Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/24/23 in all areas

  1. large military chemical processing plant is under construction. I think only carpet bombing will be effective enough. Since there will be a lot of repeating structures placed in different positions, the Factory will be placed as a fortifications template.
    15 points
  2. Dear all, as always we would like to ask you for your kind feedback. This patch includes new missions for the DCS: Sinai map, improvements to the AIM-54 Loft and notch behavior (with a big thanks to ED who facilitated the fixes!) as well as further improvements to ground handling. We hope you enjoy the patch and thank you for your kind feedback and continued support! Team Heatblur DCS F-14 Tomcat by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. Improved AIM-54 loft. Improved AIM-54 notch behavior. Fixed laser issues with painted objects. Possible fix to INS readout bug on TID. Refined gearing ratio between pedals and commanded NWS angle for better ground control. Reduced pitch trim actuator speed by 25%. Reduced carrier catapult shot speed target by 15 knots to be more realistic. Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%. Increased volume of DLC deploy sound. EDIT: Hotfix 28/07/2023 DCS World Weapons. AIM-54 loft trajectory adjusted
    14 points
  3. I've been busy updating the Swedish military assets, all 37 of them. I'm almost done and will begin releasing the updated versions shortly.
    13 points
  4. Heatblur changes are in. Notes are a little late but will be added soon. DCS AJS-37 Viggen by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Fixed Black Screen during EP13 operation. Set the default position of manual fuel regulator to AUTO. DCS F-14 Tomcat by Heatblur Simulations New: Added Quickstart Missions for DCS: Sinai map. Improved AIM-54 loft. Improved AIM-54 notch behavior. Fixed laser issues with painted objects. Possible fix to INS readout bug on TID. Refined gearing ratio between pedals and commanded NWS angle for better ground control. Reduced pitch trim actuator speed by 25%. Reduced carrier catapult shot speed target by 15 knots to be more realistic. Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%. Increased volume of DLC deploy sound.
    10 points
  5. Patch notes discussion for July 2023 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.7.42583/ Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo DCS World MP. New feature. Slot types filtering feature added to client MP. Server restart leads to client being timed out or client DCS hang - fixed MP. Key combo does not work in the role selection window in MP - fixed ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map. ME. GUI Error when try to create new payload - fixed ME. GUI Error when try to open fuse adjustment panel in some case - fixed ME. GUI Error when try to Copy settings in some case - fixed AI ground units will now attack enemy trains AI ground. The cause of collision and intersection of ground unit shapes has been eliminated AI aircraft. Overloaded OH-58D cannot take off - fixed AI aircraft. B-52H will not use all flares on the one incoming hostile missile AI aircraft. Some planes suspension nose / tail gear animation corrected AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model fixed AI aircraft. After task Embarking, the helicopter remains on ground - fixed AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide. Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second. Cameras. Corrected default camera position for the F4 view L-39. Corrupt damage models - fixed Corrected inaccurate terrain shadows appearing in some cases Weapons. Some weapons pass through terrain and objects without exploding - fixed Screen flickers black in some case - fixed Exploded bridge has an ugly explosion crater - fixed Authorization. Failed auth resets users options for the module - fixed Encyclopedia. Wrong Harrier entry - fixed Weapons. Kh-59 missile changes direction when target is already dead - fixed Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed CTD when Mi-8 is destroyed with a specific payload - fixed ATC comms mix up between maps - fixed DCS: F/A-18C by Eagle Dynamics Improved target hold mechanism in STT. Fixed: TDC Cursor not shown after switching from A/A to ACM Fixed: Trains on ground radars Fixed: Radar Range in VS on AZ/EL Page Fixed: ARC-210 modulation set in ME is not respected Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range Fixed: VS detects and locks aircraft set to Late Activation before they activate Fixed: Targeting pods loses point track on weapon change Fixed: Auto bomb mode sometimes ignores countdown. Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly Update "Mission Qual" and "Weapons Qual" to standard ED graphics DCS: F-16C Viper by Eagle Dynamics Improved target hold mechanism in STT. Added Thrustmaster Viper TQS Default Profile Fixed:MAN AUTO waypoint sequencing control. Fixed:New Ground Emitter sound played when missile inbound Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy. DCS: AH-64D by Eagle Dynamics Altitude Hold logic corrections Added mixed AGM-114 loadout Fixed: George enter VRS too often Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed Fixed: George refuses to fire gun after first engagement Fixed: Extra symbols on EUFD Fixed: George AI as pilot loses height for no reason Fixed: IAT inertial track behavior for primary tracked target Fixed: VR Collective issues - Collective raises with no user input. Fixed: INU alignment resets when APU is turned on from External Power Fixed: Ground power GPS alignment can be broken with APU start Fixed: PLT and CP/G TADS Desync issue - Slaved TADS Fixed: MPD Brightness knobs not working cold and dark with input pushes Fixed: Flat tires are not fixed with repair. Fixed: CPG joins after APU start - no sync of engine start or rotors Fixed: Multicrew Hold mode indications not Syncing Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog DCS: Mi-24P Hind by Eagle Dynamics Added: subtitle for Petrovich AI for target miss Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat) Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun Improved: bomb struts are removed from pylons for weapons which don't need them Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter Improved: Weapon release button cover opens automatically when weapon release is pressed Fixed: More than one R-60M goes off rail sometimes if RS button cover is open Fixed: DISS-15 system works without power Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe" DCS: F-86F Sabre by Eagle Dynamics Fixed: Radar ranging for gunsight reticle. DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN morse code can be heard although TACAN volume is OFF Fixed: Radar gunsight solution incorrect Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes DCS: A-10C II Tank killer by Eagle Dynamics Fixed. Two AIM-9 have launched from one point if manually selected Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver Fixed. ARC-210 modulation set in ME is not respected Fixed. CDU reruns BIT test when hitting "PREV" key after first startup Added. Wheel chocks Added. AN/ALQ-184 Long Pod Added. Copy Feature for UFC and CDU DCS: Bf 109K-4 Kurfurst by Eagle Dynamics Unsupported ‘Signal Starter Crew’ command removed Added wheel chocks DCS: FW 190A-8 Anton by Eagle Dynamics Added wheel chocks DCS: FW 190D-9 Dora by Eagle Dynamics Added wheel chocks Official template now available to download here DCS: AV-8B N/A by RAZBAM Simulations Fixed: Radio Microphone Keybind behaviour DCS: MiG-19P by RAZBAM Simulations Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues. DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: INS ALignment too sensitive to movement Fixed: Rear Cockpit Throttle Mic switch keyboard bind Fixed: Radio Presets Channels cannot be updated in cockpit Fixed: CTD when selecting OFF Missile Fixed: fuel flow NaN crash at Mach 1.4 in release builds Fixed: Rear cockpit HOTAS for TGP Fixed: Gun Funnel position Fixed: TACAN information now synchronised between cockpits Fixed: Corrected issue with unpredictable trim behaviour at high Mach Fixed: ILS information now synchronised between cockpits Fixed: scratchpad flashing after successful TGP PB17 use Fixed: Master Arm ON required for Emergency Jet Fixed: Error when entering SP number without route Fixed: HUD N-F Box visibility Fixed: radar Auto ACQ min range Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout Fixed: radar debug window visible on release Fixed: broken Mark Points Fixed: Invalid values shown on HUD Fixed: scintillation option Fixed: HRM Patch window selection bugs Fixed: radar antenna limit bugs Fixed: glitchy RBM noise pattern Fixed: Radio 1 and Radio 2 active frequency not syncing Fixed: Emergency canopy jettison not repairing Fixed: Correction for NVGs not removable if active and removed by ground crew Fixed: Oil Pressure caution flickering during engine startup sometimes Fixed: Corrected missing ejection delay when ejection mode is NORM Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery. Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture. Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture. Fixed: Corrected spelling error for the 492nd liveries. Fixed: Ejection Pilot model standing lower than the surface. Fixed: Uneven Intake Ramps. Fixed: Damage Model missing Shells. Fixed: excessive CPU use with HRM Patch in multi crew when not in command Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer Fixed: Glitches when entering Lat/Lon coordinates on UFC Fixed: Exiting GUNS should stay in A/A master mode Fixed: Multicrew desync issues Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power Fixed: WSO backup ADI not caged for cold start Fixed: Removed graphical glitch from WSO seat when controls being hidden Fixed: INS alignment & sync issues Fixed: instant SH alignment Fixed: HUD INS message when INS set to OFF Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4 Fixed: WSO RHC AAI switch (IFF working only once) Fixed: compatibility with older processors without AVX support Fixed: TSD map behaviour during INS alignment Fixed: HRM window selection gimbal limit & blind zone bugs Fixed: ugly RBM noise at max gain / GC0 Fixed: NAVFLIR not available for WSO in Multi Crew Updated: Collision Model Updated: External Model + LODS Updated: Cockpit Model + Textures Updated: Removed unjettisonable ACMI pod from missions Updated: INS alignment & sync Updated: Increased IFF range to 100NM Updated: AA Gunsight (WIP) Updated: Lowered the GS boresight Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts Updated: Revert pitch CAS gear handle input change (WIP) Updated: Kneeboard page Updated: Flight Control minor correction to more closely match mech checks Updated: Minor tweaking to lateral aero coefficients at very small sideslips Updated: Gear configuration values Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL Updated: Ejection Pilots are now using separate textures. Updated: Pilot Visor Improved: Stores drag count tuning improvement against performance charts Improved: FM based on automated testing Improved YAW CAS to avoid out of phase control feedback loops causing oscillations Improved: Adjusted stabilator to more closely match control surface checks Improved: multi-cockpit canopy animation synchronisation Improved: HRM TTGo reliability Improved: HUD repeater rendering and included it in RCD images Improved: radar CPU performance Improved: kinematic consistency between seats during multi-cockpit Improved: Adjusted ECS airflow sound gains Improved: TGP power switch now goes to STBY for engine on mission starts Added: TACAN Volume Ctrl Added: ILS Volume Ctrl Added: TEWS Volume Ctrl Added: WPN Volume Ctrl Added: Ground Crew can change GBUs Laser Codes Added: Radio 1 and 2 MC Synchronisation Added: SSE2, SSE4, AVX support Added: RWR synchronisation Added: HUD Control Synchronisation Added: A/G radar band controls Added: improved roll and yaw keyboard control Added: Information message for emergency CAS disengage and JFS bottle refill Added: MIC switch to ON during Auto Start sequence Added: More Pilot Visors Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers. Added: kneeboard indication of the alignment method to use Added: NVG brightness adjust controls Added: AAI & EID Synced Added: HRM active antennas scintillation Added: A/G radar channel/band controls DCS: JF-17 by Deka Ironwork Simulations Fixed: FPM behaviour on MFCD radar page DCS: SA-342 Gazelle by Polychop Simulations Improved: Engine performance and torque limitations adjusted This is a continuous iterative process and there may be further changes in the future Improved: SAS behaviour adjusted Improved: Adjusted visual rotor speed Improved: Auto-hover improved Heading slave to camera still WIP Improved: Autorotation behaviour Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing Fixed: Fuel mass bugs Fixed: Mistral reticle not showing Fixed: RWR Crash Fixed: FFB cyclic trim implementation Fixed: Lateral force improvements Fixed: Removed pilot sight clickable when sight is not visible Fixed: Overtemp issues Fixed: Bort numbers were not functional Added: Replaced HOT3 missiles with ED weapon Added: basic sling loading Helper UI to be added later Added: Periscope now has laser range finder Added: Pilot sight will be hidden when spawning without any weapons equipped Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough. Added: keybinds for radar altimeter (joystick) Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece. Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France. DCS Mirage F1 by Aerges Optical Sight improvements and fixes: The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits. The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon). Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed. Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle'). Other systems fixes: Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position. Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air. Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted. Fixed Standby Horizon initialization pitch error at hot start. Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON. Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. 3D model and textures: Adjusted spherical Indicator airplane symbol. Miscellaneous: Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action. Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key. Fixed left mirror, it doesn't freeze anymore at certain view angles. Training missions: Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position. Landing training mission minor fixes. Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures. Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE). DCS: C-101 Aviojet by AvioDev Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. DCS AJS-37 Viggen by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Fixed Black Screen during EP13 operation. Set the default position of manual fuel regulator to AUTO. DCS F-14 Tomcat by Heatblur Simulations New: Added Quickstart Missions for DCS: Sinai map. Improved AIM-54 loft. Improved AIM-54 notch behavior. Fixed laser issues with painted objects. Possible fix to INS readout bug on TID. Refined gearing ratio between pedals and commanded NWS angle for better ground control. Reduced pitch trim actuator speed by 25%. Reduced carrier catapult shot speed target by 15 knots to be more realistic. Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%. Increased volume of DLC deploy sound. DCS: Black Shark 3 by Eagle Dynamics Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely) Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter. INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed DCS: P-51D Mustang by Eagle Dynamics P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days DCS: Syria Map by Ugra Media Added lighting with new real-time technology Added right-hand traffic in Cyprus Added kneeboard (tablet) Mission generator updated Added helicopter landing sites on GUI map Added parking places for big planes Improved and optimised urban development models Improved models of airfield hangars Improved models of original objects Added destruction models for Aleppo power plant and Lafarge factory Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus Trees in the forest have been optimised Simplified tree collisions Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY Fixed taxiways at Tal Siman, Beirut Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa Corrected the signs at Akrotir, Incirlik Removed objects from Rene Mouawad car parks Removed objects from Kingsfield glide slope Fixed bugs in vector data and scenes Map description updated Added objects at road and railroad crossings Two types of fuel stations added Two types of roadside cafes added Improved motor vehicles and ships New trains have been added Cars for right-hand traffic have been added Improved city and field assemblies Improved road and railroad assemblies DCS: South Atlantic Map by RAZBAM New - Major switch in technology used across all city blocks across the whole map New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia New - Complete redesign of city blocks using all new models which are in keeping of the region New - Major tree distribution adjustments to get rid of tree patterns across the whole map New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc Adjusted - adjusted many models to reduce poly count and improve textures and performance New - Rural areas have also been given some love with new villages Adjusted - Reduced surface file size to within ED recommendations Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback) New - Added Deep water port for Rio Grande New - Added hidden airfield in the north for small aircraft. Happy hunting DCS Campaigns DCS: F-14A Zone 5 Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically handle the radio Randomized wild cards for better replayability Randomized threats at the EW range for better replayability Safety trigger added to avoid radio anomalies Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14A Fear the Bones Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically switch radio channels Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14 Speed & Angels Campaign by Reflected Simulations Safety trigger added to avoid radio anomalies Mortality not enforced P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Minor trigger zone fixes F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefing. Minor trigger tweaks to improve game play. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – AI voice overs replaced by human actors Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Mortality not enforced DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Mortality not enforced DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Mortality not enforced Spitfire IX The Big Show Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Mortality not enforced DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated mission for IR The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly. DCS: MAD Campaign by Stone Sky All missions for SA-342 Gazelle set weapons and fixed minor bugs DCS: MAD AH-64D Campaign by Stone Sky New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 1: AI Wingman not responding to menu commands. Fixed. Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff. Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought. Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary) Mission 4: No Pathfinding issue found (time related safeguard has been already implemented). Additional Radio F-10 menu option added to bridge that part. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 13: Adjustment to help reduce A2A refuel collision. DCS: F/18C Raven One Campaign by Baltic Dragon Mission 01: fixed issue with Saint climbing too late fixed issues with cut off comms fixed issue with Saint's altitude during RTB Mission 03: Improved Smoke's fuel management Smoke will now correctly refuel Smoke will correctly perform show of force Smoke will correctly engage all other targets (including the jeep) Fixed problems on deck on RTB Mission 04: fixed issue with Raven 11 stuck on the catapult Mission 08: changed weather settings, the speed boats should be much better visible in NVGs now added green-tinted kneeboard for night operations Mission 09: Fixed issue with Mirages taking fuel from the tanker Fixed issue with leisure boat not moving from the pier Mission 10: Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points Mission 14: Completely re-worked the startup and takeoff sequence (all flights should now take off correctly) Reworked zones and altitudes to ease the "Thunderstorm" condition Added "mission complete" message before jumping to M15 DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon Mission 10: updated triggers for Sluggo attacking SA-6 added Link16 settings Mission 12: fixed problem with Iranian corvette hitting the pier added Link16 settings DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: AI voice overs replaced by human actors All missions: AI aircrafts chatter when not supposed - FIXED Mission 3: Interceptors not reacting as supposed - FIXED
    8 points
  6. In regards to controlling missiles in my assets. I have explained this many times in the forum thread (I will add an entry in the FAQ). It's not that I don't know how to add the Combined Arms features of radars and missile control. The issue is that if you use them, all advanced features are removed. You basically make all SAMs the same. I have yet to find a way to implement different seeker head types or the correct number of missile channels when using the CA control feature. And I primarily make my assets for AI use so I will always prioritize the real life characteristics before human control. If I can implement human control without sacrificing real life characteristics and features - I will do it. That's why most guns are human controllable.
    8 points
  7. These were added in as well at the last minute. Thank you ED - Updated: Engine texture with "NO PUSH" and "NO STEP" Stenciling. - Added: 48th FW 70 Year Anniversary Liberty Heritage. - Added: Tiger Meet of the Americas 2005 Livery. - Added: Darkness Falls Livery. - Added: AF89-501 (Shark Mouth) Livery. - Fixed: Material error used by BORT Numbers. - Fixed: Small 3D model normal errors due to damage model of the Avionics Bays/Radome. - Fixed: Nose Door Numbers for 2000 and 2001 Liveries. - Changed: Main menu icon graphic.
    7 points
  8. F-15EX V1.7 has entered final testing!
    7 points
  9. New in the Hog from DCS version 2.8.7.42583 is the posibility to copy markpoints to existing waypoints. ("Copy Feature for UFC and CDU" in the change log) Until today, whenever you had a markpoint displayed on the CDU or hooked on the TAD, you could press the OSB 9, labelled "?x" on the CDU or OSB 17, lablled "x?" on the TAD to create a new waypoint with the nr x From this path, before pressing the OSB, you can enter an existing waypoint number or name on the scratchpad. Result will be that the corresponding waypoint will be overwritten with the data from the markpoint you had on the CDU or hooked on the TAD. Practical example: You have a waypoint 8, called TGT. in the target area, after you attacked TGT, you spot another target. With any sensor available to you, you create a markpoint on that new target. After that, perform one of the following actions: On the CDU (repeater): enter "TGT" or "8" on the scratchpad and press OSB 9, labelled "?x" On the TAD: Hook the markpoint you just created, enter "TGT" or "8" on the scratchpad and press OSB 17, labelled "x?" Both actions will result in waypoint 8/TGT been overwritten with the data from the markpoint on the new target. It's not a huge gamechanger, but it's a handy little tool.
    6 points
  10. Dear all, as always we would like to ask you for your kind feedback. Mainly the RB-05 fixes finally made it in that were left out the previous patch (our apologies again), we added Quickstart missions for Sinai and we were able to fix the EP13 black screen flicker. We hope you enjoy the patch and thank you for your kind feedback and continued support! Team Heatblur DCS AJS-37 Viggen by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Fixed Black Screen during EP13 operation. Set the default position of manual fuel regulator to AUTO.
    6 points
  11. They changed the particle for water explosion. Still looks way too bright to me. I'll work on it later. For now, if you're getting the error, delete both waterExplosion files in /Bazar/shaders/ParticleSystem2/ Below are new default.
    6 points
  12. These fixes were primarily on ED side, and should improve the overlofting as well as looping during lofts, and the erratice post-notch behavior as the missile pitches up instead of trying to re-acquire the target. We had very good results during testing. It is possible that ED/we may follow up with further improvements as a small part of the fix did not make it in yet, but will be included in the next patch, hence the careful wording of "improved" instead of "fixed" for this patch.
    6 points
  13. Slow load times appear to be fixed.
    5 points
  14. Very thankful for the large list of F15E bug fixes
    5 points
  15. IT'S OUT! DCS Open Beta 2.8.7.42583 https://www.digitalcombatsimulator.com/en/news/changelog/ DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: INS ALignment too sensitive to movement Fixed: Rear Cockpit Throttle Mic switch keyboard bind Fixed: Radio Presets Channels cannot be updated in cockpit Fixed: CTD when selecting OFF Missile Fixed: fuel flow NaN crash at Mach 1.4 in release builds Fixed: Rear cockpit HOTAS for TGP Fixed: Gun Funnel position Fixed: TACAN information now synchronised between cockpits Fixed: Corrected issue with unpredictable trim behaviour at high Mach Fixed: ILS information now synchronised between cockpits Fixed: scratchpad flashing after successful TGP PB17 use Fixed: Master Arm ON required for Emergency Jet Fixed: Error when entering SP number without route Fixed: HUD N-F Box visibility Fixed: radar Auto ACQ min range Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout Fixed: radar debug window visible on release Fixed: broken Mark Points Fixed: Invalid values shown on HUD Fixed: scintillation option Fixed: HRM Patch window selection bugs Fixed: radar antenna limit bugs Fixed: glitchy RBM noise pattern Fixed: Radio 1 and Radio 2 active frequency not syncing Fixed: Emergency canopy jettison not repairing Fixed: Correction for NVGs not removable if active and removed by ground crew Fixed: Oil Pressure caution flickering during engine startup sometimes Fixed: Corrected missing ejection delay when ejection mode is NORM Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery. Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture. Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture. Fixed: Corrected spelling error for the 492nd liveries. Fixed: Ejection Pilot model standing lower than the surface. Fixed: Uneven Intake Ramps. Fixed: Damage Model missing Shells. Fixed: excessive CPU use with HRM Patch in multi crew when not in command Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer Fixed: Glitches when entering Lat/Lon coordinates on UFC Fixed: Exiting GUNS should stay in A/A master mode Fixed: Multicrew desync issues Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power Fixed: WSO backup ADI not caged for cold start Fixed: Removed graphical glitch from WSO seat when controls being hidden Fixed: INS alignment & sync issues Fixed: instant SH alignment Fixed: HUD INS message when INS set to OFF Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4 Fixed: WSO RHC AAI switch (IFF working only once) Fixed: compatibility with older processors without AVX support Fixed: TSD map behaviour during INS alignment Fixed: HRM window selection gimbal limit & blind zone bugs Fixed: ugly RBM noise at max gain / GC0 Fixed: NAVFLIR not available for WSO in Multi Crew Updated: Collision Model Updated: External Model + LODS Updated: Cockpit Model + Textures Updated: Removed unjettisonable ACMI pod from missions Updated: INS alignment & sync Updated: Increased IFF range to 100NM Updated: AA Gunsight (WIP) Updated: Lowered the GS boresight Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts Updated: Revert pitch CAS gear handle input change (WIP) Updated: Kneeboard page Updated: Flight Control minor correction to more closely match mech checks Updated: Minor tweaking to lateral aero coefficients at very small sideslips Updated: Gear configuration values Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL Updated: Ejection Pilots are now using separate textures. Updated: Pilot Visor Improved: Stores drag count tuning improvement against performance charts Improved: FM based on automated testing Improved YAW CAS to avoid out of phase control feedback loops causing oscillations Improved: Adjusted stabilator to more closely match control surface checks Improved: multi-cockpit canopy animation synchronisation Improved: HRM TTGo reliability Improved: HUD repeater rendering and included it in RCD images Improved: radar CPU performance Improved: kinematic consistency between seats during multi-cockpit Improved: Adjusted ECS airflow sound gains Improved: TGP power switch now goes to STBY for engine on mission starts Added: TACAN Volume Ctrl Added: ILS Volume Ctrl Added: TEWS Volume Ctrl Added: WPN Volume Ctrl Added: Ground Crew can change GBUs Laser Codes Added: Radio 1 and 2 MC Synchronisation Added: SSE2, SSE4, AVX support Added: RWR synchronisation Added: HUD Control Synchronisation Added: A/G radar band controls Added: improved roll and yaw keyboard control Added: Information message for emergency CAS disengage and JFS bottle refill Added: MIC switch to ON during Auto Start sequence Added: More Pilot Visors Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers. Added: kneeboard indication of the alignment method to use Added: NVG brightness adjust controls Added: AAI & EID Synced Added: HRM active antennas scintillation Added: A/G radar channel/band controls
    5 points
  16. This was literally a one character change, which seemed worth doing for all the people who try to use this as a BFM exploit (aka nearly everyone who asks about it). Spending a total of 3 seconds on code changes relevant to this topic is about as much as it deserves.
    4 points
  17. Every time someone asks about the MCB circuit breaker this chance will increase another 300%
    4 points
  18. For me It is fixed. From Desktop to main DCS menu in 20 seconds. Have not tried to go in MP yet
    4 points
  19. 4 points
  20. @DD_Friar Thank you for your comments, which I regret not having seen before the release of 2.0. I also have to make a patch in the next few days, I will integrate your patch and thank you for it. Tanuki44
    4 points
  21. Work on airbases has started. Once again, I make use of a modified version of SharkPlanner. It saves me a lot of time compared to what I used to do to draw Caucasus airbases.
    4 points
  22. Took these pics a few years back at a bro’s retirement ceremony. 86-0186 E004. The fourth Strike built and the first delivered to Luke back in 1988. I crewed her for about 4 years. I believe she’s a 336th jet now.
    3 points
  23. It does not show in the release notes, but the 25 de Mayo now shows in the Mission Editor, so the workaround which broke the integrity checks is no longer needed (gets replaced by the patch install) - thanks RAZBAM!
    3 points
  24. Thanks, added to the bug list. Priority - medium
    3 points
  25. I think the MT won't call the updater. Try run the standard version. Once updated, you can run the MT-shortcut again.
    3 points
  26. Thanks Polychop!! The new update brings Gazelle alive finally!! the engine power is much better than before. It is now able to run in the battle field. I was very disappinted the new FM earlier but noticed how hard to make new 3D module correctly. My apology! will support Polychop as a big fan and will buy Kaiowa when it comes. Thanks again!! Love it
    3 points
  27. Wow, the Gazelle feels so much lighter/twitchier ; I bought the module the other week when the fuel mass bug was present & it definitely felt very heavy. This is a night and day difference. I can now do a vertical take off with 90% fuel and 4 mistrals, whereas previously it was struggling to get past 5 ft running empty.
    3 points
  28. Sincere apologies yet again, I still did not get to it. I also decided to add the Sinai missions first, so folks have something to play with on Sinai. Thank you also @Rick_NSX for providing the above fixes, the help here is much appreciated.
    3 points
  29. Can we have working pilot visor in the Hornet ? Or to be more precise a helmet visor so we can lower it when its too bright just like in the M2000C and the F-15E.
    3 points
  30. I think you misunderstood. It's not that I don't understand the different parameters to configure radars or weapons. You can't just use the term "realistic SAM behavior", it's too generic. Most of the HDS SAMs are TVM based (hence the behavior you mentioned), which is a lot different from beam riding, SACLOS, IR, SARH or ARH based systems. All of these types and combinations are realistic in their own way. But I wouldn't say no to have ED implement more parameters and features, for example LOAL. Or a combination of different seekers which is what almost all new weapons have.
    3 points
  31. I can think of a couple of reasons why we probably had a "golden" age of computer games in general and it won't come back likely. Of course this isn't objective but personal, but the main two reasons for such a judgement on my side would be: When I played Monkey Island, or Wing Commander or Falcon 3.0 or Fleet Defender and so on I didn't worry about FPS, frame times, micro stutters or how to save $$$$ for the newest Hardware or input device. That simply wasn't a thing - I just played. Second - usually there was only one real "must play" block buster at a time. (Depending on genres maybe). So it was easier to focus and enjoy without the overwhelming choices. ======================================================= Apart from that, I can easily see, why now is the best time for flight simulations (yet!). We have never been so close, both in visual fidelity and flight physics. That doesn't mean, that we reached the top of course. I'm sure we will see much improvement down the road!
    3 points
  32. 24/7/2023 update All missions – AI voice overs replaced by human actors All missions – AI aircrafts chatter when not supposed - FIXED Mission 3 – Interceptors not reacting as supposed - FIXED
    3 points
  33. Nice - just tried and was 1 minute for me. Feels faster than before but could just be me hoping! Edit: I forgot I had deleted fxo and meta shaders folders before loading up the new beta build so there was no doubt time spent reinstalling those files. Tried again and it was down to 35 seconds. Definitely faster than previously!
    3 points
  34. Thanks a lot for making our beloved Viggen alive and better
    3 points
  35. https://twitter.com/CHartleyPhotos/status/1682800594552012802?s=20 https://twitter.com/CHartleyPhotos/status/1683192610142277632?s=20 https://twitter.com/CHartleyPhotos/status/1683201490909900801?s=20 absolutely stunning
    3 points
  36. The number flashing on the UFC upon entering it on PB17 is a bug. Just press CLR on the UFC to clear it. Apart from that it works just fine: @KlarSnow @Notso Any of you guys able to confirm this (pressing PB17 repeatedly cycles steerpoints till last one, but does not cycle back to SP1)?
    3 points
  37. Please don't. I don't want fantasy maps.
    3 points
  38. Load times have improved significantly - thank you very much!
    2 points
  39. Beautiful I've seen many people mount radiators in the front of a case, and it's not a good choice (typically for a few reasons). Mostly it's because they don't have a case to begin with that is adequate to properly mounting a 360 radiator so it will exhaust heat. So they wind up mounting it in front, as an intake - which as I'm sure you know, according to the Law of Conservation of Energy, just makes everything inside warmer. Really bad idea. Much better to just get/use a proper case that is designed to accommodate big radiator(s) in optimal mounting configuration - as you obviously had the foresight to do Never ceases to amaze me, people who obviously have money to buy very high-end hardware but then insist on cheap or under-rated power supplies, cases that aren't properly sized or ventilated, and/or components that are going to force poor build decisions (like dumping heat from a radiator inside the case). Personally I believe if someone has money for really good high end components, then they should match the balance of a system build with other parts that are appropriate to the core components (GPU CPU, motherboard, RAM). Why spend $2500+ on these and then use a small case or PSU just to save $50...??? On the PSU: I did a little quick looking around and, as I thought may be the case, it's a brand that's just not common in the states...but as you pointed out, it's made by the same Chinese outfit that makes other brands which are common here. This is actually very common, with almost any brand of PSU these days. Good show! I am sure you'll be very happy with the new build
    2 points
  40. https://www.digitalcombatsimulatnullor.com/en/files/3331106/ Version 2.01 **************** Fixed - Sound problem for Missing Tank Engine Sounds - Thanks to DD_Friar Fixed - LAlt + C for the reactivated camera movements, compatible with the mouse button to activate gun movements. Version 2.0 **************** ISSUE Fixed - Park-Off-Slow-Fast Wiper sequence Fixed - Value of argument for Tail in Folding livery changed 1.0 to 0.98 - (the collision light superimposed on a blade) Fixed - Keybind of CAP lamp test did not work Fixed - Freeze when launching torpedoes IMPROVEMENT Raindrop-free wiper area, option can be disabled in the DCS - OPTIONS - SPECIAL - MH-60R Add mouse management for Gun movements - Set the curve to 50% for a base value, then adjust according to your material Kneeling Gunner in Fire position SONOBUOYS / SONAR Added a 3 positions switch on Sonar Console to select and display target data (Immersion / none / Surface) sent by buoys and diving sonar 'RAlt' + 'RCtrl' + 'S' = 'SonoBuoys State - IMMERSION/OFF/SURFACE' See Manual for more explanations SURFACE RADAR Added RADAR functionality via a keybind with ajustable range and sector and a commands panel on sonar console Based on the same principle as sonar, but only for detection of surface vessels Max. range : 18 NM with the same ability to adjust the radar range 'LAlt' + 'LShift' + 'S' = 'Sonar/Radar Range - Incr.' 'LAlt' + 'LCtrl' + 'S' = 'Sonar/Radar Range - Decr.' 'RAlt' + 'RShift' + 'R' = 'Sonar/Radar Sector - Incr.' 'RAlt' + 'RCtrl' + 'R' = 'Sonar/Radar Sector - Decr.' See Manual for more explanations Keybind for Radar Mode selection 'LAlt' + 'LCtrl' + 'R' = 'Surface Radar - OFF/ON/INTERCEPT/SOLUTION' The intercept mode display the heading, distance and time for the MH-60R. The solution mode activate firing solution calculation for torpedoes, target acquisition using the same method as for submarine hunting. ** REMINDER ** Firing solutions are only available and displayed if the Left Inboard or Right Inboard switch is ON. KNOWN ISSUES Naval units are displayed regardless of their size. TEMPLATES Update of templates with the latest ASW script (integration of surface radar) Creation of two templates folders in 'Missions' : One for NAVAL OPERATIONS One for CSAR Template_Caucasus_Radar.miz is just to test the surface radar functionalities. DESIGN Add Ammunitions supply for guns Add new GAU-21 Machine Gun (0.5 cal) in the choice of weapons Add Rear Door joint and various mesh corrections LIVERIES New unwrapping to make livery creation easier PaintKit compatible GIMP Add a layer with the rivets and trapdoors (Thanks a lot to Cubeboy) Add a grey livery 'WARLORDS' which becomes the default livery
    2 points
  41. 2 points
  42. That or even the A-4F. Having the extra thrust from the J52 P-408 alone would be nice.
    2 points
  43. StopGap has a debugging feature that tells mission designers when it is active, and the messages that you are seeing are these messages. To turn it off, change line 3 of the script from stopGap.verbose = true to stopGap.verbose = false The newest version of the script should have that value set up as 'false' by default (please see OP), so maybe make sure that you are using the most current version. I don't think that StopGap is the source for that. Are you running any other scripts? I've seen this dialog come up when scripts mess with the current writing directory via the (unsanitizued) lfs library. StopGap does not do that. Please check if you are using other scripts, most probably some persistence helpers, and check that code. I've experimented with that, but it seems that this cannot be done at the moment. That's how DCS sees fit to spawn the aircraft, and it steadfastly ignores any prods and shoves I'm giving it to show munitions or other stuff (like said wings). Since there is no real API that I know of to set up static aircraft other than the one that you are seeing now, I would love to, but currently can't improve on that.
    2 points
  44. The thing is, the F-86F Sabre sees fairly decent numbers on CW servers, and is far more popular than the MiG-15Bis there. People manage to use the Sabre's ancient AIM-9Bs to good effect - it presents itself as the better "underdog" alternative choice (between those two) in such scenario. The MiG-17 with K13 missiles would be really interesting and a lot of fun also there. The MiG-19P hasn't seen popularity in DCS not because the real aircraft itself isn't interesting or capable in a CW setting/scenario. It has to do with the noticeably lower quality of that module, compared to the few other (and better made) "red" CW aircraft modules that you have in DCS. Yeeaah! That can't come soon enough. I'm sure there are many users who have been patiently waiting through the years, for such an aircraft line-up to exhist in DCS. I don't hate the modern stuff and setting but, in my experience, DCS is far more interesting (and feasable to produce content) in a CW setting, 20th century Asian, African and Middle-East type of conflict based scenarios.
    2 points
  45. My simple cold/hot/runway/flight missions for the planes/mods without any QuickStart for this map are out:
    2 points
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...