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Showing content with the highest reputation on 12/09/22 in all areas
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NOTE: The "unused switch" is another name for the "MTT Promote" switch. In this DCS: AH-64D video, we’ll look at the next, big new feature coming to the AH-64D: the Image Auto-Track, IAT; and its Multi-Target Tracker sub-mode, or MTT. Earlier, tracking a moving target through the TADS would be done with the Linear Motion Compensator, or LMC. However, using LMC effectively can take a lot of practice, and it can be quite difficult to use if you do not have a controller with a good mini stick. IAT will make target tracking super-easy and can be used with either the FLIR or Day TV cameras. Because IAT can only be used from the TADS, we’re in the CP/G seat using the TEDAC. Controls that we’ll use are the Manual Tracker and MTT track promote switch on the Right Handgrip and the Image Auto-Tracker (IAT) switch on the Left Handgrip. The Multi-Target Tracker is a sub-mode of the Image Auto Track, in that it allows you to maintain an image auto track on more than one target at a time. There are two types of MTT tracks: a primary track and up to two secondary tracks. Let’s first talk about the primary track. To designate a target as the Primary Target Track for MTT, simply use the Manual Tracker to place the TADS line of sight (LOS) reticle over a target (stationary or moving) and press the IAT switch up. Once tracking, the TADS LOS reticle and the IAT tracker gates will center on the target and the TADS LOS will follow it unless the line of sight is broken. When line-of-sight is broken, the IAT will switch from image auto tracking to inertial tracking, which will be seen by the IAT gates changing to four solid boxes. If the line of sight is broken for an extended period, the inertial tracking gates will change to low-confidence gates with each of the four boxes segmented into smaller boxes. When used in conjunction with LMC, this can be effective in maintaining the TADS on a target with intermittent obstructions within the line of sight, such as buildings in an urban area. If we slew the LOS reticle off the primary target, note that the IAT gates becomes thinner. To bring the LOS reticle back to the primary target, you can press aft on the IAT switch to the OFS, or Offset, position. Note that a small dot within the IAT tracking gates displays the precise aiming location that the TADS will slew back to when the Offset switch position is used. If you wish to change this aiming centroid within the IAT tracking gates, simply place the TADS LOS reticle at the desired location and press the IAT switch up. The aiming dot will update to the new centroid location, but this can only be done within the boundaries of the IAT track gates. The TADS will always try to maintain the primary track within the FOV of the sensor that it is maintaining the auto track. This means that if the target were to reach the edge of the TADS FOV, the TADS will begin to follow the target so the primary track can be maintained. However, if I were to initiate a track in FLIR Narrow FOV, but then switch to DTV, the TADS is now at a higher magnification, and the target is outside the FOV of the DTV. Note that the primary target, track 1, is clamped to the side of the TADS nearest the target with a solid tracking bar and a single bracket indicating that it is the primary track. To drop the track, press aft on the IAT switch to the Offset position any time the LOS reticle is within the boundaries of the primary track’s IAT gates, which is indicated by the gates themselves being bolded. As you can see, this can be a very helpful tool for engaging a single target on the move. Where MTT can become an even more powerful tool is the ability to create two secondary targets in addition to the primary target. With a primary track created, I can manually slew the LOS reticle over a different target and press forward on the IAT switch to designate it as the new primary target, track 2, and the previous primary target, track 1, becomes a secondary target. A secondary target will have a flag attached to it with the track number. It will be bold if the LOS reticle is over it, dashed if there is no LOS and using inertial tracking, or dotted if in a low confidence track. Just like a primary track, secondary tracks can also have inertial bars when outside the TADS field of view. However, unlike the primary track, the TADS will not attempt to maintain the secondary tracks within the TADS FOV and may slew the TADS to maintain the primary track at the expense of dropping any secondary tracks. In the top right of the TADS will be the total number of tracks. If I select OFS from the IAT switch, I can delete the current primary track and set the most recently created secondary track back as the primary track. Repeated Offset commands can clear out all track files, or I can hold the IAT switch to the Offset position for greater than 0.5 seconds to delete all tracks immediately, without needing to slew back to each target one at a time. To cycle the primary target between tracks, you can press Spare Switch forward and Spare Switch aft on the Right Handgrip.8 points
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I couldn't find a logical thread to place this in so my apologies if I missed it somewhere along the way. I want to say thanks to the developers for toning down the light bloom from the tankers' navigation lights during nighttime tanking operations while using NVGs. I just noticed this yesterday and confirmed it tonight during a squad MP mission. Not having ever done anything like AAR, much less during the night with NVG's on, I can't say one way or the other how realistic is was before or is now but I can say that this new version makes the NVG's much more valuable (useful) and I have to say Thank you for that!! Please keep up the great work y'all are doing on the core of the simulation. It is noticed and very much appreciated.4 points
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Miltech-5 Open 3D Modeling Broadcast https://discord.com/events/787239191377477632/1050884475682308156 From Miltech5 https://discord.com/channels/787239191377477632/1026559412078383165/1050704927720214560 CB3 HKP RWR4 points
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CBU-105s work fine in VIS mode for me. I've done some testing with the AGM-154A on groups of targets, results here. All in all its not very effective at all, even when used on light skinned vehicles. When used for its intended purpose, destroying SAM sites, it doesn't get much better. Included templates for the SAM sites were used. (Track and image aren't perfectly synced, image was made using another attempt and I'm not remaking the whole image!) jsowdamage_rev2.trk jsowdamage_sams_rev2.trk4 points
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4 points
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Hello everyone. I'm pleased to inform you that the next Open Beta update will include the first set of revisions and updates to the F-16 manual. The manual has increased in size from 318 to 452 pages, and includes a mix of revisions and new content. Below is a screenshot of the most recent entry in the Latest Changes list that illustrates what you can expect in the update. The next edition will also include a greater use of embedded and discrete hyperlinks to facilitate easier navigation. Expandable bookmark entries will be present, however in some cases there may be options to directly click on an entry to take you to the applicable section. For example, if you were to click on the orange box labeled "Data Entry Display (DED)" in the cockpit image above, the manual will proceed to the following page outlining the DED: From this page, you may then click on "CNI", and the manual will proceed to the specific sub-section explaining the DED's CNI page in greater detail. Not all figures will include hyperlinks (in some cases because the sections have not been completed yet), but if you mouse over a word box and your mouse pointer changes to a small hand icon, that will indicate that you may click to go directly to a manual section that explains that item or function in greater detail. Finally, I want to stress that this is just the first set in a series of updates. As you can see in the Latest Changes image above, there is still a ways to go; but the actual progress is further along than what you will see in the next manual version, and work has not stopped since pushing this version for publishing. Thank you to all the virtual Viper pilots out there for your patience. Respectfully, Raptor3 points
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Got my own Eurofighter model working in Unreal. There's no flight simulation happening - it's not even actually moving - the gamepad just controls pitch and roll around a point. Control surface movement is probably excessive, and I realise the foreplanes aren't simply linked to pitch input as they are here. It was complicated enough just getting this far, and I'm pretty pleased with the amount of new stuff I've learned in the process. Detail of the cockpit...3 points
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yes. switch to AG mastermode, be looking outside with JHMCS on, SCS forward to make your helmet SOI. now you should see the a segmented circle-like symbol in the helmet. put it over the target and designate. now the designation will be on the ground. you can also move it around with TDC now. you can refine it on FLIR page like any other designation.3 points
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Ok guys the crosshair issues is reported. I will leave this open in case anyone else needs help beyond this. Thanks all.3 points
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I doubt that the manual would be ready before the module, but you can study the manual of the real thing in the meantime .. not sure if I can place a link here, but search for "F-15E" on this website and you sure can find it: http://aviationarchives.blogspot.com/3 points
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If it doesn't show up this year you can always blame Putin.3 points
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Hello, I have edited a few training missions for the recently released Aerges Mirage F1, as the built-in training wasn't close enough to the procedures of the real aircraft and lacked voiceovers, which diminishes immersion. Also, the built-in missions are set at the Caucasus Map, a place where the F1 never operated. As some players don't like to perform the check steps of most procedures, I designed the missions in such a way that you can skip some parts, like the Checks, or the taxi and shutdown on some of the missions. For the voiceovers, I used a synthetic voice witk british accent ... it is certainly better than my weak english. You can download these missions here: https://www.digitalcombatsimulator.com/en/files/3327803/ Mission Installation: The file is a zipped OvGME-ready file, to be installed on the same path as the built-in training: ..\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Missions\EN\Training\ on this way, you can choose between the built-in missions, or mine: This should not affect the Integrity Check in any way, but if you prefer not to mess with the standard DCS install, then you can extract the .MIZ file and place them wherever you like. Fly them using the MISSION rather than the TRAINING menu of DCS, like this: If you find a bug or want to comment, please don't do it on the DCS User Files section, as it will not alert me about it. Instead, provide that feedback on this Forum thread Missions Walkthroughs: I have prepared video walkthroughs for each mission, so that you can have a better idea of what to expect on each: M01 Cold Start: M02 Taxi - Takeoff & Climb: M03 VFR Landing - Taxi & Shutdown: M04 IFR Landing - Taxi & Shutdown: M05 IFR Night Landing - Taxi & Shutdown: Identical to the M04 mission, but with darker skies, to force you to rely more on the ILS for landing: Future Missions: I intend to add more missions for this series, comprising Weapons Training, stay tuned Eduardo2 points
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I would very much like a production team to make Rafale fighter jets, especially the different models used by the French navy and air Force2 points
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I was working on this script on and off since about april this year, and now it's at a stage where I can consider it "v1.0" and open up a thread for it: https://github.com/erdenizsanlav/Dcs-Dismounts/releases/tag/v1.0 The script is easy to add into the missions, and it gives every APC/IFV and most trucks some infantry squads that fits with its troop transport capacity, as well as to some degree the country it belongs to. Some squads may have just riflemen, others maybe a an RPG or two, yet other may have some nasty surprises in the shape of Igla or Stinger MANPADS! There are even occasional mortar squads as a possibility! This gives an element of randomness where each time you run a mission, a convoy may or may not have dangerous defenses in it, and each time nasties may be coming out of a different vehicle in the group. When a vehicle that has a squad assigned stops, it will drop its squad. When the vehicles gets back on the move past a certain speed, the squad will be picked back up. Any members of the squad killed in the meantime will remain dead of course, and won't spawn again when the vehicle stops and deploys its squad the next time. You can issue basic "move here" or "shoot here" commands to dismounted squads through use of F10 map markers. Another feature is, you can have weapon site transports if you have a group with suitable vehicles and assign them so. Currently these can be Rapier SAM site for UK trucks, Soviet AAA site with a Fire Can radar for Russian/Soviet truck types, 105mm LeFH 18 howitzer site from WWII German trucks and halftracks, and an American WWII AAA site with 37mm and quad .50 cals from US WWII trucks&halftracks. The way these work is, when the assigned group makes it to their final waypoint and stops, each vehicle that has a component of the weapon site assigned to it by the script will drop a few "worker/crew" infantry from those vehicles, and a timer of 5 minutes starts. If at the end of that timer, transporting vehicle and worker crew are still alive, whatever was in that vehicle (could be a radar, an AA gun, a Rapier SAM launcher etc) will be dropped. These convoys can make a nice "destroy/protect before it gets to its destination and deploy its cargo" kind of mission objective/side objective. You can either have the script automatically add squads to all the supported vehicles in the mission's start, only have squads added to certain vehicles you want, or have them added to all the supported vehicles except the ones you want it to ignore etc. Currently almost all the APCs and IFVs as well as most of the trucks in core DCS is supported, with a few random squad options fitting their troop capacities each. If, optionally enabled, WWII Assets Pack and popular community mod FrenchPack vehicles are also supported. For any unsupported vehicle type (could be a mod, or really any vehicle you want to add dismounts for), there are two different ways to get them to have some troops too. I plan to add a lot more features as time goes, and you can see them listed in the "issues" section of the github page in the link above. You can use that same "issues" section to request features and report bugs too. The script uses MIST, and aside from that, is pretty much plug&play into any mission with minimal work to get it working in it. My thx to devs of MIST, and also MBot, whose earlier script when I found out about after deciding to build this one helped with mine both as an inspiration, and even a few flat-out nicked lines of code Hope this helps adding some dynamism and extra challenge/targets into missions of other ground-pounding lovers in the community!2 points
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Hello. I've been hearing through the Simulation Community that a StrikeEagle Release does not look very promising for this year. That being said is there any chance The Flight Manual could be released[If Finished] before the module is "Ready for Prime Time"?? Would be Great to get a jump on learning The Beast during Holiday's Thank You2 points
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Приветствую! Не так давно, я обнаружил интересный польский сайт посвященный DCS WORLD и боевому самолёту, который мне действительно очень нравится и на котором я и летаю в виртуальном небе. Не зря же их так много в реальном мире. Мне очень пришлась по душе подача материала и поэтому я решил сделать перевод статей с этого сайта и оформить их как иллюстрированное руководство PDF для себя, товарищей и русскоязычного сообщества DCS на форуме ED. Процедуры запуска и т.д. не включены. По мере возможности буду ловить косяки и обновлять. Пока как есть, так и есть. Надеюсь и вы найдете полезным данное руководство! Удачи в небе DCS! Ссылка на PDF - https://drive.google.com/file/d/1UXMmdA1EhuBA9b88nirMgS5BMo3Fv8dF/view?usp=sharing2 points
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You ain't wrong, buddy! Watch them drop it at like 11:45PM, December 31st just to spite me. "WE KEPT OUR PROMISE, MIG, YOU WERE WRONG. HOW DOES IT FEEL TO BE WRONG, MORON?" -Cobra, probably.2 points
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To be fair I didn't get the 4090 for DCS, rather "the other flight sim" where it literally more than doubled performance using DLSS 3.0. And went from like 45fps to 90 and got to increase settings. For DCS the 4090 vs a 3090 did significantly reduce my GPU frame time. But the normal bottleneck in DCS is the CPU frame time, so like offline in an empty mission I get rock solid 90fps 5-6ms CPU and ~7ms GPU. But the moment I'm online the CPU frametimes jump into the 14-20ms range and the overall FPS drops to the 45-50 range. My main hope is with the multicore improvement IF they can move that 5-6ms of graphics to its own thread, it will rougly halve the CPU times I'm seeing online, which means good frame rates even there.2 points
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2 points
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Pretty sure ED has mentioned they are looking at maybe adding native Open XR support. That is what needs to be done.2 points
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I feel the need, the need for speed! Which is opposite of rational. Still, there was a limit. Upgraded to 4080 from 6900XT. I paid 1600 USD for the 6900XT in the worst part of the GPU shortage 1.5 years ago. Sold it for 400 USD and bought a 4080 at 1450USD. The 4090 would've been nice but I was not ready to spend an extra 1000 USD, my need for speed was not that high. The 4080 provided me with a 30% increase in FPS over the 6900XT. I also considered getting a 3090ti but it was about the same price as a 4080, and would've provided about 15% increase in FPS. I am happy with the 4080, final cost was a little more than 1000 USD.2 points
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Can we get a dark tinted visor for the pilot and CPG? I've seen multiple IRL pilots say there is advantages to using the visor and the IHADS FLIR during the daytime. Right now the FLIR is pretty washed out in during the daytime and I feel this would be a nice addition to the module.2 points
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2 points
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2 points
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It is not. OpenXR Toolkit app stats do not include OpenXR Toolkit overhead. SCL GPU is typically very small and it explains your 2-3 FPS difference between NIS/FSR/Override. The rest of your numbers are mostly "within noise band", 500us APP CPU difference is surprising but it is likely inaccuracies from test setup and test repeatability. There is no reason for NIS/FSR to interfere with APP stats. Also you are clearly GPU-bound so that difference in CPU numbers make no difference in terms of FPS.2 points
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Yes. It stutters really bad for me after 10 minutes in multiplayer. No mods, full repair, delete shaders... I have everything at bare minimum, used to run smoothly in VR.2 points
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Ну вот например кнюппель совковый. Тут только фрезеровки на пару джойстиков. Штатовские/британские тоже интересные, особенно тумблеры. Это надёжно как и положено, но не для массмаркета) Хатки популярных джоев оставляют желать лучшего в плане чёткости и долговечности.2 points
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To be clear. No release of F-15E this year https://www.reddit.com/r/hoggit/comments/zg0611/no_f15e_release_in_2022_razbam2 points
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2 points
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"OMG!!! The Air Force, after decades of experience, research and testing has decided to prioritise the survivability of it's it's aircrews over something that looks cool?!?" Seriously... some of you need to get out more.2 points
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Ah, sieh an, muss ich mir für die Zukunft merken: Bei der Hornet ist nicht der GZD das Problem, sondern das Interface direkt aus der Hölle... Aus ziemlich unerfindlichen Gründen schickt der JTAC ein 8-Digit-Grid, das die Hornet gar nicht verarbeiten kann. Die Hornet braucht entweder ein 6-Digit-Grid (Standard) oder ein 10-Digit-Grid (PRECISE geboxed). Ist PRECISE geboxed und gibt man ein 8-Digit-Grid ein, werden die zwei fehlenden Stellen von links mit Nullen aufgefüllt. Das ist so unglaublich, wirklich komplett unfassbar dämlich, dass ich vermute, DCS modelliert es korrekt und der Fehler kommt von Boeing. Ich kann nur jedem Spieler moderner westlicher Muster in DCS empfehlen, sich mit MGRS zu beschäftigen. Eigentlich ist das System recht simpel - wenn man es einmal verstanden hat. Videoempfehlung kommt unten. Aber jetzt zur "schnellen" Lösung: Du musst das 8-Digit-Grid vom JTAC in entweder ein 6-Digit-Grid (Standard) oder ein 10-Digit-Grid (PRECISE geboxed) umwandeln. Als Basis nehmen wir mal das Grid aus dieser Mission: GG 31734298. Als erstes trennen wir das 8-stellige Grid genau in der Mitte auf: GG 3173 4298 Die ersten 4 Stellen sind das Easting, die hinteren 4 Stellen sind das Northing (ran an den Baum, rauf auf den Baum). ---------- Um daraus ein 6-Digit-Grid zu machen, entfernen wir beim Easting und beim Northing jeweils die letzte Stelle: GG 3173 4298 => GG 317 429 Und nun fügen wir das Northing und Easting wieder zusammen: GG 317429 - fertig ---------- Um aus dem 8-Digit-Grid ein 10-Digit-Grid zu machen (wenn also PRECISE im HSI DATA Format geboxed ist) füllen wir Easting und Northing jeweils mit einer Null auf: GG 3173 4298 => GG 31730 42980 Und nun fügen wir Easting und Northing wieder zusammen: GG 3173042980 - fertig ---------- Du musst also in diesem Fall immer die Koordinaten wie beschrieben von 8 Stellen entweder auf 6 kürzen oder auf 10 verlängern, weil die Hornet das zumindest aktuell nicht selbst macht. Damit sollte es dann funktionieren. Möglicherweise löst die Hornet das GZD-Problem etwas eleganter, aber in Richtung Hirnrissigkeit würde mich da gar nichts mehr wundern... Klappt das so? Viel Erfolg auf jeden Fall!2 points
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2 points
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These days ,ultra-wides and multi-monitors are far more prevalent. I’d love to see some updating to better support these. The little things like aircraft HUD’s that are nice, crisp and clear on a 16:9 screen but on a 21:9 or 32:9 are fat fuzzy lines and texts. Affects mfd’s as well. The harrier and f5e are pretty much un-useable without editing the scripts for them. F-16 is pretty bad, f-18 isn’t terrible but still needs refined in the lua files. The a-10c is actually a texture file for the hud so you can’’t edit it in normal lua script. Also the kneeboard size is very out of place. I use a 32:9 main screen and a 16:9 screen for helios ( even previous to having the helios screen) the kneeboard is gigantic and half off the screen when you pull it up. I know you can re-size with the mouse but It seems so odd to me that every other graphic in the game scales great to a widescreen except, HUD’s, mfd’s and the kneeboard. I also notice some odd things like if I go to alt-f1 Hud only view, on the a-10 I get gigantic mfd’s overlayed on half of the main screen. Some aircraft work fine, some show random things on screen in hud only view. I know VR is probably, what, 30% of dcs users, and I’d guess 80% of pancake users are on standard and single screens, so us weird ultrawide and multi monitor people are most likely a small majority, but it would still be nice to not have to have go in and modify files to get the game looking right. Although its not a tough thing to do, if I wasn’t computer savvy and installed dcs and bought , say the harrier or f-5 to start out, I would have probably just uninstalled the game and requested a refund and moved on. Morning thoughts.1 point
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Guys, You need to calm down with that back and forth. 1st, the experience isn't B.S., you have no right to attack that person on any level, simply because you haven't had a similar experience. 2nd, I've experienced similar issues w/ NewEgg Marketplace, and occasionally NewEgg warehouses (as stated in my prev. posts). 3rd, These issues occur everywhere, and are well documented. Every company has logistics issues. That 1 or 2 stories that make the news are of billions of invoices conducted daily. I've been ordering from NewEgg for decades, out of maybe 2,000 invoices, I've maybe had issues with less than 10, and those issues were resolved fully. (as In I didn't have to take or write off a loss). and those were all recent orders only. I've also ordered from Tiger Direct, Amazon, Walmart, Bestbuy, microcenter, ebay, and a dozen or so smaller sites, they've all pretty much been the same experience. Some Tips: -Don't buy from NewEgg Marketplace re-sellers, I always Check the "Sold By NewEgg" Box. (Same for Walmart and Bestbuy's site, etc, Be weary of To Good to be true prices) -Avoid Open Box Deals, Check security seals/stickers for cuts, wrinkles or bubbles (cuts or obvious, wrinkles / bubbles show the seal was opened without cutting using a heatgun or thumbnail etc). I'm sorry, but I know a lot of logistics guys that work in these ware houses, 90% of the time, they don't check the items that come back in, Depending on the RA Reason, they simply slap a Return To Stock Sticker on them and put back on shelf or in the open box section, these items aren't inspected, honestly it's the same for off the shelf purchases, check the item before you pay for it, as I've seen off the shelf items have had product removed, and replaced with used vehicle brake pads, and re-packed and returned and the item was on the shelf for sale. -Record Video w/ Time Stamp of the entire unboxing (from Drop Ship box opening -> Product box opening), make sure to get clear shots of the labels for evidence. 20 years ago, even 10 years ago, it was not common, but I can tell you, as a logistics field worker, that its a common problem everywhere that does drop ship now. Scammers buy a product, use tools to open product packaging or have extra security seals and plastic wrap machines and return something else in it's place. It's not limited to GFX Cards, nor computer components. There's 2 issues, 1. there's so many transactions, that not all the return items are inspected thoroughly, 2. the scammers make the packaging look like it's never been opened, so it doesnt get inspected.1 point
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I'd be very surprised if it is, considering it's 6 years old, and DCS gone from 2.5 to 2.8 since then.1 point
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More tongue in cheek humor than derogatory. Although I poke fun, at least you tried to help. Sometimes ya just gotta find a little humor!!1 point
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I heard that it was two employees living in ukraine doing the 3D modeling and such and that combined with another one having some personal problems causing essentially a modeling bottleneck.1 point
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Das ist weder ein Datum noch eine richtige Zeitangabe. Two Weeks (vor allem mit dem TM) ist ein Witz in der DCS/Sim-Gemeinde.1 point
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In game I found it to be about 3km.1 point
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And it would also be nice when releasing the TGT SEP button, the thread icons will stay separated for 5 seconds, so there will be some point in this button. So we won't need to keep on pressing it...1 point
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@Eight Ball Hey! So, how hard or is it impossible would it be to make the liferaft (the hexagonal one) a movable unit, such that we can give it a speed and waypoints - to emulate drifting on a current. I'm thinking of scenarios where we have to pick up people but too many for one helo trip, then the trick will be to find them when you come back because they will have moved with the 'current'... Is this something I could do with some lua changes or is it a WHOLE big thing to change?1 point
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If i remember correctly SkateZilla mentioned it will be in the next version. (there is also no Mirage F1 and no South Atlantic map in this version)1 point
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Most likely you have more than one axis binded to the same DCS control, say you have the rudder pedals binded to the aircraft throttle, etc. Check the axis at Options -> Controls for the aircraft you are using, for example this is for my Mirage F1 Note how every row is binded to just one column, if you bind it on two or more columns you get issues like those you describe.1 point
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Thank you @Urbi Beautiful addition. I added your download link to first post if you don't mind.1 point
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thinking about, i guess it must be my 20 years anniversary with this simulator. hmmm i will bake a cake to myself.... in a me262 shape1 point
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I use speedbrake forward latched button on my warthog throttle for lasing so I don't have to hold any button myself. If you have some latched button on joy or throttle I suggest using it, makes your life much easier1 point
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