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В этой одиночной миссии вы, как пилот ЛА, выполняйте случайные задания авиационного полка выбрав любой имеющейся у вас в DCS ВС, не надо открывать конструктор и менять свой самолёт или вертолёт на желаемый. Особенности миссии: · Атмосферная озвучка: почти каждое действие пилота озвучено, что создает ощущение полного погружения в атмосферу работы авиаполка и серьезности происходящего. Детали: – На аэродроме вылета присутствует техника, живая сила союзника, суда взлетают и садятся, он живет своей жизнью. - Используйте БПЛА для подсветки войск противника. - 200 аудиофайлов: подлинные переговоры пилотов, инструкции по выполнению задач, голос работы диспетчеров, оперативного штаба, авиационного крыла поддержки. Только 30% из них были озвучены с помощью искусственного интеллекта, но с использованием высококачественных и реалистичных голосов. Остальные же были записаны реальными пилотами и другими специалистами, имеющие непосредственное отношение к ВКС. - Задания можно получить на стоянке ЛА аэродрома Нальчик, там же есть возможность их изменить. - Присутствуют, несколько видов заданий: «ОВО» – общевойсковые операции, «СЗ» – специальные задания, «БГЗ» – боевые задачи в горной местности. - Каждое задание уникально, повторений и похожих нет. - Что-то пришлось упростить, но только для полного понимания игрока игрового процесса. Правила игры: Чтобы воспользоваться радио меню, нажмите «/» на клавиатуре. В меню выберите пункт F10 Другое… и далее: - «ВЗЯТЬ ЗАДАНИЕ» — для замены или получения полётной задачи; - «Текущее задание» — для просмотра выбранной задачи; - «Запустить БПЛА» — для управления дроном откройте карту местности, кнопка F10, наведите на дрон и задавайте ему маршрут, техника противника будет маркироваться дымом красного цвета, код лазера 1113. - После выполнения задания вернитесь на аэродром базирования Нальчик. Чтобы пополнить боекомплект, воспользуйтесь ВП или любым аэродромом. - Вы можете сменить летательный аппарат через меню миссии, нажав «esc». При этом ваши достижения в выполнении задач останутся прежними. · Слушайте радиопереговоры и следуйте указаниям. · Отвлекитесь от суеты и погрузитесь в атмосферу событий. · Миссия считается завершенной после завершения задачи и посадки на стоянку ЛА Нальчик, взять следующую необходимо так же на стоянке ЛА Нальчика, остановив ваш «пепелац». От автора: Миссия идеально подойдёт для освоения выбранного Вами ЛА, сверх сложных, невыполнимых задач нет. Приятной игры и отличного настроения! В этих миссиях вы не будете чувствовать себя одиноким, всё двигается, кто-то общается, есть юмор есть и трагедия. Будучи внимательным и зорким, при выполнении заданий есть подсказки, например: найти автоколонну движущейся по шассе, по протяженности участка дороги по которой едет предполагаемый противник поставлены статические здания, объекты инструкторы … По всем вопросам, предложениям и пожеланиям пишите в комментариях. Я буду рад ответить вам, прочитать вашу критику или идеи. Эта миссия была разработана с особой тщательностью, и потрачено огромное количество времени, чтобы создать для вас, истинных ценителей нашего лучшего симулятора, настоящий праздник!
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First off, a big thanks to the developers of the Sinai map. I posted nothing for a long long time.. but I'm kinda back i guess. Thanks to the Sinai map, and thanks to the incredible mission editor, the realistic sounds that we have now (love the distance sounds so damn much), and all those nice camera settings. The feeling is just "there". Honestly, this seems to be the first map that i'll keep. I've erased all other maps since I got the Sinai map. I bought all the other maps excluding the WW2 map (always hated WW2 stuff) so i skipped it. The Problem with almost every DCS map is that the Ground looks too simple, mostly no good Satelitte images, missing acsess ways to the building, missing or wrong buildings on every Airfield. A lot of "copy/pasted Buildings and many missing Parking lots for Vehicles, no main Gates, missing roads and so on. I've created tons of building after gathering hours and hours of informations from Nellis AFB, Falklands, and so on you name it, but i never finished one Model because the lack of ground detail in DCS was always frustrating. I started to use the scenery removal tool but this is also extremely limited and too much time consuming, more about this later. Looking on Bing maps/google, then back in DCS.. and the frustration was there and it was overhelming. I always wish that DCS will oneday use real Satelitte images to "create" buildings kinda like MSFS2020, but i don't wanne go into this topic right now. Another wish is that we (the community) will oneday be given the option to edit Airfields, add Landmarks etc much easier (MS2020 is a prime example here). Now we got DCS 2.8xx, and the Graphics have improved. Let me say that i can only play games or any Simulation in VR, looking on a screen no matter how big it is is too boring for me. There's still my room, and nothing is life size, the depth is missing etc. But in VR..one word, thrilling, insanely amazing. I've not yet made it to fly in DCS because i just "sit" outside the base with my VR Headset and big headphones on watchig everything like a spotter in real life.. simply astonished. Now... Tel Nof Airbase... again, a lot is missing, and i hope the Developers will hear me cause i really wanne push this Base to get more and more realistic. There's some stuff that could be erased from the map, and some simple stuff that the Developers could add. I would try to get as many buildings and stuff done as possible. Sure i need time, and time is rare cause i'm a full time artist and maybe i would need some support in the long run. Lets start with the Main Gate where i found a pretty good image on google, then i checked the spot in DCS... and sadly there's almost nothing at this place. Just the parking lot..and one lamp Pole...i was like.. anyway lets try it. I started with the Base guard "F-15", which is placed on some stands.. i played around with the Collision Shell and i was suprised to see that it finally worked out.. after that i was thrilled to create the 2 Spotlights on the ground which should illuminate part of the Bottom of the Eagle... and that also worked out pretty well..Call me nuts but to be honest, checking this location in VR is so damn nice, i played some chill out music and i was sitting for an hour on the fence watching the F-15 in VR from every angle.. incredible. Thanks to ED again, you bring a feeling back that i had the last time a very very long time ago. Next step would be to create the Main Gate buildings in the background As some of you may has noticed, the fence was from @Massun92, the palm tree and additional trees was done by myself, also the Light Poles on the Parking spot, you'll see much more later. The F-15 is the original Static Model from ED. Sorry for making this post so long but there's so much on my mind right now... Next post in a minute...
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Are you interested in learning to fly, fight and maximize your abilities in Modern DCS Jets? Would you like to fly fun and challenging cooperative missions as part of a team? Do you have a willingness to learn? We take beginners and we're patient if you put in the effort. If your answers are "Yes," then give the Virtual Armed Forces a go! The Virtual Armed Forces (VAF) is looking to expand its ranks with enthusiastic and motivated virtual pilots and RIOs who enjoy cooperative missions. The VAF has five squadrons primarily supporting three active airframes and one in an inactive state: 111th Fighter Squadron "Ace in the Hole" flying the F-16C Viper - Recruiting Pilots VFA-131 "Wildcats" flying the F/A-18C Hornet - Recruiting Pilots VFA-136 "Knighthawks" flying the F/A-18C Hornet - Recruiting Pilots VF-142 "Ghostriders" flying the F-14A/B Tomcat (currently inactive pending more interest) 428th "Buccaneers" flying the F15-E Strike Eagle - Recruiting both Pilots and WSO's We have openings available for our F-16, F-18 and F-15E squadrons. We don't expect Chuck Yeager; we're happy with Charlie Brown. We prefer good attitudes to good sticks, because with good attitude skills can be learned. We ask only that you bring a good attitude, a willingness use tactics and cooperate as a team, and the dedication to undertake our training syllabus. In return, we will provide our own individual attention to develop your skills. Additionally, we foster a fun, friendly, and supportive environment with no formal rank structure or command hierarchy. Our membership includes a number of civil and former military aviators, and we're all here to have fun! The VAF also boasts custom individual skins created by one of the more prolific skinners in the DCS community. Our comprehensive training program teaches you basic airmanship and 2-ship formation tactics. We focus on realistic training in our Student Undergraduate Pilot Training (SUPT) program. SUPT starts out with VFR flying, landing and take-off patterns, close formation flying and then moves on to IFR, Refueling and Weapons Training. Progression is at the student's pace and flight status is based on the ability to fly safe and to adhere to some basic operational standards. We recruit in small groups to ensure that individual training needs are met and that new members have an opportunity to get to know the group. We currently operate four severs one for training and three for missions. We fly most days from 3pm Pacific until 9PM Pacific. Weekends are throughout the day on our Dynamic Campaigns unless otherwise scheduled. Come watch the VAF on the Air Combat Sim Podcast: If you are still interested, please visit https://www.virtualarmedforces.com/ Please read the VAF rules and regulations and then apply by joining our Discord at https://discord.gg/NRaZbcK9nJ.
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Are you interested in learning to fly, fight and maximize your abilities in Modern DCS Jets? Would you like to fly fun and challenging cooperative missions as part of a team? Do you have a willingness to learn? We take beginners and we're patient if you put in the effort. If your answers are "Yes," then give the Virtual Armed Forces a go! The Virtual Armed Forces (VAF) is looking to expand its ranks with enthusiastic and motivated virtual pilots and RIOs who enjoy cooperative missions. The VAF has five squadrons primarily supporting three active airframes and one in an inactive state: 111th Fighter Squadron "Ace in the Hole" flying the F-16C Viper - Recruiting Pilots VFA-131 "Wildcats" flying the F/A-18C Hornet - Recruiting Pilots VFA-136 "Knighthawks" flying the F/A-18C Hornet - Recruiting Pilots VF-142 "Ghostriders" flying the F-14A/B Tomcat (currently inactive) 428th "Buccaneers" flying the F15-E Strike Eagle - Recruiting Pilots and WSO's We have openings available for our F-16, F-18 and F-15E squadrons. We don't expect Chuck Yeager; we're happy with Charlie Brown. We prefer good attitudes to good sticks, because with good attitude skills can be learned. We ask only that you bring a good attitude, a willingness use tactics and cooperate as a team, and the dedication to undertake our training syllabus. In return, we will provide our own individual attention to develop your skills. Additionally, we foster a fun, friendly, and supportive environment with no formal rank structure or command hierarchy. Our membership includes a number of civil and former military aviators, and we're all here to have fun! The VAF also boasts custom individual skins created by one of the more prolific skinners in the DCS community. Our comprehensive training program teaches you basic airmanship and 2-ship formation tactics. We focus on realistic training in our Student Undergraduate Pilot Training (SUPT) program. SUPT starts out with VFR flying, landing and take-off patterns, close formation flying and then moves on to IFR, Refueling and Weapons Training. Progression is at the student's pace and flight status is based on the ability to fly safe and to adhere to some basic operational standards. We recruit in small groups to ensure that individual training needs are met and that new members have an opportunity to get to know the group. We currently operate four severs one for training and three for missions. We fly most days from 3pm Pacific until 9PM Pacific. Weekends are throughout the day on our Dynamic Campaigns unless otherwise scheduled. Come watch the VAF on the Air Combat Sim Podcast: If you are still interested, please visit https://www.virtualarmedforces.com/ Please read the VAF rules and regulations and then apply by joining our Discord at https://discord.gg/NRaZbcK9nJ.
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#UPDATE: I uploaded a HowTo PDF with more informations and WIP pictures to Thingiverse. You can also download it from here: https://milkris.de/s/fn9isEywRaWQjxR DISCLAIMER: I’m not a professional maker! It’s not perfect, but it works and I’m fine with the result. Here and there, some filing, drilling, and gluing might be necessary... temp solution to fix the UFC ghosting bug. go to : DCS World OpenBeta\Mods\aircraft\F-15E\Cockpit\UFC\Indicator\UFC_Rear_init.lua find line : try_find_assigned_viewport("UFC") replace by : try_find_assigned_viewport("UFC_rear") Parts needed: The STL files for 3d printing: https://www.thingiverse.com/thing:6248787 a 7" 800x600 4:3 CLAA070MA0ACW LCD Screen (or just a red acrylic glas for VR pilots)https://www.amazon.de/CLAA070MA0ACW-LCD-Bildschirm-TFT-Monitor-HDMI-Eingang-LCD-Controller-Board/dp/B072JTB73F/ref=sr_1_1?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=1Q57UB0M245L&keywords=CLAA070MA0ACW&qid=1696496871&s=computers&sprefix=claa070ma0acw%2Ccomputers%2C95&sr=1-1 10 pieces: 6 x 6 x 10mm Tactile Switches (Display Buttons)https://www.amazon.de/Taktiler-Druckknopfschalter-Momentary-Button-Sortiment/dp/B08KY2QPZ6/ref=sr_1_7?keywords=6+x+6+x+10+tactile+switch&qid=1696497067&sr=8-7 35 pieces 6 x 6 x 4.3mm Tactile Switcheshttps://www.amazon.de/Taktiler-Druckknopfschalter-Momentary-Button-Sortiment/dp/B08KY2QPZ6/ref=sr_1_7?keywords=6+x+6+x+10+tactile+switch&qid=1696497067&sr=8-7 4 Potentiometershttps://www.ebay.de/itm/174261626629?var=473259663408 2 Rotary Encoders (Radio Channels) https://www.amazon.de/s?k=WayinTop+5+Set+360+Grad+Rotary+Encoder+Modul+EC11&__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=YJ7QO6J3747X&sprefix=wayintop+5+set+360+grad+rotary+encoder+modul+ec11%2Caps%2C94&ref=nb_sb_noss 2 Dual Rotary Encoders (RadioVolume)https://www.ebay.de/itm/225271940062 2 ON-OFF-ON Switches https://www.ebay.de/itm/182568517273?mkevt=1&mkcid=1&mkrid=707-53477-19255-0&campid=5338748320&toolid=20006&customid=K4AVAs4ZAAAAgC9iOSdfZ7EEgU0AAAAAAA a Leobodnar BU0836X USB (or an Arduino for DCS BIOS)https://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=180 a 12-button joystick USB (not needed if you use Arduino)https://www.amazon.de/Quimat-Nullverz%C3%B6gerung-Encoder-Joystick-QR04/dp/B06XD1WF8G/ref=sr_1_8?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=176ESIHEU5QHW&keywords=12-button+joystick+USB&qid=1696496950&sprefix=12-button+joystick+usb+%2Caps%2C93&sr=8-8 few black M3, M4, M5 screws, some hot glue, some 3mm PVC foam board Note: I wouldn't use potentiometers next time, even though it might be less tactile and realistic. Instead, I would install rotary encoders in place of the potentiometers. This way, you can also use the BBI-64 Button Box Interface (which doesn't support axes), but has enough inputs, and you'll save the 12-button USB board. https://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=300 !! NOTE !! This thing is BIG! If you have a small printer like me (Creality Ender 3), you have to print some parts WITHOUT rafts!!! The UFC can be mounted slightly tilt forward or straight. There are two option you can print. You can label the panels by changing the filament at the appropriate print height in Cura (etc.). I only did this for the buttons. I printed the other labels on adhesive film. I made these prints resistant with acrylic paint. So, there is an option "NO-LABELS" for some STL parts. I have attached a suitable PNG or here https://milkris.de/s/DtK6gxqaiAgqQTo. This can be easily printed on A4 adhesive film.For some areas in the interior, such as the housing for the electrical boards and the back panel of the UFC, I simply used a 3mm PVC foam board. I simply used a Leobodnar BU0836X USB board, as well as a simple 12-button joystick USB board. It's not pretty, but it works out of the box. Of course, you can also use a different solution (Arduino, etc.). # Note: I wouldn't use potentiometers next time, even though it might be less tactile and realistic. Instead, I would install rotary encoders in place of the potentiometers. This way, you can also use the BBI-64 Button Box Interface (which doesn't support axes), but has enough inputs, and you'll save the 12-button USB board Since I already use a 4K monitor and three 7" MFD screens, my monitor outputs were scarce. The solution was the "Matrox TripleHead2Go". I got the DP version cheaply on eBay. Here I combined my three 800x600 MFD screens into one 2400x600 screen. Now I only need one DP connection to the graphics card for my three MFDs, and I can connect the UFC to the graphics card with a DP to HDMI cable. The viewpoint export must be adjusted exactly so that the lines are readable. Please refer to the pictures at Thingiverse! Since I change the UFCs, throttles, and joysticks depending on the aircraft i fly, I have created various PowerShell scripts for starting DCS, which accordingly adjust the MonitorConfig, etc. before starting DCS If you only use the UFC in VR, you can also simply use a red acrylic glass instead of the LCD screen. It's alive!!! it's a mess My little helper have soldered most of the wires My little corner. Full convertible Cockpit.
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Releases · slasher84/budgie (github.com) rimane solo da sperare nella buona volonta degli utenti...
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I built the A-10C cockpit years back, and recently also built the F-15E and started a youtube channel showing the steps to build the latter. After accumulating much experience building the first cockpit, building the second one was much faster, especially using FreeCAD and 3D printing panels instead of drilling holes, creating recesses etc. The 3D printer is also very versatile in creating other things like knobs, levers etc. whatever you can dream up and create in FreeCAD. I started with FreeCAD and Arduino basics before showing the first panel build.
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Operation Dragon's Perch - Sortie 2 "Chinese Invasion" Mission: China has attacked Guam to a devistating degree. They have taken key air fields on the island, and attempted to take Anderson AB. Tasking: Nickel (F16c) Primary role was to support Marines defending Anderson AB using Mavericks. Hellcat (F18c) Primary Role was to sink Type 071 and 056A corvettes supporting land operations. Dude (F15e) Primary Role was to strike an enemy fuel depot and air field. Gypsy (F14) Primary Role was CAP. Weather: Cloud base at 8k. Process: Nickel had difficulties managing sensors in the dense jungle, but killed almost all targeted tanks. Hellcat accomplished their mission and flexed over to help Nickel. Dude had difficulties using the F15's A/G radar to accurately find targets in the dense jungle. After a few attempts, they flexed over to the enemy airfield where they were able to drop their JDAMs with ease. Gypsy had some crazy engagements with J-11 and J-15s. Conclusion: It was a fun night. Some frustrations with systems and a few comedic errors, but everyone stayed flexible and ended the night on a good note.
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I made a diagram which shows all available transitions between radar modes in search and designated-target modes. I arranged the modes in how they are related by auto-aqc switch direction, so it's more of a map than just a table of state transitions like the manual provides. Inop modes are colored yellow. I also made a plot showing the azimuth-elevation profile of all radar modes. These should be accurate to the degree, with the exception of maybe the boresight mode where I had to interpret "4 degrees circle" as an azimuth/elevation rectangle. Source diagrams.net files are available upon request. Note: Plot azimuth scale is 2.5 degrees per grid cell, and elevation scale is 1 degree per grid cell. This skews the representation of angular area (solid angle) subtended by each of these modes. Supersearch (SS) and Boresight (BS) should be square in shape.
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Has anybody had difficulty with the Strike Eagle's keybinds? I've tried to make HOTAS binds, startup macros, and voice commands on the Strike Eagle, and some commands simply don't work. To test if it's something with my macro software or whatever, I cut it out of the process and simply made a single keyboard keystroke try to initiate some action in the cockpit; This had no success. So far I've found that the following commands don't do anything: NAV FLIR: OFF/STBY/ON Landing/Taxi Light: LNDG/OFF/TAXI Tail Flood Lights OFF/DIM/BRT (Actually causes "Landing/Taxi Light: LNDG") (WSO) ICS Mode Switch MAN AN/APG-70 Radar: OFF/STBY/ON/EMERG Flyup Enable Switch Cover OPEN Flyup Enable Switch DISABLE
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With this new subforum now created I've noticed people asking various questions which have been asked and answered in RAZBAM's discord as well. So to keep people who don't use Discord (or are not in the RAZBAM discord) up to date I thought I'd make this new thread. I'll repost any WIP images and significant updates posted in Discord here for people to see. Based on previous discussions with the Devs/posts from the Devs we've also been able to get a pretty decent list of ordnance/sensors we can expect from them. Weapons list: A/A: AIM-9L AIM-9M AIM-9P AIM-9P5 AIM-9X AIM-7M AIM-120B AIM-120C ACMIPOD A/G: -- Iron Bombs: MK-82LD MK-82SE MK-82AIR MK-84LD -- Cluster Bombs: CBU-87 CBU-97 CBU-103 CBU-105 -- Guided Bombs: GBU-10 GBU-12 GBU-15A (Vietnam Era Long Chord Wing) GBU-15B (Short Chord Wing) NOT IN GAME YET GBU-24 GBU-27 GBU-28 -- Smart Bombs: GBU-31A/B (GBU-31(V)1/B) / (GBU-31(V)3/B) GBU-38 GBU-39 SDB NOT IN GAME YET AGM-130 NOT IN GAME YET AGM-154 *NEW* GBU-54 (it was carried by the SE in the “2022 and Beyond” video) -- AGM-65: AGM-65D x1/x2/x3 (LAU-117/LAU-88) AGM-65H x1/x2/x3 (LAU-117/LAU-88) AGM-65K x1/x2/x3 (LAU-117/LAU-88) AGM-65G x1/x2/x3 (LAU-117/LAU-88) -- Practice Munitions: BDU-50LD BDU-50HD BDU-50LGB TGM65D/H/G (LAU-117) CATM65K (LAU-117) -- Pods: AQX-014 (Required for AGM-130 & GBU-15SCW ) NOT IN GAME YET MXU-648 Travel Pod 610 Gallons External Tank NAVFLIR LITENING TGP (LANTIRN or SNIPER possibly in the future) FAQ: - Will it be multicrew? Yes, it will be multicrew - Will it come with an AI WSO like Jester? No, it will not come with an AI WSO - Will it have JHMCS? Uncertain at the moment, depends on information available - Will CFT's be removable? No, this would significantly change the aircrafts handeling, etc. and basically requires a whole new Flight Model, additionally, F-15E CFT's are only removed when it goes into deep maintance, not during operations - Can you fly it alone? Yes, the handful of switches exclusive to the WSO seat will be able to be flipped via a key input from the front seat if you are flying solo - What UFC will we get? I'm pretty sure the poll regarding this ended with an overwhelming win for the DIGITAL UFC, but maybe RAZBAM will model both and allow you to change, but that is unconfirmed - Will it be able to carry Harpoon/SLAM/HARM? No, USAF Strike Eagles do not employ those weapons - Will it carry nuclear bombs? No, with ED now in charge of making weapons there won't be any form of Nuclear weapon (this is also not simulated in DCS anyway) - Is there an ETA on the release? NO
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Before getting started, I highly recommend first setting up your Xbox or PlayStation gamepad to control the Mouse using either of the following tutorial videos: Xbox, PlayStation, etc Controllers Using Steam (works for both Steam Edition and Standalone): PlayStation Controllers: From there you should be able to setup your DCS aircraft controls based on the following gamepad layouts (note: even though the images are Xbox controllers, these can also be bound to a PlayStation controller assuming you followed my above DS4Windows YouTube guide): F-15E Strike Eagle Gamepad Layout (Pilot) F-15E Strike Eagle Gamepad Layout (WSO) F-15E Strike Eagle Gamepad Layout (WSO - Alternate / Tuuvas' preferred layout) F-15E Strike Eagle Gamepad Layout (WSO - 1 modifier)
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Hi was wondering if anyone have seen or found pictures giving an overview over the pilots cockpit in the F-15E... Would be nice to could start planing how to setup my VirPils Panels, SteamDeck SL and other at my humble homecockpit Are there any differences between the DCS version and the real life version, some panels there are deliberate left out, if they ain't in game..? Thanks in advance
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Can someone with more knowledge share some insight in how the DL is implemented in the mudhen? As I understand it should be included in the suite 4 SE we're getting. I'm just wondering what sort of functionality it has in comparison to the hornet and viper? Is it the same, better, worse, different ect. ?
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untilSuccessful attacks on Soviet logistics including the port of Latakia and the train depot at Raqqa have hampered their advance. At long last they have organized their forces to launch an attack against Palmyra and its oil fields, the main target of their forces. Soviet troops are attacking over the mountains north of Palmyra, but the main thrust of their attack is a large tank force from the East from Deir ez-Zur. They have heavily shelled from the mountains to the North of Palmyra damaging much of the city including the ancient Roman monuments. Unlike in Deir-ez Zur, Syrian troops have been mobilized in large numbers and are prepared to defend against the attack. However, the Soviets have learned from their mistakes and this time have brought SA-6's along with the SA-8/13/15s and Shilkas. They have also timed their attack to coincide with remnant cloud layer from the storm several days prior that will force allied aircraft into the threat rings of those SAM systems. USAF crews have been flown into nearby Tiyas AFB and are capable of rearming and refueling aircraft. 555 Objectives CAS of advancing Soviet armor from the East. You will need to use LGBs or Mavs to stop them. 224 Objectives Primary: SEAD of SA-6 and to remain on station looking for mobile SA-8/13/15s Secondary: CAS of troops advancing from north. 492 Objectives Primary: Established air supremacy over Palmyra (CAP) Secondary. Find and Bomb artillery positions. Note: It would be useful to have a JTAC or someone coordinating ground strikes in this mission. A10s or Apaches could also do this.
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In multi player, when WSO sets the TACAN, the Pilot's TACAN does not change.
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Hi! I love flying in the F-15C and the F-22, and i wondered if there are any squadrons recruiting. I live in the EU and i got around 110 hours of flighttime. I still got things to learn and i want to learn with someone, and just fly multiplayer missions. If there are any squadrons that would accept me, please respond here. Thx - TCZ
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Gents, good evening, I’ve seen many checklists for the Eagle and some very nice and with different styles, but, as usual, I made a Quick Checklist for the F-15E (already on Vs 1.1), but included a very short one for the WSO (specially for the Single Crew ops) with day and night ops options. It is available on the F-15E Quick CheckList User Files Download page. Any feedback is welcome. I hope you like it. All the best, Sydy
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A dumb question: Which model C or E provides a better dogfight?
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The system allows the selection of unlimited weapons so when say an AIM9 is fired it is then replenished on the aircraft. With the F-15E this appears to happen visually but doesn't then allow you to fire it. So if you begin with 4 AIM9 weapons you can only fire 4. Gun rounds and air to ground weapons are unaffected by this issue. Other modules at release 2.8.6.41363 are also unaffected.
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Very Simple Question. On the Velocity Vector on the Hud, when especially landing, what does it mean when the Velocity Vector Flashes or is not constant? It acts as though it is sensing not enough velocity. When I increase power, it does return to a constant symbol. I ask this because I could not find anything about it, and sometimes it does not act as though it has anything to do with too low of velocity, in other words, the plane may stall. Can someone explain?
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Hi, I design an UFC for the f-15E from 3d printing. you can porches all models from here: https://www.cgtrader.com/3d-print-models/hobby-diy/other/diy-f-15e-ufc-replica-for-sims The design includes 6.5" TFT screen, and all buttons, encoders and potentiometers needed for it Here are some pictures: