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  1. Okay, I'd appreciate if we could keep the thread in English and also get back on topic, thanks! Status update I'm currently in final testing with the updated Russian asset pack. If everything goes well it should be released pretty soon. Here is the changelog as of now: Military Asset Pack Russia 1.2.0 Added 9M133 ATGM Infantry Added BMD-4 IFV Added Buk M3 SAM Added Kord HMG Infantry Added Mi-28N AH Added Project 20385 Gremyashchiy Class Corvette Added T-80BVM MBT Added T-90A MBT Added TOS-1A MRL Fixed Ka-52 9M120 launcher textures
    19 points
  2. Good Afternoon everyone and Happy Thanksgiving to those living in the US. Not sure if other countries celebrate it or not. Hey Citizen, they tried testing a new radar on the Spruance but it seems like they could have created something better looking than that. Hey, Gianky. No, I meant assistance with the coding. Coding the helicopter landing and takeoff is easy, but the aircraft landing and parking are different. We have to code the aircraft to park in the areas with the arrows. Otherwise, the aircraft may go over the side of the ship. Once I get the Cavour In the water I will test the AI Aircraft landing on deck to see how they react. I got a bit carried away the other day. I started working on the French Georges Leygues Class Frigate but it required a bit more work than I thought. I planned to release the Georges along with the Lafayette Class but it didn't turn out the way I planned. I realized there are two versions of the Georges Class. As mentioned when I get distracted on one mod I will work on other mods. Anyway, stay tuned more great mods are coming.
    7 points
  3. Thanks so much. It was definitely an operator error on my part. You totally fixed it. I joined a random server, and it loaded up just fine like it used to. Sorry to all of you for being so rude and obnoxious with my initial post. I was not expecting a response, and you guys came through. Thanks so much!!
    5 points
  4. I do believe all that was done with good intentions, but from some reason something happened, either accidental error in calculation of theirs, wrong reading of sources or just simply not understanding of principles. And Frankenstein of motor (motors in their case) appeared and flooded internet. Reverse engineering of motors with significant lack of inputs is not easy, luckily here we managed to collect so many so valuable stuffs that final touch was not problematic. It took lot of time, lot of from today’s perspective wasted attempts to figure it out what is inside, but at the end everything just settled on their place. Russian motors of air-to-air missiles are so much easier to understand and to make reverse engineering, literally there are only three propellant grain configurations used, internally/externally burning cylinder, internally burning star and classic finocyl…and Americans oppositely had/have variety of sometimes abstractive shapes and geometrical acrobatics from who knows what reason Administration…this is my graphic, so please don’t add extra warning points or ban actions Anyway, Americans practiced so many various shapes resulting with various motor’s outputs and even here in these radial crosscuts Phoenix just pokes eyes in extra. Simply this motor is unique in several characteristics so it’s not surprising if mistakes happens when trying to understand it
    4 points
  5. DCS won't do this. If your PC is shutting itself down then you have an instability in your system somewhere else, e.g. memory timing issues, temps, hardware etc. There are ways of diagnosing this.
    4 points
  6. In a video [emoji1] that will be fun to watch. Sent from my CPH2333 using Tapatalk
    4 points
  7. Hey, I've just received my NS-37 grip + EVO base by FC Technologies. I'm going to test it for a few days, then I'll come back here to give an honest feedback (I bought this beauty). If you have any questions, shoot!
    3 points
  8. How about AA kill marks in form of red stars? Added to plane upon land and stop after a sortie. So when ppl rearm, takeoff again, they have them. Removed on reslot/death. No stars on start. irl its x10 combat missions but also for kills. You can maybe add option to have those or not. Would be a nice touch. Especially in MP
    3 points
  9. Simple wish to be able to see allied air units on the F10 map when using the airboss or LSO slot. Effectively making it override the mission's F10 map setting of 'Map only' My group flies with enforced 'Map only' in a milsim environment which means if I'm in the airboss slot i will never be able to see allied units on the big F10 map. The small map in the airboss room isn't sufficient for full SA. The ground commander already overrides this enforced option if I'm not mistaken.
    3 points
  10. USAF Tactical Missile Technical Coordinating Group Quad Missile Carriage System (QMCS) allows the F-5 aircraft to carry four (4) AIM-9L/M Sidewinders on the Lightweight Low Drag LAU-100(M)/101(M) Pylons on the wings and outboard pylons.
    3 points
  11. I can raise concerns with the team, both Nineline and myself have already. But I can not speak for the third party, if they want to share news they will. Keep the discussion friendly and on topic, our rules can be found at the top of the forum. thank you
    3 points
  12. We have increased the filter protection hopefully you folks will see less of them now
    3 points
  13. Thanks we got about 4 more in the same session. All dealt with thanks
    3 points
  14. the author has not connected on almost two years, hopefully it isn’t health related.
    3 points
  15. Generally the patch should be out this week, there was no patch in November (only a hot fix, but that doesn't matter), and there is one every month, recently there was one on the last day of the month, so anything can happen.
    3 points
  16. My expectations are for various terrain, and images of in-dev aircraft, such as the Corsair, C130, etc. My hope is to see things like thunderstorms, and other weather systems, and maybe animated ground crew. (They've done/doing the carrier plane directors - so maybe they'll give a sneak peak of something happening at ground bases). I'd also like to see new animation with ground vehicles and personel such as suppression of infantry units running and diving for cover for greater immersion in things like the TEDAC on the AH64. Also napalm in preparation for Vietnam. My unrealistic dream would be to see greater animation such as special forces repelling from helo's, infantry embarking/disembarking into Chinook, infantry doing idle things in the back of helo's while flying, and more of that 'battlefield' type experience. Bow spray coming over ships bows in rough weather, and large swells in calm environments would be sweet too. (As we know that the swells are currently directly related to the immediate wind conditions, but IRL swells can be quite separate to immediate weather patterns as they can form thousands of kilometers away and take longer to travel). All in all though -I hope for one thing that will surprise me and get me excited about a new feature. Really, the most of what we see in 2025 will be things that can't be visualized. (Many more bug fixes, better AI, more API options for mission designers, etc).
    3 points
  17. Das Ganze ist wohl ein neues Geschäftsmodell. Faktisch hat Pimax die Hardware und die Software/den Service voneinander getrennt. Nachfolgend nochmal, was Pimax dazu veröffentlich hat: Es gibt zwei Zahlungsbeträge...einer für die Hardware und einer für die Software/den Service. Beide müssen geleistet werden, ansonsten ist die Crystal nicht nutzbar. Das Prozedere ist folgendes: 1) Man bestellt die Pimax Crystal und bezahlt den "Upfront-Hardwarebetrag" (579.-USD für die Crystal Light / 999.-USD für die Crystal Super) 2) Das Headset wird von Pimax an den Käufer versandt. 3) Der Käufer kann das HMD 10 Tage kostenlos testen. 4) Nach den 10 (Test-)Tagen stellt die VR-Brille den Dienst ein und der Käufer hat die Möglichkeit das HMD zurück zu schicken und seine 999.- USD zurück zubekommen, falls es ihm nicht zusagt. Will der Käufer das Headset behalten und nutzen, muss er "Pimax-Prime", also das Software-/Servicepaket, freischalten...entweder durch die 24-monatige Ratenzahlung (Crystal Light 24 x 11,99 USD / Crystal Super 24x 32,99 USD) oder eine Einmalzahlung (Crystal Light 287 USD / Crystal Super 697 USD.) Die Einmalzahlung beinhaltet einen zweistelligen Rabatt gegenüber der Ratenzahlung (Crystal Light 10% / Crystal Super 12%). Dazu sollte man noch wissen: - Dass Pimax sich vorbehält, die Crystal abzuschalten, wenn die vereinbarten Ratenzahlungen nicht erfolgen. - Mit der Einmalzahlung wird das HMD sofort freigeschaltet. Der Besitzer kann dann damit machen was er will...z.B. auch (problemlos) verkaufen. Bei vereinbarter Ratenzahlung wird das HMD erst nach Ablauf der 24 Monate freigeschaltet. Erst dann kann der Käufer frei darüber verfügen. Allerdings hat der Ratenzahler, innerhalb der 24 Monate, die Möglichkeit die Crystal zweimal auf einen anderen Account übertragen zu lassen, so dass ein Verkauf grundsätzlich auch möglich ist, es aber deutlich umständlicher werden dürfte. Soweit die Eckdaten des neuen Verkaufsmodell von Pimax. -------------------- Nun hat dieses neue Geschäftsmodel zahlreiche Kritiker auf den Plan gerufen. Ich habe mir erlaubt, etwas aus einem anderen Forum "rüberzukopieren". Hier mal die hauptsächlichen Kritikpunkte: 1) Technische Probleme, Serverausfall: Gerät funktioniert nicht, obwohl monatliche Rate bezahlt wurde 2) Risiko, dass Pimax mal Pleite geht, und Authentifizierungsserver ausgeschaltet werden 3) Werteverlust: man besitzt ein Gerät mit geringerem Wert, weil ein Teil der Zahlung eine "nicht-erstattbare Softwareleistung ist" 4) Werteverlust wegen Vertrauensverlust am Second Hand Markt: es wird schwarze Schaafe geben, die das Gerät verkaufen, obwohl noch nicht voll abbezahlt 5) Komplizierte Übertragung des Abos von Verkäufer nach Verkäufer bei erfolgtem Second Hand Verkauf 6) Noch weniger etablierte Händler wie Bestware/Alternate werden sich die Mühe machen, für weniger Marge das Gerät überhaupt zu führen 7) Weiterer Vertrauensverlust bei der Marke "Pimax" Es ist zu beachten, dass diese Liste höchst spekulativ ist und keine Fakten enthält, da das neue Verkaufsmodell noch nicht in der Praxis angekommen ist...zu den einzelnen Punkten kann sich jeder selbst seine Gedanken machen, wie wahrschein oder realistisch diese Punkte sind. Der Begriff ONLINEZWANG wird auch oft genannt in dem Zusammenhang. Aber zum einen kann Pimax schon jetzt die Crystals sperren (>Pimax kann einzelne Crystalbesitzer für die Beta sperren/freischalten) und zum andern kann man mit der o.g. Einmalzahlung sein HMD gleich zu Anfangs komplett freischalten. Es geht auch nicht um eine permanente Onlineverbindung zwischen der Crystal mit Ratenzahlung und Pimax, sondern um eine einmalige Verbindung im Monat, eben wegen der monatl. Ratenzahlung und der damit verbunden Abschaltung, falls die Raten nicht beglichen werden. Bleibt dei Frage, warum macht Pimax das? Meine Meinung dazu: Pimax bringt alle ein bis zwei Jahre ein neues HMD auf den Markt…also alle ein bis zwei Jahre erwirtschaftet Pimax für kurze Zeit einen Umsatz, der aber relativ schnell wieder abnimmt und verebbt, sobald das Produkt älter wird und der Markt gesättigt ist. Das stellt für die Hardware auch kein Problem dar. Die Kosten dafür kann man seitens Pimax ziemlich genau beziffern, so dass man beim Verkauf all seine Kosten abdecken und, zusammen mit einer Gewinnmarge, die Kassen füllen kann. Ganz anders verhält es sich bei der Softwareentwicklung. Und machen wir uns da nichts vor...gute Software ist genauso wichtig, wie gute Hardware. An der Software muss jedoch ständig gearbeitet werden, solange die Kundschaft das HMD nutzt…was stete Kosten über Jahre hinweg verursacht, die permanent gedeckt werden müssen. Dafür sollte, anders als für eine Hardware, ein ständiger Cashflow bestehen. Und das erhofft sich Pimax von „Pimax-Prime“ mit Ratenkauf. Pimax möchte mit „Pimax-Prime“ also einen ständigen Cashflow (und Kundenbindung) generieren. Sie werden bemerkt haben, dass ab und an ein neues Headset zu Kampfpreisen auf den Markt zu werfen nicht genügt, um genug Umsatz zu kreieren und mussten sich daher was einfallen lassen..."Pimax Prime". Es gibt auch die Meinung, dass das Bashing gegen Pimax-Prime von einigen Youtubern absichtlich befeuert wird...diese bekämpfen einen Feind, nämlich Pimax Prime, den es gar nicht gibt, um letztlich ein paar Daumen und Follower zu bekommen für das beheben eines Problems, dass es nie gab... -------------------- Ich will hier Pimax nicht in Schutz nehmen, sie machen Fehler, aber aus meiner Sicht werden ihre HMDs immer besser und dass zu Preisen, die kein anderer Hersteller bietet. Im Netz gibt es gefühlt fast nur negative Kommentare. Dazu muss man aber auch immer im Hinterkopf behalten, dass hunderte negative Kommentare bei vielen tausend verkauten HMDs bedeuten, dass es auch viele zufriedene Kunden gibt. Meine Erfahrungen mit Pimax waren auch durchaus positiv und ich bin noch immer begeistert von der Pimax Crystal und ihren Visuals, weshalb ich mich genötigt sah, hier auch mal etwas zu dem Thema "Pimax Prime" beizutragen.
    3 points
  18. Version 4.1 has been released: ■ I LOVE THIS JOB (LAST VERSION) ■ HUEY SHERIFF SKIN Problems related with the last Syria map update have been solved. Plus added 6 new SAR roof rescue areas and new 2 new accidents locations. The cars paths in the chase missions have been modified according to the new map. Remove the annoying VHF radio static sound...etc. And solved a a bug that triggered the chain reaction in the power lines mission after you turn off the first generator.
    3 points
  19. Version 4.0 has been released: ■ I LOVE THIS JOB (LAST VERSION) ■ HUEY SHERIFF SKIN Problems related with the last Syria map update have been solved. Plus added 6 new SAR roof rescue areas and new 2 new accidents locations. The cars paths in the chase missions have been modified according to the new map. Remove the annoying VHF radio static sound...etc. And solved a a bug that triggered the chain reaction in the power lines mission after you turn off the first generator.
    3 points
  20. Usually my absolute favorite part of DCS each year but this time...Last trailer said Iraq coming in 2024...welp No sight of the Mig29, RB situation...and another map (germany) which is amazing but then again useless...we need more core features, fixes and airplane variants, 90% of MP is on Cauc anyway.( yes syria too)
    3 points
  21. This year hasn’t been the easiest for DCS, and I know I’ve been as vocal as anyone when it comes to pointing out areas where I think ED could have done better. But it's great to also reflect on the things that ED has done right too, and I think as we approach the end of another year we've managed to survive, now seems to seem a good time to reflect on the things we appreciate. I’d love to hear what others are thankful for that we've received this year. Here are a few things I’m especially grateful for in 2024 that spring to mind: Performance Optimizations: (Seeing another simulator recent launch with dreadful frame rates even on high-end machines highlights to me how well DCS is performing in this area, and how beautiful it is too. Can't wait to see what Vulkan brings). Dynamic Spawn Slots for Multiplayer: A massive thank you for this feature! Focusing on Bug Fixes (especially the impact in the latest couple of updates). Significant Syria Map Updates: I don’t own all the maps so apologies to other creators and the work they have done too- but I have been wonderfully surprised by the unexpected changes that have come to the Syria map. The Long-Awaited KIOWA: Finally, it’s here, and I love it. Plane Directors and Fog: Yeah, I know they’re not here just yet, but let’s face it—they’re almost within reach and I'm pretty excited about this too. Keeping DCS Cloud-Free: And no, I’m not talking about fluffy white clouds. Despite the space DCS takes up on drives, I’m so glad ED aren't going down the online cloud-based game path that 'another flight sim' has. The ability to play offline is greatly appreciated, and optional not mandatory updates mean I can jump in for a quick flight without being forced to update first. ED really strikes a great balance here, with the way they do their install, and it's a huge contract between it and an unmentionable simulator. Incredible effort of 3rd party voluntary support. From those who host events, work on MOOSE to keep it up todate, provide support, the online map editor, Olympus, VAICOM, SRS, Quadviews/VR supporters, and too many others to mention - so grateful. DCS would not be what it is today for many of us without you lot doing such generous work for the community. (I know there are things people are disappointed with this year too, or things that we're looking forward to but haven't been released yet. I also know there's soon to be a 2025 and beyond, and there will be lots of discussions on what we're looking forward to as well. But for this thread, I would love to see focus on what we’re thankful for for this year. Please feel free to chime in and add to this list or have your say of what you appreciate). Let's keep adding to this list, coz I know there's plenty more that I'm thankful for that I haven't recalled yet.
    3 points
  22. It was stated by ED that it is still being decided if its gonna stay that way, that the TGP has to be "reset" after rearm or not. The question was, if it needs to be off or reset after rearm for more realism. But how realistic is it to get a jet being rearmed 20 seconds after landing on a runway and 2 minutes later fully rearmed and ready for take off again. Why bother players with pseudo realism, resetting the TGP and waiting 2 more minutes until you can identify air threats via TGP if you have to do QRA scramble right after landing on a crowded multiplayer server for example.
    3 points
  23. 3 points
  24. Overview Several months ago, @tobi and @Eight Ball released a little gem known as the OH-6A Cayuse. Immediately my small group of DCS friends downloaded and consumed it like someone was going to take it away. We already had a Marianas playground mission we used for all things Vietnam era and naturally dropped this helo down and started cruising through the jungle on make believe jungle ops missions in a multi-player scenario. It didn't take long for us to brainstorm a random environment providing unexpected encounters centered on the South portion of Guam simulating the jungles of Vietnam. From those early ideas, the original "Into The Jungle" mission concept was born. Since then, we've played this mission for 100's of hours and it remains fresh. No exaggeration. Over the past 10 months we've refined the experience and at this point, have something we're proud to share with the community. Anyone following @Devil5O5Youtube channel knows what I mean as he often posts videos our MP Jungle experiences. Download For those who want to jump right in, the TLDR experience is right here - Get the download here [https://www.digitalcombatsimulator.com/en/files/3342301/] Required Mods OH-6A: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Vietnam Assets Pack: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Seaking: by EightBall - https://forum.dcs.world/topic/346587-ai-seaking-mod-sh-3h-mk48/ A-4E-C: by Community Project - https://08jne01.github.io/community-a4e-c/#installation OV-10A: by Split Air - https://splitair.gumroad.com/l/fwzxn Simple Mission Restart - https://forum.dcs.world/topic/308147-simple-mission-restart-smr-server-script-to-simplify-mission-restart/ [Required for your Dedicated Server, not Client installs] Civilian Asset Pack - Naval by 8Ball - https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/ Vietnam Boats by upaut - see this video for instructions on wh ere to download https://www.youtube.com/watch?v=EdqoourYGw8 Original forum post from 2014 - https://forum.dcs.world/topic/103564-addon-tents-watchtower-uh-1-cargo/ Details First and foremost, this is designed for MP dedicated servers. Yes, you can play this solo if you want and it’s pretty fun that way, but I highly recommend sharing it with friends on a local or public server. You'll have an absolute blast. If someone wants to toss this up on a public server, please do. Have fun with it, make changes, let us know how its received. From the beginning, we wanted to create a dynamic jungle environment where we could take off from a Jungle FARP and scout the surrounding area for "VC" soldiers and equipment. 8Ball's Vietnam Assets Pack (VAP) made an excellent source of period appropriate assets. Using the Cayuse to mark and attack these random groups drove collaborative cooperation – there’s nothing better than marking targets for your buddies coming in with firepower. Concentrating both helo and fast movers on targets in a real-time randomized environment just never gets old. This cooperation fueled our weekly MP experiences and fed our desire to improve the mission and ultimately share with the community. Currently, this mission supports 18 different "groups" ranging from some "VC" soldiers in the brush all the way up to village level camps. Each group has a probability of spawning at mission start. It is rare for back to back missions to start with same number of spawns which makes scouting an important element of this experience. More on spawning below. All the action is centered on the southern portion of Guam [inside the yellow box on the map below]. This box is roughly 85 square miles of territory making it large enough to require scouting, yet small enough to experience action almost immediately. Most of the activity takes place in the general vicinity of Fena Lake which is the only significant water landmark on the island. This results in an easy to reference directional aid for all players. Additionally, there are two significant spawn points on the lake. They are labeled Alpha Hill and Bunker Hill and again aide in MP coordination. You’ll hear ejecting pilots reference these landmarks further assisting players in finding them if they’re interested in CSAR. CSAR The more we played, the more we longed for the ability to perform CSAR on the map. This was mostly driven by us getting shot down and thinking it would be cool to go and rescue ourselves. It didn't take long for us to find @Ciribob's excellent CSAR script from all the way back in 2015. It still works brilliantly today! Immediately on insertion, we were getting CSAR missions spawned whenever we'd crash/die making the experience comical as we'd getting missions to rescue ourselves - often over very hostile areas. From there, we wanted the ability to ensure CSAR missions that didn't rely on us dying and creating one ourselves. This idea fostered the concept of random CSAR events similar to the random group spawns at the beginning of the mission. Now, along with CSAR being naturally triggered by players getting killed, we added random F4-E shootdowns occurring periodically over the first 2+ hours of gameplay. Once we got those working, we went back in and added custom voiceovers for any random spawned CSAR event to further liven up the mission experience. Lastly, along with the base CSAR text messages in Ciribob's script, we added pilot voiceovers for all relevant CSAR messages. With all these gameplay elements we've managed to create a darn compelling Jungle experience that hasn't gotten old – at least for us it hasn’t. We've had so much fun with this mission we felt obligated to share with you. But before doing so, we wanted to put a little more icing on the cake. That icing comes by way of assets. From our original hidden jungle FARP we expanded gameplay into 4 jungle FARPS, a militarized airstrip, a carrier strike group and Andersen AFB. Each is a spawn point and each is as authentic as we could go without overtaxing our PCs. With the exception of the VAP, all assets are base DCS. Lastly, with recent announcement on immersive weather and fog coming to DCS, we tested the legacy fog option and were pleasantly surprised/pleased with the results and included that as a final piece of eye candy for you. I sincerely hope you get many hours of fun out of this mission. My only ask, in return for this, is your feedback in this thread. We plan on building on this experience and would love to hear thoughts from folks who've played. Additional Details Performance The guys in our small group all play exclusively in VR (Pimax 8K, 8KX, Crystal) and are lucky to have fairly beefy machines including RTX4090s. We have not experienced any issues playing this mission (I host on a private dedicated server). If you experience performance issues, we'd appreciate hearing about it, so we can adjust accordingly for future updates. Supported Aircraft - A-4E-C Skyhawk - OV-10A Bronco - F-4E45MC Phantom II - F-5E-3 Tiger II - OH-58D Kiowa - OH-6A Cayuse - UH-1H Huey Contributors A huge thanks to my partners in crime here Devil505 and @Wulf103. This creation is the result of many different play sessions over many months. Couldn’t have happened without the three of us. Known Issues There are a handful of known “issues” or limitations in the mission. None are show stoppers. - Some [N.Jungle] spawns are blocked due to static placement. This happened late in the development and we've opted to leave it "as-is" until we get the ME grouping features in the next patch enabling a cleaner debugging environment. Hopefully this won't be too difficult to correct. Corrected. - Not an issue per se, but something players should be aware of. Whenever a random CSAR spawn happens, I block future random CSAR events from triggering so we don't oversaturate the AO with downed pilots. When players return CSAR pilots to MASH locations, the mission resets the trigger allowing new random CSAR events. [see F10 Radio options] - A4 Tacan needs LUA update to work - https://forum.dcs.world/topic/290302-community-a-4e-c-v22-october-2023/page/41/#findComment-5556247 - OH-58D in state of limbo due to "half patch" release by ED. Should be fixed whenever official patch from PC released properly. ED corrected. MASH locations There are two MASH locations on the map. When rescuing downed CSAR pilots (random spawns or fellow players), the CSAR helo player must deliver the rescued pilot to one of these two locations to get credit for rescue (and resetting the CSAR trigger flag). After playing the mission a bit, you'll know exactly where these locations are on the map. Until then, use the map below for guidance (the 2 locations have ** after the name). Note: the MASH tents are identified by the + marking on the tent and is easily identified from the air. F10 Radio Menu There are a handful of player options available via the F10 radio menu. - Restart Mission: Using a handy script from @cfrag, this menu option restarts this mission on the server. This ONLY works in a dedicated server environment and requires his script on the server itself. See [Required Mods]. - How many groups: This is a handy way to see how many active groups exist on the map. This number is the real time count of groups remaining on the map. Once all originally spawned groups are eliminated from the map, all remaining groups spawn. - Spawn all groups: The number of groups that spawn at the beginning of the mission is based on a probability calculation made for each group (18 total) in the mission. If, at any time, players want all possible groups on the map, this option brings them all in. - Reset CSAR spawns: As described in the Known Issues section, random CSAR spawning is turned off until a rescued pilot is returned to MASH. If, for any reason, a player can't return a pilot to MASH (most often due to death), this option resets the trigger and enables a new CSAR spawn chance - CSAR: This is the base CSAR menu from Ciribob Random Spawning All random spawn are handled in ME triggers (not LUA code). Within the mission itself, there are 2 types of spawns, enemy ground units and friendly ejecting pilots. Enemy Ground The probabilities of each group's spawn are handled in the initialization trigger in the ME. For example the probability of Group 1 [RANDO1] spawning is 50%. At the beginning of the mission each random unit is assigned a random number between 1-100. The group will spawn if that random number is greater than the probability percentage number. If you wish to change the probability of spawning, you simply have to change the spawn percentage number. Whenever an entire spawn group is destroyed the mission creates an explosion and smoke marker over the main unit of the group. This is an easy indication that the group is dead and to move onto other areas of the map. Ejecting Pilots Whenever a pilot survives an ejection, the CSAR script creates an event. Unlike the random ground units, this mission always spawns at least one downed pilot. This event always happens 25 minutes after the mission begins. There are 4 total downed pilot events that can trigger during gameplay but come with a degree of randomness to minimize redundancy. During play testing there were times when we had far too many pilots raining down on us and I added a governor to the trigger system to reduce the number of CSAR missions. Some features of the governor are: - Scripted downed pilots are paused until a pilot is rescued and delivered to MASH. - If players decide to leave downed pilots in the field and forego rescuing, the mission ceases generating downed pilots. Should players get shot down, the CSAR script will generate a rescue event regardless. - If a player dies while carrying a rescue pilot to the MASH and the death doesn’t trigger a CSAR event, there’s a chance the governor logic never triggers another random CSAR. There’s an F10 radio option allowing players to re-start CSAR events to cover this condition. Scripts included in mission - Splash Damage 2.0 by Grimm from Dec 2022 + small power nerf by me - MIST v.5.126 - CSAR v1.9.2 plus some changes by me. All my changes are mod marked and commented - Simple Mission Restart: a tiny server script that allows any mission to restart when they set flag "simpleMissionRestart" to 1 by Cfrag Installation Run it on a dedicated server like any other mission. You can also play solo by running this like any other mission. Recommend you play the mission as a multiplayer option, however. Future expansion(s) We have lots of ideas for future expansion which may or may not see the light of day. We’ll see where this goes and what type of feedback we receive. Below are some ideas we’ve discussed. -New Fog: When this is released, I want to revisit the fog settings and have the fog dissipate as the sun comes up. We can definitely make this happen along with re-appearing sometime in pre-dawn for those that keep the server up and running. Released -CAS on my location: We’ve kicked around this concept a time or two. When no one wants to hop into a fast mover and perform CAS, we imagine it’d be nice to spawn in an AI CAS flight to attack units near the helo that called for CAS on the F10 radio menu. I am no scripting guru, so this may be something beyond my skills and/or not worth the time and effort. -Logistics: If/When ED gets this into the base game, there might be value in resupplying weapons to FARPs. We’re thinking we could limit weapons stores at FARPs and require replenishment from Chinhooks from time to time. Might be an interesting gameplay element. - Further CSAR randomness + voiceovers: Depending on staying power of this mission, the spawned downed pilots might become redundant and while there is randomness to them, there’s only 12 possible outcomes. I may opt to add additional planes and appropriate voiceovers to expand replayability. - SEAD: We do have 2 SA-2 batteries up at Tinian if anyone wants to venture up there with Phantoms or Skyhawks. You can spawn up on Saipan if you want to engage via helo’s. There’s really nothing else up there which makes the experience pretty light. We’re considering expanding gameplay to those northern islands and may focus on SEAD for that expansion. Have fun!!
    2 points
  25. I think generally speaking, those who have the CL and have it working as advertised are quite happy with it. Some (like me) went through some teething issues, but are happy now. Those that have had ongoing quality issues trying to sort things out that will have the negative feedback (and rightly so) - so it really is a YMMV. I'd be looking into what return options you have available. Looking at that video, it seems as though Pimax are having a 'trial period' of their headsets. If this is true, and they offer a full refund, you could purchase the headset. If you get one with Quality issues, you could possibly return it and get your money back. That's something you'd need to clarify first to make sure that is the case, but if it is - then there may be reduced risk. Also - there's 2 things that Pimax did right IMO that I really appreciate. Both the lenses, and the cable are replaceable. (The 2 items at most risk of damage that will make the headset unusable IMO), which means better future roofing than some other's out there.
    2 points
  26. Nah mate, its like this with basically every ED module. The proper name for such threads would be «Check if the feature that you want is "not planned" or "not accurate for the very specific variant of the aircraft"»
    2 points
  27. That's very much a personal choice depending on your risk tolerance and how much money you have burning a hole in your pocket.
    2 points
  28. even the ED site is not responding. DDOS by RAZBAM?
    2 points
  29. Yeah I totally get it man, thats my bad 100%. Not an excuse for being like that but I was extremely mad at the time of the post and wasn't thinking. Sorry. I do have 32 GB of RAM, and I was trying to join 4YA Caucus US1 first, then tried, I believe, Greyflag after. I had the same issues on both servers, maybe its the servers having too many things going on for my PC to handle. My specs are: RTX 3070, 32 GB of DDR4 RAM, Ryzen 7 2700x, and the game is located on my C drive, which is an NVMe SSD. That sounds good. I am 1/4th through my repair. I will post a new log once it is done. I have no mods installed; I just purchased the vanilla planes. Thanks for being willing to help, even though my initial post was less than ideal. Thanks, and sorry.
    2 points
  30. I have a feeling they're well aware of the state it's in. They've said as much in the past. All we can do is wait. It sucks, but that's how it is.
    2 points
  31. The Fletcher has a whole bunch of textures at a large size (78 MB zipped) , way more than the Maddox (31MB zipped) or The Sullivans (12MB zipped). I wonder if the 8k textures used there on the Fletcher is too much for the old DCS version to handle? I've converted the three 8k textures to 4k in https://tetet.de/dcs/mods/fletcher_framii-4k.zip Make a backup of the Textures\fletcher_framii.zip texture file first. Download and rename to fletcher_framii.zip and overwrite the file in Textures\fletcher_framii.zip for a test, @nghitran Cheers, TeTeT
    2 points
  32. I've tried both. The instructions from OP and those I quoted. The texassemble.exe file is clearly in the directory with the script. I see now... I downloaded the texassemble instead of texconv.exe null did I mention I'm stoopid?
    2 points
  33. Представляю набор из трёх типовых камуфляжей Ми-24П ВВС СССР (1980-е годы). 1. Вариант камуфляжа типа "клевер", за основу взят "борт №19" 55-го ОВП (Кореновск), без голубых полос и надписей "МС", по стандарту 80-х годов. Бортовые номера белого цвета, трафарет, применявшийся в 55-м ОВП, а также в 237-й ОВЭ (Бобровка). Скачать текстуры в форматах .psd и .dds можно здесь: https://dropmefiles.com/fgQzB Архив под названием "19.rar". ------------------------------------------------------------------------------------------ I present a set of three typical camouflage Mi-24P of the USSR Air Force (1980s). 1. A variant of the "clover" type camouflage, based on "board No. 19" of the 55th separate helicopter regiment (Korenovsk), without blue stripes and "MS" inscriptions, according to the standard of the 80s. The side numbers are white, the stencil used in the 55th separate helicopter regiment, as well as in the 237th separate helicopter squadron (Bobrovka). Download textures in formats .psd and .dds are available here: https://dropmefiles.com/fgQzB An archive called "19.rar ". 2. Вариант камуфляжа, выполненный на основе Ми-24П "борт №28" 327-го ОВПБиУ (ГСВГ). Бортовой номер жёлтого цвета, трафарет, применявшийся в 490-м ОВПБиУ (Тула). Скачать текстуры в форматах .psd и .dds можно здесь: https://dropmefiles.com/fgQzB Архив под названием "28.rar". ----------------------------------------------------------------------------------------------- 2. A variant of camouflage made on the basis of the Mi-24P "board No. 28" of the 327th separate helicopter regiment (GSVG). The tail number is yellow, a stencil used in the 490th separate helicopter regiment (Tula). Download textures in formats .psd and .dds are available here: https://dropmefiles.com/fgQzB An archive called "28.rar ".
    2 points
  34. Do you mean like buying a second license of the module during a sale?
    2 points
  35. @Air Joker das hast Du sehr schön zusammengefasst. @schmiefel verstehe auch Deine Sichtweise. Pimax ist zwar ein kleiner Saftladen, aber ich bin heilfroh, dass es ihn überhaupt gibt. Es sind Pioniere, die wir als "VR-enthusiasten" (-abhängige;) brauchen. Im Gegenzug brauchen wir hald auch etwas Pioniergeist (Mut & Glück) wenn wir dort einkaufen. Da ich ein HMD sowieso nicht verkaufen, sondern viele Jahre nutzen möchte, kann ich mit dem Prime Gedöns vermutlich auch leben. Was ich allerdings wiedermal doof finde (geschickt von pimax) dass sie die "dmas" nur für schnell entschlossene beilegen. Hab noch lange keine 1130€ zusammengekrazt.
    2 points
  36. Does this mean someone has to go and change the bulb again ?
    2 points
  37. I have asked the team to increase the capture of the word, we already catch most of it, but some does slip by. Its not a problem, 1 click and the spammers posts are gone.
    2 points
  38. Shouldn't you just ban the word 'temu' at this point?
    2 points
  39. Agree. Maps being modeled as "present day" (instead of actual warzones from specific period) - when we have no present day modules or AI assets is the biggest atmosphere killer in DCS. And the reason why DCS sometimes feels more like a laboratory and not like combat simulators from the past. Present day will never be possible to model in commercial simulation without omitting nearly all real life systems, avionics, assets, weapons etc. which are strictly classified.
    2 points
  40. Can you please attach your “C:\Users\<username>\Saved Games\DCS\Logs\dcs.log” file, may just be called “dcs” if Windows is hiding file extensions. Make sure the log is taken after the game has completely loaded. Remove all mods, run a slow repair of the game (with the option ticked to remove files), delete the fxo and metashaders2 folders in the “C:\Users\username\Saved Games\DCS” directory and try again. If it crashes again then without restarting the game send another log. There may also be a crash zip file there as well.
    2 points
  41. Thank you for your reply. Much as I surmised. Even though a winter environment is more relevant to Normandy than other maps, the developer has no intention of fulfilling this wish. I know it is a lot of work, but, really, enhancing the palace of Versailles . . . is that really more important?
    2 points
  42. Здравствуйте. Прошел 1 миссию. Видно, что сделано с душой! Заботливо введен маршрут, информация в наколеннике, пресеты каналов связи. При возвращении увидел на своей стоянке технический персонал на прежних позициях, то есть очень близко. При, в целом, легкой миссии, на всякий пилот сможет туда аккуратно приземлиться или зарулить. А может достаточно ВПП? Не проверял. Есть небольшие огрехи фразеологии радиообмена. К примеру "Clear for take off" - OK, но "Clear for landing" мне послышалось - так не говорят, так сложилось, что для стандартного разрешения посадки говорят "Clear to land" с указанием полосы или места посадки. Мелочь.
    2 points
  43. I use these https://a.co/d/dEZy9wy
    2 points
  44. I expect a resolution between ED and RB. And a lot of passion and support.
    2 points
  45. 2 points
  46. My 2024 greatest hits list would be Kiowa F4 Kola Massun92 assets Dynamic Spawn slots Better MT support and ongoing tweaking VR was good in 2024 The move to OpenXR with DCS Dynamic Spawn slots Syria Map updates Nearly would have made my list with some small tweaks Chinook (very poor logistics on release) but love the module Afghan (poor textures stopped it being a good release) Bomb fuses (poor documentation) SC Airboss room (no mouse in VR so unusable)
    2 points
  47. This is a question that can only be answered by yourself. You can't explain the VR experience, you have to try it. In my case, once I've tried there's no going back. If for some reason I can't play in VR anymore I will be leaving the game. The immersion is sensational, the feeling of sitting inside the cockpit cannot be compared to anything else, even if you're giving up some visual quality (as 2D will always look better than VR). Some people are not convinced and prefer 2D, and that's ok. There's no right or wrong here, play the way you like.
    2 points
  48. The files have been released! 19 years ago, today, the Viggen fighter flew it’s last operational sortie in the Swedish Airforce. We celebrate this by releasing our long awaited SUL37 Viggen stick project. Join the LAAT SUL37 Discord channel for a link to the files and get support or just discuss the project. https://discord.gg/GzJxbrnY2q
    2 points
  49. If you try multiplayer PVE, you will see that there are many problems. In my opinion, dynamic campaign needs to fix basic fundamentals such as ATC, AI behavir, ground units , SAM, and squadron commands.
    2 points
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