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Showing content with the highest reputation on 11/19/24 in all areas

  1. The cooking staff inadvertently left the kitchen door slightly opened, and this is what we smelled from it. STECS (all submodels) are going to have the thumb ministick replaced by a 5-way hat (4-way plus center push). This comes because many users complained about unwanted sideways movements when trying to go in one single direction. These voices were too many to ignore, so here it goes. that's how it is now ^ that's how it becomes ^ Also, a 2-axis ministick is introduced to sit under the index finger across all submodels. now ^ after modification ^ For those who have thumb ministicks, and would prefer to have a hat instead, we will produce a limited number of replacement half-grips which will be offered for reduced cost. Happy Flying!
    6 points
  2. @twistking hi! Dynamic noise was refering more to the visual aspect of things. It means that the clutter picture will change with the environment in response to ground returns, atmosphere... in the same way it does in a real radar.
    6 points
  3. I've said it before and I'll say it again. I used to support ED fairly blindly since I thought things would get better/fixed in the eco system, but really at some point I realized whatever is added or "fixed" is Band-Aid level for the most part, and "new" stuff is often half implemented and then abandoned for the next half-done fix. So at this point, I basically out, not buying new modules. Weather and clouds is the perfect example of this. IDK how many years ago we got the new clouds, but well, it was a graphical upgrade, thats it. There was no weather system, just templates. Which ok, workable near term but its never been updated. Last week we got the news that they added fog, and ZOMG fog might block sensors as it should. But then it became pretty clear that while fog "might" block stuff, Clouds are still transparent to IR missiles and the AI at least for now. Having been around for a loong time, I don't expect that in the next 3 months clouds will block sensors either. We will likely have to wait years more for this most basic feature that every other sim has managed to get right from the start.
    6 points
  4. Hopefully we're getting closer to the DTC feature. From Wags' "Yellow Shirt" video.
    5 points
  5. You keep repeating the same rhetoric but choose to ignore that we are fixing bugs with every patch we have. You have given plenty of feedback here already, and I have replied many times, we are not ignoring you or anyone else, repeating your point of view over and over isnt going to suddenly make things ok for you. Please make sure you have read our 1.10 rule. 1.10 Product feedback and constructive criticism is encouraged when provided in a mature and courteous manner. However, feedback that is abusive, insulting or condescending is not welcome. Additionally, to bring up a particular issue repeatedly after it has already been acknowledged will be considered "trolling" - in such cases a warning will be issued to the author and the post will be removed. thank you
    5 points
  6. Would be nice if in Mission Editor the safe zones for static objects are visible. There is a "clock" icon on the bottom of the ME, so I guess another button would fit beside it. But I would suggest that those lines/zones are visible by default. This would speed up making/testing the missions.
    4 points
  7. I didn't say it was a 100% realistic. "It's fun the way it is", recall that. And, anyway, realistic or not a hundred times better, enjoyable and rewarding to fly with and master than any FC module mate. Even now with 10+ years on top.
    4 points
  8. The negativity comes because no matter how much and cool new stuff the release, the bugs and the unfinished stuff prevents people from enjoing it. What's the point of having the cool stuff then ? Just to give a few examples: - Many missions were broken due to the LIVE LESS THAN % trigger not working. You hop in, spent 1 hour to prepare and fly a mission to end up in frustration as mission cannot finish. Fortunately that was fixed in the last update, but was broken for almost a full year prevented me playing a few of my favorite community missions. - F-16 weasels campaign is now broken due to h4 bug. - Missions constantly ebd up miserable due to AI misbehaving.. So you fancy the new cool thing for a few hours, then hop in to do a mission, and it ends up in frustration instead of fun.. Let's see how AI will handle the new fog now, or we will have to choose when making missions - AI or Fog. Sent from my SM-G985F using Tapatalk
    4 points
  9. Standalone PBR MkII boat is already available as a part of TeTeT's Vietnam War vessel pack.
    4 points
  10. In some virtual way - I think that's what's happening (aka referred youtube videos in this thread, and comments on ED's youtube video) Indeed, and I want DCS's 2025 and beyond to have the same result. But take a look at the more recent Iraq's trailer comments. It shows how much has changed in the past year with public attitude. It's disappointing that unaddressed bugs are having such an impact, because we've seen a lot of cool new and long awaited stuff introduced this year as well that has been overshadowed by lack of attention with bugs. I hope things change and there's a change in the communities experience and perception before the 2025 video is released. It wouldn't surprise me if the 2025 video is the latest out of all to be released (compared to timing in previous years) just to try and distance between the more recent attitude of the community and hopefully a better one by then. (Hopefully though will also depend on how much changes for the positive in the next month or so). I'm crossing my fingers that with the next release we'll see just as many bug fixes as the previous 2, in addition to the new fog and plane directors - which may show ED's willingness to listen to the community and their needs more than they have in the past. I was impressed to see that they listened when it came to people's problems with downloading updates and free space size, so there could be a shift in willingness to listen more. Indeed. While some comes from entitlement, I think the majority comes from passion. But I get getting tired too. I wish their was a feature on this forum "Ignore thread" like we have to ignore users... Some threads I contribute in, I probably wouldn't be at all if the ignore feature was there. Just when they show up in my unread feed, I get involved again. Sorry - I misunderstood what you were meaning. I agree that we need to lower our expectations of DCS in order to not be discouraged, or to be burned further. I've cut back significantly on developing, and I've already made the decision not to purchase ED maps anymore until I see existing bugs addressed. This has nothing to do with sending ED a message with my wallet, just moreso, after seeing the pride go into 3rd party maps - especially Syria and Sinai - there's a huge contrast, and I want what Syria and Sinai have: Quick fixing of bugs, and pride in the work. This is the biggest flaw in DCS (even more than features not being completed for a long time). How can you trust building on a platform that when they make bugs and break things that work working, they don't seem to care - and if your development relies on it you don't know if those bugs will be fixed for years, if ever?
    4 points
  11. That's the contention; what they think is most important. They will let bugs languish in the code for over a decade before addressing them. They'll allow modules to grow out of date, not address known issues within them, and still want $50 for that. We do see core updates, that's great. More of that. But it's really not that much to ask that they address bugs confirmed from when Millennials were *still* in school. Especially ones that objectively harm the simulation's quality. Be flippant all you like and reply with "so riot" etc. but this isn't BOO ED SUX, this is as if Fred Fleet actually HAD binoculars in the crow's nest the night that RMS Titanic struck an iceberg, saw said iceberg, and told Captain Smith about it only to have Captain Smith reply "lmao we'll do something about it trust me bro" before promptly striking the iceberg just as they had before. These are consumers trying to tell ED to course correct before it actually does manifest poorly.
    4 points
  12. With the next update, we will be adding this new Supercarrier feature. To add additional detail for players, and particularly mission builders, we have attached an updated version of the Supercarrier guide that discusses the new director features in greater detail. Best wishes, Wags DCS Supercarrier Operations Guide EN.pdf
    4 points
  13. A personal rework of the MV22 skin - in VRC-30 COD Livery with new interior. This isnt an MV22B - So its not an exact match, but close enough to present images that I could find less all the COD bits !! I hated the interior and decided to hack the existing C-130 interior and put that in its place, again not even a close match, but better than what was there. You cant actually see much of it anyway, so this will do. I have tried to get the panel lines a bit better than exuisting liveries, that took some time !! In the livery folder you will find 2 blank skins, one grey and one white/grey - so have a go yourself and see what you can make with it - feel free to do whatever you want with my stuff. If you want to create a parked version with the doors open and the blades foled there is another description.lua in there to do that, you will omly have to remove the first 2 words.! https://www.dropbox.com/scl/fi/dk10obhpuea26exnuh8xy/CrazyEddies-MV22B-COD-VRC-30.zip?rlkey=4e7o235tp5e575nig5ialvk6j&st=plzr7tsc&dl=0
    3 points
  14. Latest software update to the Moza cockpit has just arrived. In addition to support for that well known Civ Sim, that's currently impossible to load, it also appears to have added: - Support for a well known WW2 combat sim that is currently being expanded to include early jets - An "expert" setting tab, allowing dead zones to be added - A "special" tab, that appears to allow "trim support for games that don't support FFB"
    3 points
  15. I'm already working on it. The new version should be ready in a couple of days!
    3 points
  16. KC-135 der USAF betankt Suchoi Su-30 Flanker https://www.flugrevue.de/militaer/premiere-fuer-amerikanischen-stratotanker-kc-135-der-usaf-betankt-suchoi-su-30-flanker/
    3 points
  17. I've said before, it would be great if every time we got a new map, there were some basic updates to the instant action missions to have at least these basics available. Seems a little crazy to have a few 1000 users go into the ME and do the exact same thing to set them up, instead of one person taking 45 mins and including them with any new-map-shipping update (or the following release).
    3 points
  18. They probably are not "negative people" more likely the are just people with some negative views about the game, I think the distinction is important.
    3 points
  19. I don't agree, the negativity is not higher than other communities, far from it. DCS community is one of the most welcoming communities I have been in. If you want to find negativity in any community you will find it, if you hang around in those circles you can easily find people to be negative with. Some people are constantly negative, no matter what good things come, its just their way. Personally I don't find those types of people good to be around. While it is important to listen to the negative people they shouldn't be the only source for feedback ( even if those people are repeating it often ), we get lots of good feedback and people telling us how much they enjoy DCS, they are not lying, they just have a different outlook to you. Thank you
    3 points
  20. Red lamp above the AoA/G meter is master caution. On the right warning panel 4th from the top is "550kg left" warning (blinking in the video above). I guess negative G triggers the sensor into false warning.
    3 points
  21. Not trying to be (too) argumentative, but I thought the clouds were a massive! improvement. Those old cotton balls did little to make you feel like you were flying. The new clouds were astonishingly better, giving a much much better feeling of flight and ability to enjoy the sim beyond the technical/functional aspects. Excellent eye candy has a lot to do with the sim. It complements the technical fidelity of the planes. We don't want just technical fidelity with a sim that looks like it's 20 years old, nor do we want a bubble game for the brain sim where an FC3 plane is the height of its technical prowess. A good sim, certainly in 2024, shouldn't be just an intellectual exercise like playing chess. It has to have good eye candy, It has to look cool and immersive. ED had done a good job with the balance I think. And I'm all in for the new fog.
    3 points
  22. My guess is that this is an early release of a W.I.P. module. They've given us the ability to disable the directors as well, so I think once we have it, early feedback is going to be critical in getting this to a more usable state. Also - given that the report is that there were 4 x the amount of resources spent on this than budgeted for, as a community I think our feedback needs to be clear, concise, and in general unison in order for it to be considered. Personally, I have a list of things I'd like to see already (although without more information, some of these may be already available): Dynamic taxiing: (Any parking spot can go to any catapult), and that if a catapult is blocked (either by statics, or by another aircraft) - taxiing aircraft would be directed to the next available cat. Dynamic taxiing: Another director can 'take over' an aircraft if it ends up in their taxi area regardless of how it got there. (Similar detection to the catapult crew how they detect that an aircraft is waiting to connect). This way, players could override instructions and get to another area and then have the AI 'continue' from wherever they are. Could be handy if things get stuck, or if a player has to get out of the landing area, etc quicker than the directors are going. I'd like to see the landing area cleared faster than in the video too. (Have director direct plane right out of the landing area before stopping aircraft and getting to fold up wings). (I could be wrong, but from the video it looks like the plane was stopped in the ALA?) Option to enable/disable plane directors from script / API call. (Among other things, it could be handy to deactivate them, and then re-spawn/activte from a menu command, etc to 'clean up' stuck situations). Option to enable/disable catapult (like Airboss slot can) but via API calls / script.
    3 points
  23. Stop buying things at full price that are 75% complete at best, and expect them to actually finish it. You wouldn't buy anything else like that so why do you settle for it here. But ED/DCS will roll out the next flashy and shiney trinket and you'll jump all over it, forgetting about how the last flashy, shiney trinket is still an unfinished and broken piece of crap. As the old saying goes, a fool and his money are soon seperated. We can bitch and moan all we want, but like a myopic jackass, locked onto that next carrot/module on a stick dangling out there. We just follow along fat, dumb and happy. JMTCW.........
    3 points
  24. Exactly this... If the expectation is that a module has 3 year lifespan or whatever for 70 bucks... Well good luck with that business model. If ED wants to keep selling the existing modules, they are from time to time gonna have to update them both in terms of 3d models but MORE importantly "systems"... The F5 radar needs a total redo simple as... I don't mind ED monetizing those redos for 10-15 bucks or whatnot however. As I recall, the F86 weight is wrong due to ammo being either not counted or overcounted or something like that. Plus IIRC the velocity of the guns was wrong perhaps. The gunsight might have had issues at one point.
    3 points
  25. Fixed it after a ton of work, trial an error by me , even AMD support, re install windows and nothing helped. This AM posted in Toms Hardware and one guy with lots of trophies in his signature (experienced) told me to go to Bios, go default, clear CMOS, go back to Bios, stay default and try the game, no stutters and super smooth game play. Then I was able to overclock and this processor seems pretty good for DCS. Thanks everyone for the advice. Will test some more and post the improvement from the 7800.
    3 points
  26. You will be excited to find that Maddox and The Sullivans will sport exchangeable hull numbers after the next update
    3 points
  27. Seriously guys. With the utmost respect. Its 2022, is it really that difficult to add such a simple feature to select multiple objects in the mission editor with a simple click drag ability. This has been super new technology since 1995. The Left shift + Click gets pretty old after having to repeat after an incorrect click in the wrong position on an object in the ME reverts to a deselect all. The lack of quality user content with missions is not surprising after coming back to after a year of mission making hiatus and see that some of the most basic and most requested features are still not implemented. Some development capital really needs to be invested in the mission editor and the GUI/interface and the tools we have available. -Click dag, multi select ability for objects regardless of vehicle, aircraft or object type. - Selection filters for Click and drag selection criteria. -Ability to create and save static object templates. -Ability to merge two .miz files together seamlessly with auto rename function for similar named objects. -Ability to edit and filter warehouse and loadout easier
    2 points
  28. Persian Gulf is full of interesting missions for F14, but I am very surprised not to find the standard basic missions for F14 existing in the other terrains, such as Cold Start, Take Off, Free Flight and Landing. Am I missing something or these were never developped? I am surprised they exist for the other maps, even the more recent Afghanistan map. Many thanks in advance, y.
    2 points
  29. thanks for the reply. that sounds really cool!
    2 points
  30. I had done this many times and even done the same thing by trying to edit the files themselves. The key was the restart immediately after just as @speed-of-heat also suggested. Thanks guys!
    2 points
  31. Lovely to see how you encourage other users to try the -21 ... even tough you are a fairly new user that seems to have no idea what a FC level module is, so your advice is pretty questionable.
    2 points
  32. If only they didn't disappear and not move/rotate with the view angle... it'd be great.
    2 points
  33. At User files there are over 3400 single missions, and 540 Campaigns ... even if some are old, there is nothing stopping you from modifying them yourself on the Mission Editor.
    2 points
  34. Hi mate Those are community mods you're mentioning. You can't expect ED and 3rd party devs to accommodate for user made mods. Now if you also can't place any "heavies" from the core game (KC-135, Il-76, B-52 etc.), that would be something to report here as a bug. (oh, and by the way, Syria is from Ugra Media. So if something needs fixing on this map, it's up to Ugra, not ED)
    2 points
  35. Apparently the AIM-54 is such a terrible missile that multiplayer mission makers won't allow even a single 54A to touch an F-14 pylon unless everyone can shoot AMRAAM at it Limiting a 70s missile to 90s scenarios sure seems like the hallmark of a useless bomber-only weapon. Looking at Tavarish' posts there might still be some improvements to be made, on top of guidance refinements if the missile API ever ends up supporting such tweaks. Other than that, folks like Karon have created many pages detailing the best parameters for launching phoenixes. Yes the 1996 AIM-120-C is a better weapon, mostly owing to the seeker and the speed advantages below 25k, but if you keep your altitude and energy high, the AIM-54 is still a great, somewhat competitive missile. Bigger issue would be the way platforms around the game interact with ECM. You don't have much opportunities to gain tactical advantages if everyone has Link-16 and is limited to a 23 nmi hardcoded burnthrough range. (Guess which missile is in it's peak 1996 performance envelope at that range?). Not to touch upon the hyper-accurate RWR in modern modules and the power of notching with those things. My point with all this rambling: Even if Heatblur somehow magically found 20% additional speed for the missile, it would still not make it an AMRAAM.
    2 points
  36. Just do this Clear all boxes with red alerts Ok and close DCS Restart DCS Bind again those boxes
    2 points
  37. Did you notice that starting a few seconds into the track, you are inputting opposing rudder and stick? You input left rudder along with strong right stick -- a recipe for unpredictable flight. There's no reason to use the rudder in flight. For most of the track your stick was hard to the right. Let go of both controls and let the aircraft settle. As for the airspeed, note that the 4 mark on the airspeed indicator is 400 km/h, which is only 216 knots. That is not a good speed for maneuvering, and a delta-wing aircraft like the Viggen has high drag when flying at low speed and high angle of attack. You also exceeded 20 deg angle of attack many times during this flight, which is prohibited and will cause big problems (shown on the gauge just left and below the HUD). Anything above 17 deg comes with a high chance of compressor stall, which also happened in your flight (sounds like a hammer accompanied with flashing Master Warning and tones ["HUVUDVARNING"]). Compressor stalls drastically reduce engine power and are deadly at low altitude. My advice to you is to lay off the rudder, keep your airspeed above 550 km/h except when approaching an airfield to land, and take it easy on the stick inputs. Spend some time doing gentle maneuvers with simple, single-axis inputs (pitch only, roll only, etc.), and get a sense of how to fly without pegging the angle of attack so hard. If you experience a compressor stall, reduce the angle of attack below 10 deg by letting go of the pull or gently pushing forward on the stick, throttle back to clear the stall, and then go to max power, wait for thrust to come back, and gently pull up.
    2 points
  38. My Tamron 150-500mm is heavy but not as heavy as most. I mainly hand hold although I do have a monopod and gimbal head tripod. With second camera and a couple of other lenses, a folding stool, waterproofs etc., it adds up to quite a lot of weight!
    2 points
  39. The E and F model Mavericks that the Navy uses have the heavier ~300kg warhead, which are only authorized for use on LAU-117 single rail launchers.
    2 points
  40. You misunderstood, we can place, for example the unarmed sailor or a flight director, or a white/red/yellow shirt everywhere we like, as "unarmed" persons... or use innocent cows. And as I said, we can level whole civilian city blocks, if we choose to. That's why the "supposed" reasoning against "civilians" in a simulation doesn't make a lot of sense. And if that's the concern, just make them without a death animation, but have the model register hit/dead events so we can simulate the challenges and restrictive nature of typical ROEs in such a theatre. Currently it's mostly a decision along the line of "if it moves, shoot it!". I would like to make players actually think and consider potential collaterals or bomb impact ranges etc. to make COIN missions much more interesting and challenging.
    2 points
  41. @beacon, as Floyd1212 already mentioned, you cannot fire an AGM-114L simply by creating a target point on the TSD. As he stated above, the AGM-114L can only be fired using one of the three methods: Scan with the FCR to generate target data for the missile. Lase a location using the TADS to generate target data for the missile. Receive an RFHO datalink message from an FCR-equipped AH-64D, which contains target data for the missile. Again, a target point (or any TSD point) cannot be used to fire an AGM-114L missile. It is not like a JDAM.
    2 points
  42. The new cards are so close by that I would suggest just waiting.
    2 points
  43. Nice . Makes me want one of those lenses, you get right on top of em with it. Love the light in the PR Spit shot. Like that Pony one too. I’d need that monopod too and someone to carry it all . Might start writing to Santa, see how it goes?
    2 points
  44. In this DCS: Supercarrier update, we’ll be looking at the new deck crew feature that allow plane directors, yellow shirts, to direct player and AI aircraft from parking locations to catapults and from the landing area to a parking location. This is supported in both single player and multiplayer with the option to disable. We’re currently behind the six pack and waiting for the division ahead of us to launch. I’ve already got the APU running and have completed my checks. To start the new deck crew, launch procedures, we need to alert them by either selecting the Salute command from the Ground Crew radio menu or pressing the Left Control + Left Shift + Left Alt + S key combination route. If you decide to use the hot key, you may certainly wish to bind to a simpler key press in the Controls set up for Supercarrier. Our plane captain has now given us the engine start signal, and we have an “Awaiting engine startup” message. Let’s crank the right engine. Once we do, the message will be removed and replace with an “Awaiting salute gesture message”, meaning, the when next give the Salute command, we are indicating our readiness to taxi. With that done, I’m going to skip ahead to the next phase. When we are ready to taxi, we’ll give the Salute command again, and the plane captain will hand us off to the plane director ahead of us, marked with the purple icon over his head. As mentioned earlier, these helper icons are optional. At this point, we precisely follow the plan directors as the pass between each leg of the route to the catapult. Trust the directors, even if you think they are going to taxi you off the deck. Deck crew direction is quite similar after landing, and it will direct you from the box to a parking location. Once landed and the hook and flaps are raised, you must then taxi forward and not immediately taxi out of the box with no direction. Once you taxi ahead, a plane director will direct you out of the box and hand you off to the next director. If you wish to rearm, refuel, repair, or re-launch, you must first taxi and stop at the directed parking spot. Do not taxi directly to a catapult. Once at the parking spot, you will be rotated 180-degrees, and a menu appears that gives you the mentioned options. You can toggle this on or off by pressing Left Control + Left Alt + Left Shift + P. If the route to the catapult becomes blocked, you will be teleported to a different parking spot with clear route to a catapult. If you get stuck or just want to skip the taxi process, you can press Left Control + Left Alt + Left Shift + T to teleport to the parking spot. While we’re waiting, let’s go over some important points: From the Controls, Supercarrier tab, we have several new options that include the ability to enable this new deck crew feature, or only just the deck crew around the catapults as before. The ability to toggle purple helper icons over the active plane director. Toggle on or off deck taxi messages. Limit your maximum speed on the deck and have simplified signals. We’ve changed how wheel chocks work. They will now only be removed once taxi clearance has been given. It’s very important to follow plane director orders as carefully as possible and only launch from the catapult directed. When in multiplayer, we strongly recommend NOT conducting launch and recovery operations at the same time. Better to complete all of one operation before doing the other. If not, there could be plane director errors. When landing, it’s also very important to contact carrier ATC and follow instructions properly. To not do so will cause wave offs.
    2 points
  45. Good Afternoon/Evening everyone and Happy Saturday. I have released the Italian Mod Pack Version 1.0.0 BETA. The mod pack includes the Comandante and FREMM Frigates Alpino & Luigi Rizzo with Liveries. Features are shown below. KNOWN Issues. Known issues will be corrected in version Two. FREMM Frigate hull numbers are blurry when viewed far away. FREMM Frigate Damage Textures I will release the Paolo Thaon di Revel class patrol vessel in version two with the updated FREMM Frigates. Cavour and Horizon Class Frigates will be future mods. I know everyone here has an opinion of how mod weapons should function in DCS. If you recognize a weapon that can be tweaked. Please PM me with your findings. Thanks Enjoy, everyone. Please PM me for any major technical issues with the mods. Thanks.
    2 points
  46. Fully agree, although 15 years of DCS history shows that it is not going to happen. Even half baked WW2 Asset Pack paid module got stuck, most of the stuff that would make sense for Normandy and Channels map is not there. Afghanistan, Syria, Sinai all we have is just a bunch of disjoint units here and there.
    2 points
  47. Dear OnReTech, I've taken a long break from DCS over the past few years due to being busy with life and more pressing issues. I returned in late May, and was very optimistic about recent developments (launch of the F4, Chinook etc.,). The June 5th update was fantastic, was re-acquiring old skills, developing new ones and slowly getting ready to get into the production of more videos, however unfortunately update 2.9.6.57650 killed my VR performance to the point that the game was unplayable, the hotfix 2.9.6.58056 made things worse, and I am sorry to report the latest update has screwed the pooch even further to the point that VR is a migraine inducing slideshow. The above is not your problem, and I generally let these things wash over my head, wait for the next update in the hope that things will improve. I've been playing DCS for long enough to know that some updates can kill performance for some users, while improving it for others, this all depends on the myriad combinations of hardware, so I am generally patient in this regard. Allow me to preface the following by saying that I loved this map, probably more than any other map in DCS. I loved the map for its versatility and the ability to set it in either an historic or modern phase of the 3 ring military industrial circus we call the Middle East. What I do neither patiently accept nor forgive is the behaviour of your company in applying this update. This is unprofessional at every level for the following reasons: You did not consider reaching out to your clients prior to the update to inform them of the possibility of a detrimental change. You did not consider that it would be wise to inform current and prospective clients of the reason for this change. Pleas do not hide behind excuses such as 'private discussions' or 'legal pressure', these pale into insignificance compared to your rapidly depleting consumer goodwill and trust. We are your customers and we have a right to know, and a right to be part of the process prior to reaching a decision that removes one third of the value of the product we purchased. Speaking of product value, your map only has 3 uses for military flight sim players: 1: Policing operations in the West Bank. 2: Military operations in and around the Gaza Strip. 3: Historic Arab/Israeli conflicts. Removing the north of Israel removes any way of simulating those historic Arab/Israeli conflicts in any real or complete sense. The ability to repel Syrian attacks over the Golan is now defunct, what are you defending? An empty blank space, nothing of value or consequence. You have left the mission planner/server owner with some policing operations and a lob sided Gaza turkey shoot, meanwhile the Egyptian side is left to training missions and pyramid gazing. Additionally you added all sorts of eye candy, this is great, but not while the navigation aids are partially and in some cases not functioning, we fly past or maybe bomb the eye candy a few times while yelling 'kewlll', but we consistently curse the fact that we can't get our F16 back to our home base without navigating via the stars like Bedouin. As for the F35 parking spaces, don't get me started, I hope to be alive for the 2050 and beyond video, but I've run the engine hard and have to be realistic regarding these things. Finally there's your response. It may have not broken forum rules, but it was unprofessional to an inexcusable degree. First the greeting, we are not your friends, we are your clients, it's quite obvious from your actions and indeed your first communication that you have failed to recognise this distinction. Then you go on to explain, without any evidence, that in order to resolve a conflict quickly you just deleted a very important portion of the product we purchased. You do not explain with whom and why this dispute had arose, we're just supposed to trust you on this. Of course, the implication we're supposed to draw is that Urga Media put legal pressure on you to sabotage our product, we're supposed to pack up our trebuchets and march over to besiege their part of the forum, this should not wash with us, because.....YOU MADE THE DECISION AND YOU NEUTERED OUR PRODUCT! Then you admonish us not to be 'hasty' nor draw 'categorical' conclusions, like somehow we've got it all wrong, that somehow we have made some terrible mistake, and you are the victim of our undeserved wrath, in business there are times for everything, even for passive aggressive indignation, and indeed for grovelling, you have misread the room, this is not the time for the former! I hope the above issues with your statement is a result of the inaccuracies of Google Translate or perhaps a lack of fluency in English, and not the intention of your message, both are forgivable, but not in public relations, this is why we employ translators or engage someone with a high degree of expertise in a language before posting messages that could be critical to the survival of our business. As you have made the decisions it is up to you to resolve them to the satisfaction of your customer base, or face the commercial consequences. Thank you, Laobi To the Moderators: It is not my intention to inflame the situation, just to make my displeasure with this event unequivocally clear. I appreciate all the hard work you guys do and know it is often a thankless task. I do not believe I have broken the forum rules here, but if I have sailed too close to the wind please remove it, as always, your house, your rules, I will post this elsewhere without taking offence.
    2 points
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