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  1. Hello DCS Pilots. Are you looking for a squadron that brings the heat? Virtual Carrier Air Wing - 1 (VCAW-1) is recruiting a few skilled (and fearless) virtual aviators to join our F/A-18 team! Flight Times: Wednesdays @ 8PM ET Saturdays @ 9PM ET We’ll train you up in the Hornet — all we ask is that you can cold-start your bird and get her off the ground. If you’re ready to fly with disciplined, skilled, and fun virtual naval aviators — join our Discord (link below) or shoot me a PM with any questions. https://discord.gg/M68Z4Pczm Looking forward to flying the virtual skies with you.
  2. The Digital Coalition Air Force (DCAF) is pleased to announce that it is opening recruitment once again. Sharpen your skills and get the best out of what DCS has to offer. We are currently doing selection for controllers (whether ATC, GCI/ABM, JTAC/FAC), F-15E Strike Eagle, F-16C Viper, and F/A-18C Hornet. DCAF is a organised and academic milsim group with most of its community based in the EU. We pride ourselves on our structured online training curriculum, instructors, and the ops that we offer. Presently, we alternate between a training and operations season, the former is used to train new cadets to the required squadron standard, and for current members to stay current. We undertake this rigorous training program to ensure that all our members meet the standards required for operations, getting the best experience from the immersive scenarios our mission makers create. Our times: During training seasons we fly as a group every Thursday 1830GMT/BST with individual squadron training happening on Tuesdays or over the weekends. It is a minimum requirement to regularly attend every Thursday, and dependent on some roles, attend twice a week due to instructor workload and meaningful progression. During operations seasons we alternate weeks between planning/practice and executing the missions where the minimum attendance requirement is at least twice a month. Our squadrons: (v)RAAF No.75 Squadron 'Magpies' - F/A-18C Hornet No.75 Squadron is DCAF's newest addition to the line-up with the ambition to provide unparalleled versatility and multirole capability to operations. Commitment, tenacity, and self-improvement are core values to our squadron's culture. After completing our comprehensive training program, you'll be adept at roles ranging from CAP against 4th generation threats in BVR or WVR, to low-level strike and aerial interdiction against the toughest of targets - regardless of the environment or conditions. Join the Magpies and learn to seek and strike. (v)USAF 119th ‘Jersey Devils’ - F-16C Viper 119th 'Jersey Devil's is DCAF's dedicated "Wild Weasels", specializing in hunting and killing enemy SAMs and SHORAD systems, clearing a path for the other squadrons. We are looking for pilots that accept high risk, that are flexible and able to solve problems fast and creatively as they pop up. We are usually first in and last to leave, and we rely on our own ability to defend against air and ground threats alike! If you like fast and dynamic problem solving, and love flying the "racing model" of all airframes, then you might have what it takes to be a Devil! (v)USAF 335th ‘Chiefs’ - F-15E Strike Eagle The 335th ‘Chiefs’ is DCAF’s premier air-to-air squadron, traditionally focused on advanced fighter tactics and air superiority. With the introduction of the F-15E Strike Eagle, the Chiefs have embraced its multirole capabilities, expanding their legacy of precision air combat into the strike domain. Thanks to the F100-PW-229 engines, APG-70 radar, and heavy load capacity, the Strike Eagle allows our pilots to stay on station longer, fly higher, and strike harder than any other platform in DCAF’s roster. If you are interested in rigorous training, mastering both air-to-air and air-to-ground operations, and getting the best out of what DCS has to offer, this is the squadron for you. By the end of your training, you will be able to operate effectively in a flight, execute four-ship tactical formations (TACFORM), and conduct Beyond Visuals Range (BVR) engagements in any weather or time of day – all without datalink. You will be trained in both Defensive and Offensive Counter Air (DCA/OCA) fundamentals to tailor the squadron’s air-to-air tasking to any mission scenario, including Air Combat Maneuvering (ACM) execution and air to air refueling (AAR) - day or night. Beyond air combat, you will also learn to employ the Strike Eagle’s unique precision strike capability – from JDAM and LGB missions to low-level ingress and pop-up attacks at night in hostile airspace. The 335th blends traditional air superiority doctrine with modern strike tactics, making our pilots adaptable, effective, and ready for any tasking. If you’re looking for structure, challenge, and camaraderie – the Chiefs are waiting for you. Wampum! Combined Controller and Support Wings: DCAF started as a place to practice radio telephony with real-life procedures and continues to do so. Air Traffic Controllers and Aerospace Battle Managers are a mainstay in our operations, providing a great setting for both experienced and aspiring controllers to hone their skills. We are accessible for those looking to see what it takes to run our air operations (whether you're freelancing in the DCS community or a military/commercial professional). Our Support Wing helps deliver an immersive experience for DCAF's operations (role playing, logistics, and other supernumery roles). We provide FREE licences for LotAtc on our servers for both members and guests. Simple Radio Standalone is used for radio communications, with Combined Arms being required for ground roles. How to apply: APPLICATION FORM If you are interested in joining, please apply using the above link, then join our Discord (feel free to use the @Recruitment Officer tag in the new-members-chat to ask any questions). Successful applicants will be invited for an introductory talk. Due to some roles being competitive, checkrides are given to select the appropriate candidates, these steps will be laid out by your Recruitment Officer. It is a good idea to be familiar with the module that you are applying for (i.e. ability to air to air refuel and understand basic combat systems), as these will be assessed. Due to the nature of our training and operations seasons, you should be confident that at least the first 6 months will generally be free for you to attend (holidays, annual leave etc. of course are absolutely fine). Ideally, candidates who will have a predictable schedule for the next year are preferred. We look forward to hearing from you and seeing you on the training season, DCAF Recruitment Team https://discord.com/invite/F94F4FUsXG https://dcafoc.wixsite.com/home
  3. | Download | Skins | Discord | Youtube About Chiller Juice Studios and Update v2.4 We are a group of aviation enthusiasts who have a passion for U.S. naval aviation. For the past five years, we have attempted to recreate the FA-18E/F and EA-18G within DCS World, utilizing Eagle Dynamic's FA-18C systems and flight model. Update 2.4 completely overhaul the visual effects lighting, animations, weapon configurations, external model, textures, and many other new features. Feel free to checkout the full changelog down below. Special thanks to @SkateZilla for joining the team to help us release this update, it wouldn't have been possible without his support! v2.4 Update Items.txt Features Full complement of Functional AA and AG ordinance Standalone slots (Doesn't replace FA-18C) Installed in Savegames/DCS/Mods/Aircraft FA-18E Super Hornet (Requires FA-18C) FA-18F Super Hornet (Requires FA-18C) EA-18G Growler (Requires FA-18C) AI Aerial Refueling FA-18E/F FAQ 1. Is the mod standalone or based on the FA-18C? The mod is based on the FA-18C you must buy the Official Module, But it does not replace the FA-18C. 2. Are liveries included in the download? No, we decided to save space and include the liveries on userfiles, or in our discord. 3. Is there a paintkit? Yes! Here 4. Do all the weapons function the same as the FA-18C? Yes! The mod uses ED FA-18C system code, which means every system and weapon that works on the FA-18C works with our mod. 5. Will the FA-18F and EA-18G ever have multicrew? Possibly. The IDF team's fantastic Sufa Mod has shown the community that it is possible to add multicrew functionality to ED aircraft. However, our team is preoccupied with career obligations, and this task would take a substantial amount of work. 6. Will the mod have a new cockpit? The mod currently uses ED's FA-18C cockpit, with an artificial UFCD overlay. However, this may change in the future. 7. Does this break integrity check? Not anymore. It is now installed within Savegames. 8. Does this mod have more pylons than the FA-18C? Technically yes, but limited. We are limited by ED's FA-18C system code, so we can only have a certain number of weapon stations that can only employ certain weapons. 9. Is the mod OVGME compatible? Doesn't need OVGME with Save Games install 10. Why isn't this mod standalone? Please reign in your expectations. We are not a professional studio full of dozens of paid programmers and modelers. We are a team of like-minded individuals who create DCS content on our free-time, without any profit. Join Our Discord!
  4. BOLD CHEETAH (current version 2024-12-04) version - 2024-12-04 - Updated all missions with new fog/visibility settings - fixed mission 6 (when landing, F-18 blocked landing area) - added Supercarrier yo take advantage of deck crew version - 2024-08-18 - Updated Mission 9: The radio transmission logic in DCS has changed/broke FM radio communications. I've had to replace radio transmissions with "Sound To" triggers. There is a chance some audio may not play if two simultaneous transmissions occur. I've also changed the design of both versions as well. version - 2024-07-22 - Adjusted scripts to account for DCS changes to the scripting engine. - Added IMMORALITY option and Easier Adversary option. version - 2024-06-15 - Mission 9 - Tweaked Scripts version - 2024-06-14 - Mission 5 - adjusted condition to proceed after bunker hit. Mission 7 - Fixed broken refuel trigger. Mission 9 - adjusted MANPAD effectiveness. Version - 2024-06-02 - Fixed bug mission 2 where triggesr would not progress after target 1 hit. Version - 2024-05-20 - Adjusted JDAM and LGB to have US Navy skins, adjusted loadout mission 1. Version - 2.9.A001a - Updated Oct. 26, 2023 - Mission 04 - Fixed Briefing - Mission 12 - Fixed trigger so certain aircraft are not invulnerable. Version - 2.9.A001 - UPDATED OCTOBER 19, 2023 - Unlimited Fuel for AI Wingmen, Scritps/Triggers updated, Silenced Wingman in Mission 3 (eliminate spam) Welcome to Bold Cheetah, a realistic and challenging 13 mission campaign for the DCS F/A-18 Hornet that will test both your and your aircraft to the limits. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/ Before we get into the details, there are some requirements that you need to be aware of before downloading and flying this campaign. • You MUST own the DCS F/A-18C Hornet Module • You MUST own the DCS Persian Gulf Map ** YOU MIST OWN THE DCS SUPERCARRIER TO OKAY THIS CAMPAIGN! ** Mission documents are included in the zip file. Please read the Bold Cheetah Campaign overview for more details on installation. ******************** Bold Cheetah is designed for a player who is proficient in the use of the DCS F/A-18C Hornet module and its weapons systems. You will also require knowledge of US Carrier operations and how to conduct operations off both aircraft carriers and land bases. Examples of challenges you will need to be able to perform include: 1. Case 1 and Case 3 operations, day and night 2. Ability to meet time over target requirements 3. Dynamic re-tasking in a fast-paced combat environment 4. Advanced targeting pod and weapon system employment 5. Formation flying. In addition, familiarity with US military terms and abbreviations is helpful to understand what is happening once in flight. A glossary of useful terms is located at the end of this guide to help you out. ******************** INSTALLATION This campaign is designed and tested for DCS the latest Open Beta version.. I will endeavour to keep it updated as new Open Beta versions are released. I highly recommend players use the Open Beta version of DCS to get the most from this campaign. This means it will not work well on any version of DCS that is not the latest. Unzip the contents of the download to your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Missions\Campaigns\en folder. Since there is not currently an Iranian F-14 skin in game, I have used the amazing IRIAF Blue-Grey skin by Sadjad_Vosoul, which can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3304485/ Download and extract that file into your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Liveries\F-14B folder. If you do not have a folder named F-14B, then you can create one in that location, then extract the contents. If you do not do this, the Iranian F-14 in-game will visually appear to be an American Tomcat. Once you download and install the campaign and skin, you will find it in the “My Campaigns” section listed as F/A-18C – Bold Cheetah. ******************** SITUATION UPDATE JUNE 1, 2013 The USS Abraham Lincoln and its task group have taken up station in the Gulf of Oman, and will soon commence air operations in support of the invocation of Article 5. The objective of our presence is to deter the Iranians from any military expansion in the region, and to show our allies that we are here for them. Our goal is to provide support to the UAE governments in fighting the growing insurgency on the peninsula. US, British, Canadian and French special forces are now on the ground, helping advise the UAE military in counter insurgency strategy. The air wing will provide assistance to this effort, including Close Air Support over and on UAE territory, and air defense of UAE and Saudi Arabian airspace. At this time, we will not be commencing any military action against any regular Iranian military force, nor will we violate the 12-mile Iranian territorial waters or 12-mile airspace boundary. However, we will be ready to strike, if and when called upon. It is hoped that once the regime in Tehran gets a taste of our presence in the region, cooler heads will prevail and they will de-escalate. ******************** More information is included in the Docs folder inside the .zip file. ******************** Author’s Note As you may know, the release of Bold Cheetah has been delayed for quite some time. In fact, the campaign has been completed for well over a year now, but due to some real-life challenges I had to put off submitting it as an official, 3rd party developer. These challenges are continuing, and I foresee them continuing into the near future. This situation has, unfortunately, caused me to pause my pursuit of releasing Bold Cheetah as a 3rd party, paid DLC. At the same time, I’m aware that I’ve been promising it’s been “coming soon” for far too long. I have decided to release the campaign, for free, into the User Files section of the ED website. I started working on Bold Cheetah back in 2018 and finished it up in 2021. It’s been a lot of hard work, and I’m really excited for you to finally enjoy it and I look forward to your feedback. Sedlo ********************
  5. [Designer's Notes] 1. Hawk 1-1 (Player 1, Tail # 211), is the mission commander for every mission, and must be selected to trigger designed events. 2. Cold start time is limited for some missions, it's highly recommended that the server remains paused until all players are seated and ready. 3. Please keep the original weapon loadout as some mission triggers will only be activated by a specified weapon type. 4. Please read the briefing material carefully in each mission pack. Please follow the flight waypoints, otherwise, some events might not be triggered. 5. It requires at least 4 players to complete most of the missions. But it's recommended to play with 4 or more players. Hawk 1 Flight is usually designed for primary objective, Hawk 2 Flight is for secondary objective, whilst an hot-on-ramp Hawk 3 flight with AA loadout doesn't carry any specific tasks but just in case more than 8 players want to play the game, feel free to change loadout and goals for Hawk 3. 6. For CAS missions, the in-game JTAC will ask you to depart after current group of targets are destroyed, but you could re-contact the same JTAC for the next assignment untill all groups of targets are destroyed. 7. All Air Force missions support maximum of 20 players, current simplified F-15C (FC3 module) will be replaced with full-simulated F-15C once it's released from ED. Although these missions don't have voiceovers, it would be more immersive if one player join as the Air Operation Controller to coordinate different flights/packages with different aircraft, especially when more than 2 flights (8 players) are in the game. [Navy Mission List - F/A-18C] Mission 01 - Sunrise [Runway Attack] Mission 02 - Phantom Vanguard [DEAD] Mission 03 - Behind Enemy Lines [TARCAP] Mission 04 - Nocturnal Predator [Precision Airstrike] Mission 05 - Timed Eclipse [Pinpoint Strike] Mission 06 - Arrow Rainstorm [Anti-ship Strike] Mission 07 - Cloudtop Foxtrot [Pinpoint Strike] Mission 08 - Sentinel Shield [BARCAP] Mission 09 - Death from Above [On-call CAS] Mission 10 - Prom Night [Deep Strike] Mission 11 - Act Lancet [Pinpoint Strike] Mission 12 - Twilight Guardian [Escort] Mission 13 - Scrap Valley [Pre-plan CAS] Mission 14 - Alert Five [Intercept] Mission 15 - Wild Weasel Day [DEAD] Mission 16 - Road On Fire [Interdiction] Mission 17 - Dawn Raiders [Deep Strike] Mission 18 - Storm Knight [Deep Strike] Mission 19 - No Time For Caution [Carpet Bombing] Mission 20 - Street Battle [On-call CAS] Mission 21 - Valiant Aggressors [Fighter Sweep] Mission 22 - Fortress Breaker [DEAD] Mission 23 - Moonlight Raiders [Deep Strike] Mission 24 - Operation Opera [Deep Strike] [Air Force Mission List - F-16C, F-15E, A-10C, F-15C] Air Force 01 - Second Wave [CAP/SEAD/Bombing] (Day 01) Air Force 02 - Tidebreaker [CAP/Pinpoint Strike/Interdiction] (Day 04) Air Force 03 - Une Entrée [CAP/Fighter Sweep/CAS] (Day 10) Air Force 04 - Steel Hunters [CAP/Preplanned CAS/Carpet Bombing] (Day 13) Air Force 05 - Under Grey Veil [CAP/CAS] (Day 16) Air Force 06 - Rainhammers [Deep Strike] (Day 19) -------------------------------------Original Post Below------------------------------------ Hi guys, I just made a 2-8 multiplayer hornet COOP mission, it's a simple runway attack under Prowler's (S3B as EA-6B) EW cover. It has detailed mission briefing in pdf inside the download package. Operation Hormuz Mission 01 (digitalcombatsimulator.com) I planned to make a series of mission as a whole campaign, it doesn't have much thrilling plots or challenging tasks, but mainly focuse on following briefing instructions, fly tactical formation and basic weapon handling in an "as-real-as-possible" battlefield environment for multiplayer COOP. Hope you enjoy it. Welcome for comments, and please give feedbacks if there's any bugs, thanks.
  6. Thrustmaster mods --------------------------------------------- F/A-18C (Hornet) grip upgrades OTTO P1 push buttons | OTTO T4 trim switch | OTTO T5 sensor control switch F-16C (Cougar) grip upgrades OTTO P1 push buttons A-10C (Warthog) grip OTTO P1 push buttons | OTTO T4 trim switch | OTTO T4/T5 hat switches for TMS/DMS/CMS A-10C (Warthog) throttle NEW--> Full mil-spec switch upgrade [OTTO, Cutler-Hammer, Honeywell, Mason] --------------------------------------------- Just a heads up, guys - the friendly engineers at Thrustmaster made it easy to swap their stock TM buttons with OTTO buttons to massively improve the clickity on the new Hornet grip same as what you can do on the Warthog grip. I opted for the 2.5 lbs actuation force for the pinkie and full 4 lbs for the pickle button. OTTO product numbers are P1-11111 and P1-11121 respectively: Here we go mashing buttons on the grip like a fool. No trouble reaching anything. Disassembly of the grip is pretty straightforward but you will run the risk of bricking it and you will probably void your warranty. First remove the paddle lever by unclipping the c clip and pushing the shaft pin out. There’s a spring in there and a small washer on the shaft. Unscrew the three hex bolts in the handle and pop the cover off. One of my bolts wanted to stay in the grip. Unscrew the PCB and push it out of the way. Unscrew the neck part that’s held in by a single bolt that also holds the ground wire and a small lock ring. Disconnect the pinkie button connector from the PCB and pop the button out through the front by pushing in the tabs on either side. You may need to rotate the button in place with pliers to be able to access both tabs. Cut the wires, strip the ends and solder them onto the OTTO button. You’ll want as much wire as possible for the new button as it can get a little tight in there. The OTTO button has a smaller diameter than the TM button so wrap some electrician’s tape around it; press it into the grip and connect it to the PCB. Fasten the neck part and PCB back into the grip and move on to the top part. Unscrew the two outer screws in the top part and pop the plastic top back and rotate it out of the way. The pickle button should be easy to pop out by pressing the two tabs in. Note that you have to cut the wires before removing this button, unless you want to try to disconnect it at the main PCB and re-threading the wire back down the neck of the grip. Replace it with the OTTO button same way as the pinkie button: leave as much wire in place in the grip as possible and use electrician’s tape to make a tight fit. You could file down the contacts or remove some plastic backing in the grip at this point if you want to set the OTTO button as deep as the stock button. I didn’t do it so mine sits at a very slight angle. Be careful not to pinch the flimsy wires and screw the top part and cover back on the grip. The paddle lever goes on last and it can be a bit tricky to get the spring seated correctly. Upgrade complete! Here's a short video showing how to get the paddle lever spring back on: In terms of difficulty I’d say this is easier than modding the Warthog since there’s fewer buttons to mess with. I suppose you could change the spring or the tact switch on the Hornet paddle lever but it’s not going to be as much of an upgrade as what’s possible on the warthog with a P1-11122. Compared to the Cougar though this is a walk in the park. Seriously. Don’t mess with the Cougar like I did. It takes a lot of Dremel grinding to fit the OTTOs in there and the result is not going to be as neat as what’s easily possible on the Warthog. Also, the new pinkie switch gets in the way of the paddle switch since they’re much closer together. Well, good luck if you decide to mess with your grips!
  7. Older HARM's in DCS would be great addition, they have similar guidance, but worse kinetic performance make them more fitting into Cold War scenarios, both as player modules, but also for AI planes. Range diffrence to current 90's HARM C is substantial
  8. Bye Phant
  9. Laser9

    acls

    when i do an acls landing, i cant get the guy to say "say needles." i connect to link4, i turn on icls and tacan, i press acl on the hsi, i contact the atc and say "commencnig"and "platform", but i just cant get the guy to say "acls lock on" and "say needles."
  10. Overview Thanks for checking this out. Constructive feedback is absolutely welcome as I’m always looking to improve upon the content I share. Thanks in advance. I make these mini-campaigns for my small group of friends. What started out as a single mission for the Hornet (search Jupiter’s Javelin in files section) turned into several MP campaigns and countless hours of fun for the group. If you haven’t experienced DCS in a fully COOP (PvE) environment, I’d suggest you’re missing out on some real magic. I’d be remiss if I didn’t credit 2 content creators as “spiritual influencers” to my initiatives. They’d be @Dagobert666 and @Jenson. These guys paved the way for my initiatives over the years with MP campaigns themselves. Both are outstanding (one for Hornet, the other the Apache). Thanks to both for their hard work! Download Get the first mission here [https://www.digitalcombatsimulator.com/en/files/3345275/] Details First and foremost, this is designed for Multi-Player. Yes, you can play this solo if you want. The storyline follows a fictional set of events taking place in Afghanistan in 2012. As a member of VFMA-323, you’ll fly “realistic” sorties from Kandahar in the Hornet. I take liberties with some of the story elements in an attempt to keep missions fun, immersive, yet not completely impossible to complete. Most missions take 60-90 minutes to complete. They aren’t overly milsim and are approachable by most intermediate Hornet pilots. Mods and Scripts I abhor mods. For years I wouldn’t even download a mission that had a mod required. Its really a shame, because there are many hugely talented mod makers out there. Alas, I find the juice is rarely worth the squeeze when it comes to mods as many struggle finding/installing/maintaining. IF I choose to include a mod in a mission, it’ll be for a darn good reason. I pledge to keep this campaign as mod-free as possible. I do deploy the splash damage script from @stevey666 in these missions. I like the eye candy and have configured his script to my tastes. If you want to change the settings, or simply remove, it’s the first line of the “initialization” trigger at the top of the triggers list in the ME. Missions Mission 01: Guardian Angel [v1.02 -- June 16, 2025] - https://www.digitalcombatsimulator.com/en/files/3345275/ Mission 02: High Noon Scramble [v1.xx – ] under MP testing/development Maintenance I'll keep this OP updated with new missions. I'll also maintain a FAQ post below. Enjoy!
  11. So i've had quite a few issues even getting started in this campaign, Yesterday i tried to fly the second mission. I input the code given to me at the end of the first mission and a briefing picture is displayed, great. so i continue on the mission fly over the point it tells me to and it says wait for AWACS to contact you and i do. it tells me i need to authenticate a code to progress through the mission. it gives me the code Charlie-Delta-Alpha so i go into the AWACS menu to authenticate the code the menu has a bunch of phonetic code ex Sierra Lima Zulu etc. but the menu is completely missing multiple letters. Alpha, Charlie, Juliet, Mike, Romeo, and Uniform are ALL missing. i have no idea what im supposed to do to progress when the code im supposed to input is not even in the menu for me to do so. here's a link to see what im talking about here https://medal.tv/games/dcs-world/clips/jY6iJUvCYUR9oXoTn?invite=cr-MSxTVm0sMjg1Mzg1NDU3
  12. Sadly since the latest saved game DCS Update as of Wednesday the 19th of March when i jump into the cockpit of my SuperHornet I get the dreaded "DCS Has Crashed" window, now I know it may well be another mod but I'm not running Anubis C-130J or the UH-60 mod, only other mods were High Digit Sams, Sam Assets Pack, Bnadit648 weather mod and Nightstorms CFT Mod, I will try the Superhornet as the "only" mod to test a conflict with these other mods.
  13. Precog

    Winwing PTO2

    Hey guys, selling my almost brand new winwing PTO2 combat panel. I'm in Australia. Im selling it for $100aud off the Australian retail price - $220 aud. Selling it because I've decided to build a replica hornet cockpit. More info here: https://au.winwingsim.com/view/goods-details.html?id=542
  14. Can anyone confirm this? It looks like the F18 datalink is not sharing its tracking files with the F16. We tried to restart both airplanes DL, but nothing. Thanks!
  15. Join here! https://discord.gg/UTJxNRJp?event=977944078652170260
  16. Hi, I encountered a few bugs in the F/A-18 training mission named "HSI Overview and TACAN-ADF Navigation". 1) After pushing the HSI push button, VEC push button is highlighted without any explanation and - I believe - any meaning. 2) After the ADF explanation, one is asked to push the TCN push button which is claimed to be boxed afterwards. It is not boxed after this, this might be related to #3. 3) A few moments later, one is asked to enter 67X into the UFC, press ENT and spacebar afterwards. After doing so, the explanation continues to refer to things that should be visible on the HUD and HSI but they are NOT visible. They only become visible once the TCN push button is pressed on the left DDI. If the actual behavior is correct, the solution is to add the additional TCN button press. Thanks.
  17. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  18. Super Hornet inspired UFC Control app for the F\A-18C for DCS World. I've been working on this app for a while, since UFCs are difficult to build i decided to make this app and use it with a 8 inch fire HD tablet in my cockpit setup. I added some extra features like the ability to control some of the panels and i currently working on adding a Data Cartridge feature to input way points faster. I tested everything i could and everything seems to be working so far. I would really appreciate if you guys can report bugs back to me. I'm also open for suggestions on extra features to add, etc. For now the APP is only available for Android but I'm in the process of submitting the app to the Apple App Store. Let me Know what you think! Hope you guys Enjoy The APP! INSTRUCTIONS: Video Tutorial: Coming Soon 1- Get The App: Android https://play.google.com/store/apps/details?id=com.embarcadero.HornetUFCDCS iOS https://apps.apple.com/us/app/hornet-ufc-dcs/id1604694496#?platform=ipad 2- Download the lastest release of HornetUFCDCSAppServer from the GitHub Repository https://github.com/AlphaMikeSimulation/HornetUFCDCS/releases 3- Unzip The Content somewhere in your hard drive( Desktop Or C Drive For Example) 4- Copy the DCS-BIOS Folder yo your Scripts folder ( C:\Users\USERNAME\Saved Games\DCS.openbeta\Scripts) 5- Edit your export.lua file and add this to the end of the file: dofile(lfs.writedir()..[[Scripts\DCS-BIOS\BIOS.lua]]) 6- Open the HornetUFCDCSAppServer.exe and go to settings and inpiut the IP Address of the Tablet or Phone that you are using for the HORNET UFC DCS App 7- Click in Shutdown Server and Start the server again for the new IP to take effect 8- Open HORNET UFC DCS In your phone or tablet and go to settings, input the IP of the computer that you are using for running DCS World 9- Open DCS World and wait for HornetUFCDCSAppServer status to change status from DCS Not Running To Waiting for DCS... 10- Open any Mission and wait for the HornetUFCDCSAppServer status to change to Connected 11- Now you can control the UFC from your phone or tablet, ENJOY!
  19. Hi Hornet pilots, I would like to ask about your oppinion about the Hornet Flight model in the actual version ? I have heard from lemonine that the DCS Hornet is dragy or an another pilot said the DCS Hornet is too unstable and the IRL Hornet would be much more stable, did ED patch it with the time since the release and with the last FCS Update in february last year ? Best reguards
  20. Hi all, first post here on the DCS forums but have been at DCS for a while with the Hornet, Harrier and Viper, I'd like to share one of my creations! Should bring some nostalgia to some of you!
  21. Hi all, Did ED ever considered persistent wear and tear of the airframes? accumulating flying hours and hard landings, some systems get degraded sometimes, fuel leaks (reflected sometimes in the liverie/dirt... but i don´t see that possible), etc. Thank you, Best regards, Fagulha.
  22. This has happened only a couple of times, but today it happened again. After a rather steep dive and gun run on a ground target, after pulling out of the dive, my HUD was cocked at about 45 degress or so and not active. The HUD was completely frozen, yet all of the steam gauges were working correctly. On my way back to the airport, I noticed that all of the other displays were frozen as well. I could see the buttons being depressed around each of the DDIs, but nothing changed. I managed to make it home and land safely using the Analog airspeed indicator. The Hornet flew fine, but none of the displays worked. I tried shutting down and restarting, but the displays were all still frozen. I was able to use the radios to get the ground crew to hook up shore power and then after shutting down, I was able to request repair. After 170 seconds, the repair was complete and I was able to start a fully functioning Hornet. So, I have a few questions..... Was it my abrupt pull out of a steep dive that caused this..... it never has before. Is getting the aircraft repaired the only way to solve this issue, or is there a way to simply reset all of the electronics? Turning everything off and on again didn't fix it.
  23. Hi, I would like to see the Hornet with Weight on Wheels (taxing for example) bouncing a little more like the SU-25, or the Viper, because at the moment in my opinion it looks like it´s "glued" to the floor/deck. I would like too see the rear suspensions work more due to bumps on the taxiway/deck. Maybe it´s a WIP par with FM improvements. What´s your thoughts about this? Thank you. F.
  24. Hi everyone, I just looked at the planned features and weapons roadmap, and several of them have disappeared off of the list, namely the Mk 40 Destructor and Mk 63 Quickstrike sea mines (these are both 1000 lb Mk 83s converted for use as mines, fitted with a retarding device and an influence detector) as well as the Mk 77 napalm bomb. The funny thing is that both the Mk 40 and Mk 77 have models present in the modelviewer (which came at about the same time we received the new AIM-120 models). The only other thing (I think) is the GEN-X active decoy, which has also disappeared. And unless my eyes are failing me, neither the Mk 40 or the Mk 63 were on the 2020 roadmap either, the Mk 77 and GEN-X however, were. Can anybody comment what's going on? Are these axed? Because if so that's pretty disappointing. @NineLine @BIGNEWY
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