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Showing content with the highest reputation on 06/24/25 in all areas
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Been flying flight sims for 30 years, also real pilot for 16 and own and fly a warbird. IMHO the Corsair is fantastic, I made a list of what I like and what I think needs improvement, and what is great, feel free to add your input. Improvement needed Cockpit looks great but too dark Sound volume too low Is the suspension on the struts modelled? Is take off assist ON? seems very easy, it lifts the tail on its own. FM to be able to work with sticks with no extensions (but don't change so much it ruins it for guys with extensions and FFB, works great for us) Damage model for systems /engine (I know its in the works) Probably in the works, add more axis and setting to be able to be mappable. What is great Feel of flight is really good, maybe one of the best I have tried. FM (I am using extension and FFB and it feels great) Some of the damage model to the airframe, wings you get hit, get holes and it adds drag, damaged wing drops and makes it hard to fly, your elevator gets shot and plane becomes uncontrollable the damage visuals are also great, when the engine and systems damage model are complete, should be amazing. Finally an open canopy that adds drag (all other warbirds need this) Graphics , and attention to detail are amazing, makes the 109, P51 and Dora look ancient.10 points
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What rules? The bottom line is this: based on our research into this aircraft, we have deemed it would not have taken much to allow the usage of these weapons. Because we added the ability to restrict and control loadouts in missions and multiplayer, we feel the additional missiles adds more to this aircraft without hurting the realism. It's very similar to the HARM thing, as someone pointed out. More Options, More Better as long as it's within the realm of possibility, which we have determined this is. Thanks!8 points
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and some shots of a "Splitterschutzbox" side wall from front: side wall detail blast deflector seen from the side behind rear of the side wall blast deflector and rear of side wall blast deflector seen from inside the box5 points
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As for my work, I've been starting with flat paint and I/other commmunity members can add fancy normal maps etc later. I've been doing very minimal normal maps and roughmet, keeping the original AO pass (red channel) As for F4U1D_CP_PLACARD_001, I'm a little over half way, working a half hour at a time or so.5 points
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Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The topic related to the discussion of the campaign will be located at the OH-58D module, LINK HERE.4 points
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I would love to see some smoke effects while starting the engine. I am not sure if this is a global thing that would need to be developed by ED as I believe that no warbird currently has these effects. Having seen a few Corsairs start in real life, there is often a nice plume and it would be great to have this in the sim as well.4 points
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4 points
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I am working on Rolling Stock for the Marianas Narrow Gauge Railways. Some simple but interesting rolling stock. Great for moving supplies around on the Islands from the Jetties and Airfields. - 060 Steam Locomotive - Flat Wagon - Flat Wagon With WW2 Poison Box - Flat Wagon With Gas Tank - Flat Wagon With Oil Barrels - Torpedo Wagon. Just a few more wagons to make then i will sort out the upload. Wagon wheels - i got rid of the spoked wheels as they caused terrible wagon wheel reverse effects - the disc wheels work great and rotate real well. Usually an anoying feature of DCS trains is they reverse at the end of the route going back and forth on the route for ever. However on the Marianas Islands the routes are fairly short and all single track so push pull trains work really well in this manner with the small Locos struggling with the heavy WW2 supply trains. Just got to do the Normals and RoughMets for all the wagons and Locomotive and should be done.4 points
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4 points
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Less a bug and more of a feature request. For some of the system switches only toggle keybinds are currently available. For others, I've not been able to find the keybinds at all. Examples: 1) Master Arm. Toggle only 2) Center/Inboard/outboard guns. Toggle only 3) Gun sight. Toggle, but may not be working. 4) Gun charge/safe knobs. No keybind found. I've not been exhaustive but am sure there are many others.3 points
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In most or all modules in DCS, a right click moves a switch up or a rotary switch clockwise, and a left click moves it down or counterclockwise. It seems that the F4U switches are opposite. I would characterize this as a bug, but it could also be a wish list item to at least add a setting. It looks like this convention is pretty well-recognized. Apparently, ED switched the A-10C back in 2020 to conform: It would be best for the F4U to get that sooner rather than later so we don't build bad habits!3 points
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3 points
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3 points
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3 points
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Either you try the Patch or redownload the updated VSN_F104G mod here: https://drive.filen.io/f/c798daf9-0435-4921-aa16-99b02f67b474#tsdthQiPeNARYGbrPjj8MGdihEwe1S2U3 points
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Salute I set out last night to look into this new feature, but going in blind I knew it was not going to be easy! I managed to get the new display to appear on the MFD for one flight. It contains a much larger VSI arc that is easier to read. There was another graphic that I could not work out what it showed me. The annoying thing is that on my second flight I could not get it to appear again (the first time it appeared on the display was when I must have been within some flight parameters, eg very slow level speed and very little change in altitude). I did add a waypoint to the flight plan (and tried to change its type to "HOV" but could not) for my first flight and did the same for the second. This really is frustrating that we have been given this new feature and absolutely no clue how to use it. @BIGNEWY I get that ED is working on a fully detailed update for the controls but could we at least just have some screen shots and simple notes explaining what it does and how to enable it to tide us over and get us started? Edit: How rude of me, I forgot to say please...and keep up the excellent work you are doing on this module.3 points
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and some more details I guess some of the HAS were used in the late 90s early 2000s for some Techno / rave events and have been painted inside. near the back wall, some anchors in the ground rear exit rear exit from outside rear side door from a different shelter Magnetic location information? Door details3 points
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Hi team! I've followed for many years, and just want to commend you on a job well done. With all of the discussion, excitement, criticisms (aka "passion" ;)), etc. in the first few days, I feel it's important to say: THANK YOU. We see your hard work, and we know this module is a labor of love from a small and hard working team. And while we all have our points of constructive criticisms, the big picture is that this is overall off to such a great start! Very pleased to have this in game, and can't wait for the larger Pacific Theater to be built out more. Your Corsair has beautiful art and texture design, a nice set of included assets, and is a faithful reproduction of the F4U. It's been a blast to play with thus far. So, just a "thank you" and note of appreciation. We look forward to experiencing the module develop throughout EA and become refined to reach its full potential. Until then, just a shout out for all your hard work. Be encouraged - upwards and onwards! Cheers.3 points
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I think they're not even there. The crew chief told me he placed them, but a relatively small amount of throttle results in the aircraft rolling forward.3 points
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Many here, including myself, have the problem, they cannot catch a wire in self created missions, while they trap nicely in the default missions. I did many tests from excluding mods to trying different maps. What I found is: I copied the carrier from the "Rising Sun" mission into my training mission - I caught the wire on the first attempt. I tried with my carrier: no trap. The only difference, my carriers are steaming SSW, the Rising Sun carrier steams NNE. So I turned the Rising Sun carrier 180° and did not catch the wires anymore. I then turned my carrier 180° and I immediately caught the wire. Winds were adjusted each time, of course. The results are reproducible - heading NNE: trap, heading SSW: no trap. My guess it has something to do with the algebraic sign of the x,z coordinates of the cables' start- and end points. Edit: Marianas WW2 map I also reproduced it on the Channel map: carrier heading SW - no trap, carrier heading NE - trap.2 points
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The Kiowa from Polychop launched with lackluster sounds and they were able to contract Echo 19. Would love to see better sounds on this module as they currently lacking and I believe it would significantly improve the experience!2 points
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Hey all, I'm doing a tutorial series about the F4U Corsair. I hope they will help you master this legendary beast:2 points
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2 points
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Would be nice if Mag3 can make a statement. To list what they have found to be actual bugs based on user feedback? And what is just "learn to fly the thing" I know the crazy wingman thing is a bug. Not being able to trap, when carrier is going south is also obviously a bug. But what about water injection. It doesn't seem to work? The extreme need for trim? Is it really that unstable or is it a bug. I have problems holding a steady climb of just 500 feet a minute. As every few seconds, the aircraft gets so untrimmed i have to adjust both aileron and rudder trim constantly. Making it hard to hold the aircraft steady. Are ther other reported bugs mag3 have found and are working on?2 points
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This has been acknowledged as "not currently planned" by BIGNEWY: Fortunately, the required command is available within the mission editor/triggers Lua environment, so I've found a way to access it from the mission scripting Lua environment: net.dostring_in("mission", string.format("a_unit_set_life_percentage(%d, 42)", Unit.getByName("Aerial-1-1"):getID() ) )2 points
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2 points
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To be fair, you're the one who's trying (quite arrogantly I might add) to convince them that what they like is wrong.2 points
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2 points
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Not sure if we can tell you how to prioritize your spending. Some people collect grips and other peripherals. Personally I have just one stick, and have used it for a dozen or more modules, including warbirds, jets, and helicopters. I couldn't feasibly have one to match everything that I fly.2 points
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M3, commented that they wanted to implement it, along with the elevators, the stop barrier and the lower deck; but that for this ED had to make some changes to the core of the simulator, the good thing is that it would also work for ED's CV6.2 points
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As a campaign author, I hope to have some nearby airports or air bases in Pakistan or India for better story planning.2 points
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2 points
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Hi, this issue has already been reported and is in our high priority list. thanks2 points
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2 points
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Took mine on a longer range recon/strike flight last night. Full set of rockets and a centre tank. After a couple of screw ups on take off from the carrier, finally got into a nice cruise at 10k, looking for a convoy. Never found it, so strafed some oil tanks on the way home. Found an interesting learning point. I was using the ext tank for the outbound leg and also during the strafing. Finished the strafing runs at low altitude, and THEN the fuel ran out. By the time I'd switched tanks I was even lower, slow and in a bad state of trim. Promptly followed by a swim. My learning being that if you're low, using a tank that you know has fuel in it seems very prudent. Enjoyable flight. Requires a good bit of management to balance the trim, speeds, cooling. Some might have found it a bit dull as there were no other aircraft around, but I liked the challenge of trying to recreate what is more likely to be a realistic mission setting.2 points
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First, just like in other aircraft in general, I'd change "task" to "nothing" rather than "CAS" - that should show all suggested loadout options right away, tanks, smokes and whatnot. Missing Tims in training mission are confirmed issue, fix is in the works.2 points
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For a Russian Military Asset Pack, could you concentrate on all missing Russian aircraft/helos in the SU_, MIG-, Tupolev-, Mi-, and KA- families ??2 points
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I think that's part of the problem. Injection doesn't seem to be working (it also shouldn't be a separate key map, but should be automatic when the throttle is pushed to full).2 points
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Public Beta (aka EA) simply has much more people testing. Sometimes brute force can't be compensated.....2 points
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O.K. Then dear Ala13_ManOWar, if you can show the exterior of those factory fresh Corsairs, then you are certainly able to show us factory fresh cockpits straight from the assembly line which present the same worn surfaces, damage, scratches as the corsair we are getting in DCS...2 points
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SAM Sites of the GSSD (Soviet troops) in the GDR 157. FRB SAM Site FRA-541 Damgarten Airbase 54.258030, 12.436625 SA-3 GOA SAM Site-FRA-145 Saal 54.321034, 12.479123 SA-3 GOA SAM Site FRA-187 Parchim 53.444178, 11.667284 SA-3 GOA SAM Site FRA-??? Lärz 53.310816, 12.637298 SA-3 GOA SAM Site FRA-207 Wittstock 53.235942, 12.416513 SA-3 GOA SAM Site FRA-166 Templin 53.056122, 13.449182 SA-3 GOA SAM Site FRA-206 Neuruppin 52.901105, 12.770482 SA-3 GOA SAM Site FRA-265 Finow 52.862293, 13.657744 SA-3 GOA SAM Site FRA-206 Oranienburg 52.710950, 13.124831 SA-3 GOA SAM Site FRA-??? Stendal 52.643227, 11.737953 SA-3 GOA SAM Site FRA-268 Werneuchen 52.640297, 13.681786 SA-3 GOA SAM Site FRA-??? Mahlwinkel 52.389220, 11.712102 SA-3 GOA 163. FRB SAM Site FRA-293 Sperenberg 52.196295, 13.257121 SA-3 GOA SAM Site FRA-207 Zerbst 52.001507, 12.052819 SA-3 GOA SAM Site FRA-230 Jüterbog 52.009811, 12.883182 SA-3 GOA SAM Site FRA-281 Brand 52.017781, 13.680987 SA-3 GOA SAM Site FRA-227 Köthen 51.705871, 11.861132 SA-3 GOA SAM Site FRA-264 Finsterwalde 51.618159, 13.601362 SA-3 GOA SAM Site FRA-250 Falkenberg 51.526871, 13.109105 SA-3 GOA SAM Site FRA-354 Allstedt 51.417623, 11.395991 SA-3 GOA SAM Site FRA-245 Merseburg 51.381808, 11.833848 SA-3 GOA SAM Site FRA-294 Brandis 51.337411, 12.574556 SA-3 GOA SAM Site FRA-255 Großenhain 51.340790, 13.454030 SA-3 GOA SAM Site FRA-254 Altenburg 50.947253, 12.447867 SA-3 GOA SAM Site FRA-288 Möckern 52.170339, 11.961368 SA-3 GOA SAM Site FRA-??? Wendgräben 52.166886, 12.019354 SA-5 Gammon2 points
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100% Please consider this. Tyler (E19) even commented about this topic in another thread.2 points
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I get people are frustrated, but can we make sure issues posted in Bug Reports are more substantial than 'this sucks'? That is not helpful.2 points
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I completely agree. At some stage, that Corsair, (and thousands of others) left the factory in a pristine condition, thus with a unworn cockpit. I find also quite disappointing those ultra-worn cockpits for the sake of "realism".... I have looked into all the .dds textures of all 4 cockpits, but even being a retired advertising photograph myself, quite capable with Photoshop, I can't deduce where to retouch it. I did such a job on the F-18 which took me a couple of days, but with the Corsair I'm lost... https://www.digitalcombatsimulator.com/en/files/3302617/ And BTW, I did not notice any difference between the 4 Cockpits provided....2 points
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2 points
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This particular patch had no changes from HB. According to Cobra (see Discord), a larger July patch is being prepared instead.2 points
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2 points
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