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Showing content with the highest reputation on 03/26/23 in all areas

  1. I know a lot of DCS users make good use of the Patriot SAM. But the DCS core version is a rather old version and a lot of users aren't aware that I have a more modern version within my Swedish Military Asset pack. And it certainly doesn't help that I use Swedish designations for all its parts. Since the bulk of the work has been done with the Swedish version I though I'd break it free as a standalone pack, and converting it back to the original designations, for easier identification and use. And while doing so, updating parts of it. This first release will include the following: EPP ECS M903 LN with 4 x PAC-2 GEM/T M903 LN with 12 x PAC-3 MSE AN/MPQ-65 STR AN/MPQ-65A AESA 360 STR
    12 points
  2. Russian forum. ED expected on a future, update old WW2 modules to actual quality standars. Meanwhile, has on the To Do list, build on a future, more Fw-190 and Bf109 versions.
    6 points
  3. Not much happening.Just fixing bugs i keep discovering. Other things i kinda fight touching cause they´re a pita to fix... pattern and seams dont go well together.. *sigh* Meanwhile, some pics of the finished 13./JG.51 pattern. Not sure on the disruptive pattern on the main wings. JaPo/ Crandall are contradictive in that matter. Colors in general rather speculative... but the 301s were painted with brown all over so this makes a nice change.. Gonna do the Stabsversion of this JG soon.
    6 points
  4. After early access, I plan to create a separate topic on the forum -> to-do list and link it to our project planning system. Because there are a lot of requests. I'm still thinking about how to do it, but I think it will be cool! I think that's what this forum is for. Agree it's hard. But ED guys are professional. It's a pleasure to work with them.
    5 points
  5. When the aircraft is banking in EXP, DBS1 and DBS2 mode, the radar just stops scanning and reset the scan after stop banking. I have no evidance that it's the correct way the radar works. But I believe it's the same logic that causes freeze mode go blank as reported in the this thread. As you can see in the track, freezed radar image goes blank even it's inside the gimbal limits. It occurs in f18 as well. F16 AG radar bug_20230326.trk
    4 points
  6. I had been doing some research and calculations of my own as well using basic body frame lift estimations from Roskam. Apparently, the F-16 is physically capable of maintaining a knife edge between ~300-480 kts but will never achieve sustaining it (while naked) on some models because the FLCS does not allow the required and achievable sideslip ranging between 12-18 degrees at those speeds. To minimize the risk of departure at more extreme angles, it is hard limited to 10 by the computer, thus will never sustain one without cheating by rolling a few degrees and stealing some z axis lift. However, the calculations are close, and since I don't have any reference to EZ calcs based on pylon interactions, I suspect that a CFD analysis of an airframe including pylons, or even just a targeting pod, may yield very different results just based on the added body lift at 10 degrees sideslip. I make this assumption because the B and D variants are just barely capable of sustaining knife-edges at 10 degrees into transonic. What are your thoughts on xz-plane lift-forces due to pylons and stores? I'm not sure I can notice whether or not the effect exists in game, but to be fair, I'm not certain I honestly really care because there's no need for knife edges, but it would be a very nice touch. What about these inertia numbers? I titled this post flopping fish because the knife edge wasn't important. The order of y and z Inertia values are flipped in the lua. Maybe it's worth double checking they aren't flipped in the FM as well and not just a typo? I ask for two reasons. One, it's an obvious mistake or typo. Two, I sense this module feels like it has a lot more control latency than others. Excessive y-axis inertia can contribute to that effect, but it could be something else as well. It could even be realistic, but how would you know? Based on the general nature of MILSPECs, it's certainly not a reasonable expectation that any noticeable degree of latency or sloppiness would be acceptable.
    4 points
  7. Thanks! Had a little free time today so I made the helmet.
    4 points
  8. You can enjoy this mod without taking shots at us. We want to do this properly, but a proper fragmentation model needs to wait on updates that we are doing such as Multithreading. Also, some of the things listed in this script are already done in DCS. Thanks.
    4 points
  9. So are you asking for help or are you just venting? I work in the IT industry, and one of my pet peeves is when a user sends me an email just stating that [software or process name] "doesn't work". It communicates no information of value, and just forces me to ask a bunch of follow up questions to see what they're having trouble with. Make sure you have no mods installed or active, do a slow repair, clean the shader folders, and make sure drivers are up to date.
    4 points
  10. I don't want to hijack OP's thread because I think that is sort of what OP was asking; but if the devs are going to take a look at the sabre it's really the actual ballistic performance of the rounds that have been the community issue for a long time. The mod file I linked above changes the performance of the rounds so they pass through the gunsight rather than beneath it, which is the critical improvement. I believe it also substitutes the ammo type for API/APIT but it doesn't give any more options in the drop-down you show. Appreciate the attention to this Flappie!
    3 points
  11. Changing the DCS unique ID will create other issues like broken sounders etc. Since I don't want this thread to be transformed into general DCS modding I'm not going to go into detail. I consider the root cause of the issue with my T-64BV asset to be identified, and a "fix" will be part of the next release.
    3 points
  12. These are looking really great. A fantastic overhaul of the interface. Thank you for your time and effort Ryzen 5 5600: RTX 3070: 32g Ram: Virpil Cm3 Throttle :Thrustmaster warthog flight stick: Thrustmaster TFRP rudder:Samsung Odyssey plus Vr headset :
    3 points
  13. Вероятно он уже где-то в списке на подходе. Мододелам никто не мешает выкладывать свои моды в файлообменник. Но мы не будем интегрировать их моды себе в код, чтобы потом это дело поддерживать. Это накладно для нас получается. Если разработчик чувствует в себе силы и умения сделать коммерческий мод он сам идет на контакт. Мы никого за уши не тащим. Нам неинтересно доделывать чью-то незаконченную работу. Сорри. Если человек может и хочет разрабатывать симуляторы - пусть пишет нам резюме. С удовольствием рассмотрим. Вакансий у нас много: https://www.digitalcombatsimulator.com/ru/vacancies/
    3 points
  14. HHmmm... For those who like helos landing on the deck in rough seas, here are some screenshots of a NH90 (trying to) land on the deck of the Aquitaine... Old screens revival, but quite challenging situations... Hard work for the pilot... Enjoy...
    3 points
  15. Hey Pappy, The Helo landings were done like that on purpose because if you place four sh-60s on deck. The rotors were too close together so I just spread them out a little. I can adjust the landings but to which helicopter should I adjust them? I see you all love rough seas. I'm sure the sailors onboard are seasick Nice shots from you and Toan. Hey, Morpheus the link for Foudre is on page 82 of the forum. Some of the players had issues with and some didn't so PM me if it doesn't appear in DCS.
    3 points
  16. I think that the issue might be with your internet connection. Please turn it off.
    3 points
  17. hi 1) no possible it's a texture 2) click on the left mirror 3) TVC is just input dump on SFM model, better one will come with EFM 4) Below throttle you can find autopilot system
    3 points
  18. In the next note on module development, let's talk about the features of air combat on the La-7 aircraft. As previously noted, the powerful ASh-82FN engine provides the Lavochkin with superiority in the main flight characteristics over opponents at altitudes up to 3,000 meters. Based on this, the main task of the La-7 pilot in air combat is to engage in combat at low altitudes, where they can maximize the advantages of their fighter. In the world of DCS, the Lavochkin's closest competitors are the Spitfire, Mustang, Focke-Wulf, and Messerschmitt. While the Mustang and Focke-Wulf can be easily outmaneuvered in turns, the Spitfire should be defeated in vertical maneuvers, utilizing high energy capabilities. The Messerschmitt is the closest competitor in terms of its characteristics. Fighting it is almost on equal terms and largely depends on the skill of the pilot. The most successful pilot who flew the La-7 in real life was the famous three-time Hero of the Soviet Union Ivan Nikitovich Kozhedub, who had a total of more than 60 officially confirmed personal victories on La-5 and La-7 aircraft. According to his memories, Kozhedub achieved his victories primarily by striving to gain the initiative in battle. The renowned ace had the most suitable fighter to implement such tactics. Our team honored the memory of the outstanding pilot by recreating the livery of the aircraft on which I.N. Kozhedub fought. We have no doubt that the La-7 aircraft, with its introduction into the world of DCS, will make a significant contribution to the development of virtual air combat.
    3 points
  19. Barthek's CAUCASUS REDONE 2022 REV. 2 Fellow simmers, it is with great pleasure that I would like to present to you the newest revision of my CAUCASUS REDONE 2022 mod. The introduction of DCS 2.8 caused some problems with the previous version, so I decided to revamp it and enhance with some new features. The greatest change comes with the application of the sweetfx shaders which, of course, are optional but highly recommended. You will immediatelly see the difference in vibrance, tones and shading with almost no fps cost. My sweetfx settings will be attached to this post below. REV. 2, just like the previous version, gives you the option to install SNOWLESS WINTER pack, which has also been improved in some areas. I hope you will enjoy this version and have many successful sorties over Caucasus! Looking forward to hearing some feedback from you, guys! Best, Barthek INSTALLATION GUIDE 1. If you're using any terrain mods, please deactivate them to avoid potential complications. 2. Download the MOD in JSGME-ready format from HERE. 3. Unzip the content of this package to your JSGME mods folder within your DCS main folder. 4. Activate the mod in JSGME. You can find a great tutorial on how to do that HERE. 5. Preferably, set your gamma to 2.5. 6. [OPTIONAL] Download and install RESHADE from https://reshade.me. 7. [OPTIONAL] Download my reshade preset from HERE and place it in your DCS World OpenBeta\bin destination. 8. Launch DCS and pray it all works. MORE SCREENSHOTS OPTIONAL SNOWLESS WINTER / LATE AUTUMN: Answering to some requests of having a snowless version of winter, I hereby present to you some screenshots of what I managed to achieve in that regard. Below, please find the download link and instructions on how to install it. Have fun! INSTALLATION GUIDE 1. Make sure you have the main mod installed (it's not a standalone version). You can find it earlier in this post. 2. Download the SNLOWLESS WINTER pack from HERE. 2. Using JSGME (or another mod-managing software) install the optional SNOWLESS WINTER / LATE AUTUMN overwriting all necessary files when asked to do so. 3. If you want to go back to original version of winter, you will have to disable in your JSGME both the MAIN MOD and the optional SNOWLESS WINTER and then enable the MAIN MOD again. PREVIOUS REVISIONS: DOWNLOAD LINKS (previous versions) MAIN MOD: https://drive.google.com/file/d/1xhVTgDmEL0PgFq-kPAmiyDXyBOkF5v6J/view?usp=share_link SNOWLESS WINTER: https://drive.google.com/file/d/1KW73eNbsas1x4SB_jfw0WJiLxRwZdMBO/view?usp=share_link
    2 points
  20. English version / česká verze níže. DCS at airshow „Aviation Pilgrimage“ airport Pardubice LKPD 28-29th of May 2022 https://www.aviatickapout.cz/ I'm Paura CZ. I create tutorials in DCS World for Czech speaking pilots, I am also one of the managing members of multiplayer servers under the name /// MB2 \\\ and instructor of vir. squadron 1.Flight. As part of the Czech community around DCS we were approached by members of the Czech Aviation Association CZAA for cooperation in developing awareness of aviation and aviatics in general. As virtual pilots, we were invited as a performing team at the Aviation Pilgrimage public aviation event at Pardubice Airport 2023 to present the DCS World virtual simulator, our cockpits and our flying experience. This will be our second public participation where we present your DCS World simulator. So, I will tell you how we participated as newcomers in the Aviatic Pilgrimage in 2022. Photos and videos are below. Pilgrimage in 2022. Our presentation started on Friday at Pardubice Republic Square, where we had our computers/cockpits. We had two virtual reality computers ready for visitors to try out the 6dof DCS cockpits. We had a big screen with loudspeakers. The sound of Merlin engine or whistling Mi-24 rotors could be heard in the centre of Pardubice city. Our presentation was a demonstration of Czech and Czechoslovak aviation, where DCS allows to display military equipment in the colours of CZE and SVK: Spitfire, Mig-21, Mi-8 Mi-24, L-39,... For the weekend we had the whole hangar in the centre of Pardubice airport at our disposal. Hangar 10. Our program included several points for visitors: Live flights in virtual reality in L-39 aircraft. Where a visitor as a co-pilot with VR tried out the DCS multicrew with our pilot. (5-10min flight). Presentation on a projector, where three pilots, a director and a commentator showed live demonstrations with communication, for example QRA, Air policing, interception of a non-responding aircraft. Exhibition of our computers and cockpits. And of course the big screen where the DCS videos were running. Children were the most interested in VR flying. ☺ Flying was continuous. This was our goal, with eight of our pilots taking turns for the day. We had the honor of visits from prominent Czech pilots. Here the pilot of the JAS-39Gipen and the Flying Bulls Aerobatics Team, Mr. Čejka. Over 10,000 people visited the Aviation Pilgrimage over the weekend. 300 visitors took turns at our two VR pilot seats of L-39. Thanks to these three days we were invited again. This year 2023 we want to show a little more, to present ourselves more materially. It's about our passion and fandom for flying, for us virtual flying in DCS World. The event comes from our private money. If you would like to support us in this event, a partnership can be created. We are looking forward to May, Hangar 10 is waiting. -Paura CZ / paura19 DCS na aishow Aviatická Pouť Pardubice LKPD 27-28th of May 2023 https://www.aviatickapout.cz/ Jsem Paura CZ. Vytvářím tutoriály v DCS World pro česky mluvící piloty, zároveň jsem jeden ze spravujících členů multiplayerových serverů jménem /// MB2 \\\ a instruktor vir. letky 1.Flight. V rámci české komunity kolem DCS jsme byli osloveni Českým svazem Letectví ČsSL pro spolupráci rozvíjení podvědomí letectví a aviatiky obecně. Jako virtuální piloti jsme byli pozváni jako účinkující tým na veřejné letecké akci Aviation Pilgrimage na letišti v Pardubicích 2023, abychom prezentovali virtuální simulátor DCS World, naše kokpity a naše zkušenosti s létáním. Bude to naše druhá veřejná účast, kde prezentujeme simulátor DCS World. Povím Vám tedy jako jsme se jako nováčci účastnili Aviatické poutě v roce 2022. Fotografie a videa jsou výše Pouť v roce 2022. Naše pouť začala v pátek na Pardubickém náměstí Republiky, třídy Míru, kde jsme měli naše počítače/kokpity. Pro návštěvníky jsme měli připravené dva počítače s virtuální realitou, kde jsme je nechali nasát 6dof kokpit DCSka. K dispozici jsme měli velkoplošnou obrazovku s reproduktory. Centrem Pardubic se tak rozléhal zvuk motorů Merlin či hvízdání rotorů Mi-24. Naše prezentace se týkala ukázky českého a československého letectví, kde DCS umožňuje zobrazit armádní techniku v barvách CZE a SVK.: Spitfire, Mig-21, Mi-8 Mi-24, L-39,… Na víkend jsme na Pardubickém letišti měli k dispozici celý hangár v centru letiště. Hangár 10. Náš program zahrnoval pro návštěvníky několik bodů: Vývozní živé lety ve virtuální realitě v letounu L-39. Kde návštěvník jako druhý pilot vyzkoušel multicrew DCS s naším pilotem. (5-10min let). Prezentace na projektoru, kde jsme se třemi piloty, režisérem a komentujícím předvedli živě zaletěné ukázky s komunikací například QRA, záchyt neodpovídajícího letadla. Ukázka našich vystavených počítačů a kokpitů. A samozřejmě velkoplošná obrazovka, kde běžely videa DCS. Největšího zájmu o VR létání měly děti. Létalo se nepřetržitě. To byl náš cíl, kde se střídali na celý den klidně osm našich pilotů. Dostalo se nám pocty návštěv od významných českých pilotů. Zde pilot JAS-39Gipenu a Flying Bulls Aerobatics Team pan Čejka. Za víkend akci navštívilo přes 10.000lidí, u nás se v kokpitu L-39 prostřídalo na 300 copilotů. Díky těmto třem dnům, které se nám podařili jsme byli pozvání znovu. Tento rok 2023 se chceme ukázat o něco víc, více se materiálně prezentovat. Je to o naší Vášni a fanouškovství k létání, pro nás virtuálního létání v DCS World. Akce jde z našich soukromých peněz. Kdybyste nás chtěli v této akci podpořit, lze vytvořit partnerství, či prozatím máme PAYPAL. Do týmů pilotů na Akci se můžete také připojit, navštivte náš Discord a kontaktujte mne nebo Gimloo. Už se těšíme na Květen, Hangár 10 už čeká. -Paura CZ
    2 points
  21. Lets be honest the new FLIR system is utterly ludicrous. Some vehicles like the T-90 are impossible to see - they start cold irrespective of if they are ticked to start cold and even when hot are nigh on invisible. - whilst some vehicles (esp trucks) can be seen from the moon. It was better then we had the old model as at least it was consistent. The current system is an utter joke. Either get all models working correctly or none. Here is a video of FLIR looking at a rabbit (10:06) and we cannot see a tank!
    2 points
  22. USS Blue Ridge LCC-19 and USS Mount Whitney LCC-20 WIP!
    2 points
  23. I share my skins for the Spanish Armada. https://mega.nz/file/0zxCSADS#ulb6UcECikYX6vUiNG1abIRhUc0sXEE6_BD1DVWrCXM I have also created the specular textures for the nose and the rotor cover in case someone wants to use them I share them too AB-212_TopTx_ARMADA_spec.ddsAB-212_TopTx_ARMADA_spec.ddsAB-412_Nose_ARMADA_RoughMet.dds
    2 points
  24. That's appreciated, but why is Cobra never posting those things here in the Forums? @jaguara5where did you find that?
    2 points
  25. Так? Если бы ED поправили бы атрибуты юнитов, то можно было бы сразу писать о совместимости...
    2 points
  26. Yes, in order for most any optic or lit display to work with night vision, it needs to be very dim as the whole purpose of an NVG is to amplify light. On infantry weapons, any riflescopes, red dots, holographic sights such as the Aimpoint family or Eotechs, if you set them to the NV settings (on the versions that are designed to be NV compatible) the reticles will be almost invisible in normal light. But under night vision they should look okay without too much bloom. The same principle would apply to any HUDs, MFDs, and button back-lighting. The other issue is that NVGs aren't really set up for autofocusing at different planes like our eyes are. The ANVIS and Cat's Eyes family of NV were designed for aviation use and may have been intended to be more forgiving about near and far focus, but the common PVS-14 used during the War on Terror years typically was set for distances more relevant for infantry use. One thing that was invented was a sort of quick-focus lever for NV monocles that would allow a user to quickly go from near-plane when they needed to read maps, notes, signs, check weapons, work on wounds, etc. and flipping the other way for a longer focal plane to see distance clearly. I've been chatting with some of the Intruder folks who first brought the capability to the fleet in the late 80s, so that's actually a question I may ask them about whether the old Cat's Eyes and ANVIS setups were set to focus the cockpit controls or outside the jet to see terrain, tanking, etc. I'm almost certain the existing F-14 modules don't represent any of the specific mods made to F-14 As and Bs in the mid-late 90s, so while you can use NVG in the cockpit you're experiencing it closer to what crews in the early-mid 90s did when they first started adapting that capability. That in turn is where the special HSD/VDI filters and lighting kits came up, and I believe at least for the B UPGRADE and D jets their HUDs may have had that super low setting for NV, but I'd have to ask some folks. I might have some later 'A' folks I could ask too about it and see what they recall on the old original HUD.
    2 points
  27. Hi. Nice research job, thanks! Requested.
    2 points
  28. It would be great to see a CA server, especially after they redo/update all the infantry units. If ED made controllable infantry of all types, anti-tank, anti-air, heavy/lite arms etc, in first/third person that would make CA a game all in its self. Of course, all VR supported too. I don't think it'll happen anytime soon, if at all. I'm sure if they did, it would bring in so many other players as well. ED could even charge $50+ for the newer, updated version of it.
    2 points
  29. This is the main point. And yes the bubble canopy on the Spit might as well be just a flat canopy, with current DCS no limits we have more than a bubble canopy in all the planes , since we can stick our head out. IL2 I got used to it quickly, but it is too restrictive, for example, I cannot see the fuel contents of the P51 fuel gauges, so doing it right, with the limits where the head cannot get out of the cockpit would be great, but that you can still move around and be able to see fuel gauges like in the P51, I am all in for it.
    2 points
  30. dcs.log you can find in this folder - C:\Users\YOURNAME\Saved Games\DCS\Logs
    2 points
  31. It's located in your DCS saved games folder. For me it's this one: C:\Users\stefa\Saved Games\DCS.openbeta\Logs\dcs.log
    2 points
  32. А Ми-8 есть в списке обновления?
    2 points
  33. Foveation in OXRTK works differently, it uses conventional variable rate shading method for resolution changes between outer/inner areas of the screen. Varjo’s method is rather unconventional by rendering 2 virtual screens per panel each with fixed resolution depending on your PPD setting (though still adjustable via subsampling or supersampling of each screen). In the past, OXRTK, which doesn’t support DFR in DCS, typically gave me 1 ms GPU frametime reduction in FFR mode but the new DFR mode definitely gives much more performance. Even DFR via OXRTK in MSFS still doesn’t yield this much performance uplift that we see in DCS. So the way Varjo does their DFR is incredibly effective. Of course, the app itself has to support this method and this is why you don’t see it in other games thanks to fragmentation of tech in PCVR in general. I’m hoping mbucchia or Varjo themselves will be able to enable this mode system wide for other games somehow, the underlying framework is already there.
    2 points
  34. Hi rato, these are old screenshots (DCS 2.7.x), and I like to have strong (more realistic ?) winds at sea, and large wakes for all ships. Now, you are right, I think ship movements are somehow unrealistic when winds are below 20-30 kts on sea surface. But that means more than 40 knots higher.... Also, modern warships are stabilized by active underwater fins on each side of the hull, so it's difficult to have significant roll movements. Enjoy !
    2 points
  35. huh? everything? If you look through the ATFLIR and see absolutely nothing although there are supposed to be all kind of tanks, APCs and stuff down there that list is going to be long.. Good luck finding an SA-3 P19 Radar even though the sun is burning down on it.. Your best bet is using TV. The FLIR is completely borked, it's not about some models lacking a good heat signature.
    2 points
  36. Hey! Thanks for the simplified miz file, it helped me greatly with troubleshooting. There are two things going on here: 1) My antiship version of the SM-6 is somewhat restricted compared to the anti air version. This is due to DCS limitations. I can't have the SM-6 AShM use the full range envelope (0 - 130 nm), I had to decide which end of the envelope I wanted to sacrifice. I chose to sacrifice the short range capability since it's a massive long range missile. In short, the SM-6 AShM has a range between 25-130 nm. In your test mission the Type 055 was at knife fight range (24 nm) and therefore the SM-6 AShM would hit just a couple of hundred feet long of the target (remember the minimum range is 25 nm). When I moved the Type 055 to 26 nm no SM-6 AShMs are being fired, and that's because it needs AWACS coverage for initial tracking. So when I also added an AWACS - boom - all SM-6 AShM will hit their target (unless they are shot down by the Type 055 defenses). In short, the SM-6 AShM has a range between 25-130 nm and needs AWACS coverage to function properly. (Snippet from the readme.txt) 2) Why did the US ships fire the SM-6 AShM if the target was within minimum range? Well, let's just call it a coding glitch, haha. I've fixed the minimum range issue and it will be part of the next release of the US navy assets. But until then - make sure you're not engaging in knife fights while carrying a long range sniper rifle.
    2 points
  37. I understand that ED are letting us know about a new plane and it seems letting other developers know that a new plane is coming and that it has now been taken/assigned to a developer. (its a rather strange way to let other devs know from a PM point of view) But also the news about the beginning or end of a sale, I believe its hardly worth pointing this out to people who know the sale is going on and will have already made their purchases, just seems like filler to me. ED this is the really the big opportunity each week to tell us major news that's going on in the world of DCS even it its ages away from release, I know you may say look at the forum but not every one will do that. What would be nice from these news letters is some info on a regular basis about the EA modules that are still in development, that have had little to no news about them last year, for example. The Mosquito, which had very little news last year but surely still had a ton of development done in the back ground that would be worth sharing And I must say it The forgotten Yak52, no news at all from what I can recall in 2022, this module has been in EA nearly as long as the Hornet nearly 4.5 years to be exact, the Hornet released the 1st June 2018, the Yak52 Aug 3rd 2018. The Yak52 is a way less complex plane than any of your other modules, but you have fallen way behind in finishing it off and it seems it truly is a forgotten module for ED, for a module with much more simplified systems as this bird, it could/should have be completed by now and out of EA years ago with all the talented coders that you have on board at ED now. (look what you did with the BS3) Sure they will come in here and say we have no news to share and will share it when we have some but that's the std reply for everything for this type of question. I really believe the news letter content creators should have a good look at refreshing what they put out to the community, as its starting to look a little stale, but that's only my opinion. Cheers
    2 points
  38. Thanks to the generosity of @rrutko I've started work on an AH-64 profile... static data is working, now the more challenging part for dynamic data. I expect this profile to take some time as I learn the module and how it exports data.
    2 points
  39. We are working on the standalone version with a Radar more like the 104...but it will not be at all easy to operate
    2 points
  40. I got MT to work fine with Oculus. Take a look here:
    2 points
  41. The A-10C was succeeded by the A-10C II Tank Killer. It's a slightly more modern version with a few new systems. Almost everything you see in old videos and tutorials still applies, the aircraft are like 95% identical. And the remaining 5% make it much more combat effective. The A-10C II Tank Killer is totally worth it. As an added bonus, it includes the old A-10C module, so you can choose which one you want to fly on a per-mission basis; old content that was designed for the A-10C is still going to remain compatible this way. The A-10A is part of the Flaming Cliffs package. It's got simplified systems, it doesn't have a targeting pod and it's just all around outdated. Unless you intend to fly 1980s to 1990s type conflicts, I'd say there's little value in the A-10A for DCS World. Plus there's very little content for it, whereas the A-10C and A-10C II Tank Killer modules both have a plethora of missions, campaigns and tutorials available for them. Can't go wrong with the A-10C II Tank Killer module!
    2 points
  42. i totally agree that the FLIR is hosed. i am placing my bet that ED will claim this video is modern tech that was not available in the 80s. but my own experience with thermal imaging from that time, the tech worked much better than "correct-as-is" DCS does. unfortunately they will not consider my testimony because there is no evidence. any video or other proof from that period would be a breach of clearances we all had. pictures or documentation was / is highly illegal. when the plywood targets popped up on range, they were easily seen. they got their heat merely by being horizontal before pop-up and gathered radiant energy.
    2 points
  43. As mentioned above we changed the policy on releasing information on third party projects when they are approved, this helps other teams decide where to best put their own future plans for modules. As for the base game, we have just released multithreading, it was featured in our newsletter and a very big step forward for our teams. We will release more information on core / base game developments when they are ready, but it will probably not suit your own time frame, development will always take a long time and does require some patience. thank you
    2 points
  44. I can ask, but at the moment our engineer is very busy with MT and tweaking, for him to take time out for a in depth newsletter piece would not be good timing. Maybe something for the future when things are not so busy.
    2 points
  45. DCS: PC-9/A by Check Six Simulations module aircraft team
    2 points
  46. And the conversation rambles on, with a complete disregard for it actually being answered by Heatblur earlier! GG Internet
    2 points
  47. I don't use gimp but anyone can do it with MS Visual Studio Community which is free. Unzip the texture file first. Sort by file size. Start with the largest file. Roughmet files should say "Roughmet" and Normal files should say "Normal" or "_N" or "Nrm" or "NM" so you can also search by name. I don't optimize diffuse or color textures (unless they're really unreasonable like 4K texture for pilot's face) but you can if you're really starving for VRAM. But this would reduce image quality. I usually make Roughmet and Normals half (1/4 actually) of diffuse. So if diffuse is 4096x4096, I reduce Roughmet and Normals to 2048x2048. (Refer to image below). If diffuse is 1024, I make Roughmet and Normal 512 etc. All resolution must be power of two (512, 1024, 2048... etc) If it's 32 bits per pixel as in the image below, then change the format to "BC3_UNORM" or "BC7_UNORM". It should automatically convert to 8bpc If the texture is for ground unit, search for FLIR and reduce them to 1024x1024. There's also separate FLIR.zip file in /Bazar/World/textures/ Then just save, re-zip the files and make sure zip file name matches original. Make it into a mod and install using mod manager. Roughmet are for defining surface finish. Whether it's glossy, matte, metallic, etc. They really don't need to be 4K nor 32bpc. Normals are for bumps. Usually used for rivets, bevels and grooves. Imagine 8bpc as 3D printer that prints the rivet in 256 layers. And 32bpc would be printing the rivet with 16 million layers. Original (65MB) Optimized (5MB) Currently, I optimized texture files in: /Mods/aircraft/(aircraft name)/Cockpit/Textures/ /Bazar/World/textures/ /CoreMods/aircraft/(aircraft name)/Textures/ /CoreMods/tech/TechWeaponPack/Textures/ /CoreMods/tech/USS_Nimitz/Textures/ Starting with the largest ones.
    2 points
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