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  1. I know a lot of you aren't in the Discord so I just wanted to share the following message from one of the Dev's. "Yes I definitely agree. We do apologise for the silence on our part, but there is no reason to be anxious. We have just been extremely busy with MSFS 2024 these last few months, so work on the A-7 has slowed (but is still progressing!). That being said, if things go to plan then we should see a fairly massive amount of progress on the A-7 in ~Q2/Q3. We will explain this in more detail once we have finalised these plans." - Alex So its still being worked on no stress here gentleman
    10 points
  2. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818/ Introduced a new terrain module: DCS: East Afghanistan Map by Eagle Dynamics DCS Core Added method for IR missiles seekers to react on flares before missile launch (from cockpit). Each module needs to add usage of this functionality separately. AI Aircraft. Aircraft without RWR will be able to detect incoming missiles only visually at close distance, not BVR. AI Aircraft. AI rejoin lead pursuit rules and timings were adjusted for better experience. AI Aircraft. AIs anti-ship aircraft with Kh-35 missiles do not attack - fixed. AI Aircraft. AIs can't launch AGM-84E in some cases - fixed. AI Aircraft. B-52H has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft - fixed. AI Aircraft. Mi-28 explodes during start from a small little helipad - fixed. AI Aircraft. MiG-31 cannot be destroyed if shot from directly behind - fixed. AI Aircraft. Parked AIs switch from normal position to upside down (dedicated server only) - fixed. AI Aircraft. S-3B refuelling pod lights texture correction was done. AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed. AI Aircraft. Sometimes AI aircraft park into space of not fitting size after landing - fixed. AI Aircraft - Added Tactical Turns. When flying as a 2 ship, with human lead AI is now able to perform on command tactical turn, Use radio menu to command. AI Ground. Artillery doesn't shoot at the second target - fixed. AI Ground. China Asset Pack: HQ-7B radar and launcher units revised (Thanks to currenthill). AI Ground. CIWS shoots above the target- fixed. AI Ground. Scout HL with DShK gun traversal angles adjusted. AI Navy. "Moscow" cruiser can't fire all 16 P-500 missiles - fixed. AI Navy. China Asset Pack: 052B, 052C, and 054A revised (Thanks to currenthill). AI Navy. Fixed the lack of smoke on the Kuznetsov 2017 aircraft carrier. Graphics. Added two options for SSAO effect - "Low" and "High". Graphics. Adjusted IR appearance of clouds; reduced cloud temperature for FLIR devices. Graphics. Raindrops functionality changes when different aircraft cockpits entered in MP - fixed. Graphics. Several shaders compilation errors - fixed. ME. A fog/haze can appear in a new unsaved mission - fixed. Fog setting will not be inherited from a previously launched mission. ME. Anti air ground units can’t be set to attack specific air units - fixed. ME. Briefing pictures change issues - fixed. ME. GUI Error when deleting a waypoint with a task - fixed. ME. Sometimes unit heading value can become "-1" - fixed. ME. Static units could not be rotated via widget buttons - fixed. MP. Dedicated server can start from random mission in shuffle mode now. MP. Dedicated server keeps fog setting from previous mission - fixed. MP. On dedicated server AI helicopters sling load rope glitching and extending - fixed. MP. Random camera rotation at spawn on client - fixed. MP. Server crash when cargo destroy() whilst hooked - fixed. Radio transmission leaves constant static noise - fixed. Scripting API. Added possibility to pass args and return values from mission scripting a_do_script() and a_do_file() APIs. Triggers. 'Missile In Zone' Trigger doesn't work for Kh-41 missile - fixed. Weapon. AIM-9P3, AIM-9P5, AIM-9JULI. The low-smoke motors of these missiles will produce denser smoke as altitude increases and temperatures decrease. AIM-9M and AIM-9X already do so. Weapon. BGM-109 Tomahawk will no longer perform cruise fly at high altitude, only at low altitude. Weapon. China Asset Pack: HQ-7B, HQ-16, and HHQ-9 missiles revised (Thanks to currenthill). Weapon. China Asset Pack: YJ-12 missile switch to ED’s edition. Weapon. SA-3 5V27 missile will not guide during booster stage. Weapon. SA-5, 5М28 missile. Engine smoke of second stage tuned. Added inversion contrail at low temperatures. Weapon. SAM SA-2/3. Added realistic missile trajectory fluctuations due to older generation radar angular inaccuracy. Weapon. Several negative drag errors in logs - fixed. World. AI Helicopter cannot land if in the range to 400 m placed Comm Tower due to oversize of bounding box - corrected. World. US National Geospatial-Intelligence Agency released the WMM update, 2025-2030 data. Its data has been integrated into the DCS magnetic variation interface. 3D models. Fixed season textures for HEMTT tanker trucks. 3D models. Fixed the disappearance of TLC fragments in some camera positions. DCS: F-16C Viper by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Added Throttle OFF/IDLE Mouse Click on the throttle (key command/binding no longer required). Fixed: PDLT cycle with EXP causes freeze/crash. Fixed: Using GMT causes a game crash. Fixed: Special key bind for parking brake / antiskid not working. Fixed: Damage model - Pilot cannot survive any explosive hit. Fixed: Dogfight mode gets stuck in NO RAD. DCS: F/A-18C by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Fixed: AIM-9X doesn't track at the edge of seeker gimbal. Fixed: EXP modes slew range. Fixed: Datalink AWW-13 got stuck after firing AGM-84. Fixed: AUTO release cues don't obey OAP's. Fixed: Wrong IFF Code rejection behaviour. Fixed: Damage model - Pilot cannot survive any explosive hit. DCS: AH-64D by Eagle Dynamics Fixed: Freeze when player crashes. DCS: Mi-24P Hind by Eagle Dynamics Fixed: After 3rd shot of S-24 missile, aiming sight moving mark raise on its own Fixed: Cargo Door not opened when loading side gunners DCS: Supercarrier by Eagle Dynamics Fixed: Collision when parking F/A-18C on Supercarrier Deck Population mission. Fixed: Client is ignored by taxi director when trying to move from a parking slot. Fixed: Carrier deck crew rejects helicopter payload change. Fixed: AI aircraft's launch bar cannot catch catapult shooter correctly. Fixed: "Waiting for ATC Status" Message displayed in campaigns. DCS: F-5E by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Adjusted: M-39 guns mounted on F-5E dispersion adjustment, other aircraft with the same gun can have different dispersion due to other factors like mounting points etc. Fixed: Radar grid is displayed after complete power off - some fixes for radar scale brightness. Fixed IRIAF skins for F-5E Remastered being not localized correctly. Fixed: Damage model - Pilot cannot survive any explosive hit - Pilot hitbox FAR too large. DCS: L-39 by Eagle Dynamics Fixed: Gunsight Target Distance buttons don't work. Fixed: Some errors in the cockpit clickable. DCS: Yak-52 by Eagle Dynamics Fixed. Engine Start Button Cover bindings don't work. Fixed. Chronometer stopwatch minute hand show number of passed hours instead of minutes. Fixed. Smoke apparatus toggle control fails to cycle. Fixed. Cockpit visual recon not functioning. Fixed. Trim Tabs in the Special Menu doesn't affect the plane. Added. Moving throttle now updates the throttle position in the exterior model. Improved. Automatic start-up procedures. DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. 'Engine Degraded' with WEP usage. DCS: P-51 Mustang by Eagle Dynamics Fixed. Landing lamp is covered with non-transparent material. DCS: WWII Assets pack by Eagle Dynamics Ju-88A-4 Fixed. Wrong damage visualisation on distanced LODs. DCS:Black Shark 3 by Eagle Dynamics Fixed ATGM suspension in 2011 version Added Afghanistan instant action missions DCS: Flaming Cliffs 2024 by Eagle Dynamics Su-27. Added Afghanistan instant action missions Su-33. Added Afghanistan instant action missions DCS: Afghanistan by Eagle Dynamics Improved ground noise and vegetation distribution textures for the entire Afghanistan map Improved mid- and far-range ground noise quality for the entire Afghanistan map Improved Normal Map surface textures for the entire Afghanistan map Improved surface textures of settlements and fields Fixed visual errors on small vegetation with SSS shadows enabled Fixed many bugs in incorrect build of geometry of roads, rivers and lakes Improved road network - multiple gaps in major highways removed Improved road network - roads in the terrain are more consistent with the roads on the map in ME Ground vehicles no longer fall through bitumen slab bridges Cars and small objects in static scenes are now aligned with the slopes of the ground Improved unique scenes of the city of Herat Optimized unique airfield scenes Added FLIR textures for civilian traffic models Tarinkot airfield: the size of ground mounds along the runway has been reduced Tarinkot airfield: fixed a bug where the airfield heading and the airfield heading name did not match Tarinkot airfield: fixed helicopter explosion when entering the runway Camp Bastion airfield: the road network, settlements and fields in the vicinity of the airfield have been improved Camp Bastion airfield: ground mounds along the runway no longer obscure the PAPI view Camp Bastion airfield: added night lighting of the airfield Camp Bastion heliport: added night lighting of the airfield Kandahar airfield: added night lighting of the airfield Kandahar airfield: fixed errors in taxiing Kandahar heliport: added night lighting of the airfield Qala i Naw airfield: sharp changes in runway altitude have been corrected DCS Mirage F1 by Aerges General: Fixed the low fps problem in intensive missions with triggers. Systems: AP disconnect/disengage in F1 BE now occurs if pilot's stick 'Autopilot disconnect trigger' or 'Autopilot disengage lever' are activated at any seat. Previously the same switches at different seats were conflicting with each other. Restored INS drift in F1 EE. Fixed small control stick oscillations in pitch with autopilot engaged. Fixed autopilot unable to intercept radials and ILS localizers when in close proximity, but flying with low relative angles. Fixed F1 BE standby horizon roll jitter at forward seat. The F1 BE TO-FROM indicator is functional now at the rear seat. Modified F1 EE IDN logic when no Tacan signal is received and RNAV modes are selected. Input: 'Request AWACS Declare' quick access radio command was added to input. Restored missing trim hat sounds of rear seat pilot's stick in F1 BE. Fixed mixed up animation of 'Autopilot disconnect trigger' and 'Autopilot disengage lever' switches of the pilot's stick. F1 BE rear cockpit stick PTT button is animated now. Fixed stick PTT button animation not releasing with comms menu in certain cases. 'Stick Push-to-talk button' command now moves the stick Push-to-talk button. The command activates Voice Chat communication. 'Alternative Push-to-talk button' clickable control doesn't affect the pilot's stick PTT button animation anymore. Stick and alternative push-to-talk buttons input commands now include 'Voice Chat' in their names for clarity. Pilot's stick 'Search light' (Police light) button is animated now. 'Search light' (Police light) button can't be activated from the rear cockpit of F1 BE anymore. 'Combat flap retract lever' ('Palette volets de combat') is now purely mechanical. I.e. it can be moved without electric power available. Added 'Cycle combat flaps' input command. 'Cannon 300-600m and missile lock/unlock button' input command (forward seat throttle button) can't be activated from F1 BE rear seat anymore. 'Heading selection knob - Clockwise/Counterclockwise' input commands can't be activated from F1 BE rear seat anymore. Heading selector and Omnibearing selector knobs now can be controlled by joystick axes. Fixed Air Conditioning System 'Master valve control switch' keybindings being reverted. All control stick buttons and levers are now under the same category ('Control stick') in DCS Controls Options. Misc: Modified refuelling instant action mission after latest AI changes. The tanker now enters directly into the racetrack pattern, without performing a re-entering maneuver. DCS: C-101 Aviojet by AvioDev Minor changes in input commands naming: 'VOIP' -> 'Voice Chat'. DCS: MiG-21bis by Magnitude 3 Fixed SPO-10’s light operation DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Added: Generator 1 and 2 Reset (clickable and keybindings) Fixed: ADI does not move when mission starts in cold & dark Fixed: Gunsight 100mls wrong setting Fixed: Gunsight brightness Fixed: Background luminosity at night too high Update: Collision model DCS: JF-17 by Deka Ironwork Simulations Update. Now use ME loadout panel to edit GBU and BRM-1 laser code (not applied for LS-6-100) Update. Control indicator Fixed. ME freeze caused by changing laser code of dual GBU loadout on right wing Fixed. Abnormal TACAN program behavior after quit APR TCN mode Fixed. Datalink pod text overlay DCS: F-4E Phantom II by Heatblur Simulations JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%) Systems: Updated RWR database (Mirage F-1AX, F-1CX, Aegis search radar, Atlantic Conveyor ship) Systems: Fixed internal wing tanks not feeding when selecting an inexistent external tank Systems: Fixed Pave Spike continuing to rotate with a target after commanding STOW Flight Model: Fixed a bug causing incorrect changes to the total moment of inertia from fuel Inputs: Added self-accelerating INC/DEC binds for Bomb Interval Knob Missions: Frog-7 campaign: Fixed AI taxi crashes and some other AI issues Missions: Training Lesson 1a Startup: Added text to remind to not move the landing gear lever Bugfix with cockpit highlights sometimes not disappearing Missions: Training Lesson 1b Startup: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Re-recorded voiceover for improved quality Missions: Training Lesson 2 Taxi: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Improved trigger conditions for roll checks Missions: Training Lesson 3 Normal Takeoff: Bugfix with cockpit highlights sometimes not disappearing Bugfix to allow users to enable/disable cockpit highlights Missions: Training Lesson 4 Visual Landing: Updated instructions Added Kobuleti landing clearance triggers Ground crew now waits with shutdown request until previous task is done Bugfix with cockpit highlights sometimes not disappearing Missions: Fixed HOBOS missing in related Instant Action Missions Missions: Several Fixes to Instant Action Missions Updated Chinese localization DCS: F-14 Tomcat by Heatblur Simulations Updated Chinese localization and encyclopaedia entries Livery: VF-33 Starfighters AB201 updated - Thanks Yae Sakura! DCS: AJS37 Viggen by Heatblur Simulations Fixed CTD on third spawn in certain missions Fixed a bug with no shadows when mirrors were on Updated the manual Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations M2. Possible loss of LOS on ground troops, causing trigger to not fire - FIXED M6. Gunslinger landing spot too close to Ugly 5-1, preventing take off - FIXED DCS: F/A-18C Rising Squall Campaign by INVERTED Custom Liveries - Due to the previous version's modification of the priority rules for liveries files, there should no longer be a situation where the ranking of campaign liveries files is superior to the default liveries files. If you find that this situation still exists, please manually remove the excess files in the 'liveries' folder. The correct liveries files will be named with the prefix [RS1]. M00 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M04 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M10 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M11 - Fixed audio and BGM loss and confusion caused by string stream errors. DCS: P-51D High Stakes Campaign by Dmitry Koshelev All missions received some additional static units for key air bases. All missions have updated weather. DCS: Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev Updated subbase and Maykop airfield objects. Updated weather (added haze for more realistic visibility). Added client CH-47F in to MP mission DCS: Mi-8MTV2 Spring Tension Bug with Mi-28 AI in mission 12 - fixed. DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Added an F-5E FC version of the campaign to the package. DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Added an F-5E FC version of the campaign to the package. DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations All missions with AAR – a safeguard added to prevent AI stuck with the tanker DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims Mission 9 - Incorrect takeoff time in briefing - fixed. Mission 10 - Rotor TACAN not working - fixed. Mission 12 - Boomer TACAN not working - fixed. Adjusted altitude check trigger during departure phase. Mission 13 - Adjusted altitude check trigger during departure phase. DCS: F-16C First In Weasels Over Syria Campaign by Ground Pounder Sims Mission 1 - Adjusted altitude check trigger at H4 to allow more tolerance. Mission 12 - Minor alteration to campaign complete text. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 4 - Various minor updates and fixes. DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo Voices redone and more voices added Triggers reworked Navigation aids added, guidance from Overlord when going off-course on long legs. Easier ways to finish a mission Ability of players to select to be Immortal at any time during the missions Ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day. Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up to 1000 kilos in some cases. AI F-4 updated to use the Heatblur F-4E
    8 points
  3. Dear all, we hope the new year has been unfolding well for you all in the past two months. As we are busy working on our roadmap, we of course also continue to maintain and improve our modules. This patch brings a plethora of fixes for the training missions, some bug fixes, and some quality of life improvements. We hope you enjoy it, and as always would like to kindly ask you for your feedback. Furthermore we are proud to announce that the F-4E Phantom II has been nominated as best addon for DCS in the 2025 Flight Sim Awards! 50% of the vote is comprised by the jury, and 50% of the vote is comprised by you, the community. We are honored to be nominated alongside other great modules such as the Kiowa, the Mirage F-1, the Kola Map and the CH-47F - all of modules that we enjoy greatly ourselves. The vote will be running until February 28th. You can go and vote for your favourite module at the link below. Of course, if you feel that we deserve your vote, rest assured that we feel humbled and grateful for your support. https://flightsim-awards.com/voting-intro/ We wish the best of luck to all competitors and who knows, if you are attending FSWeekend in Lelystad in March, we might meet you there at the Captain's Dinner and award presentation. Your Heatblur Team DCS: F-4E Phantom II by Heatblur Simulations JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%) Systems: Updated RWR database (Mirage F-1AX, F-1CX, Aegis search radar, Atlantic Conveyor ship) Systems: Fixed internal wing tanks not feeding when selecting an inexistent external tank Systems: Fixed Pave Spike continuing to rotate with a target after commanding STOW Flight Model: Fixed a bug causing incorrect changes to the total moment of inertia from fuel Inputs: Added self-accelerating INC/DEC binds for Bomb Interval Knob Missions: Frog-7 campaign: Fixed AI taxi crashes and some other AI issues Missions: Training Lesson 1a Startup: Added text to remind to not move the landing gear lever Bugfix with cockpit highlights sometimes not disappearing Missions: Training Lesson 1b Startup: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Re-recorded voiceover for improved quality Missions: Training Lesson 2 Taxi: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Improved trigger conditions for roll checks Missions: Training Lesson 3 Normal Takeoff: Bugfix with cockpit highlights sometimes not disappearing Bugfix to allow users to enable/disable cockpit highlights Missions: Training Lesson 4 Visual Landing: Updated instructions Added Kobuleti landing clearance triggers Ground crew now waits with shutdown request until previous task is done Bugfix with cockpit highlights sometimes not disappearing Missions: Fixed HOBOS missing in related Instant Action Missions Missions: Several Fixes to Instant Action Missions Updated Chinese localization
    7 points
  4. Fixed in the last update Inviato dal mio SM-F731B utilizzando Tapatalk
    7 points
  5. ED: We are delighted to announce that our new DCS: East Afghanistan region is now available in the latest DCS update! You will also see some great improvements to the southwest region! This new area leverages our latest map technology and lessons learned from previous terrains, including the Southwest region. The eastern region of the Afghan map is characterised by its mountainous terrain interspersed with agricultural areas around Bagram and along waterways. Kabul, the capital and largest city in Afghanistan, includes several points of interest such as hospitals, historical sites, monuments, and unique neighbourhoods. The Eastern region also includes the urban areas of Bagram, Gardez, Jalalabad, and Khost and 10 new highly-detailed airfields: • Bagram • Kabul • Jalalabad • Gardez • Khost • Sharana • Bamyan • Urgoon Heliport • Ghazni Heliport • Khost Heliport Enjoy!
    5 points
  6. Oh man, how I wish I could load up my Viper with GBU-39 SDBs! Imagine—eight precision bombs, four AIM-120C AMRAAMs, plus fuel tanks, and you’re set for any mission. Absolute perfection. And before anyone chimes in with, "BuT tHiS mOdEl NeVeR cArRiEd ThEm!" or "ThEy DiDn'T uSe ThEsE bOmBs In ThOsE yEaRs!"—I don’t care. I just want my F-16 loaded with eight precision bombs, end of story. If they’re considering adding the F-35, then why not throw in the GBU-39 SDB for the Viper? Makes perfect sense to me!
    4 points
  7. да, более чем. оно и в 4090 было хорошо, а с 5090 и подавно. ну я вот если будут силы и время, запилю на выходных сравнительные тесты в dcs/msfs2024, и 4090/5090. чтобы сравнить.
    4 points
  8. With DCS lighting tech getting more sophisticated each year, this longstanding issue is getting ridiculous. I made my first post about it 10 years ago. Since then there have been dozens of posts, a lot of them in the bug section, because people rightfully felt that the current implementation is just "broken"... Since it's still not fixed i'll treat it as a "missing feature" and -again- do a wishlist post instead... Proper visibility for nav lights and beacons is way more important than sophisticatedly computed penumbrae while basic sprite lights don't even come with a performance hit: Flight sims in the 2000s could already render nav lights and beacons to realistic distances. It's just sprites! Tactical night flying is borderline impossible without modern jets' HMCS and buddy tracks. Aircaft beacon lights and landing lights should be visible at 25 - 50km Nav lights (green/red) should be visible (and distinguishable) several kilometers at least. Brightness settings should be respected, so that dimmed lights are less visible (obviously). Tanker aircraft should be lit realistically during AAR Weather and atmospheric properties would ideally be taken into account, however since opting to use external lights generally comes with the explicit intention to actually be seen, this is not even that important and could be crudely approximated There should be AI logic and ME options to control lights on AI units. Light status should be taken into account for AI spotting capabilities All this does not require new lighting tech or complex retooling. The engine can already render sprites at sufficient distances and do so without a hit on performance. With the upcoming PTO and CW Germany those improvements are needed even more. How would you even do a rejoin at night without all the modern gizmos if your external lights cannot be seen after a few hundred feet? If you like the proposed improvements, please rate this thread 5 stars: Thanks!
    3 points
  9. Tactical Turns - Flying with an AI Wingman. ONLY AVAILABLE IN THE F/A-18C FOR NOW, COMING SOON FOR THE F-16C AND MORE. As part of our longer term work to improve AI behaviour and realism we are introducing tactical turns - Tac Turns. This allows players to fly as lead of a pair with an AI wingman who can be commanded to turn and will try to execute the turns as they are flown in most air forces. The language used has a slight bias towards the RAF but the principles are the same across all air forces. The basic formation is the “battle pair”. The reason this formation has been used for decades is that it provides mutual cross-cover and “six-checking” when in hostile airspace, to help lessen the chance of ambush - being “bounced” - by hostile enemy jets approaching unseen to engage with guns or IR AAM. With the Player as leader the number 2 will take up position 1 nautical mile (1852 meters) wide right or wide left. Using Comms to bring up the Comms Menu: Then F1 to communicate with FLIGHT: Then F8 for Small Tac Turns or F9 for Large Tac Turns. On F8 are the straightforward directional turns: And F9 more complex turns: “Turnabout” is a 180 in-place turn. “Rotate” is also a 180 turn but both aircraft turn inwards. “Shackle” is an inwards turn to swap sides. Widen and Close Up commands move the No 2 500m to a new datum - as leader Players will learn to adjust this depending on visibility and experience. AI Tac Turns.pdf
    3 points
  10. Now we have the excellent updated Afgan map, when as a keen mission builder, am I going to be able to add troops that look like they belong in the environment please? null
    3 points
  11. A couple years ago I published the initial DCSAutoMate version. It was pretty rough, with a bare-bones console interface and very little error checking, but it worked. I'm now happy to announce **DCSAutoMate v1.0.0**, which is pretty close to the vision I originally had for the program in the beginning. It's now a proper Windows GUI, and although still basic, has a much easier interface and a lot more capability. The GitHub page has the full documentation, as well as the source code and a complete zip file: https://github.com/SlipHavoc/DCSAutoMate Main features: Write your own Python scripts to completely customize any startup checklist in DCS. Scripts included for the following modules: A-10C and A-10C II A-4E community mod AH-64D AJS-37 Viggen AV-8B NA Harrier C-101EB and C-101CC F-15E F-16C F-4E F-5E F-86F F/A-18C Ka-50 Blackshark II and Ka-50 Blackshark III Mi-24P Mi-8MTV2 OH-58D UH-1H All included scripts have at least Cold Start and Hot Start, many also have Air Start and Shutdown, and support multiple variations such as ground or carrier, day or night, HMD or no HMD, etc. Uses DCS BIOS to move any cockpit control, and can now also read cockpit controls to make your scripts reactive. Can also send keyboard commands to DCS to move controls that aren't mapped in DCS BIOS. Open source and free to modify or customize as you wish. I've made this primarily for my own personal use, so the included scripts do the startups that I use myself, which aren't necessarily the "proper" steps, but are reliable and get the plane into a fully combat-ready state. Most of the scripts are heavily commented, and DCS BIOS has pretty good documentation so they should be easy to change. Inspiration for this originally came from programs like DiCE, DCSTheWay, and DCS Scratchpad. My thanks to those authors for showing some of what can be done, as well as the maintainers of DCS BIOS, ED for designing a great game that supports things like this, and the authors and maintainers of all the many Python libraries, IDE tools, and other infrastructure that goes into even a small project like this!
    3 points
  12. Didn't see it in the patch notes for the latest update, but the Kola and Sinai RSBN data is in! The Sinai pages in particular look fantastic. Big thanks to @Rudel_chw, as it looks like his work was used for those. The additional maps are super helpful. Props to Mag 3 for doing this - Sinai is looking better and better, and now I can enjoy it fully with my favorite module.
    3 points
  13. That's "the tiny piece of the Gulf of Oman" I mentioned. The rest was added as a bonus. Sure, all this low-res terrain is practically useless to us. I'm just surprised there's so much of it. And the map runs better than ever, further debunking these "our engine can't handle this" claims.
    3 points
  14. Время бралось из рассчитанных ТС для данного боеприпаса и бралось по времени полета при стрельбе на макс дальность. Скорее всего, имеет смысл теперь сделать его с запасом, т.к. требования по производительности сейчас не такие, как тогда, когда это все затевалось.
    3 points
  15. В последней обнове Афганистан обновили, сейчас куда приятней выглядит.
    3 points
  16. Turnabout left/right -> in place left/right, or hook left/right (USN and USAF, respectively) Rotate -> cross turn 90 left/right -> tac left/right (though 90 left/right is correct, too, as it is for other angles) 30 left/right -> check left/right 30 Widen -> Kickout (USAF, not sure about USN) Shackle is the same everywhere, as is Close Up. Note that this list is compiled from various sources, including CNATRA docs, Speed and Angels, and the other Viper sim.
    3 points
  17. Thanks to ED for this Afghanistan update. My points about communication are still something I would like to see addressed a bit better but ... the update today is impressive. Finally the terrain looks believable and those mountains are really stunning. The color palette was noticably improved as well. No more green glowing trees. Thanks alot.
    3 points
  18. Where is that mountain in the video? Because I still fly within these pyramid-shaped polygons, like it is the 90's
    3 points
  19. Wonderful, it looked great, but then a Jag pilot pointed out it was an ergonomic slum, underpowered and not fast.....but that he wouldn't change it for the world! Remember supporting JTAC training in Herefordshire, UK. Weather was rubbish (Typical low cloud, rain, hard work for the FAC). A Jag came into the area, having come down from Scotland, (where the weather is usuall much worse) The FAC was going to tell him to forget this, but the pilot pointed out he'd not come all this way for nothing. So the FAC gave him an entry gate grid ref, and a list of things that stood out, on his way to the target. i.e. Triangular wood on left of valley turn 30 Deg, derlict barn dead ahead, etc and the target was an inflateable infantry vehicle by a stone wall....you get the idea. Then we heard him coming, and he popped out of the thick low cloud, upside down, zig zagged through the given points, flipped over and called bombs gone and pulled up, disappearing instantly! He hit the target according to the targetting team. Other nations aircraft due that afternoon, declined to take the risk in the weather and we didn't blame them! Happy Days
    3 points
  20. please make the terminology American
    3 points
  21. Some A-7 news (source: FlyingIrons discord)
    3 points
  22. Hello folks, The updated campaign has been sent to Eagle Dynamics to be included in the next update. This contains the campaign for the F-5E and the F-5E FC version. Change log: -voices redone and more voices added -triggers reworked -navigation aids added, guidance from Overlord when going off-course on long legs. - easier ways to finish a mission - ability of players to select to be Immortal at any time during the missions - ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day. -Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up with 1000 kilos in some cases. - AI F-4 updated to use the Heatblur F-4E ...and many more.
    2 points
  23. Brief introduction I think this is an armament type that was forgotten to be added in the Load Page. The C-701TV is present, however C-701IR is not. Detailed description See screenshot How to reproduce Easy to reproduce, just try and load the C-701IR from the Load Page. Attach dcs.log and trk N/A
    2 points
  24. Dear all, we hope you all have been doing well since new year's and that 2025 has started successfully for you. This patch brings a fix for a rather unfortunate CTD, and a bug fix for shadows not showing properly with mirrors selected, as well as more updates to the manual. We are also currently working on bringing the manual to the same online and interactive standard that the F14 and F4 manuals offer. Please note: this does not mean that the manual will become available in the aircraft as well, though we will of course investigate the possibility. We hope you enjoy this patch, though minor, and as always would kindly like to ask you for your feedback. Thank you! Your Heatblur Team DCS: AJS37 Viggen by Heatblur Simulations Fixed CTD on third spawn in certain missions Fixed a bug with no shadows when mirrors were on Updated the manual
    2 points
  25. After the update. Our hard earned money put to good use.
    2 points
  26. Or it might be a transliteration of a Russian transcription, which when pronounced in English produces the wrong sounds. The peculiarities of English pronunciation mean that in order to get something that sounds right when said aloud, you usually have to mangle the spelling. Using the spellings the US military did is probably the way to go, that's what people will be familiar with. The locals probably won't care for how the name is rendered in English, since there seems to be no preferred transcription in most cases. It's not restricted to Afghanistan, BTW. Ask a Vietnam-era Phantom jock about Xépôn or Sepon, you'll be lucky if he's heard of it. Ask him about Tchepone, and it'll be a different story. For what it's worth, "Tchepone", when said with an American accent, should actually sound more like the original (Lao) name than "Sepon" (and good luck trying to get them to pronounce "Xépôn").
    2 points
  27. Hi, Thanks a lot for the heads-up as I was not aware of this, I will now check my Navigation training mission to get rid of the User Mod that I was employing Edit: Fortunately, the mission itself did not require any changes, but I removed the old RSBN user Mod that was included within the Training Pack file so now the pack does not break the Integrity Check of Multiplayer. Best regards, Eduardo
    2 points
  28. Thanks you AERGES, sois los mejores! Javi "JaBo" Moreno
    2 points
  29. 2025-02-20 13:13:37.299 ERROR ASYNCNET (3244): HTTP request lnch:getUpdates failed with error 6: Could not resolve hostname 2025-02-20 13:14:03.221 ERROR ASYNCNET (3244): HTTP request lnch_1 failed with error 6: Could not resolve hostname 2025-02-20 13:14:03.253 ERROR LAUNCHER (CrBrowserMain): GUI ERROR:[{"name":"API Error","code":-6,"message":"Could not resolve hostname","method":"httpGET","queryParams":"master:de/export/requirements/","queryOptions":{"persistent":true,"parseJSON":true,"logQueries":true,"logResult":true},"stack":"API Error: Could not resolve hostname\n at onFailure (https://launcher/ui/assets/index-CGuOwTVl.js:4:1547)"}] 2025-02-20 13:14:26.997 ERROR ASYNCNET (3244): HTTP request getNewsList_de1 failed with error 6: Could not resolve hostname 2025-02-20 13:14:37.370 WARNING ASYNCNET (Main): Ignoring duplicate request to dcs:ping while one is already in flight. 2025-02-20 13:14:49.550 ERROR ASYNCNET (3244): HTTP request dcs:login failed with error 6: Could not resolve hostname 2025-02-20 13:14:49.551 ERROR ASYNCNET (3244): Login failed with code -6. 2025-02-20 13:14:49.617 INFO ASYNCNET (CrBrowserMain): cached auth mode.
    2 points
  30. Totally agree. It's one thing to show off pretty spots of released map (that's understandable, you want to show your product the best way*) but when they look much different on users' computers it's false marketing. I heard it was that way with SA and Kola. It was also a case with Giza pyramids. Afair they used to show new Kuznetsov in many videos years before it was finally released. * That usually means 90% shots are at sun set, showing actually black shadowed ground. Add fog, clouds and rain mixed with sunny places and you have a beautyful shot. Fair enough.
    2 points
  31. Then it wasn't tracking the flares before it was fired. What happened is that the missile was launched with no lock, there was a flare in its field of view immediately upon launch and went for it. The flare still only exists to the missile after launch. Which means, for aircraft without this new functionality: You've got the same chance of having your missile be decoyed by a pre-emptively released flare (if it's within the seeker's FoV upon launch) as you have for one released post-launch (though of course, the closer to the target the missile is, the faster a flare will leave its field of view, so there's still some advantage to pre-emptively flaring, but it's obviously dependent on geometry). Negating some of the advantages to pre-emptively flaring. It's not possible for flares to steal away a seeker's track prior to launch. Negating an advantage to pre-emptively flaring. For aircraft that don't provide seeker look angle (F-4E, F-5E, Mi-24P, MiG-29P, MiG-21bis, MiG-29/29G/29S (in boresight, though AFAIK, the only LOS they show for other modes is for radar or IRST, not missiles), Mirage F1, Su-25/25T and Su-27S/33 (ditto with the MiG-29) etc) if you have a tone, it's always on the target. It's not possible for you to accidentally be actually tracking a flare prior to launch (which could easily be the case in the F-4E or F-5E with an uncaged seeker), though the latter has received this update). Some of these aircraft (mainly the ones of Soviet origin), normally also inhibit launch unless the missile is tracking a target. And this update applies to aircraft like the F-5E and Mi-24P (according to BIGNEWY) - these aircraft don't provide the pilot with seeker look angle and so don't tell the pilot what they're actually tracking, which should be further evidence that this isn't just a display behaviour change (not to mention Chizh's comments on the matter, he agrees that missiles do not track flares). That isn't what the update is - the update is missiles tracking flares prior to launch, which is only the case for the listed aircraft. The F-5E and Mi-24P (which were also given this update) don't provide seeker look-angle in the first place. Before, if you had a tone it was always on the target, it wasn't possible for you to be tracking a flare without maybe realising it. If you launched and there was a flare in the missile's FoV, it falls to probability whether or not the missile will be decoyed. Now it's possible for your missile to be tracking a flare prior to launch. In cases where seeker LOS isn't shown, you may not even realise the missile is tracking a flare (especially with uncaged seekers). There, this is absolutely not an advantage and makes pre-emptive flaring more of a valid tactic. No, this was always the case, if you had a lock it was always on the target. Again, the flare doesn't exist to the missile before it's actually launched. The only thing that existed were valid targets (aircraft or cruise missiles, though I'm unsure if they would also track other missiles EDIT: they do, EDIT: somewhat ironically, parachute illumination flares are also valid) and the sun. The missile can only be decoyed or otherwise track decoy flares post-launch. Of course, if upon launch there's already a flare in its FoV there's a chance for the missile to be decoyed by it (and if there's only a flare in it's FoV, it will obviously go for it, which is the case in your test as the F-15 allows you to fire missiles without a lock). I actually stand corrected on this one, it didn't used to be the case. But they do so - what's funny however is that only modules that haven't received this new update will provide tone and tracking on illumination flares prior to launch. Every IR missile I've tested tracks flares post-launch, but only modules/systems that haven't received this new update will do so prior to launch. Chaparral, Avenger, Strela-10, F-15C and Su-25 all produce tone and tracking on illumination flares prior to launch. The F-16C and F/A-18C however, only have missiles track illumination flares post-launch. Not only is this evidence that prior-to-launch flare tracking could've been made global and not dependent on module (as it is for illumination flares, excluding aircraft that have received this update).But it also shows that the way DCS is set up is rather messy: Aircraft that have missiles produce tones of and track illumination flares prior to launch won't do so for decoy flares. Aircraft that have missiles produce tones of and track decoy flares prior to launch won't do so for illumination flares. Of course, illumination flares are treated as weapons in DCS and decoy flares are not (in that sense they're more of actual entity). The same is true for chaff, which is why chaff doesn't exist for radars (even pulse radars) that use ED's radar model (which currently makes chaff for distraction and chaff corridors impossible, even against radars where this is applicable, such as the F-5E). So if this change had instead made flares actual entities, we would've had our global, consistent change. Also note, that in first F/A-18 track, despite the flare being centred in the missile's LOS on the HUD, it doesn't track (because the missile isn’t actually aligned with it) - proving that it isn't secretly tracking the illumination flare without telling you - it's only after launch that it's tracked (if it's in the missile seeker's FoV (which it is for my follow-up missile)). In the 2nd track, I establish a radar lock on the illumination flare, the seeker is apparently slaved to it and the missile still doesn't track it. Another thing is in the newly uploaded Chaparral track you can see that the first missile actually gets seduced by the other illumination flare, potentially meaning they can be used as decoys. EDIT: It wasn't in the changelog, but the F-4E produces a tone and tracks decoy flares prior to launch, it doesn't track parachute illumination flares, so it has also received this update (assuming it didn't do that before). Chaparral_PreLaunchIllumFlareTracking.trk F-15C_PreLaunchIllumFlareTracking.trk F-16CM_NoPreLaunchIllumFlareTracking.trk F-18C_NoPreLaunchIllumFlareTracking1.trk F-18C_NoPreLaunchIllumFlareTracking2.trk Stinger_PreLaunchIllumFlareTracking.trk Strela-10_PreLaunchIllumFlareTracking.trk Su-25_PreLaunchIllumFlareTracking.trk
    2 points
  32. We will try to give you something. First of all we need to update the training missions Inviato dal mio SM-F731B utilizzando Tapatalk
    2 points
  33. Спасибо за восстановленный прицел... Добъю, наконец, "Курсанта"...)))
    2 points
  34. @Admiral189 As a longtime back sufferer, with scars to prove it - fingers crossed and hands folded for your relief! Back pain is the worst!
    2 points
  35. А можно добавить функцию к боту(доклад) как остаток топлива и вооружения?
    2 points
  36. Probably a good reason for that The Afghanistan update is a really good step forward but it still has a way to go to be without a WTF moment every 5 minutes of play.
    2 points
  37. This issue has been fixed with today's update.
    2 points
  38. WIP Helmets and Patches for 32nd TFS. 57th FIS patches and wing tanks. Obviously, I'm no pro, but ya gotta start someplace...
    2 points
  39. 2 points
  40. V3.0.0.0 Added the ability to use the new Tac Turns for the Ai Wingman. The commands are on Pages 63 and 64 of the Vaicom Pro manual. Have fun and stay keyboard free
    2 points
  41. You are correct and I will update the model.
    2 points
  42. Yesterday, I updated from an i9-10900K to the AMD 9800X3D. I have a 4090 GPU and use a Pimax Crystal. My default DCS benchmark is the F/A-18 Supercarrier Cold start mission in the Persian Gulf. With my Pimax set at 90hz, DCS Fps cap of 60, and using Mbucchia dynamic foveated rendering I was getting 42-43 fps (using the DCS frame counter). After upgrading to the 9800X3D, with no other changes, my Fps went to rock solid 60 fps. I changed the Pimax to 72hz and took off the DCS cap. I now am at 72fps with an occasional dip to 71fps. Definitely a game changer for me and sooo smooth. Hope this helps
    2 points
  43. I got the MiG21bis very late, one or two years ago, and still had so much fun with it. I agree that the price for an update is really not much of an topic. An update for the current version, with improved graphics and flight-model (the plane repeats the same sequence of movements like being on rails, when stalling) would be great, and I happily pay for it. Not sure if RSBN, ARK and PRGM stations are already supported by the DCS core. Then this would be nice to adapt to the standards as well.
    2 points
  44. Slowly Adding parts to the engine.
    2 points
  45. Hello Everyone, thanks for everything. I'm paying more attention to my health now. I can't afford to get sick over the next few weeks. The ball has started rolling towards my back surgery. I had my Surgery pre-admission call today. I've had Surgery before but not like this. There's a lot of preparation prior to my procedure. It's kind of scary but i need to stay positive. I'm looking for to the end result. Pain Relief. I have been working in the background on The Horizon Class Frigates and Destroyers. It's weird because the Andrea Doria is considered a Destroyer but the Forbin is considered a Frigate but both ships have the same hull types. Andrea Doria has a livery but i created two separate models for the Forbin and the Chevalier Paul because their Miniguns are different. Thanks to Beldin for working on the weapons for each vessel. The 76 mm guns on the Horizon Classes are blazing. -- I put the Andrea Doria, Forbin and Chevalier up against the Admiral Gorskov and two Admiral Uskakov and they managed to take out all three ships. It was at close range so i think that played a big part of the defeat. We're ironing out some small issues but they will done soon. Sorry it has taken so long but i think all of you can understand why. Thanks for your patience. It's coming along. One AI Mod Ship at a time. Stay Tuned.
    2 points
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