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  1. Known Issue Dedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon. We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue. DCS World Weapons. Fixed KD-20/KD-63 launch range Incorrect display of player ping - fixed AI aircraft. Transport planes. Removed debug geometry in public ST build. AI aircraft. B-1B. Wing flex adjusted. AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed. AI aircraft. S-3B. Added new sounds and sounder. ME. S-3B service ceiling in ME is too low - adjusted. ME. Beacons list. Combined corresponding pairs together. SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed. 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed. 3D model. S-3B updated. 3D model. B-1B updated. 3D model. B-52H. Damage model corrected. Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025. Weapons. AIM-9P3 missile added to payloads of some aircraft. Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg. GUI. Options. Added maxFPS slider. Cameras. Reorganised cameras code for better performance. Crash by switching camera to bomblets - fixed. FLIR. Cannon round impacts and tracers show as cold - fixed. Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed. MP. FARP icons are hidden for first spawned slot - fixed. Weapons. Sea disappears after the RB-04E missile hits the target - fixed. Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation. AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed. Voice chat Fixed: Minimising the widget button does not work in the Radio mode. Fixed: Problem with connection when some players in the session have their VC turned off Fixed: Crash on the microphone self-test DCS: F/A-18C Hornet by Eagle Dynamics Added FLIR textures for pilot model Fixed: Visor animation and self intersections Fixed: AUTO mode HUD bombing designation accuracy issue Fixed: Distance to head is tuned at which head is visible Fixed: Radar cannot exit STT after AACQ and FACQ Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs Fixed: Bomb Autolase disarms TRIG manual lase capability Fixed: Wrong reading STN for old missions Fixed: Cold Start hornet has master light switch ON Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page Fixed: SA-10 Flap Lid-B not in the RWR threat library Fixed: Selected A/A weapon name and number info disappear in TWS Fixed: OAP entering wrong value when using GRID coords DCS: F-16C Viper by Eagle Dynamics Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress) Fixed: TGP won't stop slewing if no longer SOI Added New preset template for Thrustmaster Viper TQS Mission Pack Fixed: HSD in CPL will cause DCS crash when FOV is performed Fixed: HMCS is shown only with wheels up Fixed: RWR launch recycle tone issue Fixed: RWR "U" emitters are always top priority Fixed: TDOA broken with NTTR terrain Fixed: HUD symbology bounces about Fixed: HSD coupled and SOI will scale infinitely Fixed: DED blanks out fully after removing HTS with SEAD page open Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions. DCS: AH-64D by Eagle Dynamics Fixed: Frequencies FM1 and FM2 are swapped in ME and module Fixed: "BR" point is described incorrectly on ABR sub-page Fixed: Auto waypoint switching is skipping waypoints when using DIR Fixed: Cursor timeout if on a valid selection Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming) Fixed: Stabilator position doesn't synchronise in multiplayer DCS: Mi-24P Hind by Eagle Dynamics Added: New pilots models inside and outside of cockpit, new pilots animations Added: Mi-24P “Revanche” campaign Improved: Adjusted subtitles for debug messages Fixed: Moving map and mirrors do not work in MT VR DCS: A-10C II Tank Killer by Eagle Dynamics Fixed: HMCS is disabled in a hot start aircraft Fixed: UHF repeater digits offset when in preset mode Fixed: DL TN field can have more than 4 digits Fixes to usage of left and right mouse buttons on some panels Added axis to radio volume controls Added support for “pressed” and “down” commands to set frequency on radios DCS: F-86F Sabre by Eagle Dynamics Fixed: smoke was visible inside cockpit DCS: Spitfire LF Mk.IX by Eagle Dynamics Fixed: wrong booster gauge in the cockpit Fixed: the compass course ring Added: separate config files for normal and clipped wings aircraft DCS: P-51D Mustang by Eagle Dynamics Added: separate config files for different aircraft modifications Removed extra object from LODs DCS: Supercarrier by Eagle Dynamics Fixed: The salute command doesn't work when using option Afterburner detent. Fixed: MT-DCS. Carrier deck shake due to unknown reasons Known issues: Controls frozen on 2nd takeoff from a non SC module carrier DCS: NS-430 by Eagle Dynamics Fixed: WPT pages are broken Fixed: 2D panel is absent in the VR mode (MT only) DCS: JF-17 by Deka Ironwork Simulations Fixed: cannot switch coord east/west hemisphere on UFCP Fixed: annoying noise in cockpit from throttle detent and light knob Fixed: UFCP DST CLR didn’t fully clear waypoint data Fixed: incorrect hydraulic source for some mech devices Fixed: WMD7 camera position (will not see ball head when look backward) Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock) Known issues: [Reported] Datalink broken/unstable [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: Z Fighting in the exhaust tube Fixed: the MB-339 has no lods Fixed: Blind hood animation is not synchronised between internal and external model Fixed: AI jettisons canopy when parking Fixed: luggage and recon pod are displayed as Rockets on the weapon panel Fixed: canopy does not demist when open Fixed: COMM1 radio initialisation Fixed: Anomalous Morse signal heard in cockpit Fixed: 3D model has no lods Added: Three position flaps keybinding Added: Joystick trigger with two detents keybindings Added: Gunsight Repeater Added: Guncamera Added: New Net Animations Improvement: AI Damage Model Improvement: Flight manual DCS: Christen Eagle II by Magnitude 3 LLC Engine tuning Flight model tuning Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info. DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213 3D Models and Textures Added: Normal map to Damage textures. Fixed: Small errors in cockpit textures with scratches. Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size. Avionics Added: Smart Weapons Page Added: Smart Weapons Release HUD Added: RC ICS switches Fixed: Radios modulation Fixed: Radio 2 Manual Modulation Fixed: Radios VOIP Volume control Fixed: RC MPD/MPCD scrolling Fixed: RC HOTAS: TPOD Half Trigger actuating on press. Fixed: AUTO radio selection Fixed: ICS switches position at mission start Fixed: ICS volume control for both seats Fixed: RWR volume control for both seats Updated: ICS independent control per seat Weapons Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew. Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release. DCS: M-2000C by RAZBAM Simulations Improved : IFF Mode 2 code is not tied to Mode 3 anymore Added : IFF Mode 2 code setting in Mission Editor Added : IFF Mode 2 code in kneeboard Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst) Removed : Weapon ground configuration binds (use dialog instead) DCS: Mirage F1 by Aerges Flight model: Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well). Added wingrock at high angles of attack. Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground. Improved self-barrel roll behaviour caused by very high angles of attack. Aircraft systems: Fixed Mirage F1 EE right mirror image. Fixed high sensitivity button input in Mirage F1 BE rear cockpit. Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection. Fixed AI ejection not breaking canopy glass. ILS test can now be performed at frequencies of 108 MHz and 112 MHz. Corrected airbrake deployment speed. Axes: Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel. Added axes for VOR-ILS frequency selector. Added TACAN selection axes. Miscellaneous: Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps. Added kneeboard improvements (better readability and several fixes). Added F1 BE kneeboard. DCS: Black Shark 3 by Eagle Dynamics Datalink does not work in MP - fixed. PVI. Wind speed and heading values are incorrect during flight - fixed. Cockpit. HSI. Manual heading keybind is broken - fixed. DCS: Flaming Cliffs 3 by Eagle Dynamics Su-25. Training Lesson 1. Fixed missed VO. Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp. Su-25T. Georgian oil campaign improvements. Su-25T. Corrected field of view in Mercury pod. Su-25T. Training lessons corrected in order to correspond voiceovers DCS: MiG-15bis by Belsimtek Training mission landing. Corrected marker beacons ringing. DCS: South Atlantic by RAZBAM Simulations Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh. Fleshed out the Communications network across the map with new models which includes destroyable assets Added: new Gorse bushes with a more natural palette across the Falkland Islands Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules Adjusted the stands at Puerto Natalis to allow for Hercules parking Adjusted the stands at Shroders to allow for Hercules parking Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy Added other local buildings to further enhance the blocks. Due to high property demand in Rio Grande the local government have erected more affordable housing Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further New High power distribution system has also been erected across the map to improve power delivery to their customers Added some addition ground clutter for better immersion when travelling close to the ground Added more smaller towns across the map New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map DCS: Normandy 2.0 Map by Ugra Media Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes Fixed parking slots on airfield Kenley Campaigns Spitfire IX The Big Show Campaign by Reflected Simulations Mission 4 missing trigger line fixed P-47D Wolfpack Campaign от Reflected Simulations BBC music update DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 12 adjusted launch order Takers were given unlimited fuel F-14 Speed & Angels Campaign от Reflected Simulations Mission 11 adjusted launch sequence DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations BBC music update DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations BBC music update DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available General tweaks/fixes: Various tweaks and fixes to most missions plus: Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11. Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success. Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success. Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later. Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected. All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo. All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update. Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims All missions - added new data link settings. Mission 5 - Fixed - Mono crashing as you land at Al Minhad. Mission 6 - Fixed - Davy engaging SAMs uncommanded. Mission 7 - Fixed - Striker doesn't fire HARMs. DCS: F/A-18C Operation Cerberus North Campaign All missions - added new data link settings. DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims All missions - added new data link settings, unlocked coloured dot labels. Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed Mission 7 - Amended kneeboard error F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 5: Removal of coordinates fixed. DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon All missions updated radio presets using built-in tool for ME instead of LUA files updated kneeboards to reflect the new presets updated units transmitting radio messages to work better with the new ED radio system Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all Mission 03 - fixed potential problem with Biff starting up too early and crashing into player Fixed minor problems with messages to player not disappearing after performing certain commands DCS: F/A-18C Raven One Сampaign by Baltic Dragon Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses Updated all missions to work well with new radio system Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency Updated all missions to work well with the upcoming taxi directors Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge Squashed bugs and added improvements to all the missions Added some additional voiceovers Updated Readme File
    13 points
  2. @DD_Fenrir @Fred901 Experts need to stay, because... It is the opinion of users that evaluates the work and corrects the development vector. I want to remind you that thanks to users, we made adjustments to French airfields, thanks to you, English hangars and caponiers were made, and the French one was slightly changed. fr At the same time, the engine’s resources are not unlimited; we made sure that “London” and “Paris” differ not only in buildings but also in airfield infrastructure. We created products as close as possible to historical content, but the capabilities of the engine and large maps impose restrictions on the variety of objects - they have narrow time intervals for working in war. The map is constantly being developed, corrected and expanded. In the studio we compared screenshots of what was and what has become - amazing changes. We have now come to the point that we cannot focus only on 1944, primarily because when new airfields are added to the Normandy map, 1940 scenarios become available to users: Dunkirk Retreat Scenarios and Battle of Britain Scenarios. You once wrote to us that there is no need to limit yourself to a certain period, but now this moment has come: the map has expanded both in space and time. Therefore, experts, stay with us, keep your finger on the pulse. And we will do everything possible to take into account your opinion and your wishes in our work.
    7 points
  3. Hi, while the update is coming to you, we will make a small preview: Today our heroes are two airfields: Detling and Lympne. Both have taken their place in history, associated with the events of the Battle of Britain and D-Day. The runways are covered with the chassis of bombers, Typhoons and Hurricanes, Spitfires and Mustangs. Detling Lympne
    7 points
  4. A fix to the white flashes is being made. However, the fix was not ready to be put into today's OB update.
    7 points
  5. NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. In this DCS: AH-64D video, we’ll discuss the creation, sending, and receiving of Priority Fire Zones, or PFZs, and No Fire Zones, or NFZs. These allow you to define areas on the TSD to assign targets to Primary members and delineate areas not to engage targets. These zones can be sent over the datalink between Primary members to coordinate fires. From the COM page, then Preset 1 Chaos, and finally Network, we can see that we have C-2, or Chaos 1-2, on our Preset 1 as both a Primary and Team member. To exchange Zones, data linked aircraft will need to have a Primary assignment. If you have not already done so, please see the earlier videos on setting up and using the datalink. I prefer to set my brightness knobs to maximum and the Video knobs to about the nine o’clock position. I’ll display the main TSD page on my left MPD, and from B3 on the right MPD, I’ll select BAM, or Battle Area Management. I’ll set both to Attack phase so that we can see all the BAM data. We’ll first learn how to create PFZs and NFZs. From L1, we can elect to create PFZs or NFZs by toggling this push tile. It defaults to PFZ. From L2, we can select how we create zones: automatic, manual, and target refence point, or TRP. When AUTO is selected, we first need to select the number of zones that will be created in the polygon we create. In this example, I’ll select 4 from L5. The number of zones will default to the number of aircraft in the flight. To draw the polygon, we can do it either as a box, or BX, or a line, or LN, from L6. Simply move the cursor on the BAM page to where you want to create the box or line and depress the cursor switch. Then, move the cursor to define the box or line segment. Depress the cursor switch again to complete the polygon. Once created, you can see that the polygon was subdivided into four, equally sized zones, in this case, PFZ 1 to 4. Let’s try this as a line now, but we’ll first select Delete from L4 to remove the one we just created. When using line, the polygon is limited to four sides, of which none can cross one another, like an hourglass. When using the Manual, or MAN, option to create zones, we first define how many zones we wish to manually create from L5. In this example, I’ll create two manual zones. Rather than create a single zone that is then equally divided in automatic option, in manual option, I can manually create unique zones based on the number I defined, two in this case. The third option is TRP. This will create four, equally divided zones with the size of each zone within the TRP based on the kilometer setting at L5. I can then use the cursor to position the TRP and depress the cursor switch to set it. Once set, each quadrant is automatically assigned a PF. Pressing L1, we’ll switch from a PFZ to an NFZ, or setting a location, or locations, not to engage targets. As with PFZ, we can elect to draw a polygon using a box or line from L6. Note that it defaults to the next available NFZ number, in this case, NF1. Once drawn, press Accept to save it. We now have No Fire Zone 1, or NF1. To create another, we’ll just select L2 and select the NFZ number to set, in this case, NF2. With PFZ selected as the Type, select T4 ASN to assign myself and Primary members PFZs. We can see that we have selections for each of the four PFZs we created, PF1, 2, 3 and 4. To assign a PFZ to myself, I’ll select the PFZ for my ownship, PF1 by default in this case, and select OWN from B6. We can see that PF1 is assigned to OWN now. Note that PFZ assignments are done in sequence, and after a member is assigned to a PFZ it will automatically advance to the next PFZ, allowing you to rapidly assign flight members. Next in the automatic sequence is PF2, and we’ll assign this to our Primary member C-2. So, with PF2 already selected, select C-2 as the assignment. When we do that, we can see that PF2 is assigned to C-2. Now, press SEND at R6 to send the PFZ assignment over the datalink to C-2. To send an NFZ to a Primary member, switch the Type back to NF, select the NFZ, select the Primary member, and then select SEND. If you wish to send both PFZ and NFZ at the same time, select the Primary member, select XMIT BOTH from B5, and then SEND. If you are sent a PFZ or NFZ assignment, you’ll receive a white REC, or receive notification on your TSD. By selecting REC and accepting the Zone files, the assignment is then displayed on your TSD. Note that the entire PFZ or NFZ files are sent between aircraft, which overwrites and updates the existing zones on the TSD when received. Individual zones cannot be transmitted separately. This ensures the zone locations and assignments are synchronized across all aircraft within the flight.
    6 points
  6. Hello all you fine Viggen drivers! I'm in the process of making a Viggen series of tutorials on my YouTube channel. Please check it out and let me know what you think. In 2023 this module is still one of the best in terms of graphical fidelity and realism. I'm having a great time covering it. Also browse the playlists on my channel for other tutorial series on the F-14, F-16, F-18, Harrier, Gazelle, Black Shark, JF-17 and probably some that I've forgotten.
    4 points
  7. Fixing the MiG-21 AI flight model would also be nice
    4 points
  8. Heading to bed so not in front of my PC but from memory you sort of follow this process: 1. go to the air to ground page and box the jdams you want to use. 2. go to menu 2 page and choose the smart weapons on the right. 3. On your tgp, designate the target you want to hit. 4. on the smart weapons page, the top left mfd button transfers the coordinates of your designated target to the jdam. 5. Once bomb’s away, press the next mfd button down to cycle to next station. 6. Repeat steps 3 to 5 for next targets.
    4 points
  9. If you are discussing the new spotting we are aware of the issues in VR and there are many threads already. There is no one fix for all here so we are going to take our time to try and get things as best we can for all the different resolutions 2d and VR, you will need to continue to be patient. A toggle option to disable the dot spotting is coming soon /thread merged
    4 points
  10. When standalone Blackshark and A10-C were first released 15 years ago a steady and capped 30 fps was a result at 1080p. Now we play in 4K 120 FPS. Bravo ED team, you are amazing at what you do.
    4 points
  11. Есть ли в ED такой departament, который придумывает инновационные features? Понимаю, что проект entertainment в первую очередь, и лишь в последнюю milsim & study, но сейчас хотелось бы расширенных возможностей информационного противоборства, характерных для современных боевых действий: управление звеньями истребителей с наземного пункта или АВАКС, разведка наземных целей и наведение ударной авиации, подавление радиосвязи, действие истребителей "в слепую" в условиях РЭБ. По сути это добавление нового слоя в DCS. Также хотелось бы развитие мета-АИ, который мог бы управлять вражеской стороной целиком, динамично управляя юнитами.
    4 points
  12. While we´re waiting for the Gina, here are some pictures of my current project for Strikefighters 2...
    4 points
  13. Немного эквилибристики. Перевёрнутый полёт.
    4 points
  14. Not really, no. For one, it's a vanishingly small set of aircraft that don't come in dull grey colours as default. You even managed to get which ones they are wrong. For another, that would be a user error, not a cheat. You pick your skin. Or possibly, if you're doing airquake, the mission-maker picks the skin. Either way, you would know that the skin you picked might not be seen by everyone else, same as if you had picked any other custom skin, so the bonus you get for yourself is not universal. This is already the case. It is already not an issue. It is just you forgetting how skins work and then blaming others for your mistake. …and that's assuming that they deliberately choose to make the all the camo liveries optional, rather than including one or two as default or, as has also been suggested, just having them be lower-resolution. So you're inventing a non-issue based on a presumed implementation that would be inherently stupid, and thus wouldn't be the sensible one to implement to begin with. If this were true, then your complaint is irrelevant anyway since people would already be changing them out to something much more visible than what you pick on your end. Optional downloads can already be handled just fine by IC. It is already not an issue. If you pick a skin that you have installed locally and isn't covered by IC, then see above: it is just you forgetting how skins work and then blaming others for your mistake.
    4 points
  15. Hey guys! Another update of the RC2.1 for you. Update 2023-11-15: - page 019: Highlighted the most important aircraft limitations. - page 154: Moved chapter "Visual landing mode" to page 155 for didactic reasons. - page 246: Changed some text to be shown as WARNING. - page 246: Added "Figure 199: Tr REVAVDR TRANSONIC light illuminated." - page 269: Applied small corrections to the text; changed some of the text to be shown as WARNING. - page 328: Applied small corrections to the RB-04 checklist; added note about separation. - chapter 5. procedures: reworked many items for better clearity/language/understanding/consistency/didactic. - page 233: Changed item 16. text style for ELFEL, RHM FEL and CK. - page 233 + 234: removed items 17. and 20. regarding roll- & yaw trim. (thanks Rudel_chw) - page 235: Added note about limited battery power. (thanks Rudel_chw) - page 238: Removed items 2. and 3. regarding roll- & yaw trim. (thanks Rudel_chw) - page 238: Removed item 6. because fast errection of backup course indicator is not possible. - page 239: Reworked item 2. to include roll trim. (thanks Rudel_chw) - page 239: Reworked item 2. to show yaw trim, but made it appear grey since it is not possible to check yaw trim status (caused by missing yaw trim indicator plug). (thanks Rudel_chw) Have fun! Kind regards, TOViper
    4 points
  16. I logged in to the RAZBAM Discord server. Because I'm interested in what happens next with the Harrier. Since I can't understand why you can't post this here in the official DCS forum, I'll just be so cheeky and post the official statements here (or are they state secrets...?):nullnull null
    4 points
  17. Since today's implementation, the "masked TGP" is coming into the HUD when you turn away from where the TGP is looking and blocking the view of the pod, however it is also giving the message while in NAV mode with no "point" or "area" track Mask TGP.trk
    3 points
  18. The patch did not fix any of the stuttering. This is why I was afraid to pre-order F4-E Phantom II. DCS is not flyable with all this stuttering. Why did ED not make this a priorty to fix???
    3 points
  19. yup, it's a toggle now. Nice. More options always better. Love the new looks of the cities and towns in south america, too bad they don't LOD correctly yet (eat a lot of frames they do)
    3 points
  20. That was it. It seems it's limited to 3 lights per aircraft. I put in 2 aircraft and 6 of 7 lights lit up. Thank you both for figuring it out.
    3 points
  21. That is correct! Thanks! This is the A1, but I was planning to add the S1 version with the MELLS in the future. I just need to add the launcher.
    3 points
  22. May be Orbx could at least expand the NTTR westbound and, why not improve the actual Nevada map if ED allows it
    3 points
  23. Yes, devs are also working on this issue.
    3 points
  24. Every single new 3D model added in 2.9 is considerably less detailed that the models they advertised, wonder why
    3 points
  25. I'm not sure what the best solution is here, but all I know is that the current default behavior is utterly terrible. I don't need that awful sounding robot voice giving me the same unprompted BRA call dozens of times in a row without stopping. Makes me just want to mute my radio 99% of the time. If it were up to me, without changing any settings, the default behavior should be that the AI AWACS only gives BRA calls relevant to your specific aircraft and only when I go into the radio menu and ask it to give one to me. At the very least, please make it more user friendly and simple for players to customize how they want the AI AWACS to interact with them.
    3 points
  26. So this was their 3rd chance to give us the advertised models and they still haven't delivered?
    3 points
  27. My standard 2¢ on that matter: asset costs should be amortised over their relevant modules. If they sell a cold-war plane, some reasonable percentage of the price tag should go towards the development of assets for that period. Same with terrains, although that would arguably be more a matter of making regional assets. Not to mention that some of the assets that go into terrains in particular should just be unlocked as static objects at the same time so they can be used to liven things up and create a bit of region-appropriate variation. Paid asset packs will never work properly because of the inherent lock-out they create, and because of how this lock-out reduces the value of the package for mission-makers since it can only ever serve to reduce the audience for their missions. And then the vicious circle starts: few missions = less reason to buy the pack = smaller audience = few missions. There's a reason why they ended up changing their mind on how the Supercarrier and its assets would work for people who didn't own the module.
    3 points
  28. UPDATED: 11-16-2023 CoreMods/aircraft/ChinaAssetPack/Textures/JF-17 (Delete and redownload the folder) CoreMods/aircraft/FA-18C/Textures/FA-18C.zip CoreMods/aircraft/Mi-24P/Textures/mi-24p.zip CoreMods/aircraft/Mirage-F1/Textures/Mirage-F1_common.zip CoreMods/aircraft/Mirage-F1/Textures/Mirage-F1_RoughMet.zip
    3 points
  29. As topic stated, I love DCS: World. With that in mind, I want to give you my thanks. But most of all, I love you all. Each programmer, artist, project manager, public liaison, and every job title in between, thank you. The beauty of DCS: World has always captured my heart. Through all the patches, all the updates, all the complaints, all the resolutions, all the anticipation with all the possibilities (oh there are endless at that), and all the Nick Grey, Matt Wagner "Wag", Nineline, BigNewy, all the yearly updates with Nick Grey's voice over, and many may more, I cannot thank you enough. I came from a different flight sim hobby background, but from an era where 486 DX33 w/ 16 MEG RAM was the best I could have. I want to express a wholeheartedly thank you for what you, the programmer, the renderer, the troubleshooter, the project manager, the community relations liaison, and the quality assurance specialist who made DCS: World into what it is today. Fact is, love, may comes from all angles and all walks of life; from mine, I am grateful for Eagle Dynamics and the heights they have achieve thus far. Thanks, guys and gals, and Nick's DCS team, you ALL rock. Best, Your fan. Big Oops re RAM amount: After the comments I collected below, I think it was 4 megs originally in 1991 followed by another 4 meg many years later in 1995-1996 (it was my summer break during high school, I recall). Yeah, 16 meg... that's a no way. Sorry, it's 28 yrs ago, and my memory for that PC RAM amount got fussy. Thanks for the correction!
    3 points
  30. Until a track can be produced showing the bug then this falls into the 'skill issue' column
    3 points
  31. Truth be told, it is the flightsim I always wanted, even before I knew it existed. As for love, I'd love to hear Nick Grey read from Paradise Lost.
    3 points
  32. Mind you all, 21 bis, even though we do have charts, is not performing according to them in DCS. It has broken heavily overperforming FM at subsonic speeds without any changes in close future. Hell, on their bug page, its being taken as high priority without anyone working on it and 2,5 years old report... We will be lucky to see important changes to 21 at all. https://leatherneck-sim.mantishub.io/view.php?id=1139
    3 points
  33. Look closely at the lua I posted. There is a line for number of aircraft. Also, you would do well to follow SuntSags lead. Use his FARP mod as a donor. Or, look at Wags Apache loft mod I created. It is a working version. The collision file is key for spawning. Here,
    3 points
  34. The page I posted is from a weapons brochure……it is page 377. What you posted is from this website https://www.16va.be/4.2_les_mi-24_part1_eng.html It is a website with some good technical info, but is not sourced and thus has more inaccuracies than say, a 1987 manual by the Soviet Ministry of Defense for users of Mi-24V/P. I don’t know why you think my source and your website excerpt is from the same book and I didn’t read it? I could tell the website your quote was from just from reading it because they are the only ones to claim it’s a submarine periscope from the 1930s, which sounds a lot like exaggeration to me if you are using this non-sourced article to claim it can’t rotate at specific degree/s rates. If it’s actually from a book and has the same weapons brochure my source is from, please tell me the name of this book so I can buy it!!!! I have already posted the information of the manual my information is from, but I won’t post the full thing to not break the rules. Here is front page, and btw there is no Mi-24P manual in the world in this time of the 1980s, only a supplement that you would combine with Mi-24V manuals So tell me why I should trust a non source website over a Soviet MOD manual and a brochure from the military industry, and how this non sourced website comparing it to a 1930s submarine periscope makes it incapable of holding a specific degree/s rotation. I would also love to learn the book you are referring to also EDIT: forgot manual cover While I’m here, why don’t I post some other German sources from here. I love how it shows how the periscope is operated by servo motors and angle encoders and amplifiers. https://www.nva-flieger.de/index.php/technik/bew/palr-falanga.html And yes, I am aware of how the periscope looks naked EDIT: brings back some memories going through my Raduga-Sh album that I’ve been collecting photos of for a while, have you seen how the gyro unit looks inside? It’s a nice bit of machinery. Perhaps you can point out the mechanical connections that would attach to it? Sorry to keep editing, But I did some reading(!!!) of the German source I linked, which is sourced to two books on NVA military knowledge, and in its description of the earlier Raduga-F system “To align the field of vision on the corresponding terrain section, the head mirror is swiveled with the control panel. When panning the console housing around the vertical or Horizontal axis, the corresponding signals are emitted to the electrical block. Here, these signals are amplified and forwarded to electric motors, which rotate the lower mirror analogously and synchronously with the control panel movement.” Im not even trying to say it’s electric, just that it’s advanced enough to maintain an angular speed in linear proportion to the angle of the PN controller. Which according to this source, is an indeed electric connection, and also seemed to be shown by the technical drawings. If you know better how it works, let us know
    3 points
  35. Hi Admiral, Please take it easy and take all the time you need to recover - we enjoy your content very much and we look forward to the updates and new ships. That said, you should prioritize your health over DCS modding and you ought to take good care of yourself. Good luck with rehab and once again, thank you for everything. I hope you can find support and resources from the VA if your health problems are service-related.
    3 points
  36. Planning to fix this along with an exterior/flyby sound update soon
    3 points
  37. Do you have any drawings of Raduga? What is your real life experience? Lazzy did mention something that is still to come to DCS Hind about how pilot can guide the missile boresighted. It has something to do with CPG releasing the handles and the springload back to center and that keeps sight centered. Not sure if there is any other switch that needs to be moved for this.
    3 points
  38. "Цирк с кабрированием" сейчас практикует все кому не лень. Я не военный спец, но думаю, что если бы не было положительного эффекта от данного приёма, врядли бы его использовали. И честно говоря конфликтов, где аналогичному тому, что сейчас идёт давно не было. Косово, Ирак, Ливия, Афганистан-это конфликты несколько иного уровня. Пускать ракеты по "бедуинам" одно, война со страной с регулярной и обученной, оснащённой армией совершенно другое. Сравнивать "а вот у запада, а вот у востока" изначально глупая затея. Важна общая слаженность и взаимодействие.
    3 points
  39. На полигонах в германии сейчас нидерландские апачи тренируют именно такой цирк. Наверно забыли у Вас спросить про "широчайший арсенал". С Ув.
    3 points
  40. Can you please post exact details on how to do this, ED wont attempt to fix it until a TRK file is provided to them, so we are ALL screwed until ED gets this and it able to debug what is going wrong You would be really helping us all out if you just posted a TRK file, but it is your choice
    2 points
  41. Спорить не буду - но просто великие западные непревзойдённые системы вооружения и авионика, единственное что смогли бы сделать на ТВД, где сейчас Су-25 пуляют в белый свет как в копеечку с кабрирования - это делать то же самое: то есть пулять с кабрирования "зуни" и отходить на нуле с отстрелом ловушек. А малейшая ошибка с высотой, скоростью и наведением закончится очень быстро традиционным жареным пианино.
    2 points
  42. Wanted to bump this, there's no reason why the 1600 ft/500 m wind speed and direction should be coupled in this way, it leads to excessively high wind speeds and it doesn't take long in something like Windy to see that it doesn't match with what's expected IRL. For instance, at the time of writing (14/11/2023 @ ~14:00Z), Windy is reporting that the surface wind speed over Andersen AFB on Guam is 18 knots and the wind speed at 2000 ft/600 m (closest I could get to 1600 ft/500 m with Windy) is 26 knots. In DCS, if I try setting the 33 ft wind speed to 18 knots, it forces me to have 39 knots at 1600 ft/500 m (or, in other words, 50% larger that what it should be). For comparison the highest Windy is showing is 32 knots at 45,000 ft/13,500 m.
    2 points
  43. Let me make something clear, my projects I did not need to share with the community or forced to finish any of them, The SU-57 is the only project that I really cared about and I enjoyed working on for my own purposes but decided to share with the DCS community in which many have fun with, so I don't own anyone anything on the contrary what I did was out of my own good will. Thank you.
    2 points
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