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Showing content with the highest reputation on 10/02/22 in all areas
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The asset list is frozen for version 1.00. I'm doing release version 1.00 testing in iterations right now. Fixed a large number of issues the last couple of days and have found more today. Small things, but since it's 37 assets by now, there are a lot of test cases. These are the version 1.00 assets.10 points
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Poly, Any update on your long awaited Kiowa. Just looking for something small to keep the flame lit. Can you shed just a glimmer of light so we no its still progressing. Much appreciated. Still highly anticipating this module.6 points
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Yeah, probably due to download limits. Use this link meanwhile: Frigate Admiral Kasatonov 1.0.0 by Admiral189 and Currenthill https://drive.google.com/file/d/13KEE4x00kB9o_0e-S276dlepE4oajEEE/view?usp=sharing5 points
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Already did, just didn't have the time to reply proper yet. It is on the list, albeit a slightly lower priority currently, we have a ton of stuff going on as we speak, but hopefully within the next 2 patches or so. Thanks for bringing it to our attention!4 points
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The DDR5 show is so bad that many shops and retailers bundle 32GB-DDR5 to a AM5 Board for free, just to push the whole thing forward. Most of the DDR5 promises made are still not here yet, neither could you do 128GB with confidence and sure no promised 256GB. And what did they say about Volts....I see the same volts applied as with DDR4. Maybe in the server space that comes to play already. 5800X3D, 64GB DDR4 , no stress...none of those new CPU's is actuallyfaster than that AMD chip. Many reviews skip it because it would show how badly they all perform vs. the 3D chip.4 points
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Maestro, even the old sparrow would open up the doppler gates if it couldn't detect a target using pre-launch information. This is the real problem with dropped tracks, the missile will drop certain constraints and you may have unexpected results, ie. it now gets to choose what it locks onto - with enough intelligence it may be able to choose one among many targets that best fits the criteria, or just the first thing it sees. AIM-120 has a search mode; I know it's not represented in the game, but I want to point out that CHEAPSHOT tactics are real, and they have a place (maybe not quite how DCS players use them, but they exist). In addition, there is an 'infamous' British experiment where they did not want to buy the data-link for the 120, and the Pk ended up being about the same as sparrow. With datalink it is twice as good as sparrow (this is 120A/B era). I know Pk is pretty nebulous but at least it gives an idea that something more is going on in there, so I think any target in a 120's search basket should be in danger. Let me know if you need the relevant info as proof - again I just have sparrow docs, not 120 ... but we're talking old sparrow (7F) and you might imagine a 120 would do much better.3 points
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It’s dead Jim. If they aren’t answering that’s an answer isn’t it?3 points
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@Vibora Any info what's going on? Without FFB springs the module is practically unplayable.3 points
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I would say don’t worry about the skins too much. If you release a skin template the community will do the rest3 points
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Here, check out Karon's great website. https://flyandwire.com/category/gaming/dcs/f-14-rio/3 points
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It's been quite a while since release now. I remember seeing someone saying it was going to be implemented but here we are. Scrolling through the "others" isn't really ideal. Cheers Bullets2 points
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Does the police light actually do anything besides going on and off? I realize DCS' light simulation is far from being optimal, but so far I haven't been able to illuminate, much less "ID" any other aircraft with it at night.2 points
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Excellent work! Waiting for Buyan-M, Steregushyi and other russian ships!2 points
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available here: https://www.digitalcombatsimulator.com/en/files/3326152/ update 10/04/22 syntax error corrected2 points
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What is your point? In the context of a Simulator? This is not war thunder Enviado desde mi ELE-L29 mediante Tapatalk2 points
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This is an oldish thread but my 2 cents; It is a helicopter and helicopters are hard to fly. I think some folks unfamiliar think they are getting in an airplane that happens to be VTOL. A helicopter doesn't "fly" like an airplane rather it beats the air into submission. Every input on any of the controls requires a corresponding input of the other controls to maintain stable flight. If you let go of the controls of a fixed wing aircraft, by the nature of its aerodynamics, it wants to remain stable (there are exceptions of course). A helicopter though will try to crash itself and even though the Apache has the trimming features and SAS, it is always best to assume that if you take your hands off the controls, you will die. As far as the accuracy of the Apache flight model, I'm sure there are things that guys like Casmo recognize that the rest of us that have never flown one do not, and those nuances are best left to the experts. Having flown the OH-58 A/C IRL with no such gee whiz systems, I find the DCS Apache fairly easy to fly in comparison. However, when you are shooting and scooting, NOE, and evading, even the Apache is a pretty serious workload. If you aren't at least a little fatigued after an hour or so of combat maneuvering, you are doing something wrong. I think a lot of newcomers to helicopters just underestimate the workload to keep a helicopter stable. Learning to coordinate the controls, adjusting two when inputting on the other is key. I won't go into the technicalities of torque, gyroscopic procession, etc. Suffice it to say, helicopters don't want to fly, and they don't want to do the things you want them to do, you have to use sheer force of will and HIGHLY coordinated control inputs. If you move one control and don't adjust the other two in some fashion, the helicopter will let you know with some weird stuff. One last thought; a lot of flying helicopters is being able to feel the movements. In a sim, you are using only visual cues, in most of our cases 2D, and instruments so a very important sensory input is non-existent. I find this makes a HUGE difference in real life vs. sim. Like I said before, helicoptering is hard work if you are doing it right.2 points
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Up to now, I expected not to purchase anymore Maps and concentrate on mastering more aircrafts, but having all these assets available is really making me re-consider and get the Kola Map when it's released, thank you so much @currenthill, for creating these2 points
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Loft tweaks are going to require eventual shift to the new guidance API when ED makes it available for Phoenix. The issue is that the loft gain only has one option, and needs to be set in relation to making actual long range performance shots possible. There is no ability to "bucket" a set of loft gain responses based on altitude, speed, or range, and there is no moderation of the value once set. Thus, to make certain the 54 can function effectively at its signature ranges comes the expense of mid-range (25-45 mile) shots folks *think* it should easily make. But as crews have expressed- there are reasons that particular region had cutouts and shot holds, not simply including the Phoenix performance itself. And, to be frank, even if loft bucketing or gain moderation comes after a guidance API change, there's still going to be a reduction in comparative performance in the noted ranges. It's Big Chungus, missile body and impulse designed to carry initial velocity and inertia out to the 60-100 mile region to intercept all targets- large, small, and maneuvering. That design requirement implies limitations that pure impulse and maneuvering authority can't overcome as it works in higher (relative) density air when it has to come back down too early in the profile. Use Phoenix like a Phoenix. The implications of controlling the fight are unavailable to any other weapon in DCS, just as it was unavailable to any other weapon prior to Meteor. While the target is deciding if he wants to live and surrendering all their SA to do so, you're setting up the followup- all while they're not getting to use the envelope where they're superior. And be warned: jamming is soon going to reinforce this, with the Tomcat having the only method of positive target ID prior to burn through when operating without AWACS. An F-14 that didn't used to jam because of the resulting becon effect can now do so- and unlike you: he can still tell what you are at valid HOJ range.2 points
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I don't know why people keep pulling the aerodynamic performance of the missile into question when it's so close to the NASA diagram. The one thing I do feel can still make massive improvements is the loft/guidance when shooting at targets that are not co-altitude. Example are look-down shots from 45k, 40-45 nmi to targets at 10,000 or below. The missile will barely use its energy to loft, rather choosing to only go up about 8-10,000 feet and then perform a shallow glide to target, all the way cruising through thick air burning off pretty much all its energy on sheer drag. Result is that even such a high-and-fast missile ends up with nowhere near the necessary energy to intercept its target. A higher loft would allow it incur much less drag during both the cruise and terminal phases and come down at a much sharper angle to benefit from gravity. It would be a much more sensible geometry for preserving energy for a heavy missile with a relatively weak, long-burning motor. I'm not saying these shots should actually hit, because evading such a shot at 10,000 is generally a matter of turning cold. The other aspect is that such a sharp descent makes it a bit more vulnerable to ground clutter. (Though on an SPO-15 the geometry makes that a very hard notch to read properly, not that the AI cares ofc...) There's a balance to be struck, but loft tweaks is definitely something I'd hope to see at least for the 54C2 points
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seems at the moment it works only as SFM…you need to activate it by clicking on the cmd file in the module folder - also modify the entry.lua file this way: --make_flyable('VSN_G91Y', current_mod_path..'/Cockpit/A10A/', G91Y, current_mod_path..'/comm.lua') make_flyable('VSN_G91Y',current_mod_path..'/Cockpit/A10A/',{nil, old =17}, current_mod_path..'/comm.lua')--SFM2 points
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correct, though im not so sure about it having a radar mode applicable to it, i see some kind of sea search mode being thrown around a lot in online discussion but haven't been able to find any info on it myself would like to add something to this Spain had plenty of assets for anti-shipping, maritime patrol and ASW in both the airforce and navy by the time the F1M upgrade started being developed, not just the hornet, aircraft like the P-3, the SH-60B and AB-212ASW are the first that come to mind It doesn't make sense to add this kind of capability to a stopgap upgrade of a plane the airforce wanted to get rid of as soon as possible, especially for weapons the airforce would never even bother to buy2 points
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Instantaneous selection, copy & paste. If anyone is interested in testing an early version, give me a shout.2 points
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помните, что основным источником разбалансировки являются два аспекта: 1) работа РОШем 2) работа педалями первый - непременно вызывает необходимость работы всем остальным, потому надо стараться не допускать быстрых перемещений, если необходима точность пилотирования второй - кроме изменения направления также вызывает изменение соотношения моментов относительно и продольной оси (по крену), потому требуется работа РППУ (для сохранения ГП - левая педаль -> РППУ влево, и наоборот). Думайте об этом, чтобы пилотирование сначала было осознанным, а потом навык перешел на уровень подсознания.2 points
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I find it curious why they chose to cycle no indication, light, medium and heavy icing every few seconds instead of just displaying nothing until anti-ice is properly implemented. It just confuses people. Though it is funny how you get "Heavy" icing in Dubai at 40°C FAT.2 points
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A light that should illuminate aircraft, as that is its sole function. It works on the Mirage 2000, and I thought I saw it showcased in one of the F1 teaser trailers though I could be misremembering.2 points
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He likely drawn that chart based on SME's input. Currently, offsets are neither implemented, nor explicitly mentioned in the roadmap. And several threads requesting them got no official response.2 points
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Game-altering changes happen all the time. Missions are updated to account for those changes, or are not updated and end falling into disuse. Players adapt to the changes by altering their tactics or finding something else to fly. That's just life, and it's true of every module. Just look at the Viper. Six months ago I could be confident of getting five or six kills per sortie with a full load of -120s. Today it's closer to two. Changing AI skill settings in the editor won't make an appreciable difference until and unless ED do some further work on the AI's ability to defend. No more perfectly timed split S, no more hitting the notch with precision. AI needs to defend to be believable, but needs to do it without perfect situational awareness. To ED's credit, it's far better today than it was a year ago and I'm confident that this will continue to improve.2 points
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It will be very interesting to see how this compares to the 5900x and DDR4. Bitmaster is right there, the DDR5 does not scale well or have guaranteed compatibility when using x4 sticks as we have seen so far with Intel Z690. How it works with AMD's new design is yet to be seen as far as I know. I would have got 2x32gb sticks just to be sure.2 points
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+1 F-104G users: Germany, Netherlands, Denmark, Norway, Italy, Turkey, Greece, Taiwan, Spain F-104S users: Italy ...2 points
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This isn’t the first time this has happened and get the feeling ED are for whatever reason slowly weening is off the full screen function. For me I notice the difference but think it may be more of a trackir thing as in it’s a lot smoother when in full screen as opposed to windows mode, actual fps is negligible. I like others have mentioned here also use the volume osd to confirm what mode the game is running in - c’mon ED give us a quick fix please, it really does make a difference for some of us, thanks2 points
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Thanks! It was a fun project with many different parts to cover, and a pleasure to work with Admiral189.2 points
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Hi Gufa! Just to be clear, I'm not teasing for the F-104 despite our team would like to make it as Italy was the main user of this aircraft. I can only talk about our team and not about projects of other 3rd parties, at the moment we are only investigating what people would like to see in DCS World in the future. Following this survey and taking into account the licences that ED already provided to other 3rd paries, we will choose our next project (it could be one of the aircraft listed in our pool, including the Aerogallo ). Thank you for this post, much interesting! Cheers, Duke2 points
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That's not a Phoenix problem though, that's an AI and mission design issue.2 points
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That will likely NOT work with DDR5 at this stage. My advice, check what speed your board supports with 64GB @ 2x32GB-modules and buy that as one 64GB kit. With 4 modules, the supported speeds dump WAY DOWN at this stage of DDR5 degree of ripeness.2 points
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В англоязычной части форума уже некоторое время обсуждается идея разделения модулей и их дефолтных ливрей. Чтобы люди могли скачать только саму модель, а дополнительные скины для нее загружать-удалять по мере необходимости через менеджер модулей. Или выборочно для каждого модуля, или единым паком "Дополнительные ливреи". Вопрос возник в свете того, что сейчас абсолютно каждому юзеру ДКС "навязывают" около 42 гигабайт ливрей. Не интересен Томкэт? Все равно скачай 12 гигабайт скинов. Не летаешь на Апаче? А 10 гигабайт ливрей поставь. Пофигу на поршни? Держи еще несколько гигов. И так далее. Дальше, разумеется, ситуация будет только ухудшаться, т.к. модулей меньше не становится. Что думают по этому поводу разработчики?2 points
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If anyone wants to try, add below two lines to saved game\dcs\config\autoexe.cfg, and see if it works options.graphics.Precaching.around_camera = 10000 options.graphics.Precaching.around_objects = 20002 points
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