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Showing content with the highest reputation on 07/31/22 in all areas
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Как я понял взрачный авиасим хорош, но нормальных самолетов в нем нет. Сапожник без сапог.5 points
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It wasn't an oversight that we modeled the fuselage with the pylons or because we are too stupid to have foresight, lol. It was more practical, looked better and there was no necessity due to the fact that outside of the rare occasion it simply wasn't a thing IRL. The drag penalty is utterly negligable, and if you think you are losing dogfights because of fuel pylons, let me break it to you: you are not. As a matter of fact, IRL Tomcats did not even drop their tanks, because you would fly pretty much without tanks for the rest of your cruise, as there were little to no replacements. And if you think that what you call high performance BFM beats what real pilots do irl, you need a reality check of the other kind, sorry to put it that bluntly. Particularly I suggest to look up Dunning Kruger in that case. And if you want to pretend that you are even remotely close to them, at the very least fight your high performance BFM with tanks on, and no flaps or other mumbojumbo shenanigans. In hindsight, which is always 20/20, we should have made them removable and made it solely to accommodate the IRIAF version, which at the time of modeling the Tomcat was not planned at all, not even an afterthought. It was the community who asked for it, and we obliged happily, with the caveat that the fuel pylons are not removable. Until we are willing to re-do a massive part or almost the entire fuselage, so that a handful of guys can be happy vs the majority that simply does not care, with months of manhours going into it, you will, pardon my English, simply have to deal with it. Forgive me if I sound abit harsh, but usually I would not respond to stuff like "wanting to kill yourself" at all. We're really happy to talk on eye level with everyone, but you gotta come down a notch for it please.5 points
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Hi Felows, A bit stupid to do this when a new DCS Mod is newly out, but I'm glad and proud to announce the very closely coming new free campaign for DCS : L-39 "Free Syria" Campaign V1.01 After years of civil war, the dictator is dead and a new page in the country's history is about to be written. You will step into the shoes of an L-39 pilot who will help the country to get rid of the remaining rebels. What do you need for this campaign ? Syria Map L-39 Albatros Mod Good knowledge of using all weapons. What you get ? Story lined campaign with... ...9 fully voiced missions, never the same, always fun. About 1 hour each to complete. Full documention in briefing AND kneeboard The use of ALL, I say ALL, weapons, but training ones : internal and external guns, LD bombs, HD bombs, illumination bombs, AA missiles, rockets and... flares! Difficulty : Depends on your settings and skills. Basically the L-39 is a trainer. You have few weapons. Thus, in combat, you only have one pass to make. Therefore, the missions are not difficult. BUT... there is no radar, no CCIP mode, no guided bombs. In this case, it depends only on your skill. Then you can make the mission easier by turning all labels on, or harder by turning them off. V1.00 - Initial release V1.01 - Aug, 1st, 2022 - Small trigger adjustments in mission 1 and 5. Cheers Daniel4 points
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Не знаю, я как гражданин РФ всегда рад любой возможности полетать над территорией своего государства. Леса , березки... в поле каждый колосок.. Чужбина, какая бы она не была, все равно Чужбина.4 points
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Да не, тут просто товарищ HDpilot придумал новую бизнес-модель, когда один базовый разработчик, отдаёт (в аренду, в лизинг) другому базовому разработчику свой контент, выстраданный годами, а свою готовую базу выбрасывает на мороз. Тем самым усиливая конкурента и ослабляя себя. Я таких примеров в игрострое не видел и не слышал ни разу, и наверняка никогда не услышу. Но пусть обратится в ORBX, они вероятно как-то волшебным образом могут разрулить эту ситуацию, они ведь "ассоциируются". Кстати, у них есть бесплатный Суперхорнет, почти как наш Хорнет, можно облетаться сколько хочешь.4 points
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This was a big surprise for me as well as I wasn‘t aware of this post from Wags back in June 19. Now I am very hyped and really looking forward to see more from this very exciting map. The purchase of the South Atlantic map was because of the beautiful landscape with all the mountains, glaciers and snow covered area. What a nice contrast to all the desert areas like PG and Syria. As Orbx already has a lot of expierence in making maps for different flight sims (MSFS, XPlane and P3D) I am sure we will see some fantastic maps in the near future and the whole world is now a big step comming closer. I really appreciate that with Orbx there is another theatre builder. My biggest wish that we will see more „living“ maps, especially at the airports with animated ground crew, fuel vehicles and some other ground staff. The future really looks bright4 points
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In this DCS: AH-64D video, we’ll discuss the new George CP/G target identification system. Earlier, the George CP/G was unable to distinguish between friendly, unknown, neutral, and hostile targets. This could easily result in blue-on -blue incidents if not careful. This new system addresses this and offers different levels of target identification that the mission creator can select from. To determine how the CP/G identities units that it spots, it can be determined by how we set up our Labels and F10 map view options. Let’s select Options and then the gameplay tab. From Labels we can select from the following: Full and Abbreviated allow the CP/G to automatically know the unit’s coalition and unit type. Symbol Only allows the CP/G automatically knows the unit’s coalition. And No Label or Dot requires the CP/G to manually identify everything about the unit. From the F10 View Options, we can also determine how CP/G unit identification is displayed on the F10 Map: Map Only and My A/C require manual CP/G identification. With Fog of War and Allies Only, the CP/G will automatically identify the unit’s coalition and unit type. Using these options, you can set CP/G unit identification from an arcade level in which the CP/G is all-knowing to a very realistic level in which various factors are considered in identification and the CP/G can make mistakes. Later in this video, we’ll use the most realistic settings of No Labels and Fog of War on the F10 Map. In the Mission Editor aircraft window in the right-most tab, we have a new AI IFF option. When set to AUTO, the CP/G will use the Label and F10 Map options we just discussed. When set to Simple, it will instantly identify the coalition and unit type; when set to Label, it will use realistic spotting to determine the unit type but then automatically determine coalition; and Realistic will require realistic spotting to determine unit type and coalition. For realistic unit and coalition identification, two primary factors are considered that include: Angular size that is based on distance and profile of the unit. For example: a head-on unit will be more difficult to identify than one being viewed from the side. A unit type being assigned to more than one coalition can affect coalition identification. During the realistic CP/G identification process, unit identification will go through three steps: The general unit type of air, ground or naval. The unit category such as tank, IFV, utility, etc. And then the specific unit type such as T-72, BMP-2, etc. When identifying a unit, the CP/G will use the TADS/FLIR and use multiple field-of-views to acquire and then identify the unit. You will be able to see this through the VID/TADS page. If there is more than one acquired unit in the line-of-sight designated area, the target list is displayed in the bottom, left of the screen. By default, only hostile and unknown units will be listed; friendly units would only be listed if no unknown or hostile units are identified. If an unknown is then determined to be friendly, it is removed from the target list. Listings are color-coded: Friendlies are blue Unknowns are yellow And Hostilities are red If instead you wish to view all units, you can press Right Long with the target list in view, or back to just unknown and hostile by pressing Left Long. To have the CP/G change the zoom level of a target, you can press Up Long to zoom in or Down Long to zoom out.4 points
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We do plan on adding better vapor effects, etc on our modules in time, however lots of other stuff needs to be done before that.4 points
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Dynamic persistent campaign around fictional Jordan-Iraq border conflict Welcome into Desert Miracle SP/MP PVP/PVE dynamic persistent DCS campaign. Mission can be played solo in SP or with other players in hosted MP/dedicated server MP. There is always PVE element as world is populated with fighting AI for both sides. Time passes and destroyed units will be carried over stages. Supported modules Mirage F1CE, MiG-21Bis Required modules Syria See readme.txt for installation and usage. Enjoy and check six! What's new Desert Miracle v1.0 * Initial release DDC engine v2.4 * Added MGRS coords format DDC engine v2.3 * Added RED/BLUE coords format and elevation units for targets report DDC engine v2.2 * Fixed uncompletable ground groups that sometimes have all units destroyed and still reports as alive * Additional functionality for helicopter ops DDC engine v2.1 * Fixed CheckDispatcherSquadronConditions error in log when squadron is destroyed DDC engine v2.0 * Dynamic persistent weather * Numerous fixes and enhancements * Improved AI ground strike generation using Moose new auftrag * Possibility to display target coordinates and their position is marked on F10 map * Updated to latest Moose version DDC engine v1.0 * Initial release Download Desert Miracle (digitalcombatsimulator.com)3 points
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Currently when using the F6 view, upon weapon impact or destruction, the camera zooms out a little for like 1 sec and then returns to F1. Would be nice to have an option where the F6 view automatically switches to ctrl-F11 free look. (I only fly VR and normally don't use external views. Though occasionally I like to get a close up on what I'm blowing up and it can be a hassle for me finding the ctrl-F11 keys, while the F1 key is easy to find)3 points
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It would be good to include Archangel, as with Murmansk its a city so well know to English speaking people as well as within Russia. Including Archangel would mean adding another city to the map though which Orbx may be happy to avoid initially. There are lots of paved airfields in this area, particularly on the Scandinavian side, many on the islands. If not used as primary bases they could certainly be used as diversionary fields if need be.3 points
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I have been dropping durandals at 500 kts, between 200-300 ft AGL and 140 depression. Up to now, always succesfull attacks.3 points
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I like very much that ORBX will make the Kola Peninsula - I'm a fan of the cold war gone hot scenario! But at the preview picture that shows the coverage of the map we can see that they will leave out the Oblast Arkhangelsk. To me this makes no sense. As you may know there is the town Sewerodwinsk, it is the most important shipbuilding town of Russia! There were all big "Typhoon" submarines built as well as all new SSBN and SSN and all others, life cycle renovation of the Kirov missile battleships etc. + the reloading crane for the new Bulava or R-39 SLBM's. So everyone can image that this part of the white sea is very important and is a strategic must have place to have. So I urge you not to miss this region with this strategically important city! The Solovetsky Monastery is also a place in the Arkhangelsk Oblast that you should also not forget, it is a special place in the white sea that has to be in the Kola peninsula map. I know that many people have wishes for maps that are being created, and not every wish could be fulfilled but it really makes no sense that they cut off that small but important place that is clearly visible on the coverage picture of the map. Please think about it. It is a target destination for fighter/bomber aviators and that is what DCS is about. Also there could be the most eastern Airport on that map, Arkhangelsk Talagi. Those locations are at the lower right corner of the preview screen - I marked it with yellow. Kind regards from Sebastian @BIGNEWY, @NineLine3 points
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As soon as you build up AoA, you need to use rudder to roll and make coordinated turns. With that in mind, it's a very stable aircraft, much more easy than MiG-21. AI Su-25 (like many IA) has kind of an UFO flight model. Tips: use 2 circles combat tactics, best turning speed is 300kt/ 17° AoA. If below 300kt/ M0,75 use combat flat. Speed is very easy to control during the turn. Just take care to not over-G too much at high speed And since it doesn't bleed much energy during a turn, it's easy to overshoot. With stores/ fuel tanks it isn't really fast to accelerate, once you drop, with Fox 2 on wing rails it's OK.3 points
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The way it works in the Sim imo The Button (V) activates Combat Flaps The Lever (Lctl V) deactivates the combat flaps. The Real Aircraft Manual basically states: The Button allows the lever to be selected to activate combat Flap (i.e. the button effectively unlocks the lever) Then activate combat flaps with the lever. To Deselect Combat flaps the lever is selected off. So imo what we see in the Sim is at variance with the real world. (Though functional in the sim).3 points
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Yes totally possible, I am working on other sounds as well and they will be added as soon as I feel they are authentic. https://youtu.be/3hDAQleEWsA3 points
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Definitely a needed feature. The ability to isolate a radio to the left or right audio channel would help immensely as well.3 points
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The above is correct. I don't know what more would you want as a source. I got the procedure from an active Mirage 2000C pilot a few years ago.3 points
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Hi, I have attached a video of the issue. External view from the beginning is "Idle - Full Throttle AB - Idle". Sounds completely different to what it was on release build. Hear like helmet is not checked.3 points
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Here's the airfields listed from the official announcement without the 'and more' stretch goal airports that might be added Excellent pick for a map imo. Low population density and two seasons make sense for double High on scenery and elevation appearance Can be reused for most time periods and active in WW2 Nice straight forward East-West geography with clear borders and uncomplicated land mass for ground unit travel Great Norweigan coastline for funflights The area has a very dense serving of DCS modules that would be at home Looking forward to it.3 points
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Hi all , walsh here currently flying on 4YA WW2 , we are hoping to actively promote regular squadron work on the 4YA WW2 Server , this week we had thursday and friday nights as "mossie Madness" and we were met with stiff luftwaffe resistance and a strong allied escort force with 12 or more mossies targeting objectives - we hope you all can make it and the more squadrons the better - if you are currently a solo flier and you would like to fly with a group , or even lone wolf , please see our discord here https://discord.gg/btBx2sgYtd for up to date information and www.projectoverlord.co.uk for mission details and more. We look forward to seing you in the skies2 points
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really? EPIC 1998 https://en.wikipedia.org/wiki/Unreal_Engine Eagle Dynamics 1991 https://en.wikipedia.org/wiki/Eagle_Dynamics2 points
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We've never said we didn't have the docs for the original F-14A IRST. But one have to realise it's not even close to the same thing as the new IRST on the -D which could generate imagery as well as search. The simple fact is that the IRST for the early -A would be as much, if not more work than the AWG-9 to implement and all sources agree that it was bad enough that it was basically not useful. That's also why it dissappeared so quickly and why we chose not to do it.2 points
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WOW! DCS Brothers & Sisters, I've been sitting here reading these threads & comments & checking all these pics for over an hour now & I'm more confused than ever. You see I've been corresponding via email with Garfield for the last week or so but I haven't sent any money. I just wanted to see if I could suss him out first as his products looked great. I wanted a 3 screen set up with the bezels for my Hornet but being DownUnder it's going to cost the price of a small car with the exchange rate so I decided on just 2 screens & maybe a UFC. Garfield seems very nice & genuine & replied to all my questions but after reading all the hassles here, man I'm not so sure now. Also, I just discovered these awesome looking rigs from Winwing too. I'm so ready to buy though but I don't know which way to turn atm. https://wwsimstore.com/view/goods-details.html?id=379 https://wwsimstore.com/view/goods-details.html?id=3782 points
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What keeps you from installing the beta client? The downsides are minuscule (if there are any at all).2 points
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Yes, the very low impact point is a thing on that kind of weapon. On M-2000C with BAP-100 this is a "delayed CCIP", where you have a delay between the moment you press the trigger and the bomb drop !2 points
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They're terrible when they climb on your lap, stand on your thighs to reach the steering wheel rim that's hanging and to play cars whilst I'm trying to play helicopters! Oh and also 11pm, I'm sure three year olds should be asleep2 points
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Hi Admiral, In regards to your first main upload page in this topic, is it possible that you could add the upload date(s) of any latest update or new upload ? Makes it easier to keep track of your work. Thanks !!""!"!!"!!2 points
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When you get a lock in one of the dogfight modes and subsequently lose lock, dogfight mode remains stuck in STT mode, preventing you from reacquiring a lock without first exiting dogfight mode and reentering it. Both myself and a friend are experiencing the same issue. We tested it repeatedly in a mission where we would lock each other in dogfight mode during the merge, lose lock, then be unable to reacquire lock again without first turning off dogfight mode, then turning it back on. As far as either of us could tell, this happened with all of the ACM modes.2 points
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No, because they were the actual F-14A pilot tuning the F-14 to fly like an F-14. That is what they spent their time doing in DCS. It sounds like you need to go buy the F-16 if that's your primary drive and focus in life.2 points
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hi all , great to see so many active ww2 squadrons here , we are trying to encourage some large scale formation work for both allied and axis pilots at 4YA WW2 , servers up 24/7 on the best hardware available , missions are optimised for performance and we have a thriving and growing community . Hope to see you all soon , cheers.2 points
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Ive been playing DCS for years and so far mission 0-6 is some of the most fun Ive ever had in the sim. Thank you!2 points
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Yes, this is great! The swedish assets pack will fit perfect into the kola map……It‘s such a perfect combination the assets pack should be implemented into DCS as an official addition, who knows?2 points
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To quote Goose: I hate it when he does that. In other words, I have automatic switching disabled. When I go for any aim7 shot within 40nm (I rarely fire outside of 15 keep in mind), I always have him lock, then switch to PSTT immediately. PSTT within 40 is pretty rock solid, I haven't had a guy shake that lock on me yet. That said, it is not really Jester's fault for losing the lock in transition, but a limitation of the AWG-9 under certain circumstances. SARH shots usually involve lots of maneuvering, so as @near_blind mentioned above: if your maneuvering is unfavorable, or the bandit's aspect, or any of that sorts, Jester currently has no way of telling that the situation indeed is unfavorable. He just switches at a certain range. So you helping him understand when to switch, aka actively commanding him to switch, is helping yourself. In the course of Jester overhaul this is certainly an item we will revisit, as right now it is too rudimentary and dull imo. I think we can make him more clever in this regard. For the time being I second that disabling the option to have him switch automatically is indeed preferable. In fact, on a second thought I am thinking now that we should remove this option until the Jester overhaul altogether, seeing how it is the prime source of players being under the impression that "Jester constantly loses lock."2 points
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