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  1. Map used: Upcoming DCS: Sinai. In this DCS: AH-64D video, we’ll talk about the radar-guided version of the Hellfire missile, the AGM-114L, otherwise called the Lima. Unlike the AGM-114K which is laser-guided and requires a laser designation until impact, the Lima is a much deadlier weapon that is fire-and-forget thanks to the millimeter wave radar seeker in the nose of the missile. This allows rapid engagements and launch-and-leave capability. Just like the Kilo, we can engage the Lima in either LOAL or LOBL modes. As with the Kilo, it has the same warhead and range. You can also load a maximum of 16 Limas in beast mode. Externally, the Lima can easily be told apart from the Kilo thanks to its white nose cone. When the Fire Control Radar, or FCR, is later added, the Lima will truly be a wish-you-dead weapon. We are currently holding at a Battle Position with a hostile tank company and air defense unit off our nose. To configure the aircraft for Lima shots, let’s first do the following: • I prefer to use the TEDAC, so I’ll set TADS as the sighting system and remove the HDU. • Arm the weapon systems. • Action missiles. • Make sure the missile Type is set to Radio Frequency, or RF. • From MODE, we can either keep in NORM, or Normal mode, in which the next missile will cycle automatically or MAN, or manual selection. • The missile power ALL selection allows all radar Hellfires to be powered on, AUTO cycles the missile power between individual missile stations as needed to avoid overheating, and NONE powers them all down. If LOBL Inhibit is selected, boxed, it prevents the missile from transmitting while on the rail, and would force a LOBL shot to be a LOAL shot. The 2nd Target Inhibit has to do with the FCR that we’ll talk about later. Missile icons with an inverted chevron symbol on the nose indicate a radar-guided Hellfire, which distinguishes them from the laser-guided Hellfires which are marked by a pair of horizontal lines. Missile icons that are green with an “R” indicate radar Hellfires that have been powered on and are Ready for a target. When they are WAS’ed, they will become solid green. When an icon is white and flashing, it is cued to fire next and ready. As with the Kilo Hellfires, we can launch either as Lock On Before Launch (LOBL) or Lock On After Launch (LOAL). It’s important to understand that if the target is 2,500 meters or closer, or if the target is moving, LOBL will automatically be used. If the missile cannot attain a lock though, it may revert to LOAL. If the target is over 2,500 meters away and stationary, LOAL will automatically be used. As noted earlier though, we can inhibit LOBL and force LOAL. LOBL with Limas is much the same as Kilos. In this example we’ll be using the TADS as the sight. Slew the TADS over the desired target and press and hold the 2nd detent of the laser switch, which generates a target location to hand over to the missile. When the TARGET DATA? on the TDU is removed, you no longer need to continue lasing. This indicates that the location of the target has been sent to and stored on the Lima. If you are in constraints, indicated by the large, solid constraint box, launch the missile. Once launched, you can move on to a different target or find cover. It is worth noting, that once you give a target to the Lima with the TADS, you cannot designate a different target if you decide not to launch. However, you can de-action the missiles and then re-WAS, which erases the target from the missile’s memory, and then designate a new target. If, however, the target is outside of 2,500 meters and stationery, you will be forced to LOAL and the related smaller constraints. Once launched, the Lima will fly to that location of the designation and search for the target on its own. Much like an AIM-120 air-to-air missile. Once launched, you no longer need to track the target.
    10 points
  2. Hey Marroux, that's interesting. So here's what I have found with regard to the EDMs. Some versions of the EDM 3DS Max are really sensitive. For example. There was one version of the EDM PLugin I used and every time I exported the mod from 3DS Max. The mod wouldn't appear in MV. So I tried another version and I was able to export the mod properly and it appeared in MV. So it all boils down to the version we're using. Is there anyone else out there that's a helicopter player experiencing a significant amount of lag when flying off the flight deck of the USS Blue Ridge or the USS Oak Hill? Thanks. Commercial Vessel Update. EVERGREEN Ever Given is coming along.
    5 points
  3. As mentioned in the thread, there is already such a mod available. Would you look at that... a mushroom farm. Haha!
    5 points
  4. I actually created the Kinzhal about 6 month ago. But it's part of the assets I make in collaboration with GR/Cap, for use in his videos. So it's not released publicly. Thank you! I know it's in the works by an other modder, so I've held back on it.
    4 points
  5. You can change which countries are part of which coalition in the ME. The button for this is on the left, above the green fly button. So: Set Country A and Country B to Blue Set plane from Country B to follow plane from Country A Set Country A to Red Blue Country B plane will now be set to follow Red Country A plane
    4 points
  6. More info: https://flyandwire.com/2022/12/07/electronic-countermeasures-missiles-employment-part-iii/
    4 points
  7. I agree to the comment above that as a game player, this is the first time I'm unable to catchup with a mod maker. I still remember the first time I saw currenthill's name when the Visby model was refurbished, what I then thought to be a one time appearance has now turned out to be one of the most prolific mod makers in dcs. Thank you for all your passion and work in integrating modern systems into dcs !
    3 points
  8. This is awesome! This makes me think the Mi-8 Hip could use a similar facelift. Any talented modelers think its possible to change the shape of the nose?
    3 points
  9. the tacan is an arse to read for me, fuel gaugfe is ok but i cant check it while im actually refuelling. icls channel can be tricky to see which 1 its actually on but apart from that everythings ok, for speed i tend to just glance at the angle of the needle anyway rather than reading the numbers
    3 points
  10. The stars are hardly visible at all.
    2 points
  11. Hi fellow DCS VR users! As a regular casual DCS user using VR (~4 hours/week for last 3 years, 8 months in VR), I've found it a steep learning curve to try to sort through all of the settings in the VR pipeline to get a reasonable visual/framerate outcome in VR - I now have a pretty good configuration going however tweaking settings as I go takes away from actual flying time... While there are some great videos/Discord discussions/posts here, there is a lot of "this works for me" and "different systems behave differently" (which are both true statements and personal preferences apply). I was keen to float the concept of a DCS VR Tuning Guide - it would not be 100% accurate, nor right in all cases but would hopefully help demystify the process for new and experience users alike. The Concept Similar to skill trees in RP games, there are two buckets of units - GPU and CPU Rather than trying to profile all systems to come up with a bucket limit, users set their own limit based on how their system behaves which overcomes different CPU types, RAM levels etc. (over time common bucket sizes could be shared) Each configuration setting is given a Priority - 1 for those that have the most impact on performance/outcome; 2 for medium impact; and 3 for visual 'eye candy'. Users can then focus on Priority 1 settings first, then worry about Priority 2 etc. Each configuration setting has a pre-determined points for GPU and CPU (set as per section below) representing their impact on GPU and CPU capacity Users chose their preference for each setting (Selected), with each setting adding points into the GPU and CPU buckets until they are full - once full, the user can test the system, if it is not working well then repeat the process lowering the one of the bucket limits How could this be created? The "secret sauce" here will be the points for each setting across GPU and CPU (in purple/yellow above) - these would be set by smarter folk than me with deep technical knowledge and shared for use in read-only format. @Wags / @BIGNEWY - I would expect the ED Devs/QA'ers would have intrinsic knowledge around the impacts of each setting. Is this something that ED would support their team to contribute to? Are there internal documentation that could be leveraged? Others - are you a DCS VR technical expert that would be happy to contribute? Do you know of one who may be interested? Rounding out the proof of concept shown above will require documentation of all of the relevant the settings at each layer (Windows, NVIDIA, OpenXR etc.) - I'm OK to populate sections covering NVIDIA/OpenXR/PiMAX settings per my rig - others could step up for other configurations. Focus in the first instance would be solely on Open Beta running in Multi-Threading mode (assuming that would be the most common VR setup?) and it would only be updated for significant releases. It is would be very easy to get caught up on the raft of reasons why this wouldn't 100% accurate however could be a useful proxy to simplify things and be a great support to users. Hopefully I've explained this simply... The million dollar question Are there experts out there willing to contribute?
    2 points
  12. This is a thread for highlighting overlooked easy-to-fix issues that would greatly improve the game experience. Please only describe those that fit most of the following criteria: - Broad applicability (e.g. core functionality, affects a large number of aircraft or is frequently used in it's scope) - Presumably fixable by a single developer in at most a few days (ideally less) - Is particularly annoying or constitutes a significant improvement Limit yourself to describing a few of the most important issues, the purpose of this thread is to help the developers filter out the extremely simple and important ones.
    2 points
  13. AMVI Multiplayer Server Aeronautica Militare Virtuale Italiana, aka AMVI, is a virtual flight community that has been around for 23 years. You can fly the DCS: F-16C Viper, DCS: F/A-18C Hornet, DCS: A-10C Tank Killer II and DCS: AH-64D on their server. Combined Arms is also used to manage and command flight operations. With over 50 active pilots helping with the channel, this highly detailed and complex training program offers you incredibly immersive challenges. Aeronautica Militare Virtuale Italiana (AMVI) organizes international flight events across the globe. One of their most notable campaigns is the Joint Thunder Campaign. It takes place every spring and has attracted an impressive 136 users. The complexity of the event closely mimics real life mission planning. It proves AMVI's competence in coordinating large realistic missions. This year, the event will include Airspace Control Order (ACO), operational airports, various C2/AWACS, JTAC, and controlled SAM and ground units. If you and your squadron are interested in taking part in AMVI's international events, please make sure to join the AMVI Discord Server Bye Phant
    2 points
  14. It has struck me that many, I included, find mid day colours very washed out at times. I am sure that ED and map makers look at their summer colour pallets very carefully so what is wrong? I was looking at some holiday pics from my camera that had no post processing done to them and they appeared exactly the same. But why? I did not remember the scene looking like that at the time. What is different? I think that most people out in the summer sun are used to seeing the world through sunglasses with the darker, more golden hues and higher saturation these afford, esp brown lenses. This is why sunset in DCS world is thought to be the prettiest time. Darker and more golden tones. I would like to see an option, much like "hear in helmet" that gives the user the option to view through sunglasses / dark visor that applies a filter with the correct shading and colour saturation displayed as when wearing sunglasses. Ta.
    2 points
  15. To all those that may be interested, I have been forced to failback to PS4 controller (Using DS4windows so it is recognised as XInput device) as my Warthog stick is out of comission, and whilst I look for a suitable replacement, this may be my main mode of operation. Now funnily enough, the experience is not bad at all when combined with the Warthog throttle and dedicated rudder pedals. I mostly tinker with warbirds and F-14. Precise control over pitch and roll is achievable with slight curvature tuning. Very happy with it, indeed. Now, as I'll be using this for a while I started looking at ways of leveraging game's FFB shake effects with the rumble motors present int the controller so as to experience any effects that the module may produce, such as AOA buffet etc. After some research, I came across a Japanese developer that has produced DirectInput force feedback driver for XInput (see link below, scanned for viruses - all clear). Once installed, I enabled Force Feedback in DCS and fired up the F-14 (ensuring 'Use FFB Trim Implementation' is UNCHECKED in the module's special tab). The results....OMG, I love it! The rumble is introduced with varying levels of intensity dependent on the AOA and at least appears to perfectly match the cockpit's visual and aural shaking effects. You must try it. Obviously this has led me to start looking into proper FFB stick products out there :-). There are some caveats though. I have tested this with warbirds as well. The AOA buffet effects are experienced in Bf109, Spitfire, Thunderbolt, Mustang. HOWEVER - it seems that elevator trim function is only possible in the Bf109 (maybe due to the way trim is implemented in that module). In all other modules mentioned above, trim wheel turns but has no effect whatsoever. It would be great if these modules could implement Heatblur's method of having FFB trim optional when Force Feedback is selected, so that we can at least experience effects (unless there is an undocumented workaround). The link for the driver is below - give it a shot. I used xi.win7.x64.en.msi for Windows 10. http://lavendy.net/special/driver/xi/index.html HAVE FUN!!!
    2 points
  16. Skin for Staffelkapitän 12. / JG.54, based off of Hans Dortenmanns Dora This particular skin will serve as a base for 2 more of his itterations when III./JG.54 was incorporated into IV./JG.26
    2 points
  17. His tacview shows the AIM-7 going dead. So ... 1) R-27's have been nerfed! -- No, they've been brought to reality 2) AIM-7's haven't been nerfed! -- Don't worry, they'll be brought to reality and there's already a thread about how they don't work correctly with FLOOD etc 3) These weapons aren't perfect, they're over 30 or even 40 years old (and even when they were new they were not exactly at the pinnacle of technology), and you shouldn't expect them to perform like newer weapons/weapon systems. Fly the aircraft you like indeed. Just understand that when you chose your ride, you also chose its limitations, be they IRL or DCSL.
    2 points
  18. На сколько я помню, нет тряски
    2 points
  19. I have a rule when somebody asks loudly whether something should be bought or not, always say yes. The person is looking for support. It is "on reduced price" right now, anyway.
    2 points
  20. i just said screw it and bought it...
    2 points
  21. Ура, тема вернулась!!!!!!!
    2 points
  22. Модуль как модуль. Управление нормально. Сильных изменений не ощущаю. Висит, летит, маневрирует, атакую в движении - норма.....ХЗ, что вы там в настройках постоянно крУтите ?!
    2 points
  23. Silly question I know but how do I get a Ukranian flag into this pack? Thanks. Loving what this pack has enabled... below are some work-in-progress photos:
    2 points
  24. For your information, doing what is described in this thread may generate DCS unstability with MT, as seen here:
    2 points
  25. @NineLine After a bit more searching it looks like the p51 remote compass sensing unit was indeed suspended in fluid to correct its attitude relative to the horizon. The inaccurate readings due to the vertical component of the magnetic field lines when pitched up, down or banked relative to the horizon (easy to demonstrate by flying a heading, and then pitching up or down and holding that attitude, or simply being wheels down on the ground) do not seem like correct behavior for this instrument and may be worth looking into. Some references attached:
    2 points
  26. Here is the "fixed" Interception mission. Hope it's OK to post it here. As mentioned before, I deleted all the Red coalition static smoke objects from the "Blue Zone" trigger area. This avoids the bug and allows the mission to complete. FA-18C - Caucasus - CTB 5 - INTERCEPTION.miz
    2 points
  27. @Habu_69 I just had an opportunity to go check on this. I can confirm my compass was correctly reading 065 degrees magnetic, flying straight and level, in line with runway 6 at Bazenville on the updated Normandy map. This was exactly correct for the runway, based on the course measuring tool in the map view. However -- and I think this is what's tripping you up -- when on the ground the compass reads inaccurately and shows 090 as you describe. Ostensibly, this is because the fluxgate in the wing (described as an electronic remote compass unit in the manual) the instrument uses is still susceptible to inaccuracies due to the vertical component of the magnetic field, similar to magnetic dip in an old-fashioned whiskey compass. This is because the fluxgate is no longer flat relative to the horizon as the aircraft's pitch attitude is nose up when on the ground, and so the vertical component of the field lines introduces error. Long story short: You have to be flying, straight & level -- not in a climb, descent, or a bank -- to get an accurate reading on the compass in order to set your DG.
    2 points
  28. For anyone else having this or similar issue with MT, I think I found my fix. I recall loading these reg entries a year or so back, after all else failed I decide to default them to "normal" priority from High. MT missions load fine now. No more hanging or crashing to becoming unresponsive. [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\DCS.exe] "CpuPriorityClass"=dword:00000002 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\DCS.exe\PerfOptions] "CpuPriorityClass"=dword:00000002
    2 points
  29. AI communication needs a total rework really. I tried to go into detail in wish thread of mine: The idea to specifically select targets would be such a thing to add.
    2 points
  30. Just for comparison, F-16 currently at mil power loses airspeed with 2 bags 2 bombs pylons at 30k, and its slowing down constantly, while Hornet speed is increasing with same loadout, not forever off course, it stops at some point. Both starting at mach 0.77. Viper - F-16 losing airspeed .trk Hornet - F-18 increasing airspeed .trk P.S. imo this should have not been moved to chit chat, should have stayed in F-16 forum section.
    2 points
  31. It's magnetic. Theoretically you could have an ILS localizer charted, surveyed in true (in fact it's possible that officially it has a true heading documented). But even if you were to come across such a true heading beast you would want to enter is the best available magnetic heading into the avionics if the airplane is in magnetic, which it usually is. The ILS localizer beam itself doesn't have any heading information in it. There's just a left beam and a right beam and a mixing zone so even if your heading completely fails left is still left and right is still right. The purpose of the CRS value in the DED is for the wind-corrected-heading caret and (I think) steering cue on the HUD and the CRS knob on the HSI is just makes it easier to read. You can absolutely fly an ILS with any or no CRS values in either place provided you don't care about the wind caret, steering cue, or the HSI being upright for ease of reading. It is possible to operate the F-16 in true heading (or any arbitrary heading offset) by setting the magnetic variation variable can simply be set to 0 (or anything). The INS itself operates in true. Any conversion for display of magnetic is a shift applied according to entered variation data. In this case you'd use the heading of your ILS under your custom heading convention be that true, magnetic, or other. The tricky part comes in with TACAN because TACAN does contain information in the signal which pertains to a particular heading calibration. Most TACAN (and all in DCS) are calibrated to magnetic but there are some calibrated to true. If your airplane isn't using the same heading convention as the TACAN station you get mixed information. The bearing works as normal but the CDI lineup will happen under the TACAN's heading convention, not your airplane's, which will have funny but predictable effects.
    2 points
  32. Should be 29 nm for most fighters. 23 nm for some blessed fighters, and most of the attackers. 12 nm for strategic bombers.
    2 points
  33. I'm pleased to announce that the Equilibrium 1975 campaign is now updated and works perfectly with the latest DCS Stable version 2.8.4.39731. I also corrected some minor errors. I flew each single mission! And good news : I won the campaign Happy landing! Daniel
    2 points
  34. Storm Shadow - Ukrainian Su-24 armed with two SCALP-EG Storm Shadow cruise missiles and two French Magic A2A missiles, is escorted by a MiG-29C armed with two R-73s and two AGM-88 HARMS.
    2 points
  35. And the real Hornet stick has a deadzone too, so the pilot doesn't have to fiddle with the BALT hold? I doubt it. I guess Boeing/McDonnell Douglas implemented their autopilot with more tolerance to movement, but I have no proof.
    2 points
  36. Hello all. I have a new updates for CDG and Clemenceau. Both have updated and correct as possible weapons updates and I've created multiple units and liveries for Foch and Clemenceau so they can be used together as separate units. Once I have made this update stand alone and have final permission from all to post I will.
    2 points
  37. Hey Guys! Hope all is well with you all. In preparation for the release of the upcoming Sinai Map which is to be released soon, I will be creating a good number of Commercial vessels to fill the Suez Canal while also creating a couple of secret projects for you all to enjoy as well. So right now my focus is on commercial vessels along with a couple of warships. I will probably release the Commercial Vessels as a Bundle. Stay Tuned! Thanks for your patience!
    2 points
  38. Nothing stops other vendors to implement Varjo quad views in their OpenXR runtime though. I am currently adding support for it in my OpenXR runtime for Pimax, so that hopefully it's usable with Crystal as well (and I'm making it an option to force foveated rendering even if the app doesn't ask for it, so users on Pimax won't even need the extra Varjo-Foveated software to enable it). All this stuff is relatively small development efforts, but for a fairly small number of users (whether Varjo or Pimax). I believe that's the excuse developers (both engine and platform) are hiding behind when not implementing these features. There probably isn't sufficient ROI from giving you better performance
    2 points
  39. Make sure to place them as Fortification Units, the lighting function does not work when placed as static objects.
    2 points
  40. English version / česká verze níže. DCS at airshow „Aviation Pilgrimage“ airport Pardubice LKPD 28-29th of May 2022 https://www.aviatickapout.cz/ I'm Paura CZ. I create tutorials in DCS World for Czech speaking pilots, I am also one of the managing members of multiplayer servers under the name /// MB2 \\\ and instructor of vir. squadron 1.Flight. As part of the Czech community around DCS we were approached by members of the Czech Aviation Association CZAA for cooperation in developing awareness of aviation and aviatics in general. As virtual pilots, we were invited as a performing team at the Aviation Pilgrimage public aviation event at Pardubice Airport 2023 to present the DCS World virtual simulator, our cockpits and our flying experience. This will be our second public participation where we present your DCS World simulator. So, I will tell you how we participated as newcomers in the Aviatic Pilgrimage in 2022. Photos and videos are below. Pilgrimage in 2022. Our presentation started on Friday at Pardubice Republic Square, where we had our computers/cockpits. We had two virtual reality computers ready for visitors to try out the 6dof DCS cockpits. We had a big screen with loudspeakers. The sound of Merlin engine or whistling Mi-24 rotors could be heard in the centre of Pardubice city. Our presentation was a demonstration of Czech and Czechoslovak aviation, where DCS allows to display military equipment in the colours of CZE and SVK: Spitfire, Mig-21, Mi-8 Mi-24, L-39,... For the weekend we had the whole hangar in the centre of Pardubice airport at our disposal. Hangar 10. Our program included several points for visitors: Live flights in virtual reality in L-39 aircraft. Where a visitor as a co-pilot with VR tried out the DCS multicrew with our pilot. (5-10min flight). Presentation on a projector, where three pilots, a director and a commentator showed live demonstrations with communication, for example QRA, Air policing, interception of a non-responding aircraft. Exhibition of our computers and cockpits. And of course the big screen where the DCS videos were running. Children were the most interested in VR flying. ☺ Flying was continuous. This was our goal, with eight of our pilots taking turns for the day. We had the honor of visits from prominent Czech pilots. Here the pilot of the JAS-39Gipen and the Flying Bulls Aerobatics Team, Mr. Čejka. Over 10,000 people visited the Aviation Pilgrimage over the weekend. 300 visitors took turns at our two VR pilot seats of L-39. Thanks to these three days we were invited again. This year 2023 we want to show a little more, to present ourselves more materially. It's about our passion and fandom for flying, for us virtual flying in DCS World. The event comes from our private money. If you would like to support us in this event, a partnership can be created. We are looking forward to May, Hangar 10 is waiting. -Paura CZ / paura19 DCS na aishow Aviatická Pouť Pardubice LKPD 27-28th of May 2023 https://www.aviatickapout.cz/ Jsem Paura CZ. Vytvářím tutoriály v DCS World pro česky mluvící piloty, zároveň jsem jeden ze spravujících členů multiplayerových serverů jménem /// MB2 \\\ a instruktor vir. letky 1.Flight. V rámci české komunity kolem DCS jsme byli osloveni Českým svazem Letectví ČsSL pro spolupráci rozvíjení podvědomí letectví a aviatiky obecně. Jako virtuální piloti jsme byli pozváni jako účinkující tým na veřejné letecké akci Aviation Pilgrimage na letišti v Pardubicích 2023, abychom prezentovali virtuální simulátor DCS World, naše kokpity a naše zkušenosti s létáním. Bude to naše druhá veřejná účast, kde prezentujeme simulátor DCS World. Povím Vám tedy jako jsme se jako nováčci účastnili Aviatické poutě v roce 2022. Fotografie a videa jsou výše Pouť v roce 2022. Naše pouť začala v pátek na Pardubickém náměstí Republiky, třídy Míru, kde jsme měli naše počítače/kokpity. Pro návštěvníky jsme měli připravené dva počítače s virtuální realitou, kde jsme je nechali nasát 6dof kokpit DCSka. K dispozici jsme měli velkoplošnou obrazovku s reproduktory. Centrem Pardubic se tak rozléhal zvuk motorů Merlin či hvízdání rotorů Mi-24. Naše prezentace se týkala ukázky českého a československého letectví, kde DCS umožňuje zobrazit armádní techniku v barvách CZE a SVK.: Spitfire, Mig-21, Mi-8 Mi-24, L-39,… Na víkend jsme na Pardubickém letišti měli k dispozici celý hangár v centru letiště. Hangár 10. Náš program zahrnoval pro návštěvníky několik bodů: Vývozní živé lety ve virtuální realitě v letounu L-39. Kde návštěvník jako druhý pilot vyzkoušel multicrew DCS s naším pilotem. (5-10min let). Prezentace na projektoru, kde jsme se třemi piloty, režisérem a komentujícím předvedli živě zaletěné ukázky s komunikací například QRA, záchyt neodpovídajícího letadla. Ukázka našich vystavených počítačů a kokpitů. A samozřejmě velkoplošná obrazovka, kde běžely videa DCS. Největšího zájmu o VR létání měly děti. Létalo se nepřetržitě. To byl náš cíl, kde se střídali na celý den klidně osm našich pilotů. Dostalo se nám pocty návštěv od významných českých pilotů. Zde pilot JAS-39Gipenu a Flying Bulls Aerobatics Team pan Čejka. Za víkend akci navštívilo přes 10.000lidí, u nás se v kokpitu L-39 prostřídalo na 300 copilotů. Díky těmto třem dnům, které se nám podařili jsme byli pozvání znovu. Tento rok 2023 se chceme ukázat o něco víc, více se materiálně prezentovat. Je to o naší Vášni a fanouškovství k létání, pro nás virtuálního létání v DCS World. Akce jde z našich soukromých peněz. Kdybyste nás chtěli v této akci podpořit, lze vytvořit partnerství, či prozatím máme PAYPAL. Do týmů pilotů na Akci se můžete také připojit, navštivte náš Discord a kontaktujte mne nebo Gimloo. Už se těšíme na Květen, Hangár 10 už čeká. -Paura CZ
    1 point
  41. The Thrustmaster MFCD is too expensive, and is not for A-10. the price of industrial touch screen in China is acceptable, about 600RMB for each(≈86$). So I separate the MFCD for Helios for A-10c2 and make two virtual MFCDs. I set the touch screen resolution 768*768, main monitor is 2560*1440. Thanks to the Helios, it is a amazing and great sofeware. put the custom folder into *:\username\Documents\Helios\Images\Capt_Zeen\A10C\ and the A10CII_v1.0-3.hpf into *:\username\Documents\Helios\Profiles A-10c2-virtual MFCD.zip
    1 point
  42. That's @kaba's campaign, let's wait for his comment. Check again the mission briefing details in the meantime, just to make sure.
    1 point
  43. Спасибо! Миссия понравилась.
    1 point
  44. Better in the 2.8.3.37556, but still too many zeroes
    1 point
  45. Mal ein Update, damit ihr nicht denkt die OFS wäre inaktiv: Unsere Tutor geführten A-10C Kurse laufen jetzt schon länger recht gut. 4 Gruppen werden parallel ausgebildet. Das Gleiche bauen wir gerade auch für die F/A-18C auf.
    1 point
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