Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/03/24 in all areas

  1. Military Asset Pack Germany 1.1.0 released! Changelog Version 1.1.0 Added Boxer AFV Added Boxer IFV Added Boxer SPAAGM Added Eagle IV MRAP Added F124 Sachsen Class Frigate Added FlaRakRad SHORAD Added HX81 Tank Transporter with Puma IFV / PzH 2000 SPG / Boxer IFV / Leopard 2A7V MBT Added HX81 Tractor Added HX60 Truck Added HX77 Truck Added IRIS-T SLM C2 HX Added IRIS-T SLM LN HX Added IRIS-T SLM TRML-4D STR HX Added Leopard 2A7V MBT Added MIM-104 AN/MPQ-53 KAT1 Added MIM-104 ECS HX Added MIM-104 EPP HX Added MIM-104 PAC-2 KAT1 Added Puma IFV desert livery Added Skynex SPAAG HX Added Skyshield C-RAM Gun Added Skyshield C-RAM STR Added Wiesel 1A4 AWC Added Wiesel 2 Ozelot VSHORAD Added Zetros 6x6 Truck Fixed Marder IFV sensor issue due to DCS update Fixed Puma IFV sensor issue due to DCS update Fixed PzH 2000 M982 Excalibur issues Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your full download installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! And a special thank you to @HE5405 for making the meshes for the IRIS-T SLM launcher and TRML-4D radar!
    12 points
  2. DCS: CH-47F Taxi and Takeoff (COMING SOON)
    6 points
  3. So we've all been able to test the new DM for years, and it's lightyears ahead of what we had before. However, it could use a bit of tweaking. I found that a given aircraft type goes down the same way in the vast majority of the cases. I mean about 80% of the time. It feels very repetitive. Here are some examples: 109: Always starts with a radiator leak or two, then it's set on fire. I hardly ever see anything else, no broken off wing ever. 190: It takes the whole 9 yards, looks like swiss cheese, maybe drops a gear, then slowly goes down or limps home. I get a fuel fire if I'm lucky. B-17 and JU-88 - fire comes out of the wings just after a few rounds. Eventually they trail 3-4-5 fires and go down in a slow descending turn. 100% of the cases. No smoke, no stopped engines, no broken off wing. Always fire. P-51: They usually break in half behind the cockpit My problem is that when I attack a given type I can know for sure what will happen, and other scenarios almost never play out. I doubt my bullets always land at the same spot, so maybe each type has one part of the damage system that's much weaker than the others, so it's always that one that activates first? Anybody else experiencing the same?
    5 points
  4. 02 August 2024 Dear Fighter Pilots, Partners and Friends, The DCS: CH-47F is nearing early access release with development focus on flight model and flight control system issues, avionics system development, missions and training, and as always testing and bug fixing. We are nearly there and once again please accept our sincere apologies for the delay. Please read the details below. The impressive DCS: Sinai map update is also nearing release. The terrain has received a substantial upgrade with 15 new airfields, new nighttime illumination, and new unique objects such as military installations, oil platforms, improved vegetation, and more! We are excited to present a new F10 map route tool. This tool will allow you to edit, create, and delete waypoints/steerpoints prior to spawning in your aircraft in both single player and multiplayer. Please stay tuned for the next update to try this yourself. Finally, the new DCS: F-4 MiG Killers Campaign by Reflected is slated for the next update too! This campaign features 45 missions that are heavily randomised and offer replayability. It also contains advanced AI tactical behaviour based on real-life tactics. Keep your eyes peeled! Thank you for your passion and support. Yours sincerely, Eagle Dynamics CH-47F Development Progress Over the last few weeks, we have made significant enhancements to the DCS: CH-47F module, focusing on visual and functional improvements as well as mission updates. Below is a concise summary of the recent progress. Visual and Functional Enhancements Overhead panels visual improvements and fixes Improved rotor blade rendering and improvements to their damage model. The internal views have been improved by hiding unnecessary panels, adding gunner radio panels, improved radio control heads, and enhanced animations for buttons, levers, and switches. Lighting and Animation: Improved cockpit lighting, added 4th Level of Detail ( LOD), adjusted heater start button connector, and changed mainboard lighting from white to green. Enhanced back-lit text, throttle handle connectors, FLIR maps, Power Distribution Panel (PDP) lamps animation, Multi-Function Display (MFD) rockers animation, and transparency of the stick position indicator glass. Night Vision Goggles have been added. The Countermeasures and Warning System (CMWS) has been moved from post Early Access release to Early Access release. The load and unload cargo system has also seen further refinements and additional functionality. Mission Updates Added numerous instant action missions across multiple maps. Additional training missions that cover primary mission procedures. Flight Model and Flight Control System Refined Automatic Flight Control System scheduling for authentic take off behaviour. Adjusted flight modelling in conjunction with flight control system for correct forward flight behaviour without Longitudinal Cyclic Trim (LCT) scheduling. Note: at early access release, manual pedal input will be required for coordinated turns. Further refinements to the LCT and Digital Advanced Flight Control System (DAFCS) will come during the early access period. Multicrew Pilot and Copilot Multi Crew have been further refined, particularly with synchronisation of controls and displays. Please stay tuned as we diligently prepare the DCS: CH-47F for early access launch. Sinai Development Report We're excited to update you on the status of the upcoming DCS: Sinai map update. This update is packed with new features and enhancements. You can look forward to 15 new, highly detailed airfields that include Quwaysina, Borg-el-Arab International, and Sharm El Sheikh. The update also introduces over 100 unique objects and architectural monuments, improved city textures, more realistic seabed textures, and enhanced scenes for helipads. You can also expect night illumination for unique objects, upgraded Giza Pyramids, military installations in Egypt and Israel, and new acacia bushes for southern Israel. Additionally, new oil platforms will be presented. Route Tool New feature The new Route Tool will allow you to create your own flight routes for multiplayer. It allows you to edit and to create preset waypoints/steerpoints routes before spawning into the mission. This includes being able to set elevations, MSL or AGL election, and dynamic ETAs. You will also be able to save route presets for each terrain. Once a route has been created, you can select it from the PRESET list prior to spawning. This is a general multiplayer route tool for all DCS aircraft, and it’s especially useful for the Flaming Cliffs 2024 aircraft. This tool is not related to upcoming Data Transfer Cartridge (DTC) functionality, which we will update you on at a later date. Stay tuned! F-4 MiG Killers Campaign by Reflected By 1969, the US Navy faced a critical challenge in the skies over North Vietnam. Their kill to loss ratio had plummeted to a dismal 2 to 1. In response, a select group of Naval aviators crafted a groundbreaking graduate-level training program to reclaim aerial dominance. You will join the inaugural class of the Top Gun course starting on March 3, 1969, and master the art of dogfighting in your DCS: F-4E Phantom. The F-4 MiG Killers Campaign will offer 12 meticulously crafted missions based on the real-life syllabus, totalling 45 missions. You'll encounter heavily randomised and re-playable scenarios, advanced AI tactical behaviour, and a study-level simulation of real-life procedures. Get ready for a rich narrative with thousands of custom voice-overs, detailed briefings complete with chalkboard diagrams, and extensive documentation. Enjoy historically accurate custom skins, true-to-life kneeboard and briefing images, and custom DCS UI backgrounds. Look out for the campaign in the next update. Thank you again for your passion and support, Yours sincerely,
    5 points
  5. Ok guys, Myself and few other testers debugged this all morning, so here goes: First, you can only load one set of binaries per make flyable definition, there's no way around this, and the FC3 DLLs aren't pre/auto loaded anymore, but that's OK. To Force Load Binaries at Launch: Open the \Mods\Aircraft\<F-15C, A-10A>\ Entry.lua (whichever Avionics you want to use.) Scroll all the way to the binaries block, And add: load_immediately = true, Below it, ie: binaries = { 'F15CCWS', 'F15' }, load_immediately = true, This will force the binaries to load at launch, and give you access without having to jump pits. But will fail IC. Backup the Entry.lua Entry.Lua, Paste the code *Just use it all, because there's several values that need to be specific now* There's instructions for if you want to use the F22A.DLL EFM w/ F15C Systems As well, However the mod as delivered seemed to always use the F-15C w/ systems on top to modify it. --[[ DEFINE MODULE ID ]] self_ID = "F-22A by GrinnelliDesigns" --[[ DEFINE MODULE START ]] declare_plugin(self_ID, { --[[ DEFINE MODULE IMAGE ]] image = "FC3.bmp", --[[ DEFINE INSTALL STATUS ]] installed = true, -- if false that will be place holder , or advertising --[[ DEFINE BASE DIRECTORY ]] dirName = current_mod_path, --[[ DEFINE DEVELOPER NAME ]] developerName = _("GrinnelliDesigns"), --[[ DEFINE DEVELOPER LINK ]] developerLink = _("https://grinnellidesigns.com/"), --[[ DEFINE MENU NAME ]] fileMenuName = _("F-22A"), --[[ DEFINE DISPLAY NAME ]] displayName = _("F-22A"), --[[ DEFINE SHORT NAME ]] shortName = _("F-22A"), --[[ DEFINE VERSION ]] version = "MK II", --[[ DEFINE INSTALL STATE ]] state = "installed", --[[ DEFINE UPDATE ID ]] update_id = "F-22A", --[[ DEFINE MODULE INFO ]] info = _("F-22A Raptor Mod by GrinnelliDesigns"), --[[ DEFINE ENCYCLOPEDIA ]] encyclopedia_path = current_mod_path..'/Encyclopedia', --[[ DEFINE MODULE RULES ]] rules = { ["F-15C"] = {required = true},}, --[[ DEFINE BINARIES ]] --binaries = {'F22_EFM'}, --[[ DEFINE THEME FOLDER ]] Skins = {{name = _("F-22A"),dir = "Theme"},}, --[[ DEFINE MISSIONS FOLDER]] Missions = {{name = _("F-22A"),dir = "Missions",},}, --[[ DEFINE LOGBOOK ]] LogBook = {{name = _("F-22A"),type= "F-22A",},}, --[[ DEFINE INPUT PROFILES ]] InputProfiles = {["F-22A"] = current_mod_path .. '/Input/F-22A',}, --[[ DEFINE INFO CLOSE ]] }) --[[ DEFINE MODEL PATH ]] mount_vfs_model_path (current_mod_path.."/Shapes") --[[ DEFINE MODEL PATH ]] mount_vfs_model_path (current_mod_path.."/Cockpit/Shape") --[[ DEFINE LIVERIES PATH ]] mount_vfs_liveries_path (current_mod_path.."/Liveries") --[[ DEFINE TEXTURES PATH ]] mount_vfs_texture_path (current_mod_path.."/Textures") --[[ DEFINE TEXTURES PATH ]] mount_vfs_texture_path (current_mod_path.."/Textures/F-22A.zip") --[[ DEFINE TEXTURES PATH ]] mount_vfs_texture_path (current_mod_path.."/Textures/F-22A_Cockpit.zip") --[[ DEFINE TEXTURES PATH ]] mount_vfs_texture_path (current_mod_path.."/Textures/Clipboards") --[[ DEFINE TEXTURES PATH ]] mount_vfs_texture_path (current_mod_path.."/Textures/Cockpit Photo") --[[ DEFINE TEXTURES PATH ]] --mount_vfs_sound_path (current_mod_path.."/Sounds") --caused an error --[[ USE F22A EFM W/O SYSTEMS, OR LOAD F-15C FIRST THEN LOAD F-22A ]] --[[ DEFINE EFM CFG PATH ]] --local cfg_path = current_mod_path .. "/FM/config.lua" --[[ DEFINE EFM DO FILE ]] --dofile(cfg_path) --[[ DEFINE EFM SELF ID ]] --F22A[1] = self_ID --[[ DEFINE EDM BINARY ]] --F22A[2] = 'F22_EFM' --[[ DEFINE EFM CFG PATH ]] --F22A.config_path = cfg_path --[[ DEFINE EFM OLD VALUE ]] --F22A.old = 6 -- SU27-3, SU33-4, F-15-6, SU25-54 --[[ DEFINE PFM SRC OPTIONS]] --F22A.user_options = 'F_22A' --[[ USE F15C PFM W/ MODIFIED SYSTEMS]] --[[ DEFINE F15C EFM CFG ]] local cfg_path = current_mod_path .. "/FM/config.lua" --[[ DEFINE F15C EFM DO ]] dofile(cfg_path) --[[ DEFINE F15C EFM ID ]] F22FM[1] = 'F-15C' --[[ DEFINE F15C EFM BIN ]] F22FM[2] = 'F15' --[[ DEFINE F15C EFM CFG ]] F22FM.config_path = cfg_path --[[ DEFINE F15C EFM OLD ]] F22FM.old = 6 --[[ DEFINE PFM SRC OPTIONS]] F22FM.user_options = 'F_22A' --[[ DEFINE WEAPONS DATA ]] dofile(current_mod_path.."/Weapons.lua") --[[ DEFINE VIEWS DATA ]] dofile(current_mod_path.."/Views.lua") --[[ DEFINE VIEWS SETTINGS ]] make_view_settings('F-22A', ViewSettings, SnapViews) -- ADD NEW DEFINITION FOR DCS 2.9.6 --[[ DEFINE FLYABLE LOCAL ]] --make_flyable(OBJ NNAME, optional_cockpit path, optional_fm = {mod_of_fm_origin,dll_with_fm}, Path to Comm) --[[ DEFINE FLYABLE EXT. FM]] --make_flyable(OBJ NNAME, optional_cockpit path, FMNAME , Path to Comm) (FM MUST BE CONFIGURED IN CONFIG) --[[ DEFINE FLYABLE EXT FM ]] --make_flyable('F-22A', current_mod_path..'/Cockpit/Scripts/', {'F-15C', 'F15'}, current_mod_path..'/comm.lua') --[[ DEFINE FLYABLE F22 FM ]] --make_flyable('F-22A', current_mod_path..'/Cockpit/Scripts/', F22A , current_mod_path..'/comm.lua') --[[ DEFINE FLYABLE F15 FM ]] make_flyable('F-22A', current_mod_path..'/Cockpit/Scripts/', F22FM , current_mod_path..'/comm.lua') --[[ DEFINE AIRCRAFT DATA ]] dofile(current_mod_path..'/F-22A.lua') --[[ DEFINE AIRCRAFT DATA ]] --dofile(current_mod_path..'/F-22B.lua') --[[ DEFINE MODULE FINISH ]]plugin_done() Now use this code, and past into \F-22A\FM\Config.lua *( For Use w/ F-15C PFM ) -- BEGIN -- this part of the file is not intended for an end-user editing --[[ --------------------------------------------------------------- ]]-- F22FM = { center_of_mass = {-0.172 , -0.6, 0},--x,y,z moment_of_inertia = {38912 ,254758,223845,-705},--Ix,Iy,Iz,Ixy suspension = { { -- NOSE WHEEL wheel_axle_offset = 0.07, damper_coeff = 120.0, self_attitude = true, --amortizer_min_length = 0.0, amortizer_max_length = 0.43, amortizer_basic_length = 0.43, amortizer_spring_force_factor = 990000.0, -- force = spring_force_factor * pow(reduce_length, amortizer_spring_force_factor_rate amortizer_spring_force_factor_rate = 2, amortizer_static_force = 47500.0, amortizer_reduce_length = 0.43, amortizer_direct_damper_force_factor = 50000, amortizer_back_damper_force_factor = 60000, anti_skid_installed = false, wheel_radius = 0.377, wheel_static_friction_factor = 0.75 , wheel_side_friction_factor = 0.85 , wheel_roll_friction_factor = 0.08 , wheel_glide_friction_factor = 0.65 , wheel_damage_force_factor = 450.0, arg_post = 0, arg_amortizer = 1, arg_wheel_rotation = 101, arg_wheel_damage = 134 }, { -- LEFT WHEEL --amortizer_min_length = 0.0, amortizer_max_length = 0.228, amortizer_basic_length = 0.228, amortizer_spring_force_factor = 29370398.0, -- force = spring_force_factor * pow(reduce_length, amortizer_spring_force_factor_rate amortizer_spring_force_factor_rate = 3, amortizer_static_force = 202394.0, amortizer_reduce_length = 0.221, amortizer_direct_damper_force_factor = 50000.0, amortizer_back_damper_force_factor = 25000.0, anti_skid_installed = true, wheel_radius = 0.486, wheel_static_friction_factor = 0.75 , wheel_side_friction_factor = 0.85 , wheel_roll_friction_factor = 0.08 , wheel_glide_friction_factor = 0.65 , wheel_damage_force_factor = 450.0, wheel_brake_moment_max = 15000.0, arg_post = 5, arg_amortizer = 6, arg_wheel_rotation = 102, arg_wheel_damage = 136 }, { -- RIGHT WHEEL --amortizer_min_length = 0.0, amortizer_max_length = 0.228, amortizer_basic_length = 0.228, amortizer_spring_force_factor = 29370398.0, -- 10000 -- force = spring_force_factor * pow(reduce_length, amortizer_spring_force_factor_rate amortizer_spring_force_factor_rate = 3, amortizer_static_force = 202394.0, amortizer_reduce_length = 0.221, amortizer_direct_damper_force_factor = 50000.0, amortizer_back_damper_force_factor = 25000.0, anti_skid_installed = true, wheel_radius = 0.486, wheel_static_friction_factor = 0.75 , wheel_side_friction_factor = 0.85 , wheel_roll_friction_factor = 0.08 , wheel_glide_friction_factor = 0.65 , wheel_damage_force_factor = 450.0, wheel_brake_moment_max = 15000.0, arg_post = 3, arg_amortizer = 4, arg_wheel_rotation = 103, arg_wheel_damage = 135 } }, -- gears disable_built_in_oxygen_system = true, --[[ ------------------------------------------------------------- ]]-- -- END -- this part of the file is not intended for an end-user editing -- view shake amplitude minor_shake_ampl = 0.21, major_shake_ampl = 0.5, -- debug debugLine = "{M}:%1.3f {KCAS}:%4.1f {KEAS}:%4.1f {KTAS}:%4.1f {IAS}:%4.1f {AoA}:%2.1f {ny}:%2.1f {nx}:%1.2f {AoS}:%2.1f {mass}:%2.1f {Fy}:%2.1f {Fx}:%2.1f {wx}:%.1f {wy}:%.1f {wz}:%.1f {Vy}:%2.1f {dPsi}:%2.1f", }
    5 points
  6. Let's give a shout-out to CH for his amazing work. CH really outdid himself, the German Assets are truly amazing. So thank you, CH. The DCS World Community is very lucky to have you!!
    5 points
  7. Indeed - I have been talking with CH behind the scenes now and again on his Discord, and I think we should all be extremely grateful to have Currenthill as part of our community and the leader and the Gold Standard when it comes to DCS AI vehicle mods. We love you for what you do. On another note, my PC is undergoing repairs and will be out of action until the month's end at the very least. Still, I'll be around.
    4 points
  8. Apologies, it goes in the Entry.lua for the modules, not the A-10A.lua etc, was typing fast and lost my train of thought.
    3 points
  9. Another order in the making. All orders are now shipped with large, medium and small removable lower ring tangs for your comfort.
    3 points
  10. Hi, this is not a bug, rather a design feature. In the real aircraft, a force proportional and opposite to the stick displacement velocity is applied to the stick. So, no matter how much force is applied to the stick, there will always be a sort maximum displacement speed on it. Taking this into account in the simulation is very important for a feeling as close as the real aircraft as possible. The best way to represent this in-game is to include a maximum displacement speed for the stick, that way, small corrections are unaffected (as would be the case in real life) while drastic, instantaneous movements are impossible.
    3 points
  11. @BIGNEWY: Something should be done about the possibility to buy separate modules that are incorporated into one single big module. If owning the whole module already, it should not be possible to buy the separate modules. FC is THE example. The individual modules should be greyed out in the e-shop if you own the full version.
    3 points
  12. My diy minigun joysticks being upgraded with hall sensors.. I super look forward to the ramp gunner position with M3M .50 cal later in development of CH47. Keep going ED team!
    3 points
  13. Regarding target spotting, it might be worth mentioning that Jester is now, with the Phantom, following an algorithm dictacting his actual vision cone. If he is operating the radar, he is looking at the radar and not outside for example. Same when he needs to read his instruments and gauges to update his knowledge of the aircraft state, such as reading current airspeed. He will of course interrupt that every now and then to also look outside, but if you ask him for example to lock someone, he cannot at the same time spot someone outside the cockpit... You can also easily G-lock him when you pull hard turns and then he cant do much at all momentarily while his head is being pressed into for example the radar boot. Like with real Phantom WSOs, his general preference where to look when looking outside is your six. So him not spotting a target in front of you can sometimes also simply be because he is currently looking behind, while it is your job to check the front aspect. In a similar way, you cant expect him to operate the radar and do a "regular search", moving the antenna around etc, while you are in a heated dogfight. His eyes will be outside the cockpit, watching your six instead. There are a lot of factors to consider and we certainly will improve him further. If you encounter any specific odd situation, please just hand in a working track. That allows us to spot whats going on, tell you what happened and use that to possibly improve Jester or even fix bugs
    3 points
  14. Hi there. We are in the development of a standalone-version of the F104C. What we have so far: - cold-start (100%) - radar (85%) - gunsight (85%) - weapon-system (80%) - simple electric-system (100%) - cockpit restructure for C-Version (35%) - cockpit animation (60%) - clickability (45%) - Radios (45%) So the "zipper" will be around, even if FC3 really has closed it's doors for mod planes.
    3 points
  15. Bonjour à tous, Je suis ravi de vous présenter notre mod Rafale dans sa version Bêta pour DCS (Digital Combat Simulator), qui apporte une expérience de vol réaliste et immersive avec l'un des chasseurs les plus emblématiques de l'aviation moderne. Caractéristiques du Mod : Modèle 3D détaillé : Le Rafale est modélisé avec précision, offrant des textures et des détails réalistes. Large éventail d'armements: Missiles AIR/AIR (MICA IR,MICA EM, METEOR). Bombes guidées (AASM). Missiles AIR/SOL (SCALP, EXOCET) Canons Cockpit interactif : Un cockpit en partie fonctionnel avec des instruments réalistes basé sur ceux du F18 et des commandes interactives. Dépendance du mod: Notre mod est basé sur le module F18 de DCS il est donc nécessaire de le posséder. Variantes Disponibles : Rafale B : Version biplace Multicrew pour l'aviation de chasse, conçue pour l'interception et l'attaque au sol. Rafale C : Version monoplace, optimisée pour des opérations aériennes. Rafale M : Version navale, conçue pour opérer depuis les porte-avions. Installation : Pour installer le mod, suivez ces étapes : Téléchargez le mod depuis notre discord : Téléchargement du mod Extrayez le Mod Dans OVGME et activez le. Si vous ne le possédez pas un tuto ce trouve ici: Tuto OVGME Lancez DCS et sélectionnez le Rafale dans le menu des avions disponibles. Notre mod Rafale est un excellent ajout à DCS, que vous soyez un pilote chevronné ou un novice. N'hésitez pas à partager vos expériences et vos astuces dans les commentaires ! Bon vol à tous ! Hello everyone, I am delighted to present the Rafale mod for DCS (Digital Combat Simulator), which offers a realistic and immersive flying experience with one of the most iconic fighters of modern aviation. Mod Features: Detailed 3D model: The Rafale is accurately modeled, offering realistic textures and details. Wide range of armaments: AIR/AIR Missiles (MICA IR, MICA EM, METEOR). Guided bombs (AASM). AIR/SOL Missiles (SCALP, EXOCET). Guns. Interactive cockpit: A partially functional cockpit with realistic instruments Base of F18 and interactive controls. Mod dependency: Our mod is based on the DCS F18 module, so it is necessary to own it. Available Variants: Rafale B: Multi-crew two-seater version for air combat, designed for interception and ground attack. Rafale Single-seat version, optimized for air operations. Rafale M: Naval version, designed to operate from aircraft carriers. Installation: To install the mod, follow these steps: Download the mod from our discord: Mod Download Extract the mod into OVGME and activate it. If you don't have it, a tutorial can be found here: OVGME Tutorial Launch DCS and select the Rafale from the available aircraft menu. Our Rafale mod is an excellent addition to DCS, whether you are an experienced pilot or a novice. Feel free to share your experiences and tips in the comments! Happy flying to all!
    2 points
  16. Good Day Everyone, In order to restore FC3 Dependent mods that utilize the Old = x System, You have to force load them on startup, In the \Mods\Aircraft\ Folders for: A-10A F-15C MIG-29 Su-25A Su-27 Su-33 There are entry.lua files You will need to open these files, and add a line below the binaries block Add: load_immediately = true, And save the LUA File, This will tell DCS to load the Binaries at DCS Startup, Allowing mods that used Old = x to run as they did before 2.9.6.
    2 points
  17. Hi rotary pilots! Is there any plan to get the Mi-8 a level up in terms of texture and new features? It has one of the best (if not the best) helicopter FM out there but it's now aging a bit compared to new ones and it might be appropriate to have what it deserves. It still rocks but I think it should be upgraded considering what we are getting in terms of quality at the moment (see Apache and Kiowa).
    2 points
  18. Here it is explained a bit clearer: please note that this breaks the Multiplayer IC
    2 points
  19. So, the flight begins after a taxi to the threshold of the runway. The ground handling feels quite responsive for an aircraft of this age and size. You hold in brakes, throttle up to 85%, and let go of the brakes. You start rolling, move the throttle into afterburner, and gently pulling the stick full back. When the nose starts to rise, gently bring the stick back to center, and the aircraft will rotate on its own. Pitch for 10 degrees of nose up attitude and build up airspeed. The moment you establish a positive climb, gear comes up. At 200 knots, you're bringing up the flaps. At about 300 knots, come out of burner and at 350 use pitch to maintain that airspeed on climb out. The Phantom, despite its immensity, feels quite light in controls. You're looking at a maneuvering speed of about 450 knots. It rates pretty well for 3rd gen, but the climb performance can only be described as obscene. Pitch for 45 degrees, go full burner, and you'll be getting noise complaints from the ISS. Those J79s, when combined together, produce a disgusting amount of power and it shows. You can yank hard, wind down your airspeed indicator, but then you can wind it right back up by just letting the nose down a little, if at all. The performance sounds down right 4th gen, but the controls still feel subject to inertia and still hold a weight to them. It absolutely loves the vertical, pure and simple. Landing is also fairly straight forward. Below 250 knots, drop gear. 220, flaps. Maintain level flight and keep looking over your shoulder. The moment your wingtip is pointing at the end of the runway, start your base turn. Maintain on speed AoA and it feels like you'll be more dependent on rudder here than roll. Trim the jet for on speed for final so you just need to mess with throttles. You're looking at about 140 knots to 160 knots for approach speed, dependent on weight. And she even sets herself down without much effort. In short, the Phantom is a joy to fly. It'll behave well at low speeds if you're treat it with care and then become an absolute monster once you open the throttle.
    2 points
  20. Wonder what the next patch is going to bring. I would have liked to participate in the screenshot contest currently going on, but at this point 'show the action' would mean I just submit a 4k version of the 'DCS has crashed' window and that would rightly be considered a bit passive-aggressive. Especially since most of these crashes send me straight to desktop without said window or a log entry.
    2 points
  21. Let's give a shout-out to CH for his amazing work. CH really outdid himself, the German Assets are truly amazing. So thank you, CH. The DCS World Community is very lucky to have you!!
    2 points
  22. You see before words like “ not on par with,” or “is not a counter part” were being used, To me that does not mean “isn’t equal in some ways,” but roughly similar, with the end result depending more on how it is used. F-16C gets AMRAAM in 1992, that’s 8 years of MiG-29 having the longer stick in addition to its WVR edge. MiG-31 is here in 1984 before F-14D or AIM-54C If we want to bring production numbers, who operates what, and turn this into a “who would win war at certain dates based on number of airframes, or if both countries fight a battle with only these two aircraft they have at the time” then there’s not much I can say. For example, I do not subscribe to the idea that the MiG-31 only being capable of 5 G is somethIng that makes it “not comparable/on par with F-16/F-14” because it gains quite a lot of capability from not focusing on BFM. Speed, missile payload, PESA and wide angle IRST, data link with other assets such as Su-27, EWR, and MiG-23P. There is a lot of advantages over western airframes at the end of Cold War, even iF those advantages were eroded away. Does F-14/16 get PESA/AESA before 21st century? Did F-14D with its IRST, fielded in 1991 , operate in comparable numbers to MiG-31 at the same timeframe? Was it able to offload targets digitally to other platforms with less radar range? If our MiG-31 crew is at the same level as say our F-14/16 crew, will the MiG-31 just happily merge against their training and into a situation they know has the odds against them? Is anything western at the time able to intercept at Mach 2.8 over 20 km? Are we putting equal emphasis on BVR/WVR? Are we going to assume the western pilots are better from more flight hours? We could go on forever like this! Does Phoenix beat R-33 in range? Yes. Did F-16C get AIM-120A in 1992? Did MiG-29S get R-77 in 1991 while having R-27 variants since 84? Yea. Is MiG-29/31 comparable in role and use to F-14/16? I believe so. Does Russia begin to lose the advantages they inherited from USSR because of economy until modernization post-2010? Of course If you include China on red side like you mention, and take into account how these assets are supported and used, it becomes more grey? I think so, especially say 2005-2010. Or are the US jets also not comparable to USSR jets in certain ways also? For a long time they are lacking HOBS TVC missiles with HMS, AESA/PESA, IRST focus, or a widely deployed and cross platform compatible GCI datalink unless you want to pit F-106 against MiG-29/31? Is MiG-31 designed for BFM or meant to be used that way? Or perhaps is it’s lack of maneuverability a compromise to fly faster and higher than any Western fighter with the first PESA and likely the longest range IRST of the Cold War. Does F-14 being designed to carry bombs/rockets in the rare event it was needed mean it wasn’t built or designed to be a Long range missile carrier like MiG-31? I apologize for making this such a long message. I just can’t accept that a missile being shorter ranged, or having AMRAAM after 92, or low production numbers and lack of domestic sales automatically disqualify any MiG from being comparable. But I completely understand that if real war broke out, the advantages of these eastern platforms will have the odds stacked against them. How about, 4 MiG-31 against 4 F-14, 4 MiG-29 against 4x F-16C. Equal skill and tactical situation. Are they “comparable” or on par? Are the F-14/16 pilots going to dismiss MiG-31 as not having an advantage and to not worry since it will be easy to kill it WVR if Phoenix doesn’t work? What if it’s 1987 and MiG-29 has R-27R against AIM-9 only F-16C? US vs USSR/Russia? Sure US will win. Does that have a lot to do with economy and logistics? Sure. Personally, I find economics and logistics somewhat boring, and airplanes much more fun to talk about.
    2 points
  23. Thank you very much, looks amazing CH !
    2 points
  24. CH-47F Development Progress The DCS: CH-47F is nearing early access release with development focus on flight model and flight control system issues, avionics system development, missions and training, and as always testing and bug fixing. We are nearly there and once again please accept our sincere apologies for the delay. Please read the details below. Over the last few weeks, we have made significant enhancements to the DCS: CH-47F module, focusing on visual and functional improvements as well as mission updates. Below is a concise summary of the recent progress. Visual and Functional Enhancements Overhead panels visual improvements and fixes Improved rotor blade rendering and improvements to their damage model. The internal views have been improved by hiding unnecessary panels, adding gunner radio panels, improved radio control heads, and enhanced animations for buttons, levers, and switches. Lighting and Animation: Improved cockpit lighting, added 4th Level of Detail ( LOD), adjusted heater start button connector, and changed mainboard lighting from white to green. Enhanced back-lit text, throttle handle connectors, FLIR maps, Power Distribution Panel (PDP) lamps animation, Multi-Function Display (MFD) rockers animation, and transparency of the stick position indicator glass. Night Vision Goggles have been added. The Countermeasures and Warning System (CMWS) has been moved from post Early Access release to Early Access release. The load and unload cargo system has also seen further refinements and additional functionality. Mission Updates Added numerous instant action missions across multiple maps. Additional training missions that cover primary mission procedures. Flight Model and Flight Control System Refined Automatic Flight Control System scheduling for authentic take off behaviour. Adjusted flight modelling in conjunction with flight control system for correct forward flight behaviour without Longitudinal Cyclic Trim (LCT) scheduling. Note: at early access release, manual pedal input will be required for coordinated turns. Further refinements to the LCT and Digital Advanced Flight Control System (DAFCS) will come during the early access period. Multicrew Pilot and Copilot Multi Crew have been further refined, particularly with synchronisation of controls and displays. Bye Phant
    2 points
  25. My Dearest @draconus This is not a rant against you just so you know. I have seen your other post and you have always been helpful. I have posted this problem before with screenshots and track file plus some other members have done the same. This problem has been going on probably for over a year or at least close to it. All that I'm asking is where are we at right now? I'm not asking for timeline or anything like that since after the last update got postponed and the world came to an end for some. It just seems like Super Carrier is the red headed step child of DCS World. Myself and many others paid money for this mod and rarely anything gets done other than eye candy, in MP its 90% POS most of the time. All that I asked of @BIGNEWY & @NineLine what is the latest feedback of how things are going. It's been posted that the new deck crew will help with launching which I hope happens. I'm not trying to kill the messenger but this is how I feel at times. If I get an ED time out for the meme I dont care I've been married for 32 years nothing scares me now.
    2 points
  26. Finally, quad view issue is solved, so there should be no more technical blocker...I just need to setup a function to reload shader code to win time, and then I'll be able start the work on migrating the mod features from 3dmigoto to Reshade !
    2 points
  27. MiG-29S was produced in tiny numbers. Su-30MKI went to India. Su-30MKK went to China. MiG-29K went, again, to India. China is on the "red" team, but India isn't really (undisputed masters of fencesitting is what they are). None of those were in service in Russia until after 2010. They made better fighters for export than they had for themselves. Fox 3 came to the Viper before 2000s, so my statement is true of any post-90s Viper. Sure, MiG-29A could throw down with any heaters only Viper, but with the -29S being canceled, it couldn't keep up during the era DCS is set in. The F-14, while it was designed, first of all, for fleet defense, is very much not just a flying SAM site. For one, it is fully capable of engaging fighters in BFM, which MiG-31 can't do. Also, it can't carry a lot of bombs, while F-14 was designed for that role from the start (yes, even the A, they planned to pitch it to the USMC). MiG-31 is limited to interception, unless we consider the recent modification which can also launch the Kinzhal.
    2 points
  28. As Admiral says - it depends on the mission. RFA Fleet tankers, Oilers and Dry Stores Ships carry an amazing amount and variety of stuff as standard and that is topped up with mission specific dry stores and liquids for that mission. You could not list the standard stuff, its an ENORMOUS list of everything you could imagine. They would often dissapear for a couple of days to pick up fresh supplies at the nearest port, then right back on station. When serving in Hermes one of my lads lost a small part of his dress uniform - the ships stores did not have a replacement. We sent an Opdem to the accompanying RFA and over it came on the next RAS, right size, perfect condition. Everything from FFO to Dead Fly Biscuits ! PS to Rudel - Love that part of Tierra del Fuego, it is bloody cold down there though, especially in late winter, highest seas I ever served in and my favourite seagoing experience ever - an Albatros that followed the ship for 4 days, never left us, just drifted around us and the mountainous waves, coming in really close so we could all get a good look at her. Then she was gone.
    2 points
  29. careful that sort of comment is infectious
    2 points
  30. well there is a video of legacy hornets with fairings on both LAU-61 and LAU-68, the video is from 2012 tho two timestamps:
    2 points
  31. On popular demand... the German asset pack update 1.1.0 will include the IRIS-T SLM system, with the launcher, the TRML-4D radar and C2 vehicle. And it's of course equipped with the IRIS-T SL medium range SAM. These assets wouldn't be possible without the efforts of @HE5405, who made the meshes for both the launcher and the radar!
    2 points
  32. Brunner is a Swiss company that makes things by hand, not a manufacturing company. They're the kind of guys that you get bespoke or very low volume products from at an eye-watering price. But they are not competent at competing even with VPForce in manufacturing ability, let alone an actual serious manufacturing company that makes 10k-millions of products.
    2 points
  33. がんばれジェスター君  (ΦωΦ)
    2 points
  34. Seems I hit a tender spot.
    2 points
  35. Daily MiG-29 MiG-29 9.12A East German Air Force
    2 points
  36. He doesn't even lock a target that is 5nm and closing. I do not know how to operate the radar from the front seat and if I have to learn Jester's job also then how am I supposed to do my job in the front seat? Frankly, I don't care to learn his job also because I already have a full plate.
    1 point
  37. nice work on the roughmets (side note: if you aren't already, you can put the green channel of the default rm over yours as a hard light layer and get a pretty good "template")
    1 point
  38. Since the update, the Su-25T Shkval screen is too dark to be usable! Without any brightness and contrast adjustment it has been rendered useless! Please fix it! I pay good money to ED for usable, flyable aircraft. The least they can do is check they all still work after an update!
    1 point
  39. How is this to be decided, this is a core feature of L-16.
    1 point
  40. As a Chinook pilot, I can confirm that we specifically target Porta-John's to send them flying. It is one of our simple pleasures in the Chinook community, and if you added something stupid and simple like this to DCS I don't think I would be able to contain my excitement.
    1 point
  41. Petrovich still needs some work. In some regions, he cannot see targets that are right in front of him. The tail is made of concrete. It shouldn't be. Removing the mirrors does not save FPS ...
    1 point
  42. Not my or anyone's intention, and sorry if you got it that way. Its being investigated, and I wouldnt have said such thing if I didnt try it myself over 50 times and couldnt replicate even once. There is an issue, its causing crashed, and will be fixed. Nobody would ever try to slow down the solution, because simply that wouldnt do anyone any good. I never said or doubted the bugs existance, its just hard to get an exact list of steps to reproduce it. Anyway not the place for this type of discussion.
    1 point
  43. I mean what on earth is this? Mother of all memory leaks...
    1 point
  44. The EPU/GEN TEST switch is only meant to test the EPU GEN and EPU PMG without actually starting the EPU. Currently in DCS, the EPU/GEN TEST switch actually starts the EPU, expending hydrazine. Relevant information can be found in any -1 manual.
    1 point
  45. Just took a look at your track. Throttle up my guy! You are using the propeller rpm as a throttle and leave the throttle untouched. I think you have a misconception on how those work together. Think of your rpm (propeller pitch) as your gearbox. Low pitch/high rpm = low gear. High pitch/low rpm = high gear. You need the right gear (high rpm if you want to use power) and THEN stump on the gas! aka push the throttle forward. Flying the mosquito (and other warbirds without auto-rpm) is like driving a stick / manual gearbox car!
    1 point
  46. Thanks, added to the bug list. Priority - high
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...