rrohde Posted August 9, 2020 Posted August 9, 2020 Hi, Just curious why this is the way it is: It seems that every DCS map (from the old Caucasus to the very new Syria map) has the same rather steep ramps that lead onto road bridges. Railroad bridges are usually more realistic in that aspect. The perceived angle of these road ramps looks like this: While it should be more like this: What is the reason why DCS roads generally are are using short, steep ramps getting onto bridges in DCS? Case-in-point, here's an example from Wag's excellent Syria video from Aug 8, 2020: Thanks. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Yoshua Posted August 9, 2020 Posted August 9, 2020 Because it's a flight sim not ARMA. Sent from my SM-G975U using Tapatalk
Emmy Posted August 9, 2020 Posted August 9, 2020 It’s a representation and not a replica. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Kang Posted August 9, 2020 Posted August 9, 2020 Some of them do look a little garish, but I'm afraid just making them longer causes problems in some places, where there just isn't enough space. Not sure if the terrain engine is capable to finding where the next road node would be.
Hawkeye_UK Posted August 9, 2020 Posted August 9, 2020 OP raises a very valid point, sometimes the bridges are too steep and vehicles get trapped. Its an issue for Combined Arms and needs resolution. --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
Eldur Posted August 10, 2020 Posted August 10, 2020 "This is a flight sim" is no excuse, especially after ED's Channel Map "British Pathe" video. Those ramps should have a proper angle and actually even some curvature. With all the details around, you simply can't put a <10 poly ramp there and call it a day. Probably every single friggen lamp post has a lot more. It's like having old Flanker 2.5 Tu-95 models still in there today... And CA is very much another perfectly valid reason to have that addressed.
Yoshua Posted August 10, 2020 Posted August 10, 2020 "This is a flight sim" is no excuse, especially after ED's Channel Map "British Pathe" video. Those ramps should have a proper angle and actually even some curvature. With all the details around, you simply can't put a <10 poly ramp there and call it a day. Probably every single friggen lamp post has a lot more. It's like having old Flanker 2.5 Tu-95 models still in there today... And CA is very much another perfectly valid reason to have that addressed."This is a flight sim" is no excuse. It's a reason. You think most of us sit their staring at angles of roads and stuff? No I focus on the flying. Sent from my SM-G975U using Tapatalk
sirrah Posted August 10, 2020 Posted August 10, 2020 Because it's a flight sim not ARMA. Sent from my SM-G975U using Tapatalk Candidate for 2020 most useless comment contest... :huh: Anyways... I agree with the OP that it would be nice to see these 40%+ steep ramps get fixed at some point down the development road. Sure, you hardly notice it at 20k ft while looking through your tgp, but when flying NOE in a chopper these ramps look plain silly System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Danny_P Posted August 10, 2020 Posted August 10, 2020 This is an exremely valid point! What I'd suggest in this case is posting in Urga's Syria Map forum section, provide the video and time stamps. Whilst I'm sure they're not blindly making these maps, I dred to think how much the team has been staring at the map and sanity checking it.
GumidekCZ Posted August 10, 2020 Posted August 10, 2020 +1 More shallow ramps and complete overhaul of Combined Arms human controlled vehicles. Some of them can climb mountains like Mountain Goats, some of them can accelerate against even slightest slope...(Reported but still without any comment from ED side). https://forums.eagle.ru/showthread.php?t=274211 Will not talk here about different surfaces and its friction properties under different weather conditions (dry/wet, snow, sand, rocks).
Yurgon Posted August 10, 2020 Posted August 10, 2020 Great examples from OP! I also wondered why we would see such steep ramps in an otherwise extremely detailed scenery. IMO it's not that much of a big deal, but it sure would be nice if this was addressed somewhere down the road (pun... intended, actually :D).
rrohde Posted August 10, 2020 Author Posted August 10, 2020 Thanks for the feedback so far. I could have sworn I saw a note of someone on the forum that mentioned that the reason for these kinds of steep ramps is that DCS maps are built directly on top of the water that represents the ocean, instead of using elevation maps for the region. Can anyone confirm? The only reason I started this thread was because I thought that Wags mentioned that Syria uses ED's latest terrain tech, and I assumed these steep ramps were a thing of the past. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
dali Posted August 10, 2020 Posted August 10, 2020 suspension of disbelief is one of the pivotal things in simulation. Steep ramps are not contributing to it. So yes, very valid point from OP.
shagrat Posted August 12, 2020 Posted August 12, 2020 "This is a flight sim" is no excuse. It's a reason. You think most of us sit their staring at angles of roads and stuff? No I focus on the flying. Sent from my SM-G975U using TapatalkWhen doing ground attacks on vehicles it is an issue. When flying a helicopter close to the ground it is an issue. When doing JTAC (CA) in a vehicle it is an issue. When trying to get AI vehicles across bridges in mission building it is a potential issue... so while it is a flightsimulation first, you are not just flying around at 20.000 ft doing dogfights. The question is how difficult/how much effort it is to address this? Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Gierasimov Posted August 12, 2020 Posted August 12, 2020 This Thanks for the feedback so far. I could have sworn I saw a note of someone on the forum that mentioned that the reason for these kinds of steep ramps is that DCS maps are built directly on top of the water that represents the ocean, instead of using elevation maps for the region. Can anyone confirm? The only reason I started this thread was because I thought that Wags mentioned that Syria uses ED's latest terrain tech, and I assumed these steep ramps were a thing of the past. This is true for all maps so I think it is the engine limitation. Thing is that in DCS rivers don't seem to have proper riverbeds defined and the water surface is almost even with surrounding terrain with some exceptions. It does look like The channel is a little bit better in that regard as well. Yes, DCS map is built on top of the water body and do not expect this to change soon I guess. Most of the rivers in DCS don't even have appropriate embankments that would make bridge steep slopes gone. Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
scoobie Posted August 12, 2020 Posted August 12, 2020 (edited) Hi, shagrat nailed it. To make things worse in many a chopper mission a part of your tasks is to either land on or inspect a bridge by hovering from each side, or you escort a convoy crossing these bridges along the way, that's fairly popular. In a helicopter you enjoy these ramps quite often. The ramps themselves look severely funny at some places, but watching civil traffic 'negotiating' those ramps hurts your eyes even more :) rrohde mentioned 'latest terrain tech'. I heard about it, too (probably in some Youtube interview with somebody from ED). Anyway, even if the new 'tech' is already there (huray if so!), I guess the maps won't magically adjust to it, but instead scenery people would have to come and modify all the bridges by hand. Ouch! But that's just my not overly educated guess. YES, I KNOW, bridges are not the most important part of DCS, so there's no reason for global hysteria, but still... it doesn't add up to immersion too much, does it? ;) Other quirks in this department (I'm talking about Caucasus exclusively, haven't flown much in Nevada/the Gulf yet): 1. Trains can go backwards and they can pass one another on the same track (I mean pass from the opposite directions). The latter is quite a spectacle, I almost crashed my Huey when I saw it for the first time :) 2. I'd swear some buildings are just not to scale (too small). I saw at least one in Batumi (it was a block of flats) and... somewhere else, can't remember where. 3. This auto-gen civil traffic are devils! They turn or even U-turn without slowing down. Can do other tricks, as well. 4. There are 'sunken' streets and other partly sunken objects in the scenery. For example, you can have street lights planted along a stretch of grass instead of a street, so my guess is that the street is actually there, but covered with higher elevation grass - hence 'sunken'. Again: YES, I KNOW these things are not a priority in a flight sim and no, I don't want my fps to drop by half due to sophisticated railway and road traffic simulation, sure thing. However, all these things do stab your eyes badly if you fly helicopters (or Combined Arms, which I don't do myself), and besides - number 2 and 4 in the above list have nothing to do with CPU power. Trouble is, Caucasus is free, so... yeah... fortunately I love the nature - those mountains, forests, lakes etc. :) Note: DCS today looks amazing either way, if you ask me. The last time I saw Caucasus by ED was in LOMAC, around 2005 I think, and with GFX sliders down because my rig couldn't cope with it. The difference is huge, so I'm happy regardless of all the above. Edited August 12, 2020 by scoobie i7-8700K 32GB 2060(6GB) 27"@1080p TM Hawg HOTAS TPR TIR5 SD-XL 2xSD+ HC Bravo button/pot box
rrohde Posted August 12, 2020 Author Posted August 12, 2020 This is true for all maps so I think it is the engine limitation. Thing is that in DCS rivers don't seem to have proper riverbeds defined and the water surface is almost even with surrounding terrain with some exceptions. It does look like The channel is a little bit better in that regard as well. Yes, DCS map is built on top of the water body and do not expect this to change soon I guess. Most of the rivers in DCS don't even have appropriate embankments that would make bridge steep slopes gone. ^^^^ This is exactly it. Thanks for putting that into words as I wasn't able to put my finger on it. :thumbup: PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
draconus Posted August 13, 2020 Posted August 13, 2020 +1 I don't see any engine limitations. Look at Colorado canyons in Nevada map. We have dams on most maps so the water can have different elevations. There are already some good looking mountain roads or the ones near dams. I'd call it map bugs that no one wants to fix now. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Mr_sukebe Posted August 14, 2020 Posted August 14, 2020 It would be interesting to see if this could be resolved with the updated game engine 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
ED Team BIGNEWY Posted August 14, 2020 ED Team Posted August 14, 2020 Hi We are happy to take a look and report any bridge issues. Please place a unit on the location and attach the mission or track and we will report it to the terrain teams. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Yurgon Posted August 17, 2020 Posted August 17, 2020 Please place a unit on the location and attach the mission or track and we will report it to the terrain teams. That's a great idea, thanks! I'm sure there'll be quite some feedback once the map is released. ;) For instance, I spotted another very steep bridge-entry in one of the latest videos in Haifa. But to be honest, most of my time was spent dropping the jaw further and further towards the floor, this map looks so stunningly beautiful in the preview screenshots and videos! :thumbup:
Flappie Posted August 17, 2020 Posted August 17, 2020 Guys, if you want to check every existing bridge in the Caucasus map, you can easily find all bridges here. Zoom a little and they will appear as black rectangles. Good luck! :) ---
rrohde Posted August 17, 2020 Author Posted August 17, 2020 Looks as if Ugra Media already has tweaked the bridge I used as an example in the first post somewhat: New (see here: https://forums.eagle.ru/showpost.php?p=4455529&postcount=147): Old: Credit where credit is due - awesome job! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
rrohde Posted August 18, 2020 Author Posted August 18, 2020 (edited) And then, there's this (from Wags' recent Ka-50 Syria video): Perfect for these guys: :D Edited August 18, 2020 by rrohde PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Northstar98 Posted August 19, 2020 Posted August 19, 2020 (edited) +1 Agreed, same with some tunnels actually, but they're less noticeable. It's especially glaring when you see a train suddenly climb a ridiculous incline up to a bridge. The Caucasus map has a fair share of them, the Channel has a lot less (maybe a couple that I've seen). The bridge in the Ka-50 video above kinda looks too tall for the river that it's built over, and that incline... :fear: Edited August 19, 2020 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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