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  1. Swedish Military Assets by Currenthill Release Version 1.00 I'm happy to announce the first release version of the Swedish Military Asset pack for DCS. I ask you to please keep the following in mind: This is a one-person hobby project, as I have a full-time job! There will be smaller issues that I won't catch in testing, since there are so many assets (thousands of lines of code, closer to 90 EDMs and hundreds of textures). I'm aware of a lot of time consuming issues like too high poly count models, models with lack of details etc, these will be fixed one by one over time in iterations. Main focus now is to release the version 1.00 as a starting point. I'm not a fan of waterfall projects that never finishes. It's very large in size (12 GB) due to the amount of assets, models and textures. Dial-up users won't be happy! When released I truly welcome user reported issues in this thread, I will track these for future iterations. But please refrain from focusing too much on weapon specifications. I do a lot of research, as do probably a lot of you, but as you know OSINT sources often differs in their facts. And since we'll probably never know the correct answer for most of these questions, there is no point in arguing them. I spend a lot of time trying to emulate weapon system function, not design. I do my best to implement realistic weapon systems that won't be overpowered. Be aware though, some of these assets may feel overpowered just because they are much more modern than many of the ED assets in DCS. Again, this is a version 1.00 release. Also, these are a list of already known issues or limitations with the current version. Infantry movement animations needs work. Infantry death animation needs adding. Models have high poly count. Models have high resolution textures. Duplicate models and textures between assets since I keep the different assets separated in the structure for development purposes. Please feel free to report issues in this thread, while I will certainly log them for incident management, I can't guarantee I will be able to answer everything in the thread. I will be handling new and known issues in the background, as well as adding more assets, for the next release version. Don't forget to check out the included PDF - it's a collection of all the one-pagers explaining the asset's different capabilities. All the assets are located under country "Sweden" and have the prefix [SMA] ! Please DO NOT redistribute this mod without permission! Complete (12 GB) Download link: https://ln5.sync.com/dl/4b3a558a0/khdyc75n-duep36g9-s9ciibnd-mgtt8ph5 Split zip (2.9/2.9/2.9/2.3 GB) Download link part 1: https://ln5.sync.com/dl/0bb184e70/imktjfwz-qs9n2xpd-gr2e6kvj-7f4srq8j Download link part 2: https://ln5.sync.com/dl/37cff4390/fdbz475h-h4r5n9nd-3y55fu9p-mz3khmyj Download link part 3: https://ln5.sync.com/dl/71b327dd0/ju9hmeyp-xd93qxzt-3twj9ban-3vab9m22 Download link part 4: https://ln5.sync.com/dl/5a5589e30/5st2rhvv-qh7db7km-wagyfug2-4prhzwky
    14 points
  2. Thanks for the kind words everyone, I've decided to proceed with the release of the Seaking since it's in an usable state already. It's neither as polished nor as complete as I orginally intended but it works. I'm doing a "low profile" release so I can focus on the ship pack and I'll revisit the Seaking later. Seaking Pack v0.5 There are 3 variants (Sikorksy SH-3A & SH-3H and Westland Mk48) as well as 2 static ones with folded rotor and tail to place on a carrier deck (SH-3H and Mk48) For some reason I couldn't get the liveries to work with the AI SH-3A or the static Westland variant. No idea why, I'll investigate later but if anyone has a clue, please let me know. EDIT: Eddie came up with a quick fix for this issue, it will be integrated into the pack but in the meantime have a look here In the mission editor, the AI Seaking can be found under the helicopter tab (it should appear at the very bottom of the list) The static object variant can be found under Static Object -> Structures -> "Static - Seaking" Credits : Original 3D model and UK livery by Julialt (CGTrader) US Pilot 3D model by CombatSystem3D (CGTrader) US Navy Liveries by Gunslinger22 German Navy livery by Neo47 Belgian Coast Guard livery by Eightball Special thanks to Admiral189 and CrazyEddie for allowing me to use their AW-101 as a template, to Backy51 for helping me with the lua as well as Tobi for the Blender exporter.
    12 points
  3. Уважаемые вирпилы, Мы с большой радостью анонсируем проект DCS: La-7! Ла-7 — легендарный истребитель конца Второй мировой войны, венец творения советских авиаконструкторов, неоднократный победитель во множестве воздушных поединков, рабочая лошадка самого знаменитого аса ВВС Красной Армии Ивана Никитовича Кожедуба. Самолёт Ла-7 оснащён мощным форсированным мотором АШ-82ФН - вершиной развития моторов воздушного охлаждения, и обладает грозными 20-мм пушками ШВАК. Благодаря своим скоростным и маневренным характеристикам этот истребитель способен уверенно тягаться с лучшими образцами боевых истребителей Германии и Запада. При разработке модуля наша команда естественным образом опирается на опыт разработки DCS: I-16. Flight Model Ла-7 является дальнейшим развитием высоко оценённой публикой лётной модели И-16 и создаётся с использованием уже отработанных технологий. Модуль находится в высокой степени готовности, ранний доступ запланирован на начало 2023 года.
    10 points
  4. 6 points
  5. DCS: F-16C Viper | Non-Cooperative Target Recognition (COMING SOON) In this DCS: F-16C Viper video, we’ll talk about the Non-Cooperative Target Recognition, NCTR, that can be used to identify the aircraft type. As many of you are probably aware, this system compares turbine blade signatures of different engines to a database of associated aircraft types. This can be a useful system to identify the aircraft at beyond visual range of up to around 25 nm. Because NCTR requires the radar to see the engine blades, there some important requirements: First, the target nose or tail must be within 30-degrees in azimuth and elevation of your nose. Second, the target must be within about 25 nm. Third, you must be in Single Target Track mode. To interrogate with IFF and NCTR at the same time, press and hold Target Management Switch Left for greater than one second. (Left Control + Left Arrow) Let’s look at this in action. We are STT on a high-aspect target at around 30 nm. To perform an NCTR print, hold the Target Management Switch to the left for greater than one second. When you do so, it will both perform an NCTR print on the target and perform an Identify Friend or Foe interrogation along the line of sight of the STT target. If the target is outside the range and angle constraints, an INVL, or Invalid, message will appear on the Fire Control Radar, FCR, page. Now that we are 24 nm, we will perform another TMS Left Long press and we can see that the target has been identified as SU27, meaning an Su-27 fighter. It’s important to note that because we both performed and IFF interrogation and an NCTR print, we now have two identification sources that allow the Rules of Engagement tree to identify the target as hostile, indicated as red. Meaning you will be able to identify hostile targets with only ownship systems.
    5 points
  6. First, I'm not crying, you're crying! Second, do I have to pinch myself to realize this isn't a dream. I'm so happy for you good folks at OctopusG for doing this. I love the La-5FN and the La-7, so this just made one of my biggest wishes for DCS World come true. I'll buy it day one! Thank you. Love and Respect from Canada! Oh BTW not a big issue but can we get wind effects for sticking our heads outside the I-16 cockpit please. Cheers.
    4 points
  7. I've been chasing after VR perfection for a long time, and having installed my 4090 last night I can finally say I've got it. 10850k @ 5ghz 32gb ddr4 3600 RTX 3090, now 4090 Reverb G2 using OpenXR Test scenarios I use: BF109 Channel Bomber Intercept Mission BF109 Channel Low Level Hell Mission AH64 Marianas Free Flight F16 Syria Free Flight I can run 100% locked 45fps ASW with all settings maxed other than shadows on low/flat, MSAA 4x. No drops below 45 on any test scenario. Only downside as anyone who uses ASW knows is that BF109/Spitfire props and AH64 and KA50 rotors suuuuuck using reprojection, so I tried to see how I could get to 90fps. Alternatively, I can run 90fps 95% locked on the same settings, but with shadows and cockpit global illumination off and MSAA at 2x. The drops that do occur are CPU bottlenecks. I will be getting the 7800X3D as soon as AMD releases it early next year to resolve the CPU issue. In order to get to this level I had to turn on FSR @75% resolution, 80% sharpness. I don't really notice any quality degradation. If I were to choose, I do prefer the locked 45 reprojection as it felt smoother without the CPU bottlenecks, but I imagine I'll switch full time to 90fps using FSR once I get a new CPU. In either case, the GPU is never at 100%, only drawing ~300 watts, so for sure the 4090 is the first cpu that can actually pull off high resolution HMDs. With the 3090 I had to turn all shadows off, clouds to low, terrain distance to low, FSR on, msaa 2x and was only able to get 45fps with reprojection, which would often drop to 33 in low level flights such as the f16 syria and ah64 marianas above.
    4 points
  8. Sad to hear, wish you a troublefree recovery
    4 points
  9. That's correct, rudder FBW model is not 100% done yet. We are still getting more information on this. As a result, the aircraft might get excessive slide in this condition Flat turn rate and rudder authority is still being tuned as well.
    4 points
  10. Just for example, how 4090 runs on a game which supports multithreading, Assetto Corsa Competizione (which I also drive a lot):
    4 points
  11. I think useless over states it, in many scenarios I am GPU bound in VR even on simple missions hence not getting 90 fps everywhere, so a 4090 helps… and does so considerably. I overclock my cpu and GPU (though I also undervolt, so it likely evens out for the GPU) and I still have plenty of headroom with my 850w supply…
    4 points
  12. https://www.bilibili.com/video/BV1ob4y1E7Ri/?spm_id_from=333.788.recommend_more_video.1&vd_source=3956100bec121d4a38149f6661fa46e5
    3 points
  13. My friend Epoxy and myself in this one
    3 points
  14. Thanks! Here's the answer to your question. This will change in the future. For now I need to keep the assets apart during development, because of the large amount of files (textures, LUAs, EDMs etc).
    3 points
  15. Wow! Great!! Thanks so much for your hard work you put into your project and sharing it with the community…. I‘ll check as soon as possible……looking so forward to the volvo
    3 points
  16. /зануда mode ON/ Я сюда инвестирую ещё со времен фланкера. Развитие не может не радовать, но с каждым анонсом вопросов больше чем ответов) Не поймите меня превратно, я радею исключительно за развитие его популярности и продаваемости. Можно же развивать направления более целенаправленно? Вот у меня есть МиГ-15 и Сейбр, но нет Кореи. Вот у меня есть Залив и F-18, но нет Ирака. Вот есть Сирия, но нет немокрых для неё, есть только уже устаревший МиГ-21 и вот недавно Мираж появился. Вот есть крокодил и А-10, но нет Афгана. И т.д. и т.п. У меня куплено 99% дополнений и я обязательно куплю Ла-7, чтоб поддержать уважаемого Octopus-а, но если бы симулятор был более "совместимо" разбит по эпохам и модулям, он был бы гораздо более увлекателен. Да даже, черт возьми, за счет наличия не столько карт, сколько противоборствующих модулей, онлайн был бы гораздо сильнее развит и соответственно росла бы его распространенность и популярность среди тех же людей, что сейчас гоняют в тундру. /зануда mode OFF/
    3 points
  17. Super Sea King Eightball, well done mate, this is excellent workmanship. I'll have a close look at the Liveries issues and see if I can figure it out for you, should not be too difficult. Might take me a bit of time, I'm recovering from Spinal surgery and cant spend more than a few minutes at my PC at the moment, but could not resist have a good look at this beauty, seriously impressed I am.
    3 points
  18. I chose this issue because it is important for me, and I think (okay, it is maybe my opinion only) it very important to simulate these things properly for emergency situations and so on... For example - I will take few rounds from AAA and some things stops working, I know there is walkaround regarding to NATOPS for example and guess what It is useless because it is not simulated how it should be.... BTW: what about clock time delay 6 seconds every 20 minutes? It is fixed already? Maybe it is "minor issue" aswell, but dont forget that F-14 is navy plane and have correct time for CASE III is essential. Maybe I'm criticizing too much, but at the end of the day these things matters.
    3 points
  19. I finally broke down and downloaded OvGME and now I don't know how I lived without it, or this mod! Thank you Barthek, looks great!
    3 points
  20. Lots of speculation here guys. We've always followed a marketing approach that fits the module, its development, the community and us. In short: when the time is right, or when you guys are too clever to keep it from you haha (like with the a6, etc.).
    3 points
  21. Thanks just went and had a look, wow stunning, those videos would have been worth posting on the other ED media outlets, not everyone reads every sub forum here
    3 points
  22. Can we get a simple yes/no as to whether the VR cloud "shimmer, aliasing" whatever we want to call it is resolved too? It's a big deal for us "minority" VR users
    3 points
  23. It might be a good idea for ED to mandate the use of the advanced damage model to maintain consistency across the platform.
    3 points
  24. DCS World Newsletter. Octopus DCS: La-7 / Dynamic Weather Dynamic Weather
    3 points
  25. Here are my thrown-together before (3090FE) and after (4090) FPSVR readouts from loading Instant Action > F16 > Syria > Cold and Dark (this is a pretty CPU bound space). Run on a 5950x with a Pimax 8KX set to 72hz with VRPerfKit and the VR preset. This scene being CPU bound means no improvement in overall framerate, but the extra headroom meant I was able to bump to 150%SS with high detail settings and hit the same frame times. null
    3 points
  26. Hi all, thought we would share a little tease of some work in progress for a future update. Night sky clouds.mp4 we hope you enjoy. thank you Eagle Dynamics
    2 points
  27. Our first video for the upcoming UH-1 campaign STORM FRONT is now online and for the time being, exclusively linked via HELISIMMER.COM for 1 week. HELSISIMMER is a great website dedicated exclusively to helicopter simulators. Please take the opportunity and support the site. We helicopter pilots are a very small group of simulator pilots and can use all the support we can get. Oh and yes, if you like the video don't forget to like it, and please subscribe to our YouTube channel DCS Helicopter flight training. We are after years close to the magic 1000 subscriber threshold after which YouTubes algorithms perceive us. If you think the video sucks, please don't hold back with negative likes and bad comments. This also helps. https://www.helisimmer.com/news/low-level-heaven-shows-campaign-dcs-huey-storm-front
    2 points
  28. I’m sure most of you have already seen this great documentary, but I only watched it last night. So here I am about to talk about it My big “take away” from it, and one of the many reasons why I think real life helicopter ops are so much more dangerous than the fast jets; you don’t even know you are getting shot up! I was trying one of my first night flying missions a couple of nights ago and the first point I realise I’m under fire is when I see a bunch of tracer’s fly by the window. Compare that to a jet and you usually have all sorts of things going bleep, bloop or bing to tell you things are about to head south. Meanwhile in a helicopter you don’t know until something stops working, hopefully not the tail rotor! My admiration for you guys who do this for real went up a few notches last night and there wasn’t many notches left after simply trying to fly the DCS AH64, and of course reading chickenhawk multiple times. The Longest Month is deffo worth a watch (Amazon prime) if you haven’t already.
    2 points
  29. I think we need to stay on topic. RTX-4000 series effect on DCS with hardware. This topic is important to DCS users and allowing informative hardware decisions going forward.
    2 points
  30. Есть такие проекты, но там из-за всех этих фактов на симуляцию ушло меньше времени, чем в дкс)
    2 points
  31. If you wait a few days, possibly less, I will post new files to change the statics over to flyables with new liveries folders, I have got it working but it needs a bit of work to correct the static lua's, height off the ground etc etc, and a couple of other small things, instead of the statics showing up as structures they will now show up as static helo's, with liveries.
    2 points
  32. Really Really excited to see a WW 2 Soviet fighter model in DCS. It's certainly been a longtime coming. Now If we could get a Japanese fighter into DCS, this game might actually start fulfilling its potential.
    2 points
  33. Maybe the flight was aborted? And I'll just walk away slowly now......
    2 points
  34. HI. Yes, Be patient and don't force the spine! DCS will be there (even beter). Give yourself a good recovery time (experience talking...) Saludos Saca111
    2 points
  35. Want to get the most from your DCS AV-8B Experience? Live or work on an EU Timezone? DCAF’s 20 Squadron challenges you! As part of the Digital Coalition Air Force, a Virtual Air Force of some 100+ Members, we are the premier ground attack squadron within our weekly VAF wide Operations. Are you looking for a new challenge? DCAF’s 20 Squadron is actively recruiting for motivated and enthusiastic virtual pilots, who are looking to make the most from their DCS experience. Our flying times: Training – By personal appointment with our five excellent instructors. Ops – Every Thursday, 1830BST/GMT 20 Squadron is one of the most professionalised and capable AV-8B Squadrons in the DCS community. We take pride in representing DCAF’s Harrier Force, and our high standards are enabled by our BATS (Briefing and Training System). We are looking for motivated team players, who want to be part of a fun and professional team, regardless of skill level – the only thing that counts is your attitude. Think you have what it takes? Message me here, or on discord: Gio#2593 Email: dcafrecruitment@gmail.com Check out our website: https://dcafoc.wixsite.com/home Check out our Discord and meet some of us: https://discord.gg/dcaf More on BATS: https://forum.dcs.world/topic/304810-what-sets-us-apart-training/#comment-5007605 Apply now: https://forms.gle/fhxwzxAJVBjYfU779
    2 points
  36. Well, HB maybe never let YOU down, but I personally would love to see finally proper simulated hydraulics nad fire extinguisher on F-14. Still nothing, and guess what, for example F/A-18 have both of these things, F-16 to some level aswell.
    2 points
  37. yeh the fact biggen hill was not on the map blew my mind regarding your last comment it would be great if we just had 3 versions of one map and what map shows depends on the dates you chose for example 1. BOB 2. pre-invasion 3. post invasion (and even the option to remove some airfields from each version respectively based on what you want for a mission dynamic)
    2 points
  38. This should definitely be a thing. There are multiple games from well over a decade ago that actually had functional voice recognition that worked quite reliably. I can just imagine what would be possible today with neural voice recognition combined with high quality microphones. Just a month ago, OpenAi released Whisper; an open source, multilingual voice recognition software. It is incredibly impressive and can recognize speech in real time from extremely low quality audio with a very high accuracy. Whisper, or something like it, should be seriously considered by ED.
    2 points
  39. No... Just no. You don't get away with making this about me posting a bug report in the wrong place. This is concern about EDs lost direction where they're talking about clouds and other things no one cares about.... yet again. Multiple bug reports dating back to DSC v 1.4 (correction, DCS v 1.2.7) exist for the Mi8 issue. One point two.... Let that sink in. Back then multiplayer and single player were separate executables. 8 years, coming on 9 if I recall. Bugs properly reported, tracks, screen shots, video, detail. This is one example of hundreds. I have no interest in new clouds when core game play is broken. Your lack of concern shows your lack of intimate experience with DCS so excuse me if I don't take you seriously.
    2 points
  40. ........... LOL https://www.nvidia.com/en-us/geforce/news/12gb-4080-unlaunch/ That's it. RTX 4080 12GB is cancelled. The huge (justified) backlash of the "4080 12GB is just a rebranded 4070 to justify its stupid inflated price" all over the tech communities was just too big. Now, imagine all the AIBs producing their version of this model, as Nvidia was not producing a FE version of this model. Which means this only hurts the AIB partners, not so much Nvidia themselves. Makes you wonder how much of the EVGA story could have anything to do with it......
    2 points
  41. Is the weather update expected to resolve the cloud shimmer in VR?
    2 points
  42. 14 октября 2022 года Дорогие друзья, Готовы сообщить, что наш партнёр и разработчик, компания OctopusG объявляет о высокой стадии готовности их очередного шедевра – легендарного Ла-7, поступившего на вооружение ВВС РККА Советского Союза в конце войны. Подробности ниже. Эта неделя прошла в интенсивных работах по подготовке к выпуску обновления DCS World 2.8. Оно принесёт в игру много нового, включая движущиеся облака в системе генерации погоды и новые возможности редактора миссии. Спасибо за Ваш энтузиазм и поддержку. Команда Игл Дайнемикс DCS: Ла-7 Знакомьтесь Самолёт Ла-7 созданный ОКБ Лавочкина на базе Ла-5ФН, является одним из самых известных советских истребителей завершающего этапа Второй мировой войны. Он являлся вершиной линейки Лавочкина военного периода и прекрасно проявил себя в руках асов ВВС Красной Армии. В конце войны, на этом самолёте воевал Иван Никитович Кожедуб, имевший более 60 подтверждённых воздушных побед. Ла-7 оснащался 14-ти цилиндровым радиальным двигателем АШ-82ФН – уже собственным развитием АШ-62, созданного на базе американского Райт-Циклон R-1820. АШ-82ФН был вершиной советского двигателестроения военного времени; надежный и простой в обслуживании, оснащенный системой непосредственного впрыска топлива, он выдавал 1850 л.с. на взлётном режиме. Самолёт оснащался двумя 20-мм пушками ШВАК. В конструкции широко применялась дельта-древесина. Самолёт имел великолепные лётные данные, не уступающие лучшим образцам самолётов противника на малых и средних высотах. При создании Ла-7 был широко использован опыт, накопленный OctopusG во время разработки DCS: И-16. Самолет будет иметь полностью интерактивную кабину, детально смоделированные системы и выдающуюся лётную модель, основанную на многолетнем опыте DCS World. Работа над модулем идёт полным ходом. Планируемая дата Раннего доступа - первая половина 2023 года. Динамическая погода Что нового После этапа разработки и тестирования новых движущихся облаков и погодных эффектов, таких как радуга и гало, мы обновляем DCS World до версии 2.8. Погодные эффекты имеют специальную оптимизацию под устройства VR, что обеспечит стабильную и гладкую картинку. Версия 2.8 станет крупным обновлением для DCS World. В ней появятся такие погодные явления, как радуга и ледяное гало. Параметры ледяного гало можно будет задавать через редактор миссий, а движение облаков будет зависеть от настроек ветра. Одновременно, мы улучшили визуализацию дождевых эффектов и устранили редкие, но неприятные артефакты объемных облаков. Управление экспозицией и алгоритмы тональной компрессии были изменены для создания более качественной и реалистичной картинки. Также доработаны плоские тени на МФД и затенение элементов кабины. В завершение мы рекомендуем вернуть величину гаммы до значения 2,2, на которое мы настраиваем графику DCS. Ждите новостей о выходе DCS 2.8! Благодарим за поддержку.
    2 points
  43. For me it's not just about the framerate even though improvements would be nice, but it's also about the image quality obtainable within that CPU-bound framerate - being able to go from 100%SS/VR/0MSAA to 150%SS/High Quality Textures/4xMSAA at the same framerate makes it feel like a whole new game
    2 points
  44. Hi! Any news on the F-5E update @NineLine? Thank You!
    2 points
  45. DCS: F-16C Viper Mini-Update Following some time off, I’d like to update you on current Viper tasks and priority tasks following those. Current tasks include: Complete external model Level of Detail (LOD) to improve performance. We are now close to completing the High Drag and Low Drag ballistics and calculations for both CCIP and delayed-CCIP releases for the MK-84HD. This should also improve other general-purpose bombs. The Low Altitude Drogue Delivery (LADD) is being finalized and tested. Correcting some HOTAS short and long press logic. This is also true for jettisons. GPS target coordinate shifting. Radar SAM and DTT modes tracking retention improvement. Adjustments to SPOTLIGHT mode for short press. Adjustments to Track While Scan (TWS) designations. Animated ECS inlets. Following the above, priority items include: Non-Cooperative Target Recognition (NCTR) Tuning air-to-air performance including look-down and search to bug target delay. Digital Maneuver Cue (DMC) and Loft indications. Further work on Link 16 and adding air-to-air target assignments. Alternate gear handle and animated tail hook. Please note that this is not a 100% inclusive list, but rather the more important highlights. Kind regards, Wags
    2 points
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