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Showing content with the highest reputation on 02/12/25 in all areas

  1. before any one from ED say the word clasified! ED can give us Su-27M* based on the existing FC3 Su-33 and Su-27 : - 12 paylone hardpoint (like Su-33) - refueling capability (like Su-33) - cheff, flare 96 *2 (like Su-27) - refreshing the cockpit with MFDs - bit enhanced radar, N011 Radar instead of N001 - adding R-77 like J-11 and adding some range to it, and called R-27EA - it will be awesome, if they choose thrust vectoring version bort #711 Aka Su-37 - and if you made it clickble full fidelity.. wow I buy per order Who is with it? * "I edit this post many times to fit in reality, from S-27SM to Su-27SMK to Su-27M"
    9 points
  2. You young sprog ... I'm 69 this year and still riding my Softail Slim S with the Screaming Eagle 110 engine!
    6 points
  3. Hello folks, The updated campaign has been sent to Eagle Dynamics to be included in the next update. This contains the campaign for the F-5E and the F-5E FC version. Change log: -voices redone and more voices added -triggers reworked -navigation aids added, guidance from Overlord when going off-course on long legs. - easier ways to finish a mission - ability of players to select to be Immortal at any time during the missions - ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day. -Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up with 1000 kilos in some cases. - AI F-4 updated to use the Heatblur F-4E ...and many more.
    5 points
  4. Yes, the engine is simulated accurately according to our available data and first-hand Phantom Pilot/WSO feedback. This includes compressor stalls and similar stuff.
    4 points
  5. This is a typical advertising article from the 90s, where imaginary advantages are pointed out and disadvantages are almost not pointed out. In reality, the RVV-AE loses to AIM-120 in terms of range and computer power (and many tiny things depends on onboard computer). Do not take these texts at face value. This is just propaganda.
    3 points
  6. Yepp we did not find a way to do it time delayed
    3 points
  7. Fixed. Thanks for your report. It will be included in a next update.
    3 points
  8. It's perfectly OK! Especially since you return here with the solution.
    3 points
  9. 3 points
  10. Didn’t even link the “post” they supposedly found! They don’t. It’s a bad forum. I barely tolerate it for multiplayer. And it’s even worse than seeing a Facebook group as a company “web page”. When I go to Heatblur.com and click on Forum. It brings me here. Not a self hosted forum, and not a discord fan site. Here.
    3 points
  11. ...but jokes aside, i would really appreciate both the North Sea and Baltic coast with some bases for the Marineflieger!
    3 points
  12. I think this has been raised before but just wanted to revisit the idea. A P-38 would suit both Normandy 2 and WW2 Marianas maps and 1944 setting.
    2 points
  13. Hello everyone! With all the new GPU launches, I decided to grab a bargain on the Dutch second-hand market. I found an RTX 3090 for €600 and sold my RTX 3080 12GB for €450, meaning my net upgrade cost was only €150. I mainly play DCS in VR Quest 3 with resolution maxed at 130% and benchmarked the upgrade in the AH-64D on Syria with all settings maxed out. My FPS increased by 50%, which was a massive improvement. The extra 24GB VRAM really helps in VR, and I no longer get stutters in heavy scenarios. I also managed to get a Ryzen 5700X3D for €150 and sold my 5600X for €85—another great deal. The extra L3 cache seems to help in CPU-bound scenarios. Some Observations: VRAM Usage: Before, my 3080 often maxed out at 12GB; now, DCS uses up to 17-18GB. Overall Experience: Way smoother in VR, especially in multiplayer and dense missions. If you're on a budget and looking for a cost-effective upgrade, the RTX 3090 and 5700X3D combo is fantastic for DCS VR! Happy flying!
    2 points
  14. Hi everyone, I wanna share my little project - a modular rumbler/shaker for a T.16000M joystick (the plan is to have adapters for other joysticks as well). I would really appreciate your feedback, tips and thoughts. Basic info: Supports MSFS with a help of a simple program Supports DCS and for now runs only on native FFB HID protocol (no software interface needed) 3D printed drop-in replacement (just remove 3 screws and put it on) Uses an XBox gamepad rumble motor Connected to PC via USB port, no external power needed Should be possible to mount to most joysticks and yokes (columns) DCS Features: Wing buffeting when pulling high AoA, for some ED modules there is also a gun firing feedback Tested so far on Tomcat, Phantom, Viggen, Flaming Cliffs modules, Mustang Prototype demo video DCS Drawbacks: running on native FFB protocol only, reading of in-game telemetry not implemented yet depending on each module whether there is a force feedback modeled (for now) usable with non Fly-By-Wire aircraft only (so no buffeting with F-16, F-18) MSFS Features: Done: vibrations caused by touchdown, flaps, landing gear, wing buffeting and ground roll To-do: overspeed Trying to make it compatible with IL-2 GB too but I've not been able to find the correct joystick descriptor for it to be seen by the game. Thanks for your input! I will keep you posted about my progress.
    2 points
  15. the upgraded Su-27S didnot had.. but the neu build of Su-27SM had. the 1st prototype of Su-27SM with Designation Su-27SK Nr: 305 was shown in Maks 2003. so in DCS we allow our self to use the neu one
    2 points
  16. Truth to be told, 3D modelling & skinning, albeit non-trivial skill in itself, is not unique within flight sim community. Many guys can do it. It's coding of systems and flght models that becomes the biggest stumbling block for modders and commercial 3rd parties alike. This is where skilled workforce is quite rare (and usually willing to follow much more profitable projects than combat flight sims for creepy nerds and anoraks like us). Many endeavours didn't go past pretty renders stage, but, there's nothing wrong in whishing these guys good luck and hoping they can pull it off. The more cold war aircraft in DCS the better.
    2 points
  17. I found the culprit: it was me! I have made an external (MS Access) application that writes to "Options.lua" primarily to set the wanted screen export configuration. Note: the current launcher is limited to 3 presets. My app does not have that limitation. And the presets have names like "F/A-18C, Big AMPCD + IFEI on RH monitor" which is better than just a number. My app captures the current Options.lua in a database and changes some lines depending on the preset I have selected. Unfortunately I had captured the Options.lua at a moment when "weapons" was true. I have now added a line to all my presets to enforce "weapons" = false. I apologize for having wasted your time on an issue where the ball was in my court.
    2 points
  18. In the EU, the CE-marking is merely a legal construct. Putting it on the product is considered to be a promise by the manufacturer that they ensured that their product complies with the EU standards. So if they put the CE-marking on the product without actually doing that, the courts can conclude that it was not a mere oversight, but a willful act of not following the law. But there is no testing required by an independent/government body. Testing it would be hard anyway, since the Low Voltage Directive just uses generic language stating that the product should be safe to use and connect, and that the manufacturer should recall or fix the device if this turns out not to be the case (despite a solid effort to make it safe). Presumably, the courts would create jurisprudence, or it already exists, on what is considered to be safe enough, based on expert testimony or the assessment by national agencies, and when a recall is warranted. In the US, the laws seem more centered around empowering agencies to make and enforce rulings, but GPUs are probably not on the radar of any safety agency right now. So in practice, we probably either need a sufficiently big scandal with people dying for this to get on the radar of the agencies, or people need to sue themselves.
    2 points
  19. Thanks for the vid DimSim. Here's the version for those who prefer to roll with the jet. ..
    2 points
  20. The reporting suggests that Nvidia simply paid off the person who filed the suit and they withdrew the complaint. There was never a ruling.
    2 points
  21. Finally, after three months of work, I have reached the same point where the stutter issue first appeared. A lot of optimization and compromises have been necessary, but now it seems that the project can continue. Next, the plan is to make the player's wingman fully functional. Originally, I had intended to use a stock wingman, but it cannot be commanded to attack enemy airfields or strategic targets, which significantly limits its usefulness. Of course, the stock wingman is still capable of SEAD, CAS, and CAP missions. I will start exploring whether it would be practical to create a separate wingman and give the player the ability to issue commands for specific missions.
    2 points
  22. Hey guys. Looks like a lot of fun. Appreciate all your work. My squad has been trying it, but we found that when a player crashes their Huey, it is crashing their game. In the log I am seeing some errors involving getPlayerName. Have you seen any thing like this? see attached log. Thanks in advance, CptTrips [Edit] I did consult the Oracle (i.e. ChatGPT) . [10:58 PM] Yes, there have been some known issues with Unit.getPlayerName() in DCS, particularly when used in scripting environments like MOOSE or mission scripts. Here are some common issues: Returns nil for AI Units This function only works for human-controlled units. If you try to call it on an AI unit, it will return nil. Timing Issues in Multiplayer In multiplayer missions, getPlayerName() might return nil when called too early (e.g., right after a player joins but before they fully occupy an aircraft). A workaround is to use event handlers and delay checking until the player is fully in the aircraft. Issues with Clients in Multiplayer In some cases, getPlayerName() may not return the correct name when used with dynamically spawned units or when checking from a server-side script. Desync with Slot Changes If a player changes slots, the function might return outdated information for a short period. Using S_EVENT_PLAYER_ENTER_UNIT and S_EVENT_BIRTH event handlers can help ensure accurate retrieval. Workarounds: Use S_EVENT_BIRTH or S_EVENT_PLAYER_ENTER_UNIT to detect when a player spawns in. Add a slight delay before retrieving getPlayerName(), especially in multiplayer. Ensure the unit you're calling it on is actually a player-controlled aircraft. dcs.log
    2 points
  23. I already reproduced compressor stalls, so those are simulated.
    2 points
  24. 2 points
  25. This is part of the reason I'm not always as patient as I should be when people....... express concern, about paying for asset packs. It's just a few bucks, and it's only the second set. It's not like that other older sim with a long series of micro transactions where you paid for a scarf your pilot could wear. And each colour was another $1. That's not what's going on here. This is a heavy duty, very sophisticated flightsim. And **** ain't free. Ya want more, ya gotta pay for more. If ED wants $10 or whatever for PTO assets and that makes my flights better, I'm fine with that. Just make cool stuff and I'm happy to pay for it.
    2 points
  26. Apologies if I sounded harsh. My point is that we'll never get perfection, or anything remotely close in many cases, but we will get enough to make for enjoyable flying. I'm happy with the WWII Assets pack. I think I paid about $10 and I definitely got my money's worth considering how often I use it.
    2 points
  27. I've reported the item about the engine continuing to run with cut-off levers to off. As for the other item, I've addressed above.
    2 points
  28. BO-105 - DE-ICING The Critical Role of Air Intake Anti-Icing Systems in Turbine Engine Performance The air intake system is a fundamental component of any turbine engine, directly influencing engine performance, efficiency, and safety. Under specific meteorological conditions, ice accretion within the air intake can significantly restrict airflow, posing a severe risk to engine operation. A pertinent example is the Allison 250 turboshaft engine, which features an air intake diameter of merely 10 cm—small enough to be obstructed by something as trivial as a compacted snowball. Ice accumulation reduces the mass flow rate of air to the compressor, potentially leading to compressor stall or, in extreme cases, complete engine flameout. Mechanisms of Ice Formation in Air Intakes Contrary to common assumptions, ice can form within the air intake even when ambient temperatures are above freezing. This phenomenon is primarily driven by the thermodynamic effects of pressure and temperature changes within the intake system. The air intake does more than channel ambient air toward the compressor; the compressor actively induces a pressure drop in the intake, resulting in adiabatic cooling. For instance, if the ambient atmospheric pressure is standard (1013 hPa), the induced pressure within the air intake may decrease to approximately 960 hPa due to compressor suction. This pressure drop leads to a corresponding temperature decrease of around 3°C. Consequently, ambient air at 2°C can cool to -1°C within the intake duct. Additionally, the rapid reduction in pressure causes moisture in the incoming air to condense into microdroplets. Upon contact with the sub-zero inner surfaces of the air intake, these droplets freeze, leading to ice accretion. This process mirrors the sublimation of water vapor into frost on cold surfaces, a phenomenon observable on frosted windows during winter. Design and Functionality of Air Intake Anti-Icing Systems To mitigate the risk of ice formation, turbine engines are equipped with sophisticated anti-icing systems that maintain the air intake's internal surfaces above freezing temperatures. These systems typically utilize bleed air extracted from intermediate stages of the compressor. After ambient air enters the intake, it undergoes compression to pressures reaching approximately 6500 hPa, with corresponding temperature increases to around 250°C by the fifth stage of the compressor. At this stage, a pilot-controlled bleed valve allows a portion of this high-temperature, high-pressure air to be diverted and routed to the air intake’s outer skin. The hot bleed air heats the intake structure, thereby preventing moisture from condensing and freezing on the internal surfaces. Operational Implications and Performance Trade-Offs While bleed air anti-icing systems are effective in preventing ice formation, their use introduces certain operational trade-offs. Diverting bleed air from the compressor reduces the mass airflow available to the combustion chamber, impacting both the combustion efficiency and overall engine performance. This reduction necessitates an increase in fuel flow to maintain the required turbine inlet temperatures (TIT), which, in turn, affects the engine's specific fuel consumption (SFC). Moreover, during engine start-up—particularly under cold-soak conditions—activating the anti-icing system can prolong the time required to achieve the kerosene flash point of approximately 48°C in the combustion chamber. This extended start-up cycle increases the electrical load on the aircraft’s battery system, potentially limiting the number of available start attempts in battery-dependent start configurations. Additionally, bleed air is frequently utilized for environmental control systems (ECS), including cabin pressurization and heating. The concurrent demand for bleed air in both anti-icing and ECS functions can further diminish available engine power, particularly in high-demand flight phases such as takeoff and climb. Conclusion The air intake anti-icing system should be engaged whenever the outside air temperature drops below +2°C, as these conditions are conducive to ice formation. Such temperatures are commonly encountered both on the ground during the autumn and winter seasons and at altitude when traversing the freezing level during ascent. However, it is imperative for flight crews to consider the operational penalties associated with anti-icing system activation, including increased fuel consumption, reduced engine performance, and potential impacts on aircraft range, service ceiling, and payload capacity. Efficient management of the anti-icing system, in accordance with the aircraft’s operating manual and prevailing atmospheric conditions, is essential to ensuring both flight safety and optimal engine performance. Simulation Accuracy with MEDUSA The programming with MEDUSA will simulate these processes with a high degree of realism, accurately reflecting real-world engine behavior and the operational dynamics of the anti-icing system.
    2 points
  29. What is it? This post is to serve as an introduction and primer for an upcoming set of mission packs I’m working on. There will be two mission packs released initially, one for the DCS Hornet and the other for the Heatblur F-14 Tomcat. Both mission packs are concurrent: they take place in the same air wing at the same time and place, in a fictional 1998 WWIII scenario. Some of the missions are technically the ‘same’ mission played from two different perspectives. Launch times may differ slightly, but in each you will hear some of the radio calls from the other. In some the mission objectives are the same, and different in others. Some of the numbered missions are unrelated, like an F-14 TARPS run on one cycle while the Hornet mission involves hunting enemy naval units in the Norwegian fjords. So on and so forth. There is one mission that ‘branches’ for the Hornets: depending on the outcome, you will play one of three missions as the next one. Of course, since these are mission packs and not campaigns, you can still play all the missions at any time, in any order you want. So the two ‘branching option’ missions that don’t apply can be considered bonus missions on any given playthrough. The two mission packs (one each for the Tomcat and Hornet) comprise ‘Phase I’ and are collectively named ‘The Battle of Vestfjord’. This is a Leyte Gulf style, large scale naval battle that takes place over about four days. It is heavy on air-to-air and anti-ship, blue-water naval combat operations. There is a LOT going on in the background of these missions, and the briefs are designed to immerse you in an even broader sense of a struggle for control over the GIUK gap and the north Atlantic. Weather is a factor in some missions, even the enemy itself in one of them. Phase I is almost complete and should be released sometime mid-to late February, or early March at the latest. The files will be in the user files section and I’ll have a mediafire link available as well when the time comes. All the missions are designed to be playable by the ‘casual’ player. I would characterize them as semi-realistic, not ‘ultra’ realistic. The units, liveries, etc do not necessarily conform to true historical norms, because this is an ‘alternate reality’ 1998 anyway, and in DCS ‘you use what you got.’ (More American and Soviet naval units, please!) Getting the highly prized ‘Mission Complete’ graphic and sound clip will require you to trap on the carrier. For missions at night and in bad weather, proficiency with the ICLS / ACLS systems and procedures is a must, but if you can’t do these things, you can still play the missions. Since it is not a campaign, you advance when you choose the next mission to play. All missions start hot either on the catapult, or in rare cases hot on the flight deck. You don’t have to start the engines each time, run those checklists, and wait for INS alignments, etc. It also eradicates 99% of the frustrating game-breakers that pop up every update with the deck crew on the supercarrier. If you are judicious with your fuel, AAR is not required, but is available for almost every mission for those who like to do it. My mission design philosophy revolves around finding the right mix between scripted events and player agency. I want the player in control of their destiny, not a participant in an interactive movie with a pre-determined outcome. As such, many of the missions are somewhat ‘open ended’ in terms of success and failure. As long as you make it back to the Boat (in most circumstances), it’s ‘Mission Complete’ and you can self-evaluate how you did. The missions all include custom briefing images, kneeboard cards, and AI-generated custom voice communications using a paid version of Naturalreaders TTS. I don’t like it as much as Speechify but it allows for a monthly rather than yearly subscription, and the product is workable at least. TTS files are then washed through Audacity to ‘radiofy’ them and convert them to .ogg files the game can use. The missions are set up so that even if you ignore the radios completely you will still hear most of what you need to hear to complete a mission. Again, it is all designed with the casual player in mind. There are still lots of opportunities to make calls using the F10 function (mostly for flavor and immersion) which prompt more custom communications, and in the Tomcat missions there is always some fun (and often humorous) banter back and forth between you and Jester. In addition, Jester is programmed to do some tasks for you when he should without needing to be prompted through the menu. At other times, you’ll need to ask for what you want. Right now, the list of missions for Phase I looks like this: For the Tomcat: BV 01 Opening Moves: Fleet defense scenario against a mass bomber raid backed by enemy fighter cover. BV 02 Sink the Moskva: Defeat land-based enemy air cover over a large-scale surface engagement. BV 03 Hide and Seek: Hunt the Bears that are hunting your battle group. BV 04 Action off Andoya: Air to air scrap during the mother of all surface battles. BV 05 Destroy the Mainstay: A high speed, high octane run at the well defended A-50 dogging your force. BV 06 Northern TARPS Run: Conduct a reconnaissance flight over two northern, enemy held airfields. For the Hornet: BVH 01 Opening Moves: Ready Launch to aid in fleet defense scenario against mass bomber raid. BVH 02 Sink the Moskva: Conduct a coordinated saturation missile attack on an enemy surface group BVH 03 Hide and Seek: Search for a second enemy force while the CVBG is under EMCON, and the Hawkeyes are down. BVH 04 Action off Andoya Participate in the largest naval battle since Leyte Gulf. Sink the Kirov if you can! BVH 05 Sinking Cripples Conduct mop-up ASUW strike against surviving enemy surface ships. BVH 05a (Branch 1) “Finish the Job” The Kirov is damaged but still afloat. Provide TARCAP while we remedy that. 05b (Branch 2) “Securing the Flank” Close Andoya air base ahead of schedule after a clean sweep at sea. BVH 06 Night Hunt Night hunt of smaller enemy surface units hiding in the fjords As of now all but the last two missions in each pack are completed, with only final polishing needed to prep them for release. Mission 6 for both platforms are still under construction. Modules required: DCS F-18 (for the Hornet missions) Heatblur F-14 (for the Tomcat missions) Supercarrier Kola Map User File Modules required: Military Aircraft Mod (for some of the missions) Phase II When I eventually get there, this will involve a USMC / NATO counter-invasion of Bodo and the retaking of northern Norway. That’s when the missions begin utilizing the Bombcat role for the Turkey, and the Hornet drivers will get their fill of close air support. In the background info (see next post), I’ve also hinted that this entire scenario could be a pre-cursor to a DCS recreation of the campaign in Janes F/A-18, although someone else is probably going to have to tackle that. There is also the potential here for other mission creators to take up the overarching theme of this story either in the Kola or other theaters. And now for the best part: It’s all Freeware, baby! None of this naval warfare goodness will cost you a dime, provided you already own the required modules. It’s all for the love of the hobby. If you fly both the Hornet and the Tomcat, you are in for a real treat. Flashpoint 1998 . . . In Russia, instability and economic distress have plagued the administration of Boris Yeltsin. Following the devaluation of the ruble and other economic downturns, residual communist hardliners have banded together with the military and carried out a military coup. Proclaiming the triumphant return of the Soviet State, the “New Soviet Union” almost immediately embarked on a campaign of aggression to restore former Soviet boundaries. Most notably, there were military incursions into the Baltic States, restoring them to New Soviet control almost without firing a shot. Emboldened by their success, they moved on to a swift invasion of Poland, attempting to seize the country before it could formally become a member of NATO. However, Poland had already signed the Accession Protocol for Poland to the North Atlantic Treaty, and given the suddenness of this aggression by the New Soviets, NATO decided to respond. Eager to seize early control of the North Atlantic and stem the flow of materiel from America to Europe, the New Soviets launched a devastating conventional missile strike on Keflavik, Iceland, rendering it temporarily inert. At the same time, NewSov forces mounted a rapid, Inchon-style amphibious and airborne invasion of Bodo, cutting off northern Norway from succor as additional NewSov forces invaded across the northern end of the Kola Peninsula. Under the blitz of the NewSov assault, Norwegian forces in the north of the country were overwhelmed and neutralized early, giving the New Soviets additional airbases from which to stage fighters, bombers, and maritime patrol aircraft. SOSUS nets were cut, and the North Atlantic thrown open to New Soviet submarine forces. The USS Kennedy carrier strike group in the Mediterranean fell under attack from mass Soviet bomber raids, and was destroyed. The USS John C. Stennis carrier strike group, transiting the Atlantic, almost suffered the same fate. Her group fared better, surviving the raids with major damage, and was forced to return to the east coast of the U.S. for extensive repairs, effectively knocked out of the war. Although defeated quickly, the Norwegians were able to get their licks in early. In concert with northern-deployed U.S. and British attack submarines, a large conventional cruise missile attack managed to catch and destroy most of the northern-deployed New Soviet bomber force on the ground, significantly reducing the threat to Atlantic-deployed naval forces. With one carrier sunk and another out of action, the USS Theodore Roosevelt carrier battle group with Carrier Air Wing EIGHT has ventured into Arctic waters. Their objective is to break the New Soviet hold on Vestfjord and institute a ‘reverse blockade’, to aid the beleaguered Norwegians in pushing the enemy back out of their territory and re-instituting maritime superiority in the GIUK gap. Politically, the resurgent New Soviets are not without their own opposition at home. Ukraine, Belarus, and Georgia have quickly banded together with native Russian elements who want democratic government restored. The news outlets have taken to calling them the ‘Blue Russians’, and the New Soviets the ‘Red Russians.’ However, for the time being, the New Soviets have firm control over the country and its military assets, and are waging a full scale military assault. NATO, in the meantime, has gone to DEFCON 3 and issued a statement that it will not be the first to use nuclear weapons in this conflict. The New Soviets have made the same assertion, but tensions are incredibly high as worldwide war is waged on the conventional front.
    1 point
  30. https://primamedia.ru/news/530242/ Почему “Атака” представлена на этом вертолете? Монументы обычно имеют требования к точности, особенно перед заводом. Есть ли у ED информация, использовался ли Ка-50 как испытательная платформа для этого оружия перед его принятием на Ка-52?
    1 point
  31. Is 63v1 better then 70 for A2A? According to wiki the APG-70 was replaced on F-15C/Ds by the 63v1 and only a small number of F-15Cs got 70 in the first place. If that's the case I hope we get the 63v1 as it seems more representative of F-15Cs in USAF/ANG service.
    1 point
  32. Yep TMS Up Long doesn't do that. Currently I'm (re-)learning the F-16 and it's difficult sometimes to get some stuff to work if I follow the steps in a video, certainly video's that are a few years old.
    1 point
  33. Discord….the In game chat app is now the official support site? Have you ever gotten google search results for Discord? And have you ever tried to search a discord stream of consciousness chat log?
    1 point
  34. I have asked the team to review this internally. thank you
    1 point
  35. Теперь перечитайте своё сообщение и попробуйте ответить для чего были эти многабукаф? Я вижу полдня вчера готовились, перечитывали-похвально корифеев))) Понту много - практической ценности ноль. Незачёт. Зато слов надёргали сильно больше чем нужно) Если вы такие уж великие делатели погоды (я про динамическую) то потрудились бы хотя бы что-то написать про сие творение безумного гения. Хотя бы приближенно вменяемое и пригодное к практическому применению. Была указана конкретная проблема - автоматическое усиление ветра вдвое. ЗАЧЕМ? ответ - "Градиент ветра по высоте у земли в среднем именно такой" это не ответ, это "температура по больнице" надеюсь с этим хотя бы вы не спорите. А точнее ваш ответ явственно звучит так(между строк) - "потому что Я так хочу". Другого нет и быть не может) Мы смиряемся - ибо спорить в таком случае бесполезно, НО отсуствие желания услышать пользователе налицо. Впрочем как всегда. Вас всего то просили разблокировать эту опцию. Или у вас волосы на спине выпадут от того что у нас появится возвожность ставить требуемую НАМ а не ВАМ погоду? Всего нужно было написать - да сделаем, или нет не сделам. А вот эти все понты (кстати достаточно бестолковые и так и не прояснившие сути вопроса) Зачем это было сделано - абсолютно непонятно. От слова совсем. Вот сегодня на 12 часов дня срез ветра, и как это можно реализвоать в ВАШЕМ ЧУДО-ГЕНИАЛЬНОМ ПОГОДНОМ ДВИЖКЕ???? Опять ваш ответ - жуйте что дают и не умничайте) Это ответ (промолчу кого) но никак не представителя ПРОДАВЦА, Напоминаю что вы не бесплатный продукт предлагаете. И если ввязываетесь в подобные споры категорически не желая слышать пользователей показываете в очередной раз свою профнепригодность как ПРЕДСТАВИТЕЛЕЙ ПРОДАВЦА и всегда в глазах 99.9% пользователей проигрываете и выглядите зашкварно. Надеюсь ваше руководство когда то поймёт что на форум нужно "выпускать" тех кто умеет общаться и решать вопросы а не "колотить понты".
    1 point
  36. Work continues on the AI Project.
    1 point
  37. Looks like the link needs to be updated again. Mediafire says "Looks like something is missing" I would really like to do some C-47 Paints. Thank You - Woog
    1 point
  38. OBS Adjustments Changed a bunch of OBS settings to further calm down its CPU/GPU consumption. Not sure if all of them have any effect, but the combined results are positive. Updated OBS to latest version Added OBS to Windows Graphics Settings | High Performance Excluded OBS from Windows Defender Changed OBS settings in Nvidia Control Panel Anti-Aliasing: Off Low Latency Mode: Ultra Power Management Mode: Prefer Maximum Performance Changed some settings for OBS in Process Lasso CPU Affinity: Core 0,1,2 (away from DCS) I/O Priority: Normal (might change it to High in the future) CPU Priority: Normal (might increase it in the future) OBS Encoding (have to check the visual quality after a couple of recordings) Video Encoder: changed from NVENC HEVC(H.265) > NVENC H.264 (less CPU consumption) Rate Control: Changed Bitrate from Variable > Constant Preset: P5 Slow (Good Quality) Tuning: Low Latency Multipass Mode: Single Pass Profile: High Look-Ahead: Disabled Adaptive Quantization: Enabled B-Frames: 2 Bitrate: reduced to 25.000Kbps (for 2k, in accordance with Youtube Guidelines) Preview when flying: Disabled Replay Buffer: Disabled Aligned Audio Bitrate of all audio tracks (320) Improved Microphone audio quality and volume by adding and adjusting some filters Gain Noise suppression 3-Band Equalizer Expander Compressor Limiter Improved Microphone quality Added a couple more VB-Audio Cables and added one as Monitoring Device from within OBS. This way all the Filters that have been applied to my microphone in OBS also apply to SRS and Discord, hopefully improving quality and volume of the mic. Winhance (new tool to Keep Windows debloated and optimized) Thanks @Reed for sharing. There are quite some interesting things in there. I am too scared to let this tool do all the registry editing for my W10 since it is mostly made for W11 and I don't know what it is doing exactly. The creator mentions that in W10 it has some issues. I like the idea of adding the scheduler to keep things out. It seems to be a great app, but is a bit rough still when you can only switch on a long list of settings or switch them all off. Would be great if inside the categories you can just select the ones you want, so you can test their impact in a more controlled manner. Now you have to enable all or none, which worries me a bit. So I put some of the things on my list to check out.
    1 point
  39. Our best flight yet on ITJ! The Chinook is really becoming a favorite of mine to hear in game. Time stamps included. Check Zippers landing out!
    1 point
  40. Last night was probably the best time I've ever had in DCS in my more than decade regularly playing simulating. The fellas and I spent 3+ hours flying Into The Jungle and it felt like 30 minutes tops. What made this experience so memorable? First off, it just doesn't get better flying with buddies. We've flown together enough over the years we kinda know what the other is thinking at this point. We've developed a very good communications style and each enjoy the cooperative experience of Multiplayer. Secondly, the upcoming changes made to I2J upped the fun factor significantly. A huge shout out to a person known as BIKEGUY3034 on YouTube who suggested on one of Devil's videos we randomize the placement of group spawns using MIST. I had used this function before, but just hadn't thought of it for I2J . Instead of letting MIST select group placement in a single random zone, I chose to architect the randomness in a more controlled manner. The end result is group spawns are very random. Each group now has 7 possible spawn locations on the map. Odds are you'll never experience the same map layout ever. Each play session will be unique. Gone are the days of anticipating hootchville in the same place, or bunker city tucked in next to the river (Bunker/Alpha/South Island are exempt - they are always there and always spawn) Below is a 30 minute video of our 3+ hours. Its a long video. I flew the Bronco, Mongo (Devil505) scouted and Zipper (Wulf103) bounced between CAS and CSAR roles. I rarely fly the Bronco but after tonight, I will definitely pilot that beast more often. It packs a punch and gets out of trouble quickly. It also has a great FOV for VR and enough ordinance to stay on station for extended engagements. I flew the same airframe all night. Rearming at Olf. Hope you all enjoy the show.
    1 point
  41. This is the static template for FOB Rhino representitive of early 2002 while in use. You will need to remove the ruinied one in the template above if you wanted to add it at the same time. Good for initial invasion and capture of Kandahar Airfield scenarios. FOB Rhino 2002.stm
    1 point
  42. Make sure wind speed is higher than 6kts and aligned down that runway. DCS in general has issues with ILS not being turned on unless the winds are specific directions and speeds, but it's particularly bad on Caucasus map for some reason.
    1 point
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