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  • BIGNEWY locked and pinned this topic
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Posted

Is it dynamic weather or static with clouds moving by the wind?
Either way they are stunning, great job! Thank you.

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Posted

I love the rainbow 

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Posted
17 minutes ago, Blackfyre said:

Is it dynamic weather or static with clouds moving by the wind?
Either way they are stunning, great job! Thank you.

The third clip looks like there is more going on than just clouds moving within a single preset.

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Posted

DCS clouds are the best in the business. This is why half my time in DCS is just for the pleasure of flying. 

 

Really looking forward to this. 

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Some of the planes, but all of the maps!

Posted (edited)
20 minutes ago, Beirut said:

DCS clouds are the best in the business. [...]

Really looking forward to this. 

right now they are still held back a bit by their static nature. good to know that changes are rolling in...

Edited by twistking
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  • ED Team
Posted

Things need to be done in steps to get to fully dynamic weather, getting them to look right, getting to look right while moving, etc etc. I know its not as fast as we all want, but we are trying to release them looking and feeling the best they can as we go along.

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Posted
52 minutes ago, twistking said:

right now they are still held back a bit by their static nature. good to know that changes are rolling in...

 

 

I see what you did there. 😉

 

Honestly, I don't even notice they are static. I am totally happy with the clouds as they are and if they get better, great.

 

 

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Some of the planes, but all of the maps!

Posted

A old teaser was show, on the early 2022 and beyond video. (0:49 / 3:54) early that year. Steep to steep, that will be improve.

 

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Posted

My hope and best wishes to ED making those moving clouds synced in MP.

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Posted
Things need to be done in steps to get to fully dynamic weather, getting them to look right, getting to look right while moving, etc etc. I know its not as fast as we all want, but we are trying to release them looking and feeling the best they can as we go along.
Will this remedy the aliasing issues associated with "new" clouds present in VR?
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Posted

Looking good! 😄

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Posted
11 hours ago, BIGNEWY said:

Hi all, 

thought we would share a little tease of some work in progress for a future update. 

 

we hope you enjoy. 

thank you 

Eagle Dynamics 

This looks fantastic. Can you please advise if it adds much to the CPU load, and if so - is it possible to 'turn off' this feature? (I just have some concerns with this added before Vulkcan / MT is being implemented as DCS is getting quite hefty in the CPU load on my rig)

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Posted

Looking beautiful…🤩..thanks for sharing! 

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Posted

👍

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Posted

The new clouds will arrive in DCS 2.8 OpenBeta.

 

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Posted
6 hours ago, Dangerzone said:

Can you please advise if it adds much to the CPU load, and if so - is it possible to 'turn off' this feature?

By pure logic - it has to add something to the load but I wouldn't expect a big hit on performance unless you're already low on specs.

You could probably turn it off in ME like you always could in weather settings but - since it has to be synched in MP - you can't have your own set of clouds as a client.

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Posted

Ed has just posted a short video/teaser on YouTube today:


Will 2.8 include (long-awaited) Vulcan and/or multi-core implementation?
Or will other cool features like improved rain/fog/clouds/traffic etc. be included ?
I hope we will hear some details in today's Official News (?)
Anyway, this is great news! Looking forward to...

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Posted
15 minutes ago, jetsimace said:

Ed has just posted a short video/teaser on YouTube today:


Will 2.8 include (long-awaited) Vulcan and/or multi-core implementation?
Or will other cool features like improved rain/fog/clouds/traffic etc. be included ?
I hope we will hear some details in today's Official News (?)
Anyway, this is great news! Looking forward to...

I would expect at least MT to arrive. That would be trully awesome.

Posted
1 hour ago, jetsimace said:

Ed has just posted a short video/teaser on YouTube today

And it was posted just 6h / 2 posts earlier...

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