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Everything posted by NineLine
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reported already Main Gear Wheels Cross Wired!
NineLine replied to mytai01's topic in Bugs and Problems
Thanks all, this is already reported. -
Can I please have a track, I have not seen this in any taxing I have done recently. Thanks.
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missing info Drop tanks drain at different speeds
NineLine replied to Reflected's topic in Bugs and Problems
I'll try and test soon, but if either of you have tracks to share it would be helpful to see what procedures you are using so I can replicate the same as you. Thanks. -
missing info Planes bouncing from the ground
NineLine replied to Viceman's topic in Bugs and Problems
If you are still seeing this, please include a track. Thanks. -
reported already Freezing altimeter and speed indicator
NineLine replied to fdski's topic in Bugs and Problems
The pitot issue is known on both the A and D. I have recently bumped it as well. Thanks. -
already reported FW-190A8 throttle valve animation missing bug
NineLine replied to feixingjia's topic in Bugs and Problems
This was reported a while back, but thanks though. -
Your images dont appear to be working here.
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reported Bug - Board Numbers - Internal view only shows 00
NineLine replied to oCMANo's topic in Bugs and Problems
Reported, thanks! -
We are working on some more tuning of reflections for options to allow people to tune on their own. Positioning is what it is, we cannot do full-on live reflections and expect the game to run at a decent FPS.
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I just checked, using the keyboard I am not seeing the break instant on, whenever I use the keyboard it is short taps for me. This is meant to be a simulator so its to be expected that using the keyboard for any sort of controls like this is not ideal.
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cannot reproduce Controller Input not showing
NineLine replied to Schmafuzius's topic in Bugs and Problems
I would need a track if you are still having issues, thanks. -
Funny I just watched a track from an older version with heavy WWII action and the track played back fine. So please, unless you have something helpful to add, do not muddy up bug reports. Tracks have always been hit-and-miss, we need a better solution. The current Track system was always a debug tool more than a replay system. That said you can have a lot of success with them as well. Many tips are listed here. Some things I didn't see here are things like not jumping around to different views too soon or too often, try and view in the same version, although as I said above its possible, best practice is to view your track in the same version. New modules or additions, mods anything extra will impact a track and could throw it off.
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no bug WW2 AI still have no idea when to bail out.
NineLine replied to Gunfreak's topic in Bugs and Problems
Reported. Thanks. -
fixed "Engine #1 degraded" ...another engine bug?
NineLine replied to Michal's topic in Bugs and Problems
This should be fixed now, thanks. -
Please stop, people on both sides have received warnings and had posts removed, I am trying to let it be as free as possible for both. You only see your own warnings and your own removed posts. Don't assume one way or the other. If you see something that you feel is not fitting, then report the post. If you can't find a bad opinion against ED in this thread, or the thread where the hundreds of other messages were moved then you probably are not looking hard enough. So once again, this thread is for discussion of the original post in this thread which is all the official info we currently know.
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Just a reminder, this thread is to discuss what is known which is listed in the first post here. Everything else is not welcome here and just clouds an already frustrating issue. Thanks.
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Just an update on this, this will be a priority but the engineer needed is currently on DTC and will get back to this after that. Thanks!
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I have tried with your track and by running a clean mission. I am unable to reproduce this issue. Thanks.
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Sorry I am not able to reproduce this. AP works fine here during cold start, no input is causing it to stop or not work.
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Where did I ever say we refused to fix anything? I simply asked to check with the suggestion I included. Now the thread has expanded I will have to investigate further, but to be clear, I am not personally seeing this. Thanks.
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I do not see any issue on my end, make sure you watch the Wags video on the subject. Setting a deadzone to only 0 can result in the AP kicking off if there is even a slight spike in the joystick input.
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F16 - Please, start the fixing and stop to implement new issues.
NineLine replied to Nedum's topic in DCS: F-16C Viper
A number of them are fixed internally already and should release with the next major update provided testing goes ok.