CallsignPunch Posted December 6, 2019 Posted December 6, 2019 Which I’m sure would still be an option but I think there are a lot that like the realism factor of the whole process.....isnt the enhanced realism the whole point of the carrier module? i9-9900k, Asus ROG Strix Z390-3, 32GB DDR4-3000, MSI GeForce RTX 2080 Ti, 2TB Samsung 860 Evo SSD| Reverb G2| Custom Simpit- A variety of grips (TM/Virpil) on floor mounted TM Base, WinWing Super Tauris Throttles, Virpil Collective, TM Pedals, TM MFDs Paid Module Wishlist: AH-64A, T-38, B-1B, U-2, MH-60 Pavehawk, A-10A Map Wishlist: NAS Oceana (w/Norfolk and Expansive Ocean), Korea (Modern), Cuba, Columbia Ai Wishlist: Ships, SOF infantry, SOF Vehicles, AH/MH-6, P8,
Raisuli Posted December 6, 2019 Posted December 6, 2019 Which I’m sure would still be an option but I think there are a lot that like the realism factor of the whole process.....isnt the enhanced realism the whole point of the carrier module? Only if you like sitting at your desk watching nothing (more accurately, routine things) happen for an hour. :music_whistling: It's not entirely unlike sitting in the waiting room of a hospital, only it smells worse, you're dying from the heat in warm climates, and you can't get up to stretch your legs. It looks glamorous at this end, but too much realism is probably too much.
Steve Gee Posted December 6, 2019 Posted December 6, 2019 What are the key differences between the various CVNs that are modelled? I don't really know much variance there is in the Nimitz class carriers, so I'm curious about what to expect. (I apologise if this has already been covered somewhere, but this is a looooong thread now) The three being modeled are of the Roosevelt subclass of the Nimitz, of which there are 5 total, including CVN-74 (Stennis currently in game) and CVN-75. They have improvements over the 3 previous carriers, the Nimitz subclass, CVN-68 to 70, as improvements are always learned after the fact. The last two are the Reagan subclass I believe it is, with further changes/improvements. "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member Modules - Damn near all of them (no Christian Eagle or Yak) System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)
Pizzicato Posted December 6, 2019 Posted December 6, 2019 The three being modeled are of the Roosevelt subclass of the Nimitz, of which there are 5 total, including CVN-74 (Stennis currently in game) and CVN-75. They have improvements over the 3 previous carriers, the Nimitz subclass, CVN-68 to 70, as improvements are always learned after the fact. The last two are the Reagan subclass I believe it is, with further changes/improvements. Thanks for the response, Steve. I was really just curious about the most significant/visible differences between the three. Do they have different deck layouts, for example, or are the differences more subtle than that? i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
Steve Gee Posted December 6, 2019 Posted December 6, 2019 Thanks for the response, Steve. I was really just curious about the most significant/visible differences between the three. Do they have different deck layouts, for example, or are the differences more subtle than that? I think the differences are subtle. Think. :) Sure, there will be correct deck markings for each, CVN-71's deck is in the video, along with correct crewman markings, but I believe the three are pretty much built identical, hull wise. Even has the steering pole. :D "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member Modules - Damn near all of them (no Christian Eagle or Yak) System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)
Wali763 Posted December 6, 2019 Posted December 6, 2019 Looks great. But will only buy it, if the decksliding is resolved. Really annoying situation right now.... But Im optimistic, that ED want my money...
dburne Posted December 7, 2019 Posted December 7, 2019 Wow this is looking awesome, can't wait! Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Reflected Posted December 7, 2019 Posted December 7, 2019 This is beyond words...The animations are so good, at times I couldn't tell it was a "game" and not real life. I can't wait to try how it will work in practice, such as how the dynamic deck crew will get out of the way, or whether we'll have different radio channels for departure, marshal, and approach, etc... Facebook Instagram YouTube Discord
Ganesh Posted December 7, 2019 Posted December 7, 2019 (edited) This is the first time in 9 years DCS that i HYPERVENTILIZE :eek: Really, i am so looking forward to a living flight deck and a reasonable ATC I made a little GIF Exciting times ahead!! YES!!! YES!!! YES!!! YES!!! :bounce: Edited December 7, 2019 by Ganesh gif added regards Ganesh She: "Your orders from ED have reached a total amount of $ 1121,03 and your hardware expenses are countless..." Me: "I can´t invest my money much better until i wait for Germanys Next Top Model": The Bo-105 PAH1A1 + Vulkan & continuous work on multithread & VR optimization! Asus Z490E - 10900k@5,3GHz - 64GB 3600 DDR4 - 4090FE - Reverb G2 - MFG Crosswinds +DamperMod - Selfmade TableMounts - Centered VirPil T-50 Base with 20cm Extension - TM Warthog & Hornet Grip - TM Throttle +SlewMod - Pimped MSFFB2 for Huey - JetSeat SE on a sawn out office Chair - PointCTRL
toni Posted December 7, 2019 Posted December 7, 2019 Awesome job guys ! Concerning water rendering, dont you think is too clear ? Perhaps its an observation of mine but looking the carrier from above high the red keel submerged is perfectly visible . My question, is not desirable a darker sea looking? and even more, when the multiple cloud layers see the light, why dont SLAVE the sea apearance and color + state to the sky conditions. Best rgds.
Woody01 Posted December 7, 2019 Posted December 7, 2019 Super excited for this, not into Motley crew at all but in this case it was done so right, well done! Awesome trailer! Take my bloody money please! I am looking forward to this module more than any other from ED yet (except maybe the Hornet, but hand in hand right?). Cant wait!!! :D The Flying Kiwis - Since ages ago... Find us at https://www.simcentral.co.nz
boedha68 Posted December 7, 2019 Posted December 7, 2019 Awesome job guys ! Concerning water rendering, dont you think is too clear ? Perhaps its an observation of mine but looking the carrier from above high the red keel submerged is perfectly visible . My question, is not desirable a darker sea looking? and even more, when the multiple cloud layers see the light, why dont SLAVE the sea apearance and color + state to the sky conditions. Best rgds. Well wel. There are new clouds coming that shadowcast on land and sea. Problem fixed. :D Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
bumblebomb Posted December 7, 2019 Posted December 7, 2019 With all these hand signals happening around you, wouldn't it be nice if VR controls were available to interact with the crews with your own hand signals.:noexpression: BTW, anyone knows of any work being done in that direction... anywhere? My first thought "there is the one who goes crazy", then "IR transflective fingernail polish!!" Two cameras should do.
Sergeant_Hamlet Posted December 7, 2019 Posted December 7, 2019 My first thought "there is the one who goes crazy", then "IR transflective fingernail polish!!" Two cameras should do. You laugh, but Occulus is actually working on active hand tracking. https://www.oculus.com/blog/introducing-hand-tracking-on-oculus-quest-bringing-your-real-hands-into-vr/?locale=en_US We're living in the future now, bois.
maxTRX Posted December 7, 2019 Posted December 7, 2019 You laugh, but Occulus is actually working on active hand tracking. https://www.oculus.com/blog/introducing-hand-tracking-on-oculus-quest-bringing-your-real-hands-into-vr/?locale=en_US We're living in the future now, bois. Well, I noticed a new item under a Haptic glove tab in the settings but I've been around here for a while so... I'm not squealing in excitement yet :bored:
Crimson_Ghost138 Posted December 7, 2019 Posted December 7, 2019 With all these hand signals happening around you, wouldn't it be nice if VR controls were available to interact with the crews with your own hand signals.:noexpression: BTW, anyone knows of any work being done in that direction... anywhere? There is something already usable, Leap Motion with DCLeap Mod! Check it out, i just bought a used Leap Motion device yesterday just to try this out! You can get hooked to the catapult by just raising your thumb, and to get shot off the carrier, you salute :) Pretty cool stuff for now! https://www.digitalcombatsimulator.com/en/files/3306533/
bumblebomb Posted December 7, 2019 Posted December 7, 2019 Now take the buttkicker principle to bracelets and give feedback to your arms when you click switches. I think that might be sufficient, not necessarily needs to be applied to the fingers directly. Oh, off topic. Yay Carrier!
BavarianPilot Posted December 8, 2019 Posted December 8, 2019 Works the deck crew with heatblurs tomcat or did I missed this point? So hyped about this great work. [sIGPIC][/sIGPIC] http://www.spare-time-pilots.de Twitch BavarianPilot Youtube BavarianPilot
toutenglisse Posted December 9, 2019 Posted December 9, 2019 Works the deck crew with heatblurs tomcat or did I missed this point? So hyped about this great work. From DCS WE News : "We will also include the needed voice over files to support all aircraft types that have flown from a Nimitz-class aircraft carrier, including the F-14." https://forums.eagle.ru/showpost.php?p=4010807&postcount=211
sirrah Posted December 10, 2019 Posted December 10, 2019 Sorry if this has been asked before somewhere in the 55 previous pages :D Will the supercarrier deck actually be larger in size than the Stennis? Each time I'm on deck of the Stennis (in VR), it all just feels so small and narrow. I've never been on a real US carrier deck, but I always imagined it to be more stunningly large. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
draconus Posted December 10, 2019 Posted December 10, 2019 Will the supercarrier deck actually be larger in size than the Stennis? Each time I'm on deck of the Stennis (in VR), it all just feels so small and narrow. I've never been on a real US carrier deck, but I always imagined it to be more stunningly large. We hope it'll be the right size. That means difference of a few meters so not something that'll change your feelings. Eject and walk around the deck between parked aircraft - does it feel any bigger then? https://forums.eagle.ru/showpost.php?p=3693642&postcount=7 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Yoda967 Posted December 10, 2019 Posted December 10, 2019 Sorry if this has been asked before somewhere in the 55 previous pages :D Will the supercarrier deck actually be larger in size than the Stennis? Each time I'm on deck of the Stennis (in VR), it all just feels so small and narrow. I've never been on a real US carrier deck, but I always imagined it to be more stunningly large. Speaking from experience of US carrier flight decks, it IS stunningly large, and it feels that way until you put aircraft and GSE on it. Walking around on a carrier flight deck underway is often an exercise in ducking under wings and stepping over tie-down chains. It feels crowded, and when I was stationed aboard one as ship's company, we always had airplanes overhanging the deck edge, a clear indication that as big as the deck is, it's still not quite big enough.. Very Respectfully, Kurt "Yoda" Kalbfleisch San Diego, California "In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann
jymp Posted December 10, 2019 Posted December 10, 2019 All the Nimitz class CVN-68 thru 77 are the same length and width basically, the new Ford class are the same length wise, but the Ford class have a little wider aft end flight deck
toni Posted December 10, 2019 Posted December 10, 2019 would be really interesting to see a Ford class module into DCS in a future.
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