB go through garbage to find his lucky socks all while showing a big middle finger, in the words of his daughter, to Washington in the form of a giant mustache that was against regulations. From several accounts there were all hell broke lose moments, including screaming in the cockpit, and you can bet that banter was included. I can imagine he was a much more no nonsense guy in the heat of the moment than most, but if his GIB would have gotten him kills with a joke on his lips, Olds, I am sure, was not the type to complain, he encouraged pilots to think outside of the box, like he did himself. That has "open minded" written all over him, not as much as being stiff. But in the end, this is how I see Olds, vs how you see Olds, which is fine. Just a remark would be that we're not Robin Olds but playing software that is meant for entertainment purposes only. Which makes a difference. On top of that, you have real life accounts attesting to the contrary in this very same thread, Olds or not, I guess their word counts more than mine. Lastly, there is a difference between clowning around and making jokes even in dire situations. There is no instance where Jester is clowning around, which implies acting off distracted from the task, rather than just conveying still accurate and on point info through a joke. In fact folks who have a professional or hightened SA, develop the ability to have a spare 3 or so percent of SA to watch themselves executing their tasks, including commenting on themselves and their actions in a humerous manner, which actually lets them assess their situation even better and correct their actions on the fly. This is true for benign things like stage actors adjusting their stance while staying completely in role, Irish rally drivers Neil Hickey and Enda Kennedy blurring out one pun after the other while racing corners, Ayrton Senna saying he watched himself from above and corrected his driving on the track (during a wet Monte Carlo race of all things), or fighter pilots screaming during a dogfight, like "kiiiilll hiiiim!" not to distract themselves, but to actually increase their SA and play into the adrenaline filled moment. Here is a great and hilarious example of what I mean. This isn't "clowning" around, but how high performance can also look like (and no, this ofc did not inspire Jester, just something I remembered while writing this reply):6 points
-
5 points
-
It is not our fault that some think that what they find on the internet of today has in fact been created by the internet today... Some folks may not realize it, but most "memes" and internet jokes are as old as you can imagine. Heck, even the "two weeks" joke came up some time between the end of the 19th century and beginning of 20th... Maybe your misunderstanding here also stems from the fact that you misquote Jester, he never says something like "420 blaze it f/got" - he says "420! Blaze it!" - which leaves it up to your mind to make of it what you make of it, such is the nature of puns, underlined by the fact that in your mind you even added a slur to it that does not exist in the sim. Jester's humor really is nested in the late 80s pop culture, which we achieved by assuming what he would have watched, would he had lived Top Gun, or in other words: what would have been the movies and culture a Top Gun grad would have consumed, had the movie never been made. This stretches from racing icons, to shooting stars, to music, to movies, to literature, etc... (Never seen a thread about that component btw.) To give him a personality, to elevate him from a mere functional button clicker program to a cultural figure himself, we had to make himself be a fan of culture. And it is a culture derived from folks who served at that time, in the Navy, in the Air Force and in the USMC. Many of whom we know intimately, many of whose traits you will find in Jester. Funnily enough: in a heavily toned down manner. There are no slurs, there are no discriminatory jokes (as the one you misquoted), which were very much a thing at the time, he does not even say the military's favorite word that starts with an F. Which always makes me a bit surprised how crass some react to his already extremely toned down and not at all representative manners of the time (leaving out all the negatives), including former service members who seem to have forgotten their youth, or alternatively, never seem to have lived it. Some don't have humor, some lose it over time, but they are the few in between, most former servicemen I know preserve it and cherish it. Generally I came across two types of fighter pilots - those who will want you think that they were the most disciplined professional machines ever to serve in the skies (and some really were), and those who not only will admit that they were knuckleheads, but usually add "we were a lot worse in fact." (Mostly though they are people, and as diverse as folks in any profession.) We took inspiration from both, and Jester exhibits both traits, but he is naturally leaning towards the funny guy, because it is no fun to write boring characters, nor is it to consume them as the audience. While it is ok when some ask for a boring Jester, what would not be ok, by any means, is to write boring characters. Beyond that humor is a matter of taste, too. And you cannot write something humerous without polarising at all. Such is its nature, and while we generally try to accommodate everyone (see: "(...)in a heavily toned down manner") - when it comes to such decisions, one just can't, and quite frankly, we also do not always want to. Flight sims are video games, and video games are art, their ultimate goal is to entertain you. And as much as with the component of realism in sims, to achieve both simulation and entertainment, the component of art and creativity must not be fully negotiable to public opinion, or one deafens the creativity and freedom of expression long term, which, well, makes our modules what they are. Unfortunately, some will never like them. But the fact that we are discussing the personality traits of your AI backseater in a flight simulator, I would hope, illustrates how and why they stand out. And what some are asking, is that we take this very "spark" away, which at best would push us towards something far more average. And no, Jester has not been written by fighter pilots or RIOs, because if you let them write themselves, you get "Mr. Perfect" (they shall hopefully forgive me that I am exaggerating the fact). And no one likes "Mr. Perfect." But they heavily influenced him, both by being an example and by telling stories and sharing their memories. A lot of the jokes folks criticize are in fact taken from reality, not even pop culture. And all you need to do is to listen to some NTTR scanner audios to hear what can happen when the dirt hits the fan. Brevity and "comms discipline" can quickly turn into screaming and cussing. Which is also why I would not agree with Jester suddenly becoming "behaved" or "boring" when Master Arm gets flicked on. How folks cope with high stress is as diverse as people themselves, some experience a numbing Angst, some cry to their mummy, some switch into operator mode, others cope with humor. We chose humor, because it is generally the most fun and positive mood setter in your free time long term. And again, if you go and search the lore of fighter culture and stories, plenty of what Jester displays, is at least to some extent rooted in real life examples, if not taken directly from. From screaming instructors, to anecdotes, to deadbeat jokes. The gulf of sidra incident is only one example, and a bad one I might add, because Leo the RIO does not cause bewilderement and awkwardness with his peers for no reason (just listen to the pilot's reaction). It just is no fun to be around such people, not in real life, and not in a sim. We do listen to your requests, and we do take them seriously, but for above reasons, we cannot always give in. And ofc I read with a heavy heart that some do not enjoy Jester as much as others, but such is the price we have to pay to give him a distinct personality, and no matter what personality we would give him, some would never like it and would want a different one. That we could never change, even if we wanted to. Thank you for your kind understanding.5 points
-
Hi dear fellows, I'm pleased to announce a new campaign for the Mirage F1: Ad Pacem 1985. is available for download now! It takes place in Jordan. You're a Jordanian pilot on the brand-new Mirage F1 EE, and you're going to help your country and Lebanon start on the road to peace. Good luck to you! 16 fully voiced over missions. All kind of missions : CAP, CAS, Strike, RECO, Ferry, etc. You'd better know the Mirage F1 EE very well before. Full use of the INS, fly in formation and of course, use of all kinds of weapons! Documentations and briefing. **************** HOW TO INSTALL ROYAL JORDANIAN LIVERIES INTO THE EE VERSION *************** 1) Open the folder X:\Saved Games\DCS\Liveries\ 2) If not already done, add a new folder named : Mirage-F1EE. So you have : X:\Saved Games\DCS\Liveries\Mirage-F1EE 3) Create 2 subfolders : Jordan Air Force and Jordan Air Force Blue Scheme 4) Open the folder X:\DCS World\CoreMods\aircraft\Mirage-F1\Liveries\Mirage-F1CJ 4) Unzip both zip files into the into the folder you've just created at point 3) Thtat's it! Cheers DG-GOOFY Direct link to download : https://www.digitalcombatsimulator.com/en/files/3332404/ AUG-1st-2023 : Initial Release. null4 points
-
4 points
-
My colleague at the main job quit and now I work for two! When I find and train a new employee, I will take up mods again. But nevertheless, I am finishing this plant, only at a slow pace.4 points
-
The issue is really only the loft being lower as it should, which will be fixed as soon as the missing piece gets added.4 points
-
4 points
-
Well, that's the reason why I asked the question in the first place. There are so many things that we enjoy in this DCS World of today (July, 2023) that not too many years and versions ago, were absolutely IMPOSSIBLE. I am just wondering aloud if there is any thought being given to the idea of allowing the MPRS to actually live up to the intended purpose for its very existence. I realize that the MPRS is a module that RAZBAM was originally responsible for but I am under the impression that ED pretty much controls what it can and can't do in terms of refueling receiving a/c. Please give this a moment's consideration.3 points
-
I don't know, I'm kind of old (50+) but I love Jester as he is. Yes, I sometimes yell at him to shut the f... up, sometimes even turn the ICS volume down, but most of the times I'm happy with him and even burst into laughter of I hear, after all this time, something new. I was never part of an aircrew, but was a part of a team to spread airplane parts over a great distance, and thous did the same thing, lowered the intercom for guys that stepped on my nerves during an "training" engagement. These guys were as professional as the rest of the crew, but they did not fit my style. Long story short, there are times for some knuckleheads and there is a time to be dead serious. Since I do a lot of training flights with Jester and only rarely engage in "combat", I really enjoy the GIB, even though some of the punch lines are lost on me, for being European with it's own 80s culture (someone said time machine to go back?). I love for him to be in a light mood and hope he did not get "castrated" too much in further iterations.3 points
-
1. I won't hold you to any promises - but awesome if you are able! 2. Naked Gun, Spies Like Us, Police Academy......Airplane.....I mean - these are classics that are cornerstones of my humor lol. Also - when's the last time you rocked a work montage sequence to a modern pop song? Honestly? The 80s will always be the staple culture of our society. The proof? Journey. Show me any song more universally known or sung in a bar from the last 10 years. You can't. Because modern music is under-written and over-performed, and its a sad reach to say any of the modern popular music in the last 10 years can reach across an audience and strike a chord in the souls of such a diverse group of people, as Journey or MJ, or any of the classics of that era. Mike, blast those 80s man. We all do, and those who don't are only denying themselves their own humanity.3 points
-
This has definitely NOT been fixed. Issue is still present. DGFT mode STT can‘t hold any lock for more than a few seconds. This is quite a biggie in PvP and needs an immediate hotfix! Also, „fixed“ needs to be removed from the thread‘s description. It is just not true and highly misleading. Furthermore, evidence in the form of tracks has already been provided. Thank you.3 points
-
Unfortunately, I regret to confirm this . I expected this big update to finally bring a significant improvement in performance and finally good FPS. I launched the map yesterday flew SA342 over my favorite (for tests) Ushuaia airport (city), as well as over a dense forest - it's very weak and no any improvements here again, I feel like it's even worse than it was before the current patch. Clearly the authors of SA ma have a serious perfomance problem here - which, I have no idea about. After all, the Sinai map just came out and even over Cairo (where there are thousands of buildings and tens of thousands of vegetation) I have more FPS above the ground than here near small city. It's unbelievable downright. I'm honestly not interested in new objects or additions for SA, they should solve this basic performance problem and make this map usable like Sinai and Syria e.g.3 points
-
I really think the personality is fine. I can say I certainly prefer Jester's chatter to Petrovich. Of course Jester is just better fleshed out in general, but still. I can see how someone might not like Jester, sure, but it's not that big a deal.3 points
-
3 points
-
Yes, but if this trend continues you'll find the same problem again 6 months down the road. This is some kind of memory leak/bug ED has to fix on their own.3 points
-
The maps performance with the update is still bad and in fact worse than before this release. We have been running a SA TTi all week with what many described as decent performance across many systems and none VR and VR. This included high alt runs to low alt helo ops from the Punta Arenas TTi main airfield. With the new patch last night we were all getting about a 20-50% frame rate loss down low around the Punta Arenas area, helicopter missions were mostly unplayable, at one point my 13900K and 4090 tanked to around 16-22 FPS, the night before same mission it was around 39-45 FPS. The update has decreased performance in this map now around the main towns on the mainland. The Falklands were ok though and Mount Pleasant and Port Stanly were really good.3 points
-
3 points
-
Swedish Military Assets update The Swedish military assets needed an update. I have made some standardization changes like changed to the [CH] prefix, I've also added tags to easier find assets in the Mission Editor. I fixed a lot of smaller issues and changed weapons performance. I've also changed the textures for some of the assets. The only assets missing are the Swedish Infantry which I'm still working on. If you remember they kept crashing DCS at random. I believe I have found the issue with the DCS crashing, but it also meant I have to redo most animations, which is a pain because I don't know of a way to use IK limb solvers with Max and DCS export, so I have to animate every part and its motion individually. I still have some work to do with the one-pager overviews on the site, for the updated Swedish assets. But all the release notes are there and the download links should work. I also decided to break up the large Swedish Military Asset pack, because a lot of people were having download issues because of its size. I now have standardized on the smaller individual asset downloads, like all the my other assets. I only pack them together when there are good reasons, like a complete SAM system (LvS 103, MIM-104 or S-350), different version of the same asset (Tor and Pantsir) or mobile and stationary versions of the same asset (RBS 70 and RBS 70 on HX truck). Don't forget to remove the old Swedish Military Asset pack before using this update - you also need to remove the old RBS 57 asset since it is now integrated in the Swedish Infantry asset. Ag 90 AMR (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Changed Ag 90 display name Artillerisystem 08 SPG (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added M982 Excalibur guided shell Added tag Changed Artillerisystem 08 engine sound Changed SGR 77 to SGR 77B basebleed for 40 km range Changed display name Changed minimum and maximum launch range Fixed wheels dirt and dust Fixed window texture issue Bv 410 ATV (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed display name Changed engine sound Fixed wheels dirt and dust Grkpbv 90 SPM (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed display name Changed engine sound Changed textures Fixed wheels dirt and dust Hkp 15B LUH (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Changed display name Fixed missing visible damage Lvkv 9040B SPAAG (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed PFHE performance characteristics Changed display name Changed textures Fixed wheels dirt and dust Removed reloads for APDSFS-T and HE-T Removed tracer for PFHE LvS 103 SAM (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added minimum launch range Added tag Changed Lavett 103 Rb 103B from 16 to 12 tubes Changed PM 103 STR ECM burn through rate Changed PM 103 STR range Changed Rb 103A performance Changed Rb 103B performance Changed display name Changed engine sound Fixed wheels dirt and dust RBS 15KA LBASM (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added minimum launch range Added tag Changed display name Changed engine sound Changed from requiring AWACS to UndE 23 STR instead Changed missile sound Changed textures Fixed wheels dirt and dust RBS 58 ATGM (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added damage model to RBS 58 missile Added tag Changed display name Changed reload time RBS 70 VSHORAD (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added minimum launch range Added tag Changed display name Changed engine sound Fixed Bolide external view Fixed wheels dirt and dust RBS 90 VSHORAD (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added minimum launch range Added tag Changed ECM burn through range Changed display name Changed engine sound Fixed Bolide external view Fixed wheels dirt and dust RBS 98 SHORAD (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added minimum launch range Added tag Changed ECM burn through range Changed IRIS-T reflection size Changed display name Changed minimum launch range Fixed IRIS-T external view Strb 90 FAC (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added animated soldiers Added capability to go in rivers Added minimum launch range Added tag Changed Ksp 18 sound Changed display name Strf 9040B IFV (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed PFHE performance characteristics Changed display name Changed engine sound Changed textures Fixed wheels dirt and dust Removed tracer for PFHE Strv 103 MBT (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed display name Fixed wheels dirt and dust Strv 121 MBT (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed display name Changed engine sound Strv 122 MBT (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed display name Changed engine sound Strv 2000 MBT (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added EOS rear and sides Added tag Changed display name Changed engine sound Changed textures Fixed wheels dirt and dust UndE 23 STR (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed display name Changed radar minimum reflection performance Changed radar to work with RBS 15KA LBASM Fixed wheels dirt and dust Visby Class Corvette (Sweden) version 2.1.0 released! Changelog Version 1.2.0 Added animated sailors Added minimum launch range Added tag Changed display name Fixed exhaust placement on CAMM Fixed missing fence net Fixed too accurate CAMM performance Removed Ksp 58 stations Volvo 740 IFV (Sweden) version 1.2.0 released! Changelog Version 1.2.0 Added tag Changed display name Fixed wheels dirt and dust3 points
-
New in the Hog from DCS version 2.8.7.42583 is the posibility to copy markpoints to existing waypoints. ("Copy Feature for UFC and CDU" in the change log) Until today, whenever you had a markpoint displayed on the CDU or hooked on the TAD, you could press the OSB 9, labelled "?x" on the CDU or OSB 17, lablled "x?" on the TAD to create a new waypoint with the nr x From this path, before pressing the OSB, you can enter an existing waypoint number or name on the scratchpad. Result will be that the corresponding waypoint will be overwritten with the data from the markpoint you had on the CDU or hooked on the TAD. Practical example: You have a waypoint 8, called TGT. in the target area, after you attacked TGT, you spot another target. With any sensor available to you, you create a markpoint on that new target. After that, perform one of the following actions: On the CDU (repeater): enter "TGT" or "8" on the scratchpad and press OSB 9, labelled "?x" On the TAD: Hook the markpoint you just created, enter "TGT" or "8" on the scratchpad and press OSB 17, labelled "x?" Both actions will result in waypoint 8/TGT been overwritten with the data from the markpoint on the new target. It's not a huge gamechanger, but it's a handy little tool.2 points
-
I believe that, in this DCS World, the KC-135 can and does differentiate between boom receivers and probe receivers by ignoring any calls from the probe equipped a/c just as the KC-135MPRS ignores calls from the boom receivers, so they are "aware" of the type of a/c that is requesting fuel from them. My question/wish is, would it be possible to allow the MPRS to deliver fuel to both types of a/c? I have no idea of whether it is normal, much less even possible, for the MPRS to service both types simultaneously in real life, but as far as DCS World is concerned, making the MPRS able to provide fuel to both types during a single mission would be a huge improvement. Thank you for your time in considering this.2 points
-
Does ED consider the AI simulation to be in a good spot? The modules are becoming more and more realistic and that often results in limited capabilities (flight dynamics, radar detection limits). Which is a good thing because it's realistic, but meanwhile AI aircraft and ground units are enjoying such a simplistic model that ignore a huge number of real life limitations and act like aliens from the 24th century. - They can see through clouds (Good luck fighting AI warbirds on a cloudy day) - They can spot you instantly anywhere from any angle (behind them, in front of them, above them, below them) within a certain range. Example: I was below and behind them they instantly saw me. Meanwhile I'm sitting in my metal tube and can see like a quarter of the sky. - They react immediately: Instant reaction and dodging of incoming missiles. - They have a perfect radar. Example 1: My AI F-14 wingman saw all and engaged targets at 100nm further out as separate contacts, whereas I had to wait to get to 60 nm and then a 2-ships showed up as one contact. Example 2: My Mig-21 radar has a range of around 20km on a good day and theoretical maximum of 40km. My AI wingman in Mig-21 called out contacts for me at range 100nm = 160km??? They don't have to contend with ground clutter, merging of contacts, have fixed and easy range limits, have scan a huge chunk of the sky instantly. - They have a perfect RWR - They don't seem be too affected by flight physics, a lot of them flying like UFOs. Example 1: I was in F14 accelerating to maximum speed, full burner. Told my F-14 wingman to engage the enemy. He just puts in ... full-erer burner (???) and overtakes me?? Another Example2 : Me Mig-21 vs AI Mig-21 dogfight. He still has 3 tanks on, is faster, can accelerate faster, can turn harder and loses less speed on turns. What? - Infinite flares: when engaged in a dogfight, all AI aircraft will pop flares continuously and never stop. Good luck hitting something with older IR missiles. - Ground units always see you. Perfect situational awareness, they can look into all directions at once and instantly react. - Ground units have perfect aim. Me flying Hind at 200 kmh doing maneuvers at 3 km away, guy in an AK47 lands perfect hits. If that's realistic, I would love to see a video of ED programmers with an AK trying to hit a maneuvering target at that distance lol BTR's are more dangerous than ZSU-23. They always know where you are, they always know where you will be when their bullet hits. You can not surprise them, you can not evade them. Fly within 3 km of them and you are dead. I understand that (supposedly) I as a human have an intelligence advantage over AI, but surely, all of this unrealistic behaviour is not supposed to compensate their otherwise dumb decision making process? Is this game made exclusively for Multiplayer, or why is the AI so simplistic and unrealistic? Like, this isn't just me whining about the wrong number of rivets on a plane. These issues make the game NOT FUN with certain modules in certain situations. For example, only being able to engage BTR from a distance deletes a huge chunk of the Mi-24 gameplay of going in with rockets. Having perfect radar and visibility kills the gameplay of most older fighters. Being able to see through clouds makes all WW2 missions with clouds pointless. What's the point of adding more and more modules and single player campaigns that you can't enjoy because AI is both perfect and idiotic at the same time?2 points
-
Some indication of G's aside from blackout would be really helpful for ACM. In particular it's important to be able to tell if G is increasing or decreasing while tracking a bandit. Something like an optional color change or bass tone with a variable pitch might work. Personally, I would be happy with nice big numbers in the corners of the screen. Here's an example of a renowned F-14 pilot really struggling to control the aircraft during ACM in DCS because he doesn't have a lot of time in DCS and since he can't feel the G load like he would in real life while tracking a bandit, he has a strong tendency to pull too hard and stall. It's a great instructional video, btw.2 points
-
Maybe this is not allowed to post here but i just have to say thank you for this module! it is so awesome! The best module i have by far! There are some buggs and stuff but i bet it will get fixed! I just love this thing! Anyway that was my "rant" Cheers Wags and the team!2 points
-
Regarding Pantsir, guns and rockets are changing elevation only when their front targeting radar is tracking the target. This is in real life. If we put ALARM STATE = RED, for me, you are only forcing SAR (surveillance acquisition radar) to scan the air. And I think that is a good decision to give some time to the SAR to transfer data and hand over targets for tracking to the targeting radar. In all of these pictures and videos, we are actually seeing that SAMs are simulating tracking targets (for the purpose of the video shooting they can fake-lock on some targets and track them) or tracking in that moment real-life threats. Pantsir and Buk are only elevating by azimut after locking the target.2 points
-
2 points
-
Is it possible to change Wujah al Hajar as well? I always cringe when I call Tower on 121.5! (See https://en.wikipedia.org/wiki/Aircraft_emergency_frequency)2 points
-
I'm still under the belief, at least until told otherwise by a subject matter expert, that designating a target with the TGP should ground-stabilize the pod. Currently, designating a target seems to remove ground stabilization until you move the pod again, at which point it stabilizes. This doesn't seem correct, but what do I know...2 points
-
There’s a Time and place . . . Echoing Victory205, aircrew in general are “business above brashness”, however humour does shine, and so it should. People ARE people after all. Yes Jester has some wince making tendencies, but I would much rather that than a robot. I really don’t know much about programming at all, and that’s putting it mildly! But Jester could do with a slider - goofy at one end, operator at the other, and depending on phase of flight and switchology, the set of recordings available could be from one end or the other. Just an idea - GOD KNOWS how easy it is to implement?2 points
-
M-ATV and the slew of MRAPs post-2003 would be very much needed.2 points
-
1. The Merlin Seafire (III) is a heavily modified Mk.V, not a IX; it has a single stage Merlin, ergo the nose is shorter than the Mk.IX. It also has a very different performance profile. 2. it would require remodelling of the wing 3D art to allow for (i) wing folding mechanisms and (ii) the revised armament installation details. Undercarriage (iii) is also modified in rake and size. 3. The fuselage requires remodelling to incorporate the arrestor gear. 4. The Seafire III also has the radiator format of the earlier Mk. Spit. 5. Cockpit 3d model will require new build to allow for the new controls for hook and wing fold locks. 6. The internal structure was beefed up slightly to try and make the Spitfire more robust (spoiler: it wasn't enough) for carrier ops. Take all the above Seafire visual/structural element changes and apply the consequential effects to the cooling model, flight model and damage model too. That's not an 'just add a tailhook to the Mk.IX Spitfire'. That's 'Brand New, From the Ground Up Module' territory. Superficially they look similar. That's it.2 points
-
The problem with F-16 is that it has some built in deadzone that we cant remove, you can see that with RCtrl + Enter, when that input window appears, while the stick moves and input registers the aircraft doesn't respond until more stick is applied. That is creating confusion with users since most of us use PC sticks and Viper simulation is really made for force feedback (which is correct) and that makes it even harder to AAR in the F-16. I think ED should adjust that and consider the fact that most of us fly with PC sticks not with force feedback sticks, maybe they can create some input options like Apache has.2 points
-
The only consolation is olive drab or any fully painted aircraft looks ok. I’ve made all my specs as roughmets so they can be used as such for those that want to change the lua and such after downloading.2 points
-
There was a famous, within the Navy, incident during WWII where an isolated young pilot was getting shot up by a swarm of Zeros, yelling over the radio for help. Nothing could be done for him, and he was garbaging up the frequency, blocking critical calls, so one of the grizzled veterans calmly transmitted, "Shut up and die like a man". It's detailed in "First Blue" by Butch Vories. I never flew with anyone remotely as goofy as Jester. While most fighter personalities trended towards cynical humor on the ground, in the cockpit, it was all business. Once the deck crew began to break down the chains on your aircraft prior to launch, and until you were safely off of the flight deck after the recovery, the tone was calm, serious business. There was a lot to do and think about, and no yelling, screeching, or infantile distractions were tolerated from either cockpit. Had nothing to do with being "Mr Perfect", and everything to do with being a professional aviator. Apart from humor, there was an expectation of comms cadence and compliance with ROE and tactics. Leo the RIO's blathering and behavior from the second Gulf of Sidra incident was widely panned throughout the community. The wingman's behavior was calm and professional, but the inter cockpit tape wasn't released to the public as far as I know. You can still hear the difference between the two crews on the flight lead's audio. The reputation's earned for life in the aftermath between the two aircraft were very different. Jester is a valuable solution for an aircraft that is heavily crew coordination dependent being flown solo, but his "attitude" is obviously an artistic interpretation, based on the Hollywood expectations of what a RIO should act like, and an attempt to entertain an audience comprised of gamers with corresponding maturities. I hear more silliness from kids crashing their modules into bridges and ships than I do from Jester, but I find both annoying to some degree. Maybe some old grizzled fighter pilot should tell both of them to “Shut up and die like a man…”2 points
-
Think that all of us are starting to understand the apache, and we fly the beast much much better.......many hours fighting and practising with the helo makes perfection..... For me , now is easier to fly, think because hours and hours taking off and landing.....a lot of fun indeed2 points
-
Вам дают давление QFE, при котором высотомер на полосе покажет ноль. В основном же, в мире, используется ниже эшелона перехода давление QNH, при котором на полосе у вас будет превышение полосы над уровнем моря. Причём, в случае с QFE никаких регулировок высотомера не хватит на многих горных аэродромах даже на нашей технике. И в случае с Шершнем, да и всей не нашей техникой, изначально предполагалось использовать именно QNH. Так что это, очень похоже, что не баг а фича.2 points
-
Hi, I've seen since the multi threading update was released that the beacon light of the f5 was always on instead of blinking. I decided to make a simple mod to fix it. I've only tested in single player so far and it will break the integrity check. If someone want to try it in multiplayer, adding the arg "192" in the net_animation. ex: -- add model draw args for network transmitting to this draw_args table (16 limit) net_animation = { 13, --[[right LE flap]] 14, --[[left LE flap]] 23, --[[chocks]] 25, --[[hoook]] 35, --[[drag chute]] 36, --[[drag chute]] 37, --[[drag chute]] 192, --[[Beacon light]] 274, --[[left aux inlet]] 275, --[[right aux inlet]] 327, --[[left up gun door]] 328, --[[right up gun door]] 329, --[[left down gun door]] 330, --[[right down gun door]] 474, --[[nose strut]] 475 --[[nose strut]] }, the net_animation can be found in: "DCS World OpenBeta\CoreMods\aircraft\F-5E in the F-5E.lua" Installation (OVGME Ready): -OVGME (recommanded): 1) unzip the file in your _MODS directory 2) enable in your ROOT configuration. (Usually you have 2 configuration, one in "Saved games" that is not used here, and one where the game is installed called "ROOT" where you install the mod) -"Classic install" 1) do a backup of your F5 files in your Mods/aircraft directory (the only files that will be affected are "devices.lua" and "device_init.lua", you can find them under: "DCS World OpenBeta\Mods\aircraft\F-5E\Cockpit\Scripts") 2) unzip the file at the root of your dcs install Known issue with my mod so far: -Blinking very fast 1-2s when enabled, then it will go back to normal I hope you enjoy this mod until a fix come. If you find any issue or want to improve the mod, feel free to post it below. Happy flying, Zen F5_beacon_fix.zip2 points
-
NL, it's not fixed! At least also for me. Lock does not hold below horizon or in front of the hills, it seems. Looking up is OK. Please get this fixed ASAP and start delivering quality/confirming releases! It's getting really frustrating all the time with these kind of (recurring) issues, making this sim really difficult to enjoy forward. F16 not tracking.trk2 points
-
True, but the steering from the rudders will probably be a lot less sensitive than the nosewheel at landing speeds! Then, of course, you need to remember to center the pedals when you let go of the paddle after landing in a crosswind, otherwise you'll go spearing off into the grass2 points
-
Мне кажется что у вас действительно что-то не то с монитором - скриншоты после вашей обработки очень сильно засвечены. Особенно видно на Су34 и Су25. Я сам авиафотограф, как и TJCHELL.2 points
-
It means that you shoot off the catapult 15 kts slower, which is more realistic, is all.2 points
-
Yep, the LRASM are antiship missiles, and not terrain following. Use the AGM-158B for ground targets, they are terrain following.2 points
-
I get that some of you find Jester not to your flavour... But remember, if you find him that obnoxious, you have been given an option to silence him. Whilst that might not be ideal, it is the option you have currently - a binary set. Like it or lump it. Knowing Heatblur, and their desire to satisfy as wide a demographic of their customer base as is economically feasible, it would not surprise me if Jester 2 is coming with an option for him to have as biege a personality as could possibly be wished for (though I suspect that even then the most misanthropic amongst you would still complain he was too emotive). In that sense, you will have your robotic little back seat helper as bland as you could possibly hope for. And to those of you who cast shade at Jester sneer and whine indignantly, I'd remind you what a ground breaking feature it was when released - no other DCS module, even ED's own came close to even attempting an AI co-aviator that would adapt and even attempt to emote to given tactical situations and to engage in a realistic and ergonomically restricted way with the systems and tactical environment. And furthermore to do so with a measure of humanity, to try and bring you a sense of immersion, that there wasn't just this soulless automaton working away behind you, to attempt to give you a hint of the reality of working in concert with another human being in your aircraft - arguably an experience more fundamental in the Tomcat than any other aircraft - is to be applauded. Heatblur set their sights high. That there were hiccups, a few bugs to iron out and some getting-the-hang-of-it on the part of users is to be expected but overall Heatblur have worked hard, conscientiously and with open minds to feedback. Just look at the current Strike Eagle back-seater AI (hint: THERE AIN'T ONE) to appreciate just what you got out of the box from Heatblur from DAY 1 of early access. It's on that final note that I will also remind you that the people behind Jester are just that - people. You have a right to critique, to ask for fixes and improvements but some of you forget that these same people have invested a huge amount of time, effort, intellectual energy, physical energy and emotional energy to just this feature of the module, that your $XX.XX only partially compensates for. If you don't like Jester's as he is, fine that is your right. You don't have to be a d*ck about the manner in which you relay that feedback to some VERY hard working folks.2 points
-
Those trucks aren't released yet, they are planned for a future update along a few other vehicles. ------------ I'm quite busy with IRL right now and the little free time I have is dedicated to learning Substance Painter for another project I'm collaborating on. So no ETA on the updates but the mod isn't dead2 points
-
The gun elevation is correct as to how it should be according to the manuals. The thing you need to remember is that the case you're describing is not something it's designed for primarily. Taking straight ahead shots at a little or not maneuvering target. It's purposefully designed to allow the pilot an easier time to put the bullets on a target in a turning fight as that's the likely use case for the gun. And yes, this also seems strange at first when strafing as you have to pitch down more than feels right but that's just how it is.2 points
-
The TGT SEP is not working. It does not seperate the threats anymore2 points
-
Hi, thank you for the feedback, good to see you are enjoying the AH-64D, more work is being done during early access and new features still to come.2 points
-
Recently Browsing 0 members
- No registered users viewing this page.