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  1. Have the ATC / Airboss force aircraft to comply with proper procedures on and off the boat and call out / mark down / deny landing etc to those aircraft who don't comply.
  2. Even on the beefiest rigs, having a 'full and alive' deck on the Supercarrier in Multiplayer is a frame killer. When the new Supercarrier updates come, has there been any consideration on how to address this so, especially but not exclusively, in we can have a full and alive deck without compromise? Perhaps do something special with the aircraft models when AI or STATIC so they render faster?
  3. We have SuperCarrier module for like 4 years but sadly we still dont have cross platform capability between Nimitz and Kuznetsov class carriers. I mean, of course an Su-33 never landed to any western made carrier and same for Tomcat/Hornet. But its also same for Mi-24. Afaik no Mi-24 landed any western carrier/amphibious ship; but we can operate Hind from any ship safely in DCS. Same should be for naval fighters. I watched Spud's Kuznetsov video and applied same codding stuff to my own. I never experienced this much of fun before. STOBAR Ops with Hornet is a thing that every Hornet user should experience. But the thing is, why would we constantly forced to edit some lua files just because Kuznetsov with Hornet doesnt pass integrity check. Why shouldnt it be official thing to use. Why cant we also use jet blast deflectors and brake thingy with Hornet which is works with Su-33 when you press "U". "It wouldnt be realistic" cool, dont use it then. No one also forces you to take off from Tarawa with Hind :d. I guess so much people would think same with me. It wouldnt effect badly our gameplay experience. Instead, it would give us Stobar ops capability for more naval aircraft modules. Please ED, send some Hornet to Kuznetsov's deck
  4. After the latest patch in December, carriers have not been working for me at all: In missions containing any carrier, the carrier is simply removed, and if I create a mission in the editor where I spawn on it, as soon as the mission is fully loaded in I die instantly, even before the briefing shows up. I have repaired the entire client twice now, and the problem still persists. Some advice would be greatly appreciated
  5. Hi, there~ Recently I encountered a problem which cause landing success rate drop by around 9 percent. Im not familiar with the collision model shape of the tail hook and arresting cable. After several attempts after this problem. I change my aircraft landing pose by pushing the stick just before landing on the deck. Ofcourse the AoA would be smaller, but it seems the arresting cables are all properly caught by the hook. Could anyone tell me the right landing AoA control making the tail hook catching arresting cables, without just running through. I was keeping the AoA indicator in orange getting about 8degree AoA. Appreciate the help in advance and looking forward to any suggestion~
  6. Since my update to DCS 2.9.0.46801 the Supercarrier deck crew has no light wands during night operations anymore! See attached screen shot. The light "shadow" ie. green and red or yellow light sheen on the deck crew body is visible, but the actual light wand is missing. This makes it extremely difficult to see the deck crew hand signals at night. Any ideas??
  7. Here’s a mission that me and my flying buddies have flown for almost a year now. There’s randomness built into it, so it plays differently depending on RNG. This is a fictional based mission set in the Caucasus region and is designed for COOP play. The mission can be done solo if you desire. The player(s) spawn on deck of the George Washington as the sun is coming up. I created this mission with some built in variability. This variability comes in the form of probabilities for additional spawns that can be changed in the triggers. I suggest flying this as provided and then tweaking probabilities to your needs. The mission isn’t terribly difficult in it’s base form. I routinely flew it solo during my testing. My group of flying buddies has a total of 3 players and there were nights we made it through just fine and others where none of us made it back. The mission can be found here - https://www.digitalcombatsimulator.com/en/files/3332119/ [Designer's Notes] A few elements of note. I use the F10 radio menu to control several optional elements of the mission. The only required use is the START MISSION command. When first entering the mission, players will see this message (below). This allows all players to enter the host’s MP server and establish comms before the action starts. Once everyone is ready, someone can select “START MISSION” which starts the mission moving forward. There are additional F10 options should the player(s) want/need. These mostly relate to the carrier static units so players can remove/add for performance reasons. Above is a screen grab from the beginning of the mission before anyone selected the START MISSION option. "Spawn Alert 5 Fighter Support" - spawns 2 alert 5 hornets armed for CAP should they be needed by the players. “Delete Launch Statics” – removes the carrier deck static units present at time of player startup/launch. “Add Recovery Statics” – this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove Recovery Statics” – should the recovery statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier is empty when landing. “Add LSO Statics” - this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove LSO Statics” - should the LSO statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier’s LSO station is empty when landing. [Choosing Role] When starting this mission, players should select jets from the "Players" group. These start you on deck and are the intended cold start loadouts. Do NOT start your mission in the Air Start jets. You will notice 4 Air Start Hornets with the group name “z_AirSpawn_*”. These only exist for players who might perish on the way to or at the target location. These 4 jets are armed with LBGs, or Mavericks, etc. The last part of their name indicates what they carry. No mission triggers are associated with these jets so if all players in the “Players” group die, the mission will no longer trigger unless someone reselects a “Players” jet when choosing a role. Think of these jets as a way to immediately re-enter the fray should some meet an early demise. [LUA Scripts] There are a couple of scripts that I run within this mission. Splash script – I run a modified version of Grimm’s Splash Damage 2.0 Script (https://forum.dcs.world/topic/289290-splash-damage-20-script-make-explosions-better/). See the forum thread for details. Set ShipID – don’t change this. This is how I control the static spawns on the carrier deck. If you want to see how to do this, see this video from RedKite - Using RedKite’s method, I created LUA files for all the deck spawns. You’ll see me use these files in “DO SCRIPT FILE” actions. [Random Spawns] To enhance replayability as well as increase difficulty, I built in randomness directly into the mission itself. Players can control the probability of these random spawns directly in the MISSION START trigger. Note, the mission is designed to be played as-is and players do NOT need to adjust anything in this mission to enjoy it out of the box. However, once played, people might want to tweak. These tweaks are how me and my group continue to run this mission almost a year after I created it. It still hasn’t gotten old. I will put the following content in a spoiler tag so those that want to avoid can do so. [Kneeboard] I included a brief kneeboard with 2 pages for this mission. [Briefing] Attached is mission overview in PDF form. Please let me know what you think and how this could be improved. Hope you all enjoy the mission. Operation Jupiter's Javelin.pdf EDIT (March 10, 2024) - Corrected Briefing, Kneeboard and Scratchpad assets to reflect proper height of PROD1. EDIT (July 21, 2023) - I updated the mission version in the files section to 2.02. I inadvertently left my group's starting probabilities in the mission instead of a more beginner friendly configuration. I changed the probabilities in the mission and they are now reflected in the spoiler section of this message.
  8. Don’t know if this is the correct thread but I just want to say a word about Multi Threading! It’s fantastic! I’ve got 2 Nvidia 1080ti cards using SLI! I do intend to update to a 4070ti soon! But I’m running maxed out graphics on everything at 1920x1080 and there’s maybe a 2 frame rate drop and that’s it! I use Fraps and it’s constantly pinned at 60fps! No matter what aircraft I fly! I usually fly the F14! This Multi Thread is fantastic! Thank you DCS!!!!! Joe
  9. I am wondering that is it normal that AI can cross any static object? null
  10. Hi, Anyone with same issue? deck crew jittering, sometimes they do a 360 before start walking. Easy to reproduce, with a clean deck just watch a cat launch or two but focused on the deck crew. Thank you, F.
  11. BOLD CHEETAH (current version 2024-04-23) VERSION 2024-04-23 - Fixed kneeboards missions 9 and 13 VERSION 2.9.A001a - Updated Oct. 26, 2023 - Mission 04 - Fixed Briefing - Mission 12 - Fixed trigger so certain aircraft are not invulnerable. VERSION 2.9.A001 - UPDATED OCTOBER 19, 2023 - Unlimited Fuel for AI Wingmen, Scritps/Triggers updated, Silenced Wingman in Mission 3 (eliminate spam) Welcome to Bold Cheetah, a realistic and challenging 13 mission campaign for the DCS F/A-18 Hornet that will test both your and your aircraft to the limits. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/ Before we get into the details, there are some requirements that you need to be aware of before downloading and flying this campaign. • You MUST own the DCS F/A-18C Hornet Module • You MUST own the DCS Persian Gulf Map • You MUST own the DCS Supercarrier module. NO LONGER REQUIRED • OPTIONAL: For realistic Iranian F-14 markings, download this amazing skin (https://www.digitalcombatsimulator.com/en/files/3304485/) by sadjad_vosoul on the DCS User Files section. Mission documents are included in the zip file. Please read the Bold Cheetah Campaign overview for more details on installation. ******************** Bold Cheetah is designed for a player who is proficient in the use of the DCS F/A-18C Hornet module and its weapons systems. You will also require knowledge of US Carrier operations and how to conduct operations off both aircraft carriers and land bases. Examples of challenges you will need to be able to perform include: 1. Case 1 and Case 3 operations, day and night 2. Ability to meet time over target requirements 3. Dynamic re-tasking in a fast-paced combat environment 4. Advanced targeting pod and weapon system employment 5. Formation flying. In addition, familiarity with US military terms and abbreviations is helpful to understand what is happening once in flight. A glossary of useful terms is located at the end of this guide to help you out. ******************** INSTALLATION This campaign is designed and tested for DCS the latest Open Beta version.. I will endeavour to keep it updated as new Open Beta versions are released. I highly recommend players use the Open Beta version of DCS to get the most from this campaign. This means it will not work well on any version of DCS that is not the latest. Unzip the contents of the download to your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Missions\Campaigns\en folder. Since there is not currently an Iranian F-14 skin in game, I have used the amazing IRIAF Blue-Grey skin by Sadjad_Vosoul, which can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3304485/ Download and extract that file into your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Liveries\F-14B folder. If you do not have a folder named F-14B, then you can create one in that location, then extract the contents. If you do not do this, the Iranian F-14 in-game will visually appear to be an American Tomcat. Once you download and install the campaign and skin, you will find it in the “My Campaigns” section listed as F/A-18C – Bold Cheetah. ******************** SITUATION UPDATE JUNE 1, 2013 The USS Abraham Lincoln and its task group have taken up station in the Gulf of Oman, and will soon commence air operations in support of the invocation of Article 5. The objective of our presence is to deter the Iranians from any military expansion in the region, and to show our allies that we are here for them. Our goal is to provide support to the UAE governments in fighting the growing insurgency on the peninsula. US, British, Canadian and French special forces are now on the ground, helping advise the UAE military in counter insurgency strategy. The air wing will provide assistance to this effort, including Close Air Support over and on UAE territory, and air defense of UAE and Saudi Arabian airspace. At this time, we will not be commencing any military action against any regular Iranian military force, nor will we violate the 12-mile Iranian territorial waters or 12-mile airspace boundary. However, we will be ready to strike, if and when called upon. It is hoped that once the regime in Tehran gets a taste of our presence in the region, cooler heads will prevail and they will de-escalate. ******************** More information is included in the Docs folder inside the .zip file. ******************** Author’s Note As you may know, the release of Bold Cheetah has been delayed for quite some time. In fact, the campaign has been completed for well over a year now, but due to some real-life challenges I had to put off submitting it as an official, 3rd party developer. These challenges are continuing, and I foresee them continuing into the near future. This situation has, unfortunately, caused me to pause my pursuit of releasing Bold Cheetah as a 3rd party, paid DLC. At the same time, I’m aware that I’ve been promising it’s been “coming soon” for far too long. I have decided to release the campaign, for free, into the User Files section of the ED website. I started working on Bold Cheetah back in 2018 and finished it up in 2021. It’s been a lot of hard work, and I’m really excited for you to finally enjoy it and I look forward to your feedback. Sedlo ********************
  12. For well over a year now the catapults have been bugged on the carriers as to not allow another aircraft to hook to either bow catapult if a Tomcat is hooked to the other. This is a huge bug that leads to long lineups on the carrier waiting to get airborne, combined with the AI's shoddy taxiing ability leads to the carrier being nothing more then a huge fuster cluck where I have even had AI aircraft collide with me while I am sitting still waiting for the catapult. ED has been totally silent on this and has not said a damn thing about any fixes to either the catapults or the AI taxiing ability and instead will just dangle the carrot of the briefing room in front of our faces to try to make us forget that they are doing literally nothing to fix serious bugs in their product. And before someone comes in here and says "It's early access you need to expect bugs" Yes I am well aware that it is, but in the over 2 years we have had the SC module the ONLY decent update we have had to it is the deck crew wands for night ops and that took a embarrassing amount of time to even get that. So before a mod comes in here and locks this thread answer this for me, when are we going to see some REAL updates or even some communication from ED about the supercarrier?
  13. As it says on the title, when I land I do the usual routine of mil power for 4 seconds, idle, wait for the jet to roll back and raise the hook. But the wire just won't let go of the plane. I do not touch the wheel brakes at any point and also I turn the anti-skid off before landing so there is nothing wrong with the method as far as I know. I always do the same method but it's always a hit and miss every landing sometimes the wire will release me and sometimes it just won't even if my method is perfect. After going mil power wire pulls back slightly but aircraft does not fully roll back and only the nose rises slightly ( yes anti-skid is still off when this happens). Also tried folding the wings and using NWS but wire just pulls me off into the sea. This has been happening way too regularly recently and it is starting to get annoying since I need to restart (or respawn if I am in a multiplayer server) at each landing. Any help would be appreciated.
  14. Tried searching for this but didnt see anyone report it yet (As obvious as it is ingame). The deck seems to have multiple textures conflicting with each other.
  15. Hello, one of my biggest wishes for the Super Carrier would be a Recovery Tanker without the need for any Setup in Mission Editor. My thought is that this one can be called via the F10 Menu and will be launched from the Carrier, and takes Station like a Racetrack at 6000 feet in the close proximity of the Carrier. Greetings Sky
  16. I am not trying to act as a top gun 2. I faced a scenairo that I could not lower my landing gears and not adjust my wings back to auto while landing my F-14 on CVN-71 after bombing an emeny base. No warning was on at my advisory indicator. I guess the ejection is only solution? Thanks.
  17. Okay ... I searched the Supercarrier manual AND the ED forums for this and came up empty. What does the option, "Use native ATC text messages" do? It is found in OPTIONS/SPECIAL off the main DCS configuration screen. Before I go fly a mission with this on in hopes of recognizing what turning this on actually does, I thought some kind soul would let us all know. Thanks.
  18. Can you start a mission with YOURSELF (Player-Client) in an F/A-18 cold on the deck of a SuperCarrier while multiple AI aircraft (2) are in approach/landing. Then, after the AI are recovered/parked, you startup, taxi & launch from either waist or bow cats? I can set up the AIs and they do their thing, but as soon as I add a Client (myself) the deck is set to Launch exclusively (deck crew manning all cats), and the AIs just keep circling at 3,000ft. This all seems to occur automatically WITHOUT me initiating startup. Would it not be logical to have Recovery and Bow Cat(s) Launching at the same time? Is this a trigger thing possible in ME?
  19. I am not sue how did it happen (shown in the picture) when I hit "RAlt + J" to jump another plan.
  20. Hi everyone, In the recent open beta, the USS John C. Stennis (CVN 74) got its model upgraded to supercarrier standards, in line with all the other members of the Nimitz-Roosevelt-subclass. However, currently there's no deck crew for it. Are there any plans to enable the deck crew on the Stennis, for owners of the supercarrier module?
  21. Does anybody know if there is a setting or LUA entry or ??? that would allow-provide for the carrier to operate under Case III landing protocols even in a brilliant beautiful sunny noon environment? I would imagine IRL this is done with newer pilots and training, and it provides a much better visual perspective to view/experience the ALCS system as well as other aspects of carrier landings.
  22. For the "milsim enthusiasts", human crewed deck tractors, able to control elevators, necessary deck equipment, catapults, etc. A truly "live" carrier deck. The MP world of DCS would explode.
  23. Hello all, I'm inviting anyone who would like to participate to an AIN ship operations multi-player mission. We are going to run it on Caucasus map with no mods. There will be 4 big ships, super carrier, non super carrier, Tarawa, and Kutz for the flanker pilots. The mission will have active csar/ctld so the helo pilots can do plane guard duty while the jets do flight operations. AIN will have tutors for all the fixed wing, and at least a few of the helicopter models. There will be a few low threat level ground targets so people can practice that as well. We haven't yet set an exact time and date for this training, as we're going to run it several times, and we'll likely leave the server open and without a password while this mission runs. So come out and hop in your favorite aircraft and do some carrier practice. The tacans will work, as will the ICLS so you can even do automatic carrier landings in your tomcat. There will be tankers up with active TACANs and easy comms will be enabled. The mission will be "AIN Ship operations" in multi-player. Here is the link to our discord.https://discord.gg/JuBydbsfDn More information will be forthcoming, and I'll will add to this post. We hope you'll show up regardless of your flight experince level. We'll see you in the skies!
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