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EUROPEAN BASED - CJTF-13 - JOINT TASK FORCE (Fighter jets , Helicopters & Air Traffic Control) The CJTF-13 Battalion is aiming for the most realistic and immersive virtual experience in TAW DCS. We follow real life procedures as closely as possible, we use strict radio communications and train HARD to get to this high level of virtual flying! This type of flight simming is not for everyone, because it requires a certain type of mindset, fierce dedication and motivation to do it right. If you are looking for relatively short, action packed missions which can be played without much in-depth planning and preparation, then the CJTF-13 is NOT the right place for you. If you are looking for very realistic, in-depth planned events, where flying to the ‘AO’ means you may have to rely on Air to Air refuel to be able to make it there and back home, following the correct waypoints/altitudes/speeds to be ‘on station’ at the predetermined time (ToT), where the other Squadrons are a key part of the success of the mission at hand, then the CJTF-13 is THE PLACE TO BE!!! We create MDC’s (Mission Data Cards) where all important information is stated, then we import this into DCS so every pilot has the info in his Kneeboard Map while performing the missions. Maps we use: Persian Gulf , Syria , Caucasus , Marianas (Maybe other maps in the future) We focus on both LAND and NAVAL OPERATIONS in every mission, we only use full fidelity modules which are currently the F-16C, F/A-18C, F-15E and Helicopters. Note* our current active squadrons are as follows: F-16 (RNLAF 313) F-15E (494th FS) F/A-18 (VMFA 212) AH-64 (13th CAB) OH-58D (13th CAB) Air Traffic Control (8 Squadron) F-4 (526th vTFS) F-4 Recruitment thread: Helicopter squadron recruitment thread: Any upcoming modern full fidelity module may be incorporated as well. We are also open to recruit Air Traffic controllers. We are all very happy and willing to help you get the best and most out of your module of choice, but you are required to train on certain topics where you lack some experience by yourself, without us having to try and motivate you to do just that. This is the type of pilot we are looking for: A motivated and dedicated person who WANTS to be great in all things needed to perform realistic combat sorties, as perfectly as possible in a well oiled teamplay war machine. You need to bring the commitment and dedication to learning to excel in CJTF-13. This requires you to go out and look for ways to improve yourself, so when we actually fly missions together, we will all be at our BEST and only have to focus on the mission at hand and not on other things that may distract us from that. ################### The CJTF-13 hold its weekly Mandatory Event on SUNDAY’s @ 1945 CE(S)T (Summer Time 1745Z, Winter Time 1845Z). The CJTF-13 hold its weekly Training Sessions on THURSDAY’s @ 2030 CE(S)T (Summer Time 1830Z, Winter Time 1930Z). #################### The minimum requirements for joining the CJTF-13 are as follows: – Being PRO-ACTIVE, willing to read and learn documents and perfect your skills in your own time, outside of regular training events – Able to fly formation perfectly and able to execute Air to Air Refuel (AAR) in fair weather (for fixed wings) – In any helicopter, you need to be able to conduct a stationary hover pedal-turn to maneuver around tight forward bases. – Basic experience using Navigation, Combat Systems and Weapons – Experience with using SRS (Simple Radio) and Basic knowledge of ATC Communication – Able to execute a CASE 1 Recovery on a CARRIER; if choosing a NAVAL Aircraft - Able to execute an OVERHEAD BREAK and FAN BREAK together with proper AIRBASE procedures; if choosing a LAND BASED aircraft – Able to speak and understand proficient ENGLISH; Communication is key to success, we need to understand eachother – Using TrackIR or a similar system, or Virtual Reality – Owning the aircraft module of your choice and required maps. If you are interested in joining us please visit our website or join our discord and simply contact one of our recruitment officers (with CJTF Staff tag) Website: https://tawdcs.org/battalion/cjtf Discord: https://discord.com/invite/tawdcs If you had any questions , feel free to ask here or directly message me on discord: my ID tag is @catkovsky
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HELLO AND WELCOME TO FIRST IN DEFENSE Who we are We are a DCS unit that hosts casual yet challenging Naval and Marine events and campaigns taking place during the closing years of the Cold War, as the Soviet Union begins to crumble and tensions in the Middle East escalate. To further simulate this time period, First In Defense simulates five squadrons and their accompanying airframes: ➣ VF-31 Tomcatters flying F-14A Tomcats ➣ VFA-132 Privateers flying F/A-18C Hornets ➣ VMFA-321 Hell’s Angels flying F-4S Phantoms (Simulated by F-4Es) ➣ VMA-542 Tigers flying AV-8B Harriers ➣ VMA-133 Dragons flying A-4M Skyhawks (Simulated by A-4Es) All of our simulated squadrons participate in each of our operations, requiring constant teamwork and precise timing to complete objectives and return safely. Custom liveries representing the listed squadrons are available and are mandatory for member attendance. Squadron Event Information Events include weekly operations ranging from casual single missions, expansive PvE campaigns, joint operations with neighboring squadrons, and monthly tournaments. Each mission is hosted Thursday through Sunday, with run times tailored to North American players. Due to the nature of our squadron, training and related activities are not currently included in our syllabus. As such, our squadron does not require check rides or proof of skill to join and participate in operations. All we ask is basic proficiency with your chosen airframe and SRS functionality. Although frequent events may be challenging to new players, we strive to create missions that are completable by all skill levels and provide valuable learning experiences for all members. Information regarding weekly mission dates, map information, mission briefings and sign-up forms are posted on our Discord channel (See below). Please note that access to this intel is only available after submitting a squadron application. Leadership & Advancement As our squadron does not require training or check rides, rank and advancement are entirely based on member attendance. Each attending member begins as a Navy Ensign (ENS) or Marine Second Lieutenant (2LT), based on their chosen airframe and squadron. As members attend more events, they are promoted to higher ranks, leading to more control within operations as flight leads and planners. Permanent Discord link
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- first in defense
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HELLO AND WELCOME TO FIRST IN DEFENSE Who we are We are a DCS unit that hosts casual yet challenging Naval and Marine events and campaigns taking place during the closing years of the Cold War, as the Soviet Union begins to crumble and tensions in the Middle East escalate. To further simulate this time period, First In Defense simulates five squadrons and their accompanying airframes: ➣ VF-31 Tomcatters flying F-14A Tomcats ➣ VFA-132 Privateers flying F/A-18C Hornets ➣ VMFA-321 Hell’s Angels flying F-4S Phantoms (Simulated by F-4Es) ➣ VMA-542 Tigers flying AV-8B Harriers ➣ VMA-133 Dragons flying A-4M Skyhawks (Simulated by A-4Es) All of our simulated squadrons participate in each of our operations, requiring constant teamwork and precise timing to complete objectives and return safely. Custom liveries representing the listed squadrons are available and are mandatory for member attendance. Squadron Event Information Events include weekly operations ranging from casual single missions, expansive PvE campaigns, joint operations with neighboring squadrons, and monthly tournaments. Each mission is hosted Thursday through Sunday, with run times tailored to North American players. Due to the nature of our squadron, training and related activities are not currently included in our syllabus. As such, our squadron does not require check rides or proof of skill to join and participate in operations. All we ask is basic proficiency with your chosen airframe and SRS functionality. Although frequent events may be challenging to new players, we strive to create missions that are completable by all skill levels and provide valuable learning experiences for all members. Information regarding weekly mission dates, map information, mission briefings and sign-up forms are posted on our Discord channel (See below). Please note that access to this intel is only available after submitting a squadron application. Leadership & Advancement As our squadron does not require training or check rides, rank and advancement are entirely based on member attendance. Each attending member begins as a Navy Ensign (ENS) or Marine Second Lieutenant (2LT), based on their chosen airframe and squadron. As members attend more events, they are promoted to higher ranks, leading to more control within operations as flight leads and planners. Permanent Discord link
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- first in defense
- squadron
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Hi guys. With the last update on 05/21/2025 (2.9.16.10523) I noticed a bug in the FA-18 countermeasures (I didn't have time to test it on the 16). The flare button (aft) activated manual mode 1 and the chaff button (forward) activated mode 5. Now they activate modes 2 and 6 respectively.
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Operation Mountain Gate by DCS Indonesia - Garuda Virtual Air Wing Dear @everyone We are excited to present *Operation Mountain Gate, a dynamic campaign designed for DCS enthusiasts. Set in the Caucasus map, this campaign focuses on *capturing objectives such as airbases, FOBs, logistics hubs, and key towns. Join forces with fellow virtual pilots to achieve victory in each mission! This campaign was meticulously crafted by our community and we would like to hear your feedback and comments! It was intended as a place for intermediate players to enjoy an engaging Dynamic Campaign experience on a light map (hopefully delivering an optimized experience). Features Include: Dynamic Campaign based on airbase capture and supply area capture, demanding coordinated Strike, CAS, SEAD and CAP efforts. CTLD helicopter transport system and ground units insertion. Points-based deployable AI air and ground units. CARRIER FLEET IMPLEMENTATION, with naval airframes available for Carrier Ops. <-- TRY THIS # Server Information: Theater: Caucasus Server Name: *Op Mountain Gate [PVP] | Dynamic Campaign by DCS Indonesia - GVAW * Server IP: *213.239.205.197:10302* Simple Radio Standalone IP: *213.239.205.197:5002* Mission Running: *24 Hours* Restart Time (UTC): *06:00 | 12:00 | 18:00 | 00:00* For more details on *Operation Mountain Gate*, visit our web https://gvaw.web.id/operation-mountain-gate-omg/ If you have any questions, find the complete information here https://discord.com/channels/312940365504184331/1302072262731497532 Join now and prove your skills in this dynamic battlefield!
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Hi, I encountered a few bugs in the F/A-18 training mission named "HSI Overview and TACAN-ADF Navigation". 1) After pushing the HSI push button, VEC push button is highlighted without any explanation and - I believe - any meaning. 2) After the ADF explanation, one is asked to push the TCN push button which is claimed to be boxed afterwards. It is not boxed after this, this might be related to #3. 3) A few moments later, one is asked to enter 67X into the UFC, press ENT and spacebar afterwards. After doing so, the explanation continues to refer to things that should be visible on the HUD and HSI but they are NOT visible. They only become visible once the TCN push button is pressed on the left DDI. If the actual behavior is correct, the solution is to add the additional TCN button press. Thanks.
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Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
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Hi all, first post here on the DCS forums but have been at DCS for a while with the Hornet, Harrier and Viper, I'd like to share one of my creations! Should bring some nostalgia to some of you!
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This has happened only a couple of times, but today it happened again. After a rather steep dive and gun run on a ground target, after pulling out of the dive, my HUD was cocked at about 45 degress or so and not active. The HUD was completely frozen, yet all of the steam gauges were working correctly. On my way back to the airport, I noticed that all of the other displays were frozen as well. I could see the buttons being depressed around each of the DDIs, but nothing changed. I managed to make it home and land safely using the Analog airspeed indicator. The Hornet flew fine, but none of the displays worked. I tried shutting down and restarting, but the displays were all still frozen. I was able to use the radios to get the ground crew to hook up shore power and then after shutting down, I was able to request repair. After 170 seconds, the repair was complete and I was able to start a fully functioning Hornet. So, I have a few questions..... Was it my abrupt pull out of a steep dive that caused this..... it never has before. Is getting the aircraft repaired the only way to solve this issue, or is there a way to simply reset all of the electronics? Turning everything off and on again didn't fix it.
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Hey guys, VMFA 181st Tridents are currently looking to recruit some F/A-18 pilots to join our group. Doesn't matter if you have been flying for a week or 5 years. You can check us out at jtf501.com if you have any questions. We are not over the top or super strict. We are just a good group of guys that like to fly. If you do to, come to the site and have look around. If you still have questions you can join the discord @discord.gg/nV3JMWN
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Does anyone know how to increase the amount of G’s pulled before the wings break on the F/A-18C? I would like to mess around with this and see what’s possible
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Does anyone know where the files are for radar performance? I have the CJS Super Hornet Mod, and in the .lua file for it, there is a line that reads: ' RADAR = "AN/APG-73" ' I believe this means the .lua finds this radar file to use in the super hornet. Where is the AN/APG-73 file located?
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As someone who flies aircraft with mirrors and multi-function displays such as the F/A-18, AV-8B, and soon the F-15E, I would like to suggest something. In the settings, you have "Res. of Cockpit Displays", which controls the resolution of the MFDs' image quality and cockpit mirrors. Personally, even though it decreases performance, I like to use my mirrors, but if I want to reduce the MFD resolution to have a more realistic LITENING image, my mirrors will also have their resolution halved. Since it's something simple and the F-15E is very close, I think it'd be a good idea to make a setting "Res. of Cockpit Mirrors" and change "Res. of Cockpit Displays" to only affect the MFDs.
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I ran across this old mod from years ago recently. Since the original dev has apparently given up the project, I decided to give it a facelift. So watch out, the F/A-18E is coming! It currently uses the F-15C cockpit/avionics like a lot of the VSN mods, and the external model isn't great, could do with roughmets and better textures at the very least, but it's free and it doesn't require you to own the F/A-18 Hornet module (unlike the CJS mod). Credit: DOL for the original mod. Download link on User Files: https://www.digitalcombatsimulator.com/en/files/3328157/
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As it says on the title, when I land I do the usual routine of mil power for 4 seconds, idle, wait for the jet to roll back and raise the hook. But the wire just won't let go of the plane. I do not touch the wheel brakes at any point and also I turn the anti-skid off before landing so there is nothing wrong with the method as far as I know. I always do the same method but it's always a hit and miss every landing sometimes the wire will release me and sometimes it just won't even if my method is perfect. After going mil power wire pulls back slightly but aircraft does not fully roll back and only the nose rises slightly ( yes anti-skid is still off when this happens). Also tried folding the wings and using NWS but wire just pulls me off into the sea. This has been happening way too regularly recently and it is starting to get annoying since I need to restart (or respawn if I am in a multiplayer server) at each landing. Any help would be appreciated.
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Welcome to JTF-111! We offer: -Weekly handmade wing-wide custom missions -Weekly training with our experienced aviators in your squadron airframe -3 Training servers and 1 dynamic campaign server running 24/7 -Most importantly, good people to fly with Overview We feature active F/A-18c, F16c and F15E squadrons. We operate in the EST time zone, with trainings on Tuesdays and missions on Saturdays at 2000. We are focused on handmade PvE missions nearly every week where we work together as a team to accomplish objectives. Our skilled mission designers produce detailed missions with realistic scenarios to provide the most immersive experience possible in DCS. We often fly other airframes as well including the F14, A10cII and Apache. Many of our members have aviation experience and are former or active duty. A typical mission would be preceded by a mission brief where all aspects of the mission are briefed. Detailed planning is organized by the squadron CO/DOs beforehand. We fly as a flight to the objective, use mulitship tactics to accomplish our mission, reform if we separate, and RTB back to base in formation. We use military brevity when possible during missions but are relaxed outside of it. We then review the mission on Tacview afterwards and try to learn from our mistakes. Training night We have four servers available 24/7 with custom-made training scenarios on each of the major maps. These training servers offer static ranges, spawnable ranges including SAM ranges, redfor aircraft, tankers and a BFM area. We do a squadron overview of the intended training goals before hitting the servers and practicing. We also feature a custom dynamic campaign handbuilt for our servers and available 24/7. This features convoy hunting, anti-ship, SEAD, strike, SCAR and CAP missions. Who we are looking for: aviation enthusiasts who enjoy engage flying in a group. You do not need to be the best pilot in the world, we would rather have someone who puts forth the effort and regularly participates. We have training materials on everything from ATC comms to BVR tactics to get you up to speed. Every Tuesday, our experienced aviators get together to practice their squadron jet. Our pilots don’t need to complete a complex training regimen prior to be deemed mission ready – just a familiarization to get you familiar with our basic procedures prior to going out. So come, give us a shot. Requirements: HOTAS Headtracking or VR 19 or older Consistent attendance (though we recognize real life comes first) If you are interested in joining please check out our discord: https://discord.gg/bSEf587B73
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Hello F/A-18 pilots and LUA programmers, Using the provided display preset to export the left and right DDI's on the same monitor. I can use those because of my ultrawide. The DDI's are not readable without a background. i managed to add a mesh to the DDI's but i cant get them to be fully opaque. This is the code used in MPD_BASE.lua. the colour of the material is for debug purposes. The goal is to get the yellow square to be fully opaque so i can make it black and use it as the background. Thanks for the help in advanced, NCC1701JR MPD_base.lua
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Reluctantly selling my Tek Creations F/A-18 Startup Panel. Custom made for me, with everything you need to start up from cold and dark plus other essential switches. Fully working APU light. Dimmable green backlighting. Uses DCSBIOS as the interface. Top quality craftsmanship. Only used it once or twice and I don’t fly much now, so better someone else has some use out of it. Based in UK but can ship worldwide (at cost). £275 + shipping I’ll also throw in some authentic 3D printed Boeing knobs too!
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I figure this would be good for the red air and modern blue pilots
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- afghanistan
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I got my WinWing Orion 2 yesterday and this ist what I experienced. The Engine OFF button is not working properly. It only works if you push the throttle with a force to the last bit of the end. I think the sounds of moving the throttle with the new fingerlift design speaks for its self. The force to overcome the afterburner is differently on the left and right throttle. You need double the force on the left throttle to overcome the AB detend. The fingerlifts are made of plastic and they feel really cheap. In addition they are way to low. You need to change your grip to grab them, what makes them unusable for AB detend. If you increase the friction you are not able to move the throttle freely in one smooth motion. This makes it impossible to make small corrections. So you are forced to use low friction which makes the heavy FA18 throttle fall down and not staying in position.
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ITEM IS SOLD... no longer available Thrustmaster HOTAS Magnetic Base & F/A-18 HOTAS Joystick Grip Like New Played it for about 7 months then bought a Winwing Super Libra. In original packaging.
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SOLD Thrustmaster HOTAS Warthog Dual Throttle Like New Played it for about 7 months then bought a Winwing Super Taurus. Includes... Delta Simulations TDC mod installed (Delta Sim TDC) F/A-18 Hornet overlay (original included in box) "Push-through" afterburner insert installed (you do not have to lift the throttles to go into afterburner) Original insert 2 nylon 3D printed "push-through" inserts In original packaging. null
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This is how far I've come over the past 3 weeks or so. The biggest parts of the structure are close to completion. Now I'm trying to find ways to keep it pure. I don't want a keyboard shelf because I'm hoping to have all the essential controls (and eventually all of the accurate panels) on board, so I won't need to break the immersion using one. I'll likely build a seat for it from similar materials, but with decent padding, because of simplicity. So far, quite a challenge. There are very few square angles on this thing. Almost every flat surface has an odd angle, including a downhill slope on the side consoles front to back at (best I could measure) of about 1 1/4" over their length of nearly 30". I've obsessed over drawings and many other diagrams that came from these forums and other sources. It turns out that the diagrams in the back of the NATOPS manual is actually very close when blown up 400%, but not exact. I used the drawings as a template laid out on the sheets of 3/4" MDF that I would cut up to build the structure, measuring angles instead of just trusting the drawings and assuming their scale would be 100% accurate. So far, off to the races! I'll post some pictures of the reference material I used, and then what it's turned into so far.
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We are currently recruiting pilots for some of our squadrons within the VAF. https://www.youtube.com/watch?v=vRp9VFTaUEU What to expect? A mature group where we primarily focus on scenarios within different time sets (1980s-2010+) for 3rd & 4th-generation aircraft. VAF is predominantly operating on the Syria and Persian Gulf maps for our combat operations and Nevada and Syria for our training scenarios. As new maps come online we will look to expand our operations. What do we offer? A relaxed milsim environment where we provide support, training, missions, campaigns and competitions. We have our dedicated servers based in London and operate in the GMT timezone but have members all over the globe. We run dedicated training and flight nights on Tuesdays and Thursdays, starting at 1945 UK time. Note that during the periods when British Summer Time is observed, the start time is 1945 BST, i.e. 1845Z, otherwise 1945Z. Training and missions run for about 2-2.5 hours generally. With our dedicated servers up 24/7 this allows for flying outside of set hours to complete training and flying with other squad mates. We offer a bespoke online platform to track flights and training, as well as interactions inside our discord and platform to sculpt missions and realism. What do we ask from you? Prepare for some element of self-learning for well-documented features of your airframe. Achieve and maintain a competent level of flying discipline to participate in set missions. Follow our online rules to keep VAF an enjoyable experience for everyone. Currently recruiting 4 x F16 Pilots (2 SQN) 3 x Harrier Pilots (3 SQN) 2 x F18 Pilots (VFA 416) 1 x F4 Phantom (6 SQN) 8 x Rotor (7 SQN) 1 x Mission Maker Introducing 6 Squadron will be the VAFs newest squadron flying the F4 Phantom. Hurry as slots are nearly filled and training has started. 7 Squadron will also be a new formation of existing squadrons. It is an auxiliary squadron and it will house all rotor aircraft but will be split into different flights. We are starting to train for the Kiowa and CH47 using the UH-60L mod. Apache and Hind aircraft have existing structures and are also looking for pilots. Our carrier air wing is looking to add F14’s to the fleet and as such are looking for leaders to define SOP’s and stand up a new squadron. Join our discord today by using this link https://discord.gg/EyKjHx9u2n
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- mission
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