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Showing content with the highest reputation on 05/29/23 in all areas

  1. It's a first test, lots of tweaking and testing to do.
    13 points
  2. They will be part of coming EFM version.
    5 points
  3. Incredible! Very cool! What is the engagement range of the S-350?
    5 points
  4. For me VR pilot body is a must. I never fly without it. Immersion is a driving factor for me in DCS and when I play in general.
    4 points
  5. Hi all, just to keep you all updated the team are making adjustments and the fuel issue is being addressed. thank you
    4 points
  6. No radar acquired yet, but so far I've implemented the launcher and CP.
    4 points
  7. Hello everyone! I like Soviet 3rd generation aircraft much more than "computer planes", so the MiG-23MLA impressed me, and I'm waiting for it. But what about the MiG-25? The legendary Soviet interceptor, which was used in 5 big conflicts (Afghanistan, Egypt, Syria, Iraq, the Persian Gulf), was on service in 16 countries. The fastest interceptor, which was designed to intercept strategic bombers, but was also used against conventional jet aircraft. There are 2 versions that I think should be in DCS: MiG-25PD (interceptor) and MiG-25RB (reconnaissance/supersonic bomber). Both options are really cool. I know about the maximum limit of 5G, but this aircraft is not a dogfighter like the Su-27 or even the MiG-21. But it's super fast (M=2.8 also find info about 3400km/h) and can intercept targets at high altitude (maybe even an F-14A flying at 40,000 feet). He doesn't have a lot of amos on his wings, but if you check the information about him on the wiki, you will be surprised by his abilities and invulnerability. Also, I can't tear myself away from not watching photos and videos with this Soviet monster. There are some documentation about it in web. Can be equipped with 4*R-60(R-60M) on 2 outer points+2*R-40/5 tons of bomb. Can track 6 targets at the same time. Also can be used to intercept standard trgts (B-52) on many servers. Please do Foxbat in DCS. It really deserves to be on the Cold War`s front line (and not only).
    3 points
  8. The Gazelle update is releasing a new sight that you literally place over your eye without pushing a button to enter a new sight screen with black around the edges. I always thought this was the weakest part of the module so maybe in the future since it's still early access the Hind could get improved sighting system that doesn't require you to enter a different screen to sight in?
    3 points
  9. Flyingscotsman so you have a good understanding of what some of us have been through but it was all worth it. Enjoyed every moment of it. Made me who I am today. Good Afternoon Everyone! OnReTach has granted me early access to test out the Suez Canal depths. I can tell you all that it's a very beautiful map with a lot of great detail. You all will enjoy flying around it. I can see some great missions will be created throughout the map. I'm not a flyer so I can't tell you much about the bases and airports but I can tell you there are quite a few they have added. The map is very beautiful at night with all the lights. Some areas in the channel are completely dark. I'm testing out ships' lighting now so you can at least see them transit the canal at night. My perspective of the Suez Canal. I get a clear picture of how long it takes these large ships to transit the canal. Each of the Cargo/Container/Tanker vessels takes quite a while to transit the canal at speeds no more than 15 kt. Something I learned today is that if you set the ships on a path. Be sure not to have any other ships near them or they will run aground and stop all traffic through the canal. Wonderful Map! They are still hard at work on it so what I see is not the finished product. The Alexandria, Egypt, and the Haifa. Israel harbors brought back memories of when I was there back in the early 90s onboard the USS Bowen FF-1079. This map will be my new playground to test out long-range missiles. I'm finishing up most of the AI DCS Commercial vessels for the Suez Canal. I'm hoping to release a hand full of them soon. Below are some of the many snapshots I have taken of the channel and the map. I have more but I don't want to flood the forum with photos. Thanks, OnReTech for granting me early access to the Map. I really appreciate it. Your Team has done a wonderful job of creating another wonderful Map to be used as a Playing field for all to enjoy!! Thanks so much!
    3 points
  10. Hi, I've been testing it and it seems like our fix for the multiplayer issue has also fixed this.
    3 points
  11. Oh, no, you've selected Computer Initial Point mode: https://www.heatblur.se/F-14Manual/weapons.html#computer-initial-point In this mode you have to designate IP first. What you wanted (CCIP) is called Computer Pilot here Btw, wings position is not a requirement for bomb release. I took control of your track and as soon as I selected CP mode and pressed stores release bombs went away!
    3 points
  12. These are called specifications, not problems - sounds like fun to model and play.
    3 points
  13. I think that slow horizontal wave of the wand is the run up signal. Sent from my iPhone using Tapatalk
    3 points
  14. I couldn't agree more. The Kamov hover hold is the unsurprassed example of how I'd like the hover hold in Apache work like.
    3 points
  15. Потому что любая разработка стоит денег. А интеграция трамплина в аэродром это не простая задача для нас, поскольку для этого нет технологического задела. Ради десятка любителей Нитки это не рационально.
    3 points
  16. I've been here since 2013, and have never seen ED or third parties sharing that type of data. I can guesstimate that it is around a million users, based on the fact that the most popular YT channel dedicated to DCS has almost half a million subscriptors. A recent poll on another popular channel can give a glimpse onto the user demographics: The same survey, gives these as the most sold modules (not necesarily the most played): However, this survey is very biased as the YT channel that did it is oriented towards modern jets, and thus WW2, helos and cold war aircraft are probably mis-represented. Console games? Maybe you have young friends, simming is kind of an adult passtime (in my opinion, of course)
    3 points
  17. So I've decided to make a set of posts here that are a bit different, educational, if you will. First will be a post explaining the fairly straightforward process someone would go through to correct the performance of this module. (in simple steps) Second will be a post explaining how you would go about profiling the performance of this aircraft entirely by yourself. As a note, this is as much about HOW it would be done as it is about the ORDER in which it SHOULD be done. (if anything the order is the most important part as doing it in some messed up order would make it more difficult) I'm not going to talk about what the flight model parameters actually look like or how the devs themselves would go about fixing it. Just general strokes of "correct this after checking this" So how would we start fixing the performance? Well first, torque calibration should be noted. The torque gauge in the huey was not perfectly accurate, and gave different readings in each huey IRL. However, each aircraft was provided with an engine data plate, this plate included plenty of data, but the one piece we are looking for is the torque calibration factor. How they measured this was fairly simple. What did the torque gauge read at 1125ft/lbs of shaft torque? That's it. Now, if at 1125ft-lbs of engine torque, the torque gauge reads 61.4449346228909 PSI, it would actually be perfectly calibrated. In an ideal world, all hueys would have their torque gauge read this way, but they don't. However this is a simulator. Some huey torque gauges DID read that way. So, calibrating ours to read that way would be a great first step to simplifying the process to fixing the performance. TLDR 1125ft-lbs of shaft torque at 61.4449346228909 PSI of gauge torque would make our huey's power per torque line up with all of the performance metrics. This makes everything easier. So where do we go from there? Next would be correcting the amount of power provided at different engine throttle settings. This graph. After that, we get into the fun stuff. The next step would be correcting the tail rotor. You might be wondering what effect the tail rotor has on the overall performance. In terms of authenticity and accuracy? Quite a lot. The huey's tail rotor can draw upward of 170+SHP at full left pedal. This would change the torque gauge by 8PSI. Yeah, think back to the other graphs and how much 8PSI changes things. First we need to understand how the tail rotor would be set up. How it would be rigged, if you will. It is different for every aircraft, some have less total travel, others have more, but overall the balance should be the same. Blade travel range is what you are looking at here, Pedal full left, provides a blade pitch of -17.5 degrees Pedal full right, provides a blade pitch of +8.9 degrees, yes you read that correctly, PLUS 8.9. Pushing the right pedal all the way in should actually cause the tail rotor to push the nose to the right faster than torque alone can. However, before EVEN THAT, we need to correct something else. The gear ratios. For whatever reason, in DCS the tail rotor to main rotor gear ratio is actually 5.5:1, you can test this yourself easily, the gear ratio doesn't change with RPM. Go hop in a huey, set it to third person, and press the starter Watch how many times the tail rotor rotates in the time it takes the main rotor to rotate once. Fix the gear ratio, then rig the tail rotor. Currently in the DCS huey, the full right position on the pedals actually draws the least power from the engine, this is incorrect. The pedals should be neutralized (producing no thrust, thus drawing the least power) 66% from full left. IE to the right of the center position, but not all the way right. From there the next step would be tweaking how much power the tail rotor draws. 170shp at full left should be sufficient. Additionally, you would correct how much thrust the tail rotor provides in the same way we are about to correct the main rotor thrust, however the tail rotor seemingly doesn't actually produce thrust in DCS, only the relevant torque and anti torque forces. After this would be correcting the lift generated by the main rotor at different power (collective) settings. You might think this would be a difficult metric to determine, however, we have the exact data we need to make this an extremely simple affair. This graph is a performance profiling of the huey in an OGE hover. Out of ground effect means that the performance benefits of being near the ground are not a factor as the hover altitude is high enough that they do not affect the aircraft anymore. This means exactly what you think it does. It means that the amount of thrust generated by the rotor is exactly the same as the mass of the aircraft. A huey at 7700lbs hovering out of ground effect would be producing, you guessed it, 7700lbs of total net downward thrust. This means the chart even takes into account the amount of downward force generated by the rotor pushing air against the body of the aircraft. This graph is an EXACT representation of how much effective thrust the rotor generates for any given power setting. It also includes the position the pedals would need to be in as well. But how do we read this chart? Well, with a little math, of course. I know, don't worry, the math is fairly basic. I know, I know, the symbols look scary, but don't worry, they're just variables like A B C D. Here they are. Allow me to write it out for you. Power Coefficient = ((SHAFT HORSEPOWER*550)/((0.02289013*PRESSURE INHG/(TEMPERATURE C +273.15))*1809.56*(((ROTOR RPM*2π)/60)*24)^3))*10^5 Thrust Coefficient = (TOTAL THRUST IN LBS/((0.02289013*PRESSURE INHG/(TEMPERATURE C +273.15))*1809.56*(((ROTOR RPM*2π)/60)*24)^2))*10^4 As a reminder, our atmospheric test variables are normalized to 15C and 29.921255347142inHg, and the huey tends to spin its rotor at 324rpm. So, in these conditions, a total thrust of 7700lbs would produce a thrust coefficient of 26.99843261, and 780shp would produce a power coefficient of 18.47226921 Check those values on the graph, congratulations, you can now read the graph. From there, it would be adjusting flight model parameters until the out of ground effect performance matched the graph. The rotor would then be producing the right amount of thrust for any given power setting. Then the ground effect parameters would be tweaked so that they could match their respective graphs as well. All 3 graphs are combined on this one. Things get more complicated after this, and I apologize, but I am going to speed up at this point and make it even simpler. With the rotor producing the correct amount of thrust while the aircraft is stationary, next comes correcting the amount of thrust while the aircraft is moving. This is far more complicated as it not only involves dynamic airflow, but also drag. As the helicopter gains speed, the rotor begins to produce more thrust for any given power setting. At 60knots true airspeed the rotor is the most efficient, it takes the least amount of power to keep the aircraft flying at this speed. Effectively, correcting this would just be adjusting the parameters that determine aircraft drag and the amount of thrust gained from forward flight. However, this is not something easily detailed. It is also effectively impossible to profile in DCS as an end user. While, for the hover chart, we could assume that the thrust coefficient was equal to the total weight of the aircraft. This is not the case for forward flight. In forward flight, the thrust coefficient involves an unknown variable we can not reliably obtain, cable tension. In the hover chart, this variable was easily predicted to be zero, however forward flight requires more thrust than the total weight of the aircraft. We cannot determine that in a simple manner. However, the developers should be able to. From there would be correcting the rate of climb per horsepower, however, with all the other parameters corrected, this SHOULD fall into place on its own. Lastly would be correcting the performance at different altitudes, however at this point, you get the idea. Check the data, compare it to how it performs in DCS, adjust the parameters until it's correct. I'm going to take a break and come back at some point with a post about how you can profile all these parameters yourself where possible to the exact same degree that I have done for this thread. Potentially even higher.
    3 points
  18. BECAUSE RUNWAYS ARE FOR BEAUTY QUEENS! BLACKSHARKDEN squadron is proud to offer to the DCS community a new public server exclusively dedicated to rotary wings operations: HELO WORLD Our developers have been capitalizing on our 9 years of operations to build what we believe will be the best DCS helicopter experience that no other public servers we tested so far can meet (yes, that's bold but we really think we can do it). The HELO WORLD public server is offering you the BLACKSHARKDEN experience less the milsim aspects or the need to become a member. It does stick though to its three founding principles: a FIXED WING FREE environment, NO Players Vs Players and encouraging COOPERATIVE missions. We value the roles of ALL the DCS helicopters and give them meaningful tasks that will influence the outcome of the battle. Exclusive and improved scripts unlock all the potential for rotary wings operations in DCS. In this server, you will be able to perform the following tasks: Close air support (Troops in contact) Sector control (capture areas while fighting against vastly improved AI) FARP activation (Mi-8, UH-1H and UH-60L are heroes too. Provide the required logistics to support the ongoing battle) Oil Rig assault Maritime security and VBSS (Visit, Board, Search, Seizure) Anti submarine warfare (on selected helicopter types only) Counter Insurgency Operations (COIN) (work in progress) At BLACKSHARKDEN, we also made sure to address some of the other servers pain points: a clear and responsive documentation about how to use the different server's functionalities, a dedicated space on our Discord server for support and meeting our pilots, a pretty solid pro hosted server in Canada giving great response times whether you are in US or EU, a real time heatmap access to see who is flying and where without the need to connect to the server. The HELO WORLD Public server can be found on the DCS server list at "Helo World by [BSD] BlackSharkDen" and runs on the Syria Map. Auto kick and auto ban are enabled for team killing (make sure you understand the server rules available on our Discord Server). All DCS helicopters are available plus the UH-60L Mod (not mandatory to join the server). Although we took away some of the milsim aspects we are applying to our missions at BLACKSHARKDEN, it doesn't mean that HELO WORLD is suitable for complete beginners in RW operations. There are some good challenges. As such, we cannot encourage you enough to join our BSD Discord Server and get all the info and links you will need to fully enjoy this public server. MAKE SURE TO JOIN OUR DISCORD SERVER TO GET THE INFO AND SUPPORT TO FLY ON THIS SERVER!
    2 points
  19. I would really like to encourage the Polychop to continue working with Airbus Helicopters when considering content for DCS. I grew up around the company and they have in my opinion, some of the worlds most famous helicopters for military and civilian use. All be it, most military versions are serving in foreign military units, they have still left a huge impact on the states and HH 65 is still the primary rescue helo for the Coast Guard. As DCS is fleshed out for search and rescue operations, I firmly believe helicopters like the Puma, Super Puma, and Alouette III would be great for tasks such as these. Rescuing downed pilots, troop insertion/extraction ect.... Helos like the Puma were also armed. Below are a couple videos I shot in VR for 2 Airbus/Aerospatiale helicopters currently available in MSFS 2020. I would love to see these come to DCS and I could think of no one better to tackle them than Polychop. The 2 helicopters below are the A Star and Alouette III. Both have seen extensive action all over the world. With the CH-47 coming to DCS, I think it would be hard to argue at this point that a cargo, troop transport, or search and rescue helicopter is not needed or wanted in DCS anymore. I look forward to hearing if Poly has given anymore consideration to future work with Airbus Helicopters on their old Aerospatiale line. I would love nothing more than to see an old Panther make the scene in DCS.
    2 points
  20. Manage your weight and she'll do fine vs the F-5 and MiG-21Bis
    2 points
  21. Don’t know if this is the correct thread but I just want to say a word about Multi Threading! It’s fantastic! I’ve got 2 Nvidia 1080ti cards using SLI! I do intend to update to a 4070ti soon! But I’m running maxed out graphics on everything at 1920x1080 and there’s maybe a 2 frame rate drop and that’s it! I use Fraps and it’s constantly pinned at 60fps! No matter what aircraft I fly! I usually fly the F14! This Multi Thread is fantastic! Thank you DCS!!!!! Joe
    2 points
  22. Hey Guys, here is my Video about a few Features of the upcoming Gazelle. Have Fun _________________________________________________________________________________________ Hey Leute, hier mein Video über ein paar neue Features über die "neue" Gazelle. Viel Spaß
    2 points
  23. Apparently I can't download my latest modules (Av8 and Nevada) on my new ISP The connection times out. whether I try cable or Wifi However, if I select my old ISP (currently still available on a different router) it does download the modules (on Wifi) I checked my firewall and all DCS entries are allowed What ports need to be open for the download?/Am I missing something? And where do I need to look? No problems playing the game for the rest Edit got it working by lowering the Router's security level Great, because I went from an 80Mbps to 1000Mbps line, so now it's minutes instead of hours
    2 points
  24. Could solve it with some help from the guys over at MOOSE. You need to use the eventdata.initiator:getPoint() on the dead event now. Seems the ID still points to the right object. This still isn't perfect, but good enough for now.
    2 points
  25. Agree .. didn't I said that it was a guesstimate? maybe it means there are not that many players actually interested on MP ?
    2 points
  26. In fact, I do believe that the user base has increased over the years, here is a chart I made measuring the yearly transactions on the ED Store (it does not include transactions at Steam or other stores): This data is based on the transaction ID of purchases that I've made on the Xmas sale of every year so far. Of course it does not tell us anything about what items are sold on each transaction, but it gives an indication of the volumes sold over the years. Only 2022 broke the increasing trend, most likely because the war shifted purchase prorities for a lot of people, myself included. So, my belief is that there are almost certainly more than a million DCS usesr out there.
    2 points
  27. There is a nice book written by Douglas C Dildy & Tom Cooper: "F-15C Eagle vs Mig-23/25". You might want to check it out.
    2 points
  28. I could see the Mig-25PD causing quite abit of havoc on the CW server and other Cold War mission scenarios.
    2 points
  29. +1 Just watched the video of the new ATHOS sight for the Gazelle, and it looks so much better than the sight overlay of the Hind. Let's hope ED can improved on this. As for the sight position being weird for trackIR users, that can easily be fixable by adding a default snapview looking through the periscope.
    2 points
  30. "VOR" beacons not being loaded are now reported internally (VORTAC and VOR DME beacons don't have such problems). Too long airbase names are also reported internally. I'll try to find what causes the filename issue you ran into.
    2 points
  31. no, its accurate. The P-42, had an heavily modified airframe (No Pylons, Shortened Vertical Stabs removed, specific antennas and the OLS removed, modified air intakes and the "Stinger" in the back was also missing. The drag the plane produced was way lower, compared to what the Su-27S would produce. You may be able to get the Thrust:Weight ratio to be as close as possible, but aerodynamics still matter a lot. It is true that you cant remove the pylons and its stupid, as it only requires the same line 8 times in the Plane's lua (one on each pylon). Once again I put out the request to ED here: Unencrypt the FC3 planes's lua files. The Full Fidelity planes, the A-10A and the J-11A are all (unencrypted) in the CoreMods folder, giving people the ability to make amazing mods for those planes. Sure people could modify their files then, but they already can with a bunch of planes and Integrity Check is there to regulate it. So please ED, unlock the locked up files for the F-15C, MiG-29s, the Su-25s and the two russian flanker. Or tell us why they have been locked up.
    2 points
  32. The 9m338 missile from tor m2m now has a texture from a mock-up for weapons exhibitions, it is just gray on the video recordings of combat use
    2 points
  33. Так задумано. Ракета строит картинку пространства. У ракеты энергии хватает на полет до 10 км. Там наступают ограничения по точности.
    2 points
  34. Hello. The real F1 was quite sensitive to this kind of oscillatory behaviour induced by the pilot on the pedals on take off, with future pilots being trained on how to avoid it. Nevertheless we will review the intensity at some point down the line. If you find it too uncomfortable, using curves will probably help.
    2 points
  35. I believe it may be a result of DCS now changing units to static objects when they 'cook off'. Their name remains the same, but they are now static objects. Hence Unit.getByName() no longer works; but StaticObject.getByName() should. So if Unit returns nil, try StaticObject as a fallback.
    2 points
  36. Хотим. Есть мобильные варианты.
    2 points
  37. At the moment I just want them to bring the Kiowa to release. I am not a believer in 1 developer doing only xyz. Have some hope that a new third party/ies comes in and we get these at a greater rate. BTW great pics
    2 points
  38. I thought so to. There is a lot of functionality to the model in MSFS believe it or not. Not much you can do with it, but still fun to toy around with. In DCS though, it could play a pivotal role in SAR missions on the dynamic campaign generator using the SA map. I know RAZ already has irons in the fire with doing the BO and then works WAY down the road for a full SH-2 Sea Sprite module. With Poly already working with Airbus and having the Gazelle down, not to mention the soon to be released updates for the Gazelle, I think they could handle the Alouette III a lot easier. It would be a day 1 for me, even if all it was good for was troop transport and SAR. The South African mounted some crazy weapons on it, very third party look. LOL.
    2 points
  39. That would be sick. The sight in VR is very disorienting to use and takes me out of the experience.
    2 points
  40. According to Wikipedia, there are three different types of missiles that the S-350 system works with. The top-of-the-line 9M96E2 has a published maximum range of 120 km, about 65 nautical miles. The vertical engagement range is said to be 30 km, which is close to 100,000 feet. https://en.wikipedia.org/wiki/S-350_missile_system#Missiles https://web.archive.org/web/20190808002052/https://aviationweek.com/site-files/aviationweek.com/files/uploads/2015/07/asd_08_06_2015_dossier.pdf
    2 points
  41. FYI, you can't shout "I cast fireball" either. I kid, I kid. But for your situation, I don't know if it's a desync issue, a multicrew issue, a multiplayer issue, a server issue, or a straight up bug. I've tried a lot of different things to get the missile to break and the only thing that consistently happens is a different target gets tagged or an obscurement to the seeker occurs. I've done cold ship starts, repairs, in flight INU resets and launching before INU has fully spun up, complex, high unit count missions with lots of scripting on a server and I can never induce absolute misses that can't be blamed on anything but a failure on my own part. The only thing I've yet to try is rigorous multicrew testing, which I could see as being the most likely culprit of problems. A side-by-side video of what the CPG and pilot are seeing could at least give some pointers to what might be occurring (and if such a video exists, it would be worth sharing here) and how to potentially replicate the problems. A tacview would even be useful, especially if it's from both perspectives. I think it's also worth noting that we may simply have to temper our expectations when we put a complex multicrew module into a dynamic, fast-paced, multiplayer mission with lots of players in the current iteration of DCS. There's a lot of games that struggle with these kinds of demands, and many of them have far more funding than DCS ever will. There's definitely some issues that need to be resolved, of that I have no doubt. George's usage (or lack thereof) of them, some very odd quirks in target prioritization, and a host of other issues are there. All I can say is that for everything I've used them for so far, it's working about as I'd expected for the sight system we can use with them. And on a separate note, I'd like to reiterate that I'm by no means an expert or an experienced specialist with the AH-64D, AGM-114L, rockets, warfare or fantasy role playing (I do occasionally shout "I cast magic missile" though). You are free to discount me as a "duded-up, egg-sucking gutter trash" and dismiss everything I say. My desire, at a minimum, is to provide some assistance to those who might be struggling or having difficulties with understanding why things might be the way they are. That you can find in various publications like FM 1-100, FM 1-140, FM 3-04, JP 3-30 and a host of other open source information. Suffice to say that for a video game, some things just don't make sense because we're missing the entire context in the entire "why" equation. In some cases, we may not be able to know for certain why a limitation exists or why a piece of equipment works the way it does; we can only make a reasonable guess based upon similar data.
    2 points
  42. Snowplow should only be available in NAV master mode (with the FCR in A-G mode) and "pre-planned" A-G sub-modes like CCRP. It won't be available in "visual" A-G sub-modes like CCIP, STRF, VIP/VRP, etc. The manual is currently being revised to go into further detail regarding how different sighting modes like Snowplow should work, and also when they should not work.
    2 points
  43. I will not buy the F-15E. I'll wait for the F-4E. I hope it does not take long.
    2 points
  44. I could very well not have the ALE-50 for a while if we finally see some updates on stuff we already have. Like PRF tones on the RWR, the radar rework, connecting two aircraft with HTS to get to PGM1, datalink features, a working JSOW, JDAMs that hit a tank from 20000 ft... There are so many things that remain unfixed for quite some time. And I would really like to know if something is happening there.
    2 points
  45. They are planned but other payloads have priority right now.
    2 points
  46. My interest in the gazelle increased many fold now. This will be my first frenchie modual.
    2 points
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