jcbak Posted November 29, 2015 Share Posted November 29, 2015 I would love to hear from someone of authority (Snoopy are you listening) on this issue. It would seem to me to be more realistic in that the targets are camouflaged. [sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size] Link to comment Share on other sites More sharing options...
Snoopy Posted November 29, 2015 Share Posted November 29, 2015 I would love to hear from someone of authority (Snoopy are you listening) on this issue. It would seem to me to be more realistic in that the targets are camouflaged. All I can go by is videos, the TGP isn't something I get to work on/with. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Blooze Posted November 29, 2015 Share Posted November 29, 2015 I would love to hear from someone of authority (Snoopy are you listening) on this issue. It would seem to me to be more realistic in that the targets are camouflaged. You bring up a good point in that 1.5 seems to more accurately render the true camouflaged properties of the enemy ground vehicles, coupled with more realistic lighting and shadows. Although it presents a greater challenge, to me the change represents a greater degree of realism, and I'm always in favor of that. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Corrigan Posted November 29, 2015 Share Posted November 29, 2015 Don't forget that this is IR we're talking about. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
Gryzor Posted December 5, 2015 Share Posted December 5, 2015 any fix for upcoming 1.5.2? Link to comment Share on other sites More sharing options...
JazonXD Posted December 9, 2015 Share Posted December 9, 2015 Has there been a fix for this yet? AMD 5600X -- Gigabyte RTX 3070 Vision -- 32GB 3600MHz DDR4 -- HP Reverb G2 -- Logitech 3D Extreme Pro -- Thrustmaster TWCS BRRRT! Car and aviation enthusiast, gun nut and computer nerd! Link to comment Share on other sites More sharing options...
Gryzor Posted December 11, 2015 Share Posted December 11, 2015 Has there been a fix for this yet? Not fixed in 1.5.2 :( Link to comment Share on other sites More sharing options...
Shaman Posted December 12, 2015 Share Posted December 12, 2015 In 1.2 I rarely ever used the brightness or contrast buttons on the TGP screen but with 1.5 I have found that by increasing the contrast and reducing the brightness in CCD mode it makes it much easier to see the targets. Those buttons are there for a reason and I can't help but wonder how often a RL pilot would use them to accomplish the same goal depending on RL terrain, weather and variables in lighting conditions. One thing I have always done and continue to do is reduce the brightness on the TAD screen to improve the ability to see the symbology against the map. I do exactly the same thing as default procedure :) and that was before terrain textures changed in 1.5. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
StandingCow Posted December 12, 2015 Share Posted December 12, 2015 Has this been confirmed as a bug or issue yet? Hoping so. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
Cytt0rak Posted December 12, 2015 Share Posted December 12, 2015 This needs a fix, when season is winter and its night you have to zoom in max to locate vehicles with tgp. Link to comment Share on other sites More sharing options...
tflash Posted December 22, 2015 Share Posted December 22, 2015 (edited) Yes, the background terrain is just to "hot", certainly when switching to IR the vehicles should stand out way more. I do not feel that brightness/contrast buttons are of any decisive help. Edited December 22, 2015 by tflash [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RabidRider Posted December 25, 2015 Share Posted December 25, 2015 I would pay to have ED implement heat signatures for objects. Much too difficult to spot vehicles now. Only time they do stand out is when they've been blown up. Maybe time for a poll? Link to comment Share on other sites More sharing options...
dax Posted December 25, 2015 Share Posted December 25, 2015 I would pay to have ED implement heat signatures for objects. Much too difficult to spot vehicles now. Only time they do stand out is when they've been blown up. +1 ! Intel Core i7 6700K@4.7GHz, Asus Sabertooth Z170 Mark1, 16Gb Kingston DDR4 2800MHz, Asus Geforce GTX1080, SSD Sandisk Extreme Pro 250Gb, Seagate 2Tb, TM Hotas Warthog, Ch Pro Pedals, TrackIr 4, Oculus Rift CV1 & Rift S Link to comment Share on other sites More sharing options...
Capn kamikaze Posted December 25, 2015 Share Posted December 25, 2015 Wait, pay for someone to fix something they broke in a patch, as much as I like DCS A-10, that is just wrong. Link to comment Share on other sites More sharing options...
Boberro Posted December 25, 2015 Share Posted December 25, 2015 It is not only for A-10. Su-25T is also affected by this bug - solution is (or not) simple - you have to glance on shader files. As I do not posses knowledge in this area I can't try anything. I only know long time ago I changed few shaders and TV look was other - I could enable colors or make it a bit brighter. I know there are files which are related to the ground, rivers, objects and IR (which affects Su-25T's night pod). Generally speaking in night TV the land is too hot. Extremely warm are electric lines, WTF. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Ragequits Posted December 25, 2015 Share Posted December 25, 2015 Wait' date=' pay for someone to fix something they broke in a patch, as much as I like DCS A-10, that is just wrong.[/quote'] It was even in 1.2 broken. For me the way it was back then was always a workaround and now even this workaround is unsatisfying to the point that it is unplayable in some situations. This is a simulation and it should have used heat signatures right from the start. I was very disapointed when I saw it wasn't implemented with this new engine. And I'm not asking for a super complex heat system, only one system where trees and random smudges and the ground are not as hot as a tank that is steaming down a road with fill engine power. Link to comment Share on other sites More sharing options...
RabidRider Posted December 25, 2015 Share Posted December 25, 2015 A proper implementation of IR/heat signatures would really bring this module up to date. Look at the work on the Hornet's radar, those screenshots. I know, two entirely different things, but it shouldn't be that hard, in comparison to the work on the ground radar. Again, I would gladly pay for an update of the A-10C module. Perhaps start a thread, with more ideas for such an update, and how much people would be willing to pay for it. Link to comment Share on other sites More sharing options...
Lilkiki Posted December 25, 2015 Share Posted December 25, 2015 Hi guys, also noticed this problem with TGP/IR, I suggest to use the Bartek's texture mod. This mod gives the best results regarding the lack of FLIR rendering. see : http://forums.eagle.ru/showthread.php?t=132444 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Capn kamikaze Posted December 26, 2015 Share Posted December 26, 2015 It was even in 1.2 broken. For me the way it was back then was always a workaround and now even this workaround is unsatisfying to the point that it is unplayable in some situations. This is a simulation and it should have used heat signatures right from the start. I was very disapointed when I saw it wasn't implemented with this new engine. And I'm not asking for a super complex heat system, only one system where trees and random smudges and the ground are not as hot as a tank that is steaming down a road with fill engine power. Even if that's the case, you shouldn't have to pay or even consider paying for a patch. Link to comment Share on other sites More sharing options...
Fakum Posted December 26, 2015 Share Posted December 26, 2015 Your not alone on that thought. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle Link to comment Share on other sites More sharing options...
killerwhale Posted December 26, 2015 Share Posted December 26, 2015 everything is hot turning the flir, everything seems hot and thus difficult to see your target, any help? Link to comment Share on other sites More sharing options...
baltic_dragon Posted December 26, 2015 Share Posted December 26, 2015 It has been posted in the bugs section, check here. Link to comment Share on other sites More sharing options...
scheffchen Posted December 27, 2015 Share Posted December 27, 2015 It was even in 1.2 broken. For me the way it was back then was always a workaround and now even this workaround is unsatisfying to the point that it is unplayable in some situations. This is a simulation and it should have used heat signatures right from the start. I was very disapointed when I saw it wasn't implemented with this new engine. And I'm not asking for a super complex heat system, only one system where trees and random smudges and the ground are not as hot as a tank that is steaming down a road with fill engine power. Totally true. Not having a working flir kills the whole tgp / cas idea. ARMA or SB had it for years. 9900k, 2080TI, 64GB, ssd, valve index, Thrustmaster on virpil, virpil cm2 throttle, tpr pedals, mfd. Link to comment Share on other sites More sharing options...
Mayo2017 Posted December 27, 2015 Share Posted December 27, 2015 Totally true. Not having a working flir kills the whole tgp / cas idea. ARMA or SB had it for years. Especially baffling when they've got a whole new engine to work with. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
EasyEB Posted January 5, 2016 Share Posted January 5, 2016 If they were to realease a new suite of the A-10C with things such as the Scorpion helmet I'd gladly pay for it, but still, the IR functiontality of the TGP is in bad need of a fix. It's useless the way it is now. Link to comment Share on other sites More sharing options...
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