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  1. Overview Several months ago, @tobi and @Eight Ball released a little gem known as the OH-6A Cayuse. Immediately my small group of DCS friends downloaded and consumed it like someone was going to take it away. We already had a Marianas playground mission we used for all things Vietnam era and naturally dropped this helo down and started cruising through the jungle on make believe jungle ops missions in a multi-player scenario. It didn't take long for us to brainstorm a random environment providing unexpected encounters centered on the South portion of Guam simulating the jungles of Vietnam. From those early ideas, the original "Into The Jungle" mission concept was born. Since then, we've played this mission for 100's of hours and it remains fresh. No exaggeration. Over the past 10 months we've refined the experience and at this point, have something we're proud to share with the community. Anyone following @Devil5O5Youtube channel knows what I mean as he often posts videos our MP Jungle experiences. Download For those who want to jump right in, the TLDR experience is right here - Get the download here [https://www.digitalcombatsimulator.com/en/files/3342301/] Required Mods OH-6A: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Vietnam Assets Pack: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Seaking: by EightBall - https://forum.dcs.world/topic/346587-ai-seaking-mod-sh-3h-mk48/ A-4E-C: by Community Project - https://08jne01.github.io/community-a4e-c/#installation OV-10A: by Split Air - https://splitair.gumroad.com/l/fwzxn Simple Mission Restart - https://forum.dcs.world/topic/308147-simple-mission-restart-smr-server-script-to-simplify-mission-restart/ [Required for your Dedicated Server, not Client installs] Civilian Asset Pack - Naval by 8Ball - https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/ Vietnam Boats by upaut - see this video for instructions on wh ere to download https://www.youtube.com/watch?v=EdqoourYGw8 Original forum post from 2014 - https://forum.dcs.world/topic/103564-addon-tents-watchtower-uh-1-cargo/ Details First and foremost, this is designed for MP dedicated servers. Yes, you can play this solo if you want and it’s pretty fun that way, but I highly recommend sharing it with friends on a local or public server. You'll have an absolute blast. If someone wants to toss this up on a public server, please do. Have fun with it, make changes, let us know how its received. From the beginning, we wanted to create a dynamic jungle environment where we could take off from a Jungle FARP and scout the surrounding area for "VC" soldiers and equipment. 8Ball's Vietnam Assets Pack (VAP) made an excellent source of period appropriate assets. Using the Cayuse to mark and attack these random groups drove collaborative cooperation – there’s nothing better than marking targets for your buddies coming in with firepower. Concentrating both helo and fast movers on targets in a real-time randomized environment just never gets old. This cooperation fueled our weekly MP experiences and fed our desire to improve the mission and ultimately share with the community. Currently, this mission supports 18 different "groups" ranging from some "VC" soldiers in the brush all the way up to village level camps. Each group has a probability of spawning at mission start. It is rare for back to back missions to start with same number of spawns which makes scouting an important element of this experience. More on spawning below. All the action is centered on the southern portion of Guam [inside the yellow box on the map below]. This box is roughly 85 square miles of territory making it large enough to require scouting, yet small enough to experience action almost immediately. Most of the activity takes place in the general vicinity of Fena Lake which is the only significant water landmark on the island. This results in an easy to reference directional aid for all players. Additionally, there are two significant spawn points on the lake. They are labeled Alpha Hill and Bunker Hill and again aide in MP coordination. You’ll hear ejecting pilots reference these landmarks further assisting players in finding them if they’re interested in CSAR. CSAR The more we played, the more we longed for the ability to perform CSAR on the map. This was mostly driven by us getting shot down and thinking it would be cool to go and rescue ourselves. It didn't take long for us to find @Ciribob's excellent CSAR script from all the way back in 2015. It still works brilliantly today! Immediately on insertion, we were getting CSAR missions spawned whenever we'd crash/die making the experience comical as we'd getting missions to rescue ourselves - often over very hostile areas. From there, we wanted the ability to ensure CSAR missions that didn't rely on us dying and creating one ourselves. This idea fostered the concept of random CSAR events similar to the random group spawns at the beginning of the mission. Now, along with CSAR being naturally triggered by players getting killed, we added random F4-E shootdowns occurring periodically over the first 2+ hours of gameplay. Once we got those working, we went back in and added custom voiceovers for any random spawned CSAR event to further liven up the mission experience. Lastly, along with the base CSAR text messages in Ciribob's script, we added pilot voiceovers for all relevant CSAR messages. With all these gameplay elements we've managed to create a darn compelling Jungle experience that hasn't gotten old – at least for us it hasn’t. We've had so much fun with this mission we felt obligated to share with you. But before doing so, we wanted to put a little more icing on the cake. That icing comes by way of assets. From our original hidden jungle FARP we expanded gameplay into 4 jungle FARPS, a militarized airstrip, a carrier strike group and Andersen AFB. Each is a spawn point and each is as authentic as we could go without overtaxing our PCs. With the exception of the VAP, all assets are base DCS. Lastly, with recent announcement on immersive weather and fog coming to DCS, we tested the legacy fog option and were pleasantly surprised/pleased with the results and included that as a final piece of eye candy for you. I sincerely hope you get many hours of fun out of this mission. My only ask, in return for this, is your feedback in this thread. We plan on building on this experience and would love to hear thoughts from folks who've played. Additional Details Performance The guys in our small group all play exclusively in VR (Pimax 8K, 8KX, Crystal) and are lucky to have fairly beefy machines including RTX4090s. We have not experienced any issues playing this mission (I host on a private dedicated server). If you experience performance issues, we'd appreciate hearing about it, so we can adjust accordingly for future updates. Supported Aircraft - A-4E-C Skyhawk - OV-10A Bronco - F-4E45MC Phantom II - F-5E-3 Tiger II - OH-58D Kiowa - OH-6A Cayuse - UH-1H Huey Contributors A huge thanks to my partners in crime here Devil505 and @Wulf103. This creation is the result of many different play sessions over many months. Couldn’t have happened without the three of us. Known Issues There are a handful of known “issues” or limitations in the mission. None are show stoppers. - Some [N.Jungle] spawns are blocked due to static placement. This happened late in the development and we've opted to leave it "as-is" until we get the ME grouping features in the next patch enabling a cleaner debugging environment. Hopefully this won't be too difficult to correct. Corrected. - Not an issue per se, but something players should be aware of. Whenever a random CSAR spawn happens, I block future random CSAR events from triggering so we don't oversaturate the AO with downed pilots. When players return CSAR pilots to MASH locations, the mission resets the trigger allowing new random CSAR events. [see F10 Radio options] - A4 Tacan needs LUA update to work - https://forum.dcs.world/topic/290302-community-a-4e-c-v22-october-2023/page/41/#findComment-5556247 - OH-58D in state of limbo due to "half patch" release by ED. Should be fixed whenever official patch from PC released properly. ED corrected. MASH locations There are two MASH locations on the map. When rescuing downed CSAR pilots (random spawns or fellow players), the CSAR helo player must deliver the rescued pilot to one of these two locations to get credit for rescue (and resetting the CSAR trigger flag). After playing the mission a bit, you'll know exactly where these locations are on the map. Until then, use the map below for guidance (the 2 locations have ** after the name). Note: the MASH tents are identified by the + marking on the tent and is easily identified from the air. F10 Radio Menu There are a handful of player options available via the F10 radio menu. - Restart Mission: Using a handy script from @cfrag, this menu option restarts this mission on the server. This ONLY works in a dedicated server environment and requires his script on the server itself. See [Required Mods]. - How many groups: This is a handy way to see how many active groups exist on the map. This number is the real time count of groups remaining on the map. Once all originally spawned groups are eliminated from the map, all remaining groups spawn. - Spawn all groups: The number of groups that spawn at the beginning of the mission is based on a probability calculation made for each group (18 total) in the mission. If, at any time, players want all possible groups on the map, this option brings them all in. - Reset CSAR spawns: As described in the Known Issues section, random CSAR spawning is turned off until a rescued pilot is returned to MASH. If, for any reason, a player can't return a pilot to MASH (most often due to death), this option resets the trigger and enables a new CSAR spawn chance - CSAR: This is the base CSAR menu from Ciribob Random Spawning All random spawn are handled in ME triggers (not LUA code). Within the mission itself, there are 2 types of spawns, enemy ground units and friendly ejecting pilots. Enemy Ground The probabilities of each group's spawn are handled in the initialization trigger in the ME. For example the probability of Group 1 [RANDO1] spawning is 50%. At the beginning of the mission each random unit is assigned a random number between 1-100. The group will spawn if that random number is greater than the probability percentage number. If you wish to change the probability of spawning, you simply have to change the spawn percentage number. Whenever an entire spawn group is destroyed the mission creates an explosion and smoke marker over the main unit of the group. This is an easy indication that the group is dead and to move onto other areas of the map. Ejecting Pilots Whenever a pilot survives an ejection, the CSAR script creates an event. Unlike the random ground units, this mission always spawns at least one downed pilot. This event always happens 25 minutes after the mission begins. There are 4 total downed pilot events that can trigger during gameplay but come with a degree of randomness to minimize redundancy. During play testing there were times when we had far too many pilots raining down on us and I added a governor to the trigger system to reduce the number of CSAR missions. Some features of the governor are: - Scripted downed pilots are paused until a pilot is rescued and delivered to MASH. - If players decide to leave downed pilots in the field and forego rescuing, the mission ceases generating downed pilots. Should players get shot down, the CSAR script will generate a rescue event regardless. - If a player dies while carrying a rescue pilot to the MASH and the death doesn’t trigger a CSAR event, there’s a chance the governor logic never triggers another random CSAR. There’s an F10 radio option allowing players to re-start CSAR events to cover this condition. Scripts included in mission - Splash Damage 2.0 by Grimm from Dec 2022 + small power nerf by me - MIST v.5.126 - CSAR v1.9.2 plus some changes by me. All my changes are mod marked and commented - Simple Mission Restart: a tiny server script that allows any mission to restart when they set flag "simpleMissionRestart" to 1 by Cfrag Installation Run it on a dedicated server like any other mission. You can also play solo by running this like any other mission. Recommend you play the mission as a multiplayer option, however. Future expansion(s) We have lots of ideas for future expansion which may or may not see the light of day. We’ll see where this goes and what type of feedback we receive. Below are some ideas we’ve discussed. -New Fog: When this is released, I want to revisit the fog settings and have the fog dissipate as the sun comes up. We can definitely make this happen along with re-appearing sometime in pre-dawn for those that keep the server up and running. Released -CAS on my location: We’ve kicked around this concept a time or two. When no one wants to hop into a fast mover and perform CAS, we imagine it’d be nice to spawn in an AI CAS flight to attack units near the helo that called for CAS on the F10 radio menu. I am no scripting guru, so this may be something beyond my skills and/or not worth the time and effort. -Logistics: If/When ED gets this into the base game, there might be value in resupplying weapons to FARPs. We’re thinking we could limit weapons stores at FARPs and require replenishment from Chinhooks from time to time. Might be an interesting gameplay element. - Further CSAR randomness + voiceovers: Depending on staying power of this mission, the spawned downed pilots might become redundant and while there is randomness to them, there’s only 12 possible outcomes. I may opt to add additional planes and appropriate voiceovers to expand replayability. - SEAD: We do have 2 SA-2 batteries up at Tinian if anyone wants to venture up there with Phantoms or Skyhawks. You can spawn up on Saipan if you want to engage via helo’s. There’s really nothing else up there which makes the experience pretty light. We’re considering expanding gameplay to those northern islands and may focus on SEAD for that expansion. Have fun!!
  2. Been watching alot of videos on the M2 Browning Ma' Deuce, now inspired to make a wanna be controller, that will be functional for the UH-1H and Mi24P doorgun position. (hoping it will work for SA342 minigun variant and ch47 Chinook in future) **UPDATE** 07.26.2023 Eagle Dynamics added joystick binds to the Mi24P doorgun, so this build is working The minigun build is a blast to use, but agony to build. Trying to make this a fun project! ***NOTE**** if you plan to incorporate a bass shaker, you should add a relay to the trigger circuit, else any butt kicker out put will go to the shaker regardless if you are pulling the trigger our not, butt kicker wiring diagram TBA LINK TO STL FILES Spade Grip assembly https://www.thingiverse.com/thing:5863116 Top Gimbal Section https://www.thingiverse.com/thing:5927492 Gimbal Base Section https://www.thingiverse.com/thing:5932560 DCS Axis Controls and Button Assignments mappings: axis doorgun slew LEFT/RIGHT, axis doorgun slew UP/DOWN VR Re-center Fire Weapon Move Camera View Right Move Camera View Left Move Camera View Up, Move Camera View Down Move Camera View Forward Move Camera View Back Radio PTT List Parts (so far) : 2x M3-20mm screw (switch housing) 4x 1/4-20 x 3/4" bolt and nylock nut (mounting grips to c-bar) https://www.amazon.com/gp/product/B0BLKSYV3M/ref=ppx_yo_dt_b_asin_title_o04_s00?ie=UTF8&psc=1 1-1/4 in. x 2 ft. PVC DWV Sch. 40 Pip https://www.homedepot.com/p/Charlotte-Pipe-1-1-4-in-x-2-ft-PVC-DWV-Sch-40-Pipe-PVC-07100-0200/202018045 1x Cytron Arduino Pro Micro Compatible w/ Pre-soldered Headers (to be used with mmjoy2 to be programmed as windows controller) https://www.robotshop.com/products/cytron-arduino-pro-micro-compatible-w-pre-soldered-headers?srsltid=Ad5pg_FU8fbJVsHuWKCVgksU0nf4NqHeFxScMWDMW16LZgnUgTfwnzaJa0w if you do know how to program arduino use leo bodnar Bu0386 http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=204 or Leo Bodbar USB controller board http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=204 ***corrected part***, 40 x 52 x 7 bearings https://www.amazon.com/gp/aw/d/B09VL3YV4R 12mm Momentary Push Button SPST https://www.amazon.com/gp/product/B07YDGVZ9B/ref=ppx_od_dt_b_asin_title_s00?ie=UTF8&psc=1 HDPE Sheet (to make the grip brackets..) https://www.ebay.com/itm/144548391463 2x paddle switches (to adjust the VR player view) https://www.ebay.com/itm/182340027352 1x limit switch (very snappy) https://www.ebay.com/itm/372481343091 Brown filament (to print grips) https://www.amazon.com/gp/aw/d/B0B2NZM21Z?ref=ppx_pt2_mob_b_prod_image brass inserts M3, M4, M5 (you will need a solder iron to install these) https://www.amazon.com/Hilitchi-Threaded-Embedment-Assortment-Projects/dp/B07VFZWWXY 13mm Momentary Push Button https://www.amazon.com/gp/product/B08B1P43XY 65mm bearing for gimble base https://www.amazon.com/dp/B082PWXCX9?psc=1&smid=A1THAZDOWP300U&ref_=chk_typ_quicklook_titleToDp Diodes (to eliminate ghosting inputs) https://www.amazon.com/Projects-1N914-Diode-General-Purpose/dp/B08MDGGCL5 STEP ONE (PREPARE GRIP ASSEMBLY) 1) print grips and grip covers 2) use a solder iron and mount brass threaded inserts ( M5 insert for the grip covers, M3 inserts for the grip tops) 3) print switch housing, then install the temco limit switch and connect the two halves of the switch housing together. use M3 x 20mm screw to keep the housing together 4) mount brass inserts M4 size for the switch housing 5) print Front panel and trigger lever. mount M3 insert to one side of the front panel where trigger lever will go 6) add compression spring (size 9.52 x 19.05) to trigger lever and screw down to the front panel 7) install 2x 1/4-20 nylock nuts to ends of the grips on the inside, for both grips. 8 mount grips on to the C-bar ***note: grips will have a through hole on the top- purpose to channel wires through. And there are two C-bars, with different size holes at the middle, pay attention when installing the grips, if incorrect, the housing will be upside down 9 install M5 nylock nuts inside the body frame. 10 Mount body frame to the c-bars with 4x M5 x20mm screws 11 solder 4x 12mm buttons with diode and wires. Also solder diode to toggle switches. Attach buttons and toggle switches to grip. 12 run wires through holes at top of the switch. And then channel wires through housing body. Leave slack / extra wire to later connect to gimbal 13 connect pvc pipe to housing back plate with M4 screws.
  3. Siamo lieti di informarvi che abbiamo aperto un nuovo gruppo di volo dedicato solo all'ala rotante, chiunque voglia farne parte è il benvenuto. https://elicotteristivirtuali.altervista.org/
  4. Video 12/09/2024 = Talking a little about the project. Hello community, I present to you the first test of the UH-1H Huey cockpit. In this particular case, it is for you to observe and help me correct proportions and general shapes. Much of the work is based on photographs, and while I try to be as precise as possible, perhaps someone with real experience with the aircraft might notice things that need correction. Don't expect anything usable, just a white structure of the larger components of the cockpit. In the file, you will find a .jpg image with the steps to follow for installation (it may break the integrity check, meaning multiplayer mode might not work). Please remember to back up your files, and I am not responsible if you need to clean up the installation after use. You can leave comments here on the forum (but please quote me so that I get notifications). Thank you very much for your time. Best regards! ###################################################################################################### Hello community! Today, I want to introduce you to a project I started a few days ago. I'd love to hear your opinions and perspectives on it. About the Project: The main idea of the project is to update our beloved but somewhat outdated UH-1H Huey. As a 3D artist, my primary focus will be on updating the module's graphical aspects with new 3D models and textures (we’ll discuss the scope of these changes and their implications later). However, I don't rule out the possibility that, with the community's help, the changes could be more comprehensive. Considering that the Huey's flight model is excellent, and its systems are quite complete, any improvements beyond aesthetics would likely involve adding new weapons or features. Images (WIP): Progress So Far: Currently, I have partially modeled the Huey's cockpit. There’s still a lot of work to be done, but so far, I think it's looking pretty good. I've attached images of the work in progress. I managed to run some tests in the simulator with the new cockpit added to the old model, and it looks quite promising. I still need to figure out how to make the file changes through the "saved games" folder to avoid breaking the Integrity Check (IC), which I currently have no idea how to do. If anyone is willing to help in this area, your contribution would be more than welcome. -- We need to replace the file located at: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Shape" named "Cockpit_UH-1H.edm" with a new file of the same name placed in the "saved games" folder. Project Scope: Regarding the project's scope, I envision several possible options. Over the past few days, I've conducted a series of surveys to gauge the community's reaction to the project. For now, the goal is the following: A completely free mod for the community that updates the cockpit with new 3D models, textures, and animations. There would be no new functionalities. We would need to find a way to include it as a mod that doesn’t break the Integrity Check. If that’s not possible, based on the survey responses, there would be little community interest in the mod (and therefore, not much reason to continue its development). For those who have installed the mod, the helicopter will function as usual, but with a significantly enhanced level of detail in the cockpit. For the moment, both the exterior model and the interior cargo area of the helicopter would remain as they are currently. Improves on those parts would cost lots of time for a free proyect. The Reason for the Project: Essentially, I usually do things out of pure enjoyment or whim. The Huey is one of my favorite modules; it’s easy to use, fun to fly, not too complex, yet you can spend quite a bit of time mastering it. Despite this, its graphics, especially the interior, are quite outdated. Therefore, a few months ago, I started thinking about updating its textures to the PBR format. This led to multiple challenges due to the way its UVs were created, preventing the proper use of an AO pass. So, I decided to start modeling the interior in 3D from scratch. Estimated Timeframe: There’s no ETA; this is a project I’ll be working on in my spare time. Other Possible Versions: For now, I would focus on the version we currently have. I’d love to be able to choose whether to add or remove the radar altimeter and the flare dispenser at will, to make it closer to versions used in earlier periods of the Huey’s history. I’d also love to add the option for side-mounted M60s without the external hardpoints, as used by Hueys in Vietnam. If I were to develop other versions, I would be interested in a "C" version with various weapon systems used during Vietnam. I’m not a big fan of glass cockpits, so I’m not interested in modeling more modern versions of the Huey. However, these ideas are more like "dreams" rather than concrete goals, and they would largely depend on community support (since beyond 3D art, aspects that require programming are not my strong suit). Conclusion: For now, this is all. I hope the project interests you, and that together we can build this improvement. I look forward to your feedback! Best regards!
  5. You may have seen some of the recent videos from my group when flying this mission. A mission we call "Into the Jungle". This is a MP Vietnam era mission using period proper aircraft on the Marianas Map. The mission has a focus on eliminating randomly generated VC troops in and around the lake area on the southern part of the Marianas map. The mission highlights the OH-6A Cayuse and A-4 Skyhawk and was originally put together in preparation for the F-4E (which is also in the mission). Also included are Hueys and F5s. I have been asked to post this mission from some of the folks who have watched the videos. I normally don't post missions with mods in them so be aware, this mission requires a few. You could always modify the mission and exclude anything you don't want, I suppose. Here's the link to the file - https://www.digitalcombatsimulator.com/en/files/3338197/ There are a couple of video links posted there as well for those interested. @Devil 505 posts a lot of our content on his YT channel for anyone interested. https://www.youtube.com/@Devil-mn3dc Hope you get some fun from this. My MP group has been flying this for weeks and it still feels fresh.
  6. LOCALISATION: TEXTS ARE IN : ENGLISH, FRENCH OR GERMAN VOICE OVERS: CURRENTLY ALL IN ENGLISH DOWNLOAD THE COMPLETE HANDBOOK AND MISSION DESCRIPTION https://www.digitalcombatsimulator.com/en/files/3338049/ https://www.digitalcombatsimulator.com/en/files/3338050/ https://www.digitalcombatsimulator.com/en/files/3338052/ WORLDS APART UH-1 Caucasus CAMPAIGN – STORMFRONT STORMFRONT is a story-driven campaign that follows the story of SPRING 2025. As in the first part of the WORLDS APART series, you find yourself in the role of a German Bell UH-1 helicopter pilot serving in the squadron "WOLF PACK," a German Army unit (Heeres Flieger). The Huey is still in service, not least because of its proven capabilities and reliability under challenging conditions. You are part of a crew of four: your commanding officer, Peter Berger, and the two gunners, Hans and Tom. FEATURES As in SPRING 2025, you will fly with others in the squadron, but you will be on your own in most missions. Combined missions with air and ground forces and naval units from different countries provide variety in an otherwise routine life. You'll conduct both unarmed transport and armed patrol and combat missions by day and night. Occasionally, circumstances require you to perform a task regardless of the weather conditions. GENERAL SITUATION Toward the middle of the year, the security situation in the world continued to deteriorate. The three superpowers continue to negotiate with each other but remain on an aggressive course. Although you and your colleagues achieved great success at the beginning of the year, and the situation has calmed down, especially in the south of Georgia around Batumi, the overall condition remains tense. Different countries have their fingers in the pie, and Western NGOs keep independence efforts alive. Economic interests and the desire to secure natural resources have not changed either. Thus, the Black Sea region continues to be a focus of tension and a constant threat to peace in the EMEA region. The overall situation remains very complex and complicated. The rebels within the Georgian army, who are fighting the moderate central government and seeking a violent reunification with the former Georgian regions of Abkhazia and South Ossetia, are weakened but not defeated. In the regions of Abkhazia and South Ossetia, some armed forces of the regional neighbors support the Georgian population in their efforts to create a united Georgia. Far-right fascist groups are fighting Russian troops in Abkhazia. Under the auspices of the United Nations, many countries are deploying forces to separate the various competing armed groups. Parts of the German Armed Forces are entrusted with securing the southern part of Georgia and supporting the government forces in their fight to maintain peace and security in the region. In the process, the area of operations is increasingly shifting from Batumi to the north, and the squadron will probably be moved to Kobuleti in the future. YOUR ROLE You and your crew have returned to Batumi after your experiences in the spring. The situation is calm, and patrol flights are the central part of your program. Surveillance and presence. Your task is to support Georgian and German ground forces in securing the Batumi region before being deployed to Kutaisi in the north. Within your unit, callsign "WOLF PACK," you have the supporting part. You fly lightly armed patrols and transport troops and material. Until further notice, your squadron will remain stationed in the Batumi region and the local airfield. Introduction The missions build on each other, and the story evolves from mission to mission. You get all relevant and available information before each flight in the form of March Orders. The kneeboard also includes March orders, flight planning, navigation logs, airport maps, detailed maps, and satellite images. You have direct access during the flight by flipping back through the kneeboard folder. Unexpected things happen regularly, every day. Any additional information you get from other crew members over the radio. Just follow your commander's instructions because he keeps track of things. Information about unexpected things can be found under "Top Secret" on your kneeboard. It is not easy, but we rely on you to do your best to keep the peace. Good luck and always happy landings.
  7. Hi there Pretty new to DCS and have been using the MSFFB joystick for both collective and cyclic on UH-1H. Looking to amp up the realism a bit and now have purchased a Thrustmaster Warthog stick for cyclic. Been reading about mods to soften the spring but I'm also looking to add a stick extension. I'd been keen to hear from anyone with recommendations on the optimal stick extension length and whether I would still need to do the spring mod if I'm adding an extension. Also looking at economical options for a collective. Appreciate your thoughts.
  8. I've searched the forum for this, but can't locate. Sorry if this was asked before. I am looking for the Huey pilot and co-pilot models. I can't seem to locate them. I'd like to take a shot at editing for my personal missions. Would some kind soul please point me to the hidden cache of Huey Pilot goodness? Thanks!
  9. Missions by pilots for pilots and ambitious gamers. We hope this Update will be part of the DCS Beta update in Dezember ! This winter, we are releasing our second major service update. The purpose is not to fix bugs but to make improvements that allow even inexperienced pilots to complete the missions with a bit of practice successfully. A significant gap that we fill with this update is the missing patches on the flight combos of the crew and a distinctive skin for the Huey. We have designed logos and badges that will adorn the upper arms and helmets of the crew and the nose of the Huey after the update. Not least for reasons of inversion, all missions will be updated to the current state of the art. This add-on helps to dive even deeper into the world of the crew and create a unique experience. Test your skills in missions as close to reality as possible with maximum enjoyment.
  10. Wie gut bin ich wirklich als Hubschrauberpilot? Diese Frage kannst du dir nun noch einfacher selbst beantworten. Teste jetzt deine Fähigkeiten, in möglichst realitätsnahen Missionen und mit maximalem Spaßfaktor. VORAB INFO Das Dezember Update wurde ja auf diese Woche verschoben und wir hoffen unser Winter Update ist ein Teil davon. In jedem Falle gibt es aktuell 50% auf die WORL APART Kampagne im Winter Sale die Ihr nicht verpassen solltet. Diesen Winter veröffentlichen wir unser zweites großes Serviceupdate. Sinn und Zweck sind nicht Fehlerbeseitigung, sondern Verbesserungen, die es auch unerfahrenen Piloten ermöglichen die Missionen mit etwas Übung erfolgreich abzuschließen. Nicht zuletzt aus Gründen der Inversion, werden alle Missionen auf den aktuellen Stand der technischen Möglichkeiten gebracht. Eine große Lücke, die wir mit diesem Update füllen, sind die bislang fehlenden Patches auf den Uniformen der Besatzung und einem unverwechselbaren Skin für die Huey. Wir haben ein Logo und Abzeichen entworfen, die nach dem Update die Oberarme und Helme der Besatzung, als auch die Nase der Huey zieren. Die Meiste Arbeit wurde jedoch in die deutsche Übersetzung gesteckt. Dabei wurden nicht nur Texte auf Deutsch übersetzt, sondern auch die Sprachdateien sämtlicher Kommunikation der Besatzung untereinander, dies betrifft insbesondere die Anweisungen und Hilfe des Kommandanten. Dies hilft noch tiefer in die Welt der Besatzung einzutauchen und ein einzigartiges Erlebnis zu schaffen.
  11. Hello, I'm not sure if this is a bug or if it's theoretically possible, but it happens often enough for me to question it. I tried searching for previous threads regarding this, but couldn't find something with the exact issues either. Please feel free to move/close/point this thread to an existing one if one does exist. From a theoretical standpoint, helicopter rotor discs have 3 modes of flight: 1: Normal flight (air travels down through the rotor disc) 2: Autorotation (air travels up through the rotor disc) 3: Vortex ring state (air travels down through the disc, and is then recycled around the rotor tips and back through the top towards the bottom) I'm a huge believe in practicing full-down autorotations, thus I use DCS as a good platform to play around with. I am a real pilot (only ~100 hours however), so I'm not an industry veteran, and I'm well open for suggestions, corrections, and others' experiences. The issue at hand essentially seems to be the ability to enter VRS while the engine is idle or off, and the aircraft is already in a state of autorotation. To replicate this, set up at around 2000ft AGL, drop the engine to idle, and enter a direct vertical descent autorotation. Once in a stable auto at 0 knots airspeed, and 1500-2500FPM descent, firmly pull the collective to max pitch. What I would expect to happen is my descent rate being reduced, until the rotor RPM decays enough. What happens instead is a rapid increase in descent rate (Unexpected), along with the rotor bleeding off RPM(Expected). As I understand it and as the industry has been teaching, the following factors must be present to enter vortex ring state: 1: Descent rate of greater than 300FPM (This factor varies widely based on aircraft, rotor loading, etc. The FAA just uses 300FPM as a safe number) 2: Airspeed less than Effective Translational Lift 3: Between 20-100% engine power (essentially some power that's keeping the rotor spinning rather than RPM decaying) I have two ideas as to what could possibly be happening: 1: The firm pull on the collective is enough for the aircraft to enter VRS briefly as if it were still under power 2: The flight model doesn't have this simulated properly I'm at about a 50/50 split between my two theories, and I'm open to what others may have to say. I've done autos in an R44 at ~20 knots with no flare, and the rotor RPM decays immediately and arrests the descent. I'm able to replicate this in DCS as well, and I'm 99% sure it can be attributed with there being enough airspeed to be in ETL. So the only effect I'm questioning at this point is the ability to enter VRS at 0 airspeed. I know the DCS Huey flight model has been particularly prone to VRS in the past as well, based on some other forum posts I was reading. Again, feel free to question, critique, correct, or share your experiences, I've been meaning to ask this for a while and finally had some time to do it.
  12. Bell UH-1M (Huey Hog) Helicopter gunship ..... flyable, clcikable, standalone, startup procedure, EFM, fully armed..... etc etc.... Vietcong added to the infantry list in Mission Editor.... for the Vietnam War. CREDITS : see credit text in folder (Cockpit by Yakarov) This is a Hi-res cockpit of the Bell UH-1M, with a simpler startup. It is not my intention to replace the UH-1H module by Belsimtek or replicate it in anyway; however there was a perceived desire in the modding community for a fully fledged Vietnam War era helicopter gunship; and so I did the UH1C, then realised that infact the UH1M was a better configuration and carried more weapons......so..... here we have the Bell UH-1M. Startup : look in folder for "UH-1M startup procedure.txt"....... there is a switch to turn on/off hints.... If you want a HiRes cockpit with all the bells and whistles working, please consider buying the UH-1H Huey by Belsimtek, that is an excellent module and gives you the full immersion experience. This project (UH-1M) was drawn together and completed by Freddy. DOWNLOAD THE UH-1M HERE NEW LINK...... 3 March 2022 Fixed landing on moving ships ...... credit and thanks to NoCallsign for testing https://drive.google.com/file/d/1dglZauqLl1oXjf6FmsvJSua5qW-jpjdk/view?usp=sharing installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M
  13. DCS OpenBeta 2.7.7 Server IP: 144.217.252.42:10308 SRS: 144.217.252.42:5002 LotAtc: Request Access Tacview: Request Access General Server Idea What we wanted to bring to the DCS community is a server that will be persistent, hardcore, and fun. While we are mainly Rotary wing focused, this does not mean we do not like the fixed-wing airframes. Helping other players in building FARP, units, and capturing airfields is a very important part of our server. Discord<<Click me Situation Israel and Syria have been in conflict for thousands of years. Since 2022, After the ceasefire ordered by the Council of nations, Syria Has spent the last 20 years gearing up for war. Syria and the Council of Nations are not willing to allow the dictatorship to have such a large arsenal. The border needs to be reinforced to protect Israel from a possible Syrian Invasion. Once the border is reinforced, we can start the push into Syria to remove the dictator from power. Damascus is heavily reinforced by his followers. Destroy factories and airfields. Frequencies can be found in your kneeboard. There are Easter Eggs in this server mission. Good luck finding them! Game Plan Reinforce the front line(indicated on map) Push the Syrian forces from the border Move into Syria and capture the Factories, Airfields, and strategic points Dwindle the Syrian forces until the supply is low enough for an attack on Damascus Assassinate the Dictator Persistence This server is persistent, constantly evolving campaign. What this means is, everything you do is kept on the server after a restart. Supply There is a finite amount of supply for both Syria and Israel. This means if you take off in a helicopter or a jet, and loose the aircraft that will no longer be in the supply However, there are factories across the map for resupply of Airframes, Fuel, Munitions, and troops. Don't forget that you will need to resupply the airfields and FARPS with the required munitions. Statistics We save stats on the server, that includes but not limited to; Flight hours Kills Deaths Weapons Specifics AI specifics Rules Be kind.... Work together No trolling No Teamkilling Combined Arms Yes! We love combined arms users! If you would like to have the ability to have a combined arms slot, do not hesitate to ask! We keep the slots limited to users who are on the discord and have some form of reputation with Gracey's Village. This keeps trolls, and griefing to a minimum Weather The weather is a slightly bumpy, and chilly light overcast. The time starts at 730 am(first run) and continues through the night into the next day. Weather can change overtime.
  14. Original title of this thread - Intro Mission - Blown Away Reflected - sir, your dream of creating a realistic and extremely engaging campaign seems to be a reality. I sincerely hope this is a financial success for you. That being said, I picked up the Huey over the weekend and purchased your campaign based on the "buzz" around the community. I also was pointed your direction by fellow Campaign creator, @Badger633. I ran the opening mission this morning and was blown away by the immersion. I can see why people are so impressed. If the rest of the campaign resembles the first mission, I am in for a real treat! Just want to say thanks for all the HARD WORK you put into this product. Also - I am enjoying your YouTube videos on building missions/campaigns. You rock!
  15. After slinging Iso containers to unpack a certain item on a MP server, there is often 1 that will be jittering or shaking. This means that instead of 3 containers being avaliable to be unpacked only 2 are (and therefore wont spawn the unit in). Now previously you might have been able to hover or park beside the crate, attach a rope and then release it once it was hooked. As of the latest patch hovering over, or trying to attach a rope will cause a game freeze for several seconds (10-15) will will mean if you are in the air, you are now dead on the ground. if you have attached a rope, you might have some succcess and be able to detach it after a short period of time. Its quicker to sling a new crate though rather than try to fix the stuttering crate. I understand sling loading is not of the highest importance to ED right now, but can someone try to replicate this or investigate this issue. Its making those MP servers like DDCS very difficult to sling units.
  16. is there any Venom mod base on current UH-1 ?
  17. Hello all, I'm inviting anyone who would like to participate to an AIN ship operations multi-player mission. We are going to run it on Caucasus map with no mods. There will be 4 big ships, super carrier, non super carrier, Tarawa, and Kutz for the flanker pilots. The mission will have active csar/ctld so the helo pilots can do plane guard duty while the jets do flight operations. AIN will have tutors for all the fixed wing, and at least a few of the helicopter models. There will be a few low threat level ground targets so people can practice that as well. We haven't yet set an exact time and date for this training, as we're going to run it several times, and we'll likely leave the server open and without a password while this mission runs. So come out and hop in your favorite aircraft and do some carrier practice. The tacans will work, as will the ICLS so you can even do automatic carrier landings in your tomcat. There will be tankers up with active TACANs and easy comms will be enabled. The mission will be "AIN Ship operations" in multi-player. Here is the link to our discord.https://discord.gg/JuBydbsfDn More information will be forthcoming, and I'll will add to this post. We hope you'll show up regardless of your flight experince level. We'll see you in the skies!
  18. I think ED should allow stations that do not require advanced system handling to be open to everyone. Why? Look at il2 (the sim). It is really popular with its bombers and larger planes. That sim also has multicrew. Every gunner station can be used by ANYONE. It is not locked behind a paywall (you do have to own the game). Why doesn't ED do something like this? I understand the co-pilot has to own the module. And if it was a more modern plane I can understand you would need to own the module if you want to use, lets say a radar or whatever. But stuff like gunner stations or other stations that just don't justify buying the module for that. So i think it would be a good move to allow players that don't own the huey to operate the gunner stations. Some examples with random planes: Chinook: Pilot: has to own module Co Pilot: has to own module Load master: doesnt have to own module any gunner station: doesnt have to own module F4: Pilot: has to own module Co Pilot: has to own module B17: Pilot: has to own module Co Pilot: has to own module any gunner station: doesnt have to own module
  19. Grüß Euch, habe ein Problem eine Nachricht im Cockpit erscheinen zu lassen. Es soll eine Nachricht angezeigt werden nachdem ein Infanterist in meinen Huey eingestiegen ist. Habe schon alles mögliche versucht, mit Flags, mit beweglichen Zonen, die Nachricht wird einfach nicht angezeigt. Hoffe auf Hilfe. LG, Günther
  20. After searching the forum, youtube, reddit etc I saw no mention of this. I tried a few of the smaller count rocket pods and they fire way right, even when trimmed up and no slip. 19 count fire straight and true. Why go with 7 when you can have 19 you may ask? Many more options including HEAT, which for DCS stock damage model maybe doesn't matter but I wanted to put this here if some new pilot made the same mistake. Maybe saves them some sanity knowing to just forget the 7 count and stick with 19.
  21. qnh scale shows 3100 between 2999 and 3000 on the copilot's altimeter. both ways. track attached uh1-copilot-qnh-setting 2.trk
  22. Now Available for Public Download! ⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾ Tasked based helicopter sandbox mission for the Caucasus Map that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything! Features: - 100+ LZs - CSAR Tasks - Troop Insertsions - Troop Extractions - Logistical Operations - Attack Chopper Target Area - View Player Stats via F10 Menu (If enabled), plus much more! FARP Hollywood Other FARPS Instructions: Select an assignment using F10 menu. All assignments will vary in difficulty and be within range 12-28nm distance away from home base, logical task can run even further. Runtime could be between 25-45+ minutes depending on distance. Logistical task can take even longer. You must be at FARP Hollywood on the ground to select a task unless its a logistical crate mission. Troops will auto load and unload if doing a troop transport operation such as insertions, extractions, CSARs provided you are landing in the correct LZ. Want to fly with a buddy/friends? No problem. Just have the lead select the mission using F10 menu while the budd(ies) wait for instructions by the flight lead. (Ex. Have an escort for your troop ins ert operation) ⟽ Ambush Attacks⟾ Hueys and Mi8s must always be vigilant while in enemy territory as you may run into enemy ground forces in route to your LZs. You must survive throughout your entire mission even on the return trip. Smaller allied FARPS are also located within the mission to assist you on your journey for repairing, rearming, and refueling. Possible SAM THREAT. Fast and low is the way to go. You have been warned! ⟽ Ground Assault Tasks ⟾ All helicopters can perform ground assault strikes. Selected via F10 Ground Assault menu. Then Select how many players using F10 menu again. A will be taking on the mission. You will be assigned a target area. Fly to this area, seek out and destroy your targets and return to FARP Hollywood. ⟽ Troop Transport Tasks ⟾ Missions for the Uh-1 Huey and Mi8 can be selected via F10 menu. If landing in the correct area/lz troops will auto load and unload. No menu diving. While other FARPs are available to assist you, FARP Hollywood will always be your finial destination UNLESS otherwise instructed. (This does not apply to logistical operations as your finial destination could be away fr om FARP Hollywood). ⟽ Logistical Tasks ⟾ This mission also provides logistical tasks transporting crates and other containers through the campaign.You may be assigned to transport objects to other FARPS and or warehouse/supply depots. Most locations will have an ADF freq to assist with navigation. See below for freqs. Simply Select task using F10 menu. ★ Radio Freqs ★ FARP Hollywood: 40 Mhz FM Homing FARP London & MASH (Rearm, Refueling, & Hospital) Freq: 41 Mhz FM Homing (Hospital for Medivac Use Only) FARP Dallas Camp (Rearm & Refueling) Freq: 42 Mhz FM Homing Pad 1 ATC: 126.3 Mhz AM ★ Warehouses/Supply Depots Freq ★ Muhuri Supply Depot - Freq 49.10 Mhz FM Homing Zugdidi Ammunitions Depot - Freq 49.50 FM Homing FARP Freq Above ★ SRS and Other Freqs Recommendations for Servers ★ General Comms: 32 Mhz FM (SRS) KA-50 & SA342s Presets: Ch 1 - FARP Hollywood 40.0 Mhz Ch 2 - FARP London 41.0 Mhz Ch 3 - FARP Dallas 42.0 Mhz To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Things to Know: ADF Homing Audio Signal - Please be aware the morse code audio may come in and out during your mission but signal should remain. Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Mission https://www.digitalcombatsimulator.com/en/files/3313795/ **************************** Change log / Updates 12-15-202 : Fixed issue with Ground Assault Tasks 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats
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