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  1. Boeing 767 mod AI only , version 0.1.1 beta , on 29/Jan/2025 updated. Download : https://www.digitalcombatsimulator.com/en/files/3342692/ All 3d and 2d works are done by me. Current contents are only civil airliner -200/-300 variants. Military Tanker KC-46 Pegasus will come after 4 - 10 months. This pack contains 30x B767-200 and 31x B767-300 liveries. Known issues --- No damage models. LOD models are not good. Wing root shape has to be retouch. Some animation bugs (main wheel bay doors opening animation etc.). Skins don't have weatherings or details. No normal map textures. Airlines' windows closing arrangement + shades down options aren't drawn. No Freighter liveries. Liveries list of B767-200 : Aer Lingus, Air Gabon, All Nippon Airways, American Airlines, Ansett Australia, Birgenair, CAAC, Continental Airlines, Delta Air Lines, Iraqi Airways, Jordan Aviation, Kam Air, MALEV, Omni Air International, SilverJet, South African Airways, TWA, USAirways, UTair, Vietnam Airlines. Aeronexus, Comlux Aruba, MidEastJet, Sheikh Mustafa Edrees, Vision Airlines, Weststar. Kazakhstan Government. Liveries list of B767-300 : Air Canada rouge, air astana, Air China, Air Europa, Air Europe SpA, All Nippon Airways, Delta Air Lines, Ethiopian Airlines, Garuda Indonesia, Israir, Japan Airlines, LTU, Martinair, neos, Omni Air International, SAS, Star Alliance - Air Canada, Thomsonfly, Turkmenistan Airlines, United Airlines, Vietnam Airlines, WestJet.
    8 points
  2. Hi, Guys ! I keep this topic for "T-Tail Twin Jets" only. (in far future, expanded to T-Tail Triple Jets ? far far far ... ) I post another topic(s) for different style AI aircraft mods. Please agree with my opinion here.
    6 points
  3. Judging from this teaser. Teaser of the upcoming DCS: Mirage F1 BE by Aerges, which is planned for next DCS World Open Beta update. The BE is the two seater version of the Mirage F1CE. Among the major features of its rear cockpit is the sight repeater, and the ability to control the most vital systems: radar, V/UHF radio, and radio navigation aids. The CC-420 gunpod will be introduced in this release, which will be available for all versions of the aircraft. You'll be able to fly and cooperate with a friend in multiplayer to increase the combat effectiveness of the plane with its multicrew functionality.
    5 points
  4. The CBU-52B has a mirror finish to it. This is incorrect, it should be matte like all the other cluster bombs we have in DCS. The blue stripes on the nose should be yellow since this is not a training bomb. On the rear of the bomb it should say "CBU-52B/B" and not "CBU-24H/B" as it does currently. Here's what it should look like. And here's a CBU-58 since I couldn't find any real world pictures of the CBU-52 CBU-52 textures.trk
    5 points
  5. Hi Admiral189, I was creating two new "wake" files for the USS Bowen and the USS Kidd.... USS Bowen FF-1079.lods.ship_wake USS KIdd DD-993.lods.ship_wake ...when i found some thing strange arround the USS Kidd, don't know what it is...for your future update of the ship.
    5 points
  6. F-15E Strike Eagle JDAM test from Razabm Discord
    5 points
  7. Was the Corsair the most fuel efficient fighter of all time? As far as I can tell the Corsair has been coasting for 8 years on Vapours which is pretty impressive, although I'd like to see some data to back it up. In before Rudel says:jUst PLaY SomEtHiNg eLSE ThE DeVs wILl giVE an UPdATe WhEn THeyRe ReADy... Just provide regular updates M3 it's not that hard.
    4 points
  8. Updates won't get it done any faster. Why not just play something else while you wait?
    4 points
  9. Aerges: Teaser of the upcoming DCS: Mirage F1 BE by Aerges, which is planned for next DCS World Open Beta update. The BE is the two seater version of the Mirage F1CE. Among the major features of its rear cockpit is the sight repeater, and the ability to control the most vital systems: radar, V/UHF radio, and radio navigation aids. The CC-420 gunpod will be introduced in this release, which will be available for all versions of the aircraft. You'll be able to fly and cooperate with a friend in multiplayer to increase the combat effectiveness of the plane with its multicrew functionality.
    4 points
  10. Heatblur Simulations: have you selected your WSO yet? It's tough work in the Phantom! Part of our polishing process is making sure multicrew works great on day one. It's tough work; but expect a solid and smooth experience from the very first minute flying together.
    4 points
  11. Hi, During my summer hollidays, I have been working in a way to avoid the existing problem with overlapping in-mission sounds. What started as workaround to de-conflict sounds for my M.E.P. and Hipster mods, has derived to a brand new mod that I want to share for free with all of you, as a "thank you" for all Mission Creators and Modders that enrich DCS with their hard and wonderful work. Hope it will be useful for your missions and mods! If you are a casual player that do not have deep knowledge of the Mission Editor, but you want to use N.O.S.E in some missions where sound conflicts can happen, do not worry. There is a easy way to change the standard "SOUND TO" triggers with N.O.S.E triggers, as it is explained in one of the videos bellow. If you are a mission creator or modder, you can use it in any of your missions or mods, if you consider it useful. Furthermore, N.O.S.E. is opensource and you can make your own changes, improvements and share them with the community. BUT, WHAT'S N.O.S.E? As you probably know, "sound" TRIGGERS during the mission happen when a particular conditions are actived. And sometimes these conditions can't be exactly controlled by the mission creator, and 2 TRIGGERS can overlap in time. This can cause that the second sound will interrupt the first one, Using "RADIO MESSAGE" triggers for playing sounds can be a partial solution, because they do not interrupt each other, but there are other problems that makes "SOUND TO" triggers better for playing in-mission sounds. The ideal solution should be that ED provide a way to play sounds at the same time but, after years, the API sound have not been changed and this and other weird behaviour happens using sound files. So I have developed a way to queque the sounds, that is not much different than adding a "SOUND TO" trigger, that will allow the sounds to be played sequencially instead of interrupt each other. For those of you that are using M.E.P v2.4, Hipster v1.0 and/or AREA18 v3.0, do not worry. I have integrated N.O.S.E with them and you don't have to anything to de-conflict their sounds. Furthermore, If you use N.O.S.E triggers instead of "SOUND TO" in any mission, this mods will not interfere with that in-mission sounds either. Thanks for your support! Link to the mod: https://www.digitalcombatsimulator.com/es/files/3332988/ USING N.O.S.E. IN A NEW MISSION (MISSION CREATORS) USING N.O.S.E IN AN ALREADY EXISTING MISSION (EASY WAY TO USE) EXAMPLE OF A MISSION USING N.O.S.E (AND HIPSTER)
    3 points
  12. 3 points
  13. Brought to you by, The Airbus Beluga The Airbus Airbus Beluga (A330-743L) is a large transport aircraft based on the Airbus A330-200F built by Airbus to move oversized aircraft components, such as wings. The aircraft made its first flight on 19 July 2018, and received its type certification on 13 November 2019.[3] The Beluga entered service with Airbus Transport on 9 January 2020. https://www.dropbox.com/scl/fi/g4bbz513ud583swpdidr7/Airbus-Beluga-V-1.2.1.zip?rlkey=s1hn19g5qr536izo1n4szgipe&dl=0 Damage collision added. Now includes Four types of cargo including. A Helicopter, A Cargo pallet, A Tank, And a Supply pallet. All Cargo is placed inside the Bay, and can only be seen when the front is open, using arg 38. Try a landing and parking mission! Also includes a Loading crane. Animated, I hope! I also created a skin for the US Army. Not very good sadly. The Livery is a WIP! Please create more! Have FUN! Stay safe! Be Kind! A WIP! WIP screens. The cargo load outs need to be created, and/or added to the bay! And a Crane to load the same! Stay tuned! Cargo created! Crane added!
    3 points
  14. This update returns the Auto Update functionality to VaicomPro and allows a more controlled and user friendly update experience. This will allow us to push out smaller updates more often and make changes without impacting the userbase too much. Fixed AH-64D to Single TX node. (Allows more realistic HOTAS radio controls) Fixed F-5E-3 to Single TX node. Added new recipient “Ground” for ground crew. Added more realistic Tanker communications command set. (see manual) Added Syrian and Cypriot ATC recipients that were missing. (see manual) Added Auto Update check on plugin startup (release and Beta). Added Beta branch update functionality. Added Moose recipients and command structure. (Deactivated in this build) Known Issues F-14 A/B Tomcat, wheel chocks must be set then removed in some cases. https://github.com/Penecruz/VAICOMPRO-Community/releases/tag/v2.8.6.3 This will be the last MSI installer use required until we have a major version change. All future updates will be handled via the Auto Updater. Updates come directly from our GitHub repository and are installed automatically. After running you will need to go to the Editor Tab in Vaicom Pro UI Test>Finish> and paste the new keywords into your Voice Attack VaicomPro for DCS World.vap profile. Cheers The Community Team
    3 points
  15. Even if you end up CPU limited in certain situations you can still crank up GPU related settings like pixel density in VR etc. without penalty.
    3 points
  16. Новости в последнее время ни о чем. Когда 2.9?
    3 points
  17. A big thank you to Nathan Eustace who put a solid day into the forward windscreen assembly removal. We had hoped to have the structure free of the aircraft by close out, however, several corroded and stubborn fixings have thwarted things. You have to see it first hand to believe just how many nuts and bolts hold on the forward windscreen assembly. Over engineered, but given this airplane was built in the 1950's, they were probably just learning what could and could not be done. This weekend wrapped up with a thank you BBQ which everyone enjoyed, along with a couple of rounds of cold beers! Thank you again to everyone who has been taking part and enjoying the restoration journey and experience!
    3 points
  18. I see i'm not the only one that eat P & J Sandwiches. That is kind of weird place for a sandwich to be though Eddie. Thank you Rudel. I appreciate it. I will keep creating them as long as i'm able. Thanks Flag02004. I do realize i need to work backwards and update some of the older AI Ships i created. I am working on a couple Missile boats that will be released in the near future. Once i'm almost done i will post some photos here. I will give you all a hint. Their Nick name is Mosquito. Thank you all. Stay Tuned!
    3 points
  19. Yes, MiG-21F-13 was the best, the most maneuverable, bubble canopy with good visibility and without the front frame, internal gun, no radar but radio rangefinder, the most distinct MiG-21 variant, it was used in Vietnam.
    3 points
  20. Great news in my opinion. We have ~2008 US Army AH-64D so ~2008 US Army CH-47F fits perfectly. I don't like random, unfit, niche low serie modules like year 2017 Italian ICH-47 would be, outside of DCS timeframe, not fitting anything else, making DCS less coherent, single aircraft simulator, without proper environment. Every relevant variant, creating coherent environment, fitting other modules timeframe will be good. Early analog cockpit and manual flight control CH-47A, B, C, D from Vietnam or later Cold War would be great as well.
    2 points
  21. Hi, From Aerges Team we are working on the bugs you sent to us. All we be not is this next patch, but yes in october Patch. About nozzle, that measure are correct. 3d modelles checked in real one. Regards
    2 points
  22. I’ll add my two cents here. I believe you are confusing realism with difficulty. With a few stupid exceptions, the radar altimeter on the Hawkeye is glaring one, instruments isn’t and shouldn’t be hard to read - if the pilot is using energy or concentration on that something is very wrong. If any plane had instruments so worn they where hard to read one would never fly it except in an emergency. On the other hand, stuff like the trip on the stick might be very worn, much more than the DCS F-14. The most annoying part for me is the smudges that makes things unreadable in certain lighting conditions. A trick is to always carry a piece of cotton napkin, suppose it would be microfibre today, to remove any smudges.
    2 points
  23. as title says. I would consider it very useful to be able to toggle cockpit tooltips on/off while in the plane. (Of course, they should stay allowed/restricted by multiplayer server hosts.)
    2 points
  24. Well then the override check box won't do anything for you then if it is more complex than changing the settings that are in the same tab in the players settings that this check box is on. Controlling these settings in the mission editor is literally opening a menu and selecting a bunch of very obvious items, either on or off and sometimes there is a drop down menu. I don't care what people do with a mission I make in single player. It literally takes longer to open the mission and save it again than to make the changes that this check box controls. What I don't want is the ability for players to override the server settings by default, turning on labels, full map icons, unlimited ammunition etc.
    2 points
  25. Excellent. I love you civilian planes and use them frequently in the ME Also, may I make an early request for a US DoD-contracted Omni Air 767-300?
    2 points
  26. Exactly. Everything post-processing and lighting related can go right up to the max if you want, too.
    2 points
  27. If you can afford a 5900X and a 4090 for DCS, brother... you're doing just fine.
    2 points
  28. Dear all, DCS: Black Shark 3 is now available for free trial. Thank you
    2 points
  29. I’m curious as to what problems have you spotted with the F1? I’m not at all familiar with the aircraft but I love it in the sim.
    2 points
  30. From Discord: ** PRE-RELEASE ** UH-60L 1.4 **NOT RELEASED YET!!** Scheduled Release is ~~Saturday 16.09.2023 at 10:00 Zulu Time~~ **DELAYED UNTIL FURTHER NOTICE!** Edit: There is a bug that cause the FM radio to not work. Changelog: **Fixes** System Fixes Fixed: ASN-128B would decrement from waypoint 0 to waypoint 69 - credit: Sniporbob Fixed: ASN-128B would always edit the waypoint being navigated to instead of the waypoint selected to edit - credit: Sniporbob Fixed: ARC-186 MAN and PRE mode would not match the position of the AM/FM/MAN/PRE switch - credit: Sniporbob Fixed: Key binding for formation light decrease had invalid logic preventing use - credit: Tanuki44 Fixed: Situation where key binding for Stabilator Auto - ON and Stabilator Auto - OFF could have inverted functionality - credit: Sniporbob Fixed: HSI course deviation bar only worked flying towards VOR, not away - credit: Sniporbob Fixed: HSI km readout digits could all turn independently of each other - credit: Sniporbob Fixed: HSI km readout digits would spin backwards when crossing from 9 to 0 - credit: Sniporbob Fixed: HSI displayed true north instead of magnetic north - credit: twanmal Fixed: Ground crew would only talk to the pilot through the pilot's door instead of other open doors - credit: Sniporbob Sound Fixes Fixed: Typo in APR39 sound file names caused errors to appear in DCS log file - credit: Sniporbob Fixed: APR39 was not properly classifying and calling out SAM threats with their SA number - credit: Lynx13D Fixed: Filename conflict caused certain Combined Arms and WWII Asset Pack vehicle sounds to be absent - credit: DD_Friar and DD_Sid Fixed: Exterior noises were only heard when the Pilot door was open - credit: Sniporbob Complete ARC-201 Overhaul - credit: Sniporbob -- Fixes -- Fixed: ARC-201 MAN preset could be changed by simply pressing the CLR key Fixed: ARC-201 display would remain on when function switch set to LD Fixed: ARC-201 frequency input was not left justified Fixed: ARC-201 allowed input of invalid frequencies Fixed: ARC-201 was willing to wait forever for user to input a frequency **New Features** Added: ARC-201 Self Test function (decorative only, does not check for damage) Added: ARC-201 editable single channel presets Added: ARC-201 single channel offset feature Added: ARC-201 Zeroize and Stow functions (be careful!) Added: ARC-201 SINCGARS frequency hopping mode, enabled by choosing FH or FM-M (SRS compatible) Added: ARC-201 hopset clearing, loading hopset from preset into working memory, storing to preset, and editing NET ID Added: ARC-201 sound effects (beep for self test and for certain hopset manipulations) Added: ARC-201 full implementation of single channel preset scanning and all relevant commands** (SRS compatible) **NOTE: Scanning feature REQUIRES use of the UH-60's "SRS PTT" key binding as well as selecting which radio the player desires to transmit on via ICP panel knob. The SRS key bindings should NOT be used to control the radio. Failure to use the in-cockpit controls will result in broken and unintelligible transmissions on any radio actively utilizing the scan feature.
    2 points
  31. That's a lot of words that has no relevance for what I wrote. There's nothing you wrote that has any relevance for ED not making 44 more complete before moving on to other tings. They can start by doing those 6 AI aircraft they talked about 6 years ago. Then make P51B/C and earlier model P47(these could be sold as $10 upgrade and include graphical upgrade to the p51) then work on getting the now AI Me109G6 into a full fidelity plane) add AI me110. Maybe a few odds and ends for the ground AI too. This would make 1944 far more complete. And it would only include 1 completely new modual and 2 modual upgrades and quite a few AI assets. Far far less work then halfway try and make anything bob. That would literally require absolutely everything done from scratch. A Hurricane, a 109e does not bob make.
    2 points
  32. And yet I still can't read the switch labels in VR with maximum zoom. Fortunately for me I have spacial memory so the only labels that really matter are the TACAN numbers, but other players aren't so fortunate. And others' lack of ability to view things from other users' perspectives impedes improvement.
    2 points
  33. A big welcome to Nathan, our newest Sabre simulator restoration team member! We wasted no time in giving Nathan a baptism of fire today, getting him straight onto the tools and into the cockpit! Nathan, AKA "[MVP] MeSSedUp" is also one of our MVP Admin's on Discord and can be often found flying the MVP Server skies! The team removed the left hand side ammunition tray door today to begin the clean up and refurbishment. The door will require an entirely new skin and a new attachment hinge to complete. Many thanks to [MVP] MeSSedUp who hit the tools to start this work, was great to finally have him in the workshop with the team. Hopefully we see him in the shop much more regularly as we progress things.
    2 points
  34. Saturday proved to be a lucky day with the project acquiring an original nose-cone! Super appreciative to our donor for this great addition.
    2 points
  35. Considering DCS and the realism aspect, there really is no aircraft which would grant you an "instant win". Even if you fly with a e.g. a FW-190D9, which is technically superior in every way to I-16 (other than low speed handling, turn rate, etc...), you still need to be experienced, skilled and careful, otherwise you'll be down pretty quick. With the La-7, you should have a serious edge, however definitely something you have to be skilled to exploit. What is interesting with regards to speed, is that it should beat the Bf-109 at higher altitudes in pure top speed (7km +). I''m not really sure if La-7 has any maximum time permittance with highest engine setting (akin to MW-50 (3x10 minutes) on e.g. Bf-109), or if it basically has unlimited operation timewise in that mode. Regardless of that, the main attribute of the La-7, as compared to Bf-109, is that it should have much more authority on its control surfaces (they are bigger, relatively). Whilst at low altitude, the La-7 is 20-30km/h slower than a Bf-109, it should have no problem maneuvering, as opposed to Bf-109, which simply flies straight at that point. Little control surface authority, especially in roll. Otherwise, they seem to have very similar wing loading, thrust to weight ratio (both engines are rated at 1850hp, and both aircraft are within 3300kg - 3400kg fully loaded). The La-7 has better armament for the A-A role (2x 20mm with 170 rnds. per gun) than the Bf-109 (1x 30mm with 54 rnds. (slow bullet speed - high drop), and 2x13mm guns, albeit with relatively low speed due to high weight (much explosive)). Aerodynamics-wise, I'm not quite sure how they compare, as both have good aerodynamics. Again, much unknow tbh., especially when comparing it to other aircraft. What is sure though, is that it should more than level the playfield. What will however make the La-7 a low-level fighter, are the engine quirks at higher altitude, which potentially allow for the explosion of the engine, overheating the torque disc in the supercharger, and so on. Unless you BnZ with the La-7, high altitude will require certain flying patterns to be maintained.
    2 points
  36. Then make it something under the purview of the integrity checker. This is something that is already possible under the current system - exactly nothing is stopping me from deleting liveries left and right as it is, they'll just get redownloaded if I update or run a repair. Surely, that also applies to the modules? And if this point is supposed to address the IC (the only thing suggested so far that would actually prevent players from joining), then server admins should be able to enforce it at their discretion - meaning it's entirely up to them whether the MP environment separation exists. Not only that but this is already something that already exists with the current system, especially when user liveries are involved. And they can be deleted largely without consequence and totally without consequence to SP players. Or I could choose delete stuff I don't want, don't need, don't use and will experience little to no consequences (definite no for single player) if I do so. And seriously, this exact system, the exact system is already present for modules, terrains and campaigns (campaigns which are even smaller than some liveries), so why on Earth is it so controversial to do the exact same thing with the liveries? I don't get it one bit. Heck, have it so its default behaviour is to install every official livery, like it does now - so that only players who want to delete them need to touch anything. No - this is entire thread exists because paying money to store files you don't need, want or use, that can be deleted with little to no consequence, is a fundamentally ridiculous premise - you're putting the cart before the horse. Even if I have plenty of storage (I do) why should I store files I don't want, use or need, that can be deleted without consequence (especially as a predominatly SP player)? I don't clutter where I live with stuff I don't want, need or use; I don't clutter my car up with things I don't want, need or use; why should I clutter my SSD with stuff I don't want, need or use? Yes, people should fork out $100 so they can store data they don't need, want or use. As opposed to spending $0 deleting unnecessary files. Nobody is trying to stop liveries being developed. And again, this exact system already exists for modules, terrains and campaigns - why is it so disagreeable to do the exact same thing with the liveries?
    2 points
  37. How would you know what others think, in another forum post you say you only fly multiplayer with one other person?
    2 points
  38. Pour ceux qui veulent donner un peu de vie aux Iles Mariannes C'est par ici que ça se passe ! Marianas Static Templates - Completely reworked 04 January 2022 (digitalcombatsimulator.com) Sur mer et sur terre
    2 points
  39. Check Six Simulation PC-9/A Develop Screens
    2 points
  40. In the previous page it is said that it is a highly requested map, not desert, and he loves how pg has a strait that separates blue/red sides and he took this into consideration choosing the new map. Both Korea and Vietnam don’t have this. What other map is highly requested and has a body of water separating blue and red?
    2 points
  41. f-16's hotas systems works like part of your body. f-15e hotas is like trying to solving a rubik's cube
    2 points
  42. 2 points
  43. I don't understand making a new topic about one of many versions of MiG-21 in section of MiG-17...
    2 points
  44. Truthfully, I'd have preferred the Mirage III to the F-104.
    2 points
  45. we are already negotiating, doing the terms of reference, we even have the first shots where I was able to fly. But until the contract is signed, I cannot say what it will be. But I will say one thing: - this map has long been requested by the users - and this is definitely not a desert map (enough, we ate enough sand during development )
    2 points
  46. Because user choice is a thing. I may not want Wake Turbulence on as it negatively effects game performance on a mid level machine. I may not want icons forced off as I have issues with my sight due to my advancing years. There are umpteen different reasons. Now, I get where you are coming fom, it's gotta be frustrating that as a Mission Designer you spend hours and hours - and I know, believe me - crafting your mission to work in certain way and a user comes along and a) blows a lot of that hard work by switching off settngs that are designed to challenge them and b) then moans when a mission doesn't work the way it should because of a). However... They are ALLOWED to. When you put your mission up in public domain for public use you have automatically thrown away any right to dictate how people use it. The 'No force from mission, use mine' is simpy a shortcut anyway - any user can open the mission file in the ME and edit the difficulty options to their liking. The tick simply sidesteps the ME interface and allows people to run the mission at the settings they like best. There's no stopping this. There's no way you can police it. The only thing you can do is mitigate the complaints from people who do moan that the mission doesn't work properly after they've messed with it - put a disclaimer in the mission description warning users that your mission is designed to work and is best experienced with the difficulty settings as they come in the mission and that you as the mission designer will not be held responsible for any perceived lack of playability/functionality/entertainment that may occur should these settings be overridden.
    2 points
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