Gryzor Posted September 17, 2021 Posted September 17, 2021 No improvements on sea cloud shadowing or better reflections as seen in videos??? 6
falcon_120 Posted September 17, 2021 Posted September 17, 2021 No mention of F15 adjusted radar range.... I will need to test it
Nealius Posted September 17, 2021 Posted September 17, 2021 No mention of the new bullet impact effects. Was hoping those got in giving the Mossie's A2G role and the unrealistic water explosions caused by everything down to 9mm. 2
falcon_120 Posted September 17, 2021 Posted September 17, 2021 32 minutes ago, falcon_120 said: No mention of F15 adjusted radar range.... I will need to test it It seems it has been adjusted. Detecting a Mig29A at High PRF at around 72nm now :). F16 around 70 nm...
VDV Posted September 17, 2021 Posted September 17, 2021 Added "SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers." I cant find this "TIR" vehicle in SA-5 SAM system, where is it? Thanks!
Raidhen Posted September 17, 2021 Posted September 17, 2021 18 minutes ago, VDV said: Added "SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers." I cant find this "TIR" vehicle in SA-5 SAM system, where is it? Thanks! Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers. Raidhen
MAXsenna Posted September 17, 2021 Posted September 17, 2021 (edited) Finally home to join the club! At least I got decent speed! Thanks ED! EDIT: And we're done. This rocked! 45 Gigs in less than five minutes!!! Edited September 17, 2021 by MAXsenna 1
Gryzor Posted September 17, 2021 Posted September 17, 2021 Where are new sea and reflection&shadowing effects seen on most videos since 2 months?? Maybe they come with VULKAN? 2
Car147 Posted September 17, 2021 Posted September 17, 2021 Fairly new to DCS, and pre-ordered the Mossie, but whenever i launch DCS there is no update or Mossie to install. is it available in the UK yet?
AdrianL Posted September 17, 2021 Posted September 17, 2021 (edited) 10 minutes ago, Car147 said: there is no update or Mossie to install. Are you running the stable or beta version? Mossie, and the patch, was only for the beta version today. Will come to the stable version in a few months Edited September 17, 2021 by AdrianL 1
Car147 Posted September 17, 2021 Posted September 17, 2021 Just now, AdrianL said: Are you running the stable or beta version. Mossie, and the patch, was only for the beta version today. Ah, thanks. I am running the stable version. Cheer's
Hiob Posted September 17, 2021 Posted September 17, 2021 5 minutes ago, Car147 said: Ah, thanks. I am running the stable version. Cheer's There‘s not much harm in using the open beta. If you have space you can install both. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Northstar98 Posted September 17, 2021 Posted September 17, 2021 2 hours ago, VDV said: Added "SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers." I cant find this "TIR" vehicle in SA-5 SAM system, where is it? Thanks! It's the 5N62 "Square Pair" TR. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
jonsky7 Posted September 17, 2021 Posted September 17, 2021 (edited) Any particular reason why there's lots of files that were ok to modify now fail integrity check? For example, modifying any of the indicator files now fails integrity check! These were modified so that various displays could be exported. Or renaming the viewport in the MFD files from say Right_MFCD to F18_Right_MFCD also now fails integrity check Edited September 17, 2021 by jonsky7 2
Havremonster Posted September 17, 2021 Posted September 17, 2021 Takes forever to load The Channel map after todays update. Have not tryed the others yet.
Eagle7907 Posted September 17, 2021 Posted September 17, 2021 I just want to say that I really like the changes made to the campaign UI. Really nice. Much better than starting all over just to play a particular mission. Nice job! Sent from my iPhone using Tapatalk Pro 4 Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
Eldur Posted September 18, 2021 Posted September 18, 2021 8 hours ago, Raven (Elysian Angel) said: Just a tiny bit more for me: 6 hours ago, MAXsenna said: Finally home to join the club! At least I got decent speed! Thanks ED! EDIT: And we're done. This rocked! 45 Gigs in less than five minutes!!! Cries in Helmut Kohl's prehistoric copper lines... (we're waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay back in fibreoptic...) always a good idea to start downloading before going to sleep, just hoping that nothing interrupts the process, like a drive that's too full already with like 120 Gigs still free of space (BTDT) 1
Phantom453 Posted September 18, 2021 Posted September 18, 2021 4 hours ago, Havremonster said: Takes forever to load The Channel map after todays update. Have not tryed the others yet. Normally does the first time a map has been downloaded or updated. Try reloading it a couple of times and it should be fine.
Havremonster Posted September 18, 2021 Posted September 18, 2021 37 minutes ago, Phantom453 said: Normally does the first time a map has been downloaded or updated. Try reloading it a couple of times and it should be fine. I have reloaded a lot of time. I have also taken a slow repair of the game. But the loading time are very long , spesial on The Channel map. At least ten times longer than before. And the game also have a lot of lagg now after the update.
Camille88G Posted September 19, 2021 Posted September 19, 2021 On 9/17/2021 at 6:18 PM, Nealius said: No mention of the new bullet impact effects. Was hoping those got in giving the Mossie's A2G role and the unrealistic water explosions caused by everything down to 9mm. When can we expect the new effects to be in? Next OB Update? Maybe Hotfix?
draconus Posted September 19, 2021 Posted September 19, 2021 11 minutes ago, DCSoping said: wow they did not just tweak the F16 radar a little bit. Feels like they just -50% it's performance. It hurts That's how OP it was. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Raven (Elysian Angel) Posted September 19, 2021 Posted September 19, 2021 53 minutes ago, DCSoping said: says who Everyone who knows the real aircraft, and/or has access to the real technical manuals. 7 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
GumidekCZ Posted September 19, 2021 Posted September 19, 2021 DCS 2.7.6.12852 Open Beta AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data. @BIGNEWYMy question: where are these "publicly available data" from? I assume, that ED or you, have no problem with showing us the source of it. Thanks very much. These are values for V5 version of radar - I found publicly available: APG-68 V5 (F-16 C/D) For RCS 0.001 m2 class target: 6~7 km+ For RCS 0.1 m2 class target: 18~22 km+ For RCS 1.0 m2 class target: 32~40 km+ For RCS 5.0 m2 class target: 50~60 km+ For RCS 10.0 m2 class target: 60~72 km+ And these values are now in DCS- approx 45% better: For RCS 0.001 m2 class target: ~9,6 km (5,3 nm) For RCS 0.01 m2 class target: ~30 km (17 nm) For RCS 1.0 m2 class target: ~54 km (30 nm) For RCS 3.0 m2 class target: ~71 km (40 nm) (JF-17) For RCS 5.0 m2 class target: ~81 km (45 nm) For RCS 10.0 m2 class target: ~96 km (54 nm) For RCS 100 m2 class target: ~140 km (77 nm) .. should be 95nm - but some magic knife cut max range same way as for APG-73 at Hornet, with same max detection range for RCS 100 m2. 2
GumidekCZ Posted September 19, 2021 Posted September 19, 2021 (edited) On the other hand, any radar performance change should be done across whole DCS, or at least among most user popular fighter planes. Experiencing one or more radars OP while others are "tuned", - I'm not saying fixed, it's not good for anyone. I hope that fixing JF-17 radar will come next patch . Oh, I forgot, that it's performance is based on some Pakistani pilot talk - I'm just kidding , or not? Edited September 19, 2021 by GumidekCZ 1
Furiz Posted September 19, 2021 Posted September 19, 2021 (edited) It doesn't matter if one radar is OP than the other as long as it is realistic. Radars can't be even in performance, some military manufacturers have one and others have other radar specs and techs. In my opinion radar performance change shouldn't come across whole DCS, but per specific radar, we are not here for balance but realism. Edited September 19, 2021 by Furiz 4
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