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Showing content with the highest reputation on 03/02/24 in all areas

  1. Fragmentation based damage model confirmed
    14 points
  2. An updated version, with the NSM launchers pointing where they should, lowered superstructure and mast and pennant number 62. Launching a SM2-MR IIIC.
    8 points
  3. 01 March 2024 Dear Fighter Pilots, Partners and Friends, In the most recent DCS update, Ugra Media has meticulously fine-tuned the DCS: Syria Map, embodying a commitment to precision and realism. The latest updates promise to immerse you further into this digital battlefield, enhancing both aesthetics and functionality. Please make sure you update to the latest DCS version to enjoy this and all the other additions and enhancements! We're excited to update you on our progress to improve the weapon settings panel, especially pertaining to fuze settings for modern aircraft. The Mission Editor and Rearming/Refueling Panel weapons panel now caters to more complete setting up of bomb fuzes, laser code settings for Paveway II and III, cluster bomb configurations, airburst heights, and customizable parameters for seekers and control systems. Alongside these functional improvements, we've incorporated the long-awaited 3D nose fuzes based on nose fuze selection. Stay tuned for further information as we strive to deliver the most accurate simulation of such weapons available anywhere. If you want to learn more about DCS and possibly participate in the multiplayer aspect, but are uncertain about where to begin, we are pleased to introduce you to the Wolf Pack Discord community. They are passionate (21+) DCS and aviation enthusiasts with members spanning every corner of the globe across numerous time zones. Joining Wolf Pack doesn't come with prerequisites such as training or a fixed schedule; you'll gain immediate access to all areas of their Wolfpack Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Syria Map Recent Updates In case you missed it, Ugra Media's most recent updates to the DCS: Syria Map delivered optimized scenes and models by reducing the number of bushes, and textures while simplifying damages and car models. Ground textures saw a boost in frame rate performance due to updates to the ground vector data renderer. Detailed enhancements cover the territories of southern Israel and Jordan, featuring additions like Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti, and Herzliya airfields. Technical fixes addressed relays and ILS in Ramat David airfield, and errors in objects were also fixed. The adjustments to the sea depth near the shore and a tower frequency change at Wujah Al Hajar airfield improve realism, while Ein Shemer airfield benefits from a runway extension, and added parking lots at Ein Shemer, Megiddo, and Ramat David airfields. Weapons Development Progress We are pleased to share our progress on improving the functionality of the Mission Editor Payload settings window and the in-mission Rearm and Refueling pop-up. These interfaces will allow you much finer control of fuze settings, laser-codes, cluster bomb settings, unique 3D fuze models, and more. These panels will allow you to take “weaponeering” to the next level in DCS. More specifically, we have focused on implementing bomb features that are relevant for modern munitions that include both general purpose bombs, sub-munitions, and guided munitions. This specifically includes setting the laser code (PRF) for laser-guided munitions like Paveway II and III, target spin rate at bomblet release for CBU-type munitions, airburst heights for munitions with radio-altimeters, and even adjusting seeker and control system parameters for weapons that have this capability. Based on the nose fuze selection, the 3D models are now adjusted accordingly and even include sub-variants for nose plugs. We are also including bomb casings differences between USAF and US Navy weapons. Wolfpack MP Server Wolf Pack is a thriving community across more than 10 multiplayer servers encompassing every facet of DCS: from WWII PvP/PvE missions to a modern jet competition division. They host a campaign mission every Sunday and a weekly helo mission on Tuesday and Wednesday nights. They fly dedicated WWII missions every Thursday/Saturday night. Check out the Wolfpack Discord event tabs for the week's mission schedule, or jump into our Discord voice chat when you fly to team up with other wingmen. As a dedicated DCS Community, Wolfpack welcomes members from other DCS groups. If you're part of another community or squadron, make sure to connect! Introduce yourself in the Discord "introduce-yourself" section, share your link, and recruit for your group. The aim is to foster collaborations with other DCS communities and squadrons. Thank you again for your passion and support, Yours sincerely,
    6 points
  4. WIP Merlin engine textures WIP Flap Internals Refined Vert Stab 3d model (using the same textures so it looks identical)
    6 points
  5. We have no control over third party work or priorities, they are in the best position to know what they can and can not do. I can pass on your feedback, that is all, but I think you all need to continue to be patient, development can take time, when they are ready to share news they will. Thank you
    6 points
  6. This is ridiculous. What an odd attitude to take about something so fundamentally wrong. Can’t blame Flappie of course, maybe @NineLine or @BIGNEWY might explain what the reasoning is behind this?
    4 points
  7. Would like to see this changed to conventional wind direction as well. I like many others have been confused by this when starting out in DCS.
    4 points
  8. Well if it is support and interest they need: WHERE IS MY MAP?! I WANT MY MAP!! GIVE ME MY MAP!!! I NEEEEEEEEED ITTTTTTTT!!! KOLA KOLA KOLA KOLA! So pretty please can you finish the map so we can fight in the arctic? I'm sure it will be awesome
    4 points
  9. All, I found the solution. Names of files must not have spaces. If you name something "A B C" it must be "A-B-C" or "A_B_C", or just "ABC". The format does not support file names with spaces. Simple, but I did not know. I hope this is helpful to the other simple minds out there like mine.
    3 points
  10. Grubby, I flew the TA-4J in training with the US Navy. The flight model is excellent with one exception, landing. Regarding sensitivity of the flight controls in a sim, the original aircraft had a roll rate of 720 degrees a second, two complete revolutions in that second. Full stick deflections were limited to one roll of 360 degrees (one half second) due to the probability of entering a "coupled roll" where the aircraft could become unrecoverable. It was an insanely responsive platform! Regarding landing, the flight model is terrible. Response to power to control glideslope is not even close to the real aircraft, or any aircraft I have flown. Not sure how one would fix this as other sims have gotten it right in the past, most notably Janes F/A-18 from many years ago. A suggestion: Use the axis tuning tools to reduce the sensitivity in the areas you are struggling with. Here are my settings which may give you a place to start. Pitch - Deadzone = 8 / Saturation X = 100 / Saturation Y = 80 / Curvature = 30 Roll - Deadzone = 8 / Saturation X = 100 / Saturation Y = 70 / Curvature = 35 Elevator trim speed = 33 Aileron trim speed = 33 Rudder trim speed = 50 I am constantly trimming throughout a flight, which is/was normal for aircraft of this era. Modern fly-by-wire lawn darts are junk in my opinion because the pilot does not actually have a feel for what the plane is telling him through its trim. Trim is the original "force feedback" as it always told you what was happening aerodynamically with the airframe. Modern jets breed terrible pilots. This jet was a joy to fly, one of the best aircraft I have ever flown. Responsive, nimble, honest. A good pilot could spank the crap out of any jet out there in its day, F-4, F-14, F-15, F-16, Mirage, MiG (pick one) in a tight fight. The combat slats gave it control at low speed that was just amazing. All it lacked was a solid radar, which is also fairly well represented in the game. The cockpit was so small most pilots had to turn sideways (myself included) to bring the canopy down or it would pinch/catch the sleeves of your flight suit! It was like putting on a pair of jeans that are one size too tight. No kidding, you felt like you were not in a cockpit, but actually part of the plane. (Real useless trivia, the T-2C "Buckeye" was just the opposite. You could put three people in each seat in that jet. It was like sitting in an oversized bathtub. A jet made for really fat people!) That there is such a high quality model of this aircraft in DCS that is not a paid module is a testament to those like myself who flew this jet and loved it so much. What a joy it is to fly it again! I hope this helps, Richrach Combat Vet: Iraq, Kosovo, Afghanistan, Pakistan
    3 points
  11. When I have time I use some real carrier pic to have a sort of guide or "map".
    3 points
  12. they should use new RUAF star emblem no?
    3 points
  13. 80% of the complexity was modeling the pilot’s “Olds” style mustache and its response to G effects. The F-14 pilot is clean shaven - that’s easy.
    3 points
  14. ED devs, respectfully request you please separate the re-arm and refuel activity last night we dropped JDAMs - it took a while to enter in all the LATs and LONGs of the targets into the GPS-guided weapons since the jet needs to be running, i was sitting there burning fuel so once i was done, i thought it would be a good idea to refuel top-off the fuel tanks long story short, by refueling i unwittingly wiped all that data entry because you don't just refuel, you also re-arm - so all the weapons are now reset to default **GRRRR!!** if you could do either refuel or re-arm OR BOTH (user's choice) that would be ideal thank you gentlemen - you are doing great work, keep it up! : )
    2 points
  15. I would offer the counterpoint that things change (including dev attitudes) in the timespan of a few years, and I think it is worth rediscussing this. We've had a number of longstanding issues in the past that were definitive "no's" from the dev team, which have since been rectified more recently. Again, if you don't want to bug the dev team that's fine, but I would at least expect @BIGNEWY or @NineLine to rediscuss this.
    2 points
  16. ch units aren't really made with Combined arms in mind so don't expect them to work as intended with manual control
    2 points
  17. It’s in the pre start check list. Step 38, power from battery on. 39. parking break check 40. Service tank 1/2 on Check tank 1/2 lights and battery voltage then turn tank 1/2 off
    2 points
  18. I have removed all mods, done clean up, done repair, and loaded in a mission, and I can see through the windows again! Thank you so much! Edit: Also seems to have installed open-beta which is nice. (It said installed DCS 2.9 openbeta after doing repair)
    2 points
  19. We generally find that putting the gear down at 250 and then the flaps down only once below 200 works best. You should also be at idle throttle until around 150ish to arrest speed drop and get on-speed
    2 points
  20. Of course... it'll come when it's ready.
    2 points
  21. Here you go, not sure how stable it will be, to lazy to test it for too long, but I got five landings and takeoffs before exiting. Open the attached .miz file in ME and look at the advanced waypoint actions for each waypoint and use those in your .miz. Also take note of how many waypoints there are, as the wp3 serves to reset the cycle. helo test.miz
    2 points
  22. .. ahem... meteorological winter ended yesterday...
    2 points
  23. I mean this should really be called the "Vietnam Mod with a flyable OH-6A" and not the "OH-6A" mod Looks insane. Can't wait
    2 points
  24. Они их не сбрасывают никогда вне боя или каких-то нештатных ситуаций. Плюс в F-14 из-за особенностей ранних двигателей или, например, ограничений по массе на катапульте, мог наверняка запускаться с пустыми ПТБ в случае перевеса и сразу встречаться с танкером для полной дозаправки.
    2 points
  25. Load the mission in the ME - and tinker to your heart's content
    2 points
  26. Thankyou! I managed to get it working in DCS and it even works with Almalense!!! Brilliant!!! Thankyou! Thankyou! Thankyou! Thankyou speed of heat! Now I just need to get OpenXR Mirror running in OBS.
    2 points
  27. 18 more days and winter 2024 ends ...... Hals- und Beinbruch Andi
    2 points
  28. For some reason none of the warbirds have chocks. I’d like to replicate this old training video from WWII:
    2 points
  29. +1 Currently the only maps that do not have the new lighting tech are Caucasus, NTTR, Marianas, and Channel.
    2 points
  30. I've already asked devs about this subject a few years ago. The answer was basically, "no won't do".
    2 points
  31. Do the usual DCS troubleshooting then: make sure there are no active mods not only in game root folder, but also in Saved Games location, then run repair command, preferrably the "slow" one. What you see is just some texture files missing, if there are no mods interfering with the game, repair will download and reinstall these.
    2 points
  32. Go to \DCS World\Mods\Aircraft\F-15E And find the glass textures. It is either in \cockpit\textures or just in \textures depending on what structure RB is using. Then just find the correct glass texture (trial and error) and then edit out the purple tint with Photoshop, Gimp or something else.
    2 points
  33. I’m currently WORKING on one. Can guarantee it won’t be realistic because it just flat out can’t be. I might stop because of things coming up or if people start bugging me. Or I might just make it personal depending on how bad it is. I will release 3 times. I will start with making the A model alone then go to C then B. Each will also come with a major update. I expect first release to have EFM, custom cockpit( non clickable) and custom radar and weapons. I will make a total of 3 versions for each model. A regular a A/G and a block 4. This would probably be released either this year or next but probably this. This is my first time making a mod so it will probably take longer than I expect. I will ask for coding help from the community from time to time probably. Just keep that in mind here. It’s also just me working on it. Will have DAS eventually. Their are NO promises here.
    2 points
  34. The former open beta and stable builds are now one in the same, so MT preview runs on the current build (no matter if your folders are stable or openbeta). But it was available in both the old stable and open beta versions, so open beta was not required then either. The only thing that you need specific build for is that you MUST run MT (not ST) if you want DLSS or FSR rendering.
    2 points
  35. Sure, put in a request to McDonnell Douglas and I’m sure they’ll accommodate you
    2 points
  36. Same, the radar is the most lacking feature of the module still, and it's particularly problematic for an aircraft that carries decent Fox 1s as opposed to e.g. a Fishbed or Tiger.
    2 points
  37. I’m sure all of us want the complete module to be released Right Meow. But that’s not how complex projects like this work. Every computer software project is one bug away from being delayed. Despite their best efforts, HB or ED may find a problem in testing that could push the F-4E back weeks…months…or even years, depending on the scope of the issue and what steps are needed to fix the problem properly. No amount of “Are We There Yet?!” threads or comments will eliminate this risk. We may get a module next month…or instead a heartfelt apology because testing found an issue that will push the release back. Either way, I’m behind HB and ED. Are you?
    2 points
  38. Looks like ED is going to take care of this from the latest newsletter.
    2 points
  39. 2 points
  40. Yes, they'll all be released alongside the OH-6. The C-123 might just be a static object in the initial release, though. It's temporary, still working on it. Pretty like everything else Yup, it's on the list. --- A few more screens: 187th Assault Helicopter company livery pack by SWELynx
    2 points
  41. P-47D-30 "BUZZIN CUZZIN" 6B4 s/n 42-26947 of the 346th FS,350th FG,12th AF Pisa, Italy 1945. The Pilot was Lt. Richard Sulzbuch. Download: P-47D-30 "BUZZIN CUZZIN" 6B4 s/n 42-26947 of the 346th FS,350th FG,12th AF Pisa, Italy 1945. (digitalcombatsimulator.com)
    2 points
  42. 2 points
  43. I'd love to hear about the radar overhaul as well.
    2 points
  44. Dear Virtual Fighter Pilots, Partners, and Friends, During the past 30 years, we have worked hard to bring you the most realistic combat flight simulators available for PC. Be it a WWII aircraft or a modern fighter our aim was and remains to offer realism and fun to the entertainment market. With the exceptional technical progress made in hardware and software, it is difficult to tell the difference between DCS and real-world footage. This is wonderful for you and for the industry in general. However, in the light of the current situation unfolding in Israel and Palestine, it is paramount to refrain from generating images which could be misconstrued and potentially put lives in danger. Therefore may we beg you to be sensible and avoid using DCS to create videos of this nature. Our thoughts are with everyone during these uncertain times, and we thank you, our dedicated and caring community for flagging such content and bringing it to the media’s attention. Fake news of this nature is too serious to be left alone and needs to be called out by those of you who know what to look for. Thank you for your understanding and for your support. Kind regards,
    2 points
  45. Thanks for your comments and replies. I do not see this as being intuitive, even with an arrow, when the definition of wind direction is exactly the opposite and nothing in the manual is to be found to explain this. What I am essentially entering is only the directional component of the wind vector. For training purposes in the Yak-52 to see why I am having issues with its flight model, I wanted to set a headwind directly down the runway axis and ended up setting a fat tailwind... No big deal here, just highlighting something I find to be totally unconventional. This is not just another perspective as you state, but more a change of the accepted definition of a term that leads to unnecessary confusion. Of course nothing to lose sleep over :) A
    2 points
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