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Showing content with the highest reputation on 06/24/25 in all areas
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Been flying flight sims for 30 years, also real pilot for 16 and own and fly a warbird. IMHO the Corsair is fantastic, I made a list of what I like and what I think needs improvement, and what is great, feel free to add your input. Improvement needed Cockpit looks great but too dark Sound volume too low Is the suspension on the struts modelled? Is take off assist ON? seems very easy, it lifts the tail on its own. FM to be able to work with sticks with no extensions (but don't change so much it ruins it for guys with extensions and FFB, works great for us) Damage model for systems /engine (I know its in the works) Probably in the works, add more axis and setting to be able to be mappable. What is great Feel of flight is really good, maybe one of the best I have tried. FM (I am using extension and FFB and it feels great) Some of the damage model to the airframe, wings you get hit, get holes and it adds drag, damaged wing drops and makes it hard to fly, your elevator gets shot and plane becomes uncontrollable the damage visuals are also great, when the engine and systems damage model are complete, should be amazing. Finally an open canopy that adds drag (all other warbirds need this) Graphics , and attention to detail are amazing, makes the 109, P51 and Dora look ancient.10 points
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What rules? The bottom line is this: based on our research into this aircraft, we have deemed it would not have taken much to allow the usage of these weapons. Because we added the ability to restrict and control loadouts in missions and multiplayer, we feel the additional missiles adds more to this aircraft without hurting the realism. It's very similar to the HARM thing, as someone pointed out. More Options, More Better as long as it's within the realm of possibility, which we have determined this is. Thanks!8 points
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and some shots of a "Splitterschutzbox" side wall from front: side wall detail blast deflector seen from the side behind rear of the side wall blast deflector and rear of side wall blast deflector seen from inside the box5 points
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As for my work, I've been starting with flat paint and I/other commmunity members can add fancy normal maps etc later. I've been doing very minimal normal maps and roughmet, keeping the original AO pass (red channel) As for F4U1D_CP_PLACARD_001, I'm a little over half way, working a half hour at a time or so.5 points
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Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The topic related to the discussion of the campaign will be located at the OH-58D module, LINK HERE.4 points
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I would love to see some smoke effects while starting the engine. I am not sure if this is a global thing that would need to be developed by ED as I believe that no warbird currently has these effects. Having seen a few Corsairs start in real life, there is often a nice plume and it would be great to have this in the sim as well.4 points
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4 points
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4 points
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Less a bug and more of a feature request. For some of the system switches only toggle keybinds are currently available. For others, I've not been able to find the keybinds at all. Examples: 1) Master Arm. Toggle only 2) Center/Inboard/outboard guns. Toggle only 3) Gun sight. Toggle, but may not be working. 4) Gun charge/safe knobs. No keybind found. I've not been exhaustive but am sure there are many others.3 points
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3 points
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In most or all modules in DCS, a right click moves a switch up or a rotary switch clockwise, and a left click moves it down or counterclockwise. It seems that the F4U switches are opposite. I would characterize this as a bug, but it could also be a wish list item to at least add a setting. It looks like this convention is pretty well-recognized. Apparently, ED switched the A-10C back in 2020 to conform: It would be best for the F4U to get that sooner rather than later so we don't build bad habits!3 points
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3 points
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3 points
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3 points
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Either you try the Patch or redownload the updated VSN_F104G mod here: https://drive.filen.io/f/c798daf9-0435-4921-aa16-99b02f67b474#tsdthQiPeNARYGbrPjj8MGdihEwe1S2U3 points
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Salute I set out last night to look into this new feature, but going in blind I knew it was not going to be easy! I managed to get the new display to appear on the MFD for one flight. It contains a much larger VSI arc that is easier to read. There was another graphic that I could not work out what it showed me. The annoying thing is that on my second flight I could not get it to appear again (the first time it appeared on the display was when I must have been within some flight parameters, eg very slow level speed and very little change in altitude). I did add a waypoint to the flight plan (and tried to change its type to "HOV" but could not) for my first flight and did the same for the second. This really is frustrating that we have been given this new feature and absolutely no clue how to use it. @BIGNEWY I get that ED is working on a fully detailed update for the controls but could we at least just have some screen shots and simple notes explaining what it does and how to enable it to tide us over and get us started? Edit: How rude of me, I forgot to say please...and keep up the excellent work you are doing on this module.3 points
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and some more details I guess some of the HAS were used in the late 90s early 2000s for some Techno / rave events and have been painted inside. near the back wall, some anchors in the ground rear exit rear exit from outside rear side door from a different shelter Magnetic location information? Door details3 points
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Hi team! I've followed for many years, and just want to commend you on a job well done. With all of the discussion, excitement, criticisms (aka "passion" ;)), etc. in the first few days, I feel it's important to say: THANK YOU. We see your hard work, and we know this module is a labor of love from a small and hard working team. And while we all have our points of constructive criticisms, the big picture is that this is overall off to such a great start! Very pleased to have this in game, and can't wait for the larger Pacific Theater to be built out more. Your Corsair has beautiful art and texture design, a nice set of included assets, and is a faithful reproduction of the F4U. It's been a blast to play with thus far. So, just a "thank you" and note of appreciation. We look forward to experiencing the module develop throughout EA and become refined to reach its full potential. Until then, just a shout out for all your hard work. Be encouraged - upwards and onwards! Cheers.3 points
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I think they're not even there. The crew chief told me he placed them, but a relatively small amount of throttle results in the aircraft rolling forward.3 points
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2 points
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I like how much quicker the QAG loads now. It's not perfect, but its better. One of the things I'd like to see changed is how missions end. Please let us end it ourselves instead of 3 seconds after the last target dies. I sometimes want to fly home and land. Please make that an option. Thanks.2 points
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I know there are community members that make all kinds of cockpit li eries out there, anybody planning on a 'clean'/'new' cockpit for the F4U? I personally really don't like the 'museum relic' aesthetic in an airplane that spent 3 years in the war, and each individual aircraft probably spending far less than that in front line service. I can start on it myself, but I've never done half as good a job at it as many 'pits I've seen here over the years.2 points
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Many here, including myself, have the problem, they cannot catch a wire in self created missions, while they trap nicely in the default missions. I did many tests from excluding mods to trying different maps. What I found is: I copied the carrier from the "Rising Sun" mission into my training mission - I caught the wire on the first attempt. I tried with my carrier: no trap. The only difference, my carriers are steaming SSW, the Rising Sun carrier steams NNE. So I turned the Rising Sun carrier 180° and did not catch the wires anymore. I then turned my carrier 180° and I immediately caught the wire. Winds were adjusted each time, of course. The results are reproducible - heading NNE: trap, heading SSW: no trap. My guess it has something to do with the algebraic sign of the x,z coordinates of the cables' start- and end points. Edit: Marianas WW2 map I also reproduced it on the Channel map: carrier heading SW - no trap, carrier heading NE - trap.2 points
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The Kiowa from Polychop launched with lackluster sounds and they were able to contract Echo 19. Would love to see better sounds on this module as they currently lacking and I believe it would significantly improve the experience!2 points
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Hallo Devs! Since this is a wishlist, I would love to see Hermann the cherusker. For many of The coordinates of the Hermannsdenkmal, which commemorates Hermann the Cherusker, are 51°54′42′′N 08°50′22′′E. It is located in the Teutoburg Forest, near Detmold in North Rhine-Westphalia. The monument stands on the 386 meter high mountain Grotenburg. The Hermannsdenkmal is a colossal statue built in honor of Arminius, the leader of the Cheruscans, and in memory of the Battle of Varus. It is one of the most famous monuments in Germany and a popular excursion destination. The total height of the monument is 53.56 meters. The topping of the cake would be the Kaise Wilhelm monument. It is pretty close to the Hermann statue. From my point of view it would add additional immersion to fight in that area!!! The Kaiser Wilhelm Memorial near Porta Westfalica is an 88-meter-high monument on the Wittekindsberg hill. It consists of a large circular terrace with steps and a domed canopy designed like an imperial crown. Beneath the canopy stands a 7-meter-high bronze statue of Kaiser Wilhelm I on a stone pedestal. Coordinates: 52°14′43″N, 8°54′19″E (decimal: 52.2454, 8.9056)2 points
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2 points
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2 points
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To be fair, you're the one who's trying (quite arrogantly I might add) to convince them that what they like is wrong.2 points
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2 points
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Saturday- 5 player Corsair session with CVW-17 friends. Had a great time attacking an airfield, then RTB to the Essex, overhead break with corsairs landing in quick succession. Great time was had! Photo creds to Kroner, CAG of vCVW-17 thank you sir for the awesome photos loving the module so far despite some little nitpicks and things we’d love to see worked out. Thank you Mag32 points
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FWIW...Just a little morsel of trend data in regards to a release date: The CH-47 was available for preorder in April of last year, released in August, Apache preorders stared in October of 2021, and released in March 2022, The Hind was March 2021 with a release in June of that year, And the F-16 was available for preorder July 2019, released in October. For all of these modules the span from pre-order to release was about 3-5 months. I expect no different for the Fulcrum. So I would keep the pitchforks stowed until November.2 points
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2 points
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Sir, super thank you in advance, I played your previous work for MI-24p, if same level , please take my money I do not care, you are doing "Polichop´s work".2 points
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Hi, this issue has already been reported and is in our high priority list. thanks2 points
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2 points
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First, just like in other aircraft in general, I'd change "task" to "nothing" rather than "CAS" - that should show all suggested loadout options right away, tanks, smokes and whatnot. Missing Tims in training mission are confirmed issue, fix is in the works.2 points
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2 points
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I just made a mission, just a flight of Ju-88's flying arroung ESSEX getting shot at. it looks like they finally got the guns working. Towards the end of the track file it appears the Ju-88s are getting shot at by the 5-inch guns. Hopefully this will be added to every other ship. 5-inchAA.trk2 points
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2 points
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Public Beta (aka EA) simply has much more people testing. Sometimes brute force can't be compensated.....2 points
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Exactly why I asked for it, to have the option to reset to default using a keybind.2 points
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2 points
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O.K. Then dear Ala13_ManOWar, if you can show the exterior of those factory fresh Corsairs, then you are certainly able to show us factory fresh cockpits straight from the assembly line which present the same worn surfaces, damage, scratches as the corsair we are getting in DCS...2 points
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100% Please consider this. Tyler (E19) even commented about this topic in another thread.2 points
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I get people are frustrated, but can we make sure issues posted in Bug Reports are more substantial than 'this sucks'? That is not helpful.2 points
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I trust the opinion of people with actual flight qualifications, more than those of random users:2 points
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I completely agree. At some stage, that Corsair, (and thousands of others) left the factory in a pristine condition, thus with a unworn cockpit. I find also quite disappointing those ultra-worn cockpits for the sake of "realism".... I have looked into all the .dds textures of all 4 cockpits, but even being a retired advertising photograph myself, quite capable with Photoshop, I can't deduce where to retouch it. I did such a job on the F-18 which took me a couple of days, but with the Corsair I'm lost... https://www.digitalcombatsimulator.com/en/files/3302617/ And BTW, I did not notice any difference between the 4 Cockpits provided....2 points
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2 points
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This particular patch had no changes from HB. According to Cobra (see Discord), a larger July patch is being prepared instead.2 points
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2 points
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