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  1. COMING SOON In this DCS: F-16C Viper video, we’ll look at new features coming to the datalink capabilities of our Viper. As many of you already now, data linked flight members are limited to the same four-ship group as set in the Mission Editor. With this update, it will now be based on the Fighter Channel and the Source Track Number, or STN. This will allow you to set aircraft outside a group to your Team of aircraft 1 to 8 and even change this while in a mission. You can also set up to four donors, but those must be set prior to mission start. Let’s get started. Let’s start in the Mission Editor to see how we now set up the Viper’s datalink. When selecting an F-16C Block 50 Airplane Group, you will now have an additional tab called datalinks. We’ve also added some new functionality to the Aircraft Additional Properties tab that we’ll look at first. Along the bottom, we now have three new items under Datalink. The Voice Callsign Label, Voice Callsign Number, and STN are identifiers used when setting up the network. You will probably want to set the Voice Label and Voice Callsign Number to match each aircraft’s callsign. It’s important that each STN be unique within a Fighter Channel and the STN must be entered as an octal, i.e., only values of 0 to 7 are valid. The Tactical Net Datalink, TNDL, tab as two sub-tabs, one for Settings and one for Network. The Settings sub-tab allows you to set the Fighter Channel that the network will reside on, but for the time being, these are fixed to just channel 1 within the Mission Editor. In all but the massive missions possible, you can keep this on Fighter Channel 1. You can also keep the Mission Channel for C2 control and Special Channel for HTS functions to 1. The Voice Callsign is auto filled from the Aircraft Additional Properties tab, and if the aircraft is to be the Team leader, check the Flight Lead radio button. The Transmit Power determines the broadcast range. The Network sub-tab is the meat of setting up the network. The top portion lists up to eight Team members that can exchange data and target assignments over the datalink. Although these can be assigned in the Mission Editor, they can also be edited while in flight. We’ll examine this a bit later. Along the left side of the team member number that is auto assigned and to the right is the Time Difference of Arrival (TDOA) assignment check box. This will determine Team members participating in the HARM Targeting System, HTS, TDOA group. This will be the subject of the next video. To the right of that is the Pilot Name and to the right of that is the Voice Callsign Label and Voice Callsign Number that we discussed earlier. Next is the member’s STN number. The rightmost column can be selected to remove a member from the Team. If you have open Member slots in the Team list, you can add an entire Group or add an individual aircraft. Below the Team Member list is the Donor list that can have up to four aircraft. Note that these must be assigned prior to flight; they cannot be viewed or edited once in the cockpit. Like the Members list, each row displays an aircraft with its Member number, Pilot Name, Callsign, STN, and delete option. As donors cannot take part in a TDOA team, there is no column for it. Also like the Members, you can add Groups and individual units to the list. What is also very important to note is that any aircraft with a TNDL STN can be added to the Member or Donor network, not just other F-16s. We’ll get in the air now and look at this in action. To view our datalink settings, select LIST from the ICP, then Enter for DLNK, and dobber right once. Here we can see that our Fighter Channel is set to channel 1, our Mission Channel is set to Channel 1, and our Special Channel is set to 1. On the right side we can see our callsign, first and last letter of Viper and the number of 11. We can also see that we are the Flight Leader and the transmit power is set to Medium. Dobber once more to the right. Much of this will look familiar from the Mission Editor. We can see our Member Number of 1 to 8, a “T” if the member is assigned to the TDOA team, and the STN. We’ll talk about TDOA in a later video. Looking at the HSD, we can see our flight of four aircraft around us with their Member Number in blue. To the left are Team members 5 to 8, also in blue with Member Number. To the right are the four Donors, marked as green with a center dot. Ahead of us are four aircraft not in our network. Let’s look at an example of changing a Team member assignment; in this case, moving a Donor to Team Member 8. To do so, we’ll first Dobber down until we select the STN of Member 8. Now, we’ll enter the STN of a donor aircraft, in this case, 00304. Upon pressing enter, Member 4 is my Team Member 8. We hope you enjoyed this explanation of expanded datalink functionality for the Viper and recognize it as a major advancement for DCS in general. NOTE 1. There is a known issue with the lack of a dot in the center of the donor icon on the HSD. This will be resolved prior to launch. NOTE 2. Due to complications stemming from our other businesses, we had to adjust datalink terms. In this case, Tactical Net Datalink (TNDL). NOTE 3. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos.
    16 points
  2. TB2 UCAV (Turkey) version 1.0.0 released! Changelog Version 1.0.0 Release version
    9 points
  3. Changes Coming to Sighting Point/Cursor Slews, Snowplow, and VIP/VRP Logics COMING SOON Dear all, In the next update to Open Beta, you can expect a large number of fixes for the DCS: F-16 Viper. Over the past six months, the F-16 team has been revamping the aircraft's air-to-ground sighting and weapon delivery sub-modes to be more authentic and to address many reported bugs in how the F-16 integrates it's sensors, HOTAS, and targeting logic. Along with the upcoming changes to the datalink within the F-16, this has been a very large task that required our dev team to address many aspects of the F-16 all at once, due to the level of integration such changes would require within the aircraft systems. Understandably, this may seem like a lot of changes, but for the most part very little will actually change within the DCS F-16. These changes are mainly focused on ensuring all the minute details that are required for the F-16 avionics to function are properly implemented to prevent any sort of logic conflicts when using the air-to-ground targeting systems. While the Early Access Guide is still receiving revisions to sufficiently explain how all of these weapon delivery sub-modes are intended to work within DCS F-16, we are including a brief conceptual overview for our Viper players to frame the underlying logic in hopes that it will enhance everyone's understanding of why these updates were necessary; until the Early Access Guide can be updated to reflect these concepts. F-16 Conceptual Overview The F-16 sensors (FCR, TGP, and HTS) drive a singular System-Point-of-Interest (SPI). As such, only one sensor can be in a track mode at any given time. When any sensor enters a track mode, it will cause the other sensors to exit their track mode. For example, if the FCR is in Fixed Target Track (FTT) against a surface target location and the TGP enters POINT track, the FCR will exit FTT. This is because the non-tracking sensors must remain aligned to the tracking sensor to maintain the singular SPI location. If two sensors were in track mode simultaneously, the single SPI logic of the F-16 would be violated. When a sensor enters a track mode (FCR FTT/MTT, TGP AREA/POINT, or HAD designation), this automatically puts DTOS, VIS, or EO-VIS into a post-designate state at the corresponding location. The F-16 A-G master mode includes many weapon delivery sub-modes that may be used, depending on the weapon selected on the SMS page. These sub-modes are categorized as either "Pre-planned" or "Visual" weapon delivery sub-modes. "Pre-planned" sub-modes revolve around the use of steerpoints that have been programmed at pre-planned target locations. These sub-modes include CCRP, LADD, PRE, EO-PRE, and EO-BORE. (PRE is used with AGM-154A, GBU-31/38, CBU-103/105, or GBU-24; EO-PRE and EO-BORE are only used with AGM-65) These sub-modes permit direct sighting options (STP/TGT) or offset aimpoint sighting options (OA1/OA2), as well as the Snowplow sighting method. Sighting points are used to ensure the accuracy of the targeting solution to the target steerpoint prior to weapon release. Offset aimpoints are not targets themselves, but are used to ensure the target location (TGT) is accurately placed for weapon delivery (i.e., due to INU drift in a pre-GPS scenario) The selected sighting point determines where the System-Point-of-Interest (SPI) is placed relative to the steerpoint, which directs all sensors to a singular location. Snowplow permits employing a "Pre-planned" weapon delivery mode when existing steerpoints are not practical, and provides a means to rapidly direct the SPI in front of the aircraft at the Snowplow cursor. If a designation is performed while in Snowplow, the main Navigation cursor is slewed to that location and Snowplow is exited. "Visual" sub-modes are geared toward visually acquiring a target location independently of a pre-planned steerpoint. These sub-modes include CCIP, STRF, DTOS, VIS, and EO-VIS. (VIS is used with AGM-154A, GBU-31/38, CBU-103/105, or GBU-24; EO-VIS is only used with AGM-65) Sighting options are not available in these sub-modes, nor is the Snowplow sighting method. The sighting option rotary and the Snowplow OSB options are removed when these sub-modes are entered. These modes will automatically place the FCR in AGR (Air-to-Ground Ranging) and the mode cannot be changed except for placing it in OVRD/STBY. The TGP (if installed) is automatically slaved to the weapon solution in CCIP or STRF sub-modes. The TGP (if installed) is slaved to the TD Box in DTOS, VIS, or EO-VIS sub-modes, even when these modes are in a pre-designate state. This augments the visual identification of targets and assists in optically locating targets at extended ranges. When a target location is designated in DTOS, VIS, or EO-VIS sub-modes, this also updates the current steerpoint location by moving the Navigation cursor to the same location. This ensures a seamless transition between sub-modes (Example DTOS->CCIP->CCRP) against the same target location in which the SPI is maintained on the target. Visual Initial Point (VIP) and Visual Reference Point (VRP) sub-modes are a means of conducting strikes against pre-planned target locations in CCRP sub-mode while using visual landmarks for final alignment of the targeting solution. These are especially useful when conducting low-level strikes in which the target may not be visible until just prior to weapons release. These sub-modes permit cursor slews to be performed to align the targeting symbology with visual landmarks without affecting the cursor deltas of the main Navigation cursor. VIP adds "IP" as an additional sighting point option that may be selected using TMS Right-Short while the HUD or FCR is SOI, or by pressing the corresponding sighting point rotary at OSB 10 on the FCR or TGP MFD formats. When VIP mode is entered, the sighting point is automatically set to "IP", after which the sighting points may be advanced in a sequence of IP->TGT->OA1->OA2->IP. VRP adds "RP" as an additional sighting point option that may be selected using TMS Right-Short while the HUD or FCR is SOI, or by pressing the corresponding sighting point rotary at OSB 10 on the FCR or TGP MFD formats. When VRP mode is entered, the sighting point is automatically set to "TGT", after which the sighting points may be advanced in a sequence of TGT->OA1->OA2->RP->TGT. These modes allow a single overfly designation of the IP or RP in which the SOI is automatically set to the FCR and the sighting point is set to the TGT. This allows a seamless transition with one button press from the ingress phase into the final attack phase, without the requirement to manually slew the cursor to align the diamond symbol in the HUD with the physical landmark that represents the IP or RP. Changelog: Sighting Points & Cursor Slews Cursor slews are now possible in several different modes that are independently accumulated. As an example, the VIP cursor may be slewed and zeroed independently of the Navigation cursor. If Cursor Zero is pressed and "CZ" remains displayed on the MFD, it is because another cursor still has cursor slews applied. This may be seen when the DTOS/VIS cursor is zeroed back to the FPM, but the main Navigation cursor may still be slewed away from the original steerpoint location. To zero the Navigation cursor, CCRP or CCIP should be entered and then CZ pressed. When cursor slews are applied, Cursor Zero is needed to remove them. For a time, changing the selected steerpoint was erroneously zeroizing the cursor when it should not have been. This has been rectified so that cursor deltas are maintained during steerpoint switching (ie, if the TGP was looking 500 meters west of steerpoint 1, it will be looking 500 meters west of steerpoint 2 if the STPT is advanced from 1 to 2). The TD Box occludes the steerpoint diamond. If they are co-located, which is the case in "Pre-planned" A-G sub-modes like CCRP or LADD, the steerpoint diamond will be hidden by the TD Box. When the steerpoint is slewed using the cursor, the OA1 and OA2 offset aimpoints will always slew with it to maintain their programmed offset distance/direction as entered on the DED DEST page. Pressing Cursor Zero no longer zeros the OA1/OA2 settings. These can only be zeroed by manually editing the RNG value to 0 on the DED DEST page. If the RNG value of OA1 or OA2 is set to 0, the OA triangle symbols will be removed from the HUD/HMCS and will not be available in the sighting point rotary options. OA1 and OA2 will not be available in the sighting point rotary options if FIX or A-CAL are displayed on the DED. When not in VIP or VRP modes, the OA1 or OA2 triangle symbols will not be displayed in the HUD/HMCS if not selected using the sighting point rotary option. When in VIP or VRP modes, both OA triangle symbols (if RNG is not 0) are always displayed along with the IP/RP diamond, TGT TD Box, and PUP circle symbols. Sighting point options are not available if in any "Visual" weapon delivery sub-mode: CCIP, STRF, DTOS, or VIS; or if MARK is displayed on the DED with "HUD" as the marking method. Sighting points may be cycled using TMS Right-Short while the HUD or FCR is SOI (prior to this it was only possible with FCR as SOI). The "Ghost A-G Cursor" (white crosshairs) is now displayed on the HSD at the current sighting point location for all sighting points (including OA1, OA2, IP, and RP). Prior to this it was only displayed when TGT was the selected sighting point. The Azimuth Steering Line will only be referenced to the TGT sighting point location, even if the sighting point is changed to OA1, OA2, IP, or RP. Only the direct sighting point (TGT) can represent the target solution for weapon delivery; offset aimpoints only assist in alignment of the targeting solution. Only one sensor can be in a "track" mode at any given time, since the SPI represents the location to which all aircraft sensors are directed. Entering a track mode in one sensor will cause other sensors to break lock. If FCR enters FTT or MTT, the TGP will exit POINT/AREA track and any HAD designation will be dropped. If the TGP enters POINT or AREA track, the FCR will break FTT/MTT lock and any HAD designation will be dropped. If a threat radar symbol is designated on the HAD, the FCR will break FTT/MTT lock and the TGP will exit POINT/AREA track. If the sighting point is changed, the aircraft sensors will exit their respective tracking modes to prevent cursor slews from being erroneously input into the system. The TGP is automatically slaved to the DTOS/VIS TD box while in pre-designate state. If in DTOS/VIS sub-mode and a sensor is commanded into a track mode, the sub-mode will automatically enter post-designate state at the corresponding sensor track location. (ie, if the TGP is SOI and being slewed in DTOS mode and commanded to POINT track, DTOS will enter post-designate at that location) If in any "Visual" weapon delivery sub-mode (CCIP, STRF, DTOS, or VIS; or if MARK is displayed on the DED with "HUD" as the marking method), the FCR will enter AGR mode and cannot be changed. FCR mode selection page is corrected to prevent manually changing the FCR out of AGR mode without changing the weapon delivery sub-mode. When a laser-guided bomb is selected in SMS, the TGP laser will be inhibited from firing if the sighting point is set to OA1, OA2, IP, or RP. This prevents an LGB from being diverted from the intended target location, which is represented by the direct sighting points of TGT or STP. Snowplow Snowplow is only available while in a "Pre-planned" weapon delivery sub-mode: CCRP, LADD, PRE, EO-PRE, EO-BORE; or if in NAV mode if the FCR is not in an A-A mode. When Snowplow is entered (via OSB 8 on the FCR or TGP MFD formats), the SPI is placed at the location of the Snowplow cursor in a pre-designate state (represented by the TD Box in the HUD). In NAV mode when there is no TD Box and the steerpoint diamond represents the steerpoint location, there will be no HUD symbology corresponding with Snowplow cursor while in a pre-designate state. If TMS Up-Short is pressed while the HUD, FCR, or TGP are SOI, Snowplow is exited via post-designate and the main Navigation cursor is moved to the location of the SPI (represented by the TD Box in A-G master mode or the steerpoint diamond in NAV master mode). If Snowplow is exited from pre-designate by pressing "SP" at OSB 8 on the FCR or TGP MFD formats, the SPI simply returns to the existing location of the main Navigation cursor since a designation was not performed. The Snowplow cursor location is placed in three dimensions by the following. Aircraft Heading: The cursor will remain along the aircraft longitudinal axis and cannot be changed. Range: The cursor will be placed in front of the aircraft at 50% the A-G FCR range. Adjusting the FCR range (even if the FCR is in OVRD or STBY modes, or if the RF switch is in QUIET or SILENT) will move the Snowplow cursor in range. If the FCR is powered OFF on the SNSR PWR panel, the Snowplow cursor is fixed 5 NM in front of the aircraft and cannot be changed. Elevation: The cursor is set to the same elevation as the current steerpoint while in pre-designate. When Snowplow is exited via post-designate, the elevation of the SPI is re-calculated to the terrain elevation. When weight-on-wheels, the cursor is set at the same altitude as the aircraft. VIP/VRP It is no longer possible to enable VIP and VRP for the same steerpoint. Enabling one mode will disable the other if set to the same steerpoint. When VIP or VRP mode is entered, a Cursor Zero is no longer performed to the main Navigation cursor. When an overfly designation is performed in VRP mode, the designation will now designate the location of the RP, not the TGT. Only one overfly designation may be performed of the IP in VIP mode or the RP in VRP mode, using TMS Forward-Short while the HUD is SOI. Cursor slews may still be performed before or after the designation, but VIP and VRP modes must be exited and then re-entered to perform subsequent overfly designations. When entering VIP mode, the EHSI will be directed toward the IP and the Azimuth Steering Line will be to the TGT. When an overfly designation of the IP is performed, the EHSI will switch to the TGT. When entering VRP mode, the EHSI and the Azimuth Steering Line will be to the TGT, even after an overfly designation of the RP is performed.
    9 points
  4. There are some in-development campaings which are missing: DCS F-16C: The Gamblers (Baltic Dragon) DCS F/A-18C: Arctic Thunder (Baltic Dragon) * DCS F-16C: Arctic Thunder (Reflected) * DCS-16C: First In - Weasels over Syria (Ground Pounder Sim) * Will be released with Kola map
    4 points
  5. Just to note, if this happens support will assist you, just email them with the email you use for your DCS account. thanks
    4 points
  6. Hi, It was my mistake, I must be getting old ... I re-checked, and I can get it as a chilean unit now: Amazing how close to the real ship is this model: https://www.armada.cl/unidades-navales/superficie/buques-multirol/lsdh-91-sargento-aldea Now looking for a plausible helo to place on its deck, as the Gazelle doesn't really fit the bill Thanks again for a very useful ship addition, particularly for my South Atlantic missions.
    4 points
  7. However that VR issue has been fixed, at least in the F-15E and (perhaps) the M2000C. I see a lot of things in regards to the Harrier that are "we can't do it" while other modules from the same company can, which doesn't track.
    3 points
  8. Google desperately want your phone number because it helps them tie all the other things they already know about you to a device that tracks your location to within a few feet ( to a few inches in the case of Crapple phones - allegedly ) There is no end to the uses they can put this to learn more about you, which makes their data profile of you more valuable to advertisers. Most people don't care, but then most people don't really understand the extent of Googles spying. I am unwilling to have my very existence monetized for their own benefit by a morally bankrupt corporation, so I won't be installing their Authenticator. If ED ever requires me to give a phone number to Google just to use DCS then I will stop using it.
    3 points
  9. Very happy with my VR experience EXCEPT for the damn shimmering....
    3 points
  10. pity, I tried the ED 2FA security for a while when it first appeared and didn’t like it at all, not only it forced to have the darn phone with me everytime I play, but if my phone is ever stolen or lost I would be locked out of DCS. After about two months of using it I ended up disabling the 2FA
    3 points
  11. Version 1.261 now uploaded... corrected frequency kneeboards, presets and mission brief. https://www.digitalcombatsimulator.com/en/files/3332633/
    3 points
  12. Пикантности этой картинке добавляет то, что VFA-14 и VFA-103 никогда не летали на F/A-18C - обе эскадрильи перешли с Томкэтов сразу на Супер Хорнеты.
    3 points
  13. With the announcment of the c-130 becoming an official product, I wonder what the interest would be in larger ww2 aircraft such as medium and heavy bombers. With them seemingly doing well in civilian flight sims i'd be curious to know how much interest there would be in being to actually use them in a historical scenario, dropping bombs among other things. that and multicrew would make them rather more interesting. Ideas would include, Lancaster, B17.B24, B25, A-26. As well as a Bomber version of the Mosquito, Ju-88 and HE-111. These bombers would introduce dedicated bomber aircraft using things such as the nordern bomb sight. As well as allowing those of us with an interest in old school planning and navigation to be able to make use of the aircrafts range and performance.
    2 points
  14. Absolutely loving the new Copy Settings in the Mission Editor, it's made life so much easier for setting specific payloads and certain properties between aircraft. One super time consuming aspect to the mission editor, especially when you have a plethora of aircraft in the mission, is placing waypoints. With the newly added Copy Settings, I would love to see the ability to copy a units waypoints to other aircraft, rather than having to individually place them for each group. I've attached a screenshot of what this could potentially look like in the Copy Settings section.
    2 points
  15. PAF J-10s looking sexy in tactical colors, would love to see a J-10 from Deka one day. As a sidenote, some have mentioned light gray nose on JF-17 blk 1s is a sign they are being upgraded to blk 2 standard, haven't verified this however.
    2 points
  16. We know that the next update for Hind incoming (maybe September patch) but what about promised https://www.digitalcombatsimulator.com/en/shop/modules/hind/ campaign by ED? More than 2 years after release of EA and till now we havent it (even official SP missions). Pls dont forget about fans of the Hind!
    2 points
  17. I just ran pancake in MT and can't get over how beautiful DCS looks with my settings maxed. My system is beefy enough to run max and look damn smooth and pretty as all h3ll. I guess im just tired with the endless tweaking trying to get smooth gameplay with my G2 and OpenXRTK. Things just look ugly and the performance is always poor. I do like the spotting soooo much better though. I'll miss that. I dont know if i just couldnt find the right settings or if i have to pack my reverb up until my next pc gpu/cpu upgrade. Anyone else hit a wall of exhaustion? Any inspiration out there or hope I should be watching out for? Enjoy the tweaking fellas... I'm thinking I'm finally out and off to actually be able to fly on the cold war server.
    2 points
  18. Wag's Tutorial on F-16 Datalink Hello, As seen in Wag's tut on the F-16 Datalink system, there are multiple DED pages dedicated to the link 16 system. The one that most interests me is the 3d page, where it displays flight members. This page is covered extremely briefly in the manual on page 262 but I still don't really understand it. One major thing on the page that neither the manual or wag's YT tut cover is the T symbol shown to the left of the track numbers on the 3rd page. It can be moved to any of one of the tracks or removed but I don't know what it means. It seems like the link-16 DED pages, particularly p. 2 and 3, allow for a setup of up to 8 aircraft in a flight with associated information sharing and labeling on the HSD. Any one of these aircraft could supposedly be the lead and the flight positions would be customizable. Now, I know that not that many people, even squadrons, can routinely muster that many vipers for a single sortie, much less train their pilots to employ such systems, but it's still something that seems like a capability the jet has. A more likely use for this system would be for aircraft that spawn as their own one-ship group with pilots that want to team up. Allowing these pilots to get their flight created from the previously not connected groups would be very handy, especially with the coming target assignment radar updates. This is a big deal as the vast majority of MP servers have aircraft placed in single-ships. A friend and I tried to get this working on Hoggit Training the other day. We had MIDS on, matching link 16 station pages, we had the FL option configured as well as the callsign and OWN numbers. The datalink still wouldn't connect us. I can't find any further non-CUI documentation on how to use the thing but I suspect it's not implemented. At 2:10 in wag's tut he just says it holds the network IDs of the other flight members, that it doesn't need to be changed (unless you happen to be in single-group slots like the vast majority of MP servers) and that he will "keep it on as well" despite the fact that there doesn't seem to be any way to turn that individual page's contents on or off. The manual is similarly disappointing, explaining the OWN functionality but not how the network IDs are set, what T means, much less how to set up your custom flight. It, like the tutorial, just says the IDs are pre-set and do not need to be changed. You may not need to change them if your flight was synced up from the last mission, no different airframes were swapped in or out, or you aren't flying with any wingmen. However, if you happen to be playing multiplayer on basically any server with one or more buddies, this could be extremely useful. Even if this isn't something you have all the information for I think there is enough to make a workable simulation. The pages seem fairly intuitive and you likely won't need to simulate any of what makes link-16 so spicy. It seems like if the flight callsigns match, everyone has everyone elses network IDs put in in the right places, the MIDS is on, the right pilot has themselves set as FL and everyone has OWN set right, they should be able to work together. I know this would be a low-priority item and I won't pretend I know how difficult it would be to implement, but when you talk about adding the ability to assign targets via datalink and you don't (seemingly) allow aircraft not originally in a flight to connect like this it seems incomplete. TLDR: -What does T mean on page 3 of the DLINK DED pages? -Does this system as implemented allow for custom flight creation in the mission? If so, how do you set it up? -If not, are you going to add it? If yes, before or after EA? If not, why? -Can we also get text and possibly even picture or video messages via link-16 from other aircraft, ships or even ground units? -What are your plans for link-16 interoperability between different aircraft types or even ground units?
    2 points
  19. Agreed. When the Hind was first released I started playing through Spring Tension using it. As I recall it mostly works without issue. I never finished because of real life distractions, now you've reminded me ... time to finish it.
    2 points
  20. Yep, and don't forget it's TVM based (no active radar seeker), so dive down to break lock and the missile will be defeated.
    2 points
  21. Hi all, DCS-COINS release 2023-09-09 is now available. - Fixed: F/A-18 Hornet variants not recognized - Fixed: C-101 and variants not recognized - Added: F-15E, MB-339 and Blackshark 3 support - PP files updated with FlightPanels' DCS-BIOS v0.7.49 (Refer https://github.com/DCSFlightpanels/dcs-bios/releases) https://www.digitalcombatsimulator.com/en/files/3319022/ Cheers! Hi Tanuki44, Got it. I will take a look tomorrow and get back to you as soon as I can. Thanks.
    2 points
  22. Eye tracking should be in the new version soon. Once you setup quadviews you won't need FSR etc. Currently on the beta I get 90fps with 200% supersampling on the centre eye tracked area, and downsampling the peripheral with a 4090 7800X3D. Resolution set at 3800x4500 (80% in oxrtk). For your system you may reduce the SS and use quadviews just for FPS purposes, but play around and see what you like. TallyMouse made a tool to help adjust quadviews settings https://reddit.com/r/Pimax/s/twXkSV0A01 54500
    2 points
  23. Hello everyone, on the site: Fabulous Rocketeers Squadron 1954 336th Squadron of the 4th Interceptor Fighter Wing http://yocumusa.com/sweetrose/ I found skins for the F-86. These Skins designed by Mach 3 Design Studio are superb http://yocumusa.com/sweetrose/sweetroseskins.htm Have a good flight and enjoy
    2 points
  24. Да, первый патч МТ давал "колоссаль" ФПС. А сейчас вот уже 2 обновы при тех же настройках отъедает 30-40 фпс.
    2 points
  25. While the pace of bug fixing for F-5E leaves a lot to be desired the openness to review bug reports is exemplary. Isolate an issue and post a bug report about it. Otherwise it's all vague. With all the opinionanated postings, especially about FM, it's no wonder noone from ED is chiming in to 'discuss our feelings.' The aerobraking seems to be a good example. F-5E doesn't have the control authority to perform a prolonged aerobraking. And even if the conditions are right the window is too short to make sense. To me it's 'airshow infestation'. To be able to do aerobraking you have to go in steeper and faster. While the first one is an option, the latter defeats the purpose. Speaking of short window, you do have to/should leave an airspeed margin to be able to lower the nose wheel gently instead of slamming it down. Unstable TO: Verify correct trim up preset and even lower it a bit. Instant action TO mission for example sets a huge ~30% stick back trim at the start of the mission for an aircraft with basically no ordnance. Rotation speed too high. Not per manual, per in-game conditions. Try rotating earlier. Attitude should be controlled 'by the horizon' not 'by stick.' The following video shows time between pulling on the stick to rotation to be less than 1 second https://youtu.be/ohGpGzCIS08?t=250 To contradict my point (?) https://youtu.be/RugT96MHSfg?t=533 RL instructor pilot Tim Davies aka FJP Master F-5 Circuits Like a Pro: Expert Tips from a Real RAF Flying Instructor - YouTube — No I haven't I will proceed to read it now <in Zuck tone> https://imgix.bustle.com/inverse/89/2a/5c/9b/88bc/4be4/a7a5/8ac2f03608d5/a-really-good-memesubmitted-by-to-rzuckmemes-by-user-doors1pp1-margin-00px-00px-00px-00.jpeg
    2 points
  26. Which means you’re comfortable doing it. I’m not. I have good reason not to be too but I won’t go into it here. If I’m forced to enable this or lose the ability to trial modules I won’t be trialling any. If it’s introduced for paid modules I’ll be out altogether.
    2 points
  27. We need a "Spring Tension" follow up...
    2 points
  28. Yes, full fidelity original steam gauges Soviet Su-25 from 1980s Afganistan, to fly together with Mi-24, would be great. Skill dependant and engaging Soviet flying artillery, jet IL-2 on steroids, rich combat history, probably possible to model in depth. Going in hot wit a pair of Su-25 with guns, rockets, bombs and still being able to return home after getting hit by some AAA would be satisfying. Original Cold War analog A-10A in European camo, with close range weapon, flying at tree top level to sneak and attack Soviet mechanized columns, would be great as well. Both were requested many times. Time will tell if someone is going to model them.
    2 points
  29. honestly we haven't seen much news lately, at least on important updates like on multithread, dtc, weather, editor, or ah-64,...
    2 points
  30. Are you aware of how many times this is asked/wished for in a week? [emoji6] It's a weekend, so you're good though! [emoji1303] Sent from my MAR-LX1A using Tapatalk
    2 points
  31. Sadly some people abuse the system so measures had to be taken. As always a small group of people make things harder for others. But we want to keep the free trials going, its great for trying before you buy.
    2 points
  32. Sounds like a good idea. Just remember that neither repair nor cleanup nor even full game reinstall do anything in Saved Games folder. So/but if there's something in that one that causes problems, it will still cause problems afterwards. That's why it's so important to remove/rename the possibly corrupted Saved Games when troubleshooting, otherwise you can keep repairing the main game folder / reinstalling till your eyes bleed and it won't help a thing.
    2 points
  33. The SEM side extension module arrived today so I thought I'd add a couple more pics to show it. It might look like a lot of buttons but I don't believe you can ever have too many for DCS and I like the extra options it gives. I like having the flap and landing gear levers on it, they're easy to find in VR and it frees up the ones on the base module for things like master arm toggle. I've changed the grip colours to green too, it's a bit more subtle.
    2 points
  34. Thats without a doubt 100% the case. Plus realistically ED would actually have to model how SAM radars and IADS nets actually work in detail for it to be worth it for the weasel. It could be done for the single digit sams since most of that is known, but anything even vaguely modern, probably not.
    2 points
  35. I dont have 2FA and recently free trialed the mb339, so I don’t think they are related.
    2 points
  36. Or thats a sign of poor tactics on the part of the E model flyers…not sorting radar scans between them so the tactic is negated.
    2 points
  37. Nice to see such a lively discussion about the trainers. I've been a C-101 fanboi since Jan 2015.
    2 points
  38. well, one comes with the other I guess. It‘s no F-16, that‘s for sure. But I didn’t expect it to be - I was just joking around. But I am very impressed with the sophisticated systems of the little bird and the impressive depth to which they are modeled! I was initially thinking that I was buying it to shelve it (to fill the blancs in my collection), but now I think I will actually use it to do some instruments and pattern training and some recreational flights. And I was never really into the whole failure procedure stuff, but your thread and the Extend to which they are modeled here may make me try it.
    2 points
  39. 08 сентября 2023 года Дорогие друзья, Юбилейная распродажа, посвященная 15-летию DCS World в разгаре и мы предлагаем воспользоваться уникальной возможностью сэкономить до 60% при покупке в нашем магазине! Только в рамках этой юбилейной распродажи, вы сможете приобрести популярные DCS: F/A-18C, DCS: F-16C Viper и DCS: Supercarrier по самой низкой низкой цене – с 50% скидкой! Мы ценим вашу поддержку, доверие и преданность – эти скидки для вас. Модуль DCS: Supercarrier расширяется возможностями по управлению рулением на палубе от места парковки до катапульты и заруливанием на стоянку после посадки. Эту работу на палубе выполняет специально подготовленный персонал регулировщиков (plane directors) и инспекторов (plane captains). Их работа будет с максимально возможной точностью воспроизведена в нашем модуле. Подробности ниже. Завершена работа над новой моделью пилота для F/A-18C. Впереди этап размещения в кабине, привязки нового шлема и кислородной маски к модели головы пилота. Проводится доводка анимации пилота во время полёта и проверка в симуляции. Смотрите скриншоты этапов разработки. Играя в мультиплеере, обратите внимание на PvP (игрок против игрока) серверы SPQR's Dynamic Modern (Сирия) и Caucasus Dynamic Modern (Кавказ). Это улучшенные варианты ранее популярного сервера Enigma Early Cold War server, и теперь они используют скриптовый пакет (v1) для формирования динамической линии соприкосновения противоборствующих сторон на карте. Присоединяйтесь к их Discord сообществу. Благодарим за энтузиазм и поддержку! Команда Игл Дайнемикс 15 лет с DCS До 60% скидки при покупке! Юбилейная распродажа в самом разгаре. Наши самые популярные летательные аппараты, карты и игровые кампании доступны с дисконтом до 60%! Акция продлится до 19 часов московского времени 17 сентября 2023 года. Распродажа в Steam закончится 21:00 15 сентября. Самолёты – 60% DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: F-15C Eagle DCS: F-5E Tiger II DCS: F-86F Sabre DCS: Горячие Скалы 3 DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: L-39 Albatros DCS: МиГ-15бис DCS: МиГ-29 DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Су-25 DCS: Су-27 DCS: Су-33 DCS: Як-52 Самолёты – 50% DCS: AV-8B Night Attack V/STOL DCS: Christen Eagle II DCS: F-16C Viper DCS: F/A-18C DCS: M-2000C DCS: МиГ-19П DCS: МиГ-21бис Самолёты – 40% DCS: F-14A/B Tomcat Самолёты – 30% JF-17 Thunder Вертолёты – 60% DCS: Чёрная Акула 3 DCS: Ми-24П DCS: Ми-8МТВ2 Великолепная восьмерка DCS: UH-1H Вертолёты – 50% DCS: AH-64D Карты – 60% DCS: Невада DCS: Персидский залив DCS: Ла-Манш Карты – 50% DCS: Южная Атлантика DCS: Сирия Другие модули – 60% DCS: Огневой рубеж DCS: Навигационная система NS430 DCS: Навигационная система NS430 для C-101EB DCS: Навигационная система NS430 для C-101СС DCS: Навигационная система NS430 для L-39С DCS: Навигационная система NS430 для Ми-8МТВ2 DCS: Объекты Второй мировой Другие модули – 50% DCS: Supercarrier Апгрейды – 60% DCS: A-10C II Tank Killer (Обновление) DCS: Чёрная Акула 3 (Обновление) Кампании – 60% DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Stone Shield Campaign DCS: Черная Акула 2 Республика DCS: Огневой рубеж: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: L-39 Albatros: Курсант DCS: Ми-8МТВ2 Нефтепромысел DCS: МиГ-21бис: Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D Высокие ставки DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Су-27 Последний аргумент Кампании – 50% DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Operation Persian Freedom Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Cerberus North DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Rising Squall Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Пандемия DCS: MAD Campaign DCS: Ми-8МТВ2 и Ка-50 Память Героя DCS: Ми-8МТВ2 Экипаж, Часть 1 DCS: Ми-8МТВ2 Граница DCS: МиГ-21бис Битва за Краснодар DCS: P-51D Charnwood Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Кампании – 40% DCS: AV-8B Kerman Campaign Кампании – 30% DCS: A-10C Operation Agile Spear Кампании – 25% DCS: A-10C Iron Flag Part 1 Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C Грузинская война DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: M-2000C Red Flag Campaign DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Самолёты без скидки DCS: F-15E DCS: И-16 DCS: MB-339 DCS: Mirage F1 Вертолёты без скидки DCS: SA342M Gazelle Карты без скидки DCS: Нормандия 2.0 DCS: Синай Кампании без скидки DCS: F-14B Speed & Angels Campaign DCS: F/A-18C Inherent Resolve Campaign DCS: Ми-24П Граница (Начало) DCS: Mosquito V for Victory Campaign DCS: UH-1H The Huey Last Show Campaign Supercarrier Отчёт о разработке Мы продолжаем работу над логикой и анимацей работы палубной команды авианосцев класса Нимиц. Завершается отработка процедуры управления движением самолётов на палубе от места стоянки до катапульты и с места посадки до стоянки после возвращения. Эта работа осуществляется специальными регулировщиками (plane directors) одетыми в желтый жилет. Каждый отвечает за свой участок на палубе, и самолёт последовательно передается от одного регулировщика к другому во время руления. Одновременно с этим, мы воспроизводим работу техников-инспекторов (plane captains) в коричневых жилетах. Инспектор – первый человек на палубе, который встретит и осмотрит самолёт перед вылетом, и последний, который оставит самолёт на стоянке после возвращения. В настоящий момент работа регулировщиков и инспекторов проходит закрытое бета-тестирование. Это сложная и кропотливая работа где надо проверить сотни возможных комбинаций, возникающих на палубе во время движения и убедиться, что ни одна из них не нарушит логику работы. Спасибо за ваше терпение и ожидание, мы делаем всё возможное, чтобы вы увидели результаты нашей работы как можно скорее. Модель пилота F/A-18C Новый внешний вид Хотим поделиться с вами результатами доводки модели пилота под совершенно новое качество. В этом выпуске мы расскажем о работах над шлемом и кислородной маской. Итак, мы моделируем два типа шлемов пилотов ВМС США. Первый – с нашлемной системой целеуказания JHMCS и ночным прицельным дисплеем NVCD; второй - лётный шлем HGU-68P с возможностью установки очков ночного видения AN AVS-9(V) через специальное крепление. Одновременно моделируется кислородная маска MBA-20AP со встроенным дифференциальным микрофоном. Оба шлема будут иметь возможность использования пользовательских ливрей для раскраски по вашему выбору. Например, для нанесения собственной эмблемы о принадлежности к тому или иному виртуальному скваду. SPQR Игровой сервер Сервер SPQR предоставляет возможность летать и участвовать в виртуальных боевых действиях на всех современных самолётах DCS 3-го и 4-го поколений, включая F-15E, а также на вертолётах типов AH-64D и Ка-50 III. На сервере действует только одно существенное ограничение – в арсенале вооружений нет планирующих GPS бомб и крылатых ракет. Основные особенности: Текущее положение объектов в зоне соприкосновения постоянно отображается на карте F10. Сбор статистики на сервере осуществляется с помощью специализированного бота (SpecialK's DCSServerBot), который предоставляет доступ к ней в реальном времени. Присутствует специальный инструмент (Yink's EWR) для получения информации AWACS в текстовом виде. Организуются специальные вылеты по поиску и спасению катапультировавшихся (CSAR) в рамках миссии, что благоприятно сказывается на сохранении “пилотского” ресурса каждой из сторон, являющегося одним из целого ряда различных динамических факторов, непосредственно влияющих на то, в какую сторону перемещается линия фронта. В ходе кампаний на сервере разыгрываются миссии: по завоеванию превосходства в воздухе; поддержке наземных операций; подавлению ПВО; поражению морских объектов, и т.д. Серверы работают на самом современном аппаратном обеспечении, что позволяет хостить насыщенные миссии с большим количеством клиентов без задержек и лагов по сети. Для получения дальнейшей информации присоединяйтесь к сообществу SPQR в Discord. Спасибо за поддержку. Искренне,
    2 points
  40. Those are not test values, NASA never fired a Phoenix in the hypersonic tests. They were projections and were based around a modified Phoenix missile, being launched at Mach 2 at 48,000 feet. The information was reviewed but the core performance values were taken from other sources and the performance in-sim was compared against some documented test shots with an extremely close match. Unfortunately missile guidance has been problematic and encountered a number of hangups that have hampered the missile's performance.
    2 points
  41. For the Viper airshow pilots amongst us, the airshow smoke generator has been added internally, and it should be available in the next Open Beta. Kind regards, Wags
    2 points
  42. Folks please remember to be nice to each other. When the dev is ready to share news they will. thank you
    1 point
  43. Ranger School Copied from a LinkedIn feed. By Wes Cochrane 7 Years Ago I Graduated from Ranger School—Here are 7 Life Lessons that Remain with me to this Day Seven years ago this week, on March 4th, 2011, I graduated from the U.S. Army’s Ranger School. Frequently, Ranger School is touted as the Army’s best leadership training and one of the most grueling experiences a soldier can endure, short of actual combat. The 62-day ordeal simulates the harsh, austere environment of combat. The school is designed to teach soldiers, NCOs, and Officers how to lead combat units successfully, under immense stress, with limited resources, while facing challenging terrain and a determined enemy. Trainees can expect to get 0-5 hours of sleep per night and consume 2 meals per day. Ranger grads laugh at the story that has made its way around over the years about a soldier, deployed to Vietnam, who woke up in a cold sweat one night, having just had a nightmare. The soldier looked about and sighed with relief, “Oh, thank God. It’s only Vietnam. I thought I was in back in Ranger School.” Ranger School was one of the toughest seasons of my life. As I reflect back on the experience 7 years later, I’ve come up with 7 lessons that have stuck with me since. FIRST. At some point, we just need to show up. No one really wants to go to Ranger School. It’s absolutely dreadful. I still have the occasional anxiety dream about being back there, leading a patrol. But, we all acquiesced and showed up. Nothing could substitute for simply beginning the experience. In life, talk is easy. Real credit goes to those who, ready or not, put themselves out there and take a shot at their goals. Often the momentum of merely beginning a new mission, task, initiative, or endeavor is sometimes just the spark you need to continue it. No magic amount of training or preparation can substitute for breaking that coefficient of friction and getting the ball rolling. SECOND. More “readiness” and “preparation” is not always the answer. Ranger School is immensely physically demanding. It’s no surprise that candidates preparing for it spend hours ruck marching under heavy loads, performing body-weight exercises like pull-ups and pushups, hitting compound lifts in the gym, and churning out 5-mile runs “for time.” All of this fitness is really only good for one thing—RAP Week; that is, the Ranger Assessment Phase, a four-day bout of testing that includes push-ups, pull-ups, sit-ups, a 5-mile run, 12-mile ruck march, long distance land navigation, survival swimming, an obstacle course, and other mental tests. Fitness really does matter here. One of the major reasons for a Ranger student’s failure is simply not getting through RAP week. It’s freaking hard. But, after RAP week, Ranger School becomes much more about one foot in front of the other. In other words, after RAP week (and especially after the first of three phases), Ranger School is less about physical fitness, and more about mental toughness. This got me thinking… Often we are comfortable endlessly preparing. We can easily be convinced that we are doing ourselves a favor by preparing more than necessary. It will only help, right? We can easily forget that so much of success in life comes down to grit and mental toughness. It comes down to resilience. Life is hard. Period. And it is a mistake to always view more preparation as the silver bullet for handling future challenges. Sometimes it just comes down to putting one foot in front of the other and simply not quitting. More squats and pull-ups can’t train that. THIRD. Overcoming many of life’s challenges comes down to our perspective. Ranger School is a battle for your mind. Back in January of 2011, my class had completed RAP week and many of us were thankful to finally start the real training of Phase 1. We had marched out to Camp Darby to begin “Benning Phase.” It was only the first night out there, and it was cold. Our Ranger Instructors (RI) were teaching a hands-on class on Battle Drill 1A (pronounced “One Alpha”), where we practiced dividing our unit in half; with one half providing suppressive (or covering) fire while the other maneuvered on the enemy. The RIs hadn’t let us put on some of our cold-weather gear yet. As ridiculous as it sounds (with it being just the first week there), my mind started to waver. I started to fear… I was so cold that I couldn’t think straight. All I could think about was being warm. In my head, I started to think, “How can I possibly do this? It’s the first night of real training and I’m already struggling so much. I can’t take 50+ more days of this.” That night was the only night I really considered quitting… Thankfully, shortly after the “block of instruction” concluded, the RIs gave us an opportunity to layer up and eat one of our two meals. Instantly, my perspective changed. I realized that perspective, not super-human resistance to cold or hunger, would get me through. And it did. Each day was a battle to remind myself that I’d be able to rest soon. Or, I’d eat soon. The discomfort would eventually subside. Similarly, in life and work, we have to fight for perspective. Circumstances will always be difficult. No one has a monopoly on suffering. In fact, there is plenty of it to go around. Take just one component of typical adult life, for instance—parenting. Add that to your already demanding work and you have a recipe for suffering right there! Because circumstances are not necessarily a dial that we can play with (since so often they are out of our control), we are left manipulating the dial of perspective. If you struggle with this, find a friend, a partner to confide in. The truth is that despite what Instagram accounts and Facebook feeds may suggest, everyone struggles and no one has “it” together. FOURTH. The best teammate or co-worker is the one who makes everyone around him or her better. I was fortunate to have several Army Green Berets in my Ranger School platoon. These guys were the best of the best—fit, smart, likeable, durable, etc. More than that, they also consistently taught others what they knew. Most of them viewed Ranger School, even in all its challenges, as an opportunity to practice a critical mission of the Green Beret—to train “foreign internal defense” forces (or FID forces). These Special Forces soldiers viewed their Ranger School peers as opportunities to practice their craft of elevating the performance of those around them. And it was incredible to behold and experience myself. In life, surround yourselves with people like this. Hire them. Recommend them. Befriend them. Become them. The best people to have in your organization are people who look not to their own needs, but also to the needs of others. You want men and women with their heads on a swivel, looking around and seeing how they can make the rest of the organization better. This will have a positive impact on your organizational culture and ultimately propel your organization toward its goals. On the flip side, if you are trying to add value as an employee, find ways to elevate the performance of those around you. Help others, behind the scenes, improve their performances. Become a mentor. You will reap what you sow. FIFTH. Success often looks messy. Success does not always come easily and sometimes it can look like a real hot mess. There doesn’t have to be anything wrong with this. In the third phase of Ranger School, in Florida’s panhandle, Ranger Students finish with a 10-day field training exercise (FTX), where they are assessed in leading long-range patrols and conducting raids and ambushes in the Florida swamps. My Ranger buddy (we’ll call him Jay) was leading a patrol of exhausted, hungry, and loopy Ranger students. This was the final day of the 10-day FTX. Jay needed a “go” on his patrol to pass Florida phase. It appeared that we’d be late to our objective and miss our hit time (a big no-go). Jay could not accept this. He frantically (literally) ran about encouraging his fellow Rangers to run. He grabbed equipment from men who were struggling and transferred it to men who could handle the extra weight. He furiously checked his map and distance to the objective. He yelled (yes, not too tactical…) at his peers to keep it up. In essence, he spent himself to do anything and everything he could to help his unit reach its goal. It worked. We barely made our hit time and probably had the worst raid ever. Nonetheless, the RIs were inspired by Jay’s heart and the relentless pursuit of the mission. Did the RI’s see an incredible display of tactical expertise? No. Did they see a compelling display of selfless leadership? Yes. Jay was the only leader on that patrol to receive a “go.” In life, things aren’t always perfect. Sometimes, despite our best efforts, we just don’t look like we have it all together. But, that doesn’t have to be an obstacle to success. In this culture of digital image crafting, it’s easy to think that everyone’s work is perfect and flawless all the time. BS. This just isn’t the case. Anytime you have humans interacting, life will be messy. While it should be our aim to do things well all the time, we need to recognize when our own “need” for everything to be perfect is actually getting in the way of our goals. SIXTH. Everyone can contribute something—find your value. In Ranger School, not everyone has a gifted mind… There are some real “knuckle draggers” that make it to Ranger School. But, you know what? Some of these soldiers have unbelievable grit. They’ll carry anything you give them. They’ll carry the heaviest machine guns, extra ammo, radio equipment, special equipment, etc. Then, they won’t want to surrender it. They’ll bond with the difficulty and consider it their cross to bear. And others will gladly let them bear it. In Ranger School the body feels every extra ounce of added weight. Some Ranger students literally collapse from the weight of 13 extra pounds. They simply can’t handle it. But, there are those, with nothing cerebral to offer, that become the saviors of their platoons or squads for their willingness to simply bear burdens. The lesson? Everyone has value to add. Find yours. Recognize the potential in others, even if it appears simple and unsophisticated. Don’t arrogantly belittle what someone has to add because it isn’t sexy or impressive. By the end of Ranger School, we all learned to cherish the soldiers who volunteered to simply carry “heavy shit.” SEVENTH. Bury the ego—we all need teammates. Ego kills us. When everything has to be about us, we poison our ability to truly add value. We actually ensnare our value. We cage it. We don’t give people access to it because our Ego is jumping in the way. In other words, Ego is not only hurting you (by making others eventually despise you); it’s also hurting the people who have to work with you. They aren’t getting your best. Ranger School, if it did anything, exposed us for who we were. It revealed how we acted when there was not enough energy left to posture. Take away food; take away sleep; take away family; take away leisure time; for 2 or more months; and you see the man underneath. Sometimes it wasn’t pretty. This goes for me too. There were moments when I was saddened, as if I could see myself from the perspective of a third party, by my own selfishness and self-centeredness. If there is anything I learned in Ranger School, it’s that I need a team to do anything worthwhile in this life. There is nothing I can do unilaterally. If I want to be my best version, I need folks in my life in whom I invest and who invest in me. -- **There is much that could be said about the benefits of Ranger School and the lessons to be drawn. I have not touched on all of them by any means. Folks will have other lessons to add to the conversation! Truly, as a society though, we must encourage our young men and women to pursue hard things for the sake of pursuing hard things. Trials foster grit. We ought not crave the easy path, when there is so much to be gained from embracing life's many versions of "Ranger School". RLTW.
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