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Showing results for tags 'controls'.
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I just opened up DCS to do the F-15C campaign, but upon entering, I realized my key binds weren't working. I opened up controls expecting me to have set something wrong, only to see that all my controls were gone and that about 80% of the controls were greyed out, without any option to add new controls. The only controls that I could add were view controls and function key controls. I scoured the internet but couldn't find much on the topic. I deleted any custom content I downloaded, such as a mission, and the clickable FC3 mod that I wasn't using. I deleted all the input files from the saved games folder, and also from the main folder, in the Mods/aircraft/Flaming Cliffs/Input. I also went and updated the drivers for my HOTAS. The HOTAS I have is the Winwing Orion 2 throttle, with the F-15EX II grips, and the F-16 EX joystick. Nothing that I have done has helped at all. I was even playing the F-15C earlier that day and everything was fine. Any help would be appreciated!
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When controlling the HUD Contrast with keybinds, increasing it turns on the HUD, and decreasing it turns off the HUD.
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Hello, I would like to ask if a sensitivity slider for the button controlled rudders could be added. Currently pressing the button to push the rudder left or right will move the pedals in the chosen direction almost instantly. The sensitivity would mainly affect how fast the pedals and the virtual pilots legs would move in one direction while the button is held. I think this would make the module more enjoyable to control for those who don't have rudder pedals or can't use them for any reason, and also don't have an alternative axis that is suitable. Preferably such an option would also come with a keybind to toggle between "rudders staying in place after button release" and "rudders re-centering at the same rate which was selected with the sensitivity slider". Thank you in advance for looking into this!
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#UPDATE: I uploaded a HowTo PDF with more informations and WIP pictures to Thingiverse. You can also download it from here: https://milkris.de/s/fn9isEywRaWQjxR DISCLAIMER: I’m not a professional maker! It’s not perfect, but it works and I’m fine with the result. Here and there, some filing, drilling, and gluing might be necessary... temp solution to fix the UFC ghosting bug. go to : DCS World OpenBeta\Mods\aircraft\F-15E\Cockpit\UFC\Indicator\UFC_Rear_init.lua find line : try_find_assigned_viewport("UFC") replace by : try_find_assigned_viewport("UFC_rear") Parts needed: The STL files for 3d printing: https://www.thingiverse.com/thing:6248787 a 7" 800x600 4:3 CLAA070MA0ACW LCD Screen (or just a red acrylic glas for VR pilots)https://www.amazon.de/CLAA070MA0ACW-LCD-Bildschirm-TFT-Monitor-HDMI-Eingang-LCD-Controller-Board/dp/B072JTB73F/ref=sr_1_1?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=1Q57UB0M245L&keywords=CLAA070MA0ACW&qid=1696496871&s=computers&sprefix=claa070ma0acw%2Ccomputers%2C95&sr=1-1 10 pieces: 6 x 6 x 10mm Tactile Switches (Display Buttons)https://www.amazon.de/Taktiler-Druckknopfschalter-Momentary-Button-Sortiment/dp/B08KY2QPZ6/ref=sr_1_7?keywords=6+x+6+x+10+tactile+switch&qid=1696497067&sr=8-7 35 pieces 6 x 6 x 4.3mm Tactile Switcheshttps://www.amazon.de/Taktiler-Druckknopfschalter-Momentary-Button-Sortiment/dp/B08KY2QPZ6/ref=sr_1_7?keywords=6+x+6+x+10+tactile+switch&qid=1696497067&sr=8-7 4 Potentiometershttps://www.ebay.de/itm/174261626629?var=473259663408 2 Rotary Encoders (Radio Channels) https://www.amazon.de/s?k=WayinTop+5+Set+360+Grad+Rotary+Encoder+Modul+EC11&__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=YJ7QO6J3747X&sprefix=wayintop+5+set+360+grad+rotary+encoder+modul+ec11%2Caps%2C94&ref=nb_sb_noss 2 Dual Rotary Encoders (RadioVolume)https://www.ebay.de/itm/225271940062 2 ON-OFF-ON Switches https://www.ebay.de/itm/182568517273?mkevt=1&mkcid=1&mkrid=707-53477-19255-0&campid=5338748320&toolid=20006&customid=K4AVAs4ZAAAAgC9iOSdfZ7EEgU0AAAAAAA a Leobodnar BU0836X USB (or an Arduino for DCS BIOS)https://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=180 a 12-button joystick USB (not needed if you use Arduino)https://www.amazon.de/Quimat-Nullverz%C3%B6gerung-Encoder-Joystick-QR04/dp/B06XD1WF8G/ref=sr_1_8?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=176ESIHEU5QHW&keywords=12-button+joystick+USB&qid=1696496950&sprefix=12-button+joystick+usb+%2Caps%2C93&sr=8-8 few black M3, M4, M5 screws, some hot glue, some 3mm PVC foam board Note: I wouldn't use potentiometers next time, even though it might be less tactile and realistic. Instead, I would install rotary encoders in place of the potentiometers. This way, you can also use the BBI-64 Button Box Interface (which doesn't support axes), but has enough inputs, and you'll save the 12-button USB board. https://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=300 !! NOTE !! This thing is BIG! If you have a small printer like me (Creality Ender 3), you have to print some parts WITHOUT rafts!!! The UFC can be mounted slightly tilt forward or straight. There are two option you can print. You can label the panels by changing the filament at the appropriate print height in Cura (etc.). I only did this for the buttons. I printed the other labels on adhesive film. I made these prints resistant with acrylic paint. So, there is an option "NO-LABELS" for some STL parts. I have attached a suitable PNG or here https://milkris.de/s/DtK6gxqaiAgqQTo. This can be easily printed on A4 adhesive film.For some areas in the interior, such as the housing for the electrical boards and the back panel of the UFC, I simply used a 3mm PVC foam board. I simply used a Leobodnar BU0836X USB board, as well as a simple 12-button joystick USB board. It's not pretty, but it works out of the box. Of course, you can also use a different solution (Arduino, etc.). # Note: I wouldn't use potentiometers next time, even though it might be less tactile and realistic. Instead, I would install rotary encoders in place of the potentiometers. This way, you can also use the BBI-64 Button Box Interface (which doesn't support axes), but has enough inputs, and you'll save the 12-button USB board Since I already use a 4K monitor and three 7" MFD screens, my monitor outputs were scarce. The solution was the "Matrox TripleHead2Go". I got the DP version cheaply on eBay. Here I combined my three 800x600 MFD screens into one 2400x600 screen. Now I only need one DP connection to the graphics card for my three MFDs, and I can connect the UFC to the graphics card with a DP to HDMI cable. The viewpoint export must be adjusted exactly so that the lines are readable. Please refer to the pictures at Thingiverse! Since I change the UFCs, throttles, and joysticks depending on the aircraft i fly, I have created various PowerShell scripts for starting DCS, which accordingly adjust the MonitorConfig, etc. before starting DCS If you only use the UFC in VR, you can also simply use a red acrylic glass instead of the LCD screen. It's alive!!! it's a mess My little helper have soldered most of the wires My little corner. Full convertible Cockpit.
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I'd like to bind the Altitude Adjust knob so I can adjust the baro-setting using one of my joystick controls. I can't find the option to do this. Anyone know what the setting name is? Thanks
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I've been having problems with my Virpil Warbird/F-14 grip combo in-game that I can't replicate outside of it. Within the Virpil config software, each switch throw is functioning correctly. Off to gun, to sidewinder, to sparrow/ph, and back to "off" with no detected dysfunction. Each switch reports back correctly when tested. However, in-game moving from off to any of the weapon choices causes a flurry of ghost selections in rapid succession sometimes winding up at the right selection, but many times not. To solve the problem I have to reselect the correct choice until the series of rapidly changing choices settles on the correct selection. Super frustrating. Any ideas?
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- virpil
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Hey all, New to the forums so I am not sure if this is the right spot to place this request. I am looking to get ideas on building a simpit for F/A-18 DCS sim. I have seen many articles but they all seem pretty outdated. Does anyone have any sites or resources that are still relevant and good for building, programming arduino's etc to create a good working cockpit for F-18 Sim? I have years of experience as an airframer for F/A-18 A-F's , as well as in flight troubleshooter, so I have logged quite a few hours in sorties in my squadron. Its SUPER helpful and more enjoyable experiences when the cockpit matches the usability.
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What does it mean when an action includes <> in it's description? It typically includes "Special For Joystick" in the category. I have a Virpil stick and I'm wondering if I can use it with the throttle switches. Thanks
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- configuration
- switch
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I can't seem to bind "TEL" positions after a recent update. original I could bind all three positions. But now I get a flag on one and I can't clear it. I'm including a screenshot. If anyone has an idea please let me know. Thanks. (Yes before we go through all the obvious and pointless replies, I've cleared it, checked modifiers, and all that.)
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So, I've been flying the Viper for a couple months and enjoy it like crazy, but I'm having issues with fine control inputs in situations like strafing runs, AA Refueling and on landings, especially in bad weather, and find myself overcorrecting. Aside from the obvious answer of getting more stick time and stop having gorilla hands, I was hoping to get some insight from other folks who might have the same equipment as me. Currently using the stock 'medium' springs that come installed in the stick, and haven't changed my dead zones or axis at all from default within the DCS controls themselves. Is there anything non-skill based I could manipulate with my equipment and/or settings that might help? Thank you!
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So I am a Gunner and I am flying with my pilot. He needs to go to the bathroom so I request the controls of the aircraft pressing the key C. He comes back and I give the controls back. This is a gamey way of doing right?. Would the controls be passed IRL using the BUCS Select? How does BUCS Select work? Is it an option for emergencies where your pilot is wounded or death and you press it and take the controls of the aircraft? Also, does it work in DCS? If my pilot dies, can I use the BUCS Select as Copilot/Gunner to recover the aircraft?
- 7 replies
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- ah-64d
- bucs select
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Hello, for the longest time I thought this was a real life feature. However I can not find it documented in any real world literature, and after consulting with others believe it may be a bug. I have recorded a track. First I enter active paused, reset trim, test controls in each axis. Then try moving pedal with full back cyclic, left pedal is limited. I then hold in left pedal while moving my cyclic around, and you can see the pedal deflection change as cyclic position changes. I then turned off the pedal dampener and did the same test to verify it wasn’t the dampener. I hope this is helpful, thank you very much Rear cyclic limits left pedal.trk
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Hi everyone, I've got a few requests for the controls: Firstly, it would be good to see a "toggle sight selection" bind added, which when pressed switches between available sights, where applicable (so it starts on say, a day sight, press the bind and it switches to thermal, press it again and you're back to day). At the moment we only have discrete bindings for toggling night sights on/off and toggling thermal sights on/off. Secondly, I'd like to rework how weapon and ammunition is selected: At the moment there are a few keybinds: there's "turret select", "turret weapon select" and "select ammunition feed 1/2". While "turret select" is typically consistent, sometimes "turret weapon select" will cycle between ammunition types and sometimes "select ammunition feed 1/2" will select different ammunition types. Personally, I'd replace these with the following: "Select next/previous weapon" - this should select between wholly different weapons (i.e cannon/coaxial MG/commanders MG/bow MG/missile launchers etc, regardless if they're on the same turret or not). This should not reach and end point, and should cycle back to beginning with subsequent key presses. "Select ammunition type 1/2/3/4/5" - this should select ammunition types for the same weapon (i.e for tank cannons AP/HE etc). Thirdly, would it be possible to assign mousewheel up/down to zoom in and zoom out for sights? Even better is if it would work as it does currently for numerous cameras, and when using fixed sights it adjusts zoom in/zoom out as described.
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Hi everyone, With the newly added technicals and for pintle mounted weapons in general, would it be possible to facilitate absolute input devices for the turret azimuth and elevation controls? At the moment we only have a relative control input scheme, where displacing your controller controls the slewing velocity. Some users have built DIY pintle mounted guns which are intended to be used as absolute pointing devices, whereby displacement controls the position, not the velocity; these work very well on things like the Huey, but don't work so well on CA's fairly wide array of controllable, pintle mounted weapons.
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Hello, I have been following the threads associated with the trim in the Apache so before you dismiss my post as not being a bug please read all of it. I have noticed an issue that only seems to be with the rudder pedals when trimming the Apache. I first noticed this when I would come in for a landing, I'd have to put in lots of pedal to compensate for torque and then I'd trim. Then I would watch as the aircraft would spin wildly to the side I trimmed to. At first I thought it was me and just needing to get used to trim. Then I watched Wags video and he suggested pulling up the controls indicator. So I did and noticed some crazy behavior. In forward flight, when I press the pedal where I need it, then press forward on the trim button and recenter, it would work fine and trims exactly where I put it. However, it may work fine for a few trims but eventually it starts this crazy behavior. Once I have it trimmed for forward flight and then start landing, I'll press left pedal to compensate for torque and instead of trimming where I put the pedal, the control indicator jumps all the way to the left and trims there, in some cases all the way to the edge of the control indicator box and not where I put it. I began testing this on the ground and It is especially noticeable when you trim half way to the left or right and then trim half way to the opposite side. I can replicate this on either side of center and it does the same thing. I am using Logitech Pro Rudder Pedals and I have an old pair of Thrustmaster ball crushers that does the exact same thing. I am using Central Position Trimmer Mode, and I have tried different USB plugs, I have double checked that I don't have other controllers bound to the rudder, and I have calibrated the pedals. Maybe this is part of the reason people are having such a hard time trimming. For me it's so frustrating that I am getting to the point I don't even want to fool with the Apache anymore.
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First of all congrats ED on the release of the 64. I've had a blast tonight flying around from the back seat once I got my axis dialed in and worked out the force trim function. She's a bit twitchy but if your gentle and with a bit of practice it gets easier lol Now to my stupid question. How do switch to the CPG seat to let George do the flying in single player mission? I must be missing something so obvious. Thanks Doogie
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Hey everyone, I know the world is a mess right now. A couple days before the invasion of Ukraine my wife ordered me a full setup of controls from Virpil. Then war broke out... Anyway. I was wondering how badly I'm going to get screwed... Kidding, but we all know that Virpil is headquartered in Belarus, and ships from Lithuania. Of course, getting anything from Virpil is always a waiting game, so... Anyway, I went on their forums looking for answers, seeing what's going on, etc. My wife ordered me the following products. Alpha Conny Grip, right. Mongoose base Mongoose CM3 throttle VPC ace collection Rudder Pedals. and some mounts. (Free shipping!) It's been a week, and the order hasn't shipping, which of course is COMPLETLY normal for Virpil from what I understand. On the forums a company rep posted this... "Posted Saturday at 07:43 AM Hello everyone, I can confirm that we are still operating as expected per our usual order process. Orders are still being dispatched daily from our worldwide distribution center in Lithuania and successfully delivered! If you have any questions about an order please feel free to get in touch with our support team who will be more than happy to help with any questions." Here's the link to the post. Safe to order equiment - General Discussion - VIRPIL Controls So, that's the word from Virpil, and I'm not expecting anything to arrive at my house for at few more weeks, at the soonest. I will keep everyone updated as Virpil updates me and I encourage anyone to share how they are doing if they have controls on order from overseas. The world shipping market is taking a big hit as commercial carriers are seeing an increase in fuel prices and insurance rates. I currently have a Winwing Orion set, which I'm very happy with, but it did come from China. I know VKB also ships from China. So lets keep one another up to date. ~See you in the skies.
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By "modifiers" I mean keyboard keys like "shift", "control" and "alt". We can add custom modifiers in the controls menu but when I set the "G" key (for landing "gear") to be a modifier, it operates on toggle basis rather than a hold basis. I'll elaborate: When I map "shift + POV up" to gear up, I have to hold down the shift key and then flick the POV 8-way hat switch up to retract the landing gear, when I then let go of the shift key and flick up the POV switch, my POV goes up, as expected. However when I map "G + POV up" to hear up, I just have to press the g key once and then my POV hat switch turns into a gear up/down control, only returning to its intended purpose when I once again press G. I would like the "G" custom modifier to act like the default modifiers, how to do this?
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It's been several times now that I had to manually clear the keybind that enables the camera to automatically track a launched weapon, it interferes with gameplay and ruins immersion and recordings. While I'm ok clearing the keybinds manually this isn't always (ever) possible, as I only find out it's bound again when it's already a problem. Completely disabling certain keybinds would prevent this issue, along with the issue of having keybinds that conflict with other software reappear over time, forever.
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Mouse axis can be assigned there, but not HOTAS axis stick, which makes no sense to me as that is basically the same in terms of input, but the game simply blocks this option. I’m aware that there is another pov option that uses discrete inputs, but that works extremely bad comparing to the axis camera control. is there any way to make it works without virtual mouse/tracIR input?
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Hi everyone, In the recently released newsletter there was a document for the new voice chat feature, on page 10, there was a control menu example, with PTTs explicitly for voice chat. Would it be possible to instead use the current PTTs/transmit switches and related controls that are already implemented for modules (which currently bring up the communications menu), allowing voice chat controls to be bound on a per module basis? A possible difficulty however, will be the current communications menu, which is what the current controls bring up. Perhaps it could be set up such that if whatever PTT button/mic switch is quickly pressed and released (within a small fraction of a second) it brings up the current communications menu (allowing you to talk to ground crew, ATC etc, like we do now), and a press with a longer time before release inhibits the radio menu and just uses voice chat. EDIT: Another possible problem with this is how would custom radios be facilitated? Particularly if you've got more radios than the module's switchology supports, perhaps that's where dedicated global keybinds could come in. Or maybe module specific 'custom radio x' binds. EDIT: Deka with the JF-17 seem to be providing both a short-press/long-press option as described above, as well as a dedicated set of keys for the communications menu, and another dedicated set for voice chat, users can then choose what suits them best (personally, I think this is the best solution). EDIT: Though, regarding the current system: How are modules which have more radios than PTT switches going to be handled? For instance in aircraft like the Huey and C-101, there's only 1 transmit switch, and a selector to select which radio you're transmitting on. Will the current, dedicated, global voice-chat PTT binds key their own radios (allowing you to bypass the selector) or will they key transmit switches in modules? So for instance, in the Huey, would the current 'cockpit r.1 VoIP PTT' bind transmit on whatever radio 1 is (and r.2, r.3 will be for whatever their respective radios are), or will it simply key the transmit switch, and the radio you actually transmit on will be controlled by the selector dial. EDIT: modules seem to use their real world controls, and if there is a radio selector, you have to use it. EDIT: @NineLine can this get moved to the appropriate section that was newly created? EDIT: Thank-you!
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- voice chat
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