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Showing content with the highest reputation on 01/28/24 in all areas
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Ahem...the video will come later this week Thanks but we're not planning any infantry units at the moment. Out of curiosity, are these books novel/autobiography or more technical stuff? We do have a few US vehicles planned, though.9 points
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Вообще не понимаю, к чему этот вой на болотах по поводу объединений версий. На мой взгляд, большое количество обновлений и их частота свидетельствуют о том, что проект живой и динамически развивающийся, а это можно только приветствовать. Ну а баги... ну да, куда-ж без них... Не ошибается тот, кто ничего не делает.8 points
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1/27/2024 - Updated to version 6 - Fixed small issues in several presets - Reworked "Scattered Showers 5" preset. Looks much better now - Minor adjustments to "Low Level Stratus 5" and "Nimbostratus with heavy rain". Clouds have a slightly softer look now.6 points
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Ark survival это 3d action на анриле, DCS это вообще «вещь в себе» по всем параметрам-сравнение некорректное. И движок в DCS все это время обновлялся так или иначе. Поддерживать бету и релиз для разработчиков более затратно чем одну версию (я так думаю), объединение беты и релиза в одну версию это был просто вопрос времени имхо.5 points
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Our benchmark is the Tomcat, we aim for a similar performance. The option is there because it was a low hanging fruit to offer and some people will likely appreciate it.5 points
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5 points
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4 points
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Version 1.3 - 20240128 (New feature: personal logbook with persistence - if enabled) This was hands down the most requested feature ever, and I've finally gotten around to making it a proper part of Marianas Proving Grounds: a personal logbook that keeps tabs on all your landings, take-offs, crashes, start-ups and flight time -- totals and per aircraft: And yeah, if you have de-sanitized your DCS, this is saved to file (automatically, every 2 minutes), and loaded every time you start the mission anew. Log entries are private per player, and you can view your own log entry at any time via the communications menu. All Changes for Version 1.3: NEW logbook feature (persists if enabled) Civilian planes use more liveries Longbow Apache added B-52 static scenery (3x) added to AFB Better arranged the Harriers on the Tarawa Enjoy, -ch4 points
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It would be great if we had some accurate separation modelling with possible airframe contact and damage if weapons are released outside of tested parameters. There are some good videos available of mishaps during envelope testing. At the moment they seem to just 'pop off' the jet at any speeds or g loads. In a related note, over-G of the targeting pods would be great too.4 points
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Вы ничего не понимаете, потому что не читаете, что здесь пишут. А теперь ЕД объявляет: Лично мне эти обновления не нужны. Большинство играет офлайн, и многие с модами. К тому же польза этих обновлений сомнительная. Эмпирическим путем выяснил, что адские фризы у меня начинаются от МФД. Зачем тогда я покупал самолеты с МФД? Я теперь вообще только на ГС3 могу летать. Зачем мне эти обновления, пошел я... "в ногу со временем"? Сделайте более-менее стабильно и не трогайте хотя бы года два. Это какой-то айтишный зуд...4 points
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Yes, they blink and the eyes move around like in the video. Thats in-game footage.4 points
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3 points
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Targets illuminated with the generic FC3 1113 laser code are "marked" with a diamond in the A-10A's HUD. AFAIK the A-10A's Pave Penny is enabled by default so players can quickly "spot" a FC3 compatible JTAC's lased target(s) and employ their weapons, etc. The DCS A-10A cannot carry/drop GBU's and IRL 1113 is invalid for GBU-12, etc.3 points
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3 points
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3 points
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3 points
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Version 2.35 - 20250630 - Corsair, bug hardening Download: here (ED's User Files) FOR GOODNESS SAKE, DO NOT USE DCS' NEW "SAVE MISSION" - THAT WILL DESTROY THIS MISSION. PLEASE DO NOT REPORT BUGS FROM A SAVED MISSION. IF YOU SAVE A MISSION IN DCS, IT IS DCS F***ING UP THE MISSION. HARD. DCS'S "SAVE MISSION" FEATURE IS NOT PRODUCTION-WORTHY. Do you feel like flying today? Take a jaunt in any airframe? Train any discipline? Be it engines start-up (COLD version only), landing, bombing, cargo slinging, dropping LGB, intercept & escort, precision approaches, air combat, commanding Combined Arms vehicles, engaging SAMs, carrier/naval ops, air-to-air refueling, hunting ships, conduct SAR or some ADF homing? They are all covered here. No matter if you want to take to the skies in a warbird, cold warrior or G4 - fixed wing or whirlybird, or race down the streets of Deededo in a Hummer -- this is your one-stop, non-stop trainer. Suit up, and report to the flight line, pilot! This is a universal training sandbox for all DCS player aircraft to help you to familiarize - and keep yourself current - with your aircraft, hone your skills, and simply have some fun. Slots for every module (and many CA ground vehicles) are available, so you only need this one mission. The mission is fully multiplayer-capable and runs endlessly, enemies and allies spawn on-demand. Features Include Inspect all your planes from the outside (requires CA) Start-up practice (COLD version only) Landing practice at 06R/24L at Anderson Ground Target Practice Gun Range Bomb Range (with accuracy statistics) Laser-guided munitions deployment Air-to-Air target practice in multiple difficulties, warbirds and modern Formation, Intercept & Escort Ship Strike ADF practice Helicopter SAR: including city, forest and sea rescues Helicopter Cargo (sling-load) Transport (different weight classes) Helicopter Naval operations Air-to-Air Refueling Carrier/Naval Operations (Hornet, Tomcat, Harrier) SEAD/DEAD (Anti-SAM, multiple difficulties) Combined Arms practice: JTAC, Tanks, driving (requires Combined Arms) Logbook Keeps track of all landings, take-offs, crashes, start-ups and stick time -- per airframe and total. Private per player (on servers), accessible via the communications menu. Logbook is persisted if you have de-sanitized DCS. "Scenic / Fun" Features (can be disabled) "Stop Gap" Eye Candy Civilian Air Traffic (do not shoot them!) Supported Modules All (including Combined Arms) Multiplayer and Single-Player Yes Time Endless How To: Simply choose the airframe that you want to fly. Note: you must own that model in order to be able to fly it. Inspect your plane(s) (requires CA) The base now features a couple of player-controllable M-92 "Massun" Loaders and other vehicles that you can drive around the airfield to inspect your planes. Enter one of the loaders, go to communications and show all empty slots, then drive to whichever plane that you want to inspect. Fun Flight Grab any aircraft, and fly out into the blue sky. Landing Practice Anderson's runway 06R/24L and Antoni B. Won Pat's 06L/24R are designated for all pilots as practice runways. In order to let Tower appreciate your landing skills, simply land on those runways and come to a complete stop. You will hear their opinion, even unsolicited. Make sure that you touch down inside the green touch-down zones (switch to F-10 map to see them). For optimal results, touch down in the middle of the green zone. Radio Navigation There are multiple stations that can be navigated to by radio navigation: the air fields, CVN 71 (on TACAN 71X) and a TACAN station at the solar farm in southern Guam at TACAN 64X Ground Attack (live units) There are two groups of enemy units located a few miles to the Northwest of Anderson AFB, near the label "Target Range NWF" and are marked with orange smoke. Once you destroy one group, they re-spawn automatically after a few seconds. These units will return fire. Gun Range There's a gun range with lightly armored vehicles west of Anderson AF. The southern tanks are reserved for aircraft equipped with AP-capable guns. Tanks (and only tanks) will defend once attacked. Bomb Range There is a staffed bomb range south of Antonio B. Won Pat International airport marked "Bomb Range" on the map, consisting of a classic 'bullseye' bombing target (marked with orange smoke) and a precision bombing area (marked with red smoke), filled with vehicles. YOU MUST BE CHECKED IN before weapons range command rates your performance, you must check into the bomb range via Communications-->Other-->Air-to-Ground-->Contact Bomb Range and choose "Check in with range". All subsequent weapons releases will be considered (and rated as) training attacks on those targets. Note that the first player who checks in will activate the smoke markers on the bomb range. Bullseye Range (orange smoke) Try to drop your bombs/munitions as close to the center (marked with an immortal watchtower) as possible. The entire target area is marked out with tires, and you are scored (in percent) by how close to the tower your weapons hit the ground Precision Range (red smoke) There are numerous targets arrayed inside the two green circles east of the red smoke. Attack the targets with your munitions, and if you hit a target, you will receive a hit (100%), otherwise you register a miss (0%) Evaluation At any time, you can request an evaluation of your bombing performance via communications-->Other-->Contact Bomb range. Your evaluation carries over between aircraft, and you can at any time clear the statistics can start fresh. Laser-Guided Munitions Deployment There is a an area SW of Antonio B. Won Pat Airport labeled "Laser Range". You will find a number of enemy vehicles. One is always marked by a laser painter (code 1688). Set your LGB to that code, and engage the targets. Targets respawn after they have all been destroyed. You can be vectored to the currently painted target by querying for the "JTAC Lasing Report" on Communications-->Other-->Air-to-Ground. The report always shows your range and bearing to the lased target. Requires that you are carrying Laser-Guided Munitions, so tell the chief before you depart. Formation / Intercept & Escort Wherever you are, whatever aircraft you are flying, you can request some company to practice group/formation flight and intercept/escort with another flight to hone your fine flying skills -- or just enjoy the company. Whatever your preference, you have the choice: Team (same aircraft) A second aircraft identical to yours in loadout spawns in 1nm in front of you, at your current speed and heading. Close the gap, form up on its wing and try to get a bit closer... And take your time, your flight lead will keep that course, speed and altitude for the next 200km. Dissimilar aircraft In dissimilar training, an aircraft type that is different from yours will spawn. Again 1nm in front of you, at your current altitude. But your new flight lead will will set their own speed. -- Jet: A Hawk, F-117A, Tornado or Mig-27 at 300 knots -- Warbird: Any other warbird, at 200 knots -- Helo: An AH-1, Ka-50, OH-58, Gazelle, UH-60 at 90 knots Intercept & Escort Here you are tasked to approach, and then match and follow another aircraft's flight path. The aircraft always spawns to your left, with a flight path that is at right angle to your heading. - Fixed Wing: A heavy (B-52, A-50, IL-78, Tu-142, Tu-95) at Angels 12 - Helicopter: A transport (CH-47, CH-53, Ka-27, Mi-26, SH-60) at 1500 MSL The other flight is always friendly. If you don't like your new flight leader you can at any time request a new partner, or dismiss them. Sea Attack (Small Vessels) There is a group of enemy fast attack crafts west of Guam, inside the area "Sea Targets Small". Once you destroy all units, they respawn after a few seconds. These units will defend themselves and re mostly harmless Ship Strike (Large Vessels) There are two naval units (a cruiser and a frigate) some 120-200 nm off the west coast of Guam, inside the area marked "Naval Targets Big". These ships will defend themselves vigorously, at long range, successfully sinking even one of them is a feat in its own. After sinking both, they will respawn after a few seconds. Air-to-Air Unlike ground and sea targets, you spawn the group of enemies yourself via the communications-->Other menu. You can choose between Air-to-Air EASY The units spawn inside the area marked "Air Targets East". You can choose between Mig-25T (harmless), Mig-21 (mostly harmless), F-5E Tigers (armed), and Ka-50 (Helicopters, defend) Air-to-Air HARD (not available to Helicopters) As before, the Units spawn inside the area marked "Air Targets East". All units fight, are well equipped, and are on CAP. You can choose between F-15C, Flankers (Su-27), Vipers (F-16) and Mig-31 Air-to-Air Warbirds (not available to Helicopters) These units spawn inside the area marked "Warbirds" in South Guam. All units fight, and are on CAP. You can choose between Messerschmitts, Spitfires, Fokkers or Mossies. SEAD/DEAD NOTE: Activating SAM missions can put all units in harm's way, since some of the SAM sites have great range. Therefore, when you are done practicing SEAD or DEAD, make sure that you remove all SAMs from the arena. To start a SEAD/DEAD mission, go to Communications-->Other-->Air-to-Ground-->SAM activation and choose from one of the items offered. The SAM are located some 40nm to the Northeast on the island Rota. You may want to think about when you activate the SAMs, since approaching an active SAM site over open water can be a harrowing experience. SAR - Search And Rescue Missions (Helicopter Only) NOTE: SAR are helicopter missions that are restricted to transport helicopters. In DCS, these are Huey UH-1 Hip Mi-8 Hind Mi-24 To successfully complete a SAR mission, you first find and fly to an evacuee (when you get close enough, they will mark their location with blue smoke), pick them up, and then return them to a safe zone where they can be taken care of. To see what missions are currently available, go to communications-->Other-->Air-to-Ground-->CSAR Missions and choose "List active CSAR requests". This will give you a list of currently available SAR missions, their distance and bearing, along with their beacon frequencies for ADF. There are three different SAR missions available: "Dededo Traffic" - an (easy) SAR mission located in downtown Dededo "Forest" - a (most likely) winching mission in a forest "Lt. Floatsome" - a sea-SAR: winching over open water You can, at any time, create additional SAR missions via communications-->Other-->Air-to-Ground-->New SAR Mission and choose one of the three types (Traffic, Forest, or Sea) Once you have picked up evacuees, return them to a safe zone. Anderson AFB is always available (land near the blue smoke), but there may be closer safer zones - you can always query the closest CSAR safe zone via communications-->Other-->Air-to-Ground-->CSAR Missions and choose "Direction to nearest safe zone". Besides Anderson AFB, you can also deliver evacuees to the oil rig "Expanse Explorer", Castle-Class "Naismith", CVN 71 Roosevelt or the amphibious Assault Ship "Tarawa". Sling Load Cargo (Helicopter Only) All Helicopters can sling-load cargo. In order to practice pick-up and ferrying cargo, fly to the construction site just north of Anderson AFB, near the green smoke. Once there, go to communications-->All Cargos and choose the cargo that you want to pick up. Once picked up, transport and deposit your cargo inside the circle marked out with tires on the south-eastern side of Anderson AFB, near the Helicopter Parking zone (where you took off from). The area is also marked green. Aerial refueling (not available to Helicopters) There are two tankers available: A KC-130 "Shell" and KC-135 "Texaco" standing by for topping you up. Choose the one that fits with your refueling system (e.g. the Viper goes to Texaco). Choose Communication-->Other-->Air-to-Air-->Aerial Refuel and choose the tanker type that you need for your aircraft. You can find the tanker on a race-track pattern pattern west of Guam, at 18000 MSL. Combined Arms Practice (Requires CA) There are a couple of player-controllable vehicles on the map for you to practice your Combined Arms skills: Plane inspection - ON AFB there are a couple of Loaders and Maintenance vehicles that you can drive to your aircraft and perform a visual outside inspection. Note that for this to be gratifying, you have to enable showing player slots: go to Communications-->Other-->Mission Options and choose "Show unoccupied player aircraft" JTAC - At the "Gun Range/CA JTAC" there is a Hummer that you can use to designate smoke, and lase many vehicles. Another player can then engage the targets that you designate. Make sure to co-ordinate with your pilots that the ordnance isn't too heavy, lest you get blown away with the baddies. Tank / IFV (Leo, M1, Bradley, Hummer) - Close to North West Field ("Target Range / CA") are a couple of player-controllable armored vehicles that you can drive up north to NWF and engage the various units there. Note that the targets will return fire. Hummer Urban Driving/Racing (Hummer) - In Dededo there are two Hummers and two Maintenance Vehicles that you can drive through Dededo to practice your driving skills. And since there are two of them, if there are also two of you, what's more natural than committing to a completely unsanctioned race with the other guy? Yeah, a course is marked out with barriers. And a couple of drunk spectators. Drive carefully and responsibly! FREQUENCIES Anderson Airfield - 126.2 MHz, 250.1 MHz, TACAN 54X Antonio B Won Pat - 340.2 MHz, 118.1 MHZ, TACAN 55X Solar Plant TACAN 64X Castle-Class "Naismith" - 132 MHz, ADF 420 kHz CVN 71 "Roosevelt" - 127.5 MHz, TACAN 71X KC-130 Shell - 255 MHz, TACAN 11X KC-135 Texaco - 257 MHz, TACAN 21X WEATHER CAVOK, Temp +20°C QNH 29.92 Winds: 220°, 3m/s FOG You can control Fog via the Communications menu. --- Built with DML Enjoy, -ch2 points
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At certain airspeeds and power settings the upper intake louvers will flutter with the airflow. Would be nice to see that modeled.2 points
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Dear all, as we published the F-4E Manual today, we hope you all enjoy reading it and getting a head start for your very own F-4! Of course we would kindly like to ask you for feedback and suggestions - of any kind. Please use this thread to help us keep an overview. Here is the manual link again: https://f4.manuals.heatblur.se/ Note: access to GitHub and the pdf version will follow a bit later.2 points
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First In, Last Out! Enjoy this gameplay trailer of upcoming wild weasel fun in DCS: F-4E. Today, we're also proud to unveil and unleash the pre-release manual for our F-4E, available here: https://f4.manuals.heatblur.se/ Get your reading glasses on and enjoy learning about your new ride. Feedback is welcome; and we look forward to expanding the Phantom manual with your suggestions and contributions. Please Note: GitHub and PDF Link are not live yet. Your Heatblur Team2 points
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I posted some F-4E documents dating from my time flying it. Enjoy. https://www.digitalcombatsimulator.com/en/files/3335473/ I highly recommend going throught the USAF TPS F-4 Guide before flying the Rhino. It will save you a lot of frustration. The rest of the document should give you a good feel for how the jet was operated back in the day. Vulture2 points
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I actually liked the monthly-ish update cycle. But I value the wellbeing of the devs and the health of their work environment way above my personal preferences.2 points
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The INS in the Hornet for some reason also affects the CCIP cues for example, so my guess would be that the whole thing is bugged in a much more deeper way.2 points
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Все модули работают. Стабильная версия в какой-то момент всегда выравнивалась с ОБ. Это означает, что в стейбл так же приходят возможные проблемы, которые были в ОБ. Только в ОБ они могут быть пофикшены уже через неделю, а стейбл будет ждать обновления месяц и более. Проблемы надуманные. Не хотите обновляться - не обновляйтесь. Вы можете пропустить патч и посмотреть отзывы на него через пару дней, а затем уже решить, хотите ли вы обновляться или нет. Вот и будет ваша личная стабильная версия. Благо, игра предоставляет возможность отказаться от обновления, что отсутствует в других играх.2 points
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My assets only uses the core game sounds and doesn't overwrite anything. So the issue is most likely within the mod you mentioned, since it's even mentioned here:2 points
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You're not VR user. Please don't comment if you have no idea what you're talking about. The button is indeed not needed. All it takes for the cursor is to either appear in the center next time it's used or at least visibile in the headset display area (cursor confined to mask).2 points
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Это как-то ортогонально наличию двух версий с названием, нет? Это что-то про лозунги, зачем на них вообще обращать внимание? Фактически ничего не поменяется, кроме того, что ED не будут называть некоторую версию "стабильной".2 points
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How about making our navigator sound like Groucho Marx? ”Lost?! What do you mean I am lost? This is an outrage! There will be a harsh letter in the Times about this tomorrow!” On second thought… this is a bad idea…2 points
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F-86 has been, basically, forgotten by ED. It's ballistics are still demonstrably incorrect and we've had our community guys kick up a stink about it. They just don't want to change those lines of code for whatever reason. REALLY makes me want to buy more of their gunfighters!2 points
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Well that's the thing, the buk probably uses a different code than things like the TOR due to its lack of a proper search radar. What you are asking for (keep in mind I am not a DCS modder or know much about the core code of DCS ) either isn't possible in the current game, or if it is possible it would take hours and hours of work to get it. I'm not trying to start an argument here, just @currenthill puts in tons of time and money into things he gives out for free. Have a little respect and don't go complaining on his forum and making demands like @Abburo said.2 points
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There is no reason they can't be. A sim gives us the ability to choose how we interact with it, that's a good thing. On the practical side, an off option could be useful for the initial implementation (turn it off if it's buggy), for debugging (turn it off if it makes refueling easier and you're trying to examine a bug with refueling), or if it interacts poorly with other features (turn it off in multiplayer because lag turns the drogue into a hypersonic whip of doom that cuts planes in half).2 points
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2 points
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Not to mention all the pilots they saved. Sometimes in shallow harbours well within range of costal guns and sometimes even machine guns. In one instance you had a float plane, and submarine inside a harbor picking up downed pilots. While artillery and machine guns peppered around them. Sinking the float plane so now this crew needed rescuing too. Another time in another harbour, a pilot was floating in his dinghy. And the submarine had to ram into the dinghy with its periscope as it was too hot to surface. The pilot was afraid as the periscope came at him fast, so twice he dodged it. Finally on 3rd try the hooked him and dragged him out for well over an hour. The sub captain said. If you had dodged one more time. I would have surfaced and shot you myself.2 points
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I hope this means the ST version will also be dropped soon.2 points
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Es gibt Track IR übrigens auch Kabellos... verwende ich seit gut 2 Jahren, klappt 1A.2 points
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Ich habe direkt mit Facetracking gestartet und bin hin und her gerissen. Ich habe viel Zeit mit der Einstellung der Kurven verbracht und auch unterschiedliche Webcams probiert. Zwei Dinge sind definitiv zu beachten: Eine bessere Webcam macht für mich tatsächlich einen Unterschied. Habe mit einer alten (aus einem Laptop ausgebauten) 480p Webcam und 1080p Webcam (Logitech C920) getestet. Die Auflösung ist weniger relevant, aber die Frames sind entscheidend! Die 480p Kamera schaffte nur 30 fps und das Bild war bei jeder Bewegung unscharf und verwaschen. Das hat Einfluss auf das Tracking gehabt. Die 1080p kam auf 60fps und lieferte eine feinere Erkennung, auch beim Betrieb in 640x480. Die Beleuchtung im Raum ist relevant - je heller desto besser Negativ: der Blick nach unten und hinten ist weniger zuverlässig. Oft erfasst die Kamera die kleine Bewegung des Kopfes nach unten nicht so gut, wie die nach oben. Das liegt vermutlich auch daran, dass die Bewegung des Kopfes nach unten geringer ausfällt als nach oben. Dadurch hat man in der Kurveneinstellung einfach einen kleinen zur Verfügung stehenden Bewegungsweg. Das merkt man. Gerade die hinteren Elemente auf den beiden Konsolen der F18 (OBOGS, Fuel Dump, FLIR, Radar, INS) kann ich dadurch nur sehr unzuverlässig bedienen. Feine Bewegungen sind nicht ganz so präzise umsetzbar und etwas verzögert. Manchmal muss man die Kamera durch eine etwas deutlichere Bewegung des Kopfes "anstupsen". Zoom nach vorne funktioniert nicht wirklich. Egal wie ich das eingestellt habe, ist es entweder nicht erkannt worden oder man zoomt voll rein und kommt nicht mehr zurück. Generell scheint mir der Übergang von einer Kopfbewegung zu anderen etwas ruckartiger zu sein, wenn ich sehe wie smooth in manchen YT-Videos die Kopfbewegungen stattfinden, ist da definitiv ein Unterschied wahrzunehmen. Aber gut möglich, dass das einige nicht stört. Positiv: kein weiteres Kabel oder Clip am Kopfhörer Blick nach links und rechts sowie oben funktioniert gut und wenn man die Einstellungen hat auch präzise genug. Quasi die obere und vordere Halbkugel der Rundumsicht lässt sich gut abdecken. Tracking eines Ziels am Boden, wenn du darüber kreist in problemlos möglich Brille oder Kopfhörer machen keinen Unterschied im Tracking Mein Fazit: ich werde damit erst einmal gut zurecht kommen und es ist besser als ohne Headtracking. Eventuell probiere ich mal das Facetracking mit einem Iphone mit FaceID aus. Das soll wesentlich besser funktionieren als per Webcam, aufgrund der für FaceID optimierten Kameras. Nachteil ist, dass man eine kostenpflichtige App (Smoothtrack) dafür braucht. Habe mir schon für 1 EUR eine PS3 Eye cam geholt und werde mal einen IR-Clip dazu basteln. Die Kosten sind überschaubar und es lässt sich mit einem AA-Batterieträger auch "wireless" umsetzten. Bin selbst gespannt auf den Unterschied.2 points
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2 points
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I've just requested the following controls: AC PO-750A Converter 115V Switch Cover OPEN AC PO-750A Converter 115V Switch Cover CLOSE AC PO-750A Converter 115V Switch Cover OPEN/CLOSE AC PT-125Z Converter 36V Switch Cover OPEN AC PT-125Z Converter 36V Switch Cover CLOSE AC PT-125Z Converter 36V Switch Cover OPEN/CLOSE FUEL SHUTOFF VALVES LEFT Switch Cover OPEN FUEL SHUTOFF VALVES LEFT Switch Cover CLOSE FUEL SHUTOFF VALVES LEFT Switch Cover OPEN/CLOSE FUEL SHUTOFF VALVES RIGHT Switch Cover OPEN FUEL SHUTOFF VALVES RIGHT Switch Cover CLOSE FUEL SHUTOFF VALVES RIGHT Switch Cover OPEN/CLOSE Extinguisher Control Switch EXING Extinguisher Control Switch CNTRL Extinguisher Control Switch EXING/CNTRL Fire Exitinguisher Power ON Fire Exitinguisher Power OFF Fire Exitinguisher Power ON/OFF Pilot Fan ON Pilot Fan OFF Pilot Fan ON/OFF Gyro 1 Power ON Gyro 1 Power OFF Gyro 1 Power ON/OFF Gyro 2 Power ON Gyro 2 Power OFF Gyro 2 Power ON/OFF RV-5 Radar Altimeter ON RV-5 Radar Altimeter OFF RV-5 Radar Altimeter ON/OFF EDIT: added these. Gear Lights Switch Cover UP Gear Lights Switch Cover DOWN Gear Lights Switch Cover UP/DOWN2 points
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Nochmal danke an alle! Ich habe jetzt ein Design fertig und Teile bestellt. Ich nehme die Compound-Profile, die @yogi149 vorgeschlagen hat https://www.item24.com/de-de/profil-kh-8-80x40-anthrazit-63747?supplyUnit=STUECK&category=profiltechnik%2Fkonstruktionsprofile und alles andere habe ich bei https://www.motedis.com bestellt. Die sind echt eine Goldgrube. Da kostet alles höchstens die Hälfte von dem was man bei ITEM zahlt. Danke auch für diesem Tipp! DIY ist trotzdem auch ein teures Hobby - alles in allem hab ich Material für ~400 € bestellt und da kommt bestimmt noch was zu…..2 points
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2 points
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The World's First Microprocessor: F-14 Central Air Data Computer2 points
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I'd agree that going further north makes a lot more sense than that. And while I do like penguins... really, how much interaction is there with them in a flight sim? (Lets aim for herds of reindeer that run from low-flying helicopters instead)2 points
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2 points
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Hi Dear friends and pilots. We are testing a new update and solving current optimization problems. As it turned out, doing more is quite problematic. But we can handle it. I'll share some new screenshots from Tel Aviv, Jerusalem, Cairo, Alexandria and Eliat. New airfields are already being tested. We'll be ready for an update soon. Not only will more new unique places and airfields be added, but bugs that were listed after Early Access. Early access gave us good experience, which will help us avoid many mistakes in the future. Thank you for your patience.2 points
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Yeah, I'd like that too, was just talking about it with my friend, we can drop weapons anyway we like, over-g the pods etc. Would be great to have that implemented.2 points
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2 points
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Yes! We had something else in mind, though If you guys prefer, we can ditch the silly Vietnam assets and add a Ferrari and a guy in shorts with a mustache instead *Change is subject to everything (or something like that)2 points
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I'd like that feature very much, it's extremely annoying when you don't know where the pointer is. But to call it urgent or say that people would pay for such feature...1 point
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