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(одиночная миссия на карте Афганистан) МИССИЯ ОБНОВЛЕНА ! версия 2.0 КОМАНДИРСКИЙ БРИФИНГ Штаб Урузганской отдельной авиационно-десантной группы (УОАДГ) 40-й армии зачисляет вас в состав авиационного подразделения. Район ответственности — провинция Урузган, ДРА, 1980 год. ТЕХНИЧЕСКОЕ ОСНАЩЕНИЕ На вооружении группы состоят: • Транспортные вертолёты: Ми-8, CH-47F, UH-1H Huey • Ударные машины: Ми-24, Ка-50, Ми-8 с усиленным вооружением, Су-25 (садитесь в любой из них) ОСНОВНЫЕ ЗАДАЧИ Вам предстоит выполнять 30 различных операций: Снабжение передовых позиций в условиях полного бездорожья Срочная эвакуация раненых из зон боевых действий Десантирование групп на стратегические высоты Огневая поддержка наземных подразделений Решить ряд оперативных задач которые появятся в процессе прохождения ТЕХНИЧЕСКИЕ ВОЗМОЖНОСТИ • Динамическая система сложности — задания усложняются по мере вашего прогресса • Полная система сохранения без потери результатов — сохраняйтесь через главное меню миссии • Нелинейная структура миссий — выбирайте порядок выполнения заданий • Дальность полёта до зоны операции — не превышает 20 км АТМОСФЕРА И РЕАЛИЗМ • Более 340 файлов качественной озвучки • 40 уникальных персонажей с индивидуальными характерами • Живая база с постоянно действующими экипажами • Дополнительная опция: радио "Афган FM" с 30-минутной программой и ведущим (частота 30 FM, 5 канал) СИСТЕМА ВЗАИМОДЕЙСТВИЯ Получите полное погружение благодаря: Постоянному радиообмену с персонажами Контролю выполнения задач в реальном времени Уникальным диалогам на точках интереса Мотивационной поддержке от командования ТЕХНИЧЕСКИЕ РЕКОМЕНДАЦИИ • Используйте систему сохранения для фиксации прогресса • Следуйте игровому сценарию для максимального погружения • Выбор задания через меню F10 ☭ Миссия вдохновлена воспоминаниями советских военнослужащих об Афганском конфликте. Она с уважением чествует подвиг воинов-интернационалистов. Однако не стремится к историческому сходству. ВАШ ВЕРТОЛЁТ ЗАПУСКАЕТ ДВИГАТЕЛИ. УРУЗГАН ЖДЁТ СВОЕГО НЕБЕСНОГО ЩИТА. ВАЖНО: Для ознакомления, пройдите видео - инструктаж VK Видео СКАЧАТЬ ДОПОЛНИТЕЛЬНАЯ ИНФОРМАЦИЯ: АЛГОРИТМ МЕНЮ ЗАДАНИЙ: F10 Меню → Транспортные операции → │ ├── Доставка БК → │ └── Доставка продовольствия → └── Спасательные операции → │ ├── Эвакуация десанта → │ └── Груз 300 → └── Десантирование → → Оперативные задания → станут доступны по мере продвижения прогресса. Особенности игры: Мотивация от начальства АДГ: ~Откройте бортовой журнал (через меню F10) после получения задания, и вы услышите как достичь результата. ~Выполненные задания не выпадают из меню, но при повторном выборе вам скажут что вы его уже прошли. Длинный рейс: Единственный длинный рейс в 35 км — это полет до аэродрома Таринкот для доставки продуктов на склад. После этого вам откроются все задания по перевозки продовольствия. Штурмовая авиация: -Штурмовая авиация добавлена для разнообразия и не рекомендуется к использованию в начале игры, так как целей для нее не будет. -Логично использовать штурмовую авиацию при сложности «Полная боеготовность» авиагруппы. -Повысить сложность до 4-й степени можно самостоятельно, открыв «Оперативные задачи» по ходу прохождения, раздел меню: «Объявить тревогу». Степени готовности авиадесантной группы: меняется по прилёту борта после удачного выполнения задания II — "Усиленная готовность" III — "Боевая тревога" IV — "Полная боеготовность" !!! ПРОЙДИТЕ ВИДЕО ИНСТРУКТАЖ ЛЁТНОГО СОСТАВА: !!! версия 2.0, дополнение: 1. Мини бой около базы, удаление 3 км., юго-восток, в доль реки, район БД будет обозначен дымом - Участвуют боты: ми-8, ми-24. Вы сможете также принять участие, времени хватит для всех. После уничтожения трёх групп противника (живой силы) дым прекратится, а вертолётная группа вернется на патрулирование района базы. 2. Добавлены радиомаяки. УКВ-частоты 116-136 МГц для всех заданий: Они подходят для трёх типов транспортной авиации: Ми-8 (АРК-У2): рабочий диапазон 116-150 МГц используемый 116-136 МГц UH-1H (AN/ARN-123): рабочий диапазон 116-136 МГц CH-47F (VHF): рабочий диапазон 116-136 МГц 3. В начале задания информация о частотах будет представлена текстом с данными: курса, удаления и высотой позиций. Аналогично, в планшете вы сможете их уточнить, разобью по видам заданий. 4. Добавлен "Наколенный планшет - Kneeboard" пилота [LSh+K], в нём вся информация по радиомаякам. 5. Исправлены незначительные ошибки на двух заданиях, связанные с текстом и расположением союзных ИИ. старая версия у меня на Бусти5 points
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Тормоз переднего колеса включен всегда. Его мы отключаем только в случае отказа МРК, когда нужно применить раздельное торможение основных колес. Маневренность у нас зависит только от плеча МРК , которое завязано на выпуск закрылков.5 points
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Unless the Fulcrum pilot makes a major mistake, your chances of beating a Fulcrum in a visual fight (while flying an F-4) are almost nil. Fulcrum has significant advantages in turn rate and radius, thrust to weight, and weapons. I know a pilot who's flown both the Fulcrum and Viper and he says the Fulcrum is very hard to beat in a visual fight, even against the F-16.3 points
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Understood, he can DM me directly if he wishes. thank you3 points
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I wish for improved DCS legacy AI aircraft, C-17, MiG-23, MiG-25, Su-17, Tornado by CH.3 points
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Wags said so on a recent podcast. I think it was High Alpha Hooligans, but I might mistake it with another one *edit* found it - 14:55 in this link:3 points
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I can kind of confirm the bug. I just tested it in an empty mission with @Eisprinzessin's settings. However, I do believe it is not a MiG problem, but a scenery problem, as OP won the lottery and picked the one hangar that produces the error. I tested half a dozen shelters and all worked fine. His shelter 189: any other shelter: Position within the shelter does not appear to matter. I attached the track file of my test. @Raven (Elysian Angel) no, it is not my Interceptorado, though it looks similar. His shelter is in the north of the field, mine is in the south west and you'd be looking at a MiG-29, not a MiG-21 Bad visor.trk3 points
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Привет и огромная благодарность автору за проделанную работу !!! Ждём с нетерпением !3 points
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Hold down the target lock switch before/while turning and you should turn tighter. Flaps must be up!3 points
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@Moezilla yes, bouncing, sinking and on some occasions trebuchet. Still seems linked to desync as it is more likely to happen with a hot-drop (some in at relative speed touch-disconnect), than a slow approach and allowing the cargo to remain stationary for a second or two before disconnect.2 points
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You can’t open or close the left hand side escape hatch and/or right hand side upper and lower cabin hatches with a keybind or mouse click. Right now it can only be done with custom arguments.2 points
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Thank you @nibbylot @Rudel_chw and all the others that have given their time to bring this awesome update to this great Naval training aircraft for DCS!!! Bravo Zulu for all your hard work folks!!!2 points
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Aircraft like the J-10, J-11B, Su-30MK, Gripen, EA-6B would all be nice additions as far as AI assets.2 points
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I fold my mirrors away as a rule when on the ground and during takeoff or landing to avoid any fps hit theu may cause. They look to good at 1024 every frame it feels a crime to lower the resolution.2 points
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"It's not the plane, it's the pilot!" (Rooster) I'd rather sit in the Fulcrum though, if I had to choose....2 points
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hello BN, OP does not want to attach dcs.log because it contains too much "personal information...."2 points
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You forgot about, F-16, F-18, and the upcoming Eurofighter, and most likely Rafale, oh wait there is JF-17... But in the end they are simulating aircraft not balanced pvp battles, in most conflicts in the world today there is one advanced opponent vs one from the stone age in regards to aviation.2 points
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I inquired about this possibility several years ago as well in hopes to seeing this... Even though this program is cancelled it would be nice for other amphibious vehicle to perform the way you mentioned.2 points
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About what Mover wishes: KC-46 would be awesome --- https://www.precise3dmodeling.com got new web-page: (many older 3D model is not visible) AFAIK ED bought few models from P3DM in the past. (not the new B-1, B-52, S-3 models - MiG-23/25/27, Su-17, Tornado never been in P3DM portfolio unforunately)2 points
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Ogni componente dell'avionica nasconde molte piú informazioni di quanto appaia. Questo video inizia a mostrarle un po' alla volta, cominciando con l'ATA o Relative Bearing. L'ATA - Antenna Train Angle, é un angolo di per sé molto semplice, creato dalla direzione del nostro aereo e il bersaglio. Pertanto, fornisce un riferimento nel cockpit, ma incrementa nettamente la situational awareness dell'equipaggio. E chi ha piú SA, vince uno scontro. Fatemi sapere se é tutto chiaro. Per ora sto un po' "buttando lí" informazioni, ma tutto quando si infine fonderá per creare il quadro che ho mostrato nei primi minuti del video. Il prossimo video riguarderá l'aspetto: Target Aspect // Aspect Angle. Fatemi sapere se avete richieste alternative.2 points
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I've released v1.5.1, with a couple of minor fixes. https://github.com/dharmab/skyeye/releases/tag/v1.5.12 points
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When Kinzhal was first added, I mentioned that right now Kinzhal is player only weapon, and AI will not use it correctly. I tried to make a separate AI version (nor an ARM missile, but a simple guided cruise missile, as AI doesn't have the same limitation as player on guided weapons), but due to lack of similar weapons in game I had to simulate the correct missile behavior without it looking like a reskinned Kh-101 or AGM-86 missile, which I couldn't do at the moment. I don't know what's causing the taxiing light issue, but as I wrote in previous post, I don't have time to fix it right now. Considering I plan further more in depth development once I have time, all these issues will be addressed in the future.2 points
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Currently we have it when we spawn in a MiG-29 in mission that all the heat seeking missiles are just starting their cool down, and are therefore unavailable for about a full minute. Can we please have it that upon a airstart, all R-27T R-73 and R60m's have already finished missile prep, and can be used as soon as spawning in? Thanks2 points
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مع السلامة 再見 au revoir auf wiedersehen arrivederci farvel しつれいします 안녕 再见 लाउंज वैगन ऑफ़र2 points
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AWACS picture call outs. Use the NAVGRID all the time for that because Bogey Dope simply gives you the closest Bandit. Which might not be the one you are going for.2 points
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If you are playing singleplayer campaigns, you will get the communication aspect as well. For example there might be a radio call that asks you to fly somewhere. (Especially the DLC campaigns include heavy scripts and voice-overs and other custom content that lets it feel like you are not a "single player" at all)2 points
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Can we please have an RNZAF livery. We have recently switched to J model after 60 years of H model operation. Had hoped this would be included before fictional liveries. Cheers, sloop2 points
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In the next DCS update, George AI Pilot will be receiving some improvements to his existing logic and behavior in an effort to make him more realistic along with several new features to make him more capable. The most noticeable change is the addition of an AI Helper Interface wheel that functions in a similar manner as what is seen when controlling the AI CPG, which will help players understand which commands are available at any given time. The second change is the addition of a new command to the AH-64D CPG controls called "Multifunctional Input (Center)", which functions similarly to the Consent To Fire command for the AI CPG in that it corresponds with the actions displayed within the center of the AI Helper Interface wheel. Accordingly, the Consent To Fire command in the AH-64D Pilot controls has been renamed to "Multifunctional Input (Center)" to more accurately represent the evolution of this command following the changes to George AI CPG in the July 23rd update to DCS. In the graphic below, the new AI Helper Interface is shown for when the player is in the CPG seat, with some new commands identified when the interface is in Flight (FLT) mode. The player can now toggle the AI Pilot's speed reference between ground speed (GS) and true airspeed (TAS) with a short press (<0.5 seconds) of the Multifunctional Input command; or toggle the AI Pilot's altitude reference between radar altitude (R) and barometric altitude (B) with a long press (>0.5 seconds) of the Multifunctional Input command. One additional change that is worth noting is that the Right-Short commands have been swapped between Combat (CMBT) and Flight (FLT) modes to improve the workflow when using the AI. Now, when the AI Interface is set to FLT mode, Right-Short will command George to navigate the current route; and when the AI Interface is set to CMBT mode, Right-Short will command George to turn to where the player is looking. New Speed Settings & Altitude Conversions When set to FLT mode, the player will have additional speed options, which can be particularly useful when trying to creep along the terrain at NOE altitudes or when trying to synchronize a planned time-on-target. These speed options will now include 20, 40, 60, 75, 90, 100, 110, 120, and MAX, with the new speed options underlined. When toggling the altitude reference between radar and barometric, George will now perform a correct conversion between the AGL and MSL equivalent altitudes based on the elevation of the terrain below the helicopter. This will aid in a more natural switch between altitude references. Ground Operations George can now be commanded to perform start-up and shutdown procedures by accessing the new Ground (GND) mode of the AI Interface any time the helicopter is landed. FULL START - George will perform a full start-up procedure from turning on the battery to preparing the helicopter for takeoff. ENG FLY - George will initialize all systems, start the engines, and bring the Power levers to FLY, but will leave the APU on and wheel brakes applied until the player commands him to turn off the APU and release the brakes. Alternatively, this may also be used to command him to start the APU and apply the wheel brakes after landing. ENG IDLE - George will initialize all systems and start the engines, but will leave the Power levers at IDLE until the player commands him to bring the Power levers to FLY and/or prepare the helicopter for takeoff. Alternatively, this may also be used to command him to start the APU, apply the wheel brakes, and bring Power levers to IDLE after landing. APU ONLY - George will start the APU and initialize all systems and announce when he is ready to start engines. Alternatively, this may be used to command him to start the APU, apply the wheel brakes, and shut down the engines after landing but keep all systems initialized with the APU on. SHUTDOWN - George will perform a full shutdown procedure, to include shutting down the engines, powering down systems, turning off exterior lighting and the APU, and switching off the battery. CMWS ON/OFF - George will toggle the CMWS power on/off. When CMWS is on, he'll set the CMWS/NAV switch to CMWS for combat operations. When CMWS is off, he'll set the CMWS/NAV switch to NAV for non-tactical flights. Defense Settings In order to provide a more efficient workflow during missions, the CMWS mode has been removed from the typical AI Interface flow of FLT -> H-B -> CMBT and can only be accessed using a long press (>0.5 seconds) of the George AI - Show/Hide command. In addition, a new command for commanding George to configure the exterior lighting has been added, and the mode itself has been renamed to Defense (DEFN). The following exterior lighting configurations can be selected using the Right-Short AI Helper command. DAY - Day, non-combat operations. Anti-collision lights set to WHT. NT BRT - Night, non-combat operations. Anti-collision lights set to RED and navigation lights set to BRT. NT DIM - Night training missions. Anti-collision lights set to OFF, navigation lights set to DIM, and formation lights set to BRT. NT FORM - Night training/combat missions. All lights off except for formation lights. LTS OFF - Night training/combat missions. All lights off. Improved Flight Logic George's overall flight logic has been improved, most notably to avoid exceeding the engine or drive train limitations or ensuring the helicopter has sufficient power for what the player is asking George to do. George will use the PERF page calculations to properly assess the power margins and will now provide verbal feedback to the player if he is asked to adhere to airspeed or altitude parameters that exceed the acceptable power margins for the current gross weight, altitude, and temperature. In addition, he will automatically switch between "nose-to-tail trim" at low speeds and "aerodynamic trim" at high speeds. NOTE: Although George's flight logic has been improved, it is still possible to force him into a situation in which he may collide with terrain or obstacles, particularly when he is being ordered to adhere to extremely low altitudes, operate with a high gross weight and narrow power margins, or fly at MAX speed (or a combination of these factors), the player should use prudence when selecting the airspeed and altitude combinations, and occasionally cross-check his flight path just as a real crewmember will typically do. As an example, if the helicopter does not have sufficient power margin to clear a ridgeline, the player can order George to slow to 75 or 60 knots TAS to improve his climb rate or climb angle. But if that is not sufficient, the player should order George to alter heading to avoid the rising terrain. When the AI Interface is set to Combat (CMBT) mode and the player presses the Up-Short command, George will perform the following contextual behavior. ALIGN TO TADS - George will align the nose towards the azimuth of the TADS sensor. ALIGN TO NTS - George will align the nose towards the FCR Next-To-Shoot (NTS) target. However, if the player's selected sight in the CPG seat is set to TADS or FCR and has actioned rockets, George will turn towards and actively maintain horizontal alignment with the Rocket Steering Cursor for 30 seconds, permitting the player to engage moving targets with rockets or make subsequent aiming adjustments. An updated George AI chapter describing the improvements to George AI Pilot will be included in a future edition of the DCS AH-64D Early Access Guide, but will not be finished in time for the upcoming update. We hope that these new features to George AI Pilot will allow players to utilize the front gunner seat more effectively across more phases of each mission while improving the player's reliance on George's piloting abilities.2 points
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Update v1.1.4 Hello guys, before I get completely lost in studying for the exams, I would like to drop a stable update with no known bugs and with some minor adjustments. It's a smaller patch, with adjustment to the max fuel weight (it was corrected to 16350Kg), countermeasures number and little SFM adjustments, and I'm releasing it just so that everyone is on the same page, before the update drought. Regarding further mod development - it will start again when I will have more free time (basically whenever the semester and exams end). Enjoy!2 points
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Hey everyone, This will be my new thread for all of my DCS mods. You'll find download links to all of them here as soon as they are available, as well as on my website: https://sites.google.com/view/spinossimulationsite/home F-15EX Eagle II: https://www.digitalcombatsimulator.com/en/files/3324876/ (Old version, update coming soon!) F-16 "Block 80" Viper: IN DEVELOPMENT More details to follow!1 point
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Hello with upcoming Eurofighter Typhoon i think he dont have equal opponent, same with F35A.1 point
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Speaking of Mi-8 liveries... a) Yes, please, an official GDR livery would be very much needed b) Perhaps an ED intern could go through the liveries and give them proper names? 75% of them are called 'FICTIONAL ARMY' with no indication of which bloody army, which is a bit of a nuisance.1 point
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The next Short is online. However, I would like to make a comment and announcement regarding the last video, “Takeoff from parking position.” The topic was very well received, but I'm afraid the excerpt from the mission did not meet expectations. Therefore, I will soon be creating a separate, independent, and more comprehensive video on this topic.1 point
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After having a brief look at the B-52D we have on disk, it's planned for 2026. Not much of a chance to squeeze it in this year. We've been looking into the CH-46D suspension problem and made some progress, but there's still room for improvement. We also do not fully understand which issues stem from ship or terrain and which from the helicopter. Still investigating. On the Knox Destroyer Escort with SAM batteries, we have a working theory, but not tested the updated config yet.1 point
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What pressure. After -Rudel- mentioned that they have a look, I did not put any pressure but his first reactions indicated, that they did not consider this a bug at all. So waiting for nothing to happen won´t solve my problem. And unfortunately I will have to have fun with other birds. Sad but hey, my hangar is quite big.1 point
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